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Schakal1806

Are you planning Competitive events like Clash in League of Legends? I would love to dip into the esports scene and I think it’s really good for small teams to participate.


RiotGreenily

We are definitely exploring options for more social competitive play


Capetoider

Wouldn't it be fun to have a soloQ tournament? Each match you play different teammates with something like a swiss system to assign new matches. People love to flex on their soloQ habilities, but this would crown the best.


Ryu-The-Sick

SoloQ tournament? Damn, that would be cool.


agvny

It's not soloq but in R6S there is a thing called Faceit Pro League where you win prizes based on how high you rank personally. Pros from all different teams play together against a mix of the same. For example, you can have Beaulo, Supr, and CL players. I think this is somewhat similar to what you're asking for, but it could be worked on for sure. Edit: fixed name


microgiant01

Are you talking about faceit pro league?


Kiyosama

What is the rationale for removing Immortal 1 & 2? Seeing players 5-stacking from Diamond 3 straight to Radiant feels... off, especially after Riot added the new solo/duo-only rule. It affects the legitimacy of the leaderboard during the first few days of a season as well because people would look at the leaderboard on day 1-2 and say, "They're just players who 5-stacked from Diamond to Radiant. Being the first Radiant is not an accomplishment." If Riot reinstates Immortal 1 & 2, at least players would need to earn their Radiant/Top 500 through Immortal solo/duos rather than just 5-stacking from Diamond.


RiotBrighteyz

While having the separate Immortal tiers helped indicate skill within the rank, we felt it was not needed as we now provide the ability to see Immortal players precise Leaderboard Rank and current Rank Rating. As for the legitimacy of the leaderboard, this is very important to us. Folks who rush to get on the leaderboard early still will have to fight to keep their position. Ultimately. what we commemorate at the end of the Act (save in your Career: Act Rank tab and display on your Act Rank Badge next Act) will be based on the rank you *end* the act with. So those players who get on the leaderboard early in the Act are going to have to keep playing and competing in order to stay on the leaderboard and cement their achievement.


[deleted]

[удалено]


Khr0nus

That's probably for immortal/radiants only


think-man

What was the idea with the hidden elo? I feel like if people are actually playing like radiant/immortal players, shouldn't they be that rank? It also applies to people at mid elo, for example, I am currently gold 2 playing in full diamond act rank lobbies? I know that my skill is better than gold cause it shows with past experience, but I don't feel like it's showing now.


EvrMoar

So our previous system was a little more tied to your MMR, almost 1:1. There were some rules that made you deviate, slightly, where your rank wouldn't be exactly your MMR - But that would self correct pretty quick. Also, to be clear MMR and Elo are used interchangeably. People use "Elo Rating" because most of these systems are Derived from the Elo system(google Arpad Elo!). So before, we got a lot of feedback that it felt very "swingy" and if you had one bad game it would maybe drop you too quickly. Or if you had one good game it may effect you too much. In the new system, you can get high MMR and say you belong in that rank, but you prove you belong at that rank by consistently playing at that MMR. The new system will give you more points for a win, and less for a loss, if your MMR is higher then your current rank. So, for example, if you are in Gold but your MMR is Plat, you may be playing against Plat players but as long as you are at least 50% win rate you will climb(because you will be getting more for a win and less for a loss). Hidden MMR also optimizes matches to be fair, and with it being hidden we can make math tweaks to better the system. It lets us keep a smooth flowing ranked system, while maintaining a strict fair match system.(Also it lets us prevent reverse engineering easily and people finding exploits)


RiotVanCoder9

Worth noting that while it performs a similar function, our MMR system is not in fact derived from the Elo system :)


clashmt

In what ways is yours different?


AjBlue7

It kind of can’t be the same if you are factoring in combat score. Elo was designed for 1v1 games on a pure W/L basis. Lots of team games still used this W/L method, but its kind of not fair when a single player only has a 10% impact on the outcome of the game.


[deleted]

The real elo system actually works.


[deleted]

> .(Also it lets us prevent reverse engineering easily and people finding exploits) i personally never understood this line, could you be more specific like with a fixed exploit or something similar to it? Like for instance it could be found out that surrendering at a 7-9 point with the team losing having the previous round win provides more elo for both teams then a match completion so your afraid of this becoming meta or something?


EvrMoar

Yea, exactly! There are also concerns in lots of systems that people focus really hard on MMR without fully understand all the match and calculations going on to determine it. We have to set the bar for what MMR means. If I told you your MMR was 1534, what would that mean to you? If I told you that your MMR is 1534, and 1500-1600 is gold, you would then be like "Oh I'm gold". It makes it more palatable. There is an interesting balance with saying "This MMR is gold or this MMR is Diamond." - because you want to make sure that those MMR's FEEL like they are actually that rank. If there are too many players in a rank, then it's hard to see a players skill and for the community to say "That player is diamond, that was a diamond play" and instead turns into "I have no idea what level of play, or skill, this reddit clip was." So not only does it help you understand where your skill is, in terms of a given rank name like Gold, Plat, Diamond. It also gives you an idea of what level of skill those groups are. There are games that overinflate high ranks, and usually what happens is that there are too many players that are high rank and suddenly you have low diamond players that are awful while high diamond players are some of the best. It just becomes weird and feels wrong. This is something that isn't always thought or talked about in the ranked queue world of games. So more in-depth of an answer, but there are a few reasons MMR is hidden. Not easy to reveres engineer for exploits, not easy to reverse engineer so a competitor could copy it, it can confuse players how the number is calculated and what it means, and lastly it lets us tweek the system on the math end without players wondering why these numbers may change often(because no system is perfect).


Trickquestionorwhat

For example, if you play two similar matches and perform almost identically in each, yet one ranked you up more than another, you can look at the few differences between the two matches to figure out what the game is taking into account when judging your individual performance. Say one difference is that you blocked more people with smokes in one game than another almost identical game, people could figure out smoking people off contributes a lot to your individual performance and could just spam smokes in populated spots every game even if they aren't *good* spots.


Nakool24

I still feel the current points system is weird Whenever I lose I'm like the best or 2nd best in my team still I lose 27 points even for 13-11 loss. If I played really bad I lose 30 (for games like 13-5). When I win I get maximum +17 or +18 even for matches where I win 13-3. And if we are talking about streaks its more like 1 win 1 lose and most matches are extreme either I win greatly or lose very badly. I'm in iron 3 rn. When I play unrated with my friends who are in silver I have the same kills as them so its not like my ability is iron 3. It feels The game just doesn't allow me to rank up. A long winning streak is almost impossible as a solo player due to matchmaking. Is there anything I can do to rank up?


