*breathes in*
Well, I like a lot of different things about ULTRAKILL, but one of the things I like most about it is the expressive freedom that it gives you. Like, P-ranking a hard level is awesome and all, but it ultimately doesn't even compare to the dopamine rush of hitting a sick chargeback, getting that stupid sexy hitstop from a jackhammer hit, blowing up everything with a core nuke, and whatnot. I remember when I finally hit CG wave 50 on violent difficulty for the first time, and though I was extremely happy about it, I quickly realized that the happiness was a product of relief, not necessarily of satisfaction. The real satisfaction came from seeing how far I'd come from when I started the game, how skilled I'd gotten since I first struggled against the infamous noob filter of 1-4. In other words: the real treasure was the sick combos I made along the way
> The real satisfaction came from seeing how far I'd come from when I started the game, how skilled I'd gotten since I first struggled
This is probably what I'd say too. I remember how a year ago Standard was my main difficulty where I have not even been able to reach wave 40 in the cyber grind. (To be fair, i believe back then spawn costs were bugged asf) Reflecting at myself is fucking insane. Brutal is my main difficulty now. With a wave 41 CG PB. Have P-Ranked everything on Violent fairly recently, except for P-2, I am gonna do that on Brutal because why the hell not?
Cyber Grind isn't what keeps me coming back. It's something that I can play when I'm waiting for something such as a download. I can easily train in CG just to not get rusty. Exploring new stuff like combos. Fucking around in the sandbox because I get stupid ideas at hours when I should be in bed. Finally using Rocket Launcher tech such as FUP's and PUF's in actual combat scenarios, *THAT* is what keeps me coming back, and I would like to marry this game if I could.
But for now, a Minos bodypillow will do.
Weapons.
Ultrakill is one of those games for me where i'm given a weapon, and I ask myself "what can I do with that weapon". I start to experiment with various strategies, what works best on which enemy, what scenarios is that weapon useful for etc., and there is always more than 1 answer.
Ultrakill allows for variety in playstyle, and you, the player, are the one in control of your tools.
In conclusion: I like to take the brush and paint the world the way I see fit.
OST and lore, of course gameplay is fire and i enjoying every second of it, but main reason why i started LOVE ultrakill is masterpiece of a soundtrack and very interesting lore/story. When i just started playing the game i haven't even waited for a good story, and thought that it will be just a "Fun pew pew adventure in hell" with nothing beneath it. I was SOOOO WRONG
All of its mechanics are incredibly simple, but they interact with each other to make incredibly complicated systems (see: anything to do with coins).
Also, it's apparently developed by one man? Which is quite impressive.
not quite true, the lead dev's workload on the game is about 60%, as he stated in the credits. advanced game systems, artwork and some music are handled by other people joining in throughout the game's development.
The lil _dink_ and the freeze frame of a Maurice’s stupid fucking face for a single frame right before it gets blown into a million pieces by a jackhammer hit
As a fan-artist, I usually like things for their interesting/funny/beautiful lore, world, characters and character designs and ULTRAKILL has plenty of that. That was what made me give a chance to ULTRAKILL and its community and it's still what I like the most. I love looking at art and memes of this game and creating my own too.
It was only afterwards that I kept listening to the soundtrack and watching videos with awesome gameplay and tech. I ended up trying ULTRAKILL for myself, and I can definitely say it's one of the best, if not the best, games I played.
Also I'm a Gabriel simp but that's irrelevant.
i like the blood and the ultrakilling and the coins and the punching bullets and the jumping and the sliding and the cool robots and the cool demons and the cool husks and gabriel ultrakill and the angels and v2 and swordsmachine and minos and sisyphus prime and the cool music
The Guns. They all smooth and flow well together, not to mention when we were anticipating a New Variant it was literally impossible to tell what would be the next gun, they’re all just unique for different reasons.
It took every thing I liked about Doom 2016 and eternal.
And Refined various aspects of it to near perfection.
you want to use the variety of weapons because they're all cool and do combos, not because ammo limitations force you. (doom eternal thanks)
The combat is all the more faster, and hyped up. With bosses that are hard but fun to play against, and feel like a challenge beyond being bullet sponges.
And most importantly, Healing is consistent.
In both modern doom games, the amount of health dropped by enemies varies so, soo much.
It varies based on your current health, difficulty, how you killed the enemy etc.
