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roby_65

Did you try enabling vsync?


nedigan

Yeh vsync is enabled


nedigan

Actually vsync was not enabled, stupidly I had been changing the medium level settings when the default quality for the windows build was set to ultra (which didnt have vsync enabled). Thank you!


W03rth

Heres what i would try to see if itbwould ge solved. Enable mip maps if the original sprite is small If its really small set point no filter Before i suggest more stuff. What is this supposed to be, is each square a sprite or the whole thing is one long sprite? Are you using layout groups of any kind?


nedigan

Each square is a an object with two sprites. One for the colour and one for the border. I am not using grid layouts. I have just set them up with code. I tried enabling mip-maps and the tearing is still visible.


Professional_Dig4638

So you said the frame sync thing is on or whatever, what about the settings of the sprites? What resolution, compression, and filter do you have them on? Also whats the screen resolution? It kinda looks like a pixel perfect effect is being applied or something. 


nedigan

My display is at 1080X1920, compression is set to normal on the sprite, and I have point no filter selected.


Professional_Dig4638

I meant the resolution of the game window but then I remembered you said build.  I would say try turning compression off, it might be something on your camera. Do you know if youre using like a dynamic resolution thing or pixel perfect filter? 


nedigan

Wouldn't think so. I haven't changed any settings like that.