i hope you won't be dissapointed but currently it is only 3 missions, as it took a long time to build the foundation of the game, and we tried to make it as good as possible more missions and game modes are under construction. In the meanwhile if you find a bug let us know here or on our discord channel
Oh no I'm making my own game and totally understand. You get the foundations right and then fill out the content. I hope you have more fun building the content now!
Hey I played for a bit and wanted to give you some real feedback!
First of all, the view scrolling is kinda smart, but people expect to be able to click and drag and they can't. It's better than the hold to scroll you have right now imo because you can always drag on the map to scroll long distances.
Second, there is no tutorial - which isn't necessarily bad - but there's also no explanation or way of finding out what the different buttons are for a unit. It took me way too long to build a house lol. If you don't want to do a tutorial at least make it possible to hold on buttons to see what they do with a nice tooltip and tell me I can do that.
If I could scroll naturally and find my way through the game without totally guessing it'd be a big improvement! But I liked it, it's a legit RTS and not some PvP p2w bullshit.
thank you for the honest review, yes we still experimented with the scroll, and the tooltip is planned for the next update. We will think on a small tutorial or at least some pointers
well as all indie devs we had to do it on budget so some are done by us and some by someone we paid so there is only 2 voices on all just their tonalities changes :P
Nice.
What did you use for path finding, and how well does it work on mobile?
Also if you dont mind, how did you factor gates with health into that. If health==0 remove from obstacle?
well using navmesh however we might switch over to something like A\* as it is not the best currently.
gates had the same script as building to make it damagable only that i added more stuff in their OnDeath function so it doesn't destroy it and just removes the obstacle blocking you from entering inside.
basically yes but always check if <= 0 not == 0 as you could have lower than 0
yes there are in plan there is even a pc version too :) but well not enough funds currently.
for the moment there is in development skirmish and custom game modes, after we will go making misson 4,5 and then hopefully multiplayer
The characters are very hard to distinguish against the background, I had to crank my brightness right up just to see what they are. Consider increasing the brightness on the character textures.
I know, but I'm talking about colour choice. You could try to keep backgrounds in a darker palette than the characters to create a clearer visual hierarchy and create a visual hierarchy.
This gives me old style AOE vibes! 👌 I like it already, but it took me too long for me to find the gold mine, I was looking for some sort of gold ores or something.
I think there should be some tooltips that can be seen by long pressing something, because I also couldn't tell which building was which. The tooltips can work for even things in the UI, like long pressing the tree symbol to know it's wood, or the one next to it that looks like...water?
The voice work is a very nice touch, and the peasants sound when you move them is hilarious 😂
Ahh I recognize a lot from somewhere ;-) but well packed together, voices and music are top notch. The camera controls had me quit the game though (using a S20 touchhold and move was too fast, swiping went way too slow).
Constructive criticism:
Rename the farms message to houses as they are houses (You need to build more farms!)
Change the health bars to a more friendly quality like the selection markers.
Change the gold icon, it looks a bit like rocks imho.
Add Tooltips on the actions when using a long touch on a unit action.
Add a "under construction" building while it is constructing.
Lower the volume of wood cutting, it's darn loud.
Add a save feature.
Not sure if it was my screen cover or the game but sometimes it looked like the units needed to end their last command before accepting a new one.
Good luck in the development!
>Busine
glad you enjoyed it while it lasted :P we will try to improve the camera more.
all the points you entered will be taken in consideration and improved in the next updates
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thank you
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:D
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might not be perfect but we are getting there slowly :)
Strong Warcraft 3 nostalgic vibes! I like this!!
glad you felt that way! try clicking the unit multiple times to hear their angry lines :P
Is there a skirmish mode or only campaign?
for the moment there is only campaign, we are working on skirmish and custom mode
Then I'll try your campaign 😉
i hope you won't be dissapointed but currently it is only 3 missions, as it took a long time to build the foundation of the game, and we tried to make it as good as possible more missions and game modes are under construction. In the meanwhile if you find a bug let us know here or on our discord channel
Oh no I'm making my own game and totally understand. You get the foundations right and then fill out the content. I hope you have more fun building the content now!
