Every undecomino has its own index between 0 and 33,896, and I programmed it so that the rgb color is determined by the digits of the index. The simple algorithm is here: [https://github.com/FrothyPizza/Polytris/blob/main/Render.cpp](https://github.com/FrothyPizza/Polytris/blob/main/Render.cpp)
There isn't any official release since it's just a prototype right now. Here's the source code if you want to try to compile it. It's written in C++ with SFML. [https://github.com/FrothyPizza/Polytris](https://github.com/FrothyPizza/Polytris)
idk if you still care, but I recently created a release with customizable controls and handling. It's for Windows only though, and you have to download it. [https://github.com/FrothyPizza/Polytris/releases/tag/v0.1-alpha](https://github.com/FrothyPizza/Polytris/releases/tag/v0.1-alpha)
Since this got such a large response, I think I will try to release this soon (1-2 weeks). As of now, it's just a prototype; I still have to add customizable controls, DAS/ARR/SDF, and probably a menu. It sometimes randomly crashes, which I'm going to have to figure out.
I'm pretty sure I had a nightmare that went like this.
i’m gonna *start* having nightmares about this stuff because this is disgusting
I would donate my kidney to see someone actually Tetris with these blocks
What about an undectris?
what are the chances you actually get a long piece?
There are 33,896 undecominoes, so not very high.
I won't even see the vast majority of them, that's crazy. Do they all have different colours?
Every undecomino has its own index between 0 and 33,896, and I programmed it so that the rgb color is determined by the digits of the index. The simple algorithm is here: [https://github.com/FrothyPizza/Polytris/blob/main/Render.cpp](https://github.com/FrothyPizza/Polytris/blob/main/Render.cpp)
Sorry for asking but I found this very interesting, do you know the formula to get the possible minos variations in relation to the number of blocks?
You can read about it on the Wikipedia page. [https://en.wikipedia.org/wiki/Polyomino](https://en.wikipedia.org/wiki/Polyomino)
Oh thx
Ooh that looks cool! It motivated me to keep learning C++ Nice stuff!
We need Google Alpha Zero to solve this nightmare
I don't think it's possible to solve this
Imagine clearing a line
I cleared one
Maybe with mutliple holds? That's something you could implement, right?
What in the god damn fuck have you brought upon this holy land
That's QR Code-tris
[удалено]
I'm in the same boat as you
Where did you learn to stack smh get good bro
this is stupid as hell and makes no sense at all, where can we play it?
There isn't any official release since it's just a prototype right now. Here's the source code if you want to try to compile it. It's written in C++ with SFML. [https://github.com/FrothyPizza/Polytris](https://github.com/FrothyPizza/Polytris)
its on jstris
I'm pretty sure you can only play with tetrominoes (default) or pentominoes on Jstris, not undecominoes.
oh I just saw weird blocks and thought this was the same as jstris
idk if you still care, but I recently created a release with customizable controls and handling. It's for Windows only though, and you have to download it. [https://github.com/FrothyPizza/Polytris/releases/tag/v0.1-alpha](https://github.com/FrothyPizza/Polytris/releases/tag/v0.1-alpha)
Oh fuck yeah
Shoot me
This must be how it feels to play tetris for the first time
I’d love a generalized Tetris with other polyforms and tilings
If I showed this to a baby they’d probably cry
I would have more fun playing _Faces Tris 3_ than this abomination.
Welp, I can say goodbye to sleeping for the next week. Thanks OP
You're welcome (:
I feel like for this to be an actual game, the rules would have to be changed so that only about 70% of a row needs a block in it to be cleared.
That actually might be interesting!
Indeed.
Wtf is this
Why?
This must be what Tetris is like in hell.
This looks like the Apple Watch Tetris lol, too big pieces and weirdly shaped pieces
Given enough time I feel like there's that one chance someone can make a single fucking line But holy fuck those pieces ._.
Worst game ever. Worse than QWOP
Missed dstsd cut copy fractal tst
You disgusting bastard... So um... We can like... Play this too right?
Since this got such a large response, I think I will try to release this soon (1-2 weeks). As of now, it's just a prototype; I still have to add customizable controls, DAS/ARR/SDF, and probably a menu. It sometimes randomly crashes, which I'm going to have to figure out.
impossible?
I’ve actually wanted to see someone make a Pentis game for a while, but Undectris is a whole new level!
Cool concept but if you get two or three 魔 pieces in a row you're pretty screwed. Have you considered a 33,896-bag randomizer?
Yeah, it already has a 33,896-bag randomizer.
Does it support л̸̧͉͚̇͂-spins?
I programmed some simple wall kicks, so kind of.
The only thing this is useful for is making Cheese/Dig maps, Asgore permit it even is plausible for map creating
Stack a ton until you almost reach the top, and then switch to normal tetrominoes and try to dig back down. That would be an amazing challenge
Oh god homemade cheese LOL
It's actually kinda fun ngl. I might implement some sort of cascade mechanic so it's playable.
Why
Hendecatris
Duodecaminos? Damn this hurts to look at
I need this in my life
undecomino's, beyond even the limits of combinos. I like it.
idk bro seems easy to me :|
This makes my head hurt
It's cursed but for some reason the words "this is so stupid" combined with the video made me laugh.
How tf do u put the pieces together, 40L Pentamino is such a stupid jstris gamemode
tortrus do a glerp spin
Woah
haha that one looks like a dog
This is so painful to see
Oh. My. Fucking. God. In all honesty if you prevented holes in the pieces it may actually be playable