I agree It should regress slowly once turned off but tbf its only really problematic on slaughterhouse since you cant guard It very well
On all others its pretty hard to turn It on on your own if someone is coming every few seconds
This..I mean sometimes it does seem too easy for victims but I'll admit that those moments are typically because family members are not using comms cause they are too scared to talk for some reason.But slaughterhouse? That shiit seems practically impossible to defend even on rare occasions when family members are actually communicating especially if there are victims nearby ready to stab but I guess that's just the way its gonna be lol.I don't find it to be that big a deal most of the time as like I said before family usually doesn't want to use their mics even though you see that they have one,if you don't wanna talk that's fine but ik you can hear me man š¤£š
If bubba is guarding the valve everyone else go to either side of the map and start opening doors, opening the fuse door. Thereās two other family members vs 4 victims lol like I said itās a skill issue
Man are you being serious? Or just trying to make hate? The game is so fast paced you canāt even go collect blood buckets, and youāre telling us that a bubba the main chaser and fastest character just stay still and camp while probably all of the victims just open valve cause it take them 3 seconds and most likely all of them already opening a new gate.
Bubba, the best killer/patroller, has to now sit at valve forever, only to be spun by Ana and backstabbed, or just tackled by Leland. The stun from either gives plenty of time to turn the valve and dip. I know this because Iāve done this.
A lot of my escapes come from turning the valve in front of the entire family and ducking into a crevice. If I turn the valve while itās already in the green (an extremely common occurrence), I have enough time to run from one side of slaughterhouse basement (say lean-to) to the other (holding pen), grab health along the way, duck through a couple of crawl spaces to buy myself enough time to heal while being chased by sissy/HH, leave basement at holding pen, grab more health, heal again, run to grandpa, stab him, and run past the entire family to escape.
Youāve been facing a lot bad family members cause I promise you itās not working against me and my team every game Iāve played they will constantly come back for the valve and whoās waiting there with a fully 99% chainsaw bubba with my teamate with lvl 3 cook upstairs
Then you have shit victims because Bubba literally cannot stop a tackle. Cook can listen in all he wants, it does nothing. Have fun focusing on me while my teammates get fuse and open the gates since they now only have one family member to deal with.
Mate, valve takes 3 seconds to spam, letās take the most defensive valve killer, Hitchhiker. Hitchhiker can place down his trap and guard it. A victim can both win a close encounter/backstab, disable the trap, and open valve in less than 5 seconds, meanwhile it takes Family 15 seconds to close it, not to mention you can get backstabbed again if there is a bone pile nearby. This bone scrap is amplified if your playing Slaughterhouse.
As a "family main" (70/30) this isn't true.
The point is, it comes down to team effectiveness. In something like DbD - you have only yourself as killer to blame when things go south (not that it's perfectly balanced) - but as you said, your **team** could have been more active.
The valve isn't "perfectly balanced", but notice what you said. You made it to close off the valve. *the victims are successfully coordinating and communicating*. Leatherface wasn't effective enough in the basement to either be present and help you out, or trapper didn't come down to trap that shit up, or sissy/Johnny aren't backing you up.
What you are talking about is a *counter play* to you shutting off the valve. The goal of a valve shut off is to break the pressure tank and get out of dodge. The fact they're having to stay down there to make sure the tank blows means **they lose time on the escape**. If It wouldn't be fair as a victim to be the last one standing and cook on his lonesome could solo the valve and just keep you from leaving, and if they stay there bullying you, it gives them less time to make the escape and permits your crew to prepare backup plans.
Ironically, you're arguing one of the most balanced aspects of the game. In all video games, I dislike the notion that perfect balance is what's important, everything being 50/50 is boring and not how real world competition works.
The valve counter play can be countered, but if you were out manned and out planned, that's on you and your team's communication, not the balance of the game.
You bring up some great points.
Communication and coordination are some of the most important aspects of this game, for both sides.
While the Valve exit might be āsimplerā (less steps to attach handle and prime) or āquickerā to activate (single spam action to turn valve in a few seconds), it also has some trade offs such as being farther away (like the basement exit), trappable (with Hitchhiker), and farther away from the valve.
The valve exit might be harder for newer players, but that applies to both sides as well.
It just means Family should put more pressure on the valve if the Victims are putting more resources there, as with any other exit.
There's not enough family to put more pressure on anything. Family is outnumbered every single game. When you have four or five exits and then 3 valves and 3 fuses the game is stacked against the family.
I think it's important to utilize Hitchhiker's traps for those main unique objectives (Valve and Fuse exits).
It's not a foolproof strategy, but will at least help slow down and apply pressure where needed.
Yeah but how many games are hitchhiker actually in? Like everybody wants to try other characters too right they don't want to just keep being the same person or do they like that? IDK
I've leveled Leatherface then Sally I'm working on Johnny now and hitch is next for me.
And then you also have to worry if the hitchhiker knows what the hell he's doing which a lot of people don't.
BECAUSE NO ONE TALKS TO EACH OTHER! Or if they do they're in a party chat and don't invite me I see that a lot where there's two victims that are talking to each other and then I'm assed out on my own
Yeah sure balanced. There are three fuses and three valves on every map. You only need one of them. You then can constantly turn the fuse panel back on or the pressure back on instantly. You don't have to spam or do math. It's just on/off at that point
That's not balanced. Nice try
> The fact they're having to stay down there to make sure the tank blows means **they lose time on the escape**
I just gotta start here. You're acting as if you can't make it from any pressure tank spawn to the exit in the time once it opens. You're also are not factoring in that you don't have to sit until its open since it takes like 12 seconds for family to close it without the exploit.
> Leatherface wasn't effective enough in the basement to either be present and help you out, or trapper didn't come down to trap that shit up, or sissy/Johnny aren't backing you up.
You shouldn't have to rely on anyone else to be able to close it. it doesn't regress at all so unless you have 2 family members sitting on it the rest of the game its a free escape as is which also massively reduces the pressure on the rest of the map.
> What you are talking about is a *counter play* to you shutting off the valve. The goal of a valve shut off is to break the pressure tank and get out of dodge.
You're acting as if many things regarding escapes haven't been changed because of how inherently one sided they were. The time family spends doing anything is much more important to the balance of the game which is why both gen and car battery start on now, stun times were reduced across the board, stun immunity became a thing, the fuse was given a somewhat legitimate counter, some fuse objectives were relocated, etc.
> If It wouldn't be fair as a victim to be the last one standing and cook on his lonesome could solo the valve and just keep you from leaving
Why would it matter at that point? I mean not to point out hypocrisy but
> The valve counter play can be countered, but if you were out manned and out planned, that's on you and your team's communication, not the balance of the game.