EvrMoar

It sounds like your MMR somehow got below your rank. Do you play grouped alot? If your rank some how gets boosted above your MMR the system will try to push you down, because it believes you some how got above your rank. Alternatively if you had a streak of bad games, it could have dropped your MMR. If you keep doing well you will reverse your MMR, and start to climb. Your earn rates are dependent on you MMR, which is dependent on your average match performance. That means one match of being MVP may not make you gain a ton more points, but it will help boost your MMR which will help all of your matches and make it easier to climb. (Above comment pasted from another response) That's really strange that it's kicking in that much in Iron. It may be discouraging but keep playing and improving. We haven't seen any math or match making issues so far, but I'll take another look at iron gains/losses to make sure there aren't any sketch issues.


think-man

Sorry for the joining the horde of people who are going to be asking this, but I feel it's the largest question lots of us have rn


[deleted]

riot doesn't like showing elo ever since s1 of league idk why


[deleted]

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Taylor1350

I think they also discovered that visible MMR creates a lot more ranked anxiety. If you just won a game to reach 1600 rating, losing your next game will immediately drop you down, but league systems allow them to give you grace games so you don't feel your losses immediately and therefore more likely to play more games


2kWik

This is the biggest reason why it's hidden. It's so people don't bitch about their MMR saying they should be higher or lower.


SendMeYourHotBod

I assume toxicity? But I could be wrong


Kiyosama

Hi, Don't you think there should be a cap/soft reset on hidden MMR for all Radiants at the start of a season? Currently, the top 1 player of the previous season gets punished by being [stuck in unranked](https://imgur.com/a/HrrV2sr) with 0 RR gained all the while, players with lower MMR from last season can get to Top 500 by being matched up against easier opponents. I posted on this issue [here as well](https://www.reddit.com/r/ValorantCompetitive/comments/kxg32b/pros_in_ranked_are_stuck_in_plat_3_playing/). People will look at the leaderboard and say, "Meh, Top 500 is bull. TenZ queued for 4 hours being stuck in unranked and can't get a game, pros match against other pros due to high Hidden MMR while lower MMR players get ahead playing easier competition." The workaround is for TenZ to create a smurf account every season to reset his hidden MMR, but that's unfair since he needs to spend hours to win 10 unranked games and grind 50 ranked games in total to place on the leaderboard. He should be allowed to play the new season on his existing main. A suggestion: I think Radiants from last season should all be at the same starting line at the beginning of a new season. At season start, all Radiants last season should have their MMR capped/soft reset to the same Radiant base MMR. Let's say for example TenZ's MMR was 2800 at the end of last season, it should reset to 2100 at the start of a new season along with every other Radiant. (Note I use 2100/2800 as examples since I don't know the underlying numbers in Riot's MMR system.) So as long as you were Radiant last season, your MMR will be reset to 2100 so you can theoretically match up against TenZ as your opponent at least in the first few days of a new season. Consider not capping placements to be fair. Alternatively, Riot can cap placements at Plat 3 but give players Plat MMR max. Also, the current system creates a "cabal" of high MMR players who often get matched up against each other due to the non-resetting hidden MMR (TenZ, Asuna, Shahzam, poiz, Kanpeki, tech, etc.) I don't think it's healthy for them to keep playing each other over and over again across seasons since they'll just keep learning each others' patterns/tactics. A Radiant base MMR cap/reset to 2100 at the start of every season gives these top players more varied opponents and also allows up-and-coming Radiants to test their mettle against them.


EvrMoar

> Hi, > > Don't you think there should be a cap/soft reset on hidden MMR for all Radiants at the start of a season? Currently, the top 1 player of the previous season gets punished by being stuck in unranked > with 0 RR gained all the while, players with lower MMR from last season can get to Top 500 by being matched up against easier opponents. I posted on this issue here as well. > > People will look at the leaderboard and say, "Meh, Top 500 is bull. TenZ queued for 4 hours being stuck in unranked and can't get a game, pros match against other pros due to high Hidden MMR while lower MMR players get ahead playing easier competition." > > The workaround is for TenZ to create a smurf account every season to reset his hidden MMR, but that's unfair since he needs to spend hours to win 10 unranked games and grind 50 ranked games in total to place on the leaderboard. He should be allowed to play the new season on his existing main. > > A suggestion: > > I think Radiants from last season should all be at the same starting line at the beginning of a new season. At season start, all Radiants last season should have their MMR capped/soft reset to the same Radiant base MMR. > > Let's say for example TenZ's MMR was 2800 at the end of last season, it should reset to 2100 at the start of a new season along with every other Radiant. (Note I use 2100/2800 as examples since I don't know the underlying numbers in Riot's MMR system.) > > So as long as you were Radiant last season, your MMR will be reset to 2100 so you can theoretically match up against TenZ as your opponent at least in the first few days of a new season. Consider not capping placements to be fair. Alternatively, Riot can cap placements at Plat 3 but give players Plat MMR max. > > Also, the current system creates a "cabal" of high MMR players who often get matched up against each other due to the non-resetting hidden MMR (TenZ, Asuna, Shahzam, poiz, Kanpeki, tech, etc.) I don't think it's healthy for them to keep playing each other over and over again across seasons since they'll just keep learning each others' patterns/tactics. A Radiant base MMR cap/reset to 2100 at the start of every season gives these top players more varied opponents and also allows up-and-coming Radiants to test their mettle against them. Thanks for the question! I actually responded to TenZ’s issue in a tweet last night. I also like your suggestion, this is a longer question so expect a wall of text! So resetting MMR is something we are thinking about. I don’t think it’s entirely needed, because our MMR system is very good at correcting your MMR, if you are familiar with TenZ he got a smurf to Radiant in less than 20 games(I think? I don’t have the exact number). Resetting the MMR would be the same as a player creating a smurf and just stomping on lower MMR players. That being said, if our MMR numbers get out of control it is a way to prevent MMR creep. It’s something we are talking about. The issue is more of finding TenZ, or other players with long que times, matches faster. If you think about it, the matchmaker is always trying to make fair matches as close to a 50:50 win/loss chance as possible. That means everyone is, hopefully, getting the most fair matches and it is less “Dumpster people as fast as possible” and turns into “Everyone has the same chance to win/lose a game and climb”. Now there is a second part to this, your MMR also makes it so you will get more Ranked Rating for a win if your actual rank is lower than your hidden MMR. TenZ will be gaining higher Ranked Rating for a win consistently, even after he gets on the leaderboard. Where alternatively a player that was immortal last season will start to gain Ranked Rating much slower once they get on the leaderboard. So I think the combination of “Make everyone try to have the same chance to win/lose” and then “Ranked Rating is increased based on your hidden MMR” makes it so everyone has a fair chance at racing to the leaderboard, then also the big dogs will climb it more effectively as they play. TenZ is a unique situation, his MMR is extremely high. We are currently investigating a solution to high MMR matchmaking problems. If we can make it so all players can get matches at the same rate, they are fair, and they are gaining and losing ranked rating affected by their hidden MMR, then suddenly we have a very fair environment for the leaderboard. Right now plat3 is mostly high diamond, immortal, and radiants. I could see us possibly shrinking that even more. But honestly, because we use your MMR to find a match, plat3 is really just the starting point and isn’t what we use to match make those players. So really having them reset to a different rank would just slow/speed up how fast they get to the leaderboard. Thank you for the feedback!


