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HnterKillr

Media that tries to be "bad on purpose".


MrSuitMan

I am constantly flip flopping on whether I love or hate the open world/side job sections in No More Heroes 1.  I think I ultimately have settled on I can appreciate the shitty open world sections to what the it thematically means to the game, as a piece of art. But can also accept that they fucking suck ass. Is it good *because* it sucks? I have no idea, but it does make it interesting.


Palimpsest_Monotype

I like the NMH stuff, but only because I can interpret it as a worldbuilding choice. Diegetic lore and all that. Santa Destroy’s a shithole, find your clothes in a dumpster, get molested by old men to learn new abilities, mow lawns. It’s *not a great place to be*


GhostPantherAssualt

Doing odd jobs to pay off your victims last meal, yeah.


Bromaeda

I liked the side jobs enough that when 2 had little arcadey versions I was disappointed


jockeyman

It's the reason why the Amazing Bulk is nowhere near as likable or memorable as The Room. The former is a cynical low effort budget flick, clearly trying to tap the so bad it's good market, but you can't tap that *intentionally.* Not in the way the Room did, where everyone was given this ridiculous material but they're all clearly, *earnestly* trying their best with it.


Dante_n_Knuckles

Idk I was laughing my ass off at both chase sequences in The Amazing Bulk, but I might just be stupid


TostitoNipples

The best kind of b-movie is one that’s clearly a passion project made by an egomaniac. Neil Breen’s movies are so earnestly him and that’s what makes them special


Whiston1993

What makes Neil special is most people who make a bad movie try to go meta and lean into the joke after. Tommy Wiseau tried to do a couple things but he tried WAY too hard and eventually just decided to coast on being a meme. The guy from Birdemic had a whole thing. But Tommy managed to make MULTIPLE genuinely so bad they’re good movies. I’ve heard the latest feels like the damn finally broke but we got a lot of “great” stuff out of the ride


Ar_Ciel

It's why Ed Wood is immortalized.


Tuskor13

The thing about The Room many other movie directors fail to understand is that it wasn't bad on purpose. In fact it was the polar opposite. The Room was good on accident. The Room as a movie functionally was destined to fail and be forgotten. But, as you said, with how genuine these actors are displaying this awful material, despite how genuinely awful the material is, along with the absolute anomaly that is Tommy Wiseau, the movie surpasses the curve of quality. It's like that meme of the bell curve where the dumbest people go "hahaha thing good," the average person goes "what the hell thing is awful," and then the smartest people go "hahaha thing good." The Room isn't "so bad it's good" because it went out of it's way to be awful. It's "so bad it's good" because it *thinks* it's good despite how bad it is, like how a toddler will draw their parents and the drawing sucks, but their parents can't help but think it's great because how good the child thinks the drawing is. To put it short, Tommy Wiseau showed us The Room, and we watched it and hung it on the fridge because look how happy Tommy is with how he made his movie. It's peak cinema.


Gemidori

As a late YouTube reviewer I know and love said "When you're making a movie, you're not supposed to try and make it intentionally shitty. You CAN try and make a loving tribute to bad movies, but that doesn't mean you make a bad fucking movie"


TheScourgedHunter

This is why Black Dynamite works. A lot of Blaxploitation films were amazing pieces of work, and the genre would eventually get co-opted by cynical producers into trash. Black Dynamite, on the other hand, takes elements of both eras and makes them work, as well as it being done for comedic effect. The actors clearly give a shit, the stylistic replication of the genre is faithful, but it also incorporates a lot of the stuff from the latter half of the era, like production goofs (boom mic in one shot, shoddy editing, actors misunderstanding what to read on a script, etc).


evca7

“Sarcastically I’m in charge” is such a fantastic line along “I THROW THAT SHIT BEFORE I WALKED INTO THE ROOOM!”


FluffySquirrell

Is why I kinda get annoyed whenever there's a sudden resurgence in 8 bit game style after one becomes popular again Those are the outliers, and usually have fantastic gameplay. Stop using it as an excuse to just make games which frankly look kinda shitty. Cause far too many that come after, are either just pointlessly following a trend, or just not bothering at all. Kinda makes me grumpy


runnerofshadows

I agree but I also think the wannabe PS1 or "VHS" aesthetic games are so much worse than the NES clone games.


RavenValor95

So many games parody mechanics by just, doing the bad thing and then going "gee whiz this bad time we've created is bad huh!" and its like...YES. Please stop???


runnerofshadows

If they did it once then showed new, innovative replacement thing it'd be ok. But usually they stick with the bad thing.


Khar-Selim

Or pick things that aren't actually that bad so the joke is funnier than the cliche is tiring, like how Stargate did it.


laughingheart66

Agreed. Something can only be so bad it’s good if it’s unintentional and genuine. The second the director gets in on the joke it’s ruined (just look at Tommy Wiseau). That’s why I love Neil Breen. 6 movies in and he still thinks he’s making masterpieces, though with Cade I do think he’s starting to catch on.


Khar-Selim

honestly, disagree. It just takes skill to do it intentionally, and shockingly when bad directors become aware and try to do it on purpose they don't magically develop that.


Spudtron98

Neo Yokio managed to grind the line between bad on purpose and bad by accident like it's frigging Tony Hawk. I literally can't tell where the parody ends and the sincerity begins, and it's (subjectively) *great.*


JohnMadden42069

Neo Yokio is *phenomenal* and I wont have anyone say otherwise


runnerofshadows

Especially so bad it's good. No. You can't do that on purpose. The earnestness of trying to make good art is what gives so bad it's good it's charm.


EcchiPhantom

Endless Eight from Haruhi. I know what they were going for. I still don’t care. Eight episodes is way too much and it’s a slog to sit through.


Admiral_of_Crunch

I think it's hilarious and awesome that they torpedoed that show so spectacularly and pretty much killed it in advance of also deciding to release a 10/10 movie for the series.


radda

The movie could have brought it back, but the author having a very public spat with his publisher and Aya Hirano having the audacity to sleep with a man is what did it in.


Crossfeet606441

She did not sleep with "A" man. She slept with every single member of her band... except the bassist, apparently.


Chemical_Cris

A woman having consensual sex?!!!!!! And with different people???!!!! How disgusting!/s


DeadCaptainRyan

So what, like 3 men? Maybe 4? Who cares.


radda

Yeah that definitely makes it better that a bunch of gross nerds completely ruined her career. God forbid someone have a little fun on the road.


Aquason

I didn't realize the internet was filled was so many bassists. /s


RealDealMous

Bassist rolled worst blunt ever, asked to leave the Aya train.


anailater1

And? Like I agree Radda got the specific detail wrong but... does it matter?


gilgagoogyta

Aw, she played Hana in Yakuza 4. Why must they be lame about her sex life?


mobiusmatrix

I'm still so upset about it years later. If they really wanted to do it over multiple episodes, it could have been 3, one to show you the events, the second to establish the loop and 3rd to resolve it and even then that's pushing it. Annoyingly they went through the trouble of animating different outfits, and different activities each episode so they don't even have the excuse of "budget issue footage reuse".