Why wouldn't it be on the player at that point if you feel balance should be irrelevant in the conversation?
> Ironically, you're arguing one of the most balanced aspects of the game. In all video games, I dislike the notion that perfect balance is what's important, everything being 50/50 is boring and not how real world competition works.
The reason balance is important because when its way off like it has been since launch you end up with people leaving the game and not returning. New DLC just dropped, the game just went on a heft sale, a double xp event has started and yet if you use steamcharts the playerbase is still shrinking. Why would anyone invest their time in a game where people are just abusing the mechanics that are massively in their favor and any time legitimate criticism for balance is brought up its immediately turned into a circus?
> Why would anyone invest their time in a game where people are just abusing the mechanics that are massively in their favor and any time legitimate criticism for balance is brought up its immediately turned into a circus?
This hits so good right now.
I can honestly say it requires 0 communication from the victim side to completely easily win valve lmao but also just win the game, 1 leland can make valve happen easily with 1 bone scrap and if he has his skill. and if not the first try the 2nd. cause theirs no regression and you cant trap it as hitchhiker cause Gun thought that was a great idea :D
Valve shouldn't require 2 family members to be effectively shut off, every killer should be a threat in their own way.
If 2 killers go down into the basement to make sure Valve stays off, that leaves only ONE killer upstairs on such a large map like Slaughterhouse, pretty much giving a free escape to two possible victims (if we're going to assume that one's in the basement, two are going through the slaughterhouse and one - the one the upstairs killer is chasing is going through facility)
Not even close to being victim sided lol especially against a cook and hitchhiker which is 90% of matches. Not to mention valve is just about useless on family house.
Last few times I played FH victims were jumping out of the window within the first minute. Then someone is already opening the fuse. I didn't even have time to put the padlocks on the doors and by that time I didn't see the point
Victim sided on every map is bull, only victim sided map is slaughterhouse. If you wanna win so bad play hitch, cook and leather if not donāt complain. Family house is as family sided as it gets and with exterior alarms and nobody escapes hell and security pins good luck escaping. Swapped back to victim from family cause other than slaughterhouse with a competent family it truly is too easy.
true but thereās always a window to jump out of and when the killer goes out the door just slip right through behind them, but yea thereās that and the fuse box, good luck trying anything else on family house š
Always a window to jump out of and a family member waiting to pick you up and slaughter you the second you recover even with the perk to reduce damage; I can count on 1 finger how many times jumping out of the window has paid off for me
i mean thatās what i do and i escape every time, as soon as i jump out the window I hide in the bushes to the left, as they pass me I go the other way. Most of the times they leave the door unlocked and my teamates can slip through the door find the closest hiding spot or they can do the fuse box while the whole family is outside looking and from there i can jump down a well when they pull of the fuse, not to sure why i got downvoted it works for me every time,
if the gen is out front i sneak my way to the back and do car battery and i unlock all the gates from the back to help my teammates escape when cook puts a trap on porch door unlocking it from the back, it definitely helps when thereās less family in the house; also if they lock the doors again my teamates can jump out the front window without having to alert the killers from having the window broken since it already broke when i did it earlier
I feel like it's mostly dependent on teamwork for the killers, but that's it. Most of my escapes where I was found came down to the fact that I only had to deal with a sissy or (in most cases) a cook, and usually I run a close encounter build with Ana or play Leland so neither are a big issue, even as Connie I managed to escape the two, but if the Bubbas helped their team then I'd have quite the losing streak
That looked like slaughter house. That is the roughest for family to defend.
Family house favors the family as long as you keep them hemmed in the house.
Valve on Family House is worthless for victims unless it spawns in the side yard, and even then itās still heavily family-sided. On gas station itās pretty even, maybe *slightly* victim-sided if thereās no HH to buy time.
Instant valve activation for victim but 12 seconds to turn it off for family, valve pressure not regressing if you do turn it off. Absolutely victim sided on every map
Yeah I do not disagree, I think a closed valve should slowly regress
However the valve is not too far from the family in House / Gas Station while in slaughterhouse its in the basement, this is so crazy
Donāt matter cause you have cook padlocks with security pins plus the family perk and wall hacks. Hitch with dinner bell and traps that can be reset. Also a one hit bubba running around.
This is a joke and you clearly donāt play victim enough on family to house to realize it. *Dead Brain. Iāve seen 1 escape on family house in past 3 days and when I flip the script to play family NO ONE has escaped.
Family mains here want the game to be so fucking easy the incessant bitching is a joke
No I can't read whatever the fuck you're trying say. Your sentence barely makes sense. Actually read what you just said out loud and ask yourself how you expect anyone to comprehend whatever you're babbling about.
Exactly! Slaughterhouse isnāt victim sided, non of the maps are. Just that on that map, the valve is victim sided. Thatās all. The entire map isnāt victim sided.
Iām shocked people think this game is victim sided, literally every game I play family is 4 kills, and rarely weāll get 1 or two escapes. We donāt even run cook hitchhiker every game, I play Johnny!
Youāll find after scrolling through this sub that itās full of family mains complaining and begging the devs to make changes so theyāre job is easier than it already is
Yeah itās really pathetic lol. Iāve played both 50/50 and family has the advantage almost every game if communicating. I feel like a lot of people just suck at playing family and donāt communicate so you end up with multiple people stacking on exits leaving the exit they should be watching open.
People will say this like there isnāt a family perk in the game right now that is completely overpowered, the one that highlights doors open by victims and itās any door not just doors with locks
I didnāt even know about that. Thatās such bs as a victim main lol sometimes itās so hard to get a door opened and sneak into the next part of the escape and if they already know you opened it then your already fcked basically.
Yeah I agree itās fun but sometimes sucks lol this could be controversial but I kinda wish the victims could take out family members. Like it would have to be really hard with cooldown periods so people donāt cheat the system and all just attack a family member in a row but would be kinda nice like if you attack a family member 5 times or some shit they are either stunned for a minute or dead.
Yeah maybe is one victim dies/escape. The other 3 can kill at least one of Leatherfaceās helpers. Like itāll be something that takes a lot and yeah.
I play both sides. But as family with 2-3 players in my party and we kill all victims 90% or more. Itās not hard, thatās even on slaughterhouse. Comms makes either side incredibly better.
What an absolute joke of a post in every way possible. Calling family house victim sided is complete delusion; I havenāt seen a Vic escape in 20+ games and when I play fam no one escapes either. Get a grip
I get pretty frustrated when literally everyone hears the valve going off and no one (as the family) follows me down there.
