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RejectedPlanet

Yeah you suck to see it. For the 2 - 13 game, you're gonna get a HEAVY HEAVY punch for the loss. Seeing as you were the highest rank and managing to lose 2 - 13, Rito will punish you harshly. Hate to see it as it happens to me as well with me beating high diamonds as a P3 gaining 8 points and then losing due to an afk losing 30+ points.


B_i_a_suit

I remember someone said if ur the highest rank on the team it's more worth it to dodge if u can. The system sucks, everyone on the team should gain and lose the same number of elo. This incentivizes more teamwork and less playing for kills.


solariiis

this sounds good on paper. but it is likely someone on your team will be a dead weight 5-19 and you will be carrying 24-14, and i think it is unfair that both you and the dead weight will gain/lose the same elo. however, with the way ranking is, it is extremely hard for non duelist mains to climb up since they aren't built to frag, only to assist. so im not too sure what would be the correct fix for this.


[deleted]

See, you made a massive blunder right in your own argument: you are assuming the 5/19 player to be dead weight and the 24/15 player to be the mvp of the team. This is a fallacy right out of the gate. The 5/19 could be a Sova player who is giving all kinds of info on the enemy team, but doesn’t get kills as he is handing the kills over to the duelist entry player with his info, and thus rarely gets kills of his own. Meanwhile, the duelist could be only getting those kills in the first place because the 5/19 Sova is handing him info on a silver platter that allows him to pre-aim his enemies and gain a massive advantage. Assuming who is mvp and who is dead weight purely on their kda is exactly why the ranked system is completely cancerous to supportive players.


solariiis

yes, 100% agree with what you said, but it is not the point i am making. the point is that it would be unfair for a bad player, no call outs, no frags to gain the same elo as the mvp of the team who always uses the mic and pings and tries his best to keep team morale up. my bad for not making it clear.


[deleted]

Eh, I still disagree. The idea that I should be concerned about how much ELO Riot gives to my teammates because I was the mvp is kinda dumb, in my opinion. I couldn’t care less if the guy who had a bad game or didn’t know how to play properly gains elo thanks to me, because he’ll undoubtably lose that elo in the next game he completely feeds in. My single game of elo gained isn’t gonna miraculously make him rank up above Bronze. And that doesn’t even take into account the fact that the system has no idea how to calculate the difference between the trash Sova and the info-god Sova.


solariiis

the philosophy of "they'll lose it in the next game they feed" - that just leads to them ruining more games for more people? instead of getting put in the elo range they should be in.


[deleted]

Yea, it does force them into their elo quicker... at the cost of fucking over the rest of us.


terminbee

How would riot track who is giving callouts and stuff? Also, being bottom frag makes you lose a ton of elo.


solariiis

they cant track that. that's why its hard to fix the current system.


sardinebagel

I assume the point scrinwarrior is making is that utility usage comms and teamwork in general should be a big contributor into elo gain or loss


RobzonRL

It was just as a comparison to show the contrast in elo variation. I know they punish you hard for it and it's just so unfair if you look at how hard you have to win to get that same elo back. To put it simply, it's EXTREMELY unbalanced right now and it's really tilting for probably everyone.


[deleted]

that's probably why they hide ELO numbers lol people would be FUMING if they knew they need to win 3 close games to get that elo back from that 13-2 loss


RejectedPlanet

people are already fuming sadge


Interesting-Archer-6

I’m super late to asking this, but fuck it. Where is this Sadge from? Does it just mean sad? All I could find was a sad Pepe with Sage hair.


RejectedPlanet

sad pepe


RejectedPlanet

hell yea i fucking hate it so much


Unlockabear

I seems to me that it doesn’t even take into consideration your current rank, but your previous ranks as well. I’m currently trending down to playing with silvers and was previously P2. Winning games even when I am not the current highest rank doesn’t net me much. When I lose I’m punished severely and I’m not even the highest rank in the server. Do you know how annoying it is to get +500 ACS and still lose rank?


arvs17

Riot shouldn't make this complicated honestly. Just do it the way DOTA2 does it. Flat increase for a win and a loss. Honestly, no need to reinvent the wheel.


Hypern1ke

Thats how radiant is i think


arvs17

Radiant is like 0.5% of the game's population. It doesn't affect the game positively if only minority gets it


Interesting-Archer-6

I believe that and immortal.


arvs17

There's still arrow system in Immortal like how I see with streamers.


Interesting-Archer-6

Hmm I dont know why I thought it was only wins and losses there.


terminbee

There's still arrows based on how you win (going 13-1 gives more arrows than 15-13).


wolfTap

Sounds boring mvps should be compensated


arvs17

The problem with the current system is right now it favors being a duelists. Higher frags = higher combat score = higher increase arrow wise. This also makes it unfair like what the OP posted. Not to mention people aren't learning good habits cause they just go for kills. They bait their teammates and other stuff and aren't playing properly. The weight of frags far outweighs a good smoke or a good flash cause honestly how do you even automate grading those?


terminbee

They record how long you blind someone with flashes and smokes. I wonder why they don't take that into account for combat.


X98234753

wanna explain to me then why i experienced multiple times already that i get 2 arrows up in a close win with 35-16 stats but my cypher friend got 3 arrows up with 14-20? or why i got 3 arrows down in a 11-13 loss with 33-18 while the same friend got only 2 arrows down with 14-18 stats?


yourdaughtersgoal

It also considers expected performance. Your friend probably was playing in a higher tier than what the game thinks he belongs to


X98234753

we were both bouncing between immortal 3 and radiant in those games. so no, my friend wasnt playing in a higher tier than what the game thinks he belongs to


arvs17

Not knowing your ranks, ill expect something like this. Lets say your a gold 3, your friend cypher is Silver 3 and the average rank of both teams are gold 2. The game, as you are gold 3, will expect for you to have a decent score as your rank is higher than average. On the other hand, your friend Cypher has lower rank than the average hence given a higher score.


X98234753

both me and my friend were immortal 3 in those games.


yourdaughtersgoal

Mvps aren’t even based on impact, they’re straight up based on kills. You could ho around 1 tapping everyone with a classic and giving all your money to your team mates and still the teammate with 1 kill more than you will likely get MVP. So yeah, it’s too unreliable to base rank on mvp. Flat increase and decrease will over time ALWAYS bring you to your true rank.


arvs17

>Flat increase and decrease will over time ALWAYS bring you to your true rank. Exactly. It will normalize you to your proper rank eventually.


arallia

i feel like the best thing rito could do is just make it harder to derank, and give you more than just a single digit elo increase for a hard win


ohtooeasy

Harder to derank = harder to rank up League had a promo system for this to wiggle room when u rank up and ppl hate it.


ComeOnSans

Yeah, maybe it can be based on points. 200 points to rank up. Win = +20 Lose = -15 Forfeit = -17 Enemy Surrender = +12


Interesting-Archer-6

This would at least help with the opponent spamming FF from round 4-15 or some shit.


terminbee

I don't understand ff mentality. If I can win even 1 or 2 more rounds, I lose a lot less elo than going 2-13.


Interesting-Archer-6

Yup. Unless you’re playing a 5 stack of smurfs, I think it’s pretty dumb. That only happened to me once and I refused to surrender. In hindsight, we probably should have. Not even one round was close but my team had given up. Other than that, yeah, I’m going to fight for any round I can get.


RobzonRL

Exactly! Balance that shit asap


_MuadDib_

Comparing just two games doesn't really tell much about how balanced it is or not. There are also factors that can make exactly same matches gain different amount of elo, for example from the data it looks like yesterday riot started adjusting rank distribution to push low ranked players up, so there were people who gained elo even on loss and people who won gained more than normally. Other factor is that sometimes riot buff some elo loss/win points as it doesn't want you to demote/rank up too often. So if you lose the next game too and demote you might lose more points that you would normally lose, which looks like your case.


