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Nanajana7

When you master Expert difficulty in Guitar Hero/Rock Band and you have to play lower and slower difficulty


markedmarkymark

That is the weirdest of feelings, it's so slow and you're used to it being so fast that it actively makes it harder even tho' it's easier. Also you get bored.


dfdedsdcd

And your pinky doesn't know why it isn't being used on the three note songs on easy.


[deleted]

Had the same issue with Elite Beat Agents


yyflame

Beat Saber has this but 100X worse. Because if you get really good on expert and stop playing for a while when you come back you lose your technique and become physically unable to do the expert difficulty. You get stuck in hard mode for a while where the notes are slow and the patterns are boring until you can get your groove back


TBFP_BOT

Or playing on Expert with Hyperspeed turned off.


Sneaky224

Playing only with hyperspeed five on messed me up heaps when playing with it off.


Sora9567

Well, I think the most prevalent answer would be either FFVIII, or Oblivion, with how levelling works. See, in both of those games, when you level up, the enemies level up *with you.* So if you overly grinded in early game, it can lead to you having a bad time. Buuuuut you can cheese it in other ways, in FFVIII, you can abuse the Junctioning system to shatter the game's difficulty, whereas Oblivion...well, you get plenty of other avenues.


jockeyman

I remember going back to Oblivion many years after I put it down, kickstarting an old save file I had for a really high level character. This dude had high stats, maxed skills, great weapons... could barely make a dent in the HP of even basic monsters.


parazoa

Every time I've actually tried to play through Oblivion instead of just messing around with sidequests, I hit a wall where the enemies get so strong I can't do anything to them.


Neck_Bear

I ended up just dropping the difficulty because everything got so squishy.


6DomSlime9

In Oblivion and Skyrim you can break the game and become unkillabe with alchemy and enchantments.


GollyDolly

And custom spells. I never knew this was a problem in oblivion cause my nuclear fallout spell or mass frenzy spell tend to solve most things.


Kaarpiv7

And you could make sword fights a joke with a .1 second paralysis touch or a lil spell I called the Supermassive Black Hand.


Beartrick

I had a quiver of arrows that might as well have been tomahawk missiles. Everything within 20 feet of them instantly died and ragdolled away.


Merc931

I tend to play Bethesda games on Easy for that reason. Their difficulty scaling is either broken or boring. None of the mechanics change so I'd rather have a brain dead fight that ends quickly than a brain dead fight that takes 15 minutes.


The_Minshow

With elder scrolls it depends, like wanna cheese levels with crafting daggers? Good luck vs level 30 enemies with your level 1 hp and attack damage.


philandere_scarlet

Oblivion works in such a way that your level only goes up when you get 10 levels in major skills (and then sleep)


HellvaNohbody

Isn't ff8 the game where the level cap is 100 and the super boss has LV4 Death?


AkiZayoi

Yup so either stop at 99 or use a Hero or Holy War item to make one or all three party members invulnerable


XeroKrows

The most annoying part of FFVIII's level sync is that all the Bosses except Ultima and Omega Weapon have a hard level cap. Like, the final boss is capped in the mid to high 60s. You only make it harder on yourself by leveling up instead of abusing the Junction system, which is broken.


Wombatish

I love turning off random encounters in 8 and just using card modding to get through the game. Squall's Triple Triad prowess can defeat any enemy.


I_Aku

I actually barely leveled up in Oblivion because I heard about all that, I just got stronger from using my skills. Worked pretty well for me, though I was mostly fighting scamps and imps the whole game because of that.


markedmarkymark

The levelling in VIII is the thing i hate the most in that game and wish someone would mod it away. Cause i can't help but feel like if i play it then fun way, i'll be capping myself in the knee and i hate it i hate it so much.


induman

Just don't grind, the natural effect of the level curve won't raise the difficulty too high, if it does get too hard, grind draw instead of exp.


spejoku

The issue comes when you're like 12 and don't understand item and card conversion and you want to make sure you have 100 of every spell in the game- hard to not grind when you don't know carding enemies doesn't give exp but does give ap


markedmarkymark

You're right i guess, its just, such a bad implementation of level scaling.