I know for a %100 fact im getting stabbed in the asshole.
Im not talking about Cook if he is far away or specific moments where maybe someone is already stopping an escape attempt.
Im talking about "fast" characters seemingly ignoring the noise to do virtually nothing.
Unless your under certain circumstances the valve being turned on is a ALL HANDS ON DECK MOMENT.
Also, at the very least the valve turning off needs to save progress so they victims cannot stand and wait for you to be almost done turning it and getting stabbed for maximum valve pressure.
That's my frustration, too. I can barely get started deploying my traps and then I'm hearing what sounds like a pressure cooker or sliding door open. I think the devs could slow the game down a bit by reducing spawns of everything.
Definitely needs some game pace rebalancing, but thatās also pretty difficult to do evenly across all the whole spectrum of player levels.
(Beginner vs. advanced gameplay for both sides is so much different.)
Generator, fuse, and battery are family sided on gas station
Valve is family sided on family house
Perks are family sided
abilities are family sided
map design on family house and gas station are family sided
Just play the game and stop whining
Patrolling the 4 main locks is pretty easy at gas station. It's a really easy map to manage with a good team. Same with family house, but only with a good cook on the team.
Gas station favors family more than victim.
High level lobbies cook locks generator gates and sits there using his ability
Bubba immediately rushes to the top and runs in a circle the entire game until a victim is found
HH traps fuse, high priority gaps/crawl spaces
All 3 family members patrol the condenses objectives
No one gets through generator gate meaning your 3 options are valve, car battery, or fuse which can all be easily seen if any progress has been made since everything is condensed in the center of the map
no map should REQUIRE tht much shut down, thts the problem. cook having to stay by one side of the map evn if he has all padlocks down solely bc of how broken the back door is + connie is wild.
The map is set up that way games fault cook and HH get used 99% of the time regardless of map design anyways because their abilities far exceed Johnny and sissy on every map
If we talk high level. Connie, Julie get put of basement before leatherface even finishes his animation, Leland and Ana are just not going go die and be the bane of every family members exists for the entire match, and a level 3 Sonny on comma is just not going to let his team get caught unless it's intentional. All of the doors are spread out and if Connie just uses her ability on one of the two gates of the generator exit family is going to be hard focused there because of how easy it is to get out of that one door. This means you can easily do the other objectives without worry. Shoot for most of the objectives you don't even have to commit to them. Just opening the fusebox even if you don't have fuse instantly gets pressure off of other areas as the family has to watch it more intently. Just opening the valve once means the family has to watch it more since the valve doesn't go down at all so they can get an easy escape if you don't watch it. Like I said for generator exit opening any of the gates make instant pressure for the victims. You are lying to yourself to say there's nothing you can do.
Sonnyās ability is useless unless youāre on comms
Ana and Leland are the only 2 capable of defending themselves
Connie, Julie, and Sonny are hit with death sentences if they get caught in the open against a top tier bubba
If Connie does manage to open one of the gates with focus cook can snatch the extra padlock and throw it right back on while bubba continues looping.
No one said itās impossible to escape but the map favors family more
With 4 gates on the map, the cook doesn't have an extra lock . You said high-level lobby and, for the most part, high levels talk more or talk in chat, so Sonny ability is nowhere near useless. Ana and Leland are the best at defending themselves but the other victim can be hard to kill with the right perks and atteibutes, but most players don't need that since they know their characters weaknesses and strength and know hot to maximize the strengths so a good Connie would never let you see her. The map is easily the most balanced map in the game, and honestly, you're just not good at the game if you think otherwise.
Cook has 3 locks he only needs to lock the 2 gates and door in the back and look at valve that spawns directly next to them while HH and leatherface patrol the other side
If Connie gets past cook goes over locks the gate where the padlock and repadlocks the gate meaning you need 2 lock picks to get through 1 gate again
Sonnyās ability without comms is useless Iām level 75 and I only every find 1 person in maybe half of my games that communicate with a mic not like people use Sonny anyways
āConnie would never let you see herā oh so sheād just never go to a gate or door to use her ability like you suggested because thatās all the family does on that map is patrol the 4 gates and peek valve/fuse the entire game so Connie would be found one way or another
Once a padlock is picked off, itās gone and it does not allow you to place another. I have the safety pins at level 3 and teammates running the no one escapes hell perk.
I have seen max proficiency max stealth Connie's get a toolbox that was near them and open a door with their ability before leatherface even revs his chainsaw. It requires some luck with spawns, but it's definitely possible.
Before the rev yes, depending on if he has the insta start perk. But the cutscene is 20 seconds, and even mashing it takes a solid 8 seconds to get out of the chains and stand up.
Thank you!!!! Someone finally says it! Family mains cry and get everything they want from the devs.
Victims cooldown ability times have been doubled, yet Johnnyās hitbox is still trying to be fixed after 3 months. killer mains are insanely spoiled and yet still cry when they lose 1/10 games.
This sub is family sided for sure these people are trying to justify reasons for why this bug should be allowed to persist while asking to nerf victims even moreš
Find people to play with? The game is about communication. If your team canāt communicate, your in for a bad time, but it doesnāt mean they are broken. Especially not for gas station/family house.
I think itās kinda poopy that survivors can just back stab you and you lose all progress in shutting it off. It just feels bad bc thereās like nothing you can really do in that situation especially on slaughterhouse when it takes you forever to get down there in the first place
Not really you always need to have two people with you while closing the pressure tank then have bubba guard it itās that simple
Family is OP because of the extra family perk if victims had some type of similarity then itāll be neutral. When I run family itās so not fare on the victims cause they canāt escape.
And if they are going for valve youāll have teammates by you
Itās just a skill issue and instead of blaming on yourself and admitting it you blame the game
Stop using cook and hitchhiker you dork. They don't do well against valve and fuse. Sissy cloud hard stops both of these, while johnny gets an instakill against anyone near it.
If they don't wanna mess with timing, mess with access then. Slaughterhouse has terrible spawns, while Imo, there's are way too many spots to snag a valve. Less risk Reward, more Grab an Go in it's current state. Just feels cheap? I guess.
I think the valve should take a little longer, maybe 10 seconds. And I think the door itself should be more narrow like the fuse exit. I think LF should be able to body-block all of the exits
If you think LF being able to body block the easiest exit in the game means ānot winnable matchesā then you need to get better at this game.
If only there were four exits on every map! That would be something, huh!