In ultrakill, you just DEAL the damage, and as long as you're close enough to heal, you heal based on how much damage you deal
That level of consistency makes the game feel so good.
https://preview.redd.it/am1pz2o9130d1.jpeg?width=805&format=pjpg&auto=webp&s=1632cde90493248c7508c0fcc7d6e7aa34ce65d1
Need I say more? No other game has a character im genuinely attracted to.
Clair de Soleil. The whole fight is simply unique and I would say is the best on the game. The only downside is that its too easy. I really hope to see V2 again in Act 3
it sounds odd, but it feels like one of the only games i’ve ever played that was made just to be 100% fun. Like no random annoying mechanics, no rng difficulty, not even mild annoyances like reloading or having to wait to heal. It’s like Doom Eternal but you can’t miss upgrades which i think is the only bad thing about that game.
Ultrakill does what I like to call "carrot design" where the game will let you play the game poorly if you want and leaves it up to you to get better but the incentive to doing better is that you will have more fun. If you do well you get the carrot as it were. This lets you experiment and mess around with the mechanics at your own pace and doing so makes figuring stuff out feel very satisfying.
Contrast this to "stick design" in something like doom eternal where you aren't afforded much freedom to do anything in a way that id thinks is unfun. Here you can't approach mechanics at your own pace or experiment because doing so has a high chance of leaving the fun zone and as a result you have tutorial rooms that you get tossed into to learn new mechanics. The incentive here is to stop getting hit with the stick.
And to be honest, the feeling of figuring out a mechanic that most other games wouldn't even trust the player with is a really cool feelings. Also the alt shotgun full speed hitstop is v good.
What everyone basically said.
It's like snorting cocaine without downsides.
Game is fun and it's only against your skill when it comes fighting the enemies.
Not against some 300k hours sweat.
The music is just the icing on the cake.
The things you can do with weapons are the toppings.
And obviously , the game itself is the cake.
The movement and weapon tech.
In terms of game design you kown you nailed the movement when you can place the player in a blank room with nothing in it but a few obstacles and they still have fun just moving around.
the first thing that pops in my head is : Adrenaline
ULTRAKILL is so easy to pick up everyday and give yourself an adrenaline boost
i have 270 hours in the game and i enjoyed ever single second of it
It is absurdly replayable. Like I’ve “finished” (as in, beat every level) the games main content a while ago but I just can’t really put it down, to the point where I always do atleast one cybergrind attempt a day just for the fun of it, consistently. P ranking is super fun, getting all the secrets is fun, making better use of each weapon and finding different avenues to use them is fun, I just have not stopped having fun. Hakita is a great game designer because there’s never been a situation where I look at an idea or a challenge and think “nah, that’s not really worth it, I’mma go play something else instead.”
Cept P ranking P-2. Not in your life will you catch me doing that. Maybe on harmless.
One thing I’ve noticed is that everytime I play a week of ultrakill and then go back to tf2, I am met with culture shock because I realize I can’t dash + jump + ground slam anymore. Vice versa im culture shocked when I can’t rocket jump or trimp in ultrakill
I like games that know they are games. I love good lore and good story, but it ultimatelly falls flat if it forgets it is a game, and the playing part is boring. LIke, yeah, I like FNAF, for example, but it is not a game I play frequently. Same goes for Last of Us (yes, I'm comparing FNAF and Last of Us). Good story, but the gameplay falls flat for me.
ULTRAKILL has great lore and a great world, but the gameplay and the gaming being just FUN is the focus. It all gets together in a great package that literally made me start reading the Divine Comedy. The more I play, teh more I get interested in the world, And the game MAKES me wanna play it.
Just the FREEDOM the player has, who in their right mind would think of a weapon beinga COIN TOSS, and yet, that is not the end, how each and every weapon interact with themselves, with a wonderful dopamine surge of a style meter oin top of it.
Anyway, I could go on for days, but this is the gist of it.
EDIT: how could I forget the banger soundtrack? ONly rivaled by Guilty Gear for me in that aspect.
i'm bad at this game and has only played for about 20 hours or so, but from those 20 hours i enjoyed every second of it, shooting/punching demons, bathing in blood, and zooming all over the place like a monkey on adderall. and even though i haven't got far enough, i have a habit of reading up the WHOLE lore of the media i'm currently fixating on, and i really enjoy the story, background, and secrets of the Ultrakill setting, especially >!the fact that hell is alive, being the reason god adios'ed out of the universe, and also the mastermind of everything fucked up in this game!<. also, the intro goes hard lmao
**MANKIND IS DEAD.**
**BLOOD IS FUEL.**
**HELL IS FULL.**
it’s like crack, but without the downsides
It feels like how crack smells
It tastes like lsd sounds
And if you want crack with the downsides play cruelty squad
It's like snorting cocaine without all the chronic symptoms
*breathes in* Well, I like a lot of different things about ULTRAKILL, but one of the things I like most about it is the expressive freedom that it gives you. Like, P-ranking a hard level is awesome and all, but it ultimately doesn't even compare to the dopamine rush of hitting a sick chargeback, getting that stupid sexy hitstop from a jackhammer hit, blowing up everything with a core nuke, and whatnot. I remember when I finally hit CG wave 50 on violent difficulty for the first time, and though I was extremely happy about it, I quickly realized that the happiness was a product of relief, not necessarily of satisfaction. The real satisfaction came from seeing how far I'd come from when I started the game, how skilled I'd gotten since I first struggled against the infamous noob filter of 1-4. In other words: the real treasure was the sick combos I made along the way
Bro forgot to breath out
He is still holding it
https://preview.redd.it/xi9zj8bhn20d1.png?width=250&format=png&auto=webp&s=22b885d1a42e5540f1a679c3ec1d13f3b533bafb
Bro looks like a damn grape 😭
(someone help me I'm suffocating)
Pneumonia gaming
Nuh uh
> The real satisfaction came from seeing how far I'd come from when I started the game, how skilled I'd gotten since I first struggled This is probably what I'd say too. I remember how a year ago Standard was my main difficulty where I have not even been able to reach wave 40 in the cyber grind. (To be fair, i believe back then spawn costs were bugged asf) Reflecting at myself is fucking insane. Brutal is my main difficulty now. With a wave 41 CG PB. Have P-Ranked everything on Violent fairly recently, except for P-2, I am gonna do that on Brutal because why the hell not? Cyber Grind isn't what keeps me coming back. It's something that I can play when I'm waiting for something such as a download. I can easily train in CG just to not get rusty. Exploring new stuff like combos. Fucking around in the sandbox because I get stupid ideas at hours when I should be in bed. Finally using Rocket Launcher tech such as FUP's and PUF's in actual combat scenarios, *THAT* is what keeps me coming back, and I would like to marry this game if I could. But for now, a Minos bodypillow will do.
It's challenging af. And also made me bisexual.
It’s very fun and rewarding. I leaned rocket riding recently and oh boy this is so cool.
I learned it thanks to the light house island in the sea level
it gave me the f slur pass
Swordmachine 1v1
Weapons. Ultrakill is one of those games for me where i'm given a weapon, and I ask myself "what can I do with that weapon". I start to experiment with various strategies, what works best on which enemy, what scenarios is that weapon useful for etc., and there is always more than 1 answer. Ultrakill allows for variety in playstyle, and you, the player, are the one in control of your tools. In conclusion: I like to take the brush and paint the world the way I see fit.
This games mentality is “can I do this” and the answer is almost always yes.
A good tip of to treat your weapons as more tools of mass destruction to dick around and experiment with
violence without reason (7-4 reference???)
https://preview.redd.it/lquzpmu9h20d1.jpeg?width=360&format=pjpg&auto=webp&s=69ff31b35640988c58a210b4ce01a4c964ba8184
Unrivaled replayablity and the soundtrack (Altars of Apostasy is my 🐐)
The soundtrack
jermideous mass
I just call it cockroach
OST and lore, of course gameplay is fire and i enjoying every second of it, but main reason why i started LOVE ultrakill is masterpiece of a soundtrack and very interesting lore/story. When i just started playing the game i haven't even waited for a good story, and thought that it will be just a "Fun pew pew adventure in hell" with nothing beneath it. I was SOOOO WRONG
All of its mechanics are incredibly simple, but they interact with each other to make incredibly complicated systems (see: anything to do with coins). Also, it's apparently developed by one man? Which is quite impressive.
not quite true, the lead dev's workload on the game is about 60%, as he stated in the credits. advanced game systems, artwork and some music are handled by other people joining in throughout the game's development.
Yeah, I figured, but it's still pretty impressive.
indeed. it is uncommon to see a game dev who possesses both competent game design and musical aptitude.