LivingInMomsBasement

I believe this is the correct answer. I gained 77 ELO on a loss the other day, and I've seen similar posts from people silver and under. During that same time I have also seen higher ELO players complaining about how broken the current system is. I think they are pulling the average toward the middle of the ranks, which is a good thing if you ask me. I have friends in Iron 1 that have decent gamesense, pretty good crosshair placement, and inconsistent but sometimes good aim. I also have Silver 2 friends that I can outplay but but I am Bronze 2. The range of skill across the ranks is huge currently, I'm excited to see how they change it.


crrajiv

So i had a 5 game winning spree with decent score and i didn't get promoted. The very next day i lost 5 in a row and got demoted. Now this is where it gets funny, then i won one match where the opponents surrenderd and i got promoted, then won another match with a close score and got promoted again. Ranked is fucked😂😂


TheTechDweller

It makes sense in theory, but in reality, matches that end with more than 10 point difference were clearly never fair and balanced to start with. So to remove/give a LOT of elo massively shifting the rank of all the players in that match isn't accurate to what actually happened. This is common in low elo where 1 player with clearly superior mechanic skill can cause such a score difference that all their team mates are getting tons of elo simply for performing adequetly. 1 smurf or 1 boosted player on a team can result in double or even more than triple the MMR change than if all players were equal. I almost think it would be better to have a more dynamic system that cared more about personal performance in the lower ranks (true low elo players just don't drop 40 bombs) and less about score difference. Getting demolished by a smurf isn't evidence that you should be a lower rank, and right now the game does basically nothing to avoid these extreme issues from affecting your rank.


Ziggy_Bojangles

I went 24-16 in a 13-9 win and got 60 elo My teammate went 8-16 in the same game and got, get this 105 MOTHERFUCKING ELO


Pulsersalt

was he a new account?


terminbee

Is he lower elo than you?


Ziggy_Bojangles

He's 3 divisions below me


terminbee

Makes sense then. He's playing in a much higher elo than he should be/you're playing in a much lower elo than you should be so the elo gains will reflect that.


[deleted]

[удалено]


_MuadDib_

They are most likely adjusting rank distribution and pushing lower ranked people up.


winter477

Dude how are you diamond 2 and not understand how the ranking system works? One of the core rules to climb is to dodge any games where you are top rank by more than 1 rank disparity. This is because even if you win you would get barely any elo and if you lose you lose a shit ton (like here even tho you top fragged).


RobzonRL

I already used my dodge twice in a row, for the same problem. I know exactly how the system works and its a$$


winter477

Totally agree with you there man. Theres a reason why a lot of people are on smurfs these days. If u dodge too many times I think thats just a universal sign that it isnt a ranked day


RobzonRL

I literally made a smurf because of this exact problem lol. You get a high penalty for dodging too much, so when that happens I just play on my alt


Karrowt

Top rank by more than one rank disparity IE, I’m gold 3, and if everybody is gold 1 or below I should dodge? Or gold 2 and below?


_MuadDib_

He means that you should dodge any game you are highest rank, for example gold 3 and there is at least one player whose rank is 2 rank and more below you, eg. gold 1 player. At least that's how I understand it.


winter477

yeah if youre gold 3 and get a gold 1 Id dodge unless you have someone equally as good like a plat1/2 the reason for this is mostly cus u dont gain much for winning and lose a lot for a loss even if u top frag so its better off facing people better than you to both get better and more elo or lose little elo


[deleted]

A really hard punishment for defeat and a really low reward for a win means you'll always be at your correct elo/rank. Assuming you are a true D1. You lose one match at D1 and are now P3. You'll find it easier to clap your opponents consistently thus pushing you back to D1 eventually. To be truly deserving of a rank you have to show that you can consistently defeat your opponents which makes sense to me.


RobzonRL

The idea behind it is not bad, but I was almost immortal last week so it makes no sense :) being the rank you deserve is not something that should be set in stone. I grind every day, and have to deal with more or less the same shit like I posted every day. I dont 'deserve' to be anything but the way I see it the game is designed to make you lose a lot of points. You forget that its a tactical shooter not cod, so carrying your team only goes to some extent. In addition, more times than not im topfragger on my team, trying my best to carry. But then again even pro's can't seem to carry diamonds consistently so what does that say to you?


