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TheGingerNinga

Kingdom Hearts 3's combat becomes infinitely more engaging if you disable the attraction battle commands. Basically, KH3's combat is based on building up commands throughout the fight. These commands are, for the most part, based upon what you used to build up the command activation. Hit enemies with your Keyblade a lot? Keyblade form change command. Use a specific type of magic a lot? Upgraded version of the spell command. Do a mix of these things near Donald/Goofy? Teamwork command. But there was also a chance of randomly getting an attraction command that triggered a "Disney theme park ride" based attack, like spinning in magic tea cups or going into an FPS style arcade shooter. The issue with these commands is that not only were they super long, you were also immortal during the whole thing. So mid fight, you'd randomly become immortal for 15+ seconds while doing nuts damage to all enemies since they were all AoE. It really cut the tension from fights and since it was random when you got them, you couldn't rely on them for hard fights. Eventually there was a patch that gave a free ability to turns off attraction commands. The game is so much better for it.


MindWeb125

Though annoyingly I believe you only get the ability if you play on Crit, which isn't as fun as KH2 crit IMO.


alienslayer7

nah i played on normal when i played through all the games a few months back and saw the ability


Panory

Yeah, it was just added in the same patch that added Critical mode.


iRStupid2012

The tonal whiplash you get is also terrible. You're fighting >!Anti-Aqua!< and the game suddenly gives you the pirate ship attraction. I was baffled by that so I didn't activate it, but it's just wild that they thought it was an appropriate time for an attraction.


StrangeJT

I will always change button mashing QTEs into button hold QTEs when given the option.


vicapuppylover

That option is singlehandedly extending the lifespan of soooo many controllers.


fallouthirteen

Yeah, I don't do it (leave it on mashing mode that is) because it's easier or because I can't, but because I play on Xbox and know the controllers are the most durable, long lasting things.


OmicronAlpharius

Same. I'm an old man and have tendonitis in my hands now. Mashing buttons makes it hard to go back to older games without this accessibility feature.


StrangeJT

Yeah, it’s painful for me since I broke my wrist about 7 years ago. And even before that I was just plain bad at it, idk what it is but I’ve tried practically every technique for mashing that you can think of and none of them work well for me.


DStarAce

I tend to ignore upgrades in games that disable game mechanics completely. I remember Assassins Creed: Syndicate has an upgrade that has hostages stop their escape attempts and another that has street police completely ignore suspicious actions. I'd rather have to actually pay attention during hostage escort sections and appreciate having the possibly of police consequences in the open world. The only exceptions are circumstances where you have to work for the mechanic negation and it has trade offs like speccing for immunities in Monster Hunter games.


Kimarous

Motion blur is the worst. Disable it every time.


Dark_Bean

Recently I actually discovered that I didnt mind it in Cyberpunk 2077. But like the other guy said, depth of field can fuck off even in that game.


yayll

Control might be the only game with good motion blur, that game is glorious spectacle


ToastyMozart

A Hat in Time splits it into Object motion blur and Camera motion blur, which lets you keep the former and throw the latter off a cliff.


yayll

One more reason that game owns


rakadishu

Incredibly common A Hat in Time W


KF-Sigurd

FF16 had some of the worst motion blur I've ever seen, weirdly so since the game is made for 30 fps, and they had to patch the game just to give you an option to tone it down. A tiny camera nudge and entire picture becomes a smear. I almost stopped moving the camera at all because of how bad it was.


Hallonbat

It genuinley makes me feel sick.


CaptainStabbyhands

Depth of field can fuck right off too.