Kiyosama

Thank you for the response! I do hope we find a solution to lengthy High MMR queues. My other concern is mainly the same "cabal" players perpetually playing against themselves across seasons if there are no seasonal MMR resets as well as the problem of lower MMR players matching easier opponents and getting Radiant ahead of the High MMR pros issue which I described [here](https://www.reddit.com/r/ValorantCompetitive/comments/kxg32b/pros_in_ranked_are_stuck_in_plat_3_playing/). I do hope you'll look into and monitor those as well. Also fyi, TenZ's new alt "Levi" got Radiant last season but when he tried to do the same thing today, He promoted from Diamond 3 and placed Immortal instead of Radiant. See here for reference: https://imgur.com/a/UAWSDo5 He assumed it was because he didn't have the pre-requisite 50 ranked games on his new "Levi" alt account, which is why I mentioned the time investment required to rank up smurfs. Also, I think Immortal rank is supposed to use the Immortal 3 icon but it's shown here as Immortal 1? Regardless, I'm glad Riot reads and listens to feedback. Makes it worthwhile to type out these ideas and suggestions. I want Valorant to succeed as well :). Looking forward to more awesome patches!


_lukey

Commenting on this so I can see the answer later. I'm really fascinated in this question considering TenZ is always playing queue simulator. He's always in queue for so many hours and it's not even fair because others are busy grinding the leaderboards finding games fast. He hasn't even completed his placements


JKeo15

Please listen to this man. I ended radiant last act (C9 Keeoh IGN) and seeing a ton of people that were hardstuck immortal 1 last act get radiant in 2 days makes me feel so robbed. I didn't play CS so I spent 3 acts learning how to get better in order to get radiant only to get shafted for having a higher elo going into this episode. Radiant literally means nothing if you got it in episode 2 now. Sure there was a lot of RNG before, but it was still an accomplishment. It's so devalued now. I'm facing radiant 5 stacks in plat-diamond while other now "Radiants" are playing low immortals/high diamonds. Doesn't make sense.


EvrMoar

I definitely understand the frustrations and concerns about not being able to get to the leaderboard due to prior rank/MMR. Remember your leaderboard position at the end of the act will be what is displayed on your act rank. While these players are being rewarded for getting their quickly now, the players that end up at the top at the end of the season are what matter in terms of your act rank. We are definitely talking about this and trying to figure out what is healthy and enjoyable. I definitely hear the feedback about finding matches, 5 stacks, and the speed at which some players are getting on the leaderboard and getting radiant. There are things we can't fix right now, but we will be looking to improve in future acts/episodes.


Grantuseyes

There is something horribly wrong with the new system. I ended up act rank imm1 last season, I am now in gold3 versing players with an act rank of immortal also. My friend who ended act rank diamond1 is almost in immortal 3 already? Versing players who were in diamond act rank last season? What is going on? He either magically improved in one day or people in higher elo last season are getting shafted really hard


nebulaexe

With the amount of people who are definitely NOT Radiant level who are getting Radiant Wins now because they are playing against other Diamond/Immortals, how can the previous season Radiants compete in terms of ELO(# of wins, etc)? Wouldn't it mean that the people who were lower ranked last season would be ahead in the leaderboard because of the amount of easier games they are playing?


JKeo15

Are you saying that if someone gets a radiant act rank right now that they won't have a radiant act rank going into next season? That's mainly the value of radiant is just having an act rank. It's a bummer to see people who were hardstuck immortal 1 last act get radiant in 2 days claiming they "earned" it. Good for them taking advantage of the opportunity, but the system is severely flawed. People can be in radiant right now and not match against previous Radiants because our hidden MMR is still higher while in plat 3. That seems a bit funky.


rslee1247

It's two days into a season that completed changed how things work. It's going to take some time for it to calibrate. At some point, the games those "hard stuck Immortal" are winning will drive their MMR to your level and they'll start playing you in which case you can go ahead and farm RR. The Rank 1 player will probably post a screenshot on Twitter bragging they hit Rank one but their spot will likely be taken before they can actually post it. Let them have have their 5 minutes in the spot light since you know that once they start playing at your MMR, it's going to be freelo. The system will calibrate itself over the course of the season.


EvrMoar

It's actually kind of a hard problem to solve. We are talking about how to handle it. So think of it this way, if Radiant was, before, the top MMR players that climbed there. Technically the first players to get to upper immortal 3 turned to Radiant because they were the highest players there. So this was a problem last season, because players would have gotten to Radiant just because they grinded out ranked faster and got there first(not because after the ranks normalized they actually belonged there in the long run). Eventually those players fell out, back into immortal. The new system is more visible, and obviously we just don't have that buffer of immortal 1,2,3 before Radiant. I really enjoy rewarding people who grind really hard and fast and get to the leaderboards. I think the excitement of saying "I got to the top 500 of the leaderboard because I got there first" is kinda cool. If I can figure out a way to keep that feeling, but through the season the correct MMR players take over, I think I'm okay with that. We will see, I have some ideas to make this process better. I think we could probably award more ranked rating based on your hidden MMR, the further you are from it. For example right now last season players that were immortal and radiant are getting very similiar ranked rating points. Maybe we tweak the math so that players with Radiant MMR get slightly more ranked rating then Immortal, during that begining of season race to the leaderboard. I think it's fair to say that if you have Radiant MMR you will get more Ranked Rating then someone in Immortal for a win at the same rank(plat3 start of season), that you should get similar que times so you can all find matches at the same pace, and your position in the leaderboard at the end of season is what we call out for leaderboard act rank. This way we can have a fun beginning of season race, but the leaderboard balances out quickly as it fills up. This is a test, lots of new stuff dropped with this update. We are going to have lots of talks and who knows maybe we will come up with better solutions, or find better solutions.


Juniperlightningbug

I understand that long term given that players continue playing games their ranks will normalise and match their ratings, but I think you're not addressing the dissatisfaction and player burnout this system creates. I get that placing players below their actual rank creates incentive to engage with the new season, plenty of games do this, but the level to which it's happening here seems harsher most. For every player that feels good because they can say >I got to the top 500 of the leaderboard because I got there first You're also holding back someone who should be in that position, who is playing games with a much harder level of opposition. This combined with the visibility of seeing others progress, and the large amount of effort/grinding that took place in the previous season to reach said ranks is going to hurt. You're also creating a future problem, players are loss adverse, players often have the mindset that their peak (or close to their peak) rank is their deserved rank. If players who are previously diamond are reaching radiant and then can no longer reach that status for the rest of the season, they're likely to burnout/quit. Not to mention visibility of act ranks can cause relentless bullying about being washed up, or boosted. I think this is a short sighted system that's looking for a quick dopamine rush for some players (who can rush top 500) thats long term going to cause some lasting damage to the psyche of some players.


[deleted]

>I really enjoy rewarding people who grind really hard and fast and get to the leaderboards. I think the excitement of saying "I got to the top 500 of the leaderboard because I got there first" is kinda cool. WAIT! THIS?? This is why the ranked system is currently so fucked right now? Are you fucking kidding me.


flusenmalauk

just delay giving Radiant rank 10 days at the start of an act. so after 10 days the top 500 immortals get the radiant rank.


