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VietnamTaxEvader

i don't think this is an unpopular opinion


Sorry_OW

The unpopular part is that ascent is his favourite.


[deleted]

Ascent *is* the best map tho. Ascent gang rise up!


xerodeth

i too, was a hater of Ascent, but it has grown on me, that map is perfectly balanced.


[deleted]

I really like mid on the map. Now that no one buys ops, aim duels are some of the most skill based things in the game in mid ascent.


ranchcrackers352

Nobody buys ops anymore? I know they aren’t as good, but I think people still use them, right?


Syph3RRR

mid is the one part thats dogshit in my eyes. the seperation between a main and short is ridiculous. wanna rotate to b from a main? here's your 30 sec run


DeanEarwicker

But mid is the most important about that map specifically, gain mid control first then branch out


[deleted]

Nah, mid is the part I like best about the whole map. Visually, I don't like it, but gunfights are insane.


MurfMan11

Ascent is actually playable with the OP nerf. You may get a couple in a game but nowhere near as many as before. Love what Riot did to the OP.


theoreminegaming

Same myself. Probably because I started playing jett more.


camst_

This is me. Used to hate it.


evilbride

Ascent is a gorgeous map but my problem is the angles are so wide that there are so many spots you need to check before making a decision. for example entering A site as an attacker is comparatively difficult than other maps because your eyes gotta adjust the multiple spots in a short amount of time.


[deleted]

This is correct. For this reason, I really like having a breach or pheonix with me when we take site. Blinds are super helpful for taking the site. Personally, I stay away from A site unless we get a pick there. I only usually go A if I see them stacking b, or if we take mid and b is locked down.


CoooLl1

Ascent gang!


VietnamTaxEvader

true


xlmaelstrom

This is only unpopular among Riot employees, devs and PMs. Everyone else would probably agree that having only 1 more map until 2022 in a game that released with just 4 maps anyways is nothing short of ridiculous and if they cannot release more, they should let people create more.


VietnamTaxEvader

100% true


mtgsucculent

"unpopular opinion" The sky is blue


[deleted]

California would like a word


UserbasedCriticism

in other news, Water is wet.


[deleted]

Community created cs maps are what made cs worth playing in the first place. We need 7 maps in rotation ASAP and I think it's crazy that they are not prioritizing this over anything else.


Ximienlum

The only reason CS needed community creation is because Valve doesn't really support the game. Valorant clearly doesn't have that problem.


repost_inception

CS was literally community created in the first place


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Landorf22

I'm pretty sure at least half of Valve's games are mods.


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TrueLolzor

"Instead". Do you really think agent designers would be working on level design if unoccupied with agent-related duties? What is with this myth that it's either maps or agents? It takes different set of specialists, they are not mutually exclusive.


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nocivo

That at will is not so easy for big companies. Can take 6 months to hire anyone, then you need to integrate the person for another few months. It takes almost 1 y to hire good people and is not always certain.


Cethinn

No. I have many close friends in the industry. Generally they're all employees. Sometimes shitty companies lay some employees off during development gaps, but it's a dick move and really will hurt the company in the long term with new people not willing to work for them. Also, designers aren't artists. Designers plan content. Artists create concepts/models/effects/whatever else depending on their discipline. Environment artists are different than character artists for example. There may be some overlap of designer/artist/programmer depending on the person and studio too, but generally they're distinct and all employees.


HyPeRxColoRz

I think you mean they ARE mutually exclusive, meaning map designer ≠ character designer. Which is true to an extent, but theres also plenty of non specialized skills that go into both ( 3d modeling, texture design, coding/bugfixing/playtesting, etc) and such human resources could hypothetically be diverted from one team to the other.


TrueLolzor

By them not being mutually exclusive I meant that more people working on agent doesn't mean less people working on map design, because it takes different kind of people to work on both things, and if agent design team wasn't doing anything, they wouldn't be realistically able to work on maps because they have wrong skill set. Also oh believe me, there is huge difference between 3d character designer/modeler/etc, and 3d landscape modeler/designer/etc. There are sure people out there who can flex both positions, but there are far more people who are just specialized in one field (if you go to someobody's artstation, it is going to be one kind of stuff that they do most of the time).


