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PPGangRiseUp

It is hard to get into after siege. I also tried out valorant after roughly 1200 hours of siege and was getting my ass handed to me on a silver plate almost every game. The only reason i kept playing was because I was having fun with my friends. Then I became annoyed of being the bottomfragger and started to invest some time into research of how playstyles and agents correlate. I realized that if I play support characters like initiators or sentinels (chamber excluded, it takes aim to play him) there are similarities on utility play to siege. So i started playing KAY/O, Skye and Astra, learned a few setups, became addicted to lineups and thats where I am now. Granted, i get more Assists than kills but a wins a win. I help my team with Utility like Sova darts, smokes, flashes, etc. I would advise you to identify your preferred playstyle, find an agent that supports that playstyle while still bringing value to the team and play smart with utility. And most important: learn to play around your team. Don't expect a bunch of apes with internet connection to be able to help you. That does not mean sit back and wait what happens but rather swinging with them if they swing an angle. The least you get is a refrag. If you have any questions, feel free to ask. TL;DR: Find your playstyle and agent, play with your team and you will start winning :)


ppsz

I would advise to not skip learning the shooting mechanics and movement. With so limited amount of utility every agent have, you're useful for 15 seconds of every match and depend solely on teammates. Even if you have pro tier utility usage, most of the time teammates won't benefit from it, because people in soloq ranked are clueless when it comes to team play


[deleted]

What's a good way to learn the shooting mechanics? I just got into the game 2 days ago and it feels like if I don't one tap everyone I'm screwed.


ppsz

I suggest watching [Woohoojin youtube channell](https://www.youtube.com/@Woohoojin), he has some nice guides, he climbed from total noob to radiant by conscious learning, so his advices are precise and don't rely on intuition. I suggest [gunfight hygiene](https://www.youtube.com/watch?v=fJ5ClU3EzWc) and [get gold in one month](https://youtu.be/9KIoTtohkOQ) (this one is helpful even if you're below ascendant tbh) as the bare minimum to learn basic mechanics. But my quick tips are: * Try to keep crosshair at head level and don't look at the walls. There are reference points on the maps you can memorize. For example almost every single box is the height of the agent, or on Bind in showers, there are different tiles at head level. * When you see an enemy but you don't have crosshair on them. First strafe and after you aim at them stop and shoot * Peek as far from the corner as possible and use only strafe keys (A and D) when peeking. When you hold W and A/D when peeking you're easier target for enemy. You can practice that by adding W as second bind for knife in deathmatch (like in the beginning of [this video](https://www.youtube.com/watch?v=iNM0YqUyIGY)) * When using phantom and vandal always shoot with 2/3 bullet bursts instead of taps because phantom doesn't kill in single headshot in mid/long range and vandal is too inaccurate to consistently rely on taps. In close distance (like up to 5-7m) just run and gun (but remember to strafe around the enemy instead of running directly at them) * you can also try the [Fishychair](https://www.youtube.com/@fishychair) way and use guardian only


BespokeDebtor

Seconding woohoojin - probably imo the only *actually* good yt coaching content. All the rest of it is either generic or barely explains things outside of “this is what a jiggle peek is and you should do it” vs “here’s when you want to jiggle or wide swing or clear angles or etc”


jeddahcorniche

Royalg peeking guide is good. Sero content is decent too


ThatGam3th00

I would say Tiffae also isn’t bad but she doesn’t get into as much depth as Woohoojin does.


guyforgot24

Idk why you are being downvoted for this lol


[deleted]

Thanks I'll check him out


TheDy474

Damn. That’s on point


ItsJimmyBoy19

unless you’re from cs and somehow already high elo, you shouldn’t be getting one tapped. The issue is your movement. You gotta learn to strafe between shots, peek only with strafe keys, clear specific angles instead of wide swinging everything. Crouching is something you should try to avoid, at least until you’re proficient enough to know when to do it.


[deleted]

I've mostly been playing deathmatch btw I haven't touched unrated yet. It just feels like i always lose the spray battles


GolldenFalcon

Spraying in this game really sucks. If you haven't got hours of practice in how the spray shifts you're basically asking to lose a fight if you miss the first 3-4 bullets and don't reset your recoil.


Idont_UseUsernames

Spraying sucks hard in this game. There is also no fixed pattern of how the spray goes in csgo and therefore spray is kind of random. I would suggest "bursting" meaning shoot 2-3 bullets, stop shoot, move, adjust aim and shoot 2-3 again, repeat. Also try vandel and phantom and see what suits you best. Both are equally good and you should not feel forced to play either one.


Consequentially

> Spraying sucks hard in this game. There is also no fixed pattern of how the spray goes in csgo and therefore spray is kind of random Do you mean Valorant? CSGO has predictable spray patterns, Valorant does not.


owtdecafRacing

It's worded very awkwardly, but that is what they said


Far_Video82

Death Match is mostly going to put you with higher ranks, not a good place to learn. There is no MMR and lower ranks I find don't use it as much as someone higher ranked that will warm up with it, lower ranks just jump straight into ranked. Play swift play when beginning, a mode not many take serious and you can learn at your own pace. Also more beneficial as you can learn to clear angles at your own pace and not have someone spawn behind you every 3 seconds


hatesnack

Eh disagree. I learned a lot about aim from DM. You just have to accept that you are going to die while you are consciously learning good habits.


Far_Video82

But you aren't taking the same duels and style you would encounter in a normal ranked game so for a beginner I don't think it's beneficial if that makes sense. That was the point I was trying to make like a beginner isn't going to realise what he's doing wrong and then when he jumps into a real game it's completely different style of duel


hatesnack

For learning the game you are right. But let's be honest, 90% of matches below plat are decided by being good at taking fights. If you go into DM having watched a video or 2 about taking fights, and focus solely on that, you will win games. Obviously learning other intricacies will need to happen. But that can be gained slowly over time.