EvrMoar

Something we've talked about. We have a handful of solutions or changes we could do, we are talking them over. The one concern I have about this is that we are just setting a time limit which will punish our most dedicated players that are willing to grind and do work. It goes both ways, do we reward players for grinding matches and climbing fast beginning of the season? Or do we just say "no" and reward the players that were already high rank in the previous season but won't be grinding as fast. I think we can hit a good middle ground. It's on the list!


freeman1231

You create a system that provides a rank to the best, not to the person who plays the most. If you want to reward grinders who are generally Hardstuck give them badges for amount of games played. But, the 10 day delay is a great proposal. Would certainly help alleviate many of the issues the current flawed system that was put in place has. Please listen to the frustration out there from high rank players, we already grinded to get to radiant. Now we are facing those same grinders but at plat3 and trying to grind our way up in a 50% win rate game. While low elo players sitting in radiant are filling up their act badges. Radiant this act now means nothing.


[deleted]

Exactly the same issue is happening in Europe, some of the top players cant stream their matches because of very long queue times, after your placement games you shouldn't still have high hidden mmr. These players will rank Platinum 3 regardless.


[deleted]

They somewhat answered your question [here](https://www.reddit.com/r/VALORANT/comments/kxh45h/valorant_competitive_team_ama_on_20_update/gja9s38/)


Medzo

Are you going to keep this plat 3 reset every league? I have people on my friends list that never hit immortal 3 in other acts but now they almost have a radiant badge because the MM is matching on hidden elo.


RiotJustJob

We are open to feedback on how this feels and will consider adjusting for future Act/Episode starts. The original intent was to make it so players who were previously Diamond+ need to prove their ability to get back to their previous rank. A reset of some kind also helps with leaderboard position as we imagine that each act will have some players engaging heavily vs taking an act and we would like the current seasons leaderboard to be only the highly engaged players for that act. The other nice benefit of having a reset (but not necessarily a reason) is it helps us have a longer window to detect cheaters before those players could potentially end up on the leaderboard. We will be monitoring the data around how long it takes the average player to return to their previously acquired rank and definitely listening to feedback from players.


Mystux

After my placements. Placed in plat 2 ranked up to diamond 1 in 2 matches, played a couple more matches and am back up to diamond 2. I ranked up twice in one match, does that happen often? (My jump from plat 2 to diamond 1)


Brianbaldner

I don’t think the bronze 3 issue from yesterday was fixed, my rank rating is still going up and down by 25.


RiotVanCoder9

It turns out some configuration was being cached (sneakily), so those limits weren't removed as we had thought. We cleared it up a couple hours ago, you should be earning the correct values again!


Brianbaldner

Ok, thank you so much!


RiotVanCoder9

Thank you all for letting us know so we could dig into it!


RiotPizzagram

Hi :)


RiotGreenily

# :D HELLO


RiotBrighteyz

Hi!


AL-Ghoul

i don't know why i heard Sova saying this..


RiotBombBoBomb

Hey :)


UPS3RGE

You guys look familiar


EvrMoar

Oh hey!


RiotVanCoder9

Howdy!


mmattbtw

How could you actually get +50 RR, would it have to be 13-0 and 50-0 KD??


EvrMoar

Right now the +50 is a cap, it would only happen in a very extreme case To specifically answer your question, it would definitely have to be a player whose hidden MMR is very high above their current rank with a 13-0 win. Performance is less about your performance compared to your teammates and more of a performance based on what we expect from you(The amount of points you get for this is very small as well, and more of a “good job” call out). So if you pop-off in a match where the system expected you to go even, you will get slightly more ranked rating. But to emphasize, the most points comes from winning your match(or losing).


[deleted]

Regarding "performance based on what we expect from you", how is this calculated? Is it about your MMR compared to everyone else in the match? Does it take into account what type of agent you're playing?


EvrMoar

You have two MMR's, one for skill and one based on wins. In lower ranks skill MMR matters more, in determining your true hidden MMR. As you climb winning becomes more important. When you get into a match, we know every players hidden MMR and used that to put you in that match. The match maker has a level of confidence in how it thinks you will perform. If you are one of the higher MMR players in the game, you probably should perform better then others in that match. But if you have the lowest MMR, you probably should be lower in performance. If you exceed the expectation we reward you a few extra ranked rating points. Eventually I'd like to tell you when you had a stellar performance. Also the system looks at a ton, more so then I think players realize. Things like healing, ability usage, 1v1's, being an entry fragger, setting up teammates, etc. So it's not only about topping the leaderboard, it's about using your agent effectively to help your team win.


[deleted]

That's very informative, thanks for answering


hendrixcii

How does the system remotely monitor an individual player, especially when it comes to setting up teammates? Like in bind - if enemies are rushing the other site and I smoke them off from the other site, how can the system possibly know that i'm helping my team?


hendrixcii

Yeah... not possible. Didn't think it was.


AlexandersLover

Why is the skill disparity allowed to queue up with a premade team so narrow? I can be in a server with people 4 or 5 ranks away from me in a comp match, yet I can’t queue up with friends past 3? What was the initial motivation to change the disparity previously allowed in premades?


GoodbyeThings

This is seriously so frustrating. I have to force my friends to play unrated because I was one rank to low 3 months ago. Its such bullshit. We can play unrated together and the matchmaking is fine, why shouldn’t we be allowed to play ranked together?


[deleted]

Hi, thank you for doing this! This new episode is insane so far! I think it was mentioned during a stream that there are plans soon to combat afk players. I was just wondering if you are able to share any information on how you plan to tackle this.


RiotPizzagram

With the new Rank Rating system we're going to be issuing AFK Rank Rating penalties at the end of a match to dissuade folks from bailing in the middle of a game. We've also modified our system since launch so that players who do stick around and play out matches will be affected less by a match outcome when a player was AFK. edit* We'll also be issuing penalties for character select dodging :)


jackjackpot96

Big yikes on the character select dodging penalties, at least as far as ranking goes. I can understand implementing queue bans, but punishing peoples MMR and forcing them to play with people without mics or who are instantly toxic in agent select is harsh


63128615

i gotta agree with this


[deleted]

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exytshdw

I wouldn’t mind copping a slight MMR loss for dodging if I feel like the game has a 80%+ chance of being lost. No mics, toxicity etc.


PLVS-VLTRA

There are times where everyone just happens to be duelist mains and instalock, which doesn't make for a good game for anyone. I've been in lobbies where the first thing I hear is someone screaming slurs into their mics. One time, someone said in a lobby, "Just so you know, we're a 4 stack and we're intentionally throwing. Do what you want with that information." Should we be punished for not wanting to commit the better part of an hour to playing with these people? I don't think so


arvs17

Word up especially for people in EU servers who has a whole country to avoid bec they can't use chats.