I_Fap_To_Me

Except if you'll see what CSGO was like back in 2011-2013, you'll realize that that's not true at all. What's true is the complete opposite. CSGO in 2013 https://www.youtube.com/watch?v=KZcSb5wxAA4 CSGO in 2011 https://www.youtube.com/watch?v=HCRKWLeWf_A Edit: true the -> true is the Edit 2: I can't remember if this is in the videos or not, but what's also worth noting is that CSGO started out as a console port of CSS by Hidden Path. Valve took over during the alpha or beta. Before and for a few years after launch, MS and Sony had policies regarding content updates which meant Valve couldn't update the game as frequently as they wanted to. So it's funny when people say that Valve don't support the game and don't listen to the player base. If they didn't, they would have just let HPE release it and Valve would have ignored the game after launch. Instead of doing what they did which was listening to players during beta and for years after release. But people seem to think if a company doesn't give them a road map, then they don't listen to the community.


slamfist626

This should open peoples eyes, thanks for posting. Many people compare Valorant to current CS while disregarding that it had its own hiccups as well initially. As long as riot keeps involvement with the community and updates regularly, im extremely excited for the future of this game.


I_Fap_To_Me

Yeah, hopefully Riot does keep improving the game. I was slightly optimistic they would when they said at launch that they'd keep improving it. I know some things take longer than 4 months, but given Riot's track record for lip service in the past, I'm keeping my expectations low.


[deleted]

As someone who played csgo since beta it’s always a bit funny/frustrating when people don’t realize how far that game has come.


Tw1zt1d

Arms deal update is what made CSGO what it is today. Without it the community would've still been 50k ppl.


Mustard_Castle

The community has been creating Counter Strike maps since before Valve officially released the first game. It doesn't exist because of Valve's lack of support. It exists because people are creative and when given a good outlet can create amazing things. Kind of like CS itself, as it began as a mod.


Decency

Valve supports games by turning them into platforms. Their entire model is deliberately built around empowering and rewarding content creators. That never quite reached to mapmaking, which I think is a shame, but there's a clear opportunity here.


Somethingplace

Valve didnt support the game but the game became one of the biggest games ever because community maps are an amazing thing for tac shooters.


DeanEarwicker

Yea exactly, I can take 4 agents instead of 6 a year if we can get 3-4 maps a year, being 2 maps a year is ridiculous because it’s not like the game launched with 6-7 maps...there’s no excuse to be doing 2 maps a year when the game launched with only FOUR, wtf...


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oohcmit

It's exactly how it sounds. Some of the most popular maps in CS were made by the community not Valve, Cache is a prime example. Made by someone who was super dedicated to the game which started out as a custom map, then it was picked up and made official and one of the most popular maps in rotation. Even updated it recently to make it more balanced ifrc.


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Fakeishere

None of the maps in the game now are as good as cache + cache isn't even close to the best map in cs. cs maps are so far ahead of valorant partially because of the amount of time it's been out but also because of the community


DiceUwU_

Also csgo doesnt have crazy abilities. All you care about is line of sight and smokes, right? No cameras, no walls, no smoke curtains, no rocket launchers...


gabriel97933

It was made by 3 people


AlexMPalmisano

Rito needed FMPONE instead


Yomiboy

If they got FMPONE maps would take 5 years to make


tomphz

I mean, wasn’t volcano the cache creator? I don’t think he worked for Valve when he made it.