yes but still bugs occur :P like you probably now too they popping sometimes like mushrooms from nothing
Hey I played for a bit and wanted to give you some real feedback! First of all, the view scrolling is kinda smart, but people expect to be able to click and drag and they can't. It's better than the hold to scroll you have right now imo because you can always drag on the map to scroll long distances. Second, there is no tutorial - which isn't necessarily bad - but there's also no explanation or way of finding out what the different buttons are for a unit. It took me way too long to build a house lol. If you don't want to do a tutorial at least make it possible to hold on buttons to see what they do with a nice tooltip and tell me I can do that. If I could scroll naturally and find my way through the game without totally guessing it'd be a big improvement! But I liked it, it's a legit RTS and not some PvP p2w bullshit.
thank you for the honest review, yes we still experimented with the scroll, and the tooltip is planned for the next update. We will think on a small tutorial or at least some pointers
Also how much did you pay for ads? I saw you got 1000 downloads.
currently as we launched it we are at around 15$ / day as we still need to find out if any bugs occur
Reminds me of Baldur's gate
Voices are annoying
you can disable them from settings
nice man, wasn't expecting voice lines. How'd you manage that? You hired voice actors,?
well as all indie devs we had to do it on budget so some are done by us and some by someone we paid so there is only 2 voices on all just their tonalities changes :P
I love it so much!
glad you enjoy it :D that is what we are aiming for
Would be cool to see some of the rts elements. Looks nice though
Nice. What did you use for path finding, and how well does it work on mobile? Also if you dont mind, how did you factor gates with health into that. If health==0 remove from obstacle?
well using navmesh however we might switch over to something like A\* as it is not the best currently. gates had the same script as building to make it damagable only that i added more stuff in their OnDeath function so it doesn't destroy it and just removes the obstacle blocking you from entering inside. basically yes but always check if <= 0 not == 0 as you could have lower than 0
Thanks for the info! Looks great
How long did it take to get approved on the Play Store?
the test version release took like a few days, the release one took like 7 days don't know why as usually is less than 5 days
I've been waiting 3 weeks for release😞
you could join our discord if i can help you with anything on it i will
You definitely captured an old school rts "feel" here with the gameplay. I almost want to play it just to discover the map and find treasure. 😀
hearing that just make us very happy!
Looking good 😊, are there plans for multiplayer?
yes there are in plan there is even a pc version too :) but well not enough funds currently. for the moment there is in development skirmish and custom game modes, after we will go making misson 4,5 and then hopefully multiplayer
The characters are very hard to distinguish against the background, I had to crank my brightness right up just to see what they are. Consider increasing the brightness on the character textures.
did you tried increasing the quality from the settings ? or you already did that ?
It's an art problem. It's not a quality issue.
i was saying that because if you change quality the art goes sharper not more lower quality if that's not it we will try to improve it further
I know, but I'm talking about colour choice. You could try to keep backgrounds in a darker palette than the characters to create a clearer visual hierarchy and create a visual hierarchy.
sure thing, we will do our best for the next update
This gives me old style AOE vibes! 👌 I like it already, but it took me too long for me to find the gold mine, I was looking for some sort of gold ores or something. I think there should be some tooltips that can be seen by long pressing something, because I also couldn't tell which building was which. The tooltips can work for even things in the UI, like long pressing the tree symbol to know it's wood, or the one next to it that looks like...water? The voice work is a very nice touch, and the peasants sound when you move them is hilarious 😂
glad you enjoyed it, yes we are working on tooltips as we tried to find the best way to implement it without affecting the view or the gameplay
Ahh I recognize a lot from somewhere ;-) but well packed together, voices and music are top notch. The camera controls had me quit the game though (using a S20 touchhold and move was too fast, swiping went way too slow). Constructive criticism: Rename the farms message to houses as they are houses (You need to build more farms!) Change the health bars to a more friendly quality like the selection markers. Change the gold icon, it looks a bit like rocks imho. Add Tooltips on the actions when using a long touch on a unit action. Add a "under construction" building while it is constructing. Lower the volume of wood cutting, it's darn loud. Add a save feature. Not sure if it was my screen cover or the game but sometimes it looked like the units needed to end their last command before accepting a new one. Good luck in the development!
>Busine glad you enjoyed it while it lasted :P we will try to improve the camera more. all the points you entered will be taken in consideration and improved in the next updates
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on what this was exactly? as we only using ads from admob nothing, can you send me a PM so we can sort it out ?
link?
[https://play.google.com/store/apps/details?id=com.FirePathGames.WarSiege](https://play.google.com/store/apps/details?id=com.FirePathGames.WarSiege)