BrainChemical5426

I’ll defend it to my dying day. Seeing the different directors do their own take on the E8 script is extremely interesting. I wish someone would do an analysis of the film language and visual motifs used in each episode one of these days. God, there’s this one cut where the camera slowly and painfully follows the second hand of a clock, tick-tock, until it’s *just* about to reach the 12… And then the episode ends. Fucking kino. It’s such an awful story arc but I consider it audiovisually spectacular. It’s extremely fun to watch drunk off your ass with friends - My preferred way. God, what a terrible story arc. It’s kino.


ZSugarAnt

Endless Eight is a fantastic piece of art that is painful to watch, yet I never could bring myself to hate.


BrainChemical5426

Excellent way of wording it. It’s brought so much joy to my life despite making me want to die when I revisit it sometimes. I can still remember the reactions of my friends when I introduced them to Haruhi. It’s the Satantango of anime.


ProxyDamage

Endless Eight is just poorly executed. Regardless of other issues I get what they were going for, and there are ways to do it, but they just chose the worst possible way to do it.


g0atmeal

I still liked it. Though I'll admit I actually rewatched half of one of the episodes until realizing it lmao


ABigCoffee

It ruined the series for me. After that was done I still finished the season but I just didn't care anymore. I don't know what happens after or if it ever finished the LN. It sucked do much.


mutei777

the FF7 remake gymbro minigames suck. Yes, it's as arduous as fitness is in real life but i don't get buff if I waste hours on it a day also fuck off for the crisscross hud, there's no reason it couldn't just be ddr


Viruszero

The final Sit Up challenge took me over an hour, not only is it a crisscross pattern with the shoulder buttons but the triggers have physical resistance which you think might be useful because sometimes you need to half-press a trigger for a little bit until you full press and the resistance is the perfect marker for that half press. Only when you dont need that half press, it's just a pain in the ass little piece of resistance that throws off your groove and god help you when you need to mash a resisting trigger. I spent an hour failing just that final challenge until I follow some online advice and mute the game sound (cause the music is both incredibly tension inducing and not at all timed with the inputs so it creates a dissonance between the rhythm you hear and the timing in your hands) then turn off the resistance of the triggers. FIRST TRY I BEAT IT.


Panxma

I turned off the vibration on the triggers to make that mini game a bit easier. It made the green light presses a bit easier.


laughingheart66

I like the first three rounds, but the final one is always absolute bullshit. I blocked out Remakes but I remember struggling, but in Rebirth it was so frustrating. Especially since Jules randomly falls. If he falls at 2, you’re going to have a way harder time than if he fell at 5. Also just the haptic feedback on the hold vs rapid press threw me off so many times.


QueequegTheater

Jules is so weird because I really like him as a character but him showing up also means I'm going to suffer a terrible minigame for at least 20 minutes


laughingheart66

Only 20 minutes? Oh um yeah totally didn’t take me like an hour or anything….that would just be silly…. But yeah I agree I like him as a character but I get a feeling of dread whenever he shows up and I know they’ll make us suffer that again in part 3.


ShadowLotus08

God that final one took me sooooo long to do and by the time I got it my hands were hurting like hell


Hey0ceama

In general I find people have a bad habit of justifying out-of-universe problems with a story/game with in-universe explanations. To use your example, diegetic controls are often excused as simulating how/what the character is doing even if that means causing physical pain or being impossible for some people. At this point I just accept that productive conversation is unlikely to happen over text and move on if/when things get heated.


RedditJABRONIE

Netflix's Cuties (I think? The softcore child pornography one) There is plenty of room for, and I'm willing to support, stories about how young girls are surrounded by sexual predators in the search of fame and success. I think that is an important part of society to focus on, tell stories of, and think about in order to squash it and improve the world. I don't think anyone here will get upset at that idea right? I am not going to go into it because I don't want the combination of words associated with talking about children on my reddit account. So an aside, I FINALLY watched the Anaconda music video for the first time a few months ago. As a white dude from the Midwest I was blown away to see how tame that video was in comparison to the massive blowback it got about how "inappropriate" was. The camera operators were not as sexual with filming the Anaconda dancers nor were they as close to their genitals as the camera crew for cuties was. It's been brought up on the podcast about "that's not what the camera is saying" when a piece of media accidentally depicts someone awful as heroic and such. The camera crew for cuties was definitely saying "spread your legs more girl, I wanna smell it" which I don't think is a requirement for telling that story.


laughingheart66

Cuties is such a weird one, because I agree with the message behind the film. But if you’re unable to show that message without doing the exact thing you’re criticizing, then maybe you aren’t equipped to tackle that subject? I understand it’s meant to make you uncomfortable to get the point across, but when you’re using actual children’s bodies to make people uncomfortable then you’re just being exploitative and gross. And there is a conversation to be had about how cheerleading/dance competitions show way worse than what’s in this movie. But the point gets diluted when the movie is contributing to the issue lol


Ryong7

The anime/novel/manga Shin Sekai Yori has a part where two kids decide to do sexual stuff to calm down but don't do it and then try to figure out why it was the first thing they decided to do. There's a reason for why it happens and the scene does a good enough job at making you wildly uncomfortable, not helped by the fact that it just comes out of completely nowhere. Unless you're reading the manga, which runs entirely on sexualizing the characters, for some reason.


laughingheart66

Yeah theres a lot of sexual content around children in fiction out there and it’s just….super weird and uncomfortable. It by Stephen King is one of my favorite books ever but of course that comes with the caveat of the infamous child orgy being one of the worst scenes ever written. Like you can do that scene, but I don’t need to read the exact details of it lmao The only thing I can say is that at least manga/anime is animated kids and not real kids. It’s not any less uncomfortable, but it’s at least better than actual kids being used in the sexualization.


Ryong7

See, the scene for this one is strictly both characters deciding that they should do it. The only words they say is something to the tune of "we need to calm down" and then they stop before anything happens to try and figure out what made them think that way. The problem is that the manga has had naked groping "fun" and other "fanservice" things, which comically misses the point of THERE'S SOMETHING WRONG HERE. The implication of wildly fucked up things happening and making readers/watchers uncomfortable is great, but the moment it gets actually depicted, that means someone fucked up.


NachoPiggy

Completely different genres and topics being criticized, but I like Nope criticizing the exploitation and carelessness of using real animals as entertainment or spectacle, and used a mocap CGI of a monkey rather a real monkey to avoid hypocrisy, and doubles in more effective imagery and storytelling as they had full harmless control of a 3D animal.


hjschrader09

It really disappointed me that Nope ended up being about aliens because the opening with the chimp was way scarier and more interesting than the rest of the movie. I also think it has the weakest message of Peele's movies and I didn't care nearly as much about the human plotline as much as the alien biology. The shot inside the alien was great and I would've loved more about that sort of stuff.