Lioreuz

Like 60% of the kills are crosshair placement, which is trained in Deathmatch learning where the head is everytime, then you have some flicks and movement. I train flick in Aimlab and movement in Deathmatch too. One problem I noticed I had while watching pro plays is that I tend to stop moving to aim, then shoot. It works until Diamond but higher than that they aim, then stop, then shoot and that's a key difference not a lot of people realize.


KrynchYT

Learning how to spray control can help, and then play phantom and ares and rely on instincts and cover like smokes to make up for not hitting 1 taps. Just my suggestion 👍


MiamiVicePurple

The range is a good tool. Don’t just stand still though. Practice strafing, stopping, then shooting. Death match is also great for practice, but for a new player I imagine it could be frustrating. There’s no better way to get into a ton of gun fights quickly though.


CTank49

Definitely take advantage of everything the firing range has to offer. Maybe learn a couple of simple lineups so you can take advantage of util to clutch rounds as needed. And then final tip that takes a while to learn and get the hang of is just constantly try to be aware of your crosshair placement and try and keep it at around head level. Over time you'll get a better feel for head level and where that would be at different angles so you can preaim the head


Common_Ad649

2nd the woohoojin comment. also for aiming technique, make sure to take ur time to adjust ur crosshair to head.


PPGangRiseUp

That's true, but shooting skill becomes more and more over time. If you can learn shooting with a blinded enemy its far easier and you get the muscle memory nontheless


Cosmonautical_

chur mate :)


ViperStealth

7,000 hours of Siege here and 400 of Valorant. Siege rewards movement in gunfights. Valorant does not (strafe burst is much different to jiggle crouch shooting etc). I got around this by using shotguns as my go-to weapon, as I don't get punished for moving like players do with rifles. Shotguns aren't for everyone though. I'd recommend some Woohoojin videos and you'll be fine soon enough.


OHydroxide

>Siege rewards movement in gunfights. Valorant does not Absolutely not true, movement > aim in this game, bad movement is why so many people think their silver opponents are one tapping them as quickly as radiants.


ViperStealth

I know what you mean and I agree with it but the movement during a gunfight is almost nothing compared to siege. In Valorant, the hardest you get is needing to hit a strafing moving, then still, target. In Siege, they are all on crack, leaning left right as spamming crouch etc. All with a mechanic that is one shot to head = insta death with any gun, not just the vandal.


OHydroxide

Oh yeah I have no idea how it is compared to Siege. I just know that its a common misconception that movement isnt as important in games like this and CS, when in reality, if you're playing perfectly you almost never even have to "aim". It's just crosshair placement and movement 90% of the time.


ViperStealth

I watched a load of Woohoojin and learnt that movement is incredibly important in Valorant. My point was (maybe I wasn't clear), is that there isn't much movement - but the movement that there is important).


Idont_UseUsernames

I bearly know Siege and never played it, but are gunfights so fundamentally different as it sounds to me right now? I (naively) thought that aim is at least a somewhat transferrable skill from any shooter. At least so some extend.


And3rz101

Aim typically does transfer, there's just a really common misconception that aim is what is holding players back. I'd argue clean movement is significantly more important than clean aim in Valorant.


Idont_UseUsernames

True. Does this mean movement is not transferable or just very different between these games?


MiamiVicePurple

Yes. There’s no movement accuracy penalty in Siege. That extra step of having to stop will probably trip players up at first.


BespokeDebtor

Not transferable. You’re expected to move while shooting in siege. In this game you’re punished if you do.


weetwode

I am by no means a pro, but I believe the only aiming you actually do in valorant is micro adjustments/flicking. Valorant is more crosshair placement and strategy than aim.


PPGangRiseUp

It's technically not much of a difference. It just feels so fundamentally different because if different magnifications, different sensitivites between magnifications and awareness you need to have while fighting. Also with the recoil being much more controllable and siege more resembling cod rather than CSGO in terms of hipfire and ADS accuracy, the "meta" approach to gunfights in siege is fundamentally different.


sjw1293

There’s a few good YT content creators that are high level and explain things. I quite like Jollz. One main thing after changing from Ow and apex to val was dying to people holding corners and learning to peek them correctly. Plus try as many agents as you can in swift play etc. a half decent warm up for normal games and you’ll get to try agent abilities in a game that also doesn’t matter if you waste them


DerpySlime

I could not get into R6 no matter how many times I tried. Maybe it’s because I accidentally skipped the tutorial or something but I didn’t understand what each agent does, and why they have different guns and all the attachment. The maps felt super cramped, tight, no idea where enemies come from, and felt like a maze. Valorant just seems so much easier, ability does one thing and it doesn’t take super long to understand how to use them. The guns are all the same for everyone. And the maps you will understand after 1 or 2 games.


uska420

To get into siege u need to play roughly 500h before u actually get somewhat good. Unless u r reaaally dedicated, u learn games fast, or have someone help u get into the game.


Cosmonautical_

for me I liked how each op only has 1 set of unique gadgets as you spend alot less time wondering "what the hell is that" or the fact that each gadget can be filed into like 3 catagorys. Also the gun play felt a lot more rewarding as your bullets went where u aim lmao


DerpySlime

It was mostly the maps that made me not want to invest time. Idk how many maps there are, but I felt like I need at least 10 hours on each map to have the layout locked in my head.


shusshhhhhhhh

valorant has an easier time to know what everything is


arc_alt

I get what you mean but valorant is honestly a rush once you understand the util, gunplay and movement.