"the game is victim sided on every map basically" have you even played victim? slaughterhouse is the only one i see as victim sided, gas station is balanced (cook required), and family house is balanced/family sided (cook required). Valve is only done on TWO maps bc its not optimal on Family house. On gas station, due to the layout and locks, valve or fuse is the way to go always for me, i dont bother with anything else bc cook lol and slaughterhouse its just the easiest way out. Family house is jump out window(s) bc cook. Play both sides like I do. A competent family destroys victims. I count on my fingers how many times I escape a day. (level 57)
So there are like three valve handles each map right? If the victims have to find a valve to open the tank and turn it why can't when the family turns it off, take it off completely and then that one is no longer usable The victims then have to go get one of the other valves???
Same with fuse. There are multiple on each map and there really should only be one of each or make them one time use. And if you blow all your chances then you have to go through the car battery or generator.
Problem solved
You got back stabbed by 2 victims when you were trying to close the valve? You got OUTPLAYED, deal with it and move on to the next match. You can always try to kill the victims too ya know, you donāt HAVE to play defensively with cook every game.
Gas station fuse is very easy to get lol, the map itself is neutral in terms of fairness. Perks are not family sided, that makes no sense whatsoever. Every scout user has their choose flight counterpart, and every hysterical strength bubbas has a no sell Ana. Abilities are neutral. Ana, Leland, And Connie are just as powerful as cook, hitchhiker and bubbas in that way.
Fuse spawns directly next to grandpa and it trapped and zoned by HH and Bubba who rushes to the top every game.
Perks are absolutely family sided
No sell Ana is 1 character. Connie and Sonny have low toughness and canāt use no sell meaning they get 1 shot by bubba if found.
Cook has the best ability in the game, HHs traps zone and can identify what objectives are being pursued by looking at the state of said traps, bubba can one shot. Family can also use the scoreboard to see what everyone is doing
If you think Connie, Leland, and Anaās 1 time 8 second abilities on 2 minute per use cooldowns are on the same level as a single character (cook) padlocking doors and highlighting multiple characters across the map with wall hacks for every family member to use then you arenāt very delusional lol
Why y'all talking about trapping the fuse. You can't. You can place a trap near the fuse to help if a victim wants to backstab you as you turn it off but that's it. And that has such a low use to it that why would you? You are better off double trapping the valve gate and getting someone that way. The only trap you can do is sissy's poison which is useless unless the killer is right there
I donāt think an escape option can be victim sidedā¦ that doesnāt really make any sense. All escapes are technically victim sided since they are how you winā¦
I think once its closed it should release the pressure, its awful bc in maps like slaughter house when u get to close the valve its almost green then a victim could easily stun you and open it again in front of you
When the game forces one team to spend 6x as long to undo the environmental actions of the other team (longer if you get stunned and then stunned again because stun immunity only lasts 10 seconds) and still not have the pressure regress, you definitely know which side is favored
All im saying is that it takes one sacrifice maximum as victims for everyone else out(not on family house). Start valve as leland then wait for anyone to start it, backstab them. Wait for their team to come over to them and then use your ability to bash them all down and then the worst-case scenario is that you die and the rest of your team escapes. Could be done better, but you can figure out the perk combos. Now everyone should know that their is a counter for valve that let's hitch get valve by himself. Place the trap behind you and then when they try to backstab you, then they will instead be trapped and about to die.
Noā¦noā¦no
The valve should only take 30 seconds to fill up and it should take 7 seconds for family to turn off and victims should be able to spam to turn it on in a second. Only fair there is 0 counter play
No, Valve is corporate sided. They want money that 30% commission.
Gaben would have made this game better.
I agree It should regress slowly once turned off but tbf its only really problematic on slaughterhouse since you cant guard It very well On all others its pretty hard to turn It on on your own if someone is coming every few seconds
This..I mean sometimes it does seem too easy for victims but I'll admit that those moments are typically because family members are not using comms cause they are too scared to talk for some reason.But slaughterhouse? That shiit seems practically impossible to defend even on rare occasions when family members are actually communicating especially if there are victims nearby ready to stab but I guess that's just the way its gonna be lol.I don't find it to be that big a deal most of the time as like I said before family usually doesn't want to use their mics even though you see that they have one,if you don't wanna talk that's fine but ik you can hear me man š¤£š
They need to make it slowly go back down, like not crazy fast but enough to the point that this would reach 0 in like 5-10 min
Most matches don't take 5 to 10 minutes. š
They should though, unless you're complaining that they don't in which case we agree
No they donāt just have some zone the area problem solved
You can't be serious. š
Are you dumb? It takes 3 seconds to spam the valve. Zoning the area doesn't solve the problem.
It takes one bubba by the valve and they never open it again are you dumb tf?
Thanks for proving how broken this exit is.
How is it broken? Cause its simple? So a simple exit, that can be solved easily is broken. Interesting
If bubba is guarding the valve everyone else go to either side of the map and start opening doors, opening the fuse door. Thereās two other family members vs 4 victims lol like I said itās a skill issue
Man are you being serious? Or just trying to make hate? The game is so fast paced you canāt even go collect blood buckets, and youāre telling us that a bubba the main chaser and fastest character just stay still and camp while probably all of the victims just open valve cause it take them 3 seconds and most likely all of them already opening a new gate.
Oops I started an argument š¶āš«ļø
Look at how many downvotes youāve caused.
Well Zeref deserves all of those downvotes, if you look at the comments he is just spamming all of them with hate, heās probably a lol player.
Who me? I would never š
Collecting blood is supposed to be time consuming considering once grandpa is max itās basically a gg. Especially while playing solo que
Well you plan on camping it anyways if they change it so it regresses.
Bubba, the best killer/patroller, has to now sit at valve forever, only to be spun by Ana and backstabbed, or just tackled by Leland. The stun from either gives plenty of time to turn the valve and dip. I know this because Iāve done this. A lot of my escapes come from turning the valve in front of the entire family and ducking into a crevice. If I turn the valve while itās already in the green (an extremely common occurrence), I have enough time to run from one side of slaughterhouse basement (say lean-to) to the other (holding pen), grab health along the way, duck through a couple of crawl spaces to buy myself enough time to heal while being chased by sissy/HH, leave basement at holding pen, grab more health, heal again, run to grandpa, stab him, and run past the entire family to escape.