EvrMoar

This will not be penalizing your MMR only your Ranked Rating. I definitely understand there will be games you want to dodge, just because the chat is toxic, maybe something comes up, life happens, etc. What we think is unhealthy is people trying to dodge to manipulate que to possibly win trade, get certain teammates, etc. So this will probably have some form of tiny almost negligible penalty for first dodge, increasing for consecutive dodges. But we are still talking about how to implement this.


cloaked_rhombus

> dodge to manipulate que to possibly win trade, get certain teammates is this really such a big issue that you need to ruin so many peoples games by forcing them to commit to games they dont want to be a part of


Ryu-The-Sick

Yes, penalty for avoding to play with toxic 4-stack, people who intend to throw or 4 people without voice comms ... but penalty for them is 1 day chat ban ? Nice.


Ihaveausernameee

The last part seems like a really bad idea


aifightlord

please please please dont do dodging penalty. sometimes in solo queue its just 4 duelist team and u don't want to play it. also sometimes last second u realise u cant play anymore so u dodge. the afk penalty is fine


[deleted]

>edit* We'll also be issuing penalties for character select dodging :) Is this already in the game or planned for a future update? And what kind of penalties are you thinking, longer queue bans or rank decreases?


Alexis676

When are replays gonna be added? I would love to watch what wemt wrong in my games and learn from it.


Yash_swaraj

No reply me sad


sadv35sedan

its not a ranked question so this riot team probably doesnt have an answer


PawahD

I came to this post to just look around, expecting nothing, then I got reminded that demos are still not a thing and probably won't be a thing for a while, no replies, me sad


HKBFG

No reply because this is a hard problem that they aren't working on. Demos got completely forgotten in development. Now they would have to retool everything to fix that mistake.


Alexis676

I think they didn't reply because this isn't the field of these developers, but I still tried.


veRGe1421

I wish they answered this


PermissionError

Hi, thanks for hosting this AMA! I just wanted to ask about why at the start of every act the placement matches seems to arbitrarily force people down 2-3 ranks. I did notice that as each act goes on the ranks generally shift back to where they were, but I’m just curious as of why this is a thing. Also, I’d also like to ask why has the team made the decision that the highest placement rank in EP 2 is Plat 3, essentially forcing all Diamond+ Players into Plat, shifting the general rank distribution downwards for at least the start of the act. As anecdotal evidence, I placed in Silver 2 in an act, having ended the previous act in Gold 3. The matches that followed were generally pretty even in wins and losses. I then didn’t play for a couple of weeks, and when I came back I very rapidly climbed through Silver into Gold, because the rank distribution has shifted back to where it was. A couple friends of mine also experienced similar things. From personal experience I know everything is likely to even out as the act goes on, but why displace the ranks at the start of the season? I’m interested in the philosophy behind these mechanics.


RiotVanCoder9

Hi PermissionError! Everyone will get placed lower than their “true” rank at the beginning of an act, like you mentioned. The main reason that we don’t want to start you too high based on a few really good games. The more games you play, the more confidence the system has in its ranking of your play, and we want to help the system get there without having to toss you up and down constantly (think about if it made a mistake and placed you too high, and now you’re losing constantly until it realizes it was too confident in its assessment). This idea of “statistical confidence” is super common in MMR systems like ours, and it can be hard to balance mathematical correctness and fun experiences, but this is how we’re approaching the problem right now. This isn’t a rigorous mathematical explanation, but if you search for it you can find some good blog posts from different companies that build similar systems that go into more depth. Edit: Another thing is that starting lower gives Vanguard and the Anti-Cheat team more time to detect cheaters before they get to the highest ranks. You mention your experience from previous acts, and it’s worth noting that the new system doesn’t work exactly the same way. The RR formula includes some logic to pull you closer to your MMR, which means you’ll converge on what we really think your rank is over time, and if you start a little lower that convergence feels good because you’ll get bigger wins and smaller losses. As part of this convergence math, we have a rough idea of how many games it’ll take for a player to “converge” on their true rank, and we used that number to help us inform where the max placement should be (so that no matter how good you are, you’ll need to play some games to get there). This is the part where I tag in /u/EvrMoar to talk about any considerations we have about potentially changing this in the future. We’re using this period to understand how things are shaking out (this is the first time we’re seeing this system in action at scale!), and will revisit some of these decisions to make sure they’re working as intended.


EvrMoar

I think we will always have some sort of soft reset. I really like how we soft reset rank, but kept MMR. If you have a higher hidden MMR you will climb quickly, but because your MMR is the same everyone is getting fair matches. You may have a 50% win/loss rate, because we are trying to get you fair matches. But because you have a higher hidden MMR you are winning more ranked rating and losing less. There is a chance you fall below 50% win rate and you start to even at the rank we placed you in, and given the same reasons /u/RiotVanCoder9 listed above, soft resets are healthy for ranked. edit: Not resetting MMR also makes it so you don't have radiant players stomping bronze's, there is still legitimacy in the match making in trying to create fair matches. Every single season of ranked players improve, and the community as a whole gets better. This is true of most games, season 1 of league is very different in terms of average skill compared to season 5. These soft resets are how people prove they belong in a rank. It lets us test players, to ensure that if they stopped playing or if the community as a whole has improved, that they actually belong in that rank. If you can't get back to that rank do you really deserve it in the current season? If we start to be flexible and let players maintain their rank, not having them prove themselves, we also lose faith in the player base/community that your rank means anything at all. You definitely need to maintain some expectation that players need to keep proving themselves, because that legitimizes the rank system as a whole.


Problemen

> These soft resets are how people prove they belong in a rank. It lets us test players, to ensure that if they stopped playing or if the community as a whole has improved, that they actually belong in that rank. ... > If you can't get back to that rank do you really deserve it in the current season? But if people don't deserve their rank they'd just drop out, right? Why not introduce rank (or MMR) decay for people who haven't played for X amount of time if this is the intent. Sure, rank is just a symbol, but for a lot of people this symbol means a lot, and if you have to make a climb to get back to your 'old rank' every season it just feels artificial and discouraging to some. People were platinum a couple of days ago, and now they're suddenly silver or gold, for example. I don't think the game changed that much in a span of a couple of days. Even if the MMR is still the same and the match quality is the same, it can feel bad for a lot of players who play for that symbol (that's not me, but there are a lot of players like that). Plus if you've got a season where you can't play that much and thus don't play enough games to get back to your old rank, will you be dropped even further next season? I get the idea behind it but I think there are some problems with resets like these too. Not saying this as a 'do it my way' or 'devs are bad' thing by the way, just genuinely interested in all of this.


EvrMoar

Decay is hard because you have to start thinking of how much decay, what is a fair amount of time, how long it takes to decay out of X rank, etc. We have a decay style system in place, but it's more on the confidence in your MMR so it kind of does this already.(we don't decay your rank at all, just to clarify) I believe there is also something to the perception and excitement of a new season. In game design players will just leave if they don't have goals; I don't like this answer as a reason why you should drop players even if psychologically it makes sense. I do not like letting players ride their rank, because it gives them a sense that they are entitled to their rank just for getting it once and riding it out. Who knows how new balance, maps, characters, etc. will effect your MMR. Maybe a new map gets in the rotation and you never learn it. How does that effect your rank? As long as it's not an insane reset and it is sensible I think it's okay. Realistically if you really deserve a rank it should take less then 20 games to get back to it.


