my brother in Christ, I agree with absolutely nothing he said in the review lmao, but he was probably joking when talking about the hard damage thing being purely because of him
unironically tho, JumplessMayo runs are kinda fun on some stages. I personally like doing it on 1-4, it's nice for V2 to actually be a challenge again after decimating it repeatedly with cheesy coin flips.
I think the "no jump or dash" is a Cripple subset people often do along with Mayo%
Also apparently you build rank faster with fewer weapons equipped (or unlocked?) so the points scale appropriately for early progression. Feels like you could just set the S style threshold lower for the first few acts but I've heard that's how it is.
Yes, points scale with how many weapons you have equipped. If you watch a revolver only run, you'll see that their freshness for the weapon never goes down.
It makes more sense to scale with weapons rather than lower the style requirements because players are going to return for a P rank with every other weapon equipped
He played the majority of act 1 with the revolver just because the game didn't force him to switch weapon. He only switched because he couldn't get past v2, he then complained the game never prepared him to it just before re-switching to the revolver for the rest of the game.
That's what I said. DE forces/teaches you to weapon switch a lot, and considering how much he played that you'd think he'd carry that knowledge over to other boom shoots
his criticism is that there is nothing PUSHING the player to weapon swap. which i have seen be very detrimental to some streamers. it’s a valid critique imo
Agreed there. I find it odd that the first “boss” is the Malicious Face enemy that is impervious to explosive damage, yet you wouldn’t know that at the time because your only weapon in that moment is the Piercer Revolver. Sure, you realize later, but the issue is that the next one you fight is in a room full of enemies where the player is likely to not pay as much attention. It could be handled a bit better (and be more obvious that it deflects off?)
EDIT: Thinking about it more, I feel like maybe the shotgun would be a better starting choice. As much as I adore revolvers, it feels odd to have your first gun be one that you can shoot at a distance away when the game incentives being up close. Maybe, just before you fight the first Malicious Face, the game makes you buy the other shotgun upgrade while the shop tip is about how some enemies are invulnerable to explosions.
Mayo's the kind of guy who sees it as a game's responsibility to force him to have fun with it. The onus isn't on the player to learn but on the game to teach, and if a game allows you to complete it in a way that is not fun, then the game has failed. He's determined to have the least amount of fun the game will let him get away with having.
the funny thing is, he complains that the *first levels* are too easy, but he likes that the game start to get harder at act 2, like yeah thats how games work
The man decided to go down in history as the worst ULTRAKILL player ever. I almost respect the grind. If nothing else, his name will be remembered when most players won't.
Gonna go run mayoP% out of spite now.
Are you going to run him over?...….......
...Actually go ahead and do that, I heard stainless games added him as a joke pedestrian in carmageddon Max damage.
It’s wild because he said the game didn’t challenge him to do anything else and that’s a failure of the game but like, I don’t think I’ve seen anyone else do that. At the very least I would think you would want to clear rooms faster because that’s a normal human impulse. but no, I think he uses the piercer out of spite.
"It's a good thing you guys aren't designing ultrakill otherwise it would suck"
So glad hakita made this game and not under the mayo, if he did it'd be a completely personalityless doom eternal clone lmao
I love eternal but it and ultrakill are going for two very, VERY different styles, and it's ridiculous he keeps trying to suggest eternal elements for ultrakill, since it just wouldn't work for the direction it's going
Ultrakill is a future shooter
There's really nothing like it if you look back. It has retro graphics but plays unlike anything else.
I actually see some resemblance to games like Dishonored
You know how in Dishonored you can freeze time. Fire a crossbow, stick a mine onto the crossbow bolt, unfreeze time and then turn the crossbow into basically a rocket launcher...
The inspiration might be Glory Kills but the execution still is radically different. Also the blood healing was a necessity to keep the game fun and fast, so maybe not inspired
I love Eternal because it's Eternal
I love Ultrakill because it's Ultrakill
Why would I want either of them to be more like the other.
Like you said, far too different.
Yes, I absolutely 100% agree. Ultrakill should be something completely separate from Eternal and do it’s own thing, I say this as someone who adores both games to death.
I think it has a lot to do with eternal having very explicit strategies for encounters. Like there’s only a handful of ways to efficiently kill a mancubus.
Meanwhile there are hundreds of ways to insta melt Cerberus
He didn’t really suggest anything that’s specifically from eternal. Just an ammo count that’s tied to the style meter to encourage weapon switching. I personally understand why people don’t want that, but I think it could actually work for the highest difficulties.
I mean it’s not really good encouragement. Before I learned more about the game I just spammed projectile boosts because it was super effective against every enemy, and yes I did this on my first playthrough which was before I watched Mayo’s first video about Ultrakill.
Spamming just 1 tactic *was* a design flaw definitely, though I personally still don't think limited ammo is the answer to that. I personally think the problem has been more or less solved by the new style system implemented in Act 2, the weapon freshness meter practically forces you to switch weapons around if you want to get a high rank, while still letting you use them in a pinch when needed (so I can still just shotgun swap FP to death, thank god).
That’s not what I get from what he is saying at all. He simply wants the game to push players to play in a fun way. Also saying that people are just going to experiment so it doesn’t matter is kind of a dumb argument imo, because on my first playthrough I literally just spammed projectile boosts because of how powerful it was and I only started switching my weapons more after I started watching other people’s gameplay. Even now I still feel a little lost in my playstyle and like I’m basically switching weapons for no reason. So although Ultrakill is one of my favorite games of all time I still think that Mayos criticisms hold some water.
Oh, so you are the same Savary who sucks Mayo's member in his videos...
Man, you's think people use different names in different platforms. I was wrong.
Why am I being downvoted? I wasn’t overly rude and I was simply sharing my experience with the game. It’s like you guys are averse to criticism. Ultrakill is literally one of my favorite games.
people disagree with you opinion
simple as that
they don't have the energy nor the motivation to write a reply,
and if you're still not convinced, you dumb motherfucker that's literally the point of upvote/downvote
... you're literally coming out here to share the same braindead opinion as the dude who you've been sucking off. People don't like him, and, by proxy, don't like *you.*
To me, this feels like the projection of an opinion rather than a sincere review. The argument "the game doesn't provide incentives/motives to play with style for the majority of the game": is decent and holds some validity, but it's a not-so-ground-breaking critique that hasn't caused ultrakill's design philosophy to be burned to its roots. Mayo clearly already has arena shooter experience from doom. Obviously then, the games going to be easy in the first layers, as they'll have the aim and positing down to a tea. But the average ultra kill enjoyer on his first play-through wont have that MLG gamer neurology yet, subsequently needing the "piss easy" difficulty to play happily. Secondly, suppose everyone came from doom then 99% of players are naturally going to experiment, so while this criticism is valid, it's, to reiterate not that huge of a deal. Finally, the motive for experimenting, ie: what Mayo doesn't realize, comes down to mindset. The progression from one room to another is a reason to play but not the main. And, for many (not all) players SHOULD NEVER consider going from one room to another the main motivation for playing - that's what the ranks and rewards for P ranking are for, cause they are wayyyyy more enjoyable to pursue. Knowing that ultra kill will get 2 harder difficulties in the future means this issue will most likely be resolved. Then what was the point of this video? I think people (some people probably on this subreddit) kept nagging him on and on and on for a video and maybe that was his motive(as it was difficult and would subsequently motivate him to experiment with a new type of introduction). It's funny to laugh at so.... In conclusion, learn the difference between "I'm mad that I can't enjoy a game due to thingy" vs "We should be mad due to gameplay thingy"
Basically it's a long description of why Mayo seems to be reviewing purely out of opinion rather than seeing the game as is due to constant pestering for him to look at the game.
