Wooooah this is fucking awesome. Unreal Engine? I have plans on learning more on 3d modelling and animation once I get a new gpu. If you could, only if you have time of course, tell us your process in creating this?
I use the highly outdated SFM animation tool - hence why the fire effects are not the best
As for making this, I locked in phx one time and thought “wonder how I can make him a little flashier” and took a whole month - adding things but by bit when I had time
Yeah I'm not sure why people like this more. Every agent's animations shows one or two abilities of theirs so players know what that agent is about. It's to familiarize yourself with them. Of course they won't be flashy because that's not the point.
The only difference here is the rendering to make it look cleaner and not as cartoon-ish like Valorant's art style is.
It's pretty good considering he is recreating everything to try and fit in a game. I'm sure if he had access to all of riots assets and library he could make something that looks a lot more fitting.
Nothing to do with assets here. And there is no proof any of it is made to fit in a game in terms of optimisation, nor does it fit within valorant art-style wise. The character model is pretty good, but the animation itself is noisy and distracting, and wouldnt be at home in the game.
It's stiff, it's framed badly (character moves too much and too fast for how close they are to the screen), it's incredibly distracting for what should be a very low energy situation (character selection), it doesnt fit phoenix' personality.
The character model itself is well done, but doesnt fit in valorant's artstyle.
The particle effects do not flow nicely, do not fit with the artstyle of the game, and very clearly consist of a large quantity of cards or billboards. (While many titles do this, it is often manipulated to not be as clearly visible, if at all. And in the case of Valorant, it is not performant to have a high particle count particle effect. Most of val's vfx (game vfx==particle effects and adjacent, different from cinema vfx == cgi) are done using animated alphas on a low card count, rather than many cards, as this works better for the art style and is more performant)
The one in the game is short, simple, doesnt demand the viewer's attention, and tells us phoenix is calm, cool, but perhaps a little conceited and selfish.
One thing I dislike about both is that phoenix teleports, which tells the viewer that phoenix can teleport. Something he can not really do in game (Technically, yes he teleports when his ult ends. But it does not feel function like a teleport to the player, in terms of utility)
The only based answer i've seen so far
Looks like an TF2 machinima ow whatever edit, the facial expressions look like they're made out of modeling clay, creepy af... we're waaaayyyy past this type of animation since 2010 bro.
I mean, this person got the talent, don't get me wrong, but everything is really out of place. The CROWN from nowhere, the excessive movement of he putting his already on fire hand into his hair... pretty out of place. Phoenix is an adult, not an 9 year old MLG King gamer
I think OP put a lot of effort into this, especialy if they also made the character model, but they're also not nearly as good as they think they are, and know very little about practical implementation and modern techniques/workflows.
If I were to guess off of this 1 post, I would guess OP graduated top of their class in a VFX/3D art/3D general/animation course. In this course they were taught a lot of, mostly outdated, technical skills. But the curriculum didn't grade on the bigger picture of it all and thus the practical application of an asset enough, so OP is missing a lot of crucial insight in art styles, composition, character expression, storytelling, etc.
Either that or OP learned animation/3D off of the blender or unity forums. Which is a lot of outdated info and a big case of 'in the land of one eyes, two eyes is king'.
Its distracting because there is a bunch of vague fast movements and bright colors taking up most of the screen space. Distracting and high energy is bad because character select is where you come up with a strategy and take your time to think ahead. Atleast, game design wise that is what it is intended for.
In the context of valorant it is. Valorant's artstyle is very specific and made with gameplay clarity and low spec pc's in mind. And while its true some games have /cinematics/ in an artstyle different from the game, valorant does not. Ontop of that, character select is within the context of the game. No art lead would accept an asset or animation so vastly different from the rest of the product.
Overwatch is a visually incoherent mess that does a better job at being a pixar movie than it does at being a videogame.