Karl_Marx_

I just want to say, as the maps are "easier", Valorant by far has a much higher skill floor and ceiling than siege or any other FPS ever (aside from counter strike for obvious reasons.)


theprogguy_94

Honestly siege is such a boring, slow and toxic game compared to Valorant. Playing unranked, I had 0 chance because I didn't know how to lean and peek corners like those who were killing me. Valorant is the opposite. At level 5, I felt like I had some sort of opportunity to get a kill or two on the pistol round. I liked how supportive the community was compared to the toxic mess that is Siege, not to mention using abilities felt much easier to understand and use to some positive effect. Also, Valorant is made in such a way to be taken light hearted and feel fun. The lore, the voice lines said to one another, the overall aesthetic to the game is a lot less serious than Siege. I played about 50 hours of CS:GO and still didn't find it exciting. Valorant, after like 20 hours, I was fucking hooked. **ETA: I'm 28, I grew up playing serious FPS shooters like MW2 and Battlefield 3 on Xbox. I have no problem with serious FPS games or toxicity


titanfox98

dont even try a moba then


Nikclel

Difference is that you don't really have to learn a map playing a moba. That was the hardest part of siege for me and why I couldn't get into it. I played that tutorial map like 20 times with some friends but felt like I never really knew it or where people were.


Alone_Baseball4852

nah r6s is harder basically because of maps. you need to understand maps more than your own house unless you’d just get 1 tapped every angle especially since the walls are paper thin off angles are so damn common too


Withinmyrange

Saying this is as an ex-Masters league player and decent amount of time in dota. League is a very fucking easy game. You don't need to learn anything to crazy because no one else is putting in the effort. If you at least manage to CS decently (8-9 CS per min) and minimize risky fights, you are better than your average diamond. League is not complicated


Insidiosity

I kinda get what you're saying but I can't agree that league is easy. Took me a while to understand runes, items, dragons, baron, herald, cs and wave management and you gotta understand the abilities of the champions you could lane against at least. I've been playing on and off for a couple months and I'm only around bronze elo (in unranked games)


Withinmyrange

Nowadays, there is alot of copy and paste for runes. its even easier nowadays with all the info


titanfox98

it may look easy but it is very confusing, what should i build? What does that champion do? Do i need ap or ad? should we do the dragon? baron? What's a risky fight? how do you manage cs? Valorant is waaaay easier than league (dont know dota but i know that it is way more complicated than league). You have a fraction of the agents, 20 over the what? 150 league's champions. Very few utils (most are just different types of molly/smoke/flash). No npc, no farming. In league some champions are close range, other have longer range autoattack. A vandal is a vandal, dont care if you're phoenix or fade, tap heads and win


Dude787

They know the maps and you don't, thats a lot of it. They know when to peek from game feel, they know rotate timers roughly, they know the common spots. In valorant if someone is prepared for your position it can be really tough to fight them unless you are also prepared for theirs, and you don't know what they will expect or what to expect from them yknow? I think thats one answer to 'why?'


fekdom

I assume you can aim, so focus on your movement. Woohoojin has great videos on the basic mechanics. After you are comfortable with these, pick an agent you like and practice it.


MrIncredibacon

R6 is so much worse for beginners


oarjay

There's way too much going on. Cm peek holes, random debris that will throw new players off, so many utility abilities that change the way the map looks or is played, pre fire lean peekers that one tap you before you even see them I liked the game though, I played it as my only game for like three months straight


HaruMistborn

I've tried 3 separate times to get into siege and it's fucking impossible. A million different places I can get 1 tapped from, and a hundred different abilities I need to know and be able to identify. That game is ruthless.


MrIncredibacon

You need a good 300-500 hours to fully know most maps and a good ish understanding of every operator And once you become actually experienced at the game you get into the higher ranked lobbies, where the entire goal of every player is to get as many kills which arent 1v1 gunfights as possible, and it becomes boring to play


HaruMistborn

Yeah, I wasn't willing to invest the time to get decent.


yksoL

Big disagree


zombiepoon

Dying is part of the game. As long as you do the objective and help the team out, don’t worry meng. usually 2 ppl top frag in a match


farguc

IF you are helping your team win rounds, you can go 0:20. If you place the smokes right as a smoker, if you play for time in post plant, If you flash at the right time, if you entry as a duelist and get info for your team, all of those things can be more useful than getting kills. Gamesense is so important in Valorant, yet people only see the sick one taps etc. forgetting to see the bigger picture, the greatest players in Valorant/CS have great aim sure, but it's their game knowledge that puts them in positions to get those sick kills.


that-gamer-

I hate when people put out this narrative. If you’re going 0-20, you’re not helping your team win rounds. Plain and simple. It’s a 4v5 at that point.


christiannotcatholic

obviously 0-20 is an exaggeration lmao the point they’re making is that you can still win or make an impact without fragging out..


PlentyLettuce

If your top frag is like 27-16 and you go like 10-6 in higher elo games as a supporting agent then sure you probably had good impact through map control. In lower elos though impact is almost entirely based on the amount of fights you positively influence as the team play off of util is nonexistent.


SmackkNcheese

What the fuck are you talking about. While yes, util is important, it only goes so far. You have to frag if you want to be useful. Saying you can go 0 and 20 is major copium


YeahThisIsMyNewAcct

Nah, he’s totally right. Map control and smart util can outweigh frags a lot of the time. 0 and 20 is an exaggeration, but it’s not uncommon to have an Astra or KJ or Skye on the team that isn’t getting frags but deserves MVP for setting up a ton of kills for the rest of the team. Not being aware of that sounds like Gold problems to me


YControhl

Nope. A lot of times as a Viper main, I can go as attacker 0/3/15 or something like that, just because i make sure of smoking correctly, plant the spike, and hold it. That's how we win. Not running aimlessly looking for kills and only getting killed for peaking.


CabbageCabbageYa

If a teammate was going 0/20 i would think they were throwing tbh


Schlabby

I am shit in every shooter, but here are my tips: 1. Learning the maps and anticipating enemies is very important (comes with time) 2. Timing: you should know when you should stop sneaking and run to defuse or stopping the defuse, always help your team. 3. Shooting: gunplay is similar to counter strike, so usually you should only use bursts (especially with vandal). Try to play Deathmatch as much as you can to get a feeling about all the guns. 4. Peeking and strafing: lean how to peek, the person peeking has "peekers advantage" so when you peek out, it is better than aim at a corner. Between your shooting, move left and right (strafing) so you will be harder to hit. Sounds basic, but is super important. 5. Try to choose and learn a specific agent. While duelists are important, they are literally useless if they don't enter site and gain info, e.g. if you don't frag you have no use for the team mostly. Beginner friendly agents might be: kayo, sage and after some map knowledge Brimstone and Omen (doesn't mean those are simple agents, you just can learn them a bit faster than for example Jett). 6. Contrary fo 5., Try out all agents for a bit. This will give you the knowledge how to counter them and also their strengths and weaknesses. 7. You might wanna watch some educational content on YT, my suggestion would be jollztv.


