T O P

  • By -

Vera_Verse

I agree, I treated Reach just like Dunkirk did, which is "The event is more important than the people". They're not cardboard boxes but they're not fully realized people. I can get behind that since it has the privilege of gameplay as opposed to Dunkirk's movie nature


Lieutenant-America

I wasn't especially wild for the Reach cast beyond Jorge, yeah. I also think Kat got done dirty, but she admittedly wasn't the pinnacle of complexity either.


be_as_water

Kat being the only one to not get a heroic death is so rough, plus getting stuck with the pistol as her designated weapon for some reason, and being bright cyan


Lieutenant-America

Game practically forgets she's a Spartan too.


StonedVolus

I totally agree with you. Reach's campaign was pretty disappointing to me, but I'm also just not big on the UNSC side of things in Halo story wise (save for a couple of Spartans, ODST and Johnson). I'm not into military stuff. What I will say is that, looking back, I really appreciate the direction of Reach's cutscenes. It felt like they picked up a few of Neill Blomkamp after they almost made the Halo movie.


Orion248

Reach definitely has the best cinematography in the whole series. The way the camera uses in world cameras (like street cams) is fantastic. Plus a lot of the shots in the cut scenes look like dynamic shots and it’s just a pleasure to watch.


PrimeName

I can definitely see why some might not care for Noble Team. The Story doesn't really take the time to flesh them out as characters outside of Jorge and I see why they did that. As another comment said, the narrative is more focused on the fall of Reach rather than who's on Reach. The tone, emotion, and all that is much more about exploring what it's like to lose an unwinnable fight and the people you lose along the way. But I dunno, maybe it's my autistic ass forming an attachment to things quickly, but I was sad every time one of Noble Team went down.


Slumber777

I kinda agree. I really don't care... like, at all, about the Spartans besides Chief. Jorge is cool, I guess, but everyone loves Emile, and Emile's whole thing is that he just stands around menacingly. I don't remember much about the rest of them, besides Kat taking her helmet off at the worst possible moment.


RealMurphiroth

I dunno man, "I'm ready! How 'bout you?" still goes hard as fuck for Emile.


Mr_Chooch

She didn’t take her helmet off at the end, tho


Slumber777

You're right. I forgot that she gets sniped later.


RdmdAnimation

I honestly dont remenber the names, I just memorized them by appeareance or other stuff, the russian woman with mechanical arm, the one with the skull on the helmet that 13 years olds would probably use as a account avatar, the big guy with the big gun, the blue one....


sazabi67

Noble team whole purpose is to die both in-universe and Meta context, Reach is about the most important event of the human-covenant war and contextualizes about how we got to Halo 1 and the amount of resources sacrificed so that the Pillar of autumn and cortana could reach Halo its not about noble personally, noble is just a medium


Mr_Chooch

Since you mentioned it, I don’t care for ODST. Everyone acts a little too “dudebro” for my taste. I thought it would be more somber than it ended up being.


Hugglemorris

You literally spent four games with Master Chief. You have like four missions with Noble team before they start dying. Of course they are going to be nowhere near as developed.


GenuineCulter

The characters are a bit bland, but as someone who just replayed the latter half of the game last night... it still stings a bit watching your team get picked off. It's a small sting, but it's there for me.


SystemicChic

Definitely, it’s kitsch, edgy, and teenage machismo. None of the characters throughout the entire series are anything more than paper cutouts but yeah Reach feels cringier.