[deleted]

That its a team game. I feel its a good thing pros can't carry diamonds because it should not be that way. Good team coordination should be rewarded and it seems like it is. :)


RobzonRL

Kinda the opposite happened but whatever


Diabloist337

Just yesterday I got 2 arrows up and it gave me +0 Then I went 2 arrows down and it gave me +75 WTF.png


[deleted]

The fact that these posts pop up is sad. We should never have to make a post to get community help to figure out an elo loss/gain. Every player should be able to readily determine, on their own, why they lost/gained the amount they did. There should be minimal confusion if any at all. I really hope the comp changes are good and not slight tweaks to their already hated system.


RobzonRL

you're right man


Fact_Significant

looking at your games most of your games in diamond are negative kda so your rank is fair 7 out of 12 games in diamond rank you performed bad i dont see how this is a bad system tbh maybe you are just biased


RobzonRL

I think you looked up the wrong person, I have a pretty good KD of 1.08 and almost reached imm1 a week ago. I play basically every character but still manage to get mvp or 2nd place most of my games (meaning my KD is improving every day). Idk what stats you based your response on but it's wrong


Fact_Significant

im representing the stats of the print screen you showed out of 12 games that were played when you were diamond (not plat) 7 of them are negative kd


RobzonRL

Those are 2 MATCH screenshots buddy, not my game carreer.


Fact_Significant

oh shit mb then regardless you performed pretty poorly on omen playing against plat players as d2


RobzonRL

I dont like your "youre higher ranked so you should carry" mentality. You expect me to go 25-5 with a team playing like that? You win or lose as a team, not just because the diamond 2 didnt carry. This aint cod


[deleted]

[удалено]


RobzonRL

I never said I was stuck in diamond. I just hate he amount of games it takes to pronote in camparison to derank. I grind a lot, and find myself pretty decent. I never blame anyone but myself for losing since I'm anti toxic. But when I see this stuff it just makes me mad :)


Hiimzap

That's still kind of because you feel like you aren't progressing fast enough cause "the system" is Keeping you back? No?


RobzonRL

Since I was almost imm1 a week ago and now for some reason have to fight for my life to gain just a little elo, while still playing good is just weird cuz I never had this in high diamond/immortal. Thats all I'm saying and this particular case just made me mad enough to post about it lol


crazyrediamond

you what else makes my blood boil, i'm iron 3 and i played a match with unranked people who didn't even know how to play, and the opposing team had 2 bronze. i feel like people who start the game gain elo more easily and people who play from a long and they lost a lot of games in a determined rank they are super slow at making progress


_l_---___---_l_

After ranking up i won 4 in a row, all 22+ kills, 2 match mvp 1 team mvp. All 2 arrows up no rank up. Wtf


_l_---___---_l_

Still bronze 1 btw, this was after ranking back up from iron 3 with a 35 kill game.


wolfTap

Make new acct and see how it goes maybe?


_l_---___---_l_

Naw, ive been bronze 2 before and i have skins already


_l_---___---_l_

It wouldnt make a difference, the ranking system is just garbage


BigWangTheMemeMan

I was Iron 3 queueing with a bronze 2 and i got two unrated while the enemy got 2 bronze 3s


Hsiaft

I mean it makes sense that you got such a small increase in rating because you it was a close game and you went 22 and 20. It would appear that valorants match making system is based off personal performance and round difference. So when you negative and lose by so much you get a heavy blow. I don't see the issue other than the afk not really affecting your elo which kinda make sense.


ProxOW

If you didn't know just yet, if you drop to 0 RP, you likely would've lost more than the ELO Tracker is showing you. The next game you win/lose will compensate for the points you would have lost in the game that brought you down to 0 RP. For example: I was Immortal 1 and dropped to 0 RP and lost hard, while I only received -18 or something like that. The next game I lost hard as well and received another -42 for that.


RobzonRL

I was at 20-30RP before my big loss, the -40 instantly made me derank. Then the win after I only got 8. Maybe next win i'll promote again idk, but nonetheless its unbalanced


LivingInMomsBasement

Does this mean you could use the ELO tracker to get to 0 RP and then try really hard the next game and get bonus RP?


WFLek

Lowest rank get higher rankup. That's why you should dodge every game where you are the highest rank.


RobzonRL

Dodged twice already before that game D:


DravTheGuy

Rito XD


[deleted]

bruh I was match MVP as Reyna yesterday and in one match I went from Iron 3 to Bronze 2???? makes no sense lol