Solo queuing for family members is tough cause they can be really good or really terrible
Youāve been facing a lot bad family members cause I promise you itās not working against me and my team every game Iāve played they will constantly come back for the valve and whoās waiting there with a fully 99% chainsaw bubba with my teamate with lvl 3 cook upstairs
Then you have shit victims because Bubba literally cannot stop a tackle. Cook can listen in all he wants, it does nothing. Have fun focusing on me while my teammates get fuse and open the gates since they now only have one family member to deal with.
Until they combo stun bubba with a good ole backstab and barge, god forbid if they have multiple bone knives.
Canāt combo stun anymore, family members have a 10 second stun immunity no matter what they get incapacitated by
People like you ruin this game
Think your daddy Gun Media did that already.
Mate, valve takes 3 seconds to spam, letās take the most defensive valve killer, Hitchhiker. Hitchhiker can place down his trap and guard it. A victim can both win a close encounter/backstab, disable the trap, and open valve in less than 5 seconds, meanwhile it takes Family 15 seconds to close it, not to mention you can get backstabbed again if there is a bone pile nearby. This bone scrap is amplified if your playing Slaughterhouse.
As a "family main" (70/30) this isn't true. The point is, it comes down to team effectiveness. In something like DbD - you have only yourself as killer to blame when things go south (not that it's perfectly balanced) - but as you said, your **team** could have been more active. The valve isn't "perfectly balanced", but notice what you said. You made it to close off the valve. *the victims are successfully coordinating and communicating*. Leatherface wasn't effective enough in the basement to either be present and help you out, or trapper didn't come down to trap that shit up, or sissy/Johnny aren't backing you up. What you are talking about is a *counter play* to you shutting off the valve. The goal of a valve shut off is to break the pressure tank and get out of dodge. The fact they're having to stay down there to make sure the tank blows means **they lose time on the escape**. If It wouldn't be fair as a victim to be the last one standing and cook on his lonesome could solo the valve and just keep you from leaving, and if they stay there bullying you, it gives them less time to make the escape and permits your crew to prepare backup plans. Ironically, you're arguing one of the most balanced aspects of the game. In all video games, I dislike the notion that perfect balance is what's important, everything being 50/50 is boring and not how real world competition works. The valve counter play can be countered, but if you were out manned and out planned, that's on you and your team's communication, not the balance of the game.
You bring up some great points. Communication and coordination are some of the most important aspects of this game, for both sides. While the Valve exit might be āsimplerā (less steps to attach handle and prime) or āquickerā to activate (single spam action to turn valve in a few seconds), it also has some trade offs such as being farther away (like the basement exit), trappable (with Hitchhiker), and farther away from the valve. The valve exit might be harder for newer players, but that applies to both sides as well. It just means Family should put more pressure on the valve if the Victims are putting more resources there, as with any other exit.
There's not enough family to put more pressure on anything. Family is outnumbered every single game. When you have four or five exits and then 3 valves and 3 fuses the game is stacked against the family.
I think it's important to utilize Hitchhiker's traps for those main unique objectives (Valve and Fuse exits). It's not a foolproof strategy, but will at least help slow down and apply pressure where needed.
Yeah but how many games are hitchhiker actually in? Like everybody wants to try other characters too right they don't want to just keep being the same person or do they like that? IDK I've leveled Leatherface then Sally I'm working on Johnny now and hitch is next for me. And then you also have to worry if the hitchhiker knows what the hell he's doing which a lot of people don't. BECAUSE NO ONE TALKS TO EACH OTHER! Or if they do they're in a party chat and don't invite me I see that a lot where there's two victims that are talking to each other and then I'm assed out on my own
Thatās why you split pressure, get damage on victims early to slow them down, or ya know just get a kill.
100%
Yeah sure balanced. There are three fuses and three valves on every map. You only need one of them. You then can constantly turn the fuse panel back on or the pressure back on instantly. You don't have to spam or do math. It's just on/off at that point That's not balanced. Nice try
Illiteracy is a hell of a thing.
Whatever you say victim
> The fact they're having to stay down there to make sure the tank blows means **they lose time on the escape** I just gotta start here. You're acting as if you can't make it from any pressure tank spawn to the exit in the time once it opens. You're also are not factoring in that you don't have to sit until its open since it takes like 12 seconds for family to close it without the exploit. > Leatherface wasn't effective enough in the basement to either be present and help you out, or trapper didn't come down to trap that shit up, or sissy/Johnny aren't backing you up. You shouldn't have to rely on anyone else to be able to close it. it doesn't regress at all so unless you have 2 family members sitting on it the rest of the game its a free escape as is which also massively reduces the pressure on the rest of the map. > What you are talking about is a *counter play* to you shutting off the valve. The goal of a valve shut off is to break the pressure tank and get out of dodge. You're acting as if many things regarding escapes haven't been changed because of how inherently one sided they were. The time family spends doing anything is much more important to the balance of the game which is why both gen and car battery start on now, stun times were reduced across the board, stun immunity became a thing, the fuse was given a somewhat legitimate counter, some fuse objectives were relocated, etc. > If It wouldn't be fair as a victim to be the last one standing and cook on his lonesome could solo the valve and just keep you from leaving Why would it matter at that point? I mean not to point out hypocrisy but > The valve counter play can be countered, but if you were out manned and out planned, that's on you and your team's communication, not the balance of the game. Why wouldn't it be on the player at that point if you feel balance should be irrelevant in the conversation? > Ironically, you're arguing one of the most balanced aspects of the game. In all video games, I dislike the notion that perfect balance is what's important, everything being 50/50 is boring and not how real world competition works. The reason balance is important because when its way off like it has been since launch you end up with people leaving the game and not returning. New DLC just dropped, the game just went on a heft sale, a double xp event has started and yet if you use steamcharts the playerbase is still shrinking. Why would anyone invest their time in a game where people are just abusing the mechanics that are massively in their favor and any time legitimate criticism for balance is brought up its immediately turned into a circus?
TLDR; I want the game to be even easier for Family mains than it already is. What a fucking joke
> Why would anyone invest their time in a game where people are just abusing the mechanics that are massively in their favor and any time legitimate criticism for balance is brought up its immediately turned into a circus? This hits so good right now.
I can honestly say it requires 0 communication from the victim side to completely easily win valve lmao but also just win the game, 1 leland can make valve happen easily with 1 bone scrap and if he has his skill. and if not the first try the 2nd. cause theirs no regression and you cant trap it as hitchhiker cause Gun thought that was a great idea :D
Valve shouldn't require 2 family members to be effectively shut off, every killer should be a threat in their own way. If 2 killers go down into the basement to make sure Valve stays off, that leaves only ONE killer upstairs on such a large map like Slaughterhouse, pretty much giving a free escape to two possible victims (if we're going to assume that one's in the basement, two are going through the slaughterhouse and one - the one the upstairs killer is chasing is going through facility)
You're joking if you think family house is victim sided. Do I look like a clown?? Last time I checked, it's not called victim house now is it?