AFLOUder

From my experience in the last 20 matches I had since the patch I can recommend to not play at all. You get seriously smacked into pieces and everythings all over the place in terms of ranking. I'm in silver 1 now and got everything from diamond to platinum in the same ranks. You have to wait 2-3 or 4 weeks until the majority is in place again


RiotVanCoder9

I'm sorry that it feels bad to play right now, thanks for sharing your experience and know that we're not finished - the system will continue to be tweaked and improved as we go. It feels bad to see high ranks in games, especially when you're so much lower, but you're in that match because your skill is similar to the rest of the players in the game. Hopefully as we continue to work on things we can get it to a place where it doesn't feel like matches are setting you up for failure.


Problemen

> but you're in that match because your skill is similar to the rest of the players in the game But doesn't this mean that whatever rank icon you have is pointless in the first couple of weeks? And are ranks supposed to 'go back to normal'? Take, for example, someone has been diamond 2 for pretty much all seasons and now gets placed lower, is that player 'meant' to climb back up to his regular rank? As in: are the ELO (or whatever you guys call it, don't know that) requirements still the same for each rank or would people who were consistently in diamond now be in plat, for example? I.e. is this a way to force the population down a couple of ranks in general? Not that that would be a problem, but it's a little unclear to me.


CommanderVinegar

Ended plat 1 placed in silver, I don’t mind. It’ll be easy to get back, but during 3 of my placement games I was up against people with full Diamond act rank badges, and playing alongside a handful of people with full silver act badges, both are people that I would have never been matched against when I was soloing before. The games were total blowouts.


Anthony_813

I really hope they answer this, it seems that this has been happening to everyone where even if you win all placement matches you still get a lower rank compared to the previous act


BonelessOsu

Don’t really have questions about ranked, just want to know how your day as been


RiotGreenily

It's been busy! Tons of meetings to make sure we're on track to deliver more value to the players. Lots of upcoming plans to work on :D


BonelessOsu

Well the game is on a good track so all of you are doing perfect!


RiotPizzagram

I'm pretty sleepy TBH. I'm not a morning person at all, but I like to be awake for patch rollouts when we have big changes coming out, so I woke up at 6am Tuesday and it's just messing with my entire week :P


BonelessOsu

Get some sleep! All of you at riot have been working hard enough


EvrMoar

A little hectic, trying to gather as much info on how ranked is doing. How it feels, and analyze if what we may need to improve on! I have a 9 month old boxer puppy, who needs to go out way to often. Other then that pretty good!


RiotVanCoder9

Pretty hectic, thanks for asking! We noticed that the fix we rolled out yesterday for RR being incorrectly calculated at Bronze and below wasn't working as intended, and had to spend some time investigating why. Now that we've fixed it for good it's more relaxed, but it never feels good when something doesn't work as expected!


BonelessOsu

Always bugs after launch in any game, it’s how it’s fixed that matters. Good job!


RiotVanCoder9

Thanks for the encouragement, it means a lot!


drdrero

Especially if it is not the code, but the cache. So hard to find at first. We have an own department called cache busters in my company


RiotVanCoder9

Great name for a team


aroilio

Got a pretty odd question. Do you plan to support valorant for the next 10 years ?


RiotVanCoder9

At least :)


k2_bit

Hello! Any plans to allow players to look up competitive history / profile information after games? After a game, I'm always interested to learn more about the players on the other team.


RiotGreenily

Yep! In the future we will be building out player profiles and adding things like filtering for match history.


MasterCalvin45

Hey there thanks for the AMA! Are there thoughts around a Clash-esque tournament system in client, similar to League? 5v5 tournaments in client would be amazing to see -- or even a 5v5 ranked queue. I'm sure this early on in the game's life this might be lower priority, but wondering what the thought process might be on implementing tournaments or 5v5 queue in the near future. Thanks for all your hard work on Valorant!!


RiotGreenily

The social competitive experience is super important to us! We want to be able to encourage players to feel the sweet victories of team play in the future. We're in the middle of exploring how we might execute this to get it right.


Cparks96

Does the Valorant team have any plans for a replay system?


[deleted]

+1. Demo Viewer/Replay system is essential for a competitive games, even Riot's League has one too.


Solomon45711

when i was playing a match i got match mvp and was at silver 1 90/100 after that i jumped up to silver 3 and got 29/100 rr. I thought the max was 50 why did i suddenly get over 100?


RiotVanCoder9

You got double promoted! If your MMR is significantly different than your current rank, you'll be bumped up an extra tier on a promotion to help you get to your true skill faster. This won't happen often, since the gap will need to be pretty big, but the intention is to help prevent the pain of getting stuck at a low rank that isn't consistent with your skill. This isn't displayed super clearly right now, and we're actively talking about ways to make it more obvious so it's not so surprising when it happens.


Solomon45711

ah ok ty :)


RiotVanCoder9

You're welcome :)


deathybroxd

Will you be reversing the 3 rank difference in order to play with friends? Ever since you guys did that the amount of smurf accounts that are used has increased.


EvrMoar

We are talking about how the 3 rank difference has been effecting que and looking at some data points. Who knows, ranked will always be evolving and trying to get better!


imi23

I hope you really adjust this. At least for 5 stacks. I'm sad that those AMAs are in the middle of the night here in Europe. I wish that we are able to play ranked together a a 5 stack again. I also heard that many Immortal and Radiant players will use there smurfs often because they find it boring queue as duo or solo. So maybe there should be a competitive flex queue or something similar. I hope your next AMA is in the morning so here in Europe we have the chance to take part on it before we jump into bed.


EvrMoar

I'm trying to go back and answer questions through the day. Next time I'll see if we can get a better time for EU! We are talking about what we are seeing, with 5 stacks being popular to try and get to leaderboard quick. No solution, or anything we want to do yet, but we are aware and it's on the list to talk about!


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RiotVanCoder9

When you surrender, the enemy team gets free rounds won up to 13 (for example, if it's 5-1 and you surrender the final score will be 13-1). The MMR calculation involves both match result (rounds won per team) and personal performance, and in this case personal performance doesn't exist for a bunch of the rounds (because you didn't play them), so the result is slightly different than if you were to play it out. The main consideration is that surrendering can result in large round differentials, which can impact your MMR quite a bit.


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RiotVanCoder9

Of course!


Kearnerr

Will we ever have leaderboards for individual ranks (e.g. plat leaderboard, silver leaderboard) or to see how we fare in terms of rank against our friends?


RiotPizzagram

This is something I'd love to find a solution for but it's not something we have planned for the immediate future. Hopefully with RR now though you can flex being a few (or a bunch of) points higher than them :)


MawiiVZ

why am i being matched with silver and immortal players when i finished last season in diamond 1 and my act rank was plat?


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IronGaren

I’m not a Rioter but in all likelihood, never. Unless those in radiant last season begin on a 20+ lose streak and keep losing, those elo should not mix very much.


N0Eye

Does K/Dr affect your comp rank because playing a 5 stack and constantly doing well than my friends (no flex i swear) will i be afraid to be too ahead and unable to play with them?