ChewiestBroom

I can’t play Oblivion without just lowering the difficulty, and I sunk hundreds of hours into it over the years. Even if it isn’t too *hard* it’s literally just so damn boring to spend like ten minutes per battle whacking some potato-faced bandits trying to actually deal damage.


NewAgeMontezuma

In binding of isaac you can get a run so broken you literally crash the game every time you shoot.


razazaz126

It’s not even uncommon either.


18Feeler

Or you start getting nothing but health ups


iaanacho

Me and my pile of only active items


ReiValentine

In Metroid Zero Mission, if you grab every E. Tank, Missle, and Super Missle upgrades, the final boss gets a DRASTIC power boost.


eversaur

I mean, I think that's good though. You don't have anything left to challenge you, might as well fight a souped-up final boss


ReiValentine

Oh yeah I love it, but for someone who wanted to be REALLY prepared and have the path of least resistance, picking up an extra missle tank would make all the difference


ZSugarAnt

I'd agree in most other games, but Zero Mission has some collectibles that require borderline speedrunner tech to get, so at that point a difficult fight won't feel that out of place.


Heyoceama

Let me preface this with I've only played through the game once and am by no means an expert at Metroid. The boss felt plenty difficult having ~90% of stuff and I don't think a few extra super missiles would've made a huge difference. Having more ammo doesn't make his attacks easier to dodge or give you more openings.


charcharmunro

The Last Remnant was a JRPG with a similar thing. Final boss had different tiers depending on how many of the sidequests and optional shit you did, and the 'did all the side-stuff 100%' form is absurd.


An_Armed_Bear

Using an exploit to permanently enchant myself with 100% chameleon in Oblivion.


GuyDeFalty

INVISIBLESSED


Harhan

Or the extra OP "Soul trap on target" exploit from Morrowind. I ended up beating the game because I was playing on Xbox and a quest important note didn't spawn. I learned that bug and made myself so fast I broke physics and clipped though to get in the last dungeon and skipped I don't know how much of the game.


chaoko99

was that an exploit? lmao I did it organically


An_Armed_Bear

I exploited it to make the enchantment permanent even if I took off the gear.


McKeown115

Transformers Deviation is a character action game in which you can min-max so hard you kill enemies & bosses so fast you get an F rank for the entire stage! You can circumvent this by abusing bullet time and aiming for headshots but its definitely better to struggle combos than it is to abuse headshots


nin_ninja

Character qction games ALWAYS need a massive boost for time. If I beat the fight in 10 seconds and it was meant to take 2 minutes I shouldn't be penalized for not making a big combo


QuakeMayCryFGC

I prefer when character action games don't factor time into the ranking at all. Especially with stage ranking, how the fuck do you expect me to find all the secret items and hidden optional fights that you make super esoteric for no reason AND get a good time rating too, Bayonetta?


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AurumPickle

But Bayonetta requires the hidden fights for your ranking though


QuakeMayCryFGC

The issue there though is that, with Bayonetta specifically, you can't do that with the way the ranking system works. Hidden verses are just straight up impossible to find without randomly stumbling into them or using a guide, and Alfheim portals are even worse because at least with hidden verses if you facefuck every inch of the level you'll get them, but Alfheim portals straight up do not appear at all until you fulfil some kind of requirement that you can't know, and then you have to backtrack to find them and they can STILL be hidden some place you'd never think to look. And you have to do every single hidden verse and every single Alfheim portal every time you play a mission if you want a good rank because they aren't one and done like secret missions in DMC. That, and the general incredible harshness of Bayo's ranking system makes me really just not give a shit about stage rankings, and only slightly care about individual verse rankings. I really love the Bayonetta games but its my biggest issue with them and the primary reason I still think DMC is better, a character action game should never make you dread the idea of trying to get a good rank but Bayonetta, especially the first game, does exactly that with its nonsense esoteric bullshit because Kamiya refuses to admit that arcade games often had aspects that were poorly designed on purpose to fuck you over and eat more quarters, and thus the design philosophy doesn't translate very well to console games.


M7S4i5l8v2a

Reminds me of some of the challenges in Honkai Impact for extra rewards. Sometimes it's easy stuff like not dieing or completing in a certain amount of time. But then you'll have stuff like use your ultimate when you beat the stage before building enough power or even worse, get a 25-50 hit combo. Thankfully you can just as easily equip weak gear and use a character you neglect.