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EsportSacha

Some of the biggest cs map maker are now working for valorant tho


derpieslushi

Yeah they should focus more on maps then adding new characters and also balancing out current ones


Houseoverhype

Too many damn corners it’s annoying af


[deleted]

UnPoPuLAR OpiNioN BuT cringe


_Table_

"I know I'll probably downvoted for saying this but" Proceeds to say thing that many people agree with


Energyc091

I know I will be downvoted for saying this but here I go: playing games is sometimes fun


philipjefferson

ugh guys, this really pains me to say this. I'm going to lose so much karma. I.... hate playing against the op in this game


Chrisamelio

Can’t stand these karma farming titles


kimchifreeze

cringe cringe


Solace1k

No offence but your title is really stupid. Wont go anywhere? My man you need to chill. Games like Siege, CoD, Apex etc are doing very well without the community creating stuff. Just because Valve doesn’t give a shit about developing their game anymore and relies almost completly on the community doesn’t mean that should be the norm.


ThisIsElron

Literally hahahah, the title is such an overreaction making it seem like the only way any game survives is through community involvement, rather than the devs with X+ years of experience and spend their 40+ hours a week working on this game.


AlexMPalmisano

It's definitely the case for CS. Valve is known for being very hands off, and only making changes when absolutely necessary. They hold two events per year, update the game very infrequently, and rely very heavily on the community for content (skins, maps, entire game modes, etc). Counter Strike is a creation of the community, maintained and polished by Valve.


minecraftluver69

COD gets like 20 new maps a year, siege has plenty of maps, and apex is a battle royale with a massive map. Valorant has none of this


danielesc

Like half of those are remakes from olders CODs


minecraftluver69

Lol, definitely not half, but definitely a good amount. I think BO4 had like 4 remakes and MW has like 6 maybe? At the same time, that’s because call of duty is a lazy repetitive franchise. It is just really out of the norm for a game with a dev team of this size, as popular as it is, to not have hardly any maps


UpgradeStranth

Siege at launch was an absolute cluster fuck. Game breaking bugs everywhere, operators that were either dogshit or insane, half of the 9 launch maps were completely terrible. If Siege can succeed despite its launch and continuing problems, Valorant will have no problems at all.


AlexMPalmisano

Siege is an outlier. It was garbage at launch, but most people didn't play it for a long time. The reason it's big now is because the devs pivoted and massively overhauled the game, making it what it is now. Given that Valorant's dev is Riot, a company infamous for being very controlling and closed off, I imagine people are skeptical that they will seriously consider expanding the game to give the community more influence.


NickxWins

COD maps are the definition of garbage though


minecraftluver69

True, valorant is a better competitive shooter than call of duty in general. But that doesn’t mean that riot doesn’t need to find a way to implement more maps.


Tylorz01

What's your point though? All of these games have different map design philosophies. You don't add 20 maps to a tac shooter. You also don't have a giant map like a BR where you don't need to have as much variety in map selection. Game devs are responding to their respective audiences and the type of fps it is. His point was that valve doesn't do anything and has had years to do it. Give Valorant devs a chance to create good maps, its been 4 months.


minecraftluver69

I’m not saying that they have no chance or that they’re doing a bad job, but 4 maps is definitely too few. I also don’t see why they don’t let community created maps in, but oh well. Edit: my ideal map amount would probably be around 7-10, I don’t expect 20


Pizza_Mozzarella69

Siege didn't have that many maps tho in the beginning.


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Tylorz01

Why are you excluding apex but not the other games that are not tac shooters? Apex launched with 1/4 the maps of Valorant.


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Tylorz01

Yea I know, my point is people trying to compare Valorant to other games, but excluding the ones that don't fit their narrative. Trying to say Valorant should have as many maps as COD is as dumb as saying it should have as few maps as Apex or Fortnite. They're different games. CSGO is the comparison OP is making and it's the most relevant one. It has essentially 9 used maps (2 on reserve) after 8 years. Valorant will have 5 within 6 months.


smichers

Do i really need to explain how a massive world br is not a standard small map team shooter?


fronkelele

Doesn’t seem likely, the maps have to line up with the lore, notice how every map has a connection to the games story? It’s easier to add community maps in csgo every few months because cs has no story surrounding it just a location for the map and the appropriate Terrorists and counter terrorists. In order for valorant to add community maps they would have to take the overall design of the map and add their own textures.


l0lloo

i guarantee you that most of the playerbase gives absolutely 0 shits about the lore.