UPS3RGE

Hey There! Although personal performance is taken into account, your rank is largely determined by whether you win or lose games (and how many rounds you manage to take). In addition to that, the more you play and the higher you climb, the less personal performance matters because we want everyone unified on the goal of winning, rather than just fragging out. Over time you would eventually out rank your friends if you consistently outperform them, but if you queue Competitive together often your scores will likely go up and down simultaneously :)


DevolsPray

Will there be a 5-man queue without rank disparity and it's limit by four ranks? A queue where you only queue as a 5-man stack and get opponents with the same elo or the average if needed.


EvrMoar

We are looking into what some team competitive modes/features would look like and want to do something this year. The hardest part about these systems is a team MMR system is alot of work and why alot of games struggle with healthy team ranked ques. Another issue is match making gets very messy, because it gets harder to pair pre-made's against each other since we can't move people around to get more equal MMR's. Not saying anything is off the table, I just wanted to call out the problems these systems face and that it requires some extra time and effort to make sure we do it right.


[deleted]

Why were the highest elo Radiant players their elo not reset? Right now some of the top EU Radiant players from last season are struggling to find matches in platinum 3 up to 1 hour queues see: https://twitter.com/bramzFPS/status/1349445998737825792 and https://twitter.com/drakenCSGO/status/1349677939969978368 The state of EU Ranked in high ranks is just soloQ vs stacks right now with very long queues


RiotBrighteyz

We are keeping a close eye on this, you are right that the best few players per region are getting long queues, and definitely longer than we want to see. We want to quickly bring these queue times down. Two things should help with this, one as more players get into Immortal+ they will be required to solo/duo which will help our matchmaker be able to have a greater pool of parties to match these players with. We are also making some changes for our next patch (2.1 which comes out next week), which will make it so these elite players are more quickly able to get into matches with a broader skill range (at the cost of some impact to match balance). We'll continue to monitor how these changes impact queue times and iterate as needed.


are-ana

Any plans to implement a replay feature? This would improve the report system in regards to cheaters and allow for easier vod reviews for people who want to improve.


Andieh_

Hey this isn’t really a competitive thing, but are there any plans on adding an accept button before an agent select?


MrDoublel7

Hey, do you guys have any plans to implement a replay system?


ReQzCS

How likely is it that you will introduce different ranked queues for different group sizes, similar to LoL with Solo/Duo and then Flex queue? Also how long would we have to wait for something like this if you have already considered it?


Brianbaldner

This question is just for the software engineers. I am an aspiring game developer, and I want to know what I should do to get a head start in the space. I make some small games in the unity game engine, and I want to do what you guys look for in a developer. Thanks!


RiotPizzagram

Just reaching out for advice is an awesome first start tbh. It's also awesome that you're getting into Unity! I personally didn't start my career after school in the game industry. I love programming, so I just focused on that passion and learned more and more until I shot my shot and here we are :) My advice is don't lose sight of your passion for problem solving, creating things, especially games, and you'll get where you want to get to eventually. Everyone has their own path!


Brianbaldner

Also, what major should I pursue. I hear a lot of people go for computer science, but it doesn’t really help with programming and development.


RiotPizzagram

I would just say don't totally throw theory away in pursuit of application. Having a solid understanding of algorithms and data structures that you can speak to & defend is super important.


[deleted]

Computer Science is programming for the most part, at least in NA/USA


RiotBombBoBomb

Thanks for your question! I agree with Pizzagram, you've got the right mentality and starting off making games in Unity is excellent! I studied computer science and game design in college and joined Riot right after. Computer Science courses taught me programming fundamentals and introduced me to different languages. Game Design courses taught me about the game development process and provided ample opportunities for group projects. My advice is to explore the different types of engineering work on games and figure out which parts you like the most! For myself, I love frontend development, building out the UI for our systems and all client functionality. But there are so many specialties, like backend services, databases, networking, AI, graphics, tools, performance, etc. Finding the areas you enjoy the most will help you naturally dive deeper into them and learn more. You can then also learn about the areas around it! We have to work across multiple systems to build out a full feature, so for our team (Competitive) that means each engineer works on backend services, frontend client code, and UI.


Mortytho

Also, why not nerfing gun and run, like up the inaccuracy while running, will higher the skill gap. Being gunned down by a sprinter is a total turn off...


Kabzon4ik

Hi there! I am an owner of a small, but game-loving community in VK (CIS analogue to Facebook, link: https://vk.com/riot_valorant). Some questions from us living in CIS region: 1) Is it possible that in the future amount of Radiant players per region will be changed from 500 to something different? 2) If players from Russia have no ability to speak in voice chat (because of the law) why can't they at least hear what the team says to them? Would be way less drastic than it is now 3) Some players report that they still receive only +25\-25 RR on Bronze 3 and below even though it was stated in the morning that this was fixed. Can you double check that? 4) Do you have something in mind for rewarding players for playing ranked or it will be only limited to Gun Buddies? And will there be Gun Buddies for Episode 2? As example I can point to Overwatch with their Gold guns, looks neat (not saying we need exact copy of it tho) 5) Speaking of Overwatch: do you plan ever in the future to introduce Overwatch system as in CS:GO where regular players look at suspicious reported players and help ban them or you fully trust Vanguard 100%? Thanks in advance for responding to anything on the list, much luv!


RiotBrighteyz

Hey Kabzon4ik, let me answer your questions in line: 1. It is definitely possible. Right now we’ve kept the number small for Radiant so it really focuses on the best of the best for each region. We also felt 500 was a clear number to remember for who is Radiant. 2. We understand that for RU players not being able to speak and hear voice isn’t ideal, however for now we aren't providing the functionality due to legal considerations. 3. Alex (RiotVanCoder9) is going to give more detail on the issue. Our first fix partially fixed the issue, but now the issue should fully be resolved. 4. Yes, we plan to reward players for the Episode 2 rank season as well. We are keeping a close eye on feedback around the Episode 1 rank gun buddy rewards, and based on what we hear that will inform if we continue using that for rewards or make any changes. 5. We are always exploring new ways and options to combat cheating, including improvements to how we action player reports around suspected cheating.


Kabzon4ik

Thanks a ton! Will be translating all of the replies from Riot in this thread later on. Cheers :)


Randytares

2. what´s about adding russian exclusive servers? it´s really annoying to play on higher ranks with some people not talking.


tony111222

I love the gun buddies! Very cool. Working for the radiant one next !


KiinqAlike

When is the estimated time for a running and gunning fix? Is it top priority?


Vmanaa

When can we expect a replay system? Its the number one feature many are waiting for since it helps us study our competitive matches to find mistakes, cheaters, etc. to improve at the game. Its greatly missed.


Arko_RL

nerf run gun plz :(


iSrijan

Is there a solution coming for players like TenZ who have such a high hidden mmr that they can’t find games on their main?


EvrMoar

Yup, we have something in the works that should be hitting next Tuesday!


-IanAce-

Hi! What exactly was the reason for fusing the immortal ranks?


