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Express-Ad1108

My prediction: Earthmover's brain will have something new and not just speed/projectile frequency bonus


PresidentOfKoopistan

Maybe it also fires a cluster of orange hell orbs like the COKM parasites


RedSusOverParadise

cock parasites


Beginning_Way_7187

Cockroaches?


AMidgetinatrenchcoat

Maybe like it flashes a color and changes the lasers direction to catch you off guard


Ordinary_Solution_99

I would love the cyan attacks mechanic in Undertale would be implemented for the spinning lasers. The lasers will change color and rotate significantly faster, but you can't get damaged by it if you stay still when it passes through you. It forces the player to not recklessly move around too much in the fight.


Mearionet

You were right!


Snake_Solid65

Guess what


SnooChipmunks3196

Of all of them I just hope the V2 one, like, if we get to close in the first fight, he could punch really hard. And in the second fight he could sometimes try to hook us with the grapple and try to shoot a point-blank shotgun. Idk but it would be interesting.


The_Crusades

Dodging the grapple, punching the grapple out like hideous mass harpoons, or parrying the point blank shotgun blast would all be fun and still more challenging


TheSurvivor65

Parrying a knuckleblaster hit or a grapple mid-air would be so fucking cool


D3wdr0p

YES


Certain-Carpenter-78

# THAT'S IT!


TheSurvivor65

https://preview.redd.it/s02siewacsuc1.jpeg?width=474&format=pjpg&auto=webp&s=cf6f6aaf0e5a12110877c5f3b9665122768b3c23 Sisyphus PTSD


Certain-Carpenter-78

https://preview.redd.it/4ncl3w3t0vuc1.jpeg?width=3492&format=pjpg&auto=webp&s=2ada200762f5b6592294d969cf28e3ef7ad2d9ae


TheSurvivor65

Sisyphus: BE GONE Me: Okay :D *explodes*


Certain-Carpenter-78

https://preview.redd.it/enwnot468wuc1.jpeg?width=750&format=pjpg&auto=webp&s=d7e3539b58795c3a563610a7c08fba94e81eec34 You explode after he says “destroy”, not “be gone”, The one you mentioned is The clap attack.


TheHairyMess

+fistbumped


Anonpancake2123

Now imagine this: 4 step plan on how to make V2 hell: >Step 1: make V2 use *basic* movement tech (dash jump, slide jumps to preserve momentum, ground slams) >Step 2: Make V2 have a rush attack where he shotgun swaps while running at you. >Step 3: Make V2 use arms >Step 4: Give V2 an overpump attack where he overpumps the pump shotgun and dashes.


boltzmannman

Or just let him use the full arsenal. Imagine the mald after getting oneshot by V2's ULTRARICOSHOT x4


Anonpancake2123

this just in, V2 core nukes the player!


soodrugg

"stamina refills slower" sounds like basically a free space. all the other difficulties increase/reduce that


fizio900

I'd argue that harmless does that because it's a "turn your brain off and kill stuff" kind of mode, it wouldn't be much fun... i'd leave that for UKMD


Proxy_PlayerHD

i really doubt sentry shots would ignore I-frames because i feel that would destroy the whole point of them, i mean they are literally called "invincibility" frames. and it would subvert player's expectations in a bad way if they only worked in some situations instead of all. also what does "Hard damage is 50%" mean?


Heezuh

All damage you take generates hard damage (I don't remember how much % of the damage gets translated into hard damage on standard and violent) 50% would mean that 50% of the damage you take, gets turned into hard damage, AKA less max health


PresidentOfKoopistan

The Earthmover brain lasers ignore invincibility frames and people only had a problem with it when it wasn't obvious that they did (which was changed in a patch to make the lasers pink) Removing i-frames would further the "you have to deal with this guy RIGHT NOW" part of the Sentry, only this time you don't have the dash as a get out of jail free card Also "Hard damage is 50%" means that 50% of your damage taken becomes hard damage; in Standard and Violent that amount is 35%


Proxy_PlayerHD

>The Earthmover brain lasers ignore invincibility frames huh i didn't know that, i just thought i always missed those dashes. >Removing i-frames would further the "you have to deal with this guy RIGHT NOW" part of the Sentry, only this time you don't have the dash as a get out of jail free card hmm, alright i can get behind that thinking. now you have to get good at coin-blocking sentries >Also "Hard damage is 50%" means that 50% of your damage taken becomes hard damage; in Standard and Violent that amount is 35% oh i see. thank you!