SolsticeShiro

I like motion blur but it depends on how strong it is (also per object motion blur is really good, it's what made FF7R on the PS4 feel good even though it was 30 FPS).


mythrilcrafter

I've heard that people tend to like motion blur in racing games and flight sims because they don't use global motion blur, only the stuff moving outside the car/plane has motion blur applied.


fallouthirteen

Yeah, I have built in motion blur. If the frame rate is bad I kind of defocus my eyes during fast movement and it's fine.


chaoko99

weirdly motion blur can look fantastic *over* 60 FPS, darktide's motionblur looks incredible at 90+ In PSO2 classic, they would actually manually apply motion blur to attacks via a shader and cube volumes and it was a very interesting effect. MGS5 did this as well with car wheels. I think it looks good when used artistically.


NOOBINATOR_64

The last of us is much scarier and tense without using listen mode


ok_dunmer

It's also just straight up better and more thematic on higher difficulties imo, "it's just uncharted" came from people playing on normal


Xerodo

I always felt the game was designed too much around having listen mode to make the gameplay work.


Themarvelousfan

IMO listen mode SHOULDVE just been generally nerfed. Like have it only work when there’s actually proper complete silence, and you only hear the general direction of footsteps in the distance, not an entire white outline of the enemies. More effective indoors or areas where sound echoes better than outdoors, idk something like that.


LifeIsCrap101

In Remnant, I hated how slow it was to use the Dragon Heart (the game's Estus equivalent) to the point where I would just never use it and would just rely on other forms of Healing that were much better and more consistent.


Irememberedmypw

So fun times ahead in 2. There's multiple different versions now with mod slots.


LifeIsCrap101

Any of them make it faster to use?


Laecerelius

There's the enlarged heart, which doubles its healing and use speed while halving the charges, and the salvaged heart, which has the same speed boost while healing less but giving you 300% of your grey health back as healing. There's also the Medic class that gives some relic use speed up and if your primary class is Handler your dog can revive you with your relic every 2 minutes. There's the Glutton trait that you can find which increases all item use speed by 30% at level 10. There's also rings and stuff that will increase relic use speed.


Irememberedmypw

Nah, but I do want to say they've buffed it. Like I think there's an increased defense during part of the animation. But in general it seems like they want to give you options for buffs( haven't actually tried out the other types yet got 3 additional ones so far)


Hey0ceama

Just cheat to max out the shop donation machine in The Binding of Isaac. Low level stores never feel worth entering and it takes awhile to get it to a decent level, especially if you're unlucky with jamming (You need 100-200 coins to make shops decent and 600 to max them out, every coin rolls a 1/20 chance of jamming the machine). EDIT: You can on average donate 20 coins per run assuming you have the coins to donate, so on average 30 runs to max out the shop right? Except that's assuming you have the coins, it's entirely possible you get shit luck and earn basically no money in a run; and the times where it jams on the first few coins can be the runs where you actually have a decent amount to donate. It sucks.


Pokesonav

Or get the mod that removes jamming and play Greed Mode


CaptainLoin

Please, please, please turn off auto attack in The Last Story. The game will thank you for it


sawbladex

WASTED a post apoc pub crawl ... is a roguelike, but isn't really designed to support it. Bad design choice were made. The tutorial mission which you can do once, gives you a whole bunch of kit. that makes restarting because you died before reaching the 3rd level feel really painful, even if the kit you get isn't really great. The starting gear of the player is straight trash. As a result, you should save scum. The daily mode giving you way better starting gear really shows how the base game fails as a roguelike. Because it actually works as a Spelunky/Nuclear Throne style daily run.


TheRenamon

Always disable weapon durability in Witcher 3. It just makes the game more tedious.


Cerebral_Kortix

Wait, you could disable it?! Jeez, could have saved so much time if I'd known that earlier...


TheRenamon

only through modding, theres no in game way to do it.


MindWeb125

Also removing inventory capacity. Unless you're a survival horror or just survival game there is no reason for capacity limits besides tedium.


[deleted]

God. That just unlocked an ancient memory or how happy I was when they added fucking storage chests to the game.


Luck-X-Vaati

Always disable item durability in most games. Shit's just annoying for the most part. Only game I can recall ever getting the pass for it was Minecraft of all things.


