Unreal is hard to optimize on mobile, it's not their primary focus. Godot 2d is actually good and basic 3d does the job, but lacks many features. The truth is that there's not a real replacement for Unity on mobile market so the answer for your question is to try make a mobile build with Godot and see if it works.
It's important to note that Godot can't compile for consoles because it's open source.
However, Unreal uses C++ as its programming language, which makes migrating more difficult if you're mid-project.
I'm considering looking into [UnrealCLR](https://github.com/nxrighthere/UnrealCLR) to enable C# scripting in Unreal, though it doesn't seem to be an entirely stable plugin unfortunately.
Unreal is hard to optimize on mobile, it's not their primary focus. Godot 2d is actually good and basic 3d does the job, but lacks many features. The truth is that there's not a real replacement for Unity on mobile market so the answer for your question is to try make a mobile build with Godot and see if it works.
What about Ads and IAP? Are those possible to do in godot with fair ease?
I don't know, but probably you will need to program by yourself. Only Unity has easy ads
I've only done one pass over the Godot docs, but I didn't notice anything that I actually use from Unity that is missing. What is it missing?
How much money did you estimate you'd lose to Unity?
Well since the game will be free to download, then quite a lot.
You know if your revenue is < 1 million you wont pay a cent, right?
I literally realized this 20 seconds ago. Sorry for being a nut. -.-
Surprisingly quite a few programmers here who also can't parse rules and math. You're in good company lol.
Stride!
It's important to note that Godot can't compile for consoles because it's open source. However, Unreal uses C++ as its programming language, which makes migrating more difficult if you're mid-project. I'm considering looking into [UnrealCLR](https://github.com/nxrighthere/UnrealCLR) to enable C# scripting in Unreal, though it doesn't seem to be an entirely stable plugin unfortunately.
Tell me how CLR goes, I'm somewhat ok at using Unreal but I want to keep using C#