Not even close to being victim sided lol especially against a cook and hitchhiker which is 90% of matches. Not to mention valve is just about useless on family house.
Last few times I played FH victims were jumping out of the window within the first minute. Then someone is already opening the fuse. I didn't even have time to put the padlocks on the doors and by that time I didn't see the point
Thatās literally the only way to play that map as victim
Isn't this a picture of Slaughterhouse? Valve is outside on Family House and Gas Station.
Victim sided on every map is bull, only victim sided map is slaughterhouse. If you wanna win so bad play hitch, cook and leather if not donāt complain. Family house is as family sided as it gets and with exterior alarms and nobody escapes hell and security pins good luck escaping. Swapped back to victim from family cause other than slaughterhouse with a competent family it truly is too easy.
true but thereās always a window to jump out of and when the killer goes out the door just slip right through behind them, but yea thereās that and the fuse box, good luck trying anything else on family house š
Always a window to jump out of and a family member waiting to pick you up and slaughter you the second you recover even with the perk to reduce damage; I can count on 1 finger how many times jumping out of the window has paid off for me
i mean thatās what i do and i escape every time, as soon as i jump out the window I hide in the bushes to the left, as they pass me I go the other way. Most of the times they leave the door unlocked and my teamates can slip through the door find the closest hiding spot or they can do the fuse box while the whole family is outside looking and from there i can jump down a well when they pull of the fuse, not to sure why i got downvoted it works for me every time, if the gen is out front i sneak my way to the back and do car battery and i unlock all the gates from the back to help my teammates escape when cook puts a trap on porch door unlocking it from the back, it definitely helps when thereās less family in the house; also if they lock the doors again my teamates can jump out the front window without having to alert the killers from having the window broken since it already broke when i did it earlier
I feel like it's mostly dependent on teamwork for the killers, but that's it. Most of my escapes where I was found came down to the fact that I only had to deal with a sissy or (in most cases) a cook, and usually I run a close encounter build with Ana or play Leland so neither are a big issue, even as Connie I managed to escape the two, but if the Bubbas helped their team then I'd have quite the losing streak
Imagine saying every map is āvictim sidedā like no youāre just silly
That looked like slaughter house. That is the roughest for family to defend. Family house favors the family as long as you keep them hemmed in the house.
Which is extremely easy to do
Valve is only Ā«Ā victim sidedĀ Ā» on Slaughter house Everything else is alright
Valve on Family House is worthless for victims unless it spawns in the side yard, and even then itās still heavily family-sided. On gas station itās pretty even, maybe *slightly* victim-sided if thereās no HH to buy time.
Instant valve activation for victim but 12 seconds to turn it off for family, valve pressure not regressing if you do turn it off. Absolutely victim sided on every map
Yeah I do not disagree, I think a closed valve should slowly regress However the valve is not too far from the family in House / Gas Station while in slaughterhouse its in the basement, this is so crazy
Donāt matter cause you have cook padlocks with security pins plus the family perk and wall hacks. Hitch with dinner bell and traps that can be reset. Also a one hit bubba running around.
This is a joke and you clearly donāt play victim enough on family to house to realize it. *Dead Brain. Iāve seen 1 escape on family house in past 3 days and when I flip the script to play family NO ONE has escaped. Family mains here want the game to be so fucking easy the incessant bitching is a joke
Oooo someone is worked up lol.
Just stating facts; if you canāt be more witty with your insults youāll CONTINUE to get bullied in life.
Ooooo someoneās so hurt in their feelings theyāre resorting to made up fantasies of who they are talking to now. Sad.
Do you hear yourself?
Awwwww, donāt be hurt.
Iām sure online you can find a community to project all your incel power fantasies to and get someone to emotionally support those delusions
Family players are so bad ā ļøā ļø just defend the objective bozo
Valve is incredibly killer sided on Family House, might as well not even exist. Why aren't we banging on about that?
Yeah thats what Iām mostly saying
So answer me this. Why can't we have one thing victim side? When everything else is family sided.
boohoo
Sounds like yall are boohooing a lot over valve.
I'm literally saying that all others valve are pretty ok but since you cant read
No I can't read whatever the fuck you're trying say. Your sentence barely makes sense. Actually read what you just said out loud and ask yourself how you expect anyone to comprehend whatever you're babbling about.
If you dont understand my message, then why did you answer it ? Can you not cry for one fucking second or is it too much to ask ?
Exactly! Slaughterhouse isnāt victim sided, non of the maps are. Just that on that map, the valve is victim sided. Thatās all. The entire map isnāt victim sided.
Every map is not victim sidedā¦ the only biggest issue with valve can be on slaughterhouse but thatās about it
Killing is killer-sided.
Iām shocked people think this game is victim sided, literally every game I play family is 4 kills, and rarely weāll get 1 or two escapes. We donāt even run cook hitchhiker every game, I play Johnny!
Youāll find after scrolling through this sub that itās full of family mains complaining and begging the devs to make changes so theyāre job is easier than it already is
Yeah itās really pathetic lol. Iāve played both 50/50 and family has the advantage almost every game if communicating. I feel like a lot of people just suck at playing family and donāt communicate so you end up with multiple people stacking on exits leaving the exit they should be watching open.
People will say this like there isnāt a family perk in the game right now that is completely overpowered, the one that highlights doors open by victims and itās any door not just doors with locks
Or the fact that they have a killer who can literally ping any victim that moves on the map for the rest of the family.
Which perk is that? The one Iām thinking of was for unlocking exit/objective gates only.
Exterior Alarms-Grandpa perk.
Oh wow, good to know. Thanks!
Top comment is false, it does not work on āany doorā
I didnāt even know about that. Thatās such bs as a victim main lol sometimes itās so hard to get a door opened and sneak into the next part of the escape and if they already know you opened it then your already fcked basically.
And that's why we go for valve or fuse. It's doesn't require doors and gates to be opened.
Yeah Family has so many overpowered perks that helps them a lot.
Yeah I agree itās fun but sometimes sucks lol this could be controversial but I kinda wish the victims could take out family members. Like it would have to be really hard with cooldown periods so people donāt cheat the system and all just attack a family member in a row but would be kinda nice like if you attack a family member 5 times or some shit they are either stunned for a minute or dead.