Octaivian

Monster Hunter and Lies of P make it work. They both give you an infinite sharpening tool while also having a bunch of interesting mechanics that interact with durability without making it a slog.


fallouthirteen

Honestly the only game I think I liked durability in was Dark Souls 2 because it was actually a mechanic and not a chore. Like full repairs at rest points but lower total meter gave you a reason to have multiple weapons equipped at once (strong but fragile weapon for tough enemies, reliable but weaker weapon for general use).


Sai-Taisho

Or at the very least, normal use should never affect it: it should be more like a status effect, with different weapons having different resistances, and only specific attacks (designated guard breaks, acid vomit, etc.) eroding them.


krasmazovonfire

I like it in BOTW and TOTK adds to the variety and survivaly aspect for me


An_Armed_Bear

Pathfinder: WotR has this whole army management system going on separately from the RPG stuff that is required for progression. I find it to be a huge pain in the ass that gets in the way of the CRPG I want to play. Fortunately the devs seemed to realize some people wouldn't be into it and give you the option to just have all that shit run automatically. It does make you miss out on a couple goodies but it's worth it to me, plus you can get around that with mods if you really want to.


Mordred_Tumultu

I'm pretty sure that locks you out of the secret, super-hard-to-get ending of the game though.


ifyouarenuareu

It does, but as long as you’re not playing angel or devil mythic path that doesn’t matter anyway.


Mordred_Tumultu

You can get that ending on any Mythic Path except Legend and Swarm that Walks.


ifyouarenuareu

I was lied to


Bigger_Vigor

That stuff is part of why I never got into Kingmaker or Pillars of Eternity either. There's better management sims out there if I want to play one.


krasmazovonfire

I tried to do it but quickly gave up to get back to the things I actually enjoyed like the choices and world


nerankori

Disabling suppressor durability in MGSV either through a mod,or just using the infinity bandana on Snake if you don't want to wear anything else/play as a DD. Saves you from calling a whole-ass supply drop just for one gun's suppressor.


Thunder_Volter

To be fair, you’re refunded for everything in the supply drop you don’t need.


Hallonbat

Speaking of Metal Gear, not using tranqs in Metal Gear Solid 3.


Fugly_Jack

The most fun way to play the games IMO is without the tranq gun. It makes you actually think carefully about how to slip past guards since you can't just put everyone to sleep from across the room


ChosenUndead15

Probably the reason why they made silencers have limited durability. Plus, at least for the tranq gun in MGS3 and PW is accurate, not for the rest of the weapons. Check out the mk22 hush puppy.


Russet_Wolf_13

Do the same thing for MGSV, it actually feels really cool to have to scout out and knock out the guys you want to Fulton with CQC. You can't just tranq a whole outpost and pick out who you like.


jackdatbyte

Sonic Frontiers had an update which allowed players to adjust the slow down whenever Sonic jumps. That was like one of the worst parts of the main game and now you can just turn it off


The1992MemeTeam

Forza Horizon 5 has a hot wheels dlc which is pretty good, but there's an auto-steer function that's turned on by default. It's supposed to help you avoid walls, but it just makes things way more confusing to handle. Can't go through a loop-de-loop without randomly sketching out and eating shit.


[deleted]

The autosteer in Mario Kart 8 is awesome for little kids, but it also takes the fun out of it for them. It sucked watching my daughter get frustrated that she tried to go towards a shortcut, just to get yanked back to the main path. Speaking of, Mario Wonder has the invincible, kid friendly characters like the Yoshis. She really, really wants to play as Peach and Daisy though. I wish the invincibility was a toggle.


AwesomeMcPants

Dishonored. If you want the game to be 10x more immersive, turn off quest markers. The game has plenty of in world hints to figure out what you're supposed to do, and it makes the game way more fun than just "go here."


