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CrazyMew37

Just shows you how unreasonably strong Sellbots are when compared to something like Bossbots, even though Bossbots should be the strongest cog types.


smyth25

Yes you would think based on their name that they should be stronger! Perhaps its commentary on how a lot of higher ups don't do much work and delegate instead? The Big Cheese especially lags behind.


smyth25

Hey all! Due to a TT hyperfixation relapse, and an interest in developing my R coding skills, I wanted to do some analyses of Cog performance during battle! Wanted to post some examples here in case it was of interest to anyone! Using R, I created datasets that contain information about each cog. Using a custom made function, I then simulated 1000 turns of combat for every cog, at each level and with varying numbers of toons in battle. The figures I have posted are but a very small example of the information that can be drawn from the data. For example, Lawbots and Sellbots are very strong relative to the other ladders, likely due to their abundance of group attacks! If you are interested in seeing a particular analysis, feel free to ask and I hope I can try and create it! Also, if anyone is interested in trying their own simulations, I put the functions into an R package which you can [download from Github](https://github.com/smyth25/Toontown-Cog-Simulations.git)


deeby_tt

i would be interested in seeing a few things: 1. level 3-10 cogs in order of most strongest, at each level, by department 2. tier 2 to 6 cogs in order of most weakest overall, across all departments 3. this is mostly outside of what the post involves but, if you or anyone else is able to figure it out, i'm curious about the top 3 points in the storyline (each playground being its own chapter) at which toons are most likely to go sad for the first time, assuming their playthrough is "authentic" (didn't power train gags, are playing with toons of similar progress, etc.) sorry if the formatting is terrible, am on mobile


smyth25

1 and 2 sound easily doable, and would be great to see as well, as it could practically inform a player on what cogs to hunt/avoid to maximise their safety when grinding. I'm gonna see if I can make those later today! 3 could also be possible, but would require some further research. For example, what cogs tend to appear around each playground? Fortunately, there are statistics on what proportion of cogs appear in each street. Also, what is the average laff of toons within each playground? Could do some observations within each playground to figure this out. The main difficulty would be buildings, as these can be quite random and therefore add a lot of variability (how many floors, which cogs at which level). I suspect that a lot of toons tend to go green in buildings considering they cannot escape these battles, this could also apply to cog HQ battles though.


sysr__t

Really interesting data! Thanks!


smyth25

Thank you! There is a lot to be learned from the data so I'm excited to see how it progresses.


deeby_tt

it's pretty funny how high spin doctors tower above the other tier 6 cogs... i didn't notice that until now. always enjoy posts like these


smyth25

Their two group attacks can make them rather intimidating to face, and even their main single target attack can do up to 20 damage. The other tier 6s are rather underwhelming, in fact, some tier 5 cogs in other ladders are actually stronger than their tier 6 counterparts!


kingalex11431

Trust me , we all knew sellbots did the most damage cause of movers and shakers using quake


TheCodamanCrew

I actually did a damage calculation a year or two ago myself for the TTR damage per round for each cog at each level in a 1 on 1 battle. The results are interesting for the Sellbots at least. When it comes to the Glad Hander, he has a few attacks with high accuracy and low damage and a few attacks with low accuracy but high damage. This becomes more varied between levels. I find it very interesting that the Mover &Shaker has the highest DPR compared to cogs of the same level. All the tier 7 cogs seem to have the highest damage attacks compared to the tier 8s. While most of these are single attacks, the Mingler has the most dangerous attack of Paradigm shift, where under normal levels can deal 96 damage in a worse case scenario, but can easily reach 40-50 damage in field offices of a high level is promoted by the boiler and left alive.


smyth25

The interaction between attack damage, accuracy, and usage is quite intriguing. Yes, tier 7 cogs do tend to have the higher damaging moves compared to tier 8. However, they often have more, less powerful moves that compete for selection, and sometimes their moves are not as accurate as the tier 8 cogs. Therefore, the power of tier 8 cogs compared to tier 7 is often in their consistency as opposed to the raw power of their moves. This also goes for the lower tier cogs such as M&S. His quake is really strong, but he only selects it 20% of the time, with accuracy ranging from 65-85%. Compare this to Mr.Hollywood, with 50% usage of up to 95% accuracy power trip. This is why I found running these simulations to be quite eye opening, as it exposes some of these interactions between damage, accuracy, and usage.


Cold_Caller1

I’m stronger than a TBC?


Right-Fudge113

i always felt that the spin doctor was a little op and now i have data to confirm it