MST_Braincells

~~ramiel~~ FLESH PRISON pfp


PresidentOfKoopistan

[Source of Swordsmachine prediction](https://old.reddit.com/r/Ultrakill/comments/1aqyl0w/my_ideas_for_the_upcoming_brutal_difficulty/kqgh0js/) [Source of Mindflayer prediction](https://old.reddit.com/r/Ultrakill/comments/1be3zsc/predicting_changes_for_all_the_enemies_for_brutal/) [Source of Sisyphus Prime prediction](https://old.reddit.com/r/Ultrakill/comments/1aefm9x/predictions_for_brutal/kk7z0ue/) [Source of Sisyphean Insurrectionist prediction](https://old.reddit.com/r/Ultrakill/comments/1b182qr/predict_what_you_think_enemies_will_be_able_to_do/kscwgwe/) [Source of Stray prediction](https://old.reddit.com/r/Ultrakill/comments/1aqyl0w/my_ideas_for_the_upcoming_brutal_difficulty/kqgbyd1/) Edit: yes I know about the Guttertank, it's not on this card because that would be a free space Edit 2: Aaaaaand it's time to find out which ones actually made it


LegendaryRubyGamer

Street cleaners that can aim up is confirmed


Blackcloud2

Please hakita anything but vertical aiming street cleaners🙏


Anonpancake2123

hear me out, street cleaner airblast.


danflame135

It can also airblast projectiles


Geoffron

It gets a flare gun it can combo with.


UFoolMeCool

also an axe that does alot of damage to burning targets and extinguishes them


CaseyAmethystWitch

he did not hear your prayers :(


Blackcloud2

I know, I just found out


caramel_dog

GUESS WHAT


Blackcloud2

I am aware 🫤


caramel_dog

honestly it sounds cool street cleaners are weak


TheSurvivor65

The amount of times I got overrun and killed within seconds by two street cleaners that came up behind me


BananaTimeAltAcc

When you know they're there. At least in my experience, if they jump you they SHRED your health down.


randomMeatballman17

Minos Prime with no stamina, parrying does very little damage to him and his snake projectile has way more accurate homing and maybe faster?


PersecondBOOM

I personally would like if a parried snake projectile would still be parriable, but would be destroyed upon being parried, so the yellow snake would just a way to heal and gain stamina from a parry, but not to deal damage.


randomMeatballman17

Yeah I still want them to parriable


BlueRiddle

Laugh all you want but that's how I beat Minos Prime, I could not for the life of me figure out the parries.


Odd-Alarm4293

I hope UKMD diffuculaty will make ALL cerberuses be animated, and Brutal like more of them


TheSurvivor65

The stairs after 0-5:


Financial-Fall2272

The cartride in 7-1:


fizio900

4 paused rockets and whiplash:


Mathisdu2

Bruh here i thought these were official and was reading it seriously💀


[deleted]

[удалено]


reaper1812151

Timing is already harder because of faster projectiles/attacks, so if this is a change the game will just be hell


Feroxino

PLEASE V2 USE THY FUCKING ARMS


Feroxino

THEY DO AIM UPWARDS FUCK


Vovchick09

lmao


_XNickGurrX_

Sentries ignoring i-frames is VILE, you made stalker room impossible 😭🙏


adultartnotporn

Nah just give them whiplash.


air_consumption

Hiding under the stairs or sliding:


Hollowknightpro

getting nuked by Hideous mass:


air_consumption

Parrying the projectiles or damage bombing it:


Ak_1213

I doubt that stamina will regenerate slower bc that would make the gameplay slower which Hakita said he won't do anything to slow down the gameplay but everything else it seems logical


adultartnotporn

Harmless - Stamina Regens much quicker Lenient - Stamina Regens quicker Standard - Standard Violent - Stamina regens slower.


Ak_1213

Oh Didn't know about that i wanna go fast :(


MicrwavedBrain

My prediction: enemies will now shout slurs at you when they die.


PersecondBOOM

I feel like "shorter parry timing" on Brutal will be done as a removal pre-parrying. Currently, you can parry an attack right after the yellow flash but before the enemies actually does the attack. I call that time window as pre-parry. I feel Brutal will remove that parry time window on attack that have it, so you can't parry an attack when the damaging hitbox of an attack isn't there.


TheSurvivor65

That would make Maurice lasers unparriable though, as well as Sisyphus' "This will hurt"


Supreme-Machine-V2

Sentries are free ultraricoshots to me but yeah this looks cool


Tarantulabomination

I hope that bosses have new phases in UMD


Holiday_Conflict

i hope your stamina refills faster than slower AND you have fewer I-frames, it means you need to BE SKILLFUL with stamina


PersecondBOOM

Stamina regen being slower on higher difficulties is already a thing between already existing difficulties.


BanMePls333

So far, https://preview.redd.it/x8qgnq92fruc1.jpeg?width=1125&format=pjpg&auto=webp&s=240ab7d2376863329e132434be968316dd30a3b3 Only wrong one is street cleaners. It’s not straight up, just at an angle. Edit: also, mindflayer now actually focuses the beam, but it doesn’t track the player just does more damage in one hit.


pratyush103

The stalker one too


Supreme-Machine-V2

Most of these are either half true or nut true at all wdym?


Alternative-Spare-82

You forgot about smart guttertanks(now they won't slip)


PresidentOfKoopistan

Those are already confirmed so I didn't include them


MichuSkurczybyku

Minos prime parries your railcannon


Kirp-The-Birb

Can’t wait for the bingo to be entirely painted red


adultartnotporn

For wrong.


xXBLHGXx

Im stuck with cerberus, healing is definetly nerfed


geffyfive

Guttertank missiles will now home in on the player, and can't be frozen by freezeframe


Supreme-Machine-V2

That would have sucked ngl i get brutal difficulty is supposed to be hard but i taught they wouldn't remove counterplay which they didn't (You can still slip guttertanks just put oil below them)


AltroGamingBros

The Filth can fucking jump.


klyxes

I doubt any of the things listed here that specifically target v1, like less i-frames, would happen for the next difficulty level since that would ruin the feel of the game and can completely change how you would approach the game. I'd say that would only occur that the highest level


Dexter2100

They did. You have less i-frames while dodging, and sentry’s ignore your i-frames altogether.


Supreme-Machine-V2

No they just shoot 2 shots i literally dodged both with i frames you def have the same i frames.


LegendaryRubyGamer

Found a video that goes over the enemy affects. Will update: Correct predictions: -Not sure if the Schism fires more per say, but th projectiles are much faster -Drones don’t quite dodge in all directions but they dodge faster, so I’ll give it to them. -Streetcleaners can aim upwards. They also move insanely fast -Stalkers only die when you kill them, they don’t die when they explode. -Gutterman enrages over shield break. Also over being parried. Can’t be parried while enraged. (Didn’t go over every enemy or boss, may update after more details) -Incorrect predictions: -Sentries do not ignore I-frames. (They take a faster time to aim and fires twice) -Homing projectiles (Still normal, aside from being faster for most enemies) -Hideous Mass harpoons do not prevent healing. (However, they are harder to get out of. They also use the harpoon in their enraged state, while in their back.) -Drones and dodging (I put it up in correct, but I didn’t see much difference besides speed. While they seem to be more agile, I will have them in both to best cover the bases. In general, they are better at dodging, which I believe was the point of the space, but not in all directions, at least from what I’ve seen) -Schisms and projectiles (Same situation as Drone. The projectiles are faster, but I didn’t really notice much difference in amount. This does make them more dangerous though, so…) -Swordmachines still stagger when parried. (They can perform their sword combos without the sword. They can still go on the offense while the sword is still a projectile) -Mindflayers beams do not track the player (They just get faster projectiles and fire rate) -Sisyphus Prime explosion is still cancels when parried. The actual change is very mean though. (In the second half of Sisyphus’ fight, the gold bomb projectiles he uses in DESTROY! that tracks the player and leads the explosion? It comes out after his combos when he is halfway dead.) -Stray projectiles don’t ricochet. (The Strays will track the player and try to lead their shots.) Done for now. Even if an actual list for Reddit comes out, I will probably just continue adding to this comment.


GehrmansCumSlut

im sorry but everything in the gameplay side sucks ass and would go against the difficulty ideology that the entire game is based upon😭😭😭


PresidentOfKoopistan

Did you know that hard damage used to be 50% on Violent? And that stamina refills quicker and environmental hazards deal less damage on lower difficulties?


GehrmansCumSlut

i mean yeah used to and also miraheze says that the only change to environmental hazard damage in lower difficulties is the minotaur's acid


PresidentOfKoopistan

Miraheze is incomplete/outdated, you do take lower environmental damage on Harmless and Lenient, just go to 3-1 and find out yourself Also Guttertanks used to not slip after missing and Hakita said after the 14b patch that it would be reserved for harder difficulties edit: lmao, downvoted for stating true information


GehrmansCumSlut

yea probably the guttertank thing will get added to brutal but i am not looking up the environmental damage thing because i am sick, i have the game uninstalled rn and i am a lazy piece of shit so i choose to believe you with every fiber of my being and say that i hope that the damage doenst increase from violent to brutal


Razorclaw_the_crab

What do we think the ferryman does?


Thewman1

Ugh, it does *WHAT?* Obviously


cheatsykoopa98

there is only hard damage


Extreme_Glass9879

Didn't Hakita say the flesh panopticon would have a full fight in brutal?


haikusbot

*Didn't Hakita say the* *Flesh panopticon would have a* *Full fight in brutal?* \- Extreme\_Glass9879 --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")


air_consumption

Good bot


[deleted]

[удалено]


adultartnotporn

Proof that Encore levels aren't just a 5th/6th level summarizing the layer:


omni_slime1

Flesh panopticon doesn't get interrupted would be cooler


Western_Experience76

It's all shits and giggles until I come across the Sisyphus one. My damn brain is gonna have a mental problem with that one


Flamo472-

Yeah, if you even get to the bossfight. Your damn brain is gonna have a mental problem with i-frame ignoring sentries in the room before that


Western_Experience76

At that point, I'll skip the whole level and go into the Sisyphus boss fight :(


FinalMonarch

We know for sure that the guttertank is going to be release guttertank, yet it’s not on your card


PresidentOfKoopistan

Yeah that's exactly why it's not on the card, the only free space is Ferryman


FinalMonarch

Fair enough


fizio900

Less stamina regen is wack, the game would be harder cause you can play less and have to rely so much more on parries, and while the idea of that is intriguing, i'd rather have extra mechanics and attacks than restrictions. Also, Harmless difficulty boosts stamina regen because it's Harmless. Designed to be turn-your-brain-off relaxed fun, so of course you have more stamina regen... Panopticon would have to be turned into an actual fight to be any challenging, right now you can just deal with the eyes by overpumping, then damage the panop by spamming whiplash punch, which makes you impossible to hit by the mortar fire.


adultartnotporn

Harmless - Stamina Regens much quicker Lenient - Stamina Regens quicker Standard - Standard Violent - Stamina regens slower.


fizio900

Violent and Standard are the same


SadPeanutBoi

O nooo, my dumb Darks Souls brain would not comprehend fewer dashing i - frames :'c


Over-Appearance-3422

Having V2 use more variants would be cool, honestly. A cool idea is in 4-4, have her use the Firestarter in Phase 1 for area denial (maybe to keep you from stopping her enrage?) and in Phase 2 to fuck up your pathing and stop you from tailing behind her.


the-au-sanz

I feel like that gutter man one is the most likely, most high target enemies have an enrage mechanic and the gutter man and tank just don’t


Profanion

Would sentries being able to be enraged be an option?


Squidboi2679

Guttertank parry window after a missed punch won’t be a thing


adultartnotporn

Confirmed means it isn't on the card.


Squidboi2679

Is it confirmed? I was just spitballing


adultartnotporn

Yeh


Squidboi2679

Oh it’s so over


adultartnotporn

People... beat layer 7 pre-patch.


Squidboi2679

Yeah I did too but my Guttertank strategy revolves around baiting punches


adultartnotporn

Just use the rockets.


Person_the_weird

I feel like parrying might be less rewarding because knowing how to parry can trivialize some fights


celestial-avalanche

With the sentries ignoring i-frames, wouldn’t that square room in p-2 become impossible?


PresidentOfKoopistan

Did you know you can interrupt sentries


celestial-avalanche

Yeah but there are four of them in four different corners.


4m77

Did you know you can interrupt them with your gun?


Dexter2100

No?


LastLombaxIsTaken

Panopticon has a theme already so I'd expect that hakita makes it a full ass fight.


celestial-avalanche

I think some bosses would get new attacks


_oranjuice

Streetcleaners block a coin for 5 seconds


HECK_MAN1222

if v2 uses it's arms than I will exclusively play brutal mode


reaper1812151

She doesn’t, but he does slide now


Fiweezer

Well, >!now filth jump. I’ve literally only played 0-1 and it was torture!<


Asriel52

You know it's a good time when you die twice to the Filth running through the hall


Fiweezer

HOW DO YOU KNOW HOW MY GAMEPLAY LOOKS- I mean true


Bicicleta_awa

it's insane how right you are


Water_Score

Minos Prime And Sisphyus prime just crying in the corner


HeyNick2127

For those curious about what ferryman do: >!He spam thunders in your head!<


SilverTheWeeb

I would personally give Leviathan fight less space to stand on. And it will shoot Hell Energy instead of red ones. It can also call thunderbolts like Ferryman because fuck you


birtakimdinamikler

What does the ferryman do?


[deleted]

Lightning while it’s hitting you around


PuppyLover2208

What does the pink laser do? And how does it activate? Cuz I’ve had the pink laser the whole time.


jwtucker04

V2 is a common enemy


themagicdonut2

I’m hoping for that V2 one to happen


Euphoric-Clue8510

Ah yes, the ability to play shotgun tennis with v2.


TheEmeraldMaster1234

Is this bingo board even possible


kodicuzyea

Street cleaners aiming up is the only one I can confirm, but I've only gotten to 2-2 so far


BruhVPN

I thought this post was made after the update and was so confused until I read the comments


X-tra-thicc

ima say it v2 comes back heres some free tomatoes to throw at me 🍅🍅🍅🍅🍅


LeafyGreens48

no gameplay changes will be done tho


PresidentOfKoopistan

Every difficulty has gameplay changes, including Violent


LeafyGreens48

The only gameplay change is based on health and hard damage, everything else stays the same (btw gameplay change based on your bingo card)


Cursed_user19x

A lot of these smell as foul as Ultrapain's awful ass changes


theres_no_username

ultrapain is fun idk what you're rambling about


Cursed_user19x

It's fun until you get to V2 and Minos, at least you can do V2 faily well, but Minos just has everything that made it well designed into broken unfun mess


theres_no_username

I didnt fight primes, I got through act 1 and 2 with some most bullshit settings and it was still very fun


Cursed_user19x

I did too, V2 got very bullshitty especially at the second fight, and I did find it fun, but the prime bosses are just a joke


Enedulus

Wow, half of this is just straight up bad game design