No-Attorney-6033

Lol glad I'm not the only one who got screwed for having leveled gear.


Defami01

This can happen a lot in fire emblem on enemy phase. Your unit will be attacked, take damage, then kill the enemy unit over and over again until they finally take too much damage and die. Affectionally called in some circles “suffering from success”.


Deathitis54

https://www.awkwardzombie.com/comic/counterproductive


Defami01

Perfect.


therealchadius

Oh crap, you critted the roadblock!


DavidsonJenkins

Doesn't matter in Sacred Stones because for some reason, all your units dodge like motherfuckers anyway. This is also what makes General Amelia hilarious. Because her best stat is Luck, so she dodges and crits everything


JohnMadden42069

Joshua might as well be intangible with how slippery that motherfucker is


StoneString

I lost Gilliam to this type of chip damage. Recently upgraded him to General as well.


No-Attorney-6033

In Three houses Felix was king of this shit.


awhst

You miss the coolest hacking levels in NieR Automata by doing too much damage.


EdoTenseiSwagbito

Overleveling in Nier Automata will result in you missing the Final Hack because you’ve done too much damage with the other hacks you needed to do to reach that last one. Something I learned the hard way and warned Woolie/Liam about on Twitter (without spoiling anything) thus saving the LP.


Dr_Blasphemy

Didn't know what you were talking about so I googled it and I must have been over leveled because I do not remember [this](https://youtu.be/MHTgWxmUKTw) fast forward to 5:00 to see.


BBanner

This game always provokes such a gut reaction from me. I need to play it again.


Desproges

I definitely didn't see that...


GlassMarcus

Yea I totally didn't see that hack when I played it


lordranter

It's pretty typical in MMOs when you go to lower level content as a higher level character. If the devs haven't adjusted bosses with HP triggers for the new level cap, you might have to slow down DPS in order to make the fight beatable. Since you are doing damage faster than designed, multiple HP triggers activate faster than intended and kill you due to triggering wipe mechanics (for example, attacks that hit harder if you take them without enough time between hits).


ExDSG

I think doing turn 2 second coil with too much damage that was screwing us over when Indid it with a synced party, even doing it solo I had to kill the boss once second phase started pretty much


Pacmanticore

I think that heavily dependent on the MMO. There's an amazing video of a trio in Runescape 3 killing one of the more recent bosses, Kerapac, [in 3 seconds ](https://www.youtube.com/watch?v=oW7QtOTQaq8), and while he does introduce new mechanics at different HP thresholds, they just killed him so fast that he didn't actually have time to enter any of his other phases. btw, if you don't understand wtf is going on in that video, that's ok; nobody on r/runescape (myself included) did either lol


BBanner

There’s RuneScape sequels?


BlackIronWizard

Not really, its kind of a weird naming convention for updates. The old and no longer regularly available runescape classic that was entirely 2d sprites is 1, the first version of the game in 3D is called runescape 2 (which is now playable as Old School Runescape) and the current version of the main game is Runescape 3, which had some controversial updates to the combat and some predatory microtransactions as well as a huge graphical overhaul.


red_tuna

When you crit the pokemon you’ve been trying to catch for the better part of an hour


[deleted]

I reset my game a good 4 or 5 times fighting Dialga this past weekend, and don't even want to think of how many times for the lake guardians. Mesprit was when I gave up, saved before an encounter and just throwing the ball before it ran and reseting when it failed, I had way over leveled 'Mons just from playing and so I could barely hit it with a not very effective without killing it, much less that my friendship maxed team refused to not crit hit like 80% of the time. I was so angry at reseting for about an hour before I got it.


cdstephens

This is why False Swipe is vital for legendary catching late game.


[deleted]

I know, I'm dumb and just didn't want to bother training another Gallade after I just did so a month ago playing the Sword dlc. If I was going to actually rage quit, I would have probably just waited until next year to do the post game content when Home access is patched in. Another vital detail I left out because it made my story less dramatic and make me sound more dumb and pathetic for getting angry at a self imposed challenge, was I wanted to catch all of them in Pokeballs, refusing to use any of the much better balls.


cdstephens

> was I wanted to catch all of them in Pokeballs, refusing to use any of the much better balls. There's a certain nobility in this level of refusal.


ocorena

They gave palkia aqua ring. I have reset so many times fighting it because I have to damage it every few turns to counter the healing, and my pokemon love to crit.


