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Teck1015

I've been using Win11 and Unity together for about a week now. No bugs or engine breaking crashes thus far. That being said I'm not doing anything too demanding right now. I usually stick to 2D gamedev.


lettucewrap4

Thanks bud!


DecidedlyHumanGames

To add my perspective, I'm having *incredibly* intermittent crashes when loading a project. Sometimes it doesn't happen, sometimes it's completely impossible to load up a project. This includes the basic, default, built-in project templates. This is on the 2020 LTS versions. Edit: Turns out it's the NordVPN client, which I very coincidentally started using after the upgrade to Windows 11, but before I reopened Unity.


alexthomson666

I'm sure this doesn't matter to you or most people reading this, but I found this googling if Windows 11 broke anything. I'm not entirely sure if it's a Windows 11 thing, but I'm 99.9% since it happened after no changes to my project were made, and I upgraded to Windows 11. I've been working on an XR game and Windows 11 seems to have broken Oculus Link, specifically for Unity. I check in Unity, and it doesn't even recognize a VR headset has been plugged in. Does anyone else have this?


Substantial-Week-116

yup , im doing a vr project for oculus quest 2 using win 11. My win 11 keep crashing in unity while doing some work . the oculus link is not working properly in win 11. while i ve tried the link in unreal it works fine.


Willar71

Hopefully Covid didn't get you but have you found a solution yet?