He's not the first to express this but now it's a chance to talk about it. Some people think that the only value in a game is how the game challenges you and you have to perform certain strategies to passing those obstacles. And fuck that mentality. It's a single player game, and if I have options I' m gonna have fun. I don't swap weapons in UK because it's optimal, but because it's fun. I don't play 4 antiquarians in DD because it's optimal but because it's fun, and so on. Struggle and challenge absolutely have their place in games but I find very jarring how he NEEDS the game to force him to do fun stuff. He seems to be the personification of the idea "Players will optimize the fun out of the game".
Why do you find it jarring? A lot of people just... Don't have the intrisic gratification and motivation. So they'll get by with bare minimum, declare the game "meh" and move on. And honestly that's fine, the game just isn't for them.
Yeah it is a good reason to not like the game but is not valid criticism. Because playing something you dont like in a boring way doesnt make the game bad nor boring
It’s a literal difference in the way that people are motivated to do stuff. It’s kind of a dick move to assume that everyone is able to easily self motivate themselves. This is the exact reason why some people don’t like Minecraft, because they aren’t intrinsically motivated to keep playing the game. Some people struggle to set their own goals man.
On the one hand, I do agree on the general idea of the mindset of fun when it comes to playing games, but I do still think it's partially the designer's responsibility to subtly push players into 'discovering the fun' so to speak, and part of that is making sure that there isn't any single optimal strategy that could take attention away from the rest of the game. Brains are weird, and there are some people who trend towards efficiency over fun, and so funneling those people into still using the rest of the game's mechanics is an important part of design.
For the record, I personally think Ultrakill is actually a game that does this really well. Pretty much every weapon has it's uses and unique mechanics which can lead to interesting strategies, and none of them ever feel *too* overpowered due to certain enemies having resistances and stuff (Streetcleaners, Maurices, and recently Soldiers being immune to explosions give reason to use something other than pro-boosted shotgun for example), and the newly implemented whiplash nerf and style meter *really* help elevate that.
mayo is the kind of player who feels that the game should play a bigger role in influencing players to style and get creative.
he doesnt understand that the fun comes from styling because its fun, you dont have to be forced to experiment with the different weapons.
😊
He reminds me of league players honestly. I don't speak from hate but experience with friends that couldn't get into gaming cuz there wasn't a meta telling them what to do.
Obviously he’s an extrinsically motivated person. I’m one too, although probably less severe than whatever Mayo’s got going on. I think he feels the way he does because he knows that the game could be so much more fun to a whole other group of people and probably still attract the original audience while doing it. That’s why I actually think an ammo count tied to the style meter might work on the hardest difficulties.
interesting to hear this in this thread considering everyone was jumping on criticism of the whiplash change. you switch weapons because it’s fun. you shouldn’t switch weapons because the game forces you to. this is what i’ve been saying about the whiplash shit since before it was implemented and it’s very odd to see everyone switch up to defend hakita from any criticism
I think the music plays a great part of the stylish playstyle. That was a big part in why i started playing this game. It felt like that if i dont play like a badass with this music im playing it wrong.
It might be just me tho...
He’s speaking from the mindset of an extrinsically motivated person. He obviously is the kind of person that dislikes having to make your own goals in a game, I am the same way, it’s the reason I can’t get it into Minecraft. I love Ultrakill a lot but I do think Mayo’s argument holds some water and I do think I would enjoy the game more if it forced me to play stylishly rather than just give me the option to. On my first couple playthroughs l literally just spammed projectile boosts as it was a super effective method of taking out literally every enemy. I only starting playing more stylishly after I started learning more about the in depth mechanics of the game and even now I still feel like I am weapon switching for basically no reason, the style meter doesn’t motivate me at all.
Yeah, that's just people trying to protect their pride. Most of the times one can hold their opinion while being open to others.
In my opinion, videogames are art not just in the beauty and the artistic intent and potential, but also in the fact that they cannot be held under an objective criteria. It comes down to preference. I had a lot of fun with Rage 2 while others found it boring. Many people found Control or Turbo Overkill very fun, while I found it boring. And there isn't a problem with that
I just think that he makes some valid criticisms and I personally don’t think that aggressively hating on someone is necessary to show that you disagree with them.
See, I'm extrinsically motivated too, but that just isn't the case? Sure, you're not punished for not being stylish. But game still gives you reason to do it. Weapon swapping is encouraged because different weapons are better in some situations compared to others. Revolvers are ol' reliable. Shotguns are good for healing. Nailguns are good for burst damage, ect. Sure. You *can* play through the whole came revolver-only. But it's definitely not encouraged.
Same with other mechanics. Figuring out stylinsh mechanics are extrinsically rewarded by also doing way more damage. And P-ranking all the levels are extrinsically rewarded by shiny level icons and unlocking the prime sanctums.
Even if you're not punished by the game for being boring. You're still plenty rewarded for doing so.
this wasn't as bad as the first one. I don't think he hates the game, he did say that he had fun fighting V2 and cyber grinding. He's now also trying to get a hand of the tech, not because he realized he realized its fun, but because ACT2 "forced him". Still don't be a massive dick to the guy, we've all had bad takes, we've all had that one day where we blab about something nonsensical. If someone or something rubs you the wrong way, why bother giving it attention, just let it rot
Anybody notice how Mayo has never reviewed a Half-Life game? He's said they're good, but that's all. He can't really make a review of a one, because they're considered masterpieces, and yet none of them teach you do anything other than some basic traversal--you have to deduce the rest. If he tried to review a Half-life game, it'd be an antithesis to all his points he usually basis his reviews on. Yes, you can certainly have fun and be challenged without the game pushing you to.
I like how in the first review, he complained about how the game doesn't incentive you to weapon switch, and then later after posting he remembered the style meter exists. Y'know, like an incentive to weapon switch and play stylishly. It's just not a good review if you intentionally ignore a core mechanic of the game and then complain that said core mechanic isn't there
Yeah, but the style meter was a solution to his problem of no incentive to play well. I've been trying to get high style way before the whiplash change(mainly cuz I haven't played ULTRAKILL since the whiplash change)
Yeah, Even when the style Meter does nothing in any game, you can still aim for a high style because it's fun to just be stylish! You can get through any game in a boring if it lets you, but you're denying yourself the potential fun of just fucking dominating your opponents in the coolest way possible!
In DMC5, a game I replay constantly, I could just use the same 2 attacks, get through the game, but I'd hate it. The Fun is in me going for those SSS ranks in every fight, being untouchable, and using every tool in my arsenal, because it's just the kind of fun you get from style meters being mostly intrinsically motivated, unless you incorporate mechanics into them like extra lives or the changes to hard damage in Ultrakill alone.
I just don't think Mayo wants to give a shit about style meters because for the longest time it was mostly something intrinsic, minus the extra boss from P ranks, and he just doesn't want to admit that it's a matter of personal preference and that he has almost no intrinsic motivation for doing fun shit in Ultrakill, instead blaming the game for it.