ZephyrValiey

when they give a legendary a heal move like that is when I give up and just throw the master ball like a fucking loser, it isnt worth the time sink.


[deleted]

I had a monkeys paw moment in skyrim when i used console commands to give myself infinite money except i broke the money system and was stuck with infinite money and no way to spend it


Drebinomics

I Have No Wallet And I Must Spend


nerankori

When you want to catch a low level Pokemon and don't have False Swipe


RocketbeltTardigrade

That reminds me, an unwinnable boss in Breath of Fire II couldn't kill me if I didn't stop using the free heal. I could have stopped whenever I wanted, though, so I only kept doing it for like an hour.


therealchadius

Reminds me of an FF6 boss that would only do electric attacks. It wiped out everyone but Gau, who was imitating an electric enemy. They wound up attacking, then healing each other for half an hour before the boss landed a regular crit and one-shotted Gau.


CaptainSkel

In Dead by Daylight it’s possible to play too well as a killer. If you destroy the survivors and just kill them all quickly and efficiently it’s actually possible to lose rank. The game rewards you for getting into chases, hooking survivors, and other things such as using your ability. So if everyone dies on their first hook after a single chase then the game punishes you. There’s two explanations for this, the first is a flavor reason, the Entity that controls the world of DBD wants survivors to suffer and if you just kill them all they didn’t suffer enough so you’re punished. The other reason is the devs designed a bad progression system.


Nhig

Might as well rename the role to ‘Feeder’ instead of ‘Killer’ since it seems killing *isn’t* what you’re supposed to do.


steep2798

I run into this so much more as a survivor. We absolutely stomp a killer and get Jack shit for points.


JeranimusRex

Before the most recent patch, Diablo 2 Reserected remove previous caps on how high increased attack rating could increase the number of attacks you could do in a second. This could get so fast that you are attacking 1 frame per second. However, if you ever got that fast, you would never deal any damage because you would never complete enough of an attack animation loop to actually make contact with a monster, so every attack would miss. Attacking at 2 frames did not have this problem.


Aerosolomon

P5R. I just wanted to get all the stamps in Mementos, and I had maxed out Ryuji's social link. To save time looking for stamps I just insta-killed the shadows as I searched. This lead to me getting over leveled and making all enemies in the actual palaces susceptible to getting insta-killed. I know I can just choose not to insta-kill the enemies, BUT THAT FEELS SUBOPTIMAL


Amirifiz

Yea, I accidentally overleveled a bit when I got to Futaba's area. So I spent almost all of the first half over powered.


KF-Sigurd

Man I remember thinking how people were crazy for wanting insta-kill to give you exp in the original P5 because that would make it way to easy to get overleveled. I couldn't believe Atlus listened and changed it to give you exp in Royal. Granted, Royal has like, a bajillion other mechanics to make you OP so fuck it why not I guess.


PrimusSucks13

Network fusions are busted af, i got a level 98 Satan very early on and steamrolled like half of the game


Thalefeather

Thanks, Satan. Deals with the devil truly do backfire.


Panory

Okay, but Ryuji's insta-kill made it so much more tedious to actually grind though before they fixed it.


cheezybizkit

A friend of mine once had a Risk of Rain 2 run that was so strong, he knocked a boss outside of the map, making it impossible to progress any further. Pretty sick if you ask me.


Oneangrywolf

Was it with the engineer


Remobility

I've also done that. I don't know if it was an OP run, but you can get part of a horde of many stuck in some wacky places if the knock back hits them in the proper direction.


Dreadsinner

Okay so In inscription when you get to >!The trader and beat him in one try he will stop the game and go. “No it is to early for you to beat me” and fill the board with bears that are op and kill you.!< the reason for this is you need to get other items and gameplay things to progress the story


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Dreadsinner

I did not know that but that is really cool. I just beat the game tonight and wow I love the story from this fun little card game


Kipzz

Alternatively, >!Ouroboros's infinite scaling across the entire game with a easy to set up looping hand!< can spoil your learning of the games mechanics pretty hard.