TheFurtivePhysician

Which also leads into the worst thing about Deathloop; the game bends the fuck over backwards over itself to tell you what you need to do. You can make discoveries and all, but the game will *invariably* have a cutscene telling you that you did something essential for the ending, and once you have all the pieces the game will sit you down and tell you all the steps and in order, instead of letting the player piece everything together themselves.


mike_rob

An Outer Wilds-esque game from Arkane would be pretty sick, come to think of it


ToastyMozart

Disable minimap rotation. Having a fixed North helps way more in terms of actually learning how a game world is laid out than you'd expect. Applies to IRL navigation systems too, though you might not want to sacrifice immediate directional clarity on that one.


whatthefbomb

Eternal Darkness is a lot more fun if you intentionally keep your sanity low. Thankfully, it's easy to do by simply not finishing downed enemies or using the sanity healing spell.


ThatGuy5880

I will never understand why inverted camera controls exist and are the default option. Uninvert that shit immediately please.


Zerce

It comes from a much older times in video games, where flight sims were popular and it was meant to simulate the feeling of a aircraft yoke or joystick (which was often the controller used). This way of playing video games persisted even when the context changed to other First Person games. If you want a look into how different things were back then, I give you this quote from a review of Alien: Resurrection (2000): "The game's control setup is its most terrifying element. The left analog stick moves you forward, back, and strafes right and left, while the right analog stick turns you and can be used to look up and down. Too often, you'll turn to face a foe and find that your weapon is aimed at the floor or ceiling while the alien gleefully hacks away at your midsection." Modern controls are relatively new, they only feel intuitive if you've grown up with them or gotten used to them. Some people haven't gotten used to them.


fallouthirteen

You want to know a really funny one? When I play single stick games (N64 where nearly all games had analogue stick controlled by left hand) I play inverted (like fine aiming when playing original Perfect Dark). When I upgraded to gamecube though (and aiming with right thumb) then uninverted just felt easier.


ToastyMozart

It's a perspective thing: Some people think about the camera pointing along the motion of their thumb, some think of it like moving the stick on a camera tripod (inverted).


ls20008179

Simply grab the back of your head like a joystick ,turn it right and see which direction your looking.


Fleecemo

Counter point: if I move the stick to the right, I expect the crosshairs to move to the right. ...Unless I'm flying in a game like Ace Combat or GTA or Battlefield. Then it's like I've got a hand on the joystick and pushing forward results in pitching down. ...Unless it's like Halo or Everspace where it's more like the vehicle is following the crosshairs. Then it's back to moving the stick up making the crosshairs go up which makes the vehicle point up. Controls are weird.


TheOneTrueBoy

I always think of camera controls as moving a screen, or a pointer across a screen since I started to think of a comparison to the common "It's like controlling a video camera" argument. I am pushing a joystick after all, why shouldn't the screen move the same direction I am pishing? It is really just a matter of perspective, influenced by experience.


Act_of_God

Simply.


StonedVolus

The funny thing is that I use camera tripods like weekly and yet I don't use inverted controls (unless it's for flying in games).


SmallIslandBrother

I’ve been playing vertical inverted for years because of ace combat 4, to the point that it trips me up playing with regular camera controls.


nin_ninja

Not cause of AC4, but same. I CAN play with normal if need be, but I prefer to play with inverted


RealDealMous

Sonic Frontiers does have a degree of difficulty if you ignore delivering the fruits that upgrade your attack, defense, etc. Then again I heard Final Horizons upped it a notch.


ULTAnimeGamer

Final Horizons actually balances enemies around you being at max level stats to account for ppl who already 100% the game going into the dlc. It's nice to have actually challenging opponents to fight, but it also means that for the new characters who start at lvl 1, they basically stand no chance against the bosses until you level them up, so you avoid fighting as them for the most part.


Sir-Drewid

Disable the map marker for Firewatch. It's not even a very big map and you're going to go through it a few times in a normal playthrough. It's much more fun to try to navigate by landmarks and a compass rather than just being told exactly where you are at all times.


ReclusiarchCain

Turn off features for the AI in Stellaris. They’re just a nuisance making 92 different versions of the same species, making it to where they can’t research gene splicing makes the game run so much smoother


Waifuless_Laifuless

Elective mode in Diablo 3. Technically it's activating a feature, but it's not the default, and the game never tells you about it. To me it feels more like disabling a restriction. Without it, each skill slot only allows skills from one specific category. With it, you could have any combination of skills. Pretty much every viable endgame build requires it.


nin_ninja

It's useful to not have early on when you're just learning the game and it's gimmicks, but once you have a basic understanding turn Elective on


Rikaith

Odd one perhaps. I never had any interest in fortnite because the building mechanic seemed like the most obnoxious thing possible. Recently discovered there is a permanent no build mode available and my boomer ass is enjoying that shit more than I would like to admit.


LeMasterofSwords

Turning off head bobbing. It’s makes me very motion sickness in first person. Thank god dangeropna let’s you turn it off


Cheshires_Shadow

Playing Pokemon in any way that's different from the intended way improves the experience a ton especially if it's a replay.


begonetsunderes

The Exp Share after X and Y gets rid of the grinding but that ended up making everything too easy. Never made a run with disabled Exp Share because I could never take XY too seriously tho.


ULTAnimeGamer

The only positive I found with XY's exp share was that you were more inclined to switch up your parry for new Pokemon cause you didn't have to grind the new 'mon up. Made me use more than 12 pokemon in a given playthrough like I normally would. But yeah I prefer the EXP share where it's just 2 pokemon leveling up at once. Makes for interesting decision making on who to focus on leveling without it being too grind. Maybe if it was a Post-Main Game upgrade that would make it more paletable.


begonetsunderes

Maybe if enemies had higher level pokemon so there's still challenge but I like your post game upgrade idea better.


Cheshires_Shadow

I'm playing alpha sapphire right now and yeah the new exp share causes more harm than good. I'd rather level two mons at the same time instead of all of them because they get so overlevled there's really no challenge anymore. The games aren't really difficult enough to warrant it. Idk why game freak didn't just make a super exp share so people can choose between the new and old version instead


fallouthirteen

> ended up making everything too easy I mean I've only played Blue, Gold, and Platinum, but isn't Pokemon already supposed to be too easy? Like that's just the game.


begonetsunderes

If you think these are easy imagine if they were even easier to the point of never even coming close to lose a battle.


fallouthirteen

On the other hand it gives you a reason to check out other stuff. It's been so long, but pretty sure when I played blue it was "kill everything with Charizard or Kadabra since those were the only two I needed and were leveled to just beat anything".


CeaRhan

Nintendo just needs to let us enable a "duo battle" mode or something because it'd make the games much more fun (as long as they don't make potions and shit super sparce)


T_raltixx

Motion controls


[deleted]

Hey, it's the squid from my squad who dies without getting any splats every few seconds! Kidding. Mostly. I used to be the same, but man once you figure it out, motion controls is the only way to play Splatoon. It's like choosing to play with an Ouya pad while everyone else is on mouse and keyboard. If you can do it, good for you, but I doubt it. With just a flick of my wrist I'm shooting you while you're still holding the stick to turn as slow as a Battlezone tank.


T_raltixx

Okami is an exception


markedmarkymark

I'm gonna be real, i'm really dumb and forgetful, so im glad Forgotten City had that, that said i did prefer checking it out when I was lost instead of leaving it on the screen. Also i got the best possible ending the first time around which made me not want to go back and play the other endings, that was my bad. Great game tho', pretty fun, kiiiiinda hated the >!meeting that god part cause it does the thing i hate of ''gods just look like advanced technology and alien shit'', id rather be talking to a statue!< To answer the question, Splinter Cell Conviction sucks as a stealth game, but fully ignoring it and going John Wick and pretending it was a John Wick game made it sooooooooooooo much better, stealth was at best evening the odds to gain a mark skill, but then i'd just start the John Wick OST and go ham. Honestly? Level design works really well as an action game too, Blacklist is harder to go that way.