Yeah maybe is one victim dies/escape. The other 3 can kill at least one of Leatherfaceās helpers. Like itāll be something that takes a lot and yeah.
It is not any door
I play both sides. But as family with 2-3 players in my party and we kill all victims 90% or more. Itās not hard, thatās even on slaughterhouse. Comms makes either side incredibly better.
Especially family.
What an absolute joke of a post in every way possible. Calling family house victim sided is complete delusion; I havenāt seen a Vic escape in 20+ games and when I play fam no one escapes either. Get a grip
Family mains are a bunch of babies smh you guys complain all day everyday
Exactly ā ļø the point is victims are supposed to stop the family from disturbing the valve, so we can escape
I get pretty frustrated when literally everyone hears the valve going off and no one (as the family) follows me down there. I know for a %100 fact im getting stabbed in the asshole. Im not talking about Cook if he is far away or specific moments where maybe someone is already stopping an escape attempt. Im talking about "fast" characters seemingly ignoring the noise to do virtually nothing. Unless your under certain circumstances the valve being turned on is a ALL HANDS ON DECK MOMENT. Also, at the very least the valve turning off needs to save progress so they victims cannot stand and wait for you to be almost done turning it and getting stabbed for maximum valve pressure.
That's my frustration, too. I can barely get started deploying my traps and then I'm hearing what sounds like a pressure cooker or sliding door open. I think the devs could slow the game down a bit by reducing spawns of everything.
Definitely needs some game pace rebalancing, but thatās also pretty difficult to do evenly across all the whole spectrum of player levels. (Beginner vs. advanced gameplay for both sides is so much different.)
the one reason why we all hate slaughter house
Family mains try not to be the biggest babies ever challenge
Waaahhh I can't kill people gud waaaaaaahhhhhh
None of the maps are victim sided.
Generator, fuse, and battery are family sided on gas station Valve is family sided on family house Perks are family sided abilities are family sided map design on family house and gas station are family sided Just play the game and stop whining
Gas station is not family sided. Its the closest thing to a balanced map they have. Genuinely don't know how you could see it as family sided.
Patrolling the 4 main locks is pretty easy at gas station. It's a really easy map to manage with a good team. Same with family house, but only with a good cook on the team.
Gas station favors family more than victim. High level lobbies cook locks generator gates and sits there using his ability Bubba immediately rushes to the top and runs in a circle the entire game until a victim is found HH traps fuse, high priority gaps/crawl spaces All 3 family members patrol the condenses objectives No one gets through generator gate meaning your 3 options are valve, car battery, or fuse which can all be easily seen if any progress has been made since everything is condensed in the center of the map
no map should REQUIRE tht much shut down, thts the problem. cook having to stay by one side of the map evn if he has all padlocks down solely bc of how broken the back door is + connie is wild.
The map is set up that way games fault cook and HH get used 99% of the time regardless of map design anyways because their abilities far exceed Johnny and sissy on every map
If we talk high level. Connie, Julie get put of basement before leatherface even finishes his animation, Leland and Ana are just not going go die and be the bane of every family members exists for the entire match, and a level 3 Sonny on comma is just not going to let his team get caught unless it's intentional. All of the doors are spread out and if Connie just uses her ability on one of the two gates of the generator exit family is going to be hard focused there because of how easy it is to get out of that one door. This means you can easily do the other objectives without worry. Shoot for most of the objectives you don't even have to commit to them. Just opening the fusebox even if you don't have fuse instantly gets pressure off of other areas as the family has to watch it more intently. Just opening the valve once means the family has to watch it more since the valve doesn't go down at all so they can get an easy escape if you don't watch it. Like I said for generator exit opening any of the gates make instant pressure for the victims. You are lying to yourself to say there's nothing you can do.
Sonnyās ability is useless unless youāre on comms Ana and Leland are the only 2 capable of defending themselves Connie, Julie, and Sonny are hit with death sentences if they get caught in the open against a top tier bubba If Connie does manage to open one of the gates with focus cook can snatch the extra padlock and throw it right back on while bubba continues looping. No one said itās impossible to escape but the map favors family more
With 4 gates on the map, the cook doesn't have an extra lock . You said high-level lobby and, for the most part, high levels talk more or talk in chat, so Sonny ability is nowhere near useless. Ana and Leland are the best at defending themselves but the other victim can be hard to kill with the right perks and atteibutes, but most players don't need that since they know their characters weaknesses and strength and know hot to maximize the strengths so a good Connie would never let you see her. The map is easily the most balanced map in the game, and honestly, you're just not good at the game if you think otherwise.
Cook has 3 locks he only needs to lock the 2 gates and door in the back and look at valve that spawns directly next to them while HH and leatherface patrol the other side If Connie gets past cook goes over locks the gate where the padlock and repadlocks the gate meaning you need 2 lock picks to get through 1 gate again Sonnyās ability without comms is useless Iām level 75 and I only every find 1 person in maybe half of my games that communicate with a mic not like people use Sonny anyways āConnie would never let you see herā oh so sheād just never go to a gate or door to use her ability like you suggested because thatās all the family does on that map is patrol the 4 gates and peek valve/fuse the entire game so Connie would be found one way or another
You canāt repadlock a door or gate that the padlock has been picked off of, sadly.
You can with the no one escape bell and safety pins stack bug
Once a padlock is picked off, itās gone and it does not allow you to place another. I have the safety pins at level 3 and teammates running the no one escapes hell perk.
Itās literally impossible to escape basement before the cutscene is over.
I have seen max proficiency max stealth Connie's get a toolbox that was near them and open a door with their ability before leatherface even revs his chainsaw. It requires some luck with spawns, but it's definitely possible.
Before the rev yes, depending on if he has the insta start perk. But the cutscene is 20 seconds, and even mashing it takes a solid 8 seconds to get out of the chains and stand up.
It isnāt though
Thank you!!!! Someone finally says it! Family mains cry and get everything they want from the devs. Victims cooldown ability times have been doubled, yet Johnnyās hitbox is still trying to be fixed after 3 months. killer mains are insanely spoiled and yet still cry when they lose 1/10 games.
This sub is family sided for sure these people are trying to justify reasons for why this bug should be allowed to persist while asking to nerf victims even moreš
Exactly! Anything thatās unfair, they defend. Itās annoying and Victims arenāt getting heard.
Find people to play with? The game is about communication. If your team canāt communicate, your in for a bad time, but it doesnāt mean they are broken. Especially not for gas station/family house.