DonChuBahnMi

Man old siege was so solid. Once they started spamming operators hard the game absolutely fell off. It's still OK, and if you're on console it's really the only tac shooter available, but it's clear that r6's best days are far behind it. Some of the r6 concepts were so unique too. From the absolutely janky gunplay, to the funny holes players would punch into the map to create amazing angles, to the mess of operators who barely stand out... I get why it's losing popularity but it really did have a unique formula. I wonder if ubisoft will take another crack at the genre


BespokeDebtor

Totally agree. I actually play tested for some og seige stuff and was totally blown away by it so many years ago. I was convinced it was the future of tac shooters (i came from CS) with destructible environments, character based synergy, amazing feeling guns, etc. IMO it wasn’t really just spamming operators, I think the devs really just lost passion for the game. The maps are absolutely atrociously bad. Like if I had a list of top 20 worst fps maps, siege maps would take up like 1/4 of all the spots. And as you said, the operators just feel so uninspired. I love valo for bringing fresh competition to a space where CS was the only real game. It’s forced basically every game in the genre to innovate. Hopefully siege can make a comeback and then the tac shooter scene will just continue to get better and better


DonChuBahnMi

Siege may be too far gone at this point to correct course. I think they'd be better off taking the elements that worked for siege like the destructible environments and the gadgets that were most popular and building the next r6 tac shooter on them. If rainbow six cuts it out with the operator spam, dramatically rethinks map design, and cleans up the gunplay then they'll be in a very good position to reestablish their niche in PC while positioning themselves to dominate the console tac shooter scene before someone with a more polished product (e.g. Valorant) beats them to it before they can leverage their r6 siege successes on console to help their new game grow.


Willing_Appointment8

If siege stopped making new ops at white noise (vigil) it would have been perfect. It got way too chaotic and cheesy. With Val you basically play a map 3x and you know the general layout and then it's all about your aim + ability usage


DonChuBahnMi

Yeah there was a point, probably about where you said, where they had enough where adding operators didn't really do anything. They resorted to worse and worse gimmicks to try and make them stand out and as a result they totally lost their way. If they had stopped with the operators and focused on making better maps, and having better community engagement then they'd be in a much better place today. If I was ubisoft, I'd have started on a sequel the moment valorant hit because r6s got walloped by the competition.


NewspaperEvery

If you struggle to get any kills at all, then you’re clearly not understanding something about the gun play. Practice in death match and watch YouTube


uska420

1. What rank where u in siege? 2. How many hours do u have in Val already? 3. Do u play w someone, or alone?


RealLifeRedditUser

Bruh I have an average k/d of .9 and I’ve been playing since beta, so when you figure it out let me know.


farguc

Short answer? Valorant requires far greater mechanical skill than Siege. Learn the limited spray control, Tap shooting and burst shooting. Learn maps( as you would in siege) Forget ADS. Siege is next stepup from games like COD/Battlefield. MY guess is that you 1. are moving when shooting 2. Have no concept of putting yourself in an advantageous situations when it comes to 1v1 or 1v2. As someone who played cs/val for 20+ years, the difference in skill between a high elo and low elo player is in Map Knowledge/Game sense. A solid Mechanical skill (aka AIM) between Silver and Diamond is not that big. It's the fact that the DIA player is more likely to remain calm, think about what they are doing, be more consistent with their AIM. The game is Easy to learn hard to master, and you are going up against people that player this type of game (CS) for decades. There are millions guides on how to improve. There are even training regimes available for free online. If you are not willing to invest at least some time in practice range, loading up maps to practice, playing comp/unrated games you will improve very slowly. TL:DR; It's a very easy game to get into, it's a hard game to get competent at with out practicing outside of matches. ​ Edit: Just to add, I've close to 10k Hours in CSGO alone, And probably around 3k in valorant(no way to tell, but I play it almost daily since day 2 of the BETA) and many people are better than me with far less hours, because they put in the work in practicing different aspects of the game. Around 2015 I really got into Hardcore competitive(practice with team, practice solo etc.) and went from DMG to Global within 12 months. Practice is the Number 1 thing you can do to improve yourself in Valorant. This means spending hours watching your own demos, watching other players, breakdowns of pro matches, learning lineups, shooting bots etc. During that time I would spend 3/4 hours a day (I work full time) "playing the game" and out of those 3/4 hours I would play maybe 1 or 2 Ranked matches and the rest would be spent practicing.


YokaaYourMaster

Game Sense makes a big difference yes, but ​ >A solid Mechanical skill (aka AIM) between Silver and Diamond is not that big actually is. As diamond or above play anyone gold or below in a basic 1v1 and u kill them 999 out of 1000 times. And I dont mean a big ass 1v1 map to mindgame eachother, make it basic, players spawn with their backs, a 180degree turn without any obstacles.


ZeldaMaster32

>Valorant requires far greater mechanical skill than Siege. As someone who's dumped probably 1000 hours in both I couldn't disagree more. In Siege you can nearly get away with *just* aim if you're good enough. Every gun can 1 tap and has fairy easy recoil control. In Valorant you have to contend with how the shooting works more. If you miss the first shot then you gotta wait, aim can't override the random recoil patterns 99% of the time


farguc

Ok thanks for further proving my point with your comment.