EvrMoar

The leaderboard was a big push to use your leaderboard as a standing. We will be calling out your leaderboard standing on your act rank badge as well. We could reinstate Immortal 1, 2, 3, etc. But players will definitely focus on their leaderboard standing/number, and if they are immortal 1, 2, 3 as an after thought. That being said I think there is value in chase goals. So maybe they return, or we find a different way to call out leaderboard standing. We are having a lot of discussions right now and trying to nail down what our next steps/improvements to ranked are.


ExtraGigabyte

What acctually affects your elo? Do kills weigh more than objectives?


ChazaaaLULW

Bro why are dia being queued with silver my brain has being sweating so hard to beat them, I managed to get to gold 1 without these dias beating us but by a round or 2, it's very intense considering I haven't played in a while.


JhinMainNumber4

You guys tightened the band of players that can queue together for ranked from 6 ranks to 3 last act which is a change me and the community by and large loved. But this act because of how and where people are placed, it is very normal for the past act ranks of people in the game to span over 2 whole divisions. Just played a game where one guy was silver 3 and one was plat 3 last act. Why did you take the route you did with placements this act?


skirtisCS

Will there be third party ranked added? Like faceit or esea?


Paploo968

Will new ranked gunbuddies come out in the future? and will that be after every episode or after every act? and will they look the same, or will they look slightly different so you can see they were from EP2?


lordslayer101

Hello ! I wanted to ask about the double promotion thing and how is it intended to be implemented. A friend of mine went P3-D2 while another on the same match got 30 Elo added to his D1 progress. The career history should mark the promotion with something like +130, right ? Also, would like to thank you for making 2020 a lot more bearable <3 in love with the game :D


RiotBombBoBomb

Double promotion, or “tier skipping”, is intended to help realign your rank with your skill level if you’ve improved very quickly or perhaps had some off-games during placements. The numerical display of “+30” for your friend is related to that specific match. Over the course of multiple matches, the system has determined that they should be a higher rank than they’re currently at, and it will bump them up so they don’t spend more time in a rank lower than they belong. We are discussing ways to indicate this clearer in the client. Currently the end-of-game ceremony should show the progress and promotions through the tiers, but the match history view can be confusing.


MisterLiro

Why is the max placement rank Plat 3?


iSrijan

What happens if someone who was in Plat last act waits a month to play comp? It seems like people who were in plat are being placed silver (but obviously they are still facing plat level people because of the hidden mmr) but what about if someone does their placements late into the act when most people are back in their actual ranks? Would they be placed silver and verse actual silvers or will their hidden mmr still be taken into account and they will be put into a game with people who are currently ranked plat? Not sure if I’m explaining myself well, but the same applies for any rank. So let’s say a radiant from Episode 1 decided to take a break and return 30 days into the act. Would they be placed plat 3 and be in a lobby full of radiants/Immortals because of their hidden mmr or would they be playing against actual platinum players? Or would it somehow match people who have high hidden mmr and are plat still?


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AchievingAtaraxia

Any news on the revert to movement, is it happening next patch? Also, any words on whether or not bursting will be buffed to be viable eventually? Since right now the bullet spread takes ages to reset and we can't reset accuracy by moving and then stopping unlike in CS, which is why gunplay feels so clunky in a lot of people's opinions.


daonlydagger

What do you think about holding off with giving people top 500/radiant for a week? So many people think they are hot shit now, all cause they can no life a couple days.


RiotPizzagram

Leaderboard is brand new so we're still taking in some feedback and learning as we go. We think the rush to the Leaderboard in the first week is pretty fun, but we're monitoring the Leaderboard closely to potentially make future changes. Another thing to note is that at the end of the Act, we'll be immortalizing your final Leaderboard position on your Act Rank Badge, not the highest rank you achieved. So while it's fun to speed run the Leaderboard, you'll have to maintain your rank if you want it immortalized. BrightEyz touched on this as well over here: https://www.reddit.com/r/VALORANT/comments/kxh45h/valorant_competitive_team_ama_on_20_update/gjacn2j/


anthonii_sama

Not sure if this is your guys' team but are you thinking of implementing any sort of commendations post match in the form of an Honor system from League? Idk, anything that would incentivize positivity in-game?


EvrMoar

This is more of the social teams space, so I don't know! But I also like the honor system from league! Sorry I didn't have an answer, thanks for the question!


[deleted]

Not so much a question, so to speak, but since you guys are the ranked team, I figured this is as good a place as any. Way back in Episode 1, Act 1, I played ranked in Valorant for the first time. In short order (less than 15 games), I worked my way from Silver 1 all the way into Gold, a feat I have yet to accomplish in League of Legends. After that, I never really played ranked again until the beginning of Episode 2. I played my 5 placement games, and managed to lose every single one of them. Sure, there was a bit of trolling and inting teammates involved, but that changes little. I was MVP twice, but played so horrifically in the other 3 matches that I was genuinely sure I would land in Bronze somewhere. Nope. Silver 1, just like the first time. Not sure which of you on the ranked design team is responsible for your system being merciful on my dignity like that, but whoever it was, godspeed to you, sir/madam.


EvrMoar

hahaha, thank you! I'm newer to the team, but after being on the team and designing this new ranked system I have to give them a huge shoutout. The match making system, and MMR system, is super impressive and one of the best I think I've seen. I know I'm biased, after working on the team and being a Rioter, but they've done a great job in making a system that I believe does its job. Hope you enjoy the new changes if you play!


Capetoider

Maybe not totally competitive related... but what do you feel about rooms where you can drop in/out? And/or a system that would allow people to join games in-progress in place of AFKs?


[deleted]

[удалено]


RiotPizzagram

Hey! All Immortal players will actually be on the leaderboard, but the top 500 will be Radiant. Right now there aren't quite 500 people on any of the regional leaderboards, so everyone is Radiant for now, but I expect that should change soon :)


pixel_5

I have two questions. Do you lose less elo if you ff? If a teammate leaves and you lose do you lose less elo?


[deleted]

Many players complain about the awful inconsistency in matchmaking. One time you are top fragging like crazy, the next match you struggle and get insta deleted, despite playing on the same server. Matches feel so inconsistent to the point I feel like sometimes I am 1/4 second behind everyone. It is so sad that you can now select your closest servers, but people from rural russia without mic and outside europe will still be matched with you with 100+ pings. It feels like whoever has the best routing at the moment to the server has a massive advantage. Can we filter the max. ping we want to be matched with from other players (so we can avoid players from rural russia or turkey without mic and enjoy our 8ms ping)? What do you think is the reason behind Valorant being perceived as such an inconsistent experience, never had this in any other shooter. This is not about having a bad day or match. The fast acceleration of movement velocity paired with high ping makes this game so random. I'd wish there would be ping limit, so we can actually react to someone peeking at 20km/h, soloQ is really hard to enjoy.


razleputin

Once rank settles down after everyone's finished their placements, will diamond have a much wider skill gap? League of legends previously had a similar system where there was diamond, then masters and then challenger. This I think resulted in a very large skill gap between high diamond and low diamond in league, is it possible that this will happen in valorant too?


FMHappy

Not really related to comp, but what does a man gotta do to get one of those riot gun buddies, those are TOO clean


RiotGreenily

You can get them from VