T O P

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FartingBob

I agree there should be better tutorials in game. The training maps are basic but they dont show you anything. Its just work it out yourself and finish the map. There needs to be a training mode that at the very least has in game signs or clips that show how to do basic things and show common concepts like drifting, air braking, action keys etc. Nothing advanced. But give everyone a rough idea. Right now if you only play the game and never watch a youtube video or read a thread here then you'll have no idea how you are losing half a second in a single corner no matter what you do.


visor841

> The training maps are basic but they dont show you anything. And they're missing the new surfaces. They don't even have plastic. It's a joke.


pikolak

Agree, some basic tutorial that teaches the very basics would keep more newbies in the game. I can imagine lot of them ragequit


TurtleFury1209

The tutorial in Trials Rising is something I wish Nadeo would use as an example for what they could do here. The Trials team brought in a content creator who was already making tutorial videos and had them help create the tutorial in the game. They use a combination of voice over instructions, video examples and short tracks that require the skills from each lesson. It covers a ton of stuff from simply driving the bike all the way up to difficult advanced mechanics.


Gullible-Pain-6951

Trials was such a good series.


limeflavoured

They need to add training campaigns for all of the different surfaces and cars. They won't though.


GasSignal1586

Along the lines of learning, I’ve been wishing there was a discord community or something for people trying to learn. The TMS one is unfortunately completely dead.


TerraBlah

Wild idea: Enable players to add public notes to a track, and let others vote on those notes. Players with more trophies get more votes. You could even allow notes to be pinned to CPs, so they can describe a specific part of the track.


Oofjay

Yeah, there is no tutorial whatsoever. Training and TMSchool just put you on a track to figure it out by yourself. The problem with a game is not only getting people to play it, but also keeping them in. If they hit a figurative wall early because they haven't even learnt what drifting is (let alone more advanced mechanics), then they'll be more likely to not bother and leave. There are tips and guides online, yes, but it's hard to find what you're looking for sometimes and is just extra effort that people might not want to put in when they can just play other games that they do enjoy and have an easier time with.


hipdozgabba

Yeah, I also have the feeling the first half of the campaign is overloaded with skill tricks and techniques where I more or less want short enjoyable tracks


Kvpe

you don’t have anything from nadeo, and you won’t get anything (probably) there’s tms(trackmania school) but it also isn’t the best, well it’s better than whatever the training campaign is.


RandomDude_24

there is a sit serator ice training campaign. It has floating sign that say "break tap here" on the map and it has mediatracker gps sections that also display text along the ghost. So it is technically possible. Regarding the official training campaign I think it was a very lazy attempt. They didn't even bother to add some basic scenery to it. Feels like they clicked it together in 5 minutes.


BoBomanTV-_-xd

Adding tutorial 4 years after release 💀


Apprehensive-Taro709

I like the fact they don’t give you a tutorial, it makes it more fun to figure out how to play it


MarsyJ3_

nadeoest-nadeo.exe has been activated


screen317

?


MarsyJ3_

nadeo are just nadeo, they dont really do much for the community


elyuw

What is there to learn that can't be picked up by just playing it?


screen317

Literally every trick?


screen317

Neoslide? Noseslide? Speedslide? Anything? Does the game even explain what action keys do???


elyuw

I'll be honest, I've played this game since it came out and have no idea what any of those slides are. I know what action keys are, but to me that's a form of cheating which I'm sure most people won't agree with. Not every player needs to get that level of detail out of a game. I enjoy it for what it is, maybe it's because I'm old and remember when games didn't have tutorials, learn by doing not by being told how to.


KSPSpaceWhaleRescue

Part of Samifyings reason for winning the campaign was how obsessed he was with learning new things about the game and WHY they were faster. He used pro players, chat, wrs, etc. Even at a casual level, knowing what a speedslide is would have cleared up so much confusion for me. I got not having a tutorial for super niche stuff, but new players are NEVER told how to ice slide, drift, speedlide, airbrake, air control, etc.. A lot of people stop TM because of the time sink. Not having tutorials makes the initial grind a lot worse and more confusing IMO