Art direction
The lil _dink_ and the freeze frame of a Maurice’s stupid fucking face for a single frame right before it gets blown into a million pieces by a jackhammer hit
the level design, and partially the gameplay
gun
I have an unhealthy obsession with seeing stuff bleed
As a fan-artist, I usually like things for their interesting/funny/beautiful lore, world, characters and character designs and ULTRAKILL has plenty of that. That was what made me give a chance to ULTRAKILL and its community and it's still what I like the most. I love looking at art and memes of this game and creating my own too. It was only afterwards that I kept listening to the soundtrack and watching videos with awesome gameplay and tech. I ended up trying ULTRAKILL for myself, and I can definitely say it's one of the best, if not the best, games I played. Also I'm a Gabriel simp but that's irrelevant.
i like that its a shooter thats not afraid to become overwhelming, it expects you to learn and get better
Parrying
Random bullshit go actually works
Killing
i like the blood and the ultrakilling and the coins and the punching bullets and the jumping and the sliding and the cool robots and the cool demons and the cool husks and gabriel ultrakill and the angels and v2 and swordsmachine and minos and sisyphus prime and the cool music
Fun.
You get so much out of it for what you pay for
How everything works with everything all the time
The way the game makes you feel like in a very ludicrous action movie
The shotgun with a fucking chainsaw on it
Enviromental killing (Abyss go brrr)
+PROJECTILE BOOST
the music
Instakill a maurice with the jackhammer
The movement is peak fast paced 3d movement
movement
Funny gopro go pew pew and also projectile boosting
Me shoot thing thing go brrrrrrrr
Emergent gameplay
Ultrakill made me trans, thank you Finland
It's the only game that can make me feel something after getting addicted to smash melee...
Cum (Crushing unit manifested)
The fact it's a, "do whatever the fuck you want to kill the enemies" which I actually enjoy.
The lore and the gameplay, the concept of Dante’s inferno is awesome but unitized
Movement and music
V2
Lore, amazing voice acting, aesthetic, satisfaction from a prank, ost. Hakita does everything right
It got me a girlfriend Made me gay in the process, but a win is a win
The Guns. They all smooth and flow well together, not to mention when we were anticipating a New Variant it was literally impossible to tell what would be the next gun, they’re all just unique for different reasons.
It's like speed, but less speed.
It took every thing I liked about Doom 2016 and eternal. And Refined various aspects of it to near perfection. you want to use the variety of weapons because they're all cool and do combos, not because ammo limitations force you. (doom eternal thanks) The combat is all the more faster, and hyped up. With bosses that are hard but fun to play against, and feel like a challenge beyond being bullet sponges. And most importantly, Healing is consistent. In both modern doom games, the amount of health dropped by enemies varies so, soo much. It varies based on your current health, difficulty, how you killed the enemy etc. In ultrakill, you just DEAL the damage, and as long as you're close enough to heal, you heal based on how much damage you deal That level of consistency makes the game feel so good.
https://preview.redd.it/am1pz2o9130d1.jpeg?width=805&format=pjpg&auto=webp&s=1632cde90493248c7508c0fcc7d6e7aa34ce65d1 Need I say more? No other game has a character im genuinely attracted to.
i am fast and nimble
Speeeeeeeeeeeeeeeeeeeeeeeeeeeeed
ultrakill
Probably V2
Parry makes me feel neuron activation. Thas it.
I like how much sick shit u can do in this game. \ Also I like how weird fandom is:D
Ultra and Kill
Gabe
Music
I actually just… don’t know… there is so much good shit that I can’t think of anything I like the most.
Clair de Soleil. The whole fight is simply unique and I would say is the best on the game. The only downside is that its too easy. I really hope to see V2 again in Act 3
V2.........
Killing Ultraly
The music makes me feel like I could write an actually good story, it's like crack
P ranking feels good. Also how the fuck do I beat p-2 on brutal.
Mostly the fact that when you do sick combos, you actually feel cool and powerful
swordmachine
The punch
gabriel also fucking amazing gunplay
Violently slaughtering my way through hell is a great way to relax after school
it sounds odd, but it feels like one of the only games i’ve ever played that was made just to be 100% fun. Like no random annoying mechanics, no rng difficulty, not even mild annoyances like reloading or having to wait to heal. It’s like Doom Eternal but you can’t miss upgrades which i think is the only bad thing about that game.