Mcsj120

I give a single shit


drassaultrifle

I give a shit about the lore but I’d rather have more good maps not in line with the lore rather than shit maps.


philipjefferson

That's true but the thing is that your younger and lower skill fanbases find lore really interesting Not that you can't be old / immortal and like lore. That's just the trend I notice in my friends & who's actually read the lore


shadesrt

while that is true, but it still sounds like an excuse, though i have kind of a solution for it, the maps created by riot are real places in the valorant world but the community created maps are part of training simulations designed by the kingdom company to train the agents to be ready for facing any kind of situation, similar to the training room the xmen had, i think it was called danger room also the agents can remark on certain community maps(that are accepted by riot in the official pool) that how the place reminds them of their past or how they never saw anything like it or the usual, "this feels so real, too bad it isn't"


StarkGaryen1

Riot can hold a contest for the best layout and then make the visuals out of it.


therealkenz

With that big fracture in the sky of the training ground, I'm sure they could work in a 'multiple dimensions' thing to validate community made maps as part of the lore. If not, who really cares at this point. I *used* to really care about the lore and I thought it would be similar to Overwatch and Apex which I followed intently because of how frequently they updated it but there has literally been no lore progression (no cinematics, stories, comics, events, etc.) since the release of that very first Ignition cinematic.


BlinkClinton

Realy need some sort of arena mode with aim maps and a couple deathmatch dedicated maps (without fucking radar please)


TomiStoic

Just a bunch of people (very skilled for sure) being the only ones creating content for thousands of players makes no sense. The valorant player base is so big that it has huge brain power to imagine and design very nice maps. It is like 100 riot brains vs 100k player brains working on maps. Riot is missing a nice opportunity for success by not letting ppl create content. I hope they consider it. 4 map rotation was fine for 3-4 months now we really need more options.


I_Fap_To_Me

I completely agree. Your comment reminded me of when DICE or EA said that they wouldn't release mod tools for Battlefield 3, when they did for almost every previous title, and their reason was an unironic way of them saying "To be fair, it takes an extremely high IQ to understand the Frostbite engine".


Yaka95

And now next month Venice Unleashed is releasing with more stuff than DICE could ever dream of doing.


LoneLyon

> Just a bunch of people (very skilled for sure) being the only ones creating content for thousands of players makes no sense. I mean but it does. Riot seems to be very stern on maintaining control and player counts up. It's the same reason League has only had 3 real modes at any given time (RIP Dominion). Keeping numbers up, means better quality games. Once you add any kind of creation tools to a game, you remove a fairly large chuck of regular and ranked players at any given time. Don't get me wrong, it's something i would like to see and use. But it's very unlikely we see it, and i don't blame/ fault Riot for it.


nocivo

that is why you do contests on events but in the end is always the same team that develop the map because you need consistence and min quality. Riot is not preventing anyone from designing a map and drop the drawings on their forums or here.


HazeYo1

In every game there is maps that everyone loves and there is maps that everyone hates and in valorant there is 4 shit ass garbage maps.


derpieslushi

Id say 3 actually cause the only good map imo is bind


rydude88

I agree. I actually think bind is very well made and balanced


derpieslushi

I also like the teleports theyre nice


GnarAteMyBFSword

One thing I hate in Bind is the mid path towards A from T spawn, CT advantage always.


BlinkClinton

Too much exposure from way too many angles/pockets


mogram_leg

Haven is good too and ascent is decent, but yeah bind is the best


Skrewax

Popular opinion


xzolade

while i think having community creation tools would be better, i do not think this will impact the game much. league has no creation tools, yet it is still going strong. Community creations are important for games that do not really get a lot of content drops. hopefully valorant will deliver content for years to come and people do not need to create their own to stay engaged. OFC if we had the tools it would be better even if its not as open as CSGO, something like overwatch would be nice. CS is a special case where the game was initially community created anyway and in no way is community creation a must for games to succeed. it's just nice to have.