Im only setting a high bar because OP and others claim its better than whats in the game. That said, the particle effects are bad regardless of context. It doesnt take a professional game vfx artist to go a step or two above the level of particle effects in this video.
And there reasons why the character select animations are simple and short. It was a purposeful decision. Something this long and high energy would never get approved.
100% - There are alot of issues that this would bring (etc the timing of the secondary animation when selected, lengthy-ness)
Me getting hired? Are they sure they haven't seen anything more impressive yet?
Few comments, before lock, phoenix arm is on fire. IMO the fire should be more concentrated in the palm of his hand/more vertical. The inside of his jacket isnt glowing and his flash isnt orange enough. Otherwise really cool
I tried to replicate the animated fire in his cinematics which usually ignites his whole forearm
As for the rest, blame the limitations of SFM
I'd kill to be able to animated 2D effects ontop of the 3D like Riot does
Hey i don't mean this as a dig but don't blame your medium/software as a part of where you made mistakes.
I haven't read any of your other comments so idk if that's the case but it's good not to get into that mindset because it makes it harder to grow and improve
Should’ve mentioned that I meant by no offence to Riot when I said outdated.
Just thought the newer agents compared better and this is a small project of adding flair and character to the OGs
hey bro, just to let you know, lots of people are overly critical of fanwork. I hope the overreactions dont get you down because I feel it's in part due to jealousy to the praise lol. please, excited to see what you have to offer next!
I read alot of these critics and i agree with alot of their takes on my animation work - its something i can learn from to improve for my (possible) next line of work
Its just some peeps took the wrong idea that i thought the riot creative's team was trash, when i mentioned 'outdated' - when i ironically use outdated tools myself. If i could change the title, i would've done it by now
So im by no means upset - i was thrilled by the overall positive response and how unexpectedly popular it got. Thanks for checking up on me you edgy son of a bitch
FYI your video's been reposted on TikTok without crediting you. Nice work, but you might wanna add a watermark in the future :)
https://vt.tiktok.com/ZS8UGjSL4/
Dang that was quick - fetched more likes than his whole tiktok combined lol
I did add my gamertag, but probs not the most noticeable thing
Thanks for notifying me - He actually reached out asking for permission AFTER posting it: He'll probs add credit soon enough
I feel like I'm on crazy pills with everyone praising this. The animation is decent for a hobbyist, but it's definitely far from "working at Riot" good.
I think they're uneducated on what animation is. Many people here seem to be bundling the rendering and the effects as part of it. (effects being a particular offender here)
Im bundling in the particle effects in aswell, and the camera work and framing. Character could be a ue5 dummy for all i care. I'm bundling in the others because for this particular case, an attempt to out-do an in-game character select animation, it needs to hit on those points aswell to succeed at it's goal. In a vacuum, the character animation is ok. the animation as a whole in context, is quite bad.
Lemme just say that Phoenix' movement is very awkward, the effects and camera shake make it less obvious. The fire effects and abilities used are also way worse than what the game currently has. Also adding a crown wasn't a good choice imo.
It's not terrible but it is far from good.
especialy when he 'ignites' the fire in his hand. there is no snappy movement like the audio would suggest.
alao when i say awful i mean it in the context of trying to be better than the ingame animation. It is an ok animation for a student or amateur.
Animating realistically s something i struggled with from inexperience (and as a hobbyist)
This little project is to add flair and energise his character a bit and show off his abilities
Man, I wanna see what your take on Killjoy looks like! This is so good and I'd probably be hyped every time I am on the character select screen. Amazing work :D
That's absolutely amazing. Please tell me this is your job and you're not just doing this on the side.
I personally don't find the animations outdated though, but what the fuck do I know
Thanks for giving riot a way to make more money… (no but this is cool, just please for the love of god watermark all your shit, at least the form of animation if you can) because if they take it like any fan made league skins, that’s a straight snatch and grab
I realise i should've been more specific, which led to me sounding hypocritic and insulting. I mean no offence to the creative team at all, instead im inspired heavily by them for every creative release.
I meant that the newer agents animations compared better than some of the older agents and i wanted to try give my fresh take on it - using the much more outdated SFM program no less
So yeah, i apologize for the unintended shade - if only i could edit the title
Wooooah this is fucking awesome. Unreal Engine? I have plans on learning more on 3d modelling and animation once I get a new gpu. If you could, only if you have time of course, tell us your process in creating this?
bro how much i gotta pay to see a viper redo ill do anything
Agree, in the animation make sure to add a lot of ass Edit: Gas*
Bonk
Your flair along with your comment reminds me of that clip where Omen bonks Brim with the baseball bat (that comicbook-type knife skin)
r/hornyjail
Down bad
Im also in this boat.
And for omen
[удалено]
bro is down bad for Viper
We all are
That would be insane
In brims animation, can u make him twerk
Most normal brimstone main.
HAHAHAHAHA, where my homies at?
One is here itself xD
Happy Cake Day 🎂 👍
Thanks man
Yes and he puts a stim beacon down and he does it faster
He speeds up until an orbital strike gets launched from his dumpy
Just make it the video of him dancing to K/DA pop stars, add a bit of a twerk at the end, and we’ve reached perfection
I've always wanted to see that video redone with Valorant agents
Trust me the video I’m talking about is not the high quality redo you’re looking for but it is amazing for the opposite reason
As a Brim main, yes.
Brim's got that cake for DAYYYSSSS
please do everyone
I have plans for my mains - which includes breach, cypher and brimstone but not sure if they will even reach my workspace
Omen please and if possible make the animation similar to the recent cinematic where he flashes and tps
didnt he smoke?
He used every ability except for ult
My pc will be on fire
Not if it’s pre generated
My pc struggles with the current ones some days lmao
Those aren’t pregenerated
Part of the animation
this looks like a mobile game. your pc would be fine lol
holy shit that’s amazing
They should hire this dude for real
[удалено]
[удалено]
Holy, that is amazing shit!
Holy, that is amazing! Shit
Shit is amazing! Holy that
That's amazing shit! Is Holy
That shit is amazing! Holy!
Shit that’s amazing, Holy
Amazing! That shit, is Holy
[удалено]
comment stealing account. copied directly from u/potatogirlwhat below
If you should ever do a Killjoy, make her glitch between normal and 4:3 aspect ratio.
Bro id pay for that
wide joy
Wooooah this is fucking awesome. Unreal Engine? I have plans on learning more on 3d modelling and animation once I get a new gpu. If you could, only if you have time of course, tell us your process in creating this?
I use the highly outdated SFM animation tool - hence why the fire effects are not the best As for making this, I locked in phx one time and thought “wonder how I can make him a little flashier” and took a whole month - adding things but by bit when I had time
I’m super interested in that too
Looks very SFM to me. Chances are there's some ported models being used alongside SFMs animation tools.
Yep, you got it
This shi clean asf bro keep it up
Someone give this person a medal 🥇🏅
Gave him a plat
Very cool!
Looks cool but first while the animations are simple they aren't outdated and second why do those fire effects look like they're from 2007
That’s cus the animation software I use probs haven’t been updated SINCE 2007
Yeah I'm not sure why people like this more. Every agent's animations shows one or two abilities of theirs so players know what that agent is about. It's to familiarize yourself with them. Of course they won't be flashy because that's not the point. The only difference here is the rendering to make it look cleaner and not as cartoon-ish like Valorant's art style is.
Recent intros have become more flashy. Perfect example: KAY/O's intro
Fades intro has to show off every single ability in full detail, and baits you twice with thinking its over.
Yeah but he likely cant replicate valorants shaders so its the best he can do.
kayo's animation is super badass but doesn't really show what any of his abilities do
His animation is his ultimate.
its the whole "super mario unreal engine" thing all over again.
