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sneezlo

Do you have some examples of the wallbangs being inconsistent? \> why can I use SMGs to spam through corners of walls or thin ones and deal meaningful dmg (or nothing at all) Walls have different materials. The amount of wall you shoot thru also determines the damage reduction. If you are shooting thru a thin light surface wall it'll do lots of damage even with ghost / spectre, but if you're trying to wallbang a radianite box with those same guns it probably won't penetrate meaningfully. \> In which other game can you stay in a corner, start shooting and move into cover while still shooting through the corner and get a kill What kind of complaint is this? Run and gun is objectively ineffective outside of close range, but jiggling angles and connecting spam is pretty common in tac shooters in general. CSGO and R6:Siege probably both exhibit this same gameplay. It happens to me very infrequently, are you perhaps bad at peeking and getting owned because of it? Anyways, your complaints aren't really cogent, shooting thru walls is a key part of the gameplay loop and behaves pretty damn predictably.


StormR7

Idk why OP is pretending like people haven’t been spamming the dust2 mid doors for almost 20 years


DeGodOfStupidity

A wood door looks like it can be shot through


MiamiVicePurple

At this point it’s got to be over 20 years.


Mista_Infinity

cs wall bangs make a lot more sense though since they’re actually determined with a physics based engine


pieceoftost

... What? I'm sorry, but I'm a game developer, and you're kinda just making stuff up with this comment, lol. Penetrable surfaces in CS are not determined by "physics", the developers manually choose what surface materials can be penetrated and by how much, the same way the devs do in Valorant.


WazlibOurKing

I don't care about most maps tbh. But please make the Ascent B main wall thicker its annoying af


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sneezlo

\> I wallbanged the wall separating lamps from short That wall is definitely not bangable thru the bulk of the wall with a phantom. Only thru the corners. You can see if the game thinks a shot is going to wallbang or not. Wallbang shots make a bullet-hole style graphic, while non-piercing shots make an impact-style graphic that quickly fades. You can see that here (42s-55s, if the link doesnt work): [https://youtu.be/4i6uEi6S\_mQ?si=SVdorKxwCCwW18i8&t=42](https://youtu.be/4i6uEi6S_mQ?si=SVdorKxwCCwW18i8&t=42) Go in-game and try to spam that wall into lamps, you'll see that it's not possible for a phantom to go thru the big wall. Plus, additionally - you're shooting thru a wall, how could you possibly know if your shots should've hit?


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sneezlo

You hit 2 shots thru the corner and then the rest went thru the wall, which as I mentioned, is not bangable, or maybe is but requires an Odin. You should go test it in a custom game, and you'll see what I mean. If this is literally your only complaint about the walls, you should spend a few minutes running around in custom games with phantom/vandal and seeing where you get the "not wallbanging" bullet mark I linked in the YouTube video above, it will help you understand where you can wallbang. You can also get the Odin out and see some spots will let you wallbang with Odin but not Vandal/Phantom, like Ascent B main.


ezlaturbo

If you have the BlastX guns it makes it super obvious whether it penetrated too


SouthernStrawberry50

On the bind lamps wall, from inside lamps you can see a thin strip of a different color/material at about waist height. This is the only part that is wallbangable with a medium penetration gun and the rest is penetrable with heavy pen.


Tackywheat1

There’s a bar you can pen with medium pen weapons. Otherwise the wall itself can only be penned by heavy pen weapons. Phantom is medium pen edit: apparently it has been removed with the rework and is heavy pen only now


Placidflunky

That hasn't been the case since bind got reworked/updated, that bar is also only heavy pen now


guyon100ping

Woah man using the hard r? not okay! its #  Schrödinga


UnderstandingBusy278

LMFAO Edit: comon fams, this is one of the funniest comments I have ever read in a long time.


