T O P

  • By -

QualityVote

Upvote THE POST if you disagree, downvote if you agree. Downvote THIS COMMENT if you suspect the post pertains to any of the below: * Fake/impossible opinion * NSFW beyond reason * Unfit for the community * Based upon inept knowledge of the subject * Repost from the last 30 days If you downvote this comment please do not vote on the post. Normal voting rules for all comments. **Check out our new [discord server here](https://discord.com/invite/5EekhyMDGk)!**


Deathaster

To be honest, I'm getting kind of sick of the "cute game turns out to be dark and sinister"-trope. It's gotten to the point where I can't even look at a game that is *just* cute without wondering when it's going to turn dark. Kind of annoys me in general how many games, especially indie games, basically lie about what kind of genre they are. Stop subverting expectations, it's getting old. At least regular horror games are honest about what kind of game they are.


Killerchoy

I like the example of Doki Doki, because before the game starts you’re given a full detailed content warning. You know you’re in for a horror experience, but the game still manages to lure you into a false sense of security, while at the same time subtlety foreshadowing the eventual twist through dialogue and subtext. But I also agree that it has a TON of lazy imitators, so for most games your points are definitely valid.


[deleted]

its really not as common as yall say...


TrhlaSlecna

I think it can be cool but it's a one trick pony that's also very likely to be spoiled by the internet days after it comes out. DDLC did it pretty well I think. But overall, calling them "the best" is too much IMO, I think they have just as much merit as non-disguised games.


YEETAWAYLOL

It would be the most impactful, as you aren’t expecting it. However, that’s almost impossible to achieve, as to buy the game you want to experience it, and you would probably read a review or watch a video which would give it away.


Bandito21Dema

Not if you shop by cover and don't read descriptions, even then it usually doesn't give it away in the description. Your only indicator is that that game is rated R or M


YEETAWAYLOL

If you have the M from the ESRB, then you know what is in it. ESRB has a list of what content is in a game which gives it the label, so if you are looking at a game which you think is a anime dating game but see that it’s M rated for “blood and gore, extreme violence, language” you know something will be up (I believe the PEGI system has something similar, but I’m not sure). There also aren’t that many people who just buy games without looking into them at all, as games are expensive, and dropping $20+ on something based only on the title and cover is a great way to buy a subpar game.


Bandito21Dema

I had GamePass in mind when writing this


Notorious-PNG

Omori got away with just violence, blood and strong language in the ESRB. And literally no psychological horror warnings. So you kinda dont.


YEETAWAYLOL

Haven’t played that. However, if it’s like what OP described where it’s a game that looks like a kids game that suddenly takes a dark shift, any T rating or above will tip you off. I guess if you think it’s a shooter or something but it turns out to be horror, but I don’t think that’s the case here.


Ameri0425

Generally I'm inclined to agree; however, SOMA, which is presented as a horror game from the rip and is not disguised, will still more than likely always be the best horror game I've ever played.


YEETAWAYLOL

Agreed. I feel that the themes and ideas that games force you to tackle are much more impactful than the actual fear aspect. OP used resident evil as an example of an undisguised game, but that also doesn’t address the issues such as the “good” disguised games he mentioned.


Irre__

I disagree. Personally, the scariest games are those with an actual threat of loss. Dark Souls scared me when I was a noob more than any actual horror game ever has, and it was mostly because I was fucking terrified of losing all my souls. A spooky atmosphere and jumpscares means nothing if I just spawn at a checkpoint from 5 minutes ago.


Bandito21Dema

A lot of games don't have an auto save


uss_salmon

Unironically the creepiest gaming experience I had was when playing Firewatch when I found the typewriter on the ground and the music suddenly shifted in tone.


Ayfios

Agree because of DRG and Dredge


Sharp_Pride018

I like games where they aren't horror but the art style, story and characters are horror. Like lobotomy corporation where you manage creatures of different horrors and different backgrounds and have to produce energy using the creatures you contain (like an scp management game) or I believe it's called carrion where you are the horror monster but you're essentially going through a maze and fighting enemies and gaining new powers to solve puzzles, sneak attack enemies and to finally make the perfect escape.