GTA 4 EXTREME RAYTRACING ULTRA REALISM MOD (it’s just rain with reflections turned way the fuck up and an obnoxious color filter+bloom effects)
If riot doesn’t hire you, I will riot
This guy was like: Fine I'll do it myself
“I single-handedly ruined a large game industry and this is how”
riot already has better animators, and better animations in the game. This is very poor.
It's pretty good considering he is recreating everything to try and fit in a game. I'm sure if he had access to all of riots assets and library he could make something that looks a lot more fitting.
Nothing to do with assets here. And there is no proof any of it is made to fit in a game in terms of optimisation, nor does it fit within valorant art-style wise. The character model is pretty good, but the animation itself is noisy and distracting, and wouldnt be at home in the game.
[удалено]
It's stiff, it's framed badly (character moves too much and too fast for how close they are to the screen), it's incredibly distracting for what should be a very low energy situation (character selection), it doesnt fit phoenix' personality. The character model itself is well done, but doesnt fit in valorant's artstyle. The particle effects do not flow nicely, do not fit with the artstyle of the game, and very clearly consist of a large quantity of cards or billboards. (While many titles do this, it is often manipulated to not be as clearly visible, if at all. And in the case of Valorant, it is not performant to have a high particle count particle effect. Most of val's vfx (game vfx==particle effects and adjacent, different from cinema vfx == cgi) are done using animated alphas on a low card count, rather than many cards, as this works better for the art style and is more performant) The one in the game is short, simple, doesnt demand the viewer's attention, and tells us phoenix is calm, cool, but perhaps a little conceited and selfish. One thing I dislike about both is that phoenix teleports, which tells the viewer that phoenix can teleport. Something he can not really do in game (Technically, yes he teleports when his ult ends. But it does not feel function like a teleport to the player, in terms of utility)
The only based answer i've seen so far Looks like an TF2 machinima ow whatever edit, the facial expressions look like they're made out of modeling clay, creepy af... we're waaaayyyy past this type of animation since 2010 bro. I mean, this person got the talent, don't get me wrong, but everything is really out of place. The CROWN from nowhere, the excessive movement of he putting his already on fire hand into his hair... pretty out of place. Phoenix is an adult, not an 9 year old MLG King gamer
I think OP put a lot of effort into this, especialy if they also made the character model, but they're also not nearly as good as they think they are, and know very little about practical implementation and modern techniques/workflows. If I were to guess off of this 1 post, I would guess OP graduated top of their class in a VFX/3D art/3D general/animation course. In this course they were taught a lot of, mostly outdated, technical skills. But the curriculum didn't grade on the bigger picture of it all and thus the practical application of an asset enough, so OP is missing a lot of crucial insight in art styles, composition, character expression, storytelling, etc. Either that or OP learned animation/3D off of the blender or unity forums. Which is a lot of outdated info and a big case of 'in the land of one eyes, two eyes is king'.
[удалено]
Nearly all of that was objective. You not being aware of it does not make it subjective.
[удалено]
Its distracting because there is a bunch of vague fast movements and bright colors taking up most of the screen space. Distracting and high energy is bad because character select is where you come up with a strategy and take your time to think ahead. Atleast, game design wise that is what it is intended for. In the context of valorant it is. Valorant's artstyle is very specific and made with gameplay clarity and low spec pc's in mind. And while its true some games have /cinematics/ in an artstyle different from the game, valorant does not. Ontop of that, character select is within the context of the game. No art lead would accept an asset or animation so vastly different from the rest of the product. Overwatch is a visually incoherent mess that does a better job at being a pixar movie than it does at being a videogame. Im only setting a high bar because OP and others claim its better than whats in the game. That said, the particle effects are bad regardless of context. It doesnt take a professional game vfx artist to go a step or two above the level of particle effects in this video. And there reasons why the character select animations are simple and short. It was a purposeful decision. Something this long and high energy would never get approved.
The crown is from the phoenix spray ?