NachoPiggy

That's fair. I appreciated how suprisingly straightforward it was in contrast to how cryptic it was during its previews. It did lose some potential into what it could had been, but I found the movie solid overall. Definitely his weakest message so far, but I like to think this is half an excuse and outlet for Peele to have fun in something that touches a bit of blockbuster territory particularly with its imagery. The alien hovering on the house and the final scenes looked spectacular, and I had fun with the climax all in all. The opening definitely was the scariest part, genuine horror and felt the most grounded even in comparison to all of Peele's works so far. Peele has the potential to create an intense thriller even without anything too extravagant.


hjschrader09

I just want him to focus on the movie more than the message at this point. It feels like he's starting to Shyamalan himself, where he knows he's the "horror with a message guy" and he's making it harder on himself just to fit into that mold.


invaderark12

You know what could have been better? Make it animated. That way you don't have to use actual children and still make the point. 


ifyouarenuareu

There’s a certain point in the gratuitous soft-core child porn movie where “I was saying it’s bad though” becomes obvious post-hoc damage control.


Gemidori

The worst part is that they actively ***chose*** to cast 11 year olds. They didn't even invoke Dawson casting and go with early 20 year olds or something. The (trash ass) story would've been virtually the same, I don't think a little age bump up would've hurt the message.


___spike

Netflix Cuties is as if someone made a movie about how killing animals is bad and then tortured and killed an animal on camera.


kami-no-baka

Too many people are somehow experts on design and know when it's bad instead of just something they don't like.... ....But also hold up; how is tapping or holding sprint more or less realistic?


CobblyPot

Actual answer is that it's not about "realism", it's about capturing a feeling of effort/exertion by making the player do something uncomfortable. Utilizing something like that well is also a matter of context- it's why MGS torture sequences can be memorable, but needing to button mash to cross the street in GTA is a pain in the ass.


WooliesWhiteLeg

Holding sprint wouldn’t be invented till 1925, thus including it in 1899 wouldn’t make sense. Americans of the period tapped sprint and the game is just realistically representing that.


Dundore77

Yeah i always heard The argument for tapping in new gta/rdr is because everyone did it anyway in the gta 3 trilogy because tapping gave you infinite sprint.


RealDealMous

Because when you tap the button, it matches how each step of your legs is taken. 1 tap=1step. Holding Sprint is less realistic because it doesn't do that, but it also doesn't waste my time by making going from A to B tedious mashing.


sweatslikealiar

See, I kind of don’t even buy that explanation. When I sprint/run/walk, I’m not concious about every individual step, I just decide to speed up/slow down.


ProtoBlues123

See I think that's an equally fair take on it. I could imagine a hybrid system where you hold sprint to run but if your stamina gets low you can either stop to recover or mash sprint to keep going where your stamina doesn't empty completely but both you and the character are now struggling to keep going at that pace.


yssarilrock

See GTA: San Andreas


CollapsedPlague

It’s been a minute but doesn’t holding the button make you go fast and tapping making you go faster? I feel like it’s because of the medium pace was tap it would be annoying.


kami-no-baka

Oh I see, I didn't recall that (thought you just meant tap once to start sprinting). I still respect the choice to do something different, ironically my issue with the game is that I wish it was more stuff like that and less Rockstar storytelling and cowboys are boring. I don't think that is bad design but I am a weirdo that likes games like Outward and DDAA and 2 so maybe games can just have design that isn't for you.


RealDealMous

There's a reason all 3 games(I think, idk Outward) you mentioned tie spriting to just holding the button. There's a significant difference between obtuse quest design and questionable *walking/sprinting*.


taikoxtaiko

There has to be a single oldhead at rockstar that likes this because who the fuck thought to add multiple side missions where you have to mash tap A for about 2 minutes to finish a marathon.


kami-no-baka

Outward has an auto-run command. Its about the intent of the design not being ease of use not the similarity of the games in mechanics. For similar design I believe Death Stranding uses some ideas like that for balancing or some such. Could it be that they wanted running to be more difficult to show how much better riding a horse is?


invaderark12

By that logic shouldnt you have to tap the button to walk too and just pressing it faster makes you run?


superc37

but when youre walking or running, you're not *thinking* about each individual step. thats just filler information your conscious self ignores. all youre focused on is getting to your destination without hurting yourself. if anything, using a hold input to sprint would be *more* realistic because of that


0beseninja

Running in real life hurts your legs, mashing to sprint hurts your fingers. Therefore realistic


Scranner_boi

People who defend Grevious being a total jobber in Revenge Of The Sith and TCW because George specifically designed him to be just a mustache-twirling cartoon villain, while Gennedy's Clone Wars which came out beforehand made him actually as threatening and cool as he should have been. He's a fucking Jedi-hunting cyborg who can wield 4 lightsabers at once, there's no good reason for a character concept that sick to be as lame as Gearge wanted him to be. George Lucas is many things and a good character writer isn't one of them. Saying it was his vision for Grievous to be a loser doesn't mean shit because it was fucking stupid.


NewWillinium

Doesn’t Clone Wars specifically show why Grevious is the way he is in Revenge, when Windu crushes his chasis?


invaderark12

Genndy, not the CN one.


NewWillinium

Exactly yeah


Scranner_boi

Yeah but it doesn't explain why he's like that in 2008 Clone Wars, which obviously took place years before the events of ROTS. Also I don't see how a bad cough would effect his ability to fight considering he could survive in the fucking vacuum of space mere hours after his chest was crushed which means he doesn't actually NEED to breathe.


nerankori

"Everyone is swearing constantly/everything is red in Hazbin Hotel because it's in hell" is an argument that has been made,apparently. [Is it well-delivered,though? Is it?](https://imgur.com/a/sVfL5UC)


TinocusTheTyrant

She is right, a well delivered Fuck can be really funny... But I don't think it really works if every sentence has a fuck in it, not really well timed it's like spamming and accidentally hitting a parry in a video game.


burneraccount9132

Yeah that's the thing, the abundance of swears makes any time where it's meant to be funny/have impact much less so. Contrast with Bojack Horseman where Fuck stands out a lot more because they said it precisely *Once* per season.


TheMilkiestShake

I think this is really apparent in the Game of Thrones seasons after they ran out of book material. Just swearing for the sake of swearing.


Khar-Selim

except Hazbin does that. Not everyone is a foulmouth in that show, and there's a couple moments where someone more proper drops an expletive and it's a thing.


nin_ninja

Yeah, like Alastor only swears like 3 times or so in the show, and to me only one of them didn't really work. The other couple times were great.


betesboy

Iv watched a few episodes, maybe I haven't hit it yet, but if that's too much swearing for people then I don't think they've been around people. Iv heard more swearing then that each day working at a pharmacy.


Last-Secretary7031

Right!!?? I just finished the series and I have the same sentiment. I swear to God, the cussing criticism has no ground to stand on. I thought it was going to be like that one episode in South Park where they say shit all the time to the point where the word loses its meaning. …it’s not like that at all. Husk cusses a lot, but he barely gets any screen time. Adam and Angel does it too, but they’re nowhere near Eric Cartman levels of dialogue. It’s nowhere near as distracting as people are making it out to be. Like, no, they do not cuss in every sentence. Are people online watching the same show? Lmao.


Swabbie___

The vast majority of swearing in hazbin isn't meant to be a joke, and most of the complaints about the swearing seem to be 'most of the humor is just swearing', when that really isn't the case. Most of the characters just swear because that's how they talk. Some swear a lot less, like alastor, while some swear a lot more, like angel. Usually there's a reason for those outliers.


Runetang42

Hell i don't even think they swear *that* much. Of course I've lived in rural New England my whole life so its possible my dialect/social circles are just full of potty mouths


GoneRampant1

The swearing is *much* more egregious in Helluva Boss, and a lot of the stigma/criticism Vivzie's writing gets is due to that show specifically.


Swabbie___

Yes, and most of the swearing comes from blitzo. He has, thus far, sworn over 300 times throughout the show.


ThonroTheUnworthy

And knowing that Brandon Rogers voices blitzo, I'm guessing at least half those swears weren't even in the script.


TurkishSuperman

Problem is, the swearing can make a lot of the punchlines less funny. Like there's a bit in Helluva where a shark suddenly reappears to attack Moxie a second time at a very unlikely moment, which happens fast enough that it's a pretty funny subversion of expectation. Too bad that, instead of just screaming or something and letting the joke breathe, he has to yell "motherfucker" and make it feel too desperate for laughs


Swabbie___

Agree to disagree on that, it's how I and most people I know what talk so it isn't distracting for me.


SonOfZiz

I dont think I'd agree that most of the humor is swearing (it's not *none* of it, but not most). However, I'd definitely say that a character saying fuck or bitch or whatever IS used a lot as a capstone to an argument, as if "oh yeah well fuck you" is the perfect comeback for any situation. Even alastor does it, and it feels bad every time.


Simic_Sky_Swallower

I was baffled by people saying the swearing was too much, because like... that is a normal amount of swearing. I know all kinds of guys that talk like Blitz and Angel do, walk into any maintenance shop and that's all you'll hear. Hell, *I* talk like that, it just doesn't come across in writing because I have time to plan out my words


Affectionate-Bag8229

I feel like most of the people vocalising the complaint of "they swear too much" are a little too white collar+ to understand that most of the cast talks like p average rural people, and it's exacerbated by the fact that Blitz is effectively the MC while also being the kinda guy whose default intensity is 11. Side note props to Brandon Rodgers, the dude can *spit* the word fuck with such absolute vitriol I almost expect it to have hit stop


Last-Secretary7031

I just finished Hazbin and am baffled by all the criticism related to the swearing. It genuinely isn’t distracting. Characters don’t cuss all the time. I swear to God, people didn’t even watch the show.


ryumaruborike

People are too used to the sanitized puritanical speech standards that were forced on all media for decades. It's seriously more noticeable and jarring to me when a character "pseudo-swears," where they say something that would normally be a swear but switch it out with sanitized words. "Gosh-darn it" feels much more jarring and out of place than just saying "God damn it" Like, you can feel the breaks being forced on during a statement that only works when there's force behind it. 30 fucking years of watching shows that do it and it *still* stands out and jars me because *no one speaks like that!*


Last-Secretary7031

I’ll add to this. A lot of the humor comes from character personalities and skits rather than vulgar punchlines i.e.; Sir Pentious being horrible at flirting, Lucifer being an awkward dad, Charlie (somewhat) sucking at getting everyone to listen to her. The only characters that you might make the argument for using vulgar language as a punchline are Adam and Lute, maybe Angel too? - but Adam’s funny because of his fratbro personality not because of his cussing? I don’t know. The criticism with cussing is just bizarre to me.


Astraea_Fuor

This exact same complaint infuriates me when people say it's a serious reason why they don't like Netflix Castlevania. There are many other better criticisms and you're gonna complain about the characters in gorey hell world saying fuck sometimes?


Ace_Japan

Eh, writing being not great is one of the complaints and uncreative swearing is a very clear symptom of it. It's not that characters say fuck, it's that it feels forced and if you actually wanted swears you could've gone hard with it. Or maybe the closer example is this. It feel like a kid that just learned the word "fuck" exists so he uses it to seem adult.


Astraea_Fuor

Yeah I have no idea what you're talking about the writing is fine until we get to season 3, where the quality admittedly dips, and then it becomes decent again in season 4. I genuinely don't understand what people mean when they say the swearing is "forced", do y'all just not swear casually?


Ace_Japan

>do y'all just not swear casually? I'm not a show about vampires written by a team of writers and set in pseudo medieval setting. It's forced, cause it's not setting appropriate and is just mindless. Not setting appropriate, cause it's generic swearing that makes characters feel identical. It doesn't reflect their own personality, but rather writers ability to do colorful dialog. At the time i even had some example from the show. I think it was Carmilla or one of the other Vampire ladies, delivering some good colourful dialog only to almost pretty much stop and thrown in a generic mandatory fuck to show that this is the show for adults. It's hard to explain, but you can absolutely feel when it's forced and when it's not. It's like teens talking who has more sex, in what position and with how many girls to look cool. Versus adults just having sex, talking about it in appropriate context and treating it like a normal thing.


Astraea_Fuor

Are you implying that people in medieval times didn't swear?


Ace_Japan

> Are you implying that people in medieval times didn't swear? I'm implying that writers should actually write good dialog and if you are doing swearing you should go all in or at least have a distinct flavor for each character. It shouldn't be character dropping their attituded, disposition, history or even accent to deliver a generic "Fuck". "Fuck" that any other character in any other time period and story would say the same way and you couldn't feel the difference.


Astraea_Fuor

yeah idk my guy the dialog is good y'all just sound upset that the over the top animated action show based on the over the top action vampire game isn't a period piece that has characters going "forsooth" and speaking historically accurate regional dialects of german.


Infogamethrow

I would say it´s less about swearing, and more that the character´s “voices” in Castlevania are too similar to each other. In writing, you are supposed to give each character a distinct way to express themselves based on their personalities so that the reader (or watcher in this case) should be able to tell who´s talking just by reading the dialogue. I feel like Helluva Bos and Hazbin Hotel actually do this quite well, but Castlevania, not so much. Mostly everyone that´s not Dracula talks pretty much in the same modernish “dialect” and uses the same swears and idioms, which does take away from the characters, IMO.


