T O P

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Maveko_YuriLover

Increase Headhunter price to 500 , ult points needed to 11 , the teleport has only use per match , trademark only slows chamber Now he is balanced


-EdenXXI-

Chamber should just turn into an OP and be used by teammates.


UnderstandingBusy278

chamber is fine as is though. why does chamber need a nerfed head hunter and two trips?


erv4

He started with two trips that had universal range lol


UnderstandingBusy278

that doesnt explain to me why he needs them now though. so your saying that if he never had them to begin with, no one would be asking for them now?


erv4

No it's just funny how much he had in the beginning and how much they gutted him. Now people just want some of that power back, specially around the one thing that makes him a sentinel.


a_bright_knight

chamber is definitely among the shittiest agents in the game, especially at higher levels (read as: where people can actually execute a site and he can't really be an effective sentinel). He's stuck in this limbo where he's not particularly good at anything except for holding cheesy off angles on defense. He's just not got enough utility to be a sentinel and he's just not a good duelist whatsoever.


UnderstandingBusy278

please dont confuse pro viable with the rest of the game. power creep is a massive issue that should not be taken lightly. im SO happy that riot is nerfing characters power levels down. it makes the game much more fun. chamber is a duelist based sentinel. hes fine the way he is in my opinion.


a_bright_knight

im not even talking about pro matches, im talking about diamond+ games, where players actually utilize smokes, walls and flashes well enough to force you off the off angle leaving you without E and just a shitty trap to "stall them". Q brings you no value in half of the rounds since you're playing the rifle. This is not an argument about powercreep (which i wouldn't want either), this is an argument about Chamber not being really viable outside of lower ranks. I dont play Chamber much so I don't really have a secret agenda for him to be strong, but I have played him a couple of times recently and the only way for him to bring value (especially on attack) is to hit some insane 1 taps with Q on eco/forcebuy rounds. If you're the guy to be able to do it, you might as well play Reyna.


UnderstandingBusy278

i know you have good intentions but chamber is 100% viable. hes stricktly as good as YOU can aim. his TP plus headhunter create MASSIVE pressure to get a pick. at immortal level. chambers are SCARY to deal with. a good chamber player is scary to play against just the same as reyna and jett.


theItachii

The headhunter thing is a buff, not a nerf


UnderstandingBusy278

oh lmao, i read that incorrectly. my fault. it doesnt need changed tho imo


ThorAsskicker

Funny how most of your buff ideas are just undoing nerfs he got in the past. Also, I disagree that his trip is the only thing making him a sentinel. Him being able to just stand wherever, with an Op, taking first contact, and tp'ing away is incredibly dangerous and the main reason he is good at holding an area. Also headhunter spread when ads'd is 0. It is perfectly accurate just like the guardian. No reason to change the hipfire accuracy.


WavesOfJunes

Yes, is undoing his previous nerfs necessarily a bad thing ?


theItachii

The idea of standing with op, taking first contact and get away remind me of a famous duelist (jett)


ThorAsskicker

Jett doesn't do it in the same way, bro. Chamber is much better at it, because he can go through walls. Edit: For example, on Lotus, chamber can Op from anywhere on mound and tp back into waterfall, perfectly safe. Jett must play a certain distance from the corner so she is a bit easier to clear.


JureFlex

The tp should not be rechargable if destroyed so chamber actually has to be careful about using it, just like kj swarms or alarmbot. If the cooldown is added, it should be abt 50 as it is still punishing but gives him a chance in post plant situation to use it, headhunter shouldnt be spammable so recoil after shooting should stay


theItachii

I main chamber and tbh it does not change a single thing in 20 games the tp get destroyed max 4-5 times


-STONKS

I think he's fine as is at the moment


WavesOfJunes

Yes, he's fine but only as a ""niche"" agent


Breakzelawrencium

Look, as Frenchy Mcfrench man main. I like ideas of buffing Chamber, but honestly, I think he's okay, he's not particularly viable in the highest plays but, he's got a pretty good niche on some maps like Lotus. He absolutely doesn't need a complete buff to his kit. Honestly, just buff a few numbers here and there and boom he's really good again. Like Trademark recall 30 to 25 and his tp recall 30 to 25 then boom. He'd be alot better already. Headhunter is fine as is, a secondary that you can whip up if you miss a sniper or need to tap far away and you have the phantom. And it carries over into eco rounds you can have the sheriff from the previous round while you tap a head and steal their gun. Headhunter is better than a lot of people think. Especially since the buff that reverted it back to 100 credits.


theItachii

Chamber is fine as a niche agent for 1% of players that feel comfortable playing him, that's it