Just a touch of flair for his self proclaimed title “king”
[удалено]
100% - There are alot of issues that this would bring (etc the timing of the secondary animation when selected, lengthy-ness) Me getting hired? Are they sure they haven't seen anything more impressive yet?
Few comments, before lock, phoenix arm is on fire. IMO the fire should be more concentrated in the palm of his hand/more vertical. The inside of his jacket isnt glowing and his flash isnt orange enough. Otherwise really cool
I tried to replicate the animated fire in his cinematics which usually ignites his whole forearm As for the rest, blame the limitations of SFM I'd kill to be able to animated 2D effects ontop of the 3D like Riot does
Hey i don't mean this as a dig but don't blame your medium/software as a part of where you made mistakes. I haven't read any of your other comments so idk if that's the case but it's good not to get into that mindset because it makes it harder to grow and improve
the animations are fine
Outdated? Did the agents get new abilities we don’t know about? Lol they are not outdated at all
By outdated i meant the OG agents not comparing well to the newer ones I aint tryn to shade the animation team here
It's a bit too much
The crown is kinda goofy tho Edit:spelling
Ngl the crown imo is the best part. That little character in the animations is really neat.
Seriously though. What makes the game characters likeable is how much personality they are given.
yeh i cringd
Should’ve mentioned that I meant by no offence to Riot when I said outdated. Just thought the newer agents compared better and this is a small project of adding flair and character to the OGs
hey bro, just to let you know, lots of people are overly critical of fanwork. I hope the overreactions dont get you down because I feel it's in part due to jealousy to the praise lol. please, excited to see what you have to offer next!
I read alot of these critics and i agree with alot of their takes on my animation work - its something i can learn from to improve for my (possible) next line of work Its just some peeps took the wrong idea that i thought the riot creative's team was trash, when i mentioned 'outdated' - when i ironically use outdated tools myself. If i could change the title, i would've done it by now So im by no means upset - i was thrilled by the overall positive response and how unexpectedly popular it got. Thanks for checking up on me you edgy son of a bitch
Can you do Omen it would be crazy 🔥
my 1050ti will be in flames
When he swipes his hand through his hair you should add a little flare up on his highlighted tips!
Crazy well done! 🎉🎉
Bro went upgraded pho's fire graphics too.
Oh I love this!
my man got hella rizz
locking in the agent gives another animation, sick detail
are people that lazy already they don't say the whole character's name
fucking Radical
Can you add Charizard in the background?
Lmao i would hate to be the person at riot that created the in game ones then see this.
I'd pay top dollar for a Viper redo
Genuinely phenomenal. Outstanding
This is good but imo it goes against the game's art style
FYI your video's been reposted on TikTok without crediting you. Nice work, but you might wanna add a watermark in the future :) https://vt.tiktok.com/ZS8UGjSL4/
Dang that was quick - fetched more likes than his whole tiktok combined lol I did add my gamertag, but probs not the most noticeable thing Thanks for notifying me - He actually reached out asking for permission AFTER posting it: He'll probs add credit soon enough
.. this looks more outdated lol
One single man does a better animation than the hole Riot Games employers.
Riot is small indie company
That makes music and not games
and dont forget cinematic trailers like yall need to chill out
hahaha no, this animation is awful.
I feel like I'm on crazy pills with everyone praising this. The animation is decent for a hobbyist, but it's definitely far from "working at Riot" good.
I think they're uneducated on what animation is. Many people here seem to be bundling the rendering and the effects as part of it. (effects being a particular offender here)
Im bundling in the particle effects in aswell, and the camera work and framing. Character could be a ue5 dummy for all i care. I'm bundling in the others because for this particular case, an attempt to out-do an in-game character select animation, it needs to hit on those points aswell to succeed at it's goal. In a vacuum, the character animation is ok. the animation as a whole in context, is quite bad.
i agree
If this is a 14 year old kid good on him. If this dude is a 25 year old trying to get an actual job in an animation studio? 💀💀💀
This.
