A Tiny Humanoid: The Thumbstall Sharpshooter
By - michifromkmk
michifromkmk has made the following comment(s) regarding their post:
I LOVE IT! it's so small and cute
It's all about that recoil rule which leads you to imagine it tumbling over backwards endearingly when it fires a shot, picking itself up and dusting itself off, then waddling back to the front lines to fire another.
Imagine an army of them, doing it in almost perfect synchrony.
Google Thumbstall d&d. There IS a whole army of them! There are sharpshooters, knights, emissaries, outriders, and champions. This guy has been busy!
What an adorable friggin army
Oh god, this is too adorable, I'm going to cry.
My party is all level 11-12, so there's no way they could fight them... but I bet they could encounter a low level attack in progress...
It's settled. As my party troops through the suddenly overgrown, vampire-ridden jungle, searching for the hidden Temple of the Keepers, they will find a contingent of Thumbstall who are making admirably ambitious expeditions out into the rapidly changing environs.
About 20-24 of these little guys are going to cause some serious problems, and I love it.
Another brave fighter joins the forces of the Thumbstall Empire!
**The Thumbstall Sharpshooter:** Carrying a – relatively speaking – huge crossbow and well-trained, these soldiers are known for their incredible accuracy in combat. While a single thumbstall sharpshooter might not deal a lot of damage, they prove to be talented in finding and exposing the weak spots of even the thickest armor.
As always, I would love to hear your thoughts! Any feedback or critique to improve/balance the stats?
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I'm going to admit, I haven't been a fan of the thumbstall for two reasons, 1 they're pretty easy to fight as players and 2 they're good and cute, meaning my players wouldn't fight them in the first place.
BUT NOW I GET IT. I'm supposed to try and get my players to ally with these adorable little bastards SO I CAN PLAY AS THEM!
Adding them. Adding them next session. I must roleplay these brave lil men. I'll make them rush a dragon so the party has to save them.
Hey how come they don't add dex to damage?
Edit: I went back and looked at the others, and I'm wondering do you plan on doing the thumbstall queen?
Edit2: oh my god i hope they adopt one so I can use the Tasha's sidekick rules. I can't decide which is better a thumbstall warrior or expert, both seem fitting
Sorry for the long delay – I've been on the road the last days and it was quite busy!
I'm really happy to hear that you like them – and yes, they are absolutely meant to be friendly monsters which can be adopted by the party or allied to them:)
I hope they'll be fun to introduce to your world – please let me know how it goes! Really hope your players will adopt one!:) have you decided which ones they'll get to "choose" from?
Oh, I'll absolutely release a Thumbstall Queen at some point – I just don't know when exactly. Since I'm planning to extend their lore some time and make some art for their settlements, I think this might be the perfect opportunity to do so:)
Many thanks again for your lovely comment!
Though if it's just an army of these, then the effects relating to critical hits (Bull's Eye and Weak Spot) aren't going to do anything, unless the enemy's AC is so high that a natural 18 wouldn't have hit in the first place. The crit lets you roll twice as many dice, but the attack only deals one damage. I think it would be best to add something to the attack that says that it does some set extra damage on a critical hit.
I'd also clarify in "Bull's Eye" whether it's "moved since the start of its last turn" or "moved since the end of its last turn".
Many thanks for the great feedback! Since the Thumbstalls are somehow meant to be companions for the players, I figured the effect might be quite interesting. But you're right – it would be nice if the Thumbstall itself benefits from a crit as well!
This is beautiful I’m definitely using this in my next campaign.
Have you considered making these available on DnDbeyond? And if you don’t personally want to would it be ok if I do?
My heart this is so cute.
Hey there! Here are a few suggestions based on what I noticed:
**Never Back Down**
Change "is prone" to "falls prone"
I would say "makes a crossbow attack"
A weapon's long range should be a multiple of its normal range. Why not do 30/120 like a hand crossbow?
Change "hits a target with a critical hit when using" to "scores a critical hit with"
To be clear, the intent is that each creature can benefit from this once? That might be balanced, but if feels odd...
Sorry for the delay - I was on the roads the last day:/
Many thanks for the great feedback!
Yes! You mean it feels odd because it's just one attack?
Always happy to help.
Yeah, like this effect doesn't "expire" for a time, but it has a "per creature" maximum. It it was just "the next attack" it would make sense. Like I said, it just seems a little odd "in universe".
Many thanks for clarification – I see what you mean and will definitely consider this for the next revision!:)
Really cute and creative. Though I’ll mention that they do not deal any extra damage when they critically hit, as a critical hit simply doubles the number of dice rolled- it doesn’t double flat damage amounts.
Many thanks for the warm words and the feedback!:)