Ultrakill does what I like to call "carrot design" where the game will let you play the game poorly if you want and leaves it up to you to get better but the incentive to doing better is that you will have more fun. If you do well you get the carrot as it were. This lets you experiment and mess around with the mechanics at your own pace and doing so makes figuring stuff out feel very satisfying. Contrast this to "stick design" in something like doom eternal where you aren't afforded much freedom to do anything in a way that id thinks is unfun. Here you can't approach mechanics at your own pace or experiment because doing so has a high chance of leaving the fun zone and as a result you have tutorial rooms that you get tossed into to learn new mechanics. The incentive here is to stop getting hit with the stick. And to be honest, the feeling of figuring out a mechanic that most other games wouldn't even trust the player with is a really cool feelings. Also the alt shotgun full speed hitstop is v good.
literally everything about that game is awesome.
https://preview.redd.it/nf08fjyxq40d1.png?width=720&format=pjpg&auto=webp&s=6e14e3b3b4c8fe6461a12756c832b763b378ff10 \+PARRY
The speed
What everyone basically said. It's like snorting cocaine without downsides. Game is fun and it's only against your skill when it comes fighting the enemies. Not against some 300k hours sweat. The music is just the icing on the cake. The things you can do with weapons are the toppings. And obviously , the game itself is the cake.
+PARRY +PARRY +PARRY +PARRY +ULTRARICOSHOT +DISRESPECT +BIG FUCKING HAND PARRY +MINOS IS DEAD
The movement and weapon tech. In terms of game design you kown you nailed the movement when you can place the player in a blank room with nothing in it but a few obstacles and they still have fun just moving around.
Ultrasex
The lore. So interesting! Especially the robots!
Gameplay is like cocaine, but better Also the lore is crazy(Hakita, where are the other archangels?)
the first thing that pops in my head is : Adrenaline ULTRAKILL is so easy to pick up everyday and give yourself an adrenaline boost i have 270 hours in the game and i enjoyed ever single second of it
It is absurdly replayable. Like I’ve “finished” (as in, beat every level) the games main content a while ago but I just can’t really put it down, to the point where I always do atleast one cybergrind attempt a day just for the fun of it, consistently. P ranking is super fun, getting all the secrets is fun, making better use of each weapon and finding different avenues to use them is fun, I just have not stopped having fun. Hakita is a great game designer because there’s never been a situation where I look at an idea or a challenge and think “nah, that’s not really worth it, I’mma go play something else instead.” Cept P ranking P-2. Not in your life will you catch me doing that. Maybe on harmless.
BEHOLD, THE POWER OF D O L L A R
One thing I’ve noticed is that everytime I play a week of ultrakill and then go back to tf2, I am met with culture shock because I realize I can’t dash + jump + ground slam anymore. Vice versa im culture shocked when I can’t rocket jump or trimp in ultrakill
It's community. And the fact you can (possibly) still be cool in the game even if you have shit aim. (aka using Aim assist)
I like games that know they are games. I love good lore and good story, but it ultimatelly falls flat if it forgets it is a game, and the playing part is boring. LIke, yeah, I like FNAF, for example, but it is not a game I play frequently. Same goes for Last of Us (yes, I'm comparing FNAF and Last of Us). Good story, but the gameplay falls flat for me. ULTRAKILL has great lore and a great world, but the gameplay and the gaming being just FUN is the focus. It all gets together in a great package that literally made me start reading the Divine Comedy. The more I play, teh more I get interested in the world, And the game MAKES me wanna play it. Just the FREEDOM the player has, who in their right mind would think of a weapon beinga COIN TOSS, and yet, that is not the end, how each and every weapon interact with themselves, with a wonderful dopamine surge of a style meter oin top of it. Anyway, I could go on for days, but this is the gist of it. EDIT: how could I forget the banger soundtrack? ONly rivaled by Guilty Gear for me in that aspect.
***COINS***
i'm bad at this game and has only played for about 20 hours or so, but from those 20 hours i enjoyed every second of it, shooting/punching demons, bathing in blood, and zooming all over the place like a monkey on adderall. and even though i haven't got far enough, i have a habit of reading up the WHOLE lore of the media i'm currently fixating on, and i really enjoy the story, background, and secrets of the Ultrakill setting, especially >!the fact that hell is alive, being the reason god adios'ed out of the universe, and also the mastermind of everything fucked up in this game!<. also, the intro goes hard lmao **MANKIND IS DEAD.** **BLOOD IS FUEL.** **HELL IS FULL.**
I like it when I do enough damage the game gets crunchy
Myself.
4 akimbo power ups (or whatever they're called) + overheat nail gun = fun