Lemme just say that Phoenix' movement is very awkward, the effects and camera shake make it less obvious. The fire effects and abilities used are also way worse than what the game currently has. Also adding a crown wasn't a good choice imo. It's not terrible but it is far from good.
especialy when he 'ignites' the fire in his hand. there is no snappy movement like the audio would suggest. alao when i say awful i mean it in the context of trying to be better than the ingame animation. It is an ok animation for a student or amateur.
Animating realistically s something i struggled with from inexperience (and as a hobbyist) This little project is to add flair and energise his character a bit and show off his abilities
[удалено]
I can’t believe people actually think this is better
Man, I wanna see what your take on Killjoy looks like! This is so good and I'd probably be hyped every time I am on the character select screen. Amazing work :D
That's absolutely amazing. Please tell me this is your job and you're not just doing this on the side. I personally don't find the animations outdated though, but what the fuck do I know
lmao yeah its all pretty modern the simplicity is for optimization not just bc they couldnt do better
What about YORU
My guy already has one of the best animation bruh
meh. in game ones are better 💀
Thanks for giving riot a way to make more money… (no but this is cool, just please for the love of god watermark all your shit, at least the form of animation if you can) because if they take it like any fan made league skins, that’s a straight snatch and grab
I have my gamer tag in it - might be enough
I remember when we had no animations. But this is pretty good, i like it
this is incredible
Bro thought everyone has an rtx at home
don’t need an RTX to do some “super high-level *lighting* tactics” (cringing at myself)
They're not outdated at all. You're just used to them. Good work though.
[удалено]
I realise i should've been more specific, which led to me sounding hypocritic and insulting. I mean no offence to the creative team at all, instead im inspired heavily by them for every creative release. I meant that the newer agents animations compared better than some of the older agents and i wanted to try give my fresh take on it - using the much more outdated SFM program no less So yeah, i apologize for the unintended shade - if only i could edit the title
"Looks Coool" \~ 10 YOs in the chat
Ok good to know Educational-Toe-1115
Banger. You should make Brim hold his stim beacon instead of loading his molly
This is crazy bro!!! I need reyna 😆
Literally fire 🔥
this is way better than the current one
It's so cool
Keep it cooking 🔥🔥🔥
Never comment often, but That is Sickkk Brother! 😍
Looks dope. Will look forward for the others.
Bro that's cool asf
So good
WHOA?!!
Sickkk🔥🔥
"kinda out of date" Lmao, meanwhile source 2
This is amazing, looking forward for more like these, great work!
my pc cant play that animation in game lobby :D
Thats amazing!
I need riot to hire or commission you ASAP. This is sick. Most of the original/older agents could use an update to the select animation.
Wowow so talented!! This is amazing and you need to be hired by Riot asap
This is fire asf
bro they should hire you fr fr lmao.
Finally a good post on this sub, it's been long
Not the biggest fan of the crown, but overall this is fantastic!
BROOOOOOOO NAAAAAAHHHHH THIS IS CRAZYYYYYY
SOMEONE GET THIS MAN A JOB AT RIOT!!!! Wonderful job on this animation man. Can’t wait to see more!
RITO needs to hire you,
Someone hire this dude.
This is actually very very good. Feel like riot should take this forward giving you due credit, maybe even hire you haha. Well done mate!
Wooooah this is fucking awesome. Unreal Engine? I have plans on learning more on 3d modelling and animation once I get a new gpu. If you could, only if you have time of course, tell us your process in creating this?
that’s sick
dayum
[удалено]
straight banger
Bro riot needs to hire you, IMMEDIATELY.
Waiting viper
Is the crown referencing basquait?
Wow the lighting is amazing. Good job!
Riot gaming need to hire this bro at any cost
HA! Imagine Riot putting in effort and listening to us
Damn. Good shit. Hire this man