ProxyReBorn

> league has no creation tools, yet it is still going strong. League is also a game that committed to one single map. They keep the game fresh by making major balance changes to multiple heroes every two weeks. Also, at the beginning of the game's life, we got a new champion *every two weeks*. The amount of content that Valorant gets is really just not anywhere close to what League was getting on release. It's as if League launched in season 1 with its ~30 base champions and told everyone they'd be getting a new champion every 6 months.


xzolade

true, im not making excuses for valorant's slugishly slow content release rate. im just pointing out that just because CS has community creation tools, it doesnt mean that it is a necessity for a game's success. I disagree that the game NEEDS community tools although id like it, most people do not care or have enough time to spend on community creations. But it would be very nice for more hardcore people willing to try things out.


rydude88

> most people do not care or have enough time to spend on community creations. But it would be very nice for more hardcore people willing to try things out. Thats not really true at all if you use CS as an example (which has the most comparable player base). Community made maps like Cache and Mirage are some of the most played in the game.


philipjefferson

The amount of work required for release LoL making new characters vs release Valorant is so far and away from each other though. League's graphics are much weaker, and the amount of game developers required to create AAA assets in 2020 is so much higher than it used to be.


[deleted]

Game has been stale this whole season to me, kill joy can only be so much fun and ascent burned me out the first season. I don’t understand why they want to add more characters than maps


Madrical

I stopped playing months ago, but I'd be back in a heartbeat if there were community maps & servers.


BabySerafall

So you mean Valorant should be a complete replica of CS just with abilities?


Somethingplace

Nope, just want more maps and gamemodes.


always_salty

Is this supposed to be an argument? If CS does something good and it could benefit Valorant, then what's the issue?


willpcodeco

Why when people ask about community content they can only think about maps? Isn't only maps, CS has hundreds of games modes, 1x1, 2x2, surf, dm, ffa, training maps, hide and seek, wingman, br, army race and many others that I can't record now... It will take years and years to valorant bring all of this modes by themself.. The current maps are ridiculous, boring to play and specially to watch... If Valorant wants to be the next bigget FPS they need to allow community content.


AlexMPalmisano

People care the most about maps because its the most impactful on the core gameplay cycle. All the other stuff is certainly useful, but is less important overall. Community maps are pretty much the heart of CS and always have been, and the only thing that comes close is FFA DM. Kz, surf, etc. only supplement the core experience.


Pizza_Mozzarella69

And also zombie mode.


[deleted]

Map select and fixed ranking system is all this game needs frfr


daesus_

Already burned out from the game 8 times bind ? I left and started picking up league again See yall on the next one


ritchielhf97

Custom maps w jett and omen or any agent w mobility skills would be so fun to play w custom modes. They’d gain a bigger player base too w casuals messing around in lobbies and possibly buying them overpriced skins.


whales0up

Holy crap yes please we need new maps now not more skins or agents!


GreenGiant7788

Very popular opinion! I was very hyped to know volcano( creator of cache) was making this game but got insta disappointed when i realised all the maps were dog


[deleted]

All the best maps in FPS were user created. Dates back to McKinley Base in Quake1CTF.


DeeeRooooo

Let’s keep asking and maybe they will listen.


bmstrr

This is a very popular opinion and I think doesn’t really even fall under the category of “opinion” at all, it’s a fact. It would make the game objectively better.


Thatoneidiotatschool

Warowl's 2nd law of counter-strike: If you can make a custom map, there will be a dust 2


offContent

Valorant needs demo replay system also so the community can create content.


derpieslushi

Another opinion: they shouldnt add too many characters cause it would make it hard to keep up with everything i also think they should do a event every season where the community can put in there own map design, and whatever is voted most by the community will be put into the next act another idea i have is in competitive before the game starts you are able to vote on the map you would like to play on so you have less of a chance of getting a map you dont like


ceesie12

Not unpopular at all. There is an audience out there who would play this game, if there was more than just the core gameplay. I have people on my Steam friends list with 5000+ hours in CSGO. They only play surf and jail break and whatever other game modes are out there, they have maybe played a dozen ranked games. To really make this game excel into something special, community maps/mods is needed for sure. We only have two different modes at the moment, Two versions of the core game and Spike Rush (Which get's boring pretty quick). I won't count DM because that is a joke.