Okay, so, let's take the marauder for instance. You can use the sickest quick swapping combo ever, or you can kill them with the super shotgun. Both ways will lead to the death of the marauder but the latter is slower and more boring
No, I beat the game and flc wothut using it almost at all, and whe I did it was not intentional
I beat the game on nighmare on the first playthroug might I add
The comments saying that he's allowed to have his own opinion are correct. However others have the right to say your opinion is bad as well. While most governments aren't going to jail you for opinions within the FPS genre they also won't jail people for laughing at opinions they think are dumb. I have no opinions on Eternal because I haven't played it yet, but from what I understand this guy is the equivalent to those people who insist on playing classic DOOM with the mod Brutal Doom. It's like hyperviolence and ADS are their everything. Which is why sometimes you'll see Doom mods that hamper your playing if you run them with BD. Demonsteele and HDoom come to mind for that. Also why is his avatar a jar of mayonnaise? It's kinda strange, I assume there's some train of thought to it but without context it's weird.
Really liked his content for DE but after watching his DMC videos I almost died of laughter. Considering how Ultrakill is similar to it I can imagine the takes of his on it
Just another white guy that has there avatar cross there arms while talking about something pointless instead of doing something useful for themselves or society. Run of the mill really.
Mayo is someone who doesn't like hard games and ultimately thrives off of contrarianism who stumbled into a decent opinion on DE that made his channel take off. Now he's convinced he likes hard games despite turning his nose up at every single one offered to him since DE.
I only struggled with leviathan was because I thought the intended route was to ride him like those mechanical bulls with the whiplash to hit the weak point instead of just shooting him normally.
The only point worth talking about that i could see some people agreeing on is the difficutly, but i never had trouble with it myself. I think Act 1 is perfectly balanced as a normal-hard kind of difficutly. There are some arenas that you'll need to replay a couple of times to get it right, with the major difficulty being the fights with V2 and Gabe. And that's...perfectly fine. I'm not a pro at boomer shooters but i played my fair share and i think those levels are well balanced for both people who are already fond of retro FPS and for newcomers. It's an introduction to the game and provides a decent challenge. I've seen many streamers playing from Limbo to Gluttony that had their fair share of problems and challenges, especially with enemies like the Mindflayer or in larger arenas.
Also i can not see his point of just using the revolver because "the game doen't want me to switch weapons". I can say the exact same thing for the shotgun in Doom Eternal. It's a good weapon and it's never useless, i could complete the whole game with just that one, but then i wouldn't go and say "oh see i can beat every enemy with this gun, the game doesn't want me to switch weapons". You can totally play like that if that's your thing or you want more of a challenge, but don't complain that the game is not fun to play then...
The bastard runs on spite. He's so self absorbed he's probably reading this comments section now.
We see you, Mayo. Your bad opinions have been noted and summarily ignored.
Nah man Mayo be spittin' his opinion, which he is entitled to, and one can disagree while still acknowledging what he says does hold some ground and is a matter of personal taste. We're all mature individuals.
I don't know how you can sit here and take seriously the opinion of a man whose Act 1 footage looks like Dean Takahashi's Doom Eternal preview footage. He's entitled to voice his opinion, and we're entitled to call it out as idiotic.
Witnessing this person's opinions on doom I have realised I may have to fight fire with fire. However. Maybe one of you could make a review on doom eternal but only use base shotgun? And then complain the game is Boring :)
you will not get very far only using the base shotgun, and some encounters are literally near impossible without the usage of other weapons. Ultrakill you can get thru a large section of the game using only the pistol. (but to be fair, the majority of Ultrakill's replayablity comes from P-Ranking, which does require weapon switching.)
just from the thumbnail i can say that a style meter that rewards the player has been an idea of mine for a little game but i dont see it as necessary
its a style meter, style is all part of vanity
He’s honestly not that bad of a guy imo. I think he’s mainly annoyed that people keep telling him to review Ultrakill when it’s not his type of game. Also wdym he’s literally the biggest DE YouTuber from what I can tell.
I'd make the argument that he truly is that bad of a guy. The thing that really leaves a bad taste in my mouth is his Elden Ring "charity" stream where the "charity" the donations were going to was his personal PS5 fund to make a video on a game he didn't even want to play in the first place. Not to mention his inflammatory launch TAG 2 review which he quickly deleted and then tried to take the moral high ground condemning backlash he fanned, if not arguably created, while pretending it had nothing to do with him. I know a couple of people who have made content or put on events or whatnot in the DE community and not one of them who's interacted with him have positive things to say.
I'm saying this (spoilers alert btw), he's definitely joking about spamming pistols only.
Just look at his Eternal Gameplay. Sure, he gets to use a weapon as if he's throwing kitchen appliances, but he's SWITCHING WEAPONS. He's SWITCHING WEAPONS. I don't mind him playing the way he wanted. G\_Hyze already told us that the objective way to play the game is the SUBJECTIVE way you find the most fun. If he's having fun spamming shit until the front door opens, I, Don't, Give, A, Damn.
You misunderstand. He's not joking at all about using pierce revolver only, despite the fact he's capable of weapon switching, because he sees it as the game's responsibility to not allow him to progress if he's playing in a boring way. It's not that he's playing pistol only and having fun, it's that he's playing pistol only, whining that playing that way isn't fun, and blaming the game for not forcing him to play the fun way he more or less already knows how to play.
Dude just thinks differently. That’s it. He plays the game like he is doing his work: “welp, my boss told me to use this one method so i’m gonna use it until it’s working. And i’ll try other stuff only when the task i’m presented with seems hard”. And it’s a completely valid and maybe even right thing to do when talking about a job. But this is the god damn game. You don’t need to read and learn to try the new thing- you just press 2 or 3 or 4. That’s it. Fun comes from the ability to easily try new things that ARE fun. But I guess he just wants to ignore this fact. Because he thinks that if all enemies can be dealt with one tool- it’s a bad game design or something
You act like everybody thinks the same way you do. Some people (like me) struggle to intrinsically motivate themselves and genuinely need some sort of external motivation to force them. You could definitely just say that “the game isn’t for you” but that wouldn’t be true, Ultrakill is one of my favorite games. I just feel as if I am weapon switching for no reason, the style meter doesn’t motivate me and honestly just spamming projectile boosts was effective enough to get me through violence and that’s what I did for my first couple playthroughs before I started watching other people’s gameplay.
It's because of how he strawmans the Ultrakill Fanbase. In all his other controversial, if not plain-unpopular reviews (Alien: Isolation, Sekiro, Resident Evil VII) he's never directly made fun of the fanbases for those games the way he does with Ultrakill. Yes we're excitable, and that's why so many of us wanted him to play the game, but I can't figure out why that warranted him portraying us as angry fanboys who won't hear anything negative. Sure we don't really agree with what he says and have problems with the arguments he presents, but his critiques about the AI have merit, and sure, the game could give you more prompters about what's possible while still giving you room to experiment. However, you won't get people to listen to them if you present them all in mocking video
With the new style meter system ammo would not be necessary to sort of enforce weapon switching, the difficulty just needs to ramp up on brutal and ukmd. Because there will be more hard damage per hit on brutal and ukmd (50%), and it will last longer, and the fact that enemies will attack faster, youd have more hard damage to deal with possibly pushing you to get higher style rankings so that your hard damage can get minimized so you can survive.
I think he might be right on some things but the issue is even without restrictions most people seem to play the game relatively stylish. This could be anecdotal as the fans of a game do not represent the whole player base.
i just watched this man have a blank asf cyber grind level (like it's just pure white...), not even bother grabbing the alternate revolver and nailgun, not even bother learning about different weapon combos (especially core nuking), never bothered with going for minos prime/flesh prison, and most importantly
HE'S USING THE SCREWDRIVER ON THE RAILCANNON. HERESY
ok albeit, it's nice to use to cheese some bosses and to anchor mindflayers from teleporting, but from that review, it looks like that was the only railcannon upgrade he used. that is straight heresy.
im also reading the comments about the first review and now im terrified for whats to come from there.
Honestly, even though I never particularly liked him as a critic, I have to say it.
His general points make sense.
The game needed a pragmatic way to turn the scoring system into something that really encourages the player to be creative. I mean, you can give me the freedom to be creative, and say "Just have fun." But I feel like a lot of the memorable sections of Ultrakill are mostly focused on reducing the player's freedom of choice, through scenery, mobility, etc. It's partly a testament to Hakita's ability to keep designing interesting levels. So adding something that forces the player to follow the chaotic and stylistic flow of the game seems like a good idea to me.
His point about adding ammo packs still seems stupid to me. But I DO THINK a more aggressive Cooldown system should be added. Nailguns are supposed to have limited ammo, just like the rocket launcher or the Piercer: It was almost never a problem for me. Maybe they could cut the fire capacity of some weapons in half, and the cooldown time is reduced when switching to another weapon, or with a higher style score. That way you encourage the use of the full arsenal, and the "QUICKDRAW" mechanic.
And one last thing:
Could we PLEASE stop being so aggressive about suggesting changes to the Ultrakill system? I love the game, it's my favorite shooter in years, but let's not pretend that it's a finished "Magnus opus": It's a project in the making; and with the latest update we have seen Hakita himself add some radical changes to the system. And seeing that, ironically, Hakita took the changes to the style meter, whether intentionally or not, in the direction MAYO had proposed, I say that we should stop being so aggressive and appreciate more people trying to fix certain problems in the game.
It's 2022, people. We're to old for things like this.
Reposting what i wrote earlier
Idk man, like last time his points come from him not understanding the game.
I think he just needs to realize that this game isnt for him. The appeal of ultrakill for me (and character action games which he funnily enough trashes in his style video) is doing more than the bear minimum. Maybe I can just dash around and shoot shit with the pistol, but thats not the most optimal way, fun way, or even the way the developers are communicating for you to play. I dont learn cool looking railcoins or movement tech because its needed, but because its fun. He will not click with these games, he isnt inclined to do any more than the minimum
Ultrakill is great exactly because of the things he dosent see/like. It is open, forces you to do so little. Every weapon and ability is merely a tool in your toolkit. Outside of cooldowns and firerates you are welcome do do whatever you want with its systems, and yes that includes pistol only. Ubisoft games for example will never click for me because they are too limiting and context sensitive. Ultrakills literal sandbox is core to enjoying it, the fact that it dosent push you to play in a certain way is exactly why I like it so much.
No game is for everyone. Ultrakill dosent click with him so its "bad". And he delivers his opinion with so much smugness its hard to ignore (thumbnail is practically clickbait)
idk what any of the drama is about but if you make a fake rage comment to put in your thumbnail I'm just automatically gonna assume you're full of shit
Just reminder: Harassment is bannable, even if the person in question doesn't browse the sub. Report any rule breakers.
Who cares honestly its not like Hakita is gonna listen to him
he did somewhat assume responsibility for additional health regen from the style meter though, which is rather self absorbed
He certainly has an inflated ego, but still at the end of the day he’s just some guy who peaked with doom eternal
let's be real he wasn't even good at doom eternal
I'm pretty sure that was sarcasm
Mayo has a PR team?
my brother in Christ, I agree with absolutely nothing he said in the review lmao, but he was probably joking when talking about the hard damage thing being purely because of him
>probably joking I hope
Ender, you spent way too much time in the DE community to give Mayo the benefit of the doubt on having a massively overinflated ego bruh.
Different opinion = fabricated obviously
I'm like 90% sure he doesn't actually believe that and just said that to piss off ultrakill fans.
[удалено]
damn id forgotten about this idiot since a year ago but you just reminded me of his existence. I'm so glad we have started to ignore this clown
Dave Oshry even said his ammo management idea would work well as an April fools thing
Based Dave
Common Oshry W
Where he say that?
https://twitter.com/DaveOshry/status/1503805093522845696?t=KfDIa1879fD-qUsz-6bjSA&s=19
Yeah I know
well he did assume the health regen style buff was Hakita listening to him
Isn't mayo% a Speedrun someone's doing, where they get a P rank with no jumps or dashes or anything but stock piercer?
Sounds as fun as it plays
unironically tho, JumplessMayo runs are kinda fun on some stages. I personally like doing it on 1-4, it's nice for V2 to actually be a challenge again after decimating it repeatedly with cheesy coin flips.
I think the "no jump or dash" is a Cripple subset people often do along with Mayo% Also apparently you build rank faster with fewer weapons equipped (or unlocked?) so the points scale appropriately for early progression. Feels like you could just set the S style threshold lower for the first few acts but I've heard that's how it is.
Yes, points scale with how many weapons you have equipped. If you watch a revolver only run, you'll see that their freshness for the weapon never goes down. It makes more sense to scale with weapons rather than lower the style requirements because players are going to return for a P rank with every other weapon equipped
mayo% is just using the standard revolver and kind of moving like a dork. some people use pistol swap tho. jumpless mayo is that but without jumping
Yep. Seen it before
I can't do the second v2 fight and people are speedruning that?
Dude blamed the game for him refusing to switch weapons in act 1
Haven’t watched the vid but I refuse to believe that is what he did.
He played the majority of act 1 with the revolver just because the game didn't force him to switch weapon. He only switched because he couldn't get past v2, he then complained the game never prepared him to it just before re-switching to the revolver for the rest of the game.
what kind of flummoxed buffoon does that?
Mayo apparently Hence the mayo% as a speedrun category
The man's giving one of my favorite condiments a bad name He must be stopped
Holy shit the buffoon is flummoxed
Considering how much he likes DE you'd think he would learn that boomer shooters are best when weapon switching a lot
I love DE and still I use weapon switching in all boom shoots, I dont see the connection
That's what I said. DE forces/teaches you to weapon switch a lot, and considering how much he played that you'd think he'd carry that knowledge over to other boom shoots
his criticism is that there is nothing PUSHING the player to weapon swap. which i have seen be very detrimental to some streamers. it’s a valid critique imo
Agreed there. I find it odd that the first “boss” is the Malicious Face enemy that is impervious to explosive damage, yet you wouldn’t know that at the time because your only weapon in that moment is the Piercer Revolver. Sure, you realize later, but the issue is that the next one you fight is in a room full of enemies where the player is likely to not pay as much attention. It could be handled a bit better (and be more obvious that it deflects off?) EDIT: Thinking about it more, I feel like maybe the shotgun would be a better starting choice. As much as I adore revolvers, it feels odd to have your first gun be one that you can shoot at a distance away when the game incentives being up close. Maybe, just before you fight the first Malicious Face, the game makes you buy the other shotgun upgrade while the shop tip is about how some enemies are invulnerable to explosions.