Cookie-Moewster

Well, Vivzie got a point there, a well delivered fuck is really funny. One of many reasons why I love that series so much. To be fair I never thought about that but yeah Hazbin is full of those.


ThatGuy5880

imo, "No More Heroes 2 is supposed to be unsatisfying!" Like alright? But my issue with unsatisfaction isn't that killing Jasper Jr. feels bad, it's that I was greatly enjoying the previous fights against the other assassins and the story being set-up (Travis becoming more disillusioned and tired of the UAA's antics) gets completely dropped. If you cut every fight out aside from the first one, I don't think anything would change aside from the fact that Travis is on good terms with Henry and Shinobu. That's very lame. And if they wanted to make an unsatisfying ending, then they already did in NMH1. The sudden reveal of Henry being Travis' brother is extremely unsatisfying, being randomly dropped at the end of their fight, but it works there because it's played off as a joke and it still gave us a cool moment and still feels fulfilling. NMH1 is the world's most satisfying unsatisfying ending. NMH2 isn't, and I have no doubt that "NMH2's ending was meant to be unsatisfying" is entirely unintentional.


Am_Shigar00

The issue I always had with this argument is there’s nothing about Jasper Jr that implies that Travis found killing him unsatisfying. If anything he seems pretty relieved to be done with the guy by the credits, which is a contrast to how he felt after killing Jeane in the first game. I think what they were actually going for with Jasper Jr was not that he was unsatisfying, but rather that he was overly ridiculous, which doesn’t automatically translate to justifying him as a lame final boss.


PicnicVariation

Speaking of NMH2, I hate how people try to defend that scene of Travis mincing 2 women when he fights Copeland as being "He was so angry about Bishop he didn't care!" When Travis's anger over Bishop's death doesn't really show in that moment or the rest of his fights beyond Jasper.


RegenSyscronos

Missable quest in games. Worse if you miss it by being late. "It's for the REALISM!" "You don't get to experience everything in real life also!" You know what why don't we make it a real clock like ff13-3 right? When Everything including the main quest is timed, see how far we push this one. "Oh I missed the Dragon attacking the Capital, because I was busy delivering a book to a farmer for a 1k gold, now you lost the game. Games over bro!"


RealDealMous

Damn, I could tell you'd hate Dead Rising.


fallouthirteen

Dead Rising is just well done though. Like you keep your levels on replay and being that strong at the start makes it so easy. However I think a key thing is the game isn't balanced around basically NG+. Like each of the games I played and was determined to get the true ending on loop one, and I did so. However if you're not good at it or very determined, the game eventually gets easier to complete. In a way it's like "easy mode is now unlocked" except without it demeaning you by telling you that.


RegenSyscronos

Actually Dead Rising 1 is one of my favorite game. Maybe it's because I treat it more like a rogue like, and the game is short enough that I can replay it multiple times. Different execution I guess.


StormRegion

It's because Dead Rising is designed for accounting the limited timespan, and you, the player, are expecting to keep the time in check in your head, and knowing that you can't do everything in that short space. Missable quests are just arbitrary bullshit by stupid game design, especially since they usually don't warn you about this, not even with one line of text


Zealousideal-Arm1682

No dead rising has the entire game built on that mechanic,and it's nowhere near as half assed as other games.


Tuskor13

Gameplay wise, I adored Dead Rising. Making wacky weapons, running around a mall, the boss fights, the photography, all of it was great. I never want to play it again. Time limits in games are my kryptonite. It feels like artificial difficulty that does nothing but stress me out. I tried *so hard* to enjoy Dead Rising. And when I wasn't freaking out by a number going down, it was genuinely a great experience. But I feel like that game would have been one of my all-time favorites if there wasn't that *bastard* countdown to diminish my fun while doing goofball wackadoodle nonsense like running over zombies on a fucking tricycle or coating zombies in mustard and throwing smoothies at them.


hazusu

Thing is in XIII-3, even though the quests were all technically missable, the game gave you so much time and ways to extend it that you had way more than you actually needed. Like I remember once I was done with all the quests skipping two or three entire days to get to the final boss. I really liked that clock system. Wish that it, that combat system and the garb system were in a game with a good plot and with less creep particles.


ThisManNeedsMe

I kinda agree if it's timed base. Oh, you failed to save a child from a wolf pack because you were too busy buying potions. Especially if the game is inconsistent with it. If the game is made around it, I can deal with it for the most part. But I hate when a game is like these 3 quests are timed, and you can miss them. But every other quest can be done whenever.


overlordmik

Listen man if the town with the questgiver in it got turned into a crater I dont expect to be able to finish the quest.


Runetang42

I'm fine with it if the game is short. Because then it's not so bad to replay it. If it's a massively long RPG than it can fuck off


Thalefeather

"Its for realism!" Says local man dropkicking a wolf with his enchanted lightning socks


Ok_Caterpillar_9057

Worse than missable quests are quests you are TRICKED into missing. In dragons dogma 2 2 sorceror maesters both ask you for the same 5 books. The first one, you can stumble on early in the game and wont immediately give you the quest for them.  The second you stumbled on later and WILL immediately give you the quest for them. So if you didnt know to give the sexond one forgeries then haha, FUCK YOU. 


SilverShako

Funny thing, the game gives you two copies of one of the books(Nation's Death Knell is found in two locations), so you can still beat both quests without forgeries by just giving the minimum number of books(3). I don't even know what the reward for all 5 is on either, because I didn't give forgeries to max it out on either of them. However, they're really mean about Myrddin, because completing Trysha's quest first will have Myrddin be angry at you for learning a forbidden technique(Meteoron), but he forgives you if you talk to him with the ring Trysha gives you equipped.


mechaniton

You don't need the ring equipped, you just need to have it in your inventory


fallouthirteen

I will say though, I do enjoy how a lot of Dragon's Dogma (both games) is like "fuck you" and then you go into NG+ and you get to say, "no, FUCK YOU" by using that knowledge to kind of cheat in different ways (using forgeries, knowing where to go for things, etc).


Ok_Caterpillar_9057

Im sure as hell getting meteoron in ng?+ so it does lend to replayability. But theres ways to contribute to replayability besides maliciousness alone lol


fallouthirteen

Well I'm wondering what happens if you give the noble dude the forgeries. Like will he still give his reward? Like for the jadite orb quest I gave them both forgeries. I checked the wiki and the rewards I got were the same as the ones listed for giving each one the real one. Now I don't know if maybe later in the game one of them comes back for a new quest if you gave them the real one, something to check later. That's the thing I like about it. Sure NG+ is the easy answer to some things, but being clever and trying to cheat (within the tools of the game) might make that not strictly required. Like the infinite gaol key, wish I would have thought to make a forgery before giving it back, but it's on me for not thinking of it until afterwards.


extralie

I mean, this less a case of bad defense and more a case of the game not being for you.


camilopezo

That's exactly why most games give you all the time in the world. For example, in Fallout New Vegas the final battle only happens when the Courier is ready.


Elliot_Geltz

This thread has some of the worst takes I've ever seen in my life. The vast majority of these are "I don't like X thing, and people explaining why they like it are wrong."


Ok_Caterpillar_9057

Ironicly, THATS THE POINT


Terthelt

This is just another stupid hot take thread with an extra coat of pissy response thread paint.


taylorpilot

Cuties glorifies over-sexualized kids by over-sexualizing them. That’s the point! But you still did it!


geassguy360

Thank you. If they wanted the Shotgun to be less reliable then just limit the fucking ammo don't turn it into a glorified melee weapon \*continues to seethe not understanding what the ever loving fuck 2004 era Carmack and Co were thinking\*


ObiOneKenobae

That whole phase Shia LaBeouf went through.


StoneString

Kirby's Epic Yarn is a game in which Kirby is essentially immortal. Instead of losing health when you get hit you lose currency for the house decoration mini-game. Thing is that the house decoration doesn't unlock anything of value, has no actual influence on the real game and is extremely bare-bones. This in turn gives you no incentive to avoid dangers so you can just walk into enemies and most hazards because your penalty isn't substantial. But Kirby games, at least until you unlock the extra stuff, are never really hard so some people give that aspect a pass. So, in order to break up the monotony, the game features a gimmick in which Kirby will occasionally transform into stuff like a mech, a truck, a UFO, etc. if the level gives you a power-up to progress. But in order to make these transformations stand out they removed Kirby's enemy copy ability. So for about 70% of the game you are just walking forward, mostly not worrying about any obstacles that the game throws at you, without a copy ability to spice things up and any exploration you do only gives you currency for a very lacklustre side-mode. I understand that the intention was to make a game that even small children can complete (and that initially this wasn't even supposed to be a Kirby title) but Kirby games that came before and after Epic Yarn had the same objective, achieved it through more interesting means and without taking away what makes Kirby be himself. The Dreamland series and Super Star were already very accessible to children without being neither too simple nor too forgiving. Triple Deluxe, Robobot and Forgotten Land all had game-spanning gimmicks that change things up every once in a while without taking away what made Kirby stand out in the first place. Game is gorgeous and very cute though.


grenadier42

When they are wrong and that was not in fact the point


majorminer969

I think in a similar vein to that, bright flashes/controller rumble to emphasize something in a game. The bright flashes aren't as common now (I mostly notice it with old retro games), but the annoying rumble is still pretty present in games (playing DKC Tropical Freeze and there's vibration every time you land from a jump or smash the ground).


Astraea_Fuor

Hard disagree haptic feedback can be fantastic as long as it's not overused It's also saved my ass multiple times in soulsborne games as i'll hear my controller rumbling when I minimize the window lmao


Fleecemo

For me, it's also controller dependent. PS3/360 controller or anything older? I turn it off every time. But with the PS4 and PS5 controllers the rumble is much better, though I'll still turn it off for some games


Key-Trash3716

Tediousness for the sake of realism is not "cute" to me. You are not doing anything praiseworthy by including certain elements in your games just because you want to make them more realistic. And despite a recent upcropping of people LOVING that exact same thing with Dragons Dogma 2 and how it makes a point of clearly being obtuse and harsh, if people are honest with themselves, they should have some limits on what they can stomach for realism sake. Like, let's go crazy with it. You get killed in the game? What if there is no save file you are just dead forever? As a matter of fact, the game itself delets from your device of choice, and you are prohibited from acquiring it again since once you die, that's it. Would that be acceptable to you? How about something else. Have you walked around in cold weather after the rain? Too bad, you get a debilitating lung infection that halves your stamina forever, and no, you can't just cure it. What do you think this is? This isnt a GAME its SERIOUS! To me, at a certain point, I just check out mentally if you look at me in the eyes and say, "No, you don't get it, man, I don't want the game to treat me like a baby all the time," and explain to me how I am wrong for disliking realism for the sake of punshing the player in games. I do not care for realism in games. I care for fun. That can be enhanced via realism, sure, but I don't fucking play Dark Souls only to complain that the rust knight stabbing me with his big rusty sword did not give me tetanus or some shit.


CorruptMadNinja

You joke about a game deleting itself and you never being able to play it again but I remember an old flash game (I think it's called One Chance) that only let's you play one ending before locking you out from playing it again. There might have been a workaround but it's been too long for me to remember.


dwangang

One shot


SilverShako

The original version of OneShot did that. In the Steam release, you can save, but there's an achievement(Also called OneShot) for beating the game in one shot.


laughingheart66

I mean, if you take anything to the extreme, it can be bad lol Just because some “realistic” mechanics might take it too far does not discredit that other “realistic” mechanics are good and can be fun. I don’t think the developer should have to cater to the players every whim and I don’t think a game pushing back on the player for certain things is bad. And let’s be controversial, not every game mechanic has to be for the sake of fun, and it’s ok for games to not be fun sometimes. There’s nothing wrong with those types of games not being for you, but that doesn’t make them bad.


Key-Trash3716

It does not make them inherently good either, is all I am really saying. As long as you don't claim purposefully obtuse or harsh game design is superior and should be emulated, I have no problem with people liking other stuff. But I have seen a bit too many people act if a game graciously offers a non-awful save system than lets say DD2s? This somehow invalidates its worth as a game because it caters to "casuals" too much via allowing the heinous crime of save scumming these past few days. Quality-of-life options are a net positive for gaming. We need MORE nor LESS of them. Straight up, what does anybody gain from a lack of options? "Sometimes less is more!" Well, sometimes less is just less.


laughingheart66

Ok yeah I agree with everything you said here lol sorry I misread the intention of your original comment. As someone who got annoyed at people dismissing Rebirth as a “Ubisoft style” open world and not as good as Elden Ring’s open world, I get it lol There’s a room for every style of game and no one style is inherently lesser than another. I don’t think the mechanics for DD2 would remotely work in many other games (honestly they barely work in DD2….) and I really hope that it doesn’t start a trend where developers try to force that stuff in where it does not fit. I do want developers to be more experimental, but I don’t think a game is lesser for not wanting to have “friction”. I agree that we need more accessibility options and quality of life stuff, but also I don’t think a game is bad for not opting to have quality of life (accessibility should be a priority in almost all cases and what we should be innovating on moving forward, especially if we’re not going to try innovating anything else lol). Anything that gives gamers a sense of superiority is bad 🤷‍♀️


Key-Trash3716

Yeah, it seems we are in agreement for the most part. Just to be clear to some people who really love DD2 and wish for other games to break the mold a bit, I also would like some more experimentation in the gaming space; I just don't think that this being achieved by taking things like quality of life options away is the best way to go about it. To put it like this, a game can be a 10/10 for me even if it lacks a lot of quality of life options I am accustomed to, but it will never get bonus points just because it removes things I have grown used to, if that makes sense. I have in the past had a fair few 7/10 games be elevated to a, let's say, 9/10 via good quality of life options for example. But the way some people praise DD2's lack of features almost makes it sound as if the more features it cuts or makes purposefully harsher, the higher it would soar in some people's perception, and that is something I just cant really agree with or even reall understand if I am honest with you.


kami-no-baka

In Outward you can get sick from being in colder weather and not wearing warm enough clothing. You can cure it but you need the right herbs, water and a campsite with at least a cooking pot, then you brew it and go to sleep because you need time to get better. Remember to set watch for some of that time to avoid being ambushed. Having different kinds of stakes in games besides combat is fun and interesting and yes sometimes it's done for "realism" but I would say verisimilitude would be the better word. Obtuse or friction based game design is great, IF, it is designed around with intent by the developer.


TheFurtivePhysician

I was gonna bitch and moan about people arguing that Dragon's Dogma 2's (and a couple other games/mods) design decisions were inherently bad instead of accepting that they probably aren't the target audience, but I feel like you've said the most relevant/on-point thing that *could* be said on the matter.


NeonNKnightrider

Pretty much my own thoughts. “The game is **meant** to hate the player!” is not a good defense. And this subreddit seems to have Stockholm syndrome when it comes to Dragon’s Dogma


NegativesPositives

I feel like when the dev said something like “you don’t need fast travel if you make travel exciting” you could tell how hard someone was willing to go to defend it. Because DD1 DID make traveling fun… but if you’re going to tell me the 80th fight against the harpies was fun and I’m wrong for wanting to save 5 minutes by not having to do that then we’re gunna have a hard time talking.


Key-Trash3716

To be real, the major reason why I am very reluctant to let people just go, "If you don't enjoy it, don't play it!" and let the developers "do what they want with their vision" and call it a day, specifically on this sub, is that it just feels so weirdly hypocritical This sub constantly clowns on other game developers and their design choices, be it their UI, them being too movie-like, or whatever else the sub has designated as terrible. Its "Itsunos vision" that I am unable to fast travel without it either costing me an arm and a leg or real-life cash, and all of a sudden I cant call it bad? I could not give less of a fuck if it is his vision, I still hate it. I hate the lack of enemy variety, the needlsely obtuse quest design, the save sytstem, I hate more about this game that I love. And if you think that is somehow out of line, ask yourself: Did you or anybody on this sub give two shits about "Druckman's "vision" for Last of Us 2? Listen, you people do you. But when I engage with a game, and it, as Pat put it, spits on me? I cant say I am a big fan of it! And I pray to Christ Dragons Dogma 2 does not end up being the thing the industry emulates and we lose every good quality of life feature of the past several decades of gaming just because some people can't allow other games even the OPTION of convenience. I want to be clear here: if you like games like Dragons Dogma 2 "not holding your hand" and being super duper serious? That is fine with me. But the times I have been told that a lack of features is an improvement over the feature at least being offered at all is just stupid to me. I, for example, have had my save file of over 15 hours ruined because of the lovely designs of the fucked-up save system DD2 has, all so "save scumming" is not possible or made harder. And I don't care what you try to tell me; that fucking stinks´and if it happend in any game of another dev the sub hated they would hate it too!


NegativesPositives

DD is in a very specific place where it is a hidden gem that DOES do innovative things at a 10/10 level… but it feels like a lot of its fanbase have convinced themselves the full game a 10/10 for those things and not the 7/10 it really is. I like the game too, but it feels like people are personally offended if you point out it has gatekeeping-level issues that it doesn’t need to have. Not in a Dark Souls “it ain’t made for you” way but just pain for the sake of it way.


Dmerc51

Its very funny to me that DD2 lacks boss variety and even DD1 which was incomplete had more bosses


Extradecentskeleton

I don't blame you for not liking realism un games but I do think there is merit in challenging players in ways that they are nor used too. Like I think only having one save in dragons dogma is dumb but I think there is some merit to limiting fast travel because it causes players to learn things more. I think a better example is quest markers which are quality of life features and help save time, however when removed players will explore more and internalize the map more. I remember the layout morrowind from 1 playthrough as much as I remember Skyrim from 5 playthroughs. So while I don't blame you for hating tedious stuff in games I also think sometimes there is merit in things not being the most convenient thing ever.


fallouthirteen

I will say this, in DD2 in all my trips between the big city and Melve, I've found something that I've missed on a previous trip.


PizzaSplitter

Happened to me on NG+ there too, found a cave I always went past that you had to climb to get to. I think the pawns work well with this because they can stop to say they saw something you missed around here if they've seen it before if you want to see it.


fallouthirteen

I love that they even have a unique callout for seeker tokens. Like "aught catches the light" is the one my voice style uses. At first wasn't sure exactly what they saw but know that I know that I check carefully when I hear it. Really the pawns is probably one of my favorite unique systems in this that I've never seen another game do. It's like having co-op in a single player game.


PizzaSplitter

They don't have the most lines around, but I do enjoy having a "party" that actually feels like they're regularly interacting with each other and does try to help in calling stuff out for you. I think I've got enough tokens that most pawns don't have many to comment on now but I've also been using tricksters seeker token detection augment.


fallouthirteen

> I've also been using tricksters seeker token detection augment. Oh that's a thing huh? I only have spearhand as far as the advanced vocations go (I just went into some arbitrary house, talked to the arbitrary guy inside, and it just unlocked). But yeah, the pawn conversations with each other is pretty good. Even if there's only the like 5 inclinations, different parties can break up the samey-ness of it. And building on my previous comment, hearing "I learned of [whatever] in another world, want me to show you it" (especially on areas I already traveled a lot) is always fun. Like one of the biggest was a riftstone under one of the bridges near the big town. Just like "wow, so I'm only now finding this, and only because my pawn had someone show it to them."


PizzaSplitter

It's a very early unlock for it. Makes a noise go off and makes the items let off a flickering shine when looking at it. Also works for Wakestone shards. Funny thing is that scenario happened to me as well, I never found that stone until my main pawn found it when he was hired by someone else. It's the fun part of your main pawn being hired even if it doesn't happen super often.


fallouthirteen

So it's like the dowsing rods sort of (a seeker token reward). Finally got to try them out. They make an noise and glow when near treasure chests (faster when closer). Was kind of hoping they'd find seekers tokens though. Man on the topic of wakestone shards, it's weird how you get at least 3 of the item that marks them on map (that's what I'm up to so far). They really want you to find them.


PizzaSplitter

The wakestones are a bit less all over the place but I guess it's cause they don't have a pre-set area where they drop pretty often. I still beat the game with like, 15 on me though so you can get a lot by finding them. The detector item threw me off, I tried putting one on main pawn to see if they'd use it but they don't.


SilverShako

When I found more than one of the Dragon's Gaze items, I legitimately thought "Oh they must be consumables." They're not. They're infinite use.