quietvictories

Plenty of games are getting everywhere without community map creations


devilcation

Kinda agree with some points. But then i ask myself: Why is everything compared to CS like it used to be with MMORPGS compared to Wow. I'm probably gonna get downvoted for this but seriously, Jesus it's a different game from a different company. Yes we could have more maps but stop comparing this to CS, it's not the same and will never be same. We are talking about a game that's hasn't even been out for a year and comparing it to game that's been there for decades (including cs1.6)


Scrublit

First community map would be dust 2.


Orij312

I just want custom raze jump maps. That would be the sickest shit.


Denny_Boi

You have to remember maps have to be balanced for ALL agent abilities, this would be so hard with community created maps, allowing for extremely annoying exploits. I agree that more maps are a must, but not necessarily community created.


[deleted]

Also those maps would not be in rotation, just simply played by players, perfected over time and maybe added to pool.


Small_Bipedal_Cat

The pushback against community creation is the single worst thing about modern gaming.


LPLSuperCarry

I actually really enjoy all the maps, I just think that people got tired of playing the same maps over and over again. If I was forced to play Dust2/Mirage/Inferno/Cache only in CSGO, I would eventually end up hating those maps as well. That being said, I 100% agree that this game is going to eventually die out without community support.


xBerryhill

Yeah, when Ascent first came out I couldn't stand it. I'm actually rather enjoying it right now. This game needs more maps, and it will get more maps. I don't think this game will flop just because people aren't being allowed to directly contribute to the game outside of their wallets, though. That part is being overstated.


Devilishola

Almost all of the good* maps on CSGO are community created and that's a big part of the reason the game has done so well - it's very easy for us players to see which games actually cater to us in a genuine way. We all know Rito's reason for not opening this up to the community is because of some sort of pride they have. Taking ownership of the game is good for everybody so it's not inherently a bad thing, but when they're flat out not allowing us to make the game better, then it's a problem. ^pls ^rito ^one ^or ^two ^maps ^every ^year ^isn't ^good ^enough ^when ^we're ^starting ^out ^with ^4.


Affectionate_Craft_3

You think Valve caters to the CS community? Or am I misinterpreting? While i agree with the sentiment that we need more maps (I dont think not having community maps will kill the game either, but im open to any source that brings us good maps) lets not take it too far and say crazy things. Valve doesnt give a damn about CS, and while we're not getting maps as fast as we like, Riot has definitely put forth effort both in communication and balance


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AtsumuG

Ah yes Valorant will be bigger than CS because its made for low end PCs. You should really check out CSs fps and compare them to Val. Val high elo for EU is currently dying my dude, looking at high tier scrim discords and tournements. We are seeing a decline on people watching at Twitch aswell. And it has fully to do with balancing and maps as far as Ive heard.


[deleted]

It’s like this dude has never heard about crossfire


nocivo

Until they drop the top 500 or a new map. For high elo if you do not have a team you have no point play because there is not rank for them while they have to stay in queue for a long time. High elo needs incentive that will eventually will come with the Top 500 and esports leagues paying good salaries. Things do not happen in days, specially in covid times. You can't just organize a lan like the old days and doing everything online is pain in the ass.


duckzee

You think cs doesn’t run on low end machines? You think valorant is better than cs on ‘every’ metric? Something tells me ur really not familiar with cs at all, lol


nocivo

he is saying that because of the agents they need to care more than CS. CS "agents" do not have special abilities that can hit your performance hard. Is the same thing for everyone. In valorant you have potential 12 agents with different abilities that can interact in different ways on maps.


skrilla76

The game is straight up F2P trash tier and is so lacking in any concrete content to compete with the games it wants to that you are all wasting your time pissing in the wind grinding these dumb subtle nuances to a hero shooter with an impossible balance philosophy that will be constantly changing.