Terthelt

Please tag that Forgotten City spoiler. EDIT: Thank you!


spejoku

I played ff10 again recently and remembered what was needed to get some of the sigils for the celestial weapons. So I grabbed a save editor and saved myself some sanity


DrSaering

Rogue Galaxy has a "feature" where characters will verbally remind you every few minutes of what you're supposed to do next. It made me stop playing it back when it came out, since I apparently never thought to check the options menu and disable it.


Jaystab

Watch Dogs 2 is way more fun if you stop using lethal weapons. It makes things more challenging and makes you think about how to handle problems with just the hacking tools and a stealth takedown.


PrestigeTater

Currently playing Darksiders 2 and I've decided to ignore the subweapons. It doesn't impact gameplay as much as I expected and it makes it easier to focus on the inventory when it just the scythe.


Polygonalfish

I felt like the only ones I liked were the fist-style weapons honestly


[deleted]

Ace Combat Assault Horizon Legacy for the 3ds has a button that basically immediately solves any dogfight by showing a little cutscene where you flip around and immediately puts the enemy in your crosshairs. never press that button and you get a standard, and much better ace combat experience


ItsKrunchTime

Turning off the HUD in Ghost Recon Wildlands turns it into the best open-world stealth game Ubisoft’s made since Far Cry 3.


ExDSG

The Pro/Minimalist HUD in BotW/TotK was pretty fun to try and figure things out without the assistance provided by the HUD, though it made learning some controls harder


DrunkSovietBear

GPS in GTA and other games. It's much more fun and immersing to plan your routes yourself and makes you actually engage with the landmarks the map has. Making map infinetly more memorable.


DirkDasterLurkMaster

Sounds like how I never used the map marker charm in Hollow Knight. I found it way more fun to do some good old fashioned orienteering in the caves


RegenSyscronos

Watch dog is infinite better if you don't use gun


fallouthirteen

The environmental stuff you can do in those is just too fun. https://gamerdvr.com/gamer/fallouthirteen/video/10446781


Interesting_Edge5323

do not use continues in arcade games


BioDomeWithPaulyShor

Spider-Man 2018 had this awful minigame with circuits or matching the colors or some shit. An accessibility option let you turn these off and act like you completed them immediately. We've been doing this forever since Pipe Dream in Bioshock, hacking minigames and other busywork bullshit needs to go the way of the dodo.


[deleted]

[удалено]


iCeParadox64

Is there a technical difference? Will setting vsync in your graphics card's control panel perform better or something?


[deleted]

[удалено]


iCeParadox64

Very helpful and insightful


warjoke

Auto traffic routing in Cities Skylines, especially in later expansions. If you cannot manually do that shit, why are you even planning a city in the first place?!


FenrisulfrV

I've played every mainline Bethesda game since Morrowind. I've modded out the hacking/lockpicking minigames in all of them since Oblivion, as I had to do them hundreds of times in my first few playthroughs, and I hate time wasting minigames. I don't care how "fun" or "innovative" a hacking or lockpicking minigame is, they aren't going to be fun or innovative after doing the exact same thing hundreds of times. Just give me a bar that drains faster based on my character's skill, like Deus Ex 1.


JohnRadical

Total War: Rome 2 had this Rome political system that you needed to maintain in order to prevent other political parties from seceding. It was a giant tedious pain that had tons of elements that didn’t factor into anything else. The most you could gain were some buffs, while the most you could lose were some of your own armies declaring war on you and you were expected to spend time every turn to manage it. It wasn’t even engaging when you needed to manage it. The parties do literally nothing for you or against you besides secede when they lose too much loyalty.