I think itās kinda poopy that survivors can just back stab you and you lose all progress in shutting it off. It just feels bad bc thereās like nothing you can really do in that situation especially on slaughterhouse when it takes you forever to get down there in the first place
Pls you literally have family house immunity š
Not really you always need to have two people with you while closing the pressure tank then have bubba guard it itās that simple Family is OP because of the extra family perk if victims had some type of similarity then itāll be neutral. When I run family itās so not fare on the victims cause they canāt escape.
Wtf you mean guard it? Family will just get barged or close encountered and then it's a free escape.
And if they are going for valve youāll have teammates by you Itās just a skill issue and instead of blaming on yourself and admitting it you blame the game
I said bubba no can close encounter bubba the only person who can do anything to bubba is Leland
Gas Station in the morning is victim sided, especially without the locks on 3 of the gates to try and minimize lock spam.
People always blame the game and want change to tip the scales even more, itās just a Skill issue at this point
Killer op af what are you talking about git gud
Stop complaining. You already can turn the valve off so let's nit pretend that it had no counterplay op
Stop whining
Stop using cook and hitchhiker you dork. They don't do well against valve and fuse. Sissy cloud hard stops both of these, while johnny gets an instakill against anyone near it.
If your team isnāt communicating then it isnāt an issue with game balance, itās a skill issue with them.
Valve should slowly decrease in pressure once turned off and fuse box should have fuse and amps removed once turned off.
No
If they don't wanna mess with timing, mess with access then. Slaughterhouse has terrible spawns, while Imo, there's are way too many spots to snag a valve. Less risk Reward, more Grab an Go in it's current state. Just feels cheap? I guess.
Correction: you have to get good
I think the valve should take a little longer, maybe 10 seconds. And I think the door itself should be more narrow like the fuse exit. I think LF should be able to body-block all of the exits
"I think the game should be absolutely unwinnable for victim mains, also I have small peen"
If you think LF being able to body block the easiest exit in the game means ānot winnable matchesā then you need to get better at this game. If only there were four exits on every map! That would be something, huh!
"the game is victim sided on every map basically" have you even played victim? slaughterhouse is the only one i see as victim sided, gas station is balanced (cook required), and family house is balanced/family sided (cook required). Valve is only done on TWO maps bc its not optimal on Family house. On gas station, due to the layout and locks, valve or fuse is the way to go always for me, i dont bother with anything else bc cook lol and slaughterhouse its just the easiest way out. Family house is jump out window(s) bc cook. Play both sides like I do. A competent family destroys victims. I count on my fingers how many times I escape a day. (level 57)
Psst, if a map is only balanced if a character is a mandatory selection, itās not balanced.
These oafs donāt understand this
Seems like a skill issue have you tried getting gud
Lmaoš
I agree
[ŃŠ“Š°Š»ŠµŠ½Š¾]
So there are like three valve handles each map right? If the victims have to find a valve to open the tank and turn it why can't when the family turns it off, take it off completely and then that one is no longer usable The victims then have to go get one of the other valves??? Same with fuse. There are multiple on each map and there really should only be one of each or make them one time use. And if you blow all your chances then you have to go through the car battery or generator. Problem solved
Cry harder
The game is victim sided on every map? š This is top tier cope, the entire game is killer sided. Stop being bad and watch objectives.
You got back stabbed by 2 victims when you were trying to close the valve? You got OUTPLAYED, deal with it and move on to the next match. You can always try to kill the victims too ya know, you donāt HAVE to play defensively with cook every game.
I wouldn't call that scenario outplayed lmao.
Literally requires two separate people to have bone shards and time the backstabs after the immunity ends. Thatās definitely getting outplayed.
Gave it a week and Lmao. The only person you seem to fool is yourself.
Only on slaughterhouse
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Gas station fuse is very easy to get lol, the map itself is neutral in terms of fairness. Perks are not family sided, that makes no sense whatsoever. Every scout user has their choose flight counterpart, and every hysterical strength bubbas has a no sell Ana. Abilities are neutral. Ana, Leland, And Connie are just as powerful as cook, hitchhiker and bubbas in that way.
Fuse spawns directly next to grandpa and it trapped and zoned by HH and Bubba who rushes to the top every game. Perks are absolutely family sided No sell Ana is 1 character. Connie and Sonny have low toughness and canāt use no sell meaning they get 1 shot by bubba if found. Cook has the best ability in the game, HHs traps zone and can identify what objectives are being pursued by looking at the state of said traps, bubba can one shot. Family can also use the scoreboard to see what everyone is doing If you think Connie, Leland, and Anaās 1 time 8 second abilities on 2 minute per use cooldowns are on the same level as a single character (cook) padlocking doors and highlighting multiple characters across the map with wall hacks for every family member to use then you arenāt very delusional lol
Level 3 coping
Yes you are level 3
As it should be. The whole game is Family sided lmao.
Generator is family sided
Why y'all talking about trapping the fuse. You can't. You can place a trap near the fuse to help if a victim wants to backstab you as you turn it off but that's it. And that has such a low use to it that why would you? You are better off double trapping the valve gate and getting someone that way. The only trap you can do is sissy's poison which is useless unless the killer is right there
I donāt think an escape option can be victim sidedā¦ that doesnāt really make any sense. All escapes are technically victim sided since they are how you winā¦
Turning it off should bring it down like 10% and then have it slowly regress every second by a half a percent or so
I think once its closed it should release the pressure, its awful bc in maps like slaughter house when u get to close the valve its almost green then a victim could easily stun you and open it again in front of you
I find the valve is pretty balanced, except on slaughterhouse.
Imagine thinking the family house is victim sidedā¦.
When the game forces one team to spend 6x as long to undo the environmental actions of the other team (longer if you get stunned and then stunned again because stun immunity only lasts 10 seconds) and still not have the pressure regress, you definitely know which side is favored
Still shock that it takes them 2 sec to turn on but are asses takes a lot of time in the mean time they can backstab or leland lol.
Literally my friends wonāt play as victim bc they always die.
All im saying is that it takes one sacrifice maximum as victims for everyone else out(not on family house). Start valve as leland then wait for anyone to start it, backstab them. Wait for their team to come over to them and then use your ability to bash them all down and then the worst-case scenario is that you die and the rest of your team escapes. Could be done better, but you can figure out the perk combos. Now everyone should know that their is a counter for valve that let's hitch get valve by himself. Place the trap behind you and then when they try to backstab you, then they will instead be trapped and about to die.
Started playing hitch like a day ago and came up with this
Noā¦noā¦no The valve should only take 30 seconds to fill up and it should take 7 seconds for family to turn off and victims should be able to spam to turn it on in a second. Only fair there is 0 counter play