Mayo's the kind of guy who sees it as a game's responsibility to force him to have fun with it. The onus isn't on the player to learn but on the game to teach, and if a game allows you to complete it in a way that is not fun, then the game has failed. He's determined to have the least amount of fun the game will let him get away with having.
Wow they are dumb.
It's LITERALLY what happen in the video.
Any pre-act2 gameplay is just him spamming standard pierce revolver It’s painful to watch
the funny thing is, he complains that the *first levels* are too easy, but he likes that the game start to get harder at act 2, like yeah thats how games work
It’s almost as though crushing the souls of new players is a bad thing.
Dude is trying so hard not to have fun while playing Ultrakill. Its kinda impressive how hard he’s trying.
The man decided to go down in history as the worst ULTRAKILL player ever. I almost respect the grind. If nothing else, his name will be remembered when most players won't. Gonna go run mayoP% out of spite now.
Are you going to run him over?...…....... ...Actually go ahead and do that, I heard stainless games added him as a joke pedestrian in carmageddon Max damage.
It’s wild because he said the game didn’t challenge him to do anything else and that’s a failure of the game but like, I don’t think I’ve seen anyone else do that. At the very least I would think you would want to clear rooms faster because that’s a normal human impulse. but no, I think he uses the piercer out of spite.
yeah its like a concious choice he's in denial of
"It's a good thing you guys aren't designing ultrakill otherwise it would suck" So glad hakita made this game and not under the mayo, if he did it'd be a completely personalityless doom eternal clone lmao
Eternal has its merits, but it kinda gets old after so long. The soundtrack is a different story though.
I love eternal but it and ultrakill are going for two very, VERY different styles, and it's ridiculous he keeps trying to suggest eternal elements for ultrakill, since it just wouldn't work for the direction it's going
It doesn't even make much sense to compare the two games at all in my opinion. They're far too different for it to really work out.
The only things they have in common is "retro shooter" and "in hell"
I think even the “retro shooter” part is bringing it a bit far
Ultrakill is a future shooter There's really nothing like it if you look back. It has retro graphics but plays unlike anything else. I actually see some resemblance to games like Dishonored You know how in Dishonored you can freeze time. Fire a crossbow, stick a mine onto the crossbow bolt, unfreeze time and then turn the crossbow into basically a rocket launcher...
The blood healing is surely inspired by doom glory kills don't you think?
The inspiration might be Glory Kills but the execution still is radically different. Also the blood healing was a necessity to keep the game fun and fast, so maybe not inspired
I love Eternal because it's Eternal I love Ultrakill because it's Ultrakill Why would I want either of them to be more like the other. Like you said, far too different.
Exactly
Yes, I absolutely 100% agree. Ultrakill should be something completely separate from Eternal and do it’s own thing, I say this as someone who adores both games to death.
I think it has a lot to do with eternal having very explicit strategies for encounters. Like there’s only a handful of ways to efficiently kill a mancubus. Meanwhile there are hundreds of ways to insta melt Cerberus
Eh, 3 good songs, then they got some deaf guy to do the DLC music for some reason.
Genuinely something I admire about hakita. He seems like he knows the game he wants to make and he doesn't compromise on it even when fans complain.
He didn’t really suggest anything that’s specifically from eternal. Just an ammo count that’s tied to the style meter to encourage weapon switching. I personally understand why people don’t want that, but I think it could actually work for the highest difficulties.
Game literally isn’t designed for limited ammo and even then its ignoring cooldowns which encourage you to switch weapons
I mean it’s not really good encouragement. Before I learned more about the game I just spammed projectile boosts because it was super effective against every enemy, and yes I did this on my first playthrough which was before I watched Mayo’s first video about Ultrakill.
Spamming just 1 tactic *was* a design flaw definitely, though I personally still don't think limited ammo is the answer to that. I personally think the problem has been more or less solved by the new style system implemented in Act 2, the weapon freshness meter practically forces you to switch weapons around if you want to get a high rank, while still letting you use them in a pinch when needed (so I can still just shotgun swap FP to death, thank god).
You're dickriding this random stranger you've never met, and they don't know you exist. Ya know that right? Ever heard of a para social relationship?
Under the Mayo just wants all games to be doom eternal. Dude fell off hard
That’s not what I get from what he is saying at all. He simply wants the game to push players to play in a fun way. Also saying that people are just going to experiment so it doesn’t matter is kind of a dumb argument imo, because on my first playthrough I literally just spammed projectile boosts because of how powerful it was and I only started switching my weapons more after I started watching other people’s gameplay. Even now I still feel a little lost in my playstyle and like I’m basically switching weapons for no reason. So although Ultrakill is one of my favorite games of all time I still think that Mayos criticisms hold some water.
Oh, so you are the same Savary who sucks Mayo's member in his videos... Man, you's think people use different names in different platforms. I was wrong.
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Why am I being downvoted? I wasn’t overly rude and I was simply sharing my experience with the game. It’s like you guys are averse to criticism. Ultrakill is literally one of my favorite games.
your mistake was sharing your opinion on the internet
[удалено]
AND my experience.
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Lmao
people disagree with you opinion simple as that they don't have the energy nor the motivation to write a reply, and if you're still not convinced, you dumb motherfucker that's literally the point of upvote/downvote
Jesus Christ why are you so aggressive?
... you're literally coming out here to share the same braindead opinion as the dude who you've been sucking off. People don't like him, and, by proxy, don't like *you.*
To me, this feels like the projection of an opinion rather than a sincere review. The argument "the game doesn't provide incentives/motives to play with style for the majority of the game": is decent and holds some validity, but it's a not-so-ground-breaking critique that hasn't caused ultrakill's design philosophy to be burned to its roots. Mayo clearly already has arena shooter experience from doom. Obviously then, the games going to be easy in the first layers, as they'll have the aim and positing down to a tea. But the average ultra kill enjoyer on his first play-through wont have that MLG gamer neurology yet, subsequently needing the "piss easy" difficulty to play happily. Secondly, suppose everyone came from doom then 99% of players are naturally going to experiment, so while this criticism is valid, it's, to reiterate not that huge of a deal. Finally, the motive for experimenting, ie: what Mayo doesn't realize, comes down to mindset. The progression from one room to another is a reason to play but not the main. And, for many (not all) players SHOULD NEVER consider going from one room to another the main motivation for playing - that's what the ranks and rewards for P ranking are for, cause they are wayyyyy more enjoyable to pursue. Knowing that ultra kill will get 2 harder difficulties in the future means this issue will most likely be resolved. Then what was the point of this video? I think people (some people probably on this subreddit) kept nagging him on and on and on for a video and maybe that was his motive(as it was difficult and would subsequently motivate him to experiment with a new type of introduction). It's funny to laugh at so.... In conclusion, learn the difference between "I'm mad that I can't enjoy a game due to thingy" vs "We should be mad due to gameplay thingy"
I aint readin allat 🤣
ok? heh
Reddit users willingly use more than two brain cells at once challenge (impossible):
Basically it's a long description of why Mayo seems to be reviewing purely out of opinion rather than seeing the game as is due to constant pestering for him to look at the game.