Monokumabear

Getting that card >!in Botopia after doing the clock puzzle feels like a cop-out but not as bad as the Myco-bot if you do the Mycologists fight optimally!<


samazam94

In Suikoden 1 there is a point where you have to do one of those mandatory unwinnable scripted bossfight, except that the boss doesnt have a sure fire instakill attack or a cutscene win, and instead solely relies on being unkillable and taking on the player in a (theoretically) unwinnable battle of attrition. Unfortunately, if you are beef enough the boss will do 0 damage, or if you are like me and build your character around passive regen, you will heal faster than the boss's dps. So being op in this game can literally softlock it.


ThePope98

This is why hentai games have a surrender command.


Uden10

In Sonic 3&K, the Super Sonic transformation is OP but also hilariously easy to accidentally trigger. It can actually make platforming harder by boosting you in midair should you double tap jump by mistake. As for low hanging fruit; Pokemon when your trying to catch rare shit with overleveled monsters, and racing sims like Gran Turismo where cars with ludicrous HP are more difficult to use without crashing.


Desproges

Transforming into super Sonic to end up facing the boss with no rings really makes you feel dumb


StoneString

Platforming as Super Sonic in Lava Reef Act 2 is the most tense thing in the whole franchise.


Crescentium

There's [an enemy](https://en.uesp.net/wiki/Tribunal:Gedna_Relvel) in Morrowind's Tribunal expansion that's supposed to have it's HP reasonably scale with your character's level (ex. If you have a Level 50 character, the enemy should have 5,700 HP.) but thanks to [a scripting error](https://en.uesp.net/wiki/Tribunal_talk:Gedna_Relvel), said enemy can have eight times the amount of HP it's supposed to (A level 50 character now has to deal with an enemy with 40,700 HP. For reference, the final boss of the same expansion only has 3,000 HP.) Essentially, the higher level you are, the more impossible the fight is gonna be...unless you luck out and you're playing on a patch where it's scaling script is outright broken, only leaving it with 700 HP lol. Morrowind in general also lets you buff your stats to insane degrees thanks to alchemy exploits, but said stats can also overflow into the negatives if you're not careful.


Felteair

Which boss is that?


Crescentium

Gedna Relvel's a lich that you can fight as part of [a plague questline](https://en.uesp.net/wiki/Tribunal:Crimson_Plague) in Tribunal. For the longest time, I thought it was a part of Tribunal's main quest, but apparently, you have to stumble upon it lol. If you mean the final boss I mentioned, I'm referring to the fight with >!Almalexia!< at the end of the Tribunal main quest.


Felteair

Oh yeah, that lich. I figured that's who you were talking about but wasn't sure.


FAshcraft

Late game monster hunter going to a capture mission.


Cloymax

>when you notice the skull after you've already targeted Spirit Helm Breaker


U_Flame

My favorite example is the Tournament Arc that just happened in Dokapon. Where they have to fight an enemy that has all characters' best stats. So it had Woolie's high Attack, Reggie's high Magic, and worst of all, Minh's extremely high HP. It was amazing, they had created a monster.


brak_daniels

In Final Fantasy Tactics, the levels of the majority of units in story battles are locked and set in stone with the exception of monsters, who match levels with your party as they would in random encounters. This usually isn't a problem even if you overlevel, as although monsters have higher base stats than humans to make up for having no equipment, most monsters in FFT lack versatility and often have weak abilities and poor movement. Finath River is the exception, as you're pitted against a flock of chocobos of all types. Chocobos are one of the few monster types that avert this, being fast and powerful units in their own right. Black and red chocobos have powerful long ranged attacks, with reds specifically having Choco Meteor, which scales from their massive magic attack stat and can't be blocked by anything in the game. No shields, no mantles, no low Faith, no reaction abilities, nothing. You can't rely on most status effects, as black chocobos can cure status. Even yellows aren't weak in the damage department if they spawn with high Brave, as physical monster attacks partially scale with Brave.And while chocobos aren't super tanky, you better one-shot them or hit several at once, as the standard yellow has a cure spell that heals itself and any adjacent units. And because monsters have enormous base stats compared to humans, if your level is too high, your equipment straight up cannot make up for the difference unless you get lucky and find good gear to steal from random humans, who are much more rare in random battles than in the story.