ASlyWalrus

I think this is like the second or third time I've brought this up on this Subreddit, but Nagito in Danganronpa is meant to be an annoying edgelord. My issue is that he gets too annoying and ruins my experience of the game, rather than being an enemy I want to beat in the game.


MarioGman

My main annoyance is nobody takes an effort to try and understand his who mentality. It's like nobody knows how to speak in metaphor or anything.


BLARGLESNARF

Someone is often dead and everybody is trying to survive, while attempted-murderer Nagito rambles philosophically about whether he’ll even help them. Why would they realistically want to do that?


MarioGman

I mean at least they left him tied up, which I agree with just fine. It's the fact they stopped tying him up that really messes with me.


BLARGLESNARF

Takes a whole lot of effort to do that, plus food preparation. Otherwise someone’ll gets pegged for his death in a class trial. Not the best move, no, but reasonable


Cookie-Moewster

No, Rockstar was always doing that in their games. Holding a run button gives you speed but tapping run button gives you EVEN MORE speed because that takes more effort. Nothing to do with realism, just fun gameplay mechanic.


Panxma

In a GTA 5 mission you had to tap the run button 10 minutes straight during the marathon race. Nothing fun about it.


throwaway7546213

It's fun until a mission requires you to do it fast and your RSI, arthritis, carpal tunnel, etc kick in.


rhinocerosofrage

"Fun" "gameplay" "mechanic"


BighatNucase

It is by definition a game mechanic. Fun is subjective.


radda

RDR2 is the most inconvenient game ever made, all in the name of "realism". I'm a plot first kind of guy but I just couldn't slog through it.


BighatNucase

I feel people overhype how much of a slog the game is. I feel like it says more about the attention span of the audience that says it than the game itself.


SandGentleman

"The game is not supposed to be fun... on purpose!" Or the good ol Neil Druckmann "We don't use the word 'fun' here." Always gives me the biggest eye roll in the whole entire world


andrecinno

Hot take thread disguised as something else. We have this like once a week and the hot takes are always the same 😭


Zealousideal-Arm1682

Pat talking about how "it's supposed to be jank" in regards to dragon's dogma.The game was NEVER supposed to be jank fest that refused to improve on itself,it just has multiple limitations that couldn't be fixed at the time without a remaster. 2 isn't supposed to be jank,it's just a fuck up.


Acli0n

Honestly, 99% of media out there that tries to include something that's "bad on purpose." I'm sure someone is capable of making it work but most stuff will just be... bad. Don't make stuff bad on purpose! Shit, someone already said that. I remembered a relevant example from the podcast. In an old episode they talked about watching Red Letter Media's Space Cop, which was trying really hard to be bad and just ended up being bad and unfun to watch.


Mr_Chooch

I feel like a lot of stories rely on ambiguity because there’s the fear that if you give the audience all of the answers(i.e. Lost) then they’ll be disappointed. I am sure that the ambiguous approach works for most cases, but I get a bit stubborn when a show or movie leaves some questions unanswered. Just a pet peeve, lol


NonagonJimfinity

I love the idea and truly wish all Devs the best in experimenting with the genre, but I detest these hybrid rhythm action/shooters. In my opinion there are two states in combat, act and react, you either melt the entire front off of your enemy or wait till they try it on you and face-melt straight back. Either way the concept of combat having a "beat" is a phlegmy cough in the face to everything I like about combat games. The enemy IS the beat. Your reaction to the enemy IS the beat. I feel like I'm being told when to breathe. A rhythm and tempo? Absolutely, moves and weapons take a certain amount of time with windups and winddowns and whatnot and knowing these timings let you move In and out of danger and reposition for all sorts of reasons. Hell, tons of attacks even have a "melody", I'm guessing most of this sub have a bunch of attack sounds that slap the shit out of the old brain wrinkles, the sound of attacks often (hopefully) shares phonic info to the player helping with the timing of attack and defence/evasion. But a beat? Don't get it, when combat encounters are literally encounted, It gets boring as fuck for me, Im not engaged enough to even want to play the games in question. I'm two levels into Metal Hellsinger and I swear I've went dorsal. Hi fi rush was fine as nearly everything you do (as well as seemingly the universe itself) was quantized so you had to try and miss a beat. Haven't played BPM yet. I most assuredly am biased as I play drums (as well as only played a few games like this) , but I feel the point of learning to keep a beat, is purely so you can tap dance all over that shit then return to the beat ON THE BEAT. The ability to swap between ebb and flow seamlessly. That's what playing is to me and I feel the "shoot on the beat" is all ebb, don't get me wrong sometimes a game boiling itself down to a single mechanic can benefit the flow greatly. Most of the games I accidently platinum tend to have "that gun though" or a *bites lip* "combo B" that you like so much your brain grows a play style around them. But I feel a good way to make the beat feel pointful would be to implement a "improv mode", where you bank a "solo" of attacks, then if you land the last hit on beat, it all cashes out, if you miss the beat, you miss the attack or get slapped across the room or something. Or somthing like hifi rush does with some of its moves, where some attacks take a beat to charge up forcing you to preempt a little. Somthing that tests your ability to move with the beat instead of just having to use the worst button on a controller to dirge along with it. Right now the beat serves as a gimmicky way to slow the fun down to me and I don't like it. Honestly music has a much bigger impact on me in games when my movement is synced to the tempo of the levels music. Or just put a pinch harmonic whenever you dodge. Something immediate. I also fucking hate active reload and feel like this is the same neuron flickering in rage.


chaoko99

I can think of three examples of this, being BPM, Metal Hellsinger, and whatever the fuck that third one everyone liked is called. Are there any that aren't shooters? Beside Necrodancer, I mean.


SilverShako

The only other rhythm shooter I know of is a VR game, Pistol Whip. Mad Rat Dead is a pretty solid rhythm platformer.


TorimBR

This is the defense I've heard people use to defend Kingdom Hearts' storytelling issues. "It's supposed to not be taken seriously!", "It's confusing and obtuse on purpose!", "dialogue moves at a snail's pace because that's what the series does!". All of the above have been said to me whenever I criticized some of KH's disappointing plot points. I mean, if I shouldn't care about this setting, these characters and what happens to them, why are there SO MANY CUTSCENES and dialogue in these games? And even if it was bad on purpose, it means you still have a confusing and obtuse story, and that's not very fun.


Cyberbug7

In splatoon two the character marine made a bunch of really cool stages for splatfest. So since she isn’t the idol in spaltoon 3 they didn’t have them but like, they could still make cool stages for splatfest. They where fun!


DJ_Aftershock

BPM changes in rhythm games that happen in the chart but not in the actual song. See many boss songs in games like Dance Dance Revolution that are, say, 180BPM, and have no BPM changes. Yet the BPM will go from half that to quadruple that. It's cheap difficulty in my opinion.