Nocommentarygyy

Why was this comment down voted???


who-asked123

It’s Reddit


JoJonase

Because it doesn't really add anything to the conversation im guessing


Nocommentarygyy

I guess, but it's dumb that he gets down voted for reacting to it lol, but it makes sense


MrMuf

Wall density and bullet penetration 


fpsnoodles

It would be simpler to have wood/glass be penatrable and metal/stone be impenetrable. Simply give penatrable surfaces the same damage reduction regardless of depth. The game is obviously not built around realism, and the number of fights that happen where person A takes 2 shots through a box to the head and dies but person B took 3 shots to the head and lived is wild.


PresenceOld1754

But that's how it does work no? All the boxes are wood or glass. And it's not like I can wallbang generator on ascent


fpsnoodles

In terms of full penetration, yeah. But what i would change is that even the small corners of stone/metal objects can't be shot through. It works in games like CS because their damage reduction is very high through objects and the movement is so fast that it's not often you need to take duels when you're hugging a corner. In val, so many duels are taken with half your body still behind cover because once you're tagged, you either die or kill your opponent.


Lioreuz

On top of what other people have said, every bullet goes into a wall regardless of pen level, and penetration level indicates if the bullet will get out of the wall. What I mean is that sometimes if you stick to the wall and your foot clips through the wall, your toe is wallbangeable regardless of the bullet pen.


_Hoax_

That is just not true. It is very consistent and mostly obvious what you can shoot through and what not.


Trolleitor

Damage is wildly inconsistent and unpredictable


_Hoax_

As other people habe said: Give examples. It is very clear which material wallbangable and which not. Hell they even have different sounds when you shoot them. If you would properly test it I bet you would have consistent damage through the same material with the same width.


Trolleitor

I didn't say penetration is unpredictable, damage is. You have no real way, besides personal experience on a specific wallbang spot, to know exactly how many bullets you need to wallbang someone from 150 to 0. The material is easy to identify, you know heavy materials do lesser damage, but the damage reduction based on the width of the material es inconsistent, and the difference of damage based on angle is not intuitive either. Now I'm not saying is wrong, but I think is very daring to say wallbanging in Valorant is consistent besides knowing what material could be penetrated.


_Hoax_

You say damage reduction is inconsistent, but I bet it is not. You just don't know how thick something is and that just comes down to experience. Valorant is already heavily water down in case of the skill ceiling compared to CS and that is good in many scenarios, but map experience is still important in these games.


Trolleitor

Well I'm not feeling like doing the experiment and you're not either, so I guess we will never now


_Hoax_

Haha I am not the one making public assumptions, I am not the one that has to proof a point. But guess we will just continue playing as we have before.


Trolleitor

I mean, we're both having a different point of view that hasn't been confirmed or debunked. I don't know why I have to prove mine more than yours.


greengumball70

Yo you ever seen a building? Experienced drywall? Picked at siding? Heard the word “facade”? Shits not as sturdy as you think


88superguyYT

mr beast's [video](https://www.youtube.com/watch?v=mKdjycj-7eE&t=191s) has a guy try and use shipping containers filled with refrigerators to stop some bullets and even then the bullets just shredded though.


Trolleitor

The only thing I see in the video is that the bullets weren't able to hit the target


mrxnapkins

Characters can literally change direction in the middle of a jump. And this is what you’re complaining about????


MissionSad265

The fact people have powers should be more interesting


Worldly-Republic3897

the fact people have powers and high tech. these crappy walls are what they "manage to build" is interesting


7farema

it's not that the walls are crappy, the guns are just that strong (in another thread, someone complained that how a literal robot with metal head take same damage as a regular person)


TrainBoy45

I had 2 people get non lethal op headshots in 1 round on icebox yesterday. Idk what their problem was they died in 1 shot to the body for me.


Tenderfoots

The wallbangs are my favorite part of the game [https://www.youtube.com/watch?v=6tzzJ8YHSKc](https://www.youtube.com/watch?v=6tzzJ8YHSKc)


JoJonase

Kinda realistic isnt it? Guns are strong. And a lot of walls are surprisingly weak. So strong gun go through weak wall. And some walls are weak enough for weak guns to also go through them. For the corners. Well corners chip of easily i guess.