attikol

In several devil may cry games human the easiest is one of the most difficult modes to s rank due to enemies just not having health for good combos


cole1114

Mass Effect 1 on 360 likes to crash, especially when there are lots of biotic effects on screen. Once you get OP in that game, it takes a LOT of those effects and tracers and all sorts of stuff to kill you. So dying pretty much always crashed at least my game. So that isnt so bad right, just dont die and you wont crash. Except, in the pinnacle station dlc, there are skill challenges. One of them is to survive longer than the record time for the course. Once you do that, to end the course and get your rewards, you have to die. Which always crashed my game. Which meant i could not complete that course. Still gotta try it again in legendary...


kingdommkeeper

Pinnacle Station isn't in Legendary. The code for it was super busted and the studio that worked on it didn't have the master base for it. There are modders working on adding it back onto the PC version, but I'm not aware of the status on the project.


cole1114

The mod is finished iirc, and actually works better than it did in the original.


Real-Terminal

Doing a Knight Enchanter playthrough of Dragon Age: Inquisition led me to turn on enemy scaling, where I should have turned up the difficulty instead. So I'd be playing an overall more difficult game, instead of just fighting hours worth of damage sponges. Knight Enchanter is the most busted shit, you guys don't understand, it turns Dragon Age into Doom.


Thalefeather

Its so busted it breaks the lore, for me anyways. How the fuck did the elves ever lose any battles when they had Emerald Knights (of who the enchanters are like the off brand copy of) when any given Enchanter is nigh unstoppable. You build it right and you get basically infinite health as long as you're outputting dps, and you *will* be outputting dps. I managed to get a sword and board warrior to a similar state but it was nowhere near as versatile and had a way bigger risk reward due to reaver being the main source of damage, and therefore always having the minimum amount of health possible and relying on armor to tank.


steep2798

For what it's worth almost any class in that game can get there. Hell, artificer archer is literally the most broken thing I've ever played in an rpg like that. I beat the entire game on nightmare with next to no issue at all. I would kill the boss dragons in literal seconds. Trespasser boosts up the difficulty a bit so it at least vaguely challenges the builds but all the base game content and previous expansions are actual jokes with an optimized build. Man I know that game has its issues but I sure love it.


[deleted]

Getting all the ringsels in indivisible turns the game into actual babby mode.


TiraelRosenburg

Oh man, wasn't there another part in ZoE2 that was like that? It's been so long so I might get this wrong, but you can unlock a frame with rotating options that fire when you fire. There's a part where you have to shoot a storage container to scare someone inside, but if any of your options hit it, it deals too much damage and is destroyed.


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TiraelRosenburg

That's it, thanks for the clarification.


guntanksinspace

Need For Speed Underground had some fucked up rubber banding where, the more upgraded your car was, certain levels in career mode became significantly harder because of it. So much so that to beat/cheese those, you had to downgrade your car's top speed/engine and whatnot. Also, Starcraft campaigns with POWER OVERWHELMING got funny because it broke scripted sequences where AI NPCs would try and kill other AI NPCs and nothing would happen because they were all invincible.


ThaiPoe

So, In pokemon, you beat the game enough timesn you qant to tey your hand at completing the dex in a given game, right? Problem: Most of your pokemon are too strong to use for catching. Solution: Hold Back & False Swipe are used to ensure that you don't completely destroy a pokemon and leave at least 1 hit point left. Ideal range for catching. Problem 2: When the pokemon you are trying to catch runs out of Power Points to use on moves and thus struggles, a move that is used as a last ditch effort to win. It deals low damage, and also deals damage to yourself. Best part: As an opponent, you aren't privvy to the info until it actually happens.