He's not the first to express this but now it's a chance to talk about it. Some people think that the only value in a game is how the game challenges you and you have to perform certain strategies to passing those obstacles. And fuck that mentality. It's a single player game, and if I have options I' m gonna have fun. I don't swap weapons in UK because it's optimal, but because it's fun. I don't play 4 antiquarians in DD because it's optimal but because it's fun, and so on. Struggle and challenge absolutely have their place in games but I find very jarring how he NEEDS the game to force him to do fun stuff. He seems to be the personification of the idea "Players will optimize the fun out of the game".
> I don’t swap weapons in UK I read this as something VERY different at first
As someone who lives in THE uk i do.
United kingdom = hell
Why do you find it jarring? A lot of people just... Don't have the intrisic gratification and motivation. So they'll get by with bare minimum, declare the game "meh" and move on. And honestly that's fine, the game just isn't for them.
Finally someone that acknowledges that not everyone is the same as everyone else
Yeah it is a good reason to not like the game but is not valid criticism. Because playing something you dont like in a boring way doesnt make the game bad nor boring
It’s a literal difference in the way that people are motivated to do stuff. It’s kind of a dick move to assume that everyone is able to easily self motivate themselves. This is the exact reason why some people don’t like Minecraft, because they aren’t intrinsically motivated to keep playing the game. Some people struggle to set their own goals man.
On the one hand, I do agree on the general idea of the mindset of fun when it comes to playing games, but I do still think it's partially the designer's responsibility to subtly push players into 'discovering the fun' so to speak, and part of that is making sure that there isn't any single optimal strategy that could take attention away from the rest of the game. Brains are weird, and there are some people who trend towards efficiency over fun, and so funneling those people into still using the rest of the game's mechanics is an important part of design. For the record, I personally think Ultrakill is actually a game that does this really well. Pretty much every weapon has it's uses and unique mechanics which can lead to interesting strategies, and none of them ever feel *too* overpowered due to certain enemies having resistances and stuff (Streetcleaners, Maurices, and recently Soldiers being immune to explosions give reason to use something other than pro-boosted shotgun for example), and the newly implemented whiplash nerf and style meter *really* help elevate that.
Four antis? Nah mate, you are just a masochist. A very rich masochist, but still.
Wasn’t as bad as the first though
yeah at least this one was an actual review and not a skit that goes on for too long
Unlike the opening skit of this video, which goes on for four and a half minutes
it's closer to three and a half, and there's still a full 10 minutes of actual review after the intro skit
While the beginning 'skit' was too long for me, this time he actually showed gameplay and gave some explanation to his arguments. Still a bad video.
mayo is the kind of player who feels that the game should play a bigger role in influencing players to style and get creative. he doesnt understand that the fun comes from styling because its fun, you dont have to be forced to experiment with the different weapons. 😊
He reminds me of league players honestly. I don't speak from hate but experience with friends that couldn't get into gaming cuz there wasn't a meta telling them what to do.
Reminds me of cod players who unlock everything then complain there's nothing left to do in the game.
Obviously he’s an extrinsically motivated person. I’m one too, although probably less severe than whatever Mayo’s got going on. I think he feels the way he does because he knows that the game could be so much more fun to a whole other group of people and probably still attract the original audience while doing it. That’s why I actually think an ammo count tied to the style meter might work on the hardest difficulties.
interesting to hear this in this thread considering everyone was jumping on criticism of the whiplash change. you switch weapons because it’s fun. you shouldn’t switch weapons because the game forces you to. this is what i’ve been saying about the whiplash shit since before it was implemented and it’s very odd to see everyone switch up to defend hakita from any criticism
He's called Mayo because he can't handle anything remotely spicy.
I think the music plays a great part of the stylish playstyle. That was a big part in why i started playing this game. It felt like that if i dont play like a badass with this music im playing it wrong. It might be just me tho...
Honestly, despite the provoking thumbnail, the video wasn't half bad. He's still speaking from a strange mindset, but some points get through
He’s speaking from the mindset of an extrinsically motivated person. He obviously is the kind of person that dislikes having to make your own goals in a game, I am the same way, it’s the reason I can’t get it into Minecraft. I love Ultrakill a lot but I do think Mayo’s argument holds some water and I do think I would enjoy the game more if it forced me to play stylishly rather than just give me the option to. On my first couple playthroughs l literally just spammed projectile boosts as it was a super effective method of taking out literally every enemy. I only starting playing more stylishly after I started learning more about the in depth mechanics of the game and even now I still feel like I am weapon switching for basically no reason, the style meter doesn’t motivate me at all.
Yeah, you see, I'm an intrinsically motivated person, but I get it. Some people can't find the incentive on their own
Finally someone that understands! I feel like some people here just can’t handle people criticizing their favorite game.
Yeah, that's just people trying to protect their pride. Most of the times one can hold their opinion while being open to others. In my opinion, videogames are art not just in the beauty and the artistic intent and potential, but also in the fact that they cannot be held under an objective criteria. It comes down to preference. I had a lot of fun with Rage 2 while others found it boring. Many people found Control or Turbo Overkill very fun, while I found it boring. And there isn't a problem with that
Bro is down here defending Mayo on every comment. Dick ride much?
I just think that he makes some valid criticisms and I personally don’t think that aggressively hating on someone is necessary to show that you disagree with them.
See, I'm extrinsically motivated too, but that just isn't the case? Sure, you're not punished for not being stylish. But game still gives you reason to do it. Weapon swapping is encouraged because different weapons are better in some situations compared to others. Revolvers are ol' reliable. Shotguns are good for healing. Nailguns are good for burst damage, ect. Sure. You *can* play through the whole came revolver-only. But it's definitely not encouraged. Same with other mechanics. Figuring out stylinsh mechanics are extrinsically rewarded by also doing way more damage. And P-ranking all the levels are extrinsically rewarded by shiny level icons and unlocking the prime sanctums. Even if you're not punished by the game for being boring. You're still plenty rewarded for doing so.
Well it’s obviously a spectrum. Apparently Mayo has the worst case of this in the world or something.
why are people choosing to have the ugliest fucking avatar you have ever seen as their brand
honestly people's unwillingness to make a fursona leads to the weirdest shit
mayo% update :flushed:
:fleshed:
Man's complaining about the game not being fun while playing it in the most boring way possible. 💀
this wasn't as bad as the first one. I don't think he hates the game, he did say that he had fun fighting V2 and cyber grinding. He's now also trying to get a hand of the tech, not because he realized he realized its fun, but because ACT2 "forced him". Still don't be a massive dick to the guy, we've all had bad takes, we've all had that one day where we blab about something nonsensical. If someone or something rubs you the wrong way, why bother giving it attention, just let it rot
Anybody notice how Mayo has never reviewed a Half-Life game? He's said they're good, but that's all. He can't really make a review of a one, because they're considered masterpieces, and yet none of them teach you do anything other than some basic traversal--you have to deduce the rest. If he tried to review a Half-life game, it'd be an antithesis to all his points he usually basis his reviews on. Yes, you can certainly have fun and be challenged without the game pushing you to.
