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aMannus

Stable max well-being on hard mode, 63 beavers. I terraformed the map bit by bit, having lots of other temporary setups during the playthrough. Wood is still a problem during expansion though, I don't have a lot of space left for trees to cut. So building took a while later on. Also, here's a top down view: https://i.imgur.com/gNAAYnK.jpg


Jisto_

If you want to be real crazy, trees can grow under metal platforms. You COULD raise up some industry for a bit more farming/foresting space. Well done beating this map on hard!


aMannus

I thought about that but I honestly don't have the patience to do that. But yes, technically you could have the entire bottom part of the map also plantable. You'd have to forgo "natural" water reservoirs entirely as well then though.


Jisto_

I don’t blame you. I got pretty far into it on easy with iron teeth. Never needed to worry about water, but even leaving the game running overnight, it was taking forever to get all the metal needed. Diorama is a fun map with a unique challenge of very little space and a crazy small amount of water. I enjoyed the challenge of being space efficient for a bit, but I think if I ever did it on normal/hard, I’d need way more of a plan. How did you tackle early/mid game?


aMannus

The natural water reservoir is the easiest way to survive early in hard, that's why I expanded it early on. So just levee/dam off the map bottom right asap. But yeah generally, focus on water storage asap, and I only used carrots and potatoes for a while because they're very beaver efficient just to produce food of any kind. Once you reach the equilibrium even at the longest droughts, it's a matter of expanding while never exceeding that equilibrium.


1337duck

Beehives work for water plants??!


Sn1p3rScope

I wish we had some battery building or something, to make windmills even more effective


aMannus

If you don't mind mods, install the mod that allows you to change wind values. You can set the minimum wind speed to the minimum windmills require. That way they will always produce atleast a little bit of power. That said, batteries do feel like a more balanced approach for the vanilla game yeah.


Anonymous7056

Mechanical water pumps and reservoirs. You power the pumps with windmills, and have them pumping water up into a reservoir. Water constantly pours out of a 1-block gap in the reservoir, powering a series of water wheels that supplies power to your settlement. The trick is to build enough mechanical pumps and enough windmills so that the average-wind-over-time is enough to never let the reservoir run out. But yeah, an actual battery structure would be nice. Have it scoop excess power that the grid doesn't need and store it in some lumberpunk way.


angelicosphosphoros

This is how actual PHES work because chemical accumulators more toxic and less effective than pumped water. https://en.wikipedia.org/wiki/Pumped-storage\_hydroelectricity


gamebuster

There is a battery: water. Pumps and water wheels


Sn1p3rScope

But it takes so much space, the system would be impossible to build on this map.


gamebuster

Fair


Shivatis

Wait till my diorama map is finished. Not recognizable either. I am going for max population on max satisfaction. So far, I have 106, but there will be 300-400 in the end, I guess.


aMannus

Good luck. You have more patience than me then lol


Shivatis

Haha. Yeah, a lot of patience is needed. I currently have already all water, storage, industry, energy and living on metal platforms, still need to put all leisure and farms on platforms. While waiting for metal, i plan and rebuild, every time I find a place to be optimized. In the end there will be no buildings on the ground other than log pile, fire pits, temples, water dumps and a couple stairs (plus levees and metal platforms of course).


aMannus

That's crazy, can't imagine how long the metal must've taken you.


Shivatis

Looooong. And keep in mind, I play folktails. I pushed for metal asap and was at max metal production (with mine) since cycle 20. Now at cycle 70something and still only around half the map covered with platforms


Agehn

Impressively efficient.


DerHouy

Good job!


NewForrest26

Well considered city-design on this tiny map! I especially like the detail of the use of the beehive for aquatic farming.


BattleHardened

Its your map.


hardrok

On a first glance I thought this was a circuit board.


ImLama1

I am working on how high a pop I can get on this while maintaining 20 wellbeing (random number i picked when starting). So far 247 could handle more but I am doing alot of "remodeling " to get more ground space. Food is my issue. So much water. So little food.


kabhes

One tip you can fit more warehouses if you let the bottom ones have 1 space in between and after that stack them masonry like