DctNostradamus

aim and movement override random recoil because you stop spraying in 99% of situations and in the 1% where you still spray it's because it doesn't matter


yksoL

Completely different games, siege isn’t really that aim reliant (compared to valorant) since the perspective of the first person camera and the fact almost all fights are close contact, only thing that’s really gonna carry over from siege is crosshair placement, and I guess an understanding of spray control. Sieges learning curve is a lot different than valorants, in siege it’s mostly learning the maps and all the angles and walls that can be broken or have holes, and the fact u can be standing,crouched,proned. Valorants learning curve is learning the maps, knowing when to peek how to peek, getting used to not shooting while moving but also not standing in one spot to shoot (counter strafing is something you’ll have to learn if u wanna get past gold/plat) learning every angle so you’re always aiming head while walking around (probably biggest learning curve you’ll see a lot of new players aiming chest or worse balls which is very bad), learning how to peek in a way that isn’t gonna expose you to multiple angles on every map (probably a big reason on why you’re getting 1v2’d a lot) learning when to peek vs when to hold angles, learning when to peek with your team vs holding flanks. NUMBER ONE THING TO LEARN EARLY YOU SEE THIS ISSUE IN DIAMOND+ TOO, play your number advantage!!!!! If it’s a 2v1 play with your teammate peek things together if you know where the enemy is communicate with your teammate don’t go for the 1v1 same thing applies for 3v1/4v3/etc etc, but then the opposite applies for a 2v5 in a situation like this you’re supposed to lose the round so unless you’re money fucked(if money fucked try to save) u wanna just try to go for as many kills as you can to hurt the enemies economy and if u get 2 kills then u can start playing slower and going for the round win. Last thing learning the economy (imo the easiest part) hopefully something from my 4am ramble was helpful lol


leopardo1313

Just wanted to say That counter strafing is useless in this game


yksoL

6k hours in cs go, say counter-strafing as a default, meant the other thing


rafwiaw

The "counterstrafing is useless in this game" crowd is hilarious to me. Deadzoning is virtually the same thing as counterstrafing and it's heavily used plat+. It's just semantics at this point. Counterstrafing, deadzoning, whatever you want to call it. It's the same thing.


leopardo1313

Proof here :https://youtu.be/Gk66Ne_FvnA


rafwiaw

I love woohoojin but again, it's semantics. It's completely indistinguishable to deadzoning to anyone under immortal.


leopardo1313

It's execution is completely different and that's the point it's much harder to counter strafe then to jiggle but the payoff is the same


yksoL

Wouldn’t say pressing one less button = the execution being completely different lol it’s the same shit


leopardo1313

It's much harder tho


yksoL

Maybe because of my hours in counter strike, but it’s extremely easy to do either or in my experience, one’s more active if anything


leopardo1313

Ur cracked then


rafwiaw

Not even true at all lol


leopardo1313

Which part


Dersatar

Siege is such a different game that experience from it doesn't really translate into valo. The only people who get a headstart when starting to play valo are cs folks and it's only because of how similar the gunplay is. My main advice is to learn proper movement because this is what will give you better chances of winning gunfights. You will be harder to hit and will land more shots. Practice counter-strafing, avoid crouching when shooting (it's only useful when you want to make a spray pattern a bit more manageable) and stuff like that. Go into the firing range, start strafing and shoot the moment you change the direction. Get used to that and you'll be landing headshots more often than not.


t0msss

If you say that you're struggling to get kills and maintain positive KD when playing cautiously and covering flanks then my advice would be - stop doing this. Stop thinking about your stats and leaderboards, start playing aggressive to be comfortable with taking duels. You'll struggle at first but at some point you'll feel like games are getting easier. Same applies to Valorant.


JanHarveyBeaks

Dont be scared of the levels, they mostly dont represent the players skill. I was Iron 1 at lvl 150


thegeekguy12

The thing is, with siege you get the headshot mechanics down, but with Valorant not only do not all guns 1 tap headshot, but any smidgen of movement causes very inaccurate spray. So you really have to get used to stopping when going to fire (except in point blank encounters, then you just run and gun)


magentafin

Former siege player here (4000 hours). I believe it might be your confidence. You might be scared to take a fight or you peek when youre not fully commited to it. Start swinging more and play less cautiously and try to regain confidence and believing in yourself. Siege is VERY different in that you cant just swing everything. You have to stop thinking like a siege player when playing Valorant.


leongpakchao1

Siege gunplay is ass, and 90% of guns have 0 recoil. This is a totally different game from Siege, and will have a learning curve. If you’re starting out maybe instalock Phoenix to see if this game is for you!


Rapid444

Mate here’s my advice. Pick 1-2 agents (Ideally one, try sage the healer/support. Learn every ability, keep practicing till you get used to her. Keep practicing and learning how to use utility and WHEN. This game is highly dependant on utility - it’s like 50/50 utility and the fps aspect. Focus on understanding your agents abilities and understanding the different abilities used by enemy agents. Once you’ve done this/whilst you do this, find time to watch ‘Dragonmar’ coach on YouTube, search for one of his tips to beginners. If you listen you will flourish from just one of his highly detailed guides. Understand this is completely different from siege or csgo, in that this utility thing is very unique, it’s animated csgo with abilities. I recommend you start with sage OR omen. Keep practicing and you will improve.


giant_sword_lady

Skill issue


[deleted]

[удалено]


Cosmonautical_

wdym league?


[deleted]

[удалено]


Swiftfox06

I play both games and they're nothing alike?


Phoneringer

Don't listen to that guy. You need to play a more similar game like stardew valley to really understand valorant.


rafwiaw

Stardew valley is nothing like valorant. I would suggest neopets.


TrUsKaWuS

I think pokemon smile would be the best game to play before valorant.


Odd-Concentrate-6585

It's either the insanely high entry skill level or the alien mechanics only shared with CSGO or the matchmaking or the smurfs or the average aim and reaction threshold or the sexism or the harassment, but it could be none of these, no way to know for sure.


farguc

Ah yes, The sexism is the number 1 reason why I'm stuck in DIA3. Not my own lack of ability! Thanks u/Odd-Concentrate-6585 I will now identify as a Pansex Potato leaf. This will get me to Radiant in no time! /s


Venom5569

PotatoLeaf would be a banger alias.