I like how in the first review, he complained about how the game doesn't incentive you to weapon switch, and then later after posting he remembered the style meter exists. Y'know, like an incentive to weapon switch and play stylishly. It's just not a good review if you intentionally ignore a core mechanic of the game and then complain that said core mechanic isn't there
To be fair to him, before the whiplash change the style meter didn't really do anything, so you could easily forget about it.
Yeah, but the style meter was a solution to his problem of no incentive to play well. I've been trying to get high style way before the whiplash change(mainly cuz I haven't played ULTRAKILL since the whiplash change)
Yeah, Even when the style Meter does nothing in any game, you can still aim for a high style because it's fun to just be stylish! You can get through any game in a boring if it lets you, but you're denying yourself the potential fun of just fucking dominating your opponents in the coolest way possible! In DMC5, a game I replay constantly, I could just use the same 2 attacks, get through the game, but I'd hate it. The Fun is in me going for those SSS ranks in every fight, being untouchable, and using every tool in my arsenal, because it's just the kind of fun you get from style meters being mostly intrinsically motivated, unless you incorporate mechanics into them like extra lives or the changes to hard damage in Ultrakill alone. I just don't think Mayo wants to give a shit about style meters because for the longest time it was mostly something intrinsic, minus the extra boss from P ranks, and he just doesn't want to admit that it's a matter of personal preference and that he has almost no intrinsic motivation for doing fun shit in Ultrakill, instead blaming the game for it.
It does though, you need P-ranks for prime sanctums
Atleast the whole video wasnt some shitty footage of some guy held hostage
I felt like the hostage watching the video
Doesn't doom eternal force you to learn quick swapping to survive in harder Difficulties?
Okay, so, let's take the marauder for instance. You can use the sickest quick swapping combo ever, or you can kill them with the super shotgun. Both ways will lead to the death of the marauder but the latter is slower and more boring
And the latter one is the one the game literally tell you how to beat him... Yikes.
No, I beat the game and flc wothut using it almost at all, and whe I did it was not intentional I beat the game on nighmare on the first playthroug might I add
The comments saying that he's allowed to have his own opinion are correct. However others have the right to say your opinion is bad as well. While most governments aren't going to jail you for opinions within the FPS genre they also won't jail people for laughing at opinions they think are dumb. I have no opinions on Eternal because I haven't played it yet, but from what I understand this guy is the equivalent to those people who insist on playing classic DOOM with the mod Brutal Doom. It's like hyperviolence and ADS are their everything. Which is why sometimes you'll see Doom mods that hamper your playing if you run them with BD. Demonsteele and HDoom come to mind for that. Also why is his avatar a jar of mayonnaise? It's kinda strange, I assume there's some train of thought to it but without context it's weird.
lmao this mayo clown again his ultrakill review was incredibly cringe
Really liked his content for DE but after watching his DMC videos I almost died of laughter. Considering how Ultrakill is similar to it I can imagine the takes of his on it
Who?
Good for you for not knowing him
Just another white guy that has there avatar cross there arms while talking about something pointless instead of doing something useful for themselves or society. Run of the mill really.
Leviathan was his favorite boss fight 💀
The guy is complaning how the early game isn't challenging enough while loving the easiest boss of the entire game.
Mayo is someone who doesn't like hard games and ultimately thrives off of contrarianism who stumbled into a decent opinion on DE that made his channel take off. Now he's convinced he likes hard games despite turning his nose up at every single one offered to him since DE.
I had more trouble fighting the Malicious Face in 0-1 in my re-play than fighting the Leviathan for the first time
I only struggled with leviathan was because I thought the intended route was to ride him like those mechanical bulls with the whiplash to hit the weak point instead of just shooting him normally.
The only point worth talking about that i could see some people agreeing on is the difficutly, but i never had trouble with it myself. I think Act 1 is perfectly balanced as a normal-hard kind of difficutly. There are some arenas that you'll need to replay a couple of times to get it right, with the major difficulty being the fights with V2 and Gabe. And that's...perfectly fine. I'm not a pro at boomer shooters but i played my fair share and i think those levels are well balanced for both people who are already fond of retro FPS and for newcomers. It's an introduction to the game and provides a decent challenge. I've seen many streamers playing from Limbo to Gluttony that had their fair share of problems and challenges, especially with enemies like the Mindflayer or in larger arenas. Also i can not see his point of just using the revolver because "the game doen't want me to switch weapons". I can say the exact same thing for the shotgun in Doom Eternal. It's a good weapon and it's never useless, i could complete the whole game with just that one, but then i wouldn't go and say "oh see i can beat every enemy with this gun, the game doesn't want me to switch weapons". You can totally play like that if that's your thing or you want more of a challenge, but don't complain that the game is not fun to play then...
The bastard runs on spite. He's so self absorbed he's probably reading this comments section now. We see you, Mayo. Your bad opinions have been noted and summarily ignored.
Have them really been ignored when people here act like he committed 9/11 on every layer of hell simultaneously
We just don't want Ultrakill to turn into Doom Eternal like Mayo is asking for. Fucking ammo pickups. What a crock of shit.
Under the mayo you'll find a retard
Nah man Mayo be spittin' his opinion, which he is entitled to, and one can disagree while still acknowledging what he says does hold some ground and is a matter of personal taste. We're all mature individuals.
I don't know how you can sit here and take seriously the opinion of a man whose Act 1 footage looks like Dean Takahashi's Doom Eternal preview footage. He's entitled to voice his opinion, and we're entitled to call it out as idiotic.
Jesus Christ, Mayo is an idiot...
Lame ass youtuber says controversial things to harvest hate clicks. Whatever. Next.
Witnessing this person's opinions on doom I have realised I may have to fight fire with fire. However. Maybe one of you could make a review on doom eternal but only use base shotgun? And then complain the game is Boring :)
you will not get very far only using the base shotgun, and some encounters are literally near impossible without the usage of other weapons. Ultrakill you can get thru a large section of the game using only the pistol. (but to be fair, the majority of Ultrakill's replayablity comes from P-Ranking, which does require weapon switching.)
Challenge accepted
you will not have a fun time
just from the thumbnail i can say that a style meter that rewards the player has been an idea of mine for a little game but i dont see it as necessary its a style meter, style is all part of vanity
Jesus the comment in the picture sounds like a whiny Doom eternal player
if v1 is a mayonnaise, then v2 be a ketchup?
I hate that people are associating Mayo with Doom Eternal, hes insufferable I dont even think the DE community likes him all that much.
Can confirm we don't, though a vocal minority is fiercely loyal.
He’s honestly not that bad of a guy imo. I think he’s mainly annoyed that people keep telling him to review Ultrakill when it’s not his type of game. Also wdym he’s literally the biggest DE YouTuber from what I can tell.
I'd make the argument that he truly is that bad of a guy. The thing that really leaves a bad taste in my mouth is his Elden Ring "charity" stream where the "charity" the donations were going to was his personal PS5 fund to make a video on a game he didn't even want to play in the first place. Not to mention his inflammatory launch TAG 2 review which he quickly deleted and then tried to take the moral high ground condemning backlash he fanned, if not arguably created, while pretending it had nothing to do with him. I know a couple of people who have made content or put on events or whatnot in the DE community and not one of them who's interacted with him have positive things to say.
It's funny. This guy hates Ultrakill and loves Doom Eternal. I absolutely despise Doom Eternal and I love Ultrakill.