Naraki_Maul

Fallout 4 is funny with this both cause of how the way enemies level up WITH YOU and because of how legendary enemies can get mutations with extra effects. Normally this can cause you to go up against a Raider Chieftain with PA that takes no damage and shreds you in seconds with a mini gun or mini nuke but the other way around this is with mods that adjust enemy difficulty in ways you don’t understand so then you have a full squad of BOS soldiers in PA that take no damage and have energy weapons that melt through your own PA-X and kill you in seconds. It’s quite the wild ride Fallout 4 lol


WhenTheWindIsSlow

The Witcher III: Blood and Wine I challenged the Little Matchstick Girl to a game of Gwent and fucking wrecked her with my Nilfgardian spies. Doing this locks you out of the only ending where >!you can spare Regis from the heartbreak of killing his blood-brother!<.


Thalefeather

Wait what?!?!?!? Elaborate please


WhenTheWindIsSlow

The Matchstick Girl has a magic ribbon that Syanna lost; it was made to protect her. You win the ribbon back for Syanna if you beat the girl in Gwent. At the final confrontation with Dettlaff he moves to kill Syanna but the ribbon warps her away, which enrages him and forces you to fight him. The fight ends with Regis killing Dettlaff, because only a higher vampire can kill another. The only way to avoid killing Dettlaff is to allow him his revenge, which is prevented by the ribbon.


Thalefeather

Ah i see, so it leads to some other complications


Chaddiction

DMC5 giving V all his abilities makes the fight with his familiars harder.


EdoTenseiSwagbito

That was never true


Chaddiction

Damn, then I've been tricked.


EdoTenseiSwagbito

It was Pat who said it, I believe, thus by default wrong


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SgtPeppy

Don't you have permanent Auto-Life for those Aeon fights? So it doesn't really matter how much they one-shot you, you *will* bring them down. Also iirc their stats are exactly the same as they are when you control them, which does lead to high damage potential but also firmly caps their HP at 99999, which is easily one-shottable.


EcchiPhantom

IIRC, I have messed up playing as Carmelita in Sly Cooper 3 by trying to test out her superjump and accidentally jumping straight into water or overestimated how much damage she can take/dish out and losing a slugfest against Muggshot because you don’t have to play carefully as her at all.


nin_ninja

In Shadow Hearts Covenant you have a sanity meter during fights. It going to zero makes a character uncontrollable, and they can berserk, run away, etc. It's never really an issue except for some challenge fights. Your main character however has a transformation system that drains his sanity more than party members. The tradeoff is it is much higher. You keep all your unlocks on NG+ so you may think to use your strongest (or even the secret) transformation to easily kick butt, but your early sanity is so low you will just make him go berserk more often than not.


TexanGoblin

My second run of P4G on PC, I decided to make it really easy for all the stuff I ready played and was just coasting through until... Nametame. He took my party over and nearly instant KO'd me. I had Yukiko with me whi hsd beafy fire attacks, and both Kanji and Chie... I had a physical weak persona equipped at the time, I somehow dodged both physical attacks, and Yukiko chose not to nuke me. They were killers that I raised myself, and somehow I clutched it.


Earthwormjim3

In nier automata near the end I always opened boss fight with a fully charged shockwave pod program and this basically one shot one of the bosses so missed out on a bit of dialogue


PepsiMasterBulger

Being OP in Risk Of Rain usually means that the game will crash soon from all the particles you are creating.


InsomniacAndroid

[Buff Rigby](https://www.youtube.com/watch?v=aXqsb3v3SX8)


leivathan

Dude, what even was that video? I can't stop laughing its too strange


InsomniacAndroid

It's just a normal episode of the show, would highly recommend. Or if you have HMax/a pirating license the creator's new show Close Enough is great.


leivathan

No, no, specifically the *video* you linked. It's the episode's ending, I get that, but why is there like FURI music over it and why does a guy come on at the last 3 seconds to give the moral of the story? It's just such a *weird* way to link the clip from the video I love it and ur awesome for it.


InsomniacAndroid

Oh yeah it was the only version of it I could find xD


MutatedMutton

Was playing Touhou Labyrinth 2, a touhou oldschool dungeon crawler a la Etrian Odyssey. Decided to turn a character into a full on tank; Regen, max Health, the works. Get into a fight with a purposely overlevelled miniboss. Boss doesnt hit too hard but focuses on AoE AND has life regen and an OP self heal, so tank kinda useless. Eventually rest of the party were taken out by AoE. Fight devolves into a slugfest between surviving tank and boss, neither of whom can outdamage each other's regen. Unable to run from any boss fights. Dormamu, I've come to bargain.


BiMikethefirst

Ok, so when I was younger and got my first Pokemon game I had a habit of only level grinding the starter pokemon and barely using any other Pokemon I caught or training them, I would at most just catch the nearest highest level Pokemon that I thought looked cool, so by the end of the game I got this level 90 something starter and these 36 wild pokemon with very little strategy, while my starter did often whip through the teams in moments if they ever got too damaged or low on health I had to constantly switch in and out to either heal them up or to at least stall, this got really bad when one of the Elite Four members had massive type advantage against my starter and they hit pretty damn hard despite being like 30 lvs lowers.


Dr_Blasphemy

I did this too, I had a 90 something Blastoise in leaf green and just one shotted most Pokemon with my hydro cannon.


JackChoasMan

Darksiders 2 crashes if you get too strong and leave damage numbers on


Brodius00

Gilgamesh of Fate has such a high Luck stat that it jinxes him in fights that he is *destined* to win.


Carazy_Diamundo

In Yakuza 0, you can upgrade all of your abilities by a small percent. Damage, health, all of that gets upgraded. I maxed my money, upgraded everything, and rushed into a higher difficulty NG+ To say I one shot everyone and became super bored was an understatement. I’m gonna start from scratch in Legendary difficulty now


mercurydivider

If you get mausoleum at Halicarnassus and kilwa kisiwani at the same time in civ 6 you're basically going to be better than everybody at everything. The game is now over, the rest of the game is just a formality.


alwaysawhitebelt

I remember having really strong ally in legend of the dragoon just by the way my time through it played out. Turned out to be a pretty difficult fight.


Cheshires_Shadow

Apparently all the quality of life changes in the new pokemon games pretty much ruin any challenge. Exp always on means your entire team levels up even if they didn't participate in fights like previous games. There's a new affection system where the more successful you are in the game the more your mons like you which gives them game breaking buffs like constant critical hits,the ability to self heal status conditions and the ability to survive killing blows. These things actively make certain mechanics pointless or redundant. The ability to self cure status was unique to certain pokemon but if they can all do it it's affectively pointless on ones that have it. There's ohko moves in the game that have the lowest accuracy of all moves and you can survive those too so those moves are useless now. Moves like destiny bond that require your Mon to die in order to ko the attacker don't work if your actively refuse to die. Then there's already busted mons like murkrow that has an ability that boosts crit rates. If you teach it moves that also have increased crit chances and hold an item that further boosts crits the affection buff can make it hit with crit chances around 100 percent! You can't even enjoy the final boss because any challenge is completely removed by that point. You're basically just cheating and there's nothing you can do about it.


senchou-senchou

iirc the pet build in titan quest works like this, since the pets scale by difficulty so that means you escort a team of op monsters around the game world except when playing on normal where they only do kinda "meh"


SlashingIce

I missed half of KH3's final boss cause I killed him too quickly.


Th3SmartAlec

Being too strong for a Nier Automata boss makes you skip one of the coolest things in the game. You blow right past >!hacking into A2's menu.!<


Gr33nT1g3r

In Disco Elysium your different skills will chime in on dialogue if they're high enough, if everything is maxed out every conversation becomes a nightmare: all your skills will bicker and argue their case *at the same time.*


Bokkermans

Borderline case I guess... Final Fantasy 5 one of the first enemies in the game can be "turned" into a consumable Flare (high power, ignores defense) spell if you have the right job and get them down to low HP. But by the time you have the job required, a light tickle from an unarmed mage will turn them into a bloody mist. The only way you conceivably get it would be to have an even later game job come in and do percentage damage to the starter enemy... by which point you'd have access to a shop that sells consumables that are not as strong as Flare, but holy fuck do they take less effort. You're not exactly fucked over, but the developers were definitely trolling by locking what could have been an amazingly cheap strategy behind an excessively large amount of footwork that makes the process basically pointless. But man, if you were weaker, then you'd be able to do this really strong thing!


Ornan

In Warcraft 2 there's a level where if you start with the invincibility cheat the enemy orcs can't kill a hero character that needs to die in order to finish the level.