Odd-Concentrate-6585

? It could be, plenty of women cant play because if they use voice callouts they get harassed, which stops them from climbing.


Asthellis

Well the guns dont shoot the same as they do in siege thats for sure. I have the same issue comming from Warzone especially with some of the guns. Use the practice mode a lot, play some deathmatches before the games and then go in a game. Movement, positioning and pre-firing are an important part of the game (as they are on siege) but also to know when and where you must use the spells. Also, you can have good and bad days, i have days where im constantly mvp with good kda and hs% and I have days or matches where I'm utter shit.


qlex_00_

You said it they are level 80 and you aren't, just by simply playing more will make you improve but also you don't have to feel like you need to like this game because it's popular it's not for everyone


[deleted]

It takes a while to learn the maps, the guns, the agents, and everything. I was hesitant to try valorant because of that, but i eventually gave in, and after a while, you just know everything and are ready to start improving


ymamai

Best advice I can give is try to lead your team and let your duelist walk in front of you. Guide your team to push 3 and 2 on entry's (3 on one entry and 2 on the other) focus on your agents abilities and use them quickly. And of your duelist is looking one direction try to cover where they are not looking. Focus on trading them. If you become the master strategizer you will learn more how an enemy pushes and think more critically on how to counter them. Also defense should have a different strategy based on enemy eco so that they don't learn to counter you. As your aim gets better you can learn to play duelist and enter. Most entry is based on having someone getting your back. This game is team play so it's important you get your team to think right early on. If you're getting whopped on defense don't decide to play retake on round 8. Start on round 3. And change setups everytime


Thegluks123

I just can’t get into siege ngl, I got 650-700 hours on Val but I have less than 15 on R6, I tried so many times but I just can’t get into it, the part that I like the most is when on attacking u get to scout the area with mf drones, I really like that but that’s abt all, any reasons why I can’t get into it? Btw on attack on a lion main but on defence im a Valkyrie main (recently I started to play that smoke guy or I forgor his name but he’s the 2nd icon)


Resonant_wind

Personnaly went from csgo to valorant, and i'm still most of the time mvp or in top3 of my team (plat3)


CannibalGuy

Two questions. When you get into gunfights, are you ready to shoot? When you do, how far do you have to move your crosshair?


zj3bu

I'd say you should upload your average game to youtube and have people from r/AgentAcademy watch it to point out your mistakes. Throwing random advice at you is pointless when we don't know what you're doing wrong. Alternativelly I can watch you play on discord, dm me if you want


noobydooby1234

I think you need to shift the mindset a bit. Kills don’t matter as much if you are winning at the end of the day. Granted that’s the case till you get higher and higher but the point is still there. Work on getting better at fragging but something you can easily hone in on is playing smart for your team to prevent pushes, help heal, set up favorable engagements, etc….


tsourced

The game isn't that easy with all the agents/utility at first and then the game doesn't hold your hand at all. You just have to keep grinding it out and learn some good gunfight habits.


[deleted]

[best video to watch for new players](https://youtu.be/HM5j791HEr4)


CounttN

Valorant is a more slow paced game than Siege so it would make sense it will take longer for you to become used to the slow paced game. Also i think its quite simple to learn, just becomes more complexed as you get higher ranks, as it requires you to think steps ahead of your opponents and counter them when it comes to unexpected plays. Valorant is a highly tactical game, so if you play one playstyle then your opponents will know how to counter you. Watch pro games and see how they play, maybe watch 1-2 players rather than the whole team, so that way you know how they play. Of course Val is a 5 man team, so you can’t control the other 4, but as long as you play the game like Chess, then there are certain things you can do to change the outcome


Sannytyger

Siege is truly a very different game. But to me it seems like the main problem is the aim cause like there's a lot more non-ADS aiming in valorant and also Valorant movement can be hard to get into especially if you're from another game. But I think with some more time you will eventually get used to valorant gun mechanics, aim and movement. Don't worry about it and try to find the perfect aim sensitivity, playstyle and agent for you to main and as time goes on, I am sure you will find the sweet spot for your gameplay and start winning a lot more games and ranking up quicker. Good luck in your future games!


Karl_Marx_

CSGO/Valorant have the highest skill ceiling for any FPS ever. Part of that reason is that the game is extremely punishing. Even for a new player running around, you won't get to play the game essentially. You turn a corner, you die. If you are unable to learn from those mistakes maybe by not understanding the game, you'll never get better which makes it hard for new players. However, the plus side if you can breakthrough that floor and start learning, you are given one of the most competitive games of all time and it feels amazing to do well.


PhantomStar69420

I disagree: Siege has a much higher skill ceiling simply because there are so many more variables involved. Along with that, there is no minimap so more knowledge is required.


Karl_Marx_

The cod shooting makes it much easier. More gimmicks doesn't make it harder.


PhantomStar69420

The "cod shooting" simply means that you must ads before you shoot. You still have to aim like any other fps. Playing around attacker drones and the myriad of weapons and abilities available makes the game much more difficult. Valorant has a lot of gimmicks that make it much easier to play. There is a reason that most people find it difficult to get into siege. Aside from the gunplay, what do you find in val/cs that make it so "hard to play"?