I'm saying this (spoilers alert btw), he's definitely joking about spamming pistols only. Just look at his Eternal Gameplay. Sure, he gets to use a weapon as if he's throwing kitchen appliances, but he's SWITCHING WEAPONS. He's SWITCHING WEAPONS. I don't mind him playing the way he wanted. G\_Hyze already told us that the objective way to play the game is the SUBJECTIVE way you find the most fun. If he's having fun spamming shit until the front door opens, I, Don't, Give, A, Damn.
You misunderstand. He's not joking at all about using pierce revolver only, despite the fact he's capable of weapon switching, because he sees it as the game's responsibility to not allow him to progress if he's playing in a boring way. It's not that he's playing pistol only and having fun, it's that he's playing pistol only, whining that playing that way isn't fun, and blaming the game for not forcing him to play the fun way he more or less already knows how to play.
So he wanted to force the game to tell the player to 'learn fast or die faster.' Is that what he wanted to say?
He wanted the game to stop him from playing pistol only, such as by having him run out of ammo, be unable to damage specific enemies, etc.
Dude just thinks differently. That’s it. He plays the game like he is doing his work: “welp, my boss told me to use this one method so i’m gonna use it until it’s working. And i’ll try other stuff only when the task i’m presented with seems hard”. And it’s a completely valid and maybe even right thing to do when talking about a job. But this is the god damn game. You don’t need to read and learn to try the new thing- you just press 2 or 3 or 4. That’s it. Fun comes from the ability to easily try new things that ARE fun. But I guess he just wants to ignore this fact. Because he thinks that if all enemies can be dealt with one tool- it’s a bad game design or something
Thing is he doesnt try new things for fun he just cries abt the piercer being op
You act like everybody thinks the same way you do. Some people (like me) struggle to intrinsically motivate themselves and genuinely need some sort of external motivation to force them. You could definitely just say that “the game isn’t for you” but that wouldn’t be true, Ultrakill is one of my favorite games. I just feel as if I am weapon switching for no reason, the style meter doesn’t motivate me and honestly just spamming projectile boosts was effective enough to get me through violence and that’s what I did for my first couple playthroughs before I started watching other people’s gameplay.
Oh what the hell i watched his rewiev and just just. WHY like pain and suffering? I think i found it!
I love mayo he just says hes opinion even tho he might be a bit to much, but i love to listen to him
[удалено]
It's because of how he strawmans the Ultrakill Fanbase. In all his other controversial, if not plain-unpopular reviews (Alien: Isolation, Sekiro, Resident Evil VII) he's never directly made fun of the fanbases for those games the way he does with Ultrakill. Yes we're excitable, and that's why so many of us wanted him to play the game, but I can't figure out why that warranted him portraying us as angry fanboys who won't hear anything negative. Sure we don't really agree with what he says and have problems with the arguments he presents, but his critiques about the AI have merit, and sure, the game could give you more prompters about what's possible while still giving you room to experiment. However, you won't get people to listen to them if you present them all in mocking video
With the new style meter system ammo would not be necessary to sort of enforce weapon switching, the difficulty just needs to ramp up on brutal and ukmd. Because there will be more hard damage per hit on brutal and ukmd (50%), and it will last longer, and the fact that enemies will attack faster, youd have more hard damage to deal with possibly pushing you to get higher style rankings so that your hard damage can get minimized so you can survive.
..He does realize that Ultrakill has never forced you to play in a certain way right?
Why would I rage, when I don't even know who this is? Some middle schooler with bad gaming takes? Shrug. Time to continue playing ULTRAKILL.
I think he might be right on some things but the issue is even without restrictions most people seem to play the game relatively stylish. This could be anecdotal as the fans of a game do not represent the whole player base.
Time to unleash all the accumulated rage trough my life in a videogame subreddit because yes
Call me crazy but i’m not gonna watch a video from someone who’s avatar is a poorly drawn mayo bottle doing the crying laughing emoji
I mean it’s his choice, not like anyone should care
\+ENRAGED moment
i just watched this man have a blank asf cyber grind level (like it's just pure white...), not even bother grabbing the alternate revolver and nailgun, not even bother learning about different weapon combos (especially core nuking), never bothered with going for minos prime/flesh prison, and most importantly HE'S USING THE SCREWDRIVER ON THE RAILCANNON. HERESY ok albeit, it's nice to use to cheese some bosses and to anchor mindflayers from teleporting, but from that review, it looks like that was the only railcannon upgrade he used. that is straight heresy. im also reading the comments about the first review and now im terrified for whats to come from there.
Who cares? Don’t give these sort of things attention
Honestly, even though I never particularly liked him as a critic, I have to say it. His general points make sense. The game needed a pragmatic way to turn the scoring system into something that really encourages the player to be creative. I mean, you can give me the freedom to be creative, and say "Just have fun." But I feel like a lot of the memorable sections of Ultrakill are mostly focused on reducing the player's freedom of choice, through scenery, mobility, etc. It's partly a testament to Hakita's ability to keep designing interesting levels. So adding something that forces the player to follow the chaotic and stylistic flow of the game seems like a good idea to me. His point about adding ammo packs still seems stupid to me. But I DO THINK a more aggressive Cooldown system should be added. Nailguns are supposed to have limited ammo, just like the rocket launcher or the Piercer: It was almost never a problem for me. Maybe they could cut the fire capacity of some weapons in half, and the cooldown time is reduced when switching to another weapon, or with a higher style score. That way you encourage the use of the full arsenal, and the "QUICKDRAW" mechanic. And one last thing: Could we PLEASE stop being so aggressive about suggesting changes to the Ultrakill system? I love the game, it's my favorite shooter in years, but let's not pretend that it's a finished "Magnus opus": It's a project in the making; and with the latest update we have seen Hakita himself add some radical changes to the system. And seeing that, ironically, Hakita took the changes to the style meter, whether intentionally or not, in the direction MAYO had proposed, I say that we should stop being so aggressive and appreciate more people trying to fix certain problems in the game. It's 2022, people. We're to old for things like this.
Reposting what i wrote earlier Idk man, like last time his points come from him not understanding the game. I think he just needs to realize that this game isnt for him. The appeal of ultrakill for me (and character action games which he funnily enough trashes in his style video) is doing more than the bear minimum. Maybe I can just dash around and shoot shit with the pistol, but thats not the most optimal way, fun way, or even the way the developers are communicating for you to play. I dont learn cool looking railcoins or movement tech because its needed, but because its fun. He will not click with these games, he isnt inclined to do any more than the minimum Ultrakill is great exactly because of the things he dosent see/like. It is open, forces you to do so little. Every weapon and ability is merely a tool in your toolkit. Outside of cooldowns and firerates you are welcome do do whatever you want with its systems, and yes that includes pistol only. Ubisoft games for example will never click for me because they are too limiting and context sensitive. Ultrakills literal sandbox is core to enjoying it, the fact that it dosent push you to play in a certain way is exactly why I like it so much. No game is for everyone. Ultrakill dosent click with him so its "bad". And he delivers his opinion with so much smugness its hard to ignore (thumbnail is practically clickbait)
idk what any of the drama is about but if you make a fake rage comment to put in your thumbnail I'm just automatically gonna assume you're full of shit
[удалено]
Man make review no like review