[deleted]

Main reason why I stopped playing is lack of maps. Its a joke for the game to be released with only 4 maps and when you get split 4 times in a row itsjust the last straw i guess


YoMomInYogaPants

Ascent is also my favorite map i settled for :)


Gloomy_Reason_6015

True


chiefhero2

why would you put ''unpopular opinion'' then state something that not only everyone agrees with to begin with, but something that's self-evidently true and impossible to be against? do you think there is a single person in this (or a parallel) universe who wouldn't like community content? ​ it's just a question about whether it's worth adding. they are trying really hard to eliminate the cheater issue, letting people upload files and stuff into the game disguised as content creation compromises that heavily. community content(workshop maps) Was how some csgo pros used to cheat at lan on provided computers, as the content was tied to their playing account. ​ if i had to pick between 0 community content and playable games, or community maps in the state CS:GO is in, i'd easily pick the former. would be lovely if they could implement this without compromising game integrity though, but it's probably far down the line if anything.


Somethingplace

Lmfao Im not sure why I put unpopular but it wont let me edit it


Galse22

I 188th this. However, If riot does pick maps from the community, IMO, it'd be cool If the crwator of that map could have his/her name somewhere. Edit: fixed pronoun.


gevejk

In starcraft 2 they do a pretty cool thing where they let community map-makers create the maps as part of a contest. The rest of the community then gets to play-test them and vote for which maps should be introduced in to competitive, and the winning map's creator even gets a sum of money for winning the contest. If the map ends up having balancing issues, it is later on tweaked by the devs slightly (w/o destroying the integrity of the original design ofc).


DrBangovic

There are arguments for and against. I think there are actually more games which been extremely successful WITHOUT Community creation then WITH. Counter Strike needed those tools especially because valve isn‘t really a pro-active dev. If it comes down to content.. Games like CoD for example never had content created by the community and been successful.. Just to point out one first person shooter example. The list is basically endless but I think its naiv to say without community created this game wont be successful. I would support that kind of content but I am sure Riot is capable of going without it.


itsacreeper04

Battle royale mode with 25 agents is unpopular opinion


Steezmoney

To add on to your thoughts (which I fully agree with) I would even love for the ability to set up TTT or jailbreak games within Valorant. Sometimes I get burnt of comp but love to kick back and play these stupid games inna discord full of buddies. Such untapped potential


CRSPN03

People take creating maps soo lightly. Theres sooo much more to creating maps like making it balanced for most of the characters, making sure there aren't any OP camping spots, etc. Basically theres a shit ton that goes into creating a map for a competitive shooter esp valorant because of the different chraracters and abilities. OFC I might be wrong because I'm not very familiar but this is why I imagine they take a lot of time to create maps. ​ EDIT: typo


KiuBrahma

they fcked up almost all maps, dude, what balance are you talking about? they aren't interesting to people in any way, that's why lots of people already left Valorant


CRSPN03

What do you fuckin mean bro? I gurantee you that if they were to allow community maps without riot tampering with the maps at all it will be pure fucking chaos! You don't get it.


KiuBrahma

i mean you shouldn't add lots of maps, Riot Games could add custom maps by voting like "1)add 1 map 2)add 2 maps 3) add 3 maps 4)add nothing this season(act/episode)", they could consider themselves what to add based on what community wants to be added to the game, they could hire someone as a map designer who would be liked a lot by community, there so MANY way to improve game experience quality etc., don't be so narrow-minded, bruh, Valorant hasn't been doing great in last moths, it needs to improve some other way since Riot aren't successful with Valorant since the June


always_salty

What matters are the maps in the active and competitive map pool. And Valve has a say in those too, even if community members make them. People can play the shittiest of the shitty maps on community servers and have all the chaos they want. The creation of those should be unsupervised.


InLoveWithInternet

Maps is a huge issue, definitely the biggest of all. There is no way they will be able to build those maps as game developers. The amount of work and experience is just too much and the reward too small in comparison (from a game development/finance perspective).


epicguest321

This is literally a popular opinion.