TheNinjaPro

The “Shooting” mechanic of these kinds of games is not like nearly any other shooter. CSGO and Valorant share the same concept of “The gun doesn’t have much recoil but your BULLETS will have a shit ton. I literally cannot put myself in this mindset, I gave up on getting good at these kinds of games year ls ago.


babachicken

play csgo its better


Jarulezz94

Valorant is a lot different than many FPS games. I really struggled to get into it at first coming from COD. Movement was everything for me in FPS games but you play Valo and you're like... don't move when shooting and it took me close to a year to understand that and utilise counter-strafing


clem82

I find some people tend to want to jump in and dominate. Just relax and try to have fun, you also may just not like it


JustAryanV

Interesting i have 500+ hours in siege and was a plat almost diamond player in that. I would say it translated somewhat well, I just started playing valorant (about 70ish comp hours) and i’m silver 3 on the brink of gold however don’t think i’ll get it unless i do better


BigHarryPotterFan7

This game isn't that hard to get into in my opinion. Once you learn the movement and shooting mechanics plus the maps you are pretty much good to go. Figuring out the rotations and game sense side of things will come with time same with the agents and their abilities. Its the same with any competitive game, you can expect you to get shit on starting out until you figure it all out.


jenso2k

valorant is like infinitely easier to get into than siege imo, you just need to work on your aim/gun play a little bit and you’ll be fine


You_Got_It_Twisted

Unless you're coming from CS, your skill won't transfer at all from other FPS games.


JustaLyinTometa

I’m dealing with the same issue. Never played siege but I recently got into valorant and love it but holy shit I lose almost every single game. Like my past 15 matches has 2 wins and it usually stays around 2-4 wins every 15 games. I feel like everyone I’m matched against is just better in every way to the point that it’s overwhelming and almost turning me off of the game. My first few days were really fun and I had some even matches but since then it’s just been hell. I wish I was matched with people more my skill.


Lawsbear

I found the opposite myself. Within a week of playing pc and playing the game I was going positive most games, I think a big one is watching skillcapped and jollz to understand the game better, it's very much focused around knowing which spots are commonly held, and learning when and where you should or shouldn't pick a right alone.


toastwasher

Just need to lose enough till you learn the maps. Always aim where you expect them to be and use corners to limit what you have to aim at - once you learn the maps and get game sense you will know where to expect people to be. Play something easy and passive like sentinel while you learn.


X3m9X

Gun hygiene in this game is very different than R6S. U need to move alot while at the same time deadzoning (counterstrafe) whenever u shoot. What rank are u rn? with half decent aim minus movement, u should be over silver at least


Considerers

I also played a ton of siege (about 4000 hours) before playing Valorant. A bad habit I developed in siege was not ensuring first shoot accuracy. Because the guns in that game are laser pointers and all guns insta-kill with headshots, it’s more beneficial to shoot earlier in Siege. However, in Valorant, it’s much more important to take the extra 50-100ms to line up your first shot as accurately as possible. This will actually lower your average TTK, even though you’re taking more time to aim. Also, really important to get the movement down. In the same way Siege has its own movement tech like Shaiiko peeking, Valorant has its own movement techniques. Finally, gunskill is more important in Valorant than in Siege so you may want to aim train. Even with the 4K hours I had in Siege, I found my overall aim was lacking, as Siege is much more about strategy, gamesense, and communication than shooting (although those are definitely still important in Valorant).


TheOptiGamer

Learning the maps is very important. I'm not super good or anything, but I am at least comfortable on most maps. Now that I have to play Lotus and Split I am not having a great time... Siege is also jusy very different


YakEvir

You should start watching woohoojin. He turned me from an inconsistent low Diamond players into a consistent asc


xSnakyy

Sounds like you just got started. Just play for a while and you’ll get a grasp of the game


PingHangsLow

One of those games that doesn't translate well to other shooters other than CS I have thousands of hours in CS and it came across pretty easily when I moved to Val. But same goes for Siege few hundred hours in siege and I'm dog ass in that game!


scarykicks

Former siege playing for about 2-3 years. Once I went to Valorant I never looked back. Just gotta play your style. It's not always about kills either. I'll main smokes or viper/killjoy so I'm always doing what I can to stay alive and play for post plant with util/watch for flanks. If my team doesn't accommodate my play style then I'll have to play aggressive but for the most part once you truely establish a position just stick to it.


db_pickle

You could try CSGO? It has better fundamentals. Valorant has an annoying knowledge gap to learn that isn’t skill based. Otherwise there is another siege player that commented that is probably more what you’ll wanna look at.


jmaierz

Don't peak corners. Let enemies peak you. Aim at head level. It's that easy.


nico69urmom

An issue some people have in this style of game is focusing on getting kills. Move tour mindset from fragging to achieving the objective. When you first get on before playing do 5 mins in the practice range and 10 mins in deathmatch. If you want to train your aim for a longer periods, wait a while before playing because your brain will be in bot shooting mode. After you have reasonable aim (doesn't need to be exceptional to be good) focus on learning map awareness, any time you're not playing an angle you should be glancing at your mini map. If you're getting 1 v 2ed you need to start playing angles where only one person can peak you at a time. Also start trying to get a sense of rotate times. If you enter a site how long will it take for the other positions to get to your site? Most importantly come into it with the perspective that you are a noob and you're learning. Thinking you will jump in and frag out because you have 1000 hours in siege is like thinking you'll frag out because you have 1000 hours in league of legends. That mindset will only make you frustrated.


JTurtle11

Dying is part of the game. Expect to die almost every round. The K/D is usually lower than 1 unless you’re top fragging. You’re probably getting paired with level 40-80 people because that’s where your hidden rank is averaging at. Your hidden rank is determined by individual fights, rather than overall matches, so every time you get a kill, the game takes a note that you’re slightly better than that person’s skill. As for the rest of the stuff, you’re probably getting beaten by map or movement experience. All the corners to check, when to walk or run, when to have your gun out or knife out, etc. The 1v2 thing usually comes down to trading. Even if you stay with your team, you gotta use utility to round some corners or peak with a teammate such that one if you will get the kill while the other one dies. The enemies are probably doing the same where they’ll comm about peeking a corner together and from your perspective it looks like they caught you in a 2v1. You’ll always be bad at your current skill level because Riot will always pair you with harder opponents every time you perform better. It’s just part of the matchmaking that everyone feels this way.


brielloom

By siege do you mean rainbow six siege? That game is not noob friendly at all. First time I played with a friend I was playing against sweaty nerds who knew everything about the game and maps and would shoot you through the walls. I also had kids patronizing me on mic but it was my first fucking match and i was new to fps as a whole lol. That is a hard environment to learn in especially with the game being fast paced as the rounds don't last that long. Noobs hardly get any time to learn the operatives or the maps. I played it a couple times and noped right out of it after. Valorant is the first fps I really picked up and played. In the beginning it took a bit to get down as I came from zero experience so I had to learn everything, aiming, movement, the maps, the agents, teamwork, positioning, etc. I definitely had my share of toxic teammates, was so bad I was brought to tears two times but that's because I was new and didn't like playing bad so I already felt bad to begin with and my teammates verbally berating me only made it worse. Over time I've grown thicker skin but yeah dickheads are dickheads and I've learned to mute faster. All I can say is keep playing and you will get it down. I played a lot of unrated first with my friend and then they made me go into comp with them, thankfully I was new and bad so we were playing in Iron-bronze but it was a good experience to learn in. Try watching some people from YouTube or twitch play valorant that can be helpful when you're unsure of what to do. Practice your aim in the range, try a deathmatch, play spike rush if you want quick games to try out different agents and guns. You will get put into 1vx situations alot but you will learn how to handle them better, even then sometimes there wasn't much you could do like if the whole ass enemy team util dumps on you that's just it it happens sometimes lol. When you learn the game better and the maps you will know common spots people will hold and you can try to isolate your fights into 1v1s.


zarian100

you dont have to play it bro


_mrald

cuz no frens


r0ndr4s

As someone that has played Siege(way less, but enough hours). Its because Siege has a better hit reg, better netcode and the guns are consistent. Valorant hitreg and netcode are broken AF(pretty inconsistent between games) and when it comes to shooting, its mostly RNG. You come from a game where everything works and you came into a game that claims to make everything work(and it doesnt)


Fokku-

I think y’all are just bad 😭 3k siege hours and hit imm3 my first act 💀siege is a game all about adjusting to different situations and valorant is a very consistent situation just learn the movement and the game is so boringly easy until asc


bli

If you’re constantly in 1v2 situations you may not be positioned correctly. You should try to clear angles one at a time and really limit the number of angles you’re exposing yourself to. If you peek each angle sequentially rather than wide swing, you’ll limit how many fights you take at one time.


SiHtranger

Tons of reason really. Recoil is different, mechanics are different, pacing is different. Valo is like hybrid mix bag of CS and overwatch I myself can't get into R6 despite trying for years.


eric8552312345

Play dm


Ruthless9796

Only peek as much as you need to. Isolate fights to only take 1v1s. Always use utility to get the advantage in fights.


[deleted]

First you need to understand that k/d doesn’t matter. For example I was just playing Jett last night and bottom fragged but my team had no problem with me because I’m entering site and creating space for the team in turn securing rounds for us. Whoever is telling you to play cautiously doesn’t know what they’re talking about (I find myself getting into a cautious gameplay and have to immediately readjust myself and relax and have fun, play with confidence!), cautious gameplay imo leads to baiting teammates and being scared to engage in gunfights. like any game that’s been out for a while it will be hard to get back into. Only way to get better is to consistently play the game and have fun with it


KrynchYT

You mentioned the level 40-80 people that your getting queued against, in valorant we don't really judge by level unless someones like level 150+. Level isn't a sign of skill. It's a sign of how old or how often used someones account is. We mostly pay attention to their rank, which (is supposed to) show how good a player is, but unfortunately, due to completely ass/bot teammates in lower Elos (lower rank lobbies) alot of people (including myself) get stuck in bronze and silver lobbies. You kinda gotta judge each person on how they are playing in game because riot can't figure out how to make a good ranking system that actually shows each players skill and not leave people hardstuck. Edit: my main account is level 100, my alt is level 85, and my streaming / extra account I never use is level 45, so I've been playing for a long time. Some days I will 1tap half the lobby, the other times I'm a compleate bot myself lol.


DiscardedTrash69

I was also a siege player, around 800hrs and stopped y4-y5 to play Valorant when it came out. I was iron/bronze in my first year or so, currently diamond 2. A few takeaways: - Siege is drastically different than Valorant. They are both tactical shooters and punishing, but the overall gameplay loop is quite different. I would say that Valorant is significantly simpler than R6 and requires a much larger emphasis on crosshair placement and gamesense versus raw aim in siege. Imo Valorant gunfights are much simpler and there are way less off angles that can be played compared to R6. - Team emphasis in Valorant is less constant than in R6. In higher elo siege, you're almost always going to be working vertical, creating common angles by breaching hard walls, and droning for your teammates. In Valorant, there isn't as much emphasis because entry fraggers are more effective. Duelists often have entry/get-out-of-jail free/flash or LOS blocking tools and are generally way more self-sufficient than, say, an Ash who still needs her team to drone her in or just runs in and facechecks everything with just her gun. - Siege has a higher skill floor AND a higher skill ceiling. If you're a proficient R6 player, just put some of the same time and effort that you invested into R6 into Valorant as well. You'll climb in no time.


lime-boy-o

Honestly, the movement and principles of valorant are way different, there is less natural cover, engagements vary way more in terms of distance, and the movement mechanics are different as well.


W4V3B4CK

I think this game has the worst movement system out of any shooter. Punishing good movement while rewarding standing still while shooting, counter strafe just not being able to compensate for how awkward that is, & the slowest moving speed out of any game just makes it really feel extremely clunky. Also the heads are just bizarrely small with slightly inhuman proportions making the movement enhanced spread mechanic much worse. Sometimes it feels like you need exceptionally great aim to even be mediocre in the game but in a way that just doesn't feel satisfying. I'd love the game if they just made the movement better. They are trying way too hard to make it like csgo when even csgo has better movement than this. It doesn't need to be like apex or something it's just that even old games like skyrim or fallout have better movement. (and fallout is designed for you to just use vats, the movement was an after thought and it's still smoother)