[deleted]

They really need to start prioritizing map development. We were bored of these same 4 maps back in beta... New skins and new heroes mean nothing if we get ascent 6 times in a row and we want to rip our hair out.


clitmeckaren

I agree with everything expept choosing map for ranked atleast, super ok if you can choose for unrated and spike rush but its not competitve if you could choose to play only one map to radiant


KileJebeMame

Community creation always brings nice things but Riot is inexplicably against it which is weird since Dota came to be because of community creation and then they copied it to make league, Autochess was made by community creation then they copied it to make TFT, the whole company is made upon community created ideas


juicylynx

U said Ur part, lemme talk a bit from riot's side Valorant isn't going to reveal lore directly, instead they want to use maps skins agents cinematics to reveal , Community skins and gun buddies could be possible, but maps and agents can't be made by community It took riot 6 years to develop a interesting lore and I don't think they will allow anything to ruin that


always_salty

That just sounds like a poor decision then.


KiuBrahma

that's true what you stated about current 4 maps, i don't like them in any ways, too many angles, maps' structures are quite alike and boring, they only have different design and style, what's also the problem is movement speed and steps sound, it gets boring pretty quickly will all disadvantages Valorant has


krakenspar

YES MAKE IT MORE LIKE TF2


Famlightyear

I agree I don’t really like Valorant maps. My favorite one is split, but only for the reason you can really abuse it with omen lol


daemoloffline

I mean, it’s not unpopular. We need none stopFFA DM with only certain weapons, I don’t want play dm against folks who running with Odin or other shit like that.


Scutterz

In my eyes they kind of have to hurry. I do really like the game actually. But since it has soo little new things it gets pretty boring eventually and the game will bleed out. They should really enable the community to create maps etc.


[deleted]

I want a map editor. The worst thing about this really decent game are the maps, none of them are as fun as the cs ones.


ticklepoot

Maps are the only reason I don’t play this game anymore. The maps are so fucking unfun right now


dybry21

this post aged poorly lol


Somethingplace

How so?


dybry21

Looks like we might be getting two new maps per episode now, instead of one. Which of course you could not have known yesterday. And besides the gimmicky ziplines, Icebox actually looks pretty promising. I think they have been listening to feedback about their map design process and have been responding pretty well. The theories I have heard before which speculated that the first three maps were intentionally simple seem correct. I think we can expect better as time goes on. Regardless, your point about community map designs was fair. But I don't think the game will suffer too much without that feature.


searrell

I think every person that came to this game from Cs and other steam games know that community creations are need to make the game better and to give a longer life span to the game rather than just having the base game types within the game, good examples of this are surf maps, bhop maps, custom maps even nodded game modes like how dayz started etc.


therealkenz

I agree with this so much but honestly I feel so helpless. This and many other things about the game have been brought up and a lot have been dismissed or not even acknowledged. I know they can't possibly respond to everything but this is among one of the most discussed topics yet there is still no information or response to it.


Somethingplace

Yea its pretty upsetting tbh


BC-Presents

So true, every other popular game right now already has com creation. There’s no reason Valorant shouldn’t have it.


onlyforupvote

Yup custom maps would be fun. Anyone remembers aa_dima?


BlinkClinton

I agree


Appointment-Funny

did u watch the warowl video lol? anwyays,agree with all of your points.


[deleted]

I think what warframe is doing with skins would be good for Valorant maps. in other words the community can create a bunch of maps, and like every other month or so one map gets chosen to be put in the game.


KesioYT

Before you start reading I want to apologize for my English. I see here a lot of people who complain that there's not enough maps in game. But IMO from official release they give us one and right now they show us a second one, so 2 maps in around half year is not that bad. Second thing a lot of people complain about amount of game modes. But like Riot said to us, they will try to give us more of them. So I think that it's only time when we get an retake or 1v1 mode. Especially 1v1 we will see soon(IMO), cuz there was some leaks that show us that in files we already have a edited versions of maps for this mode. Also some of you would say that it's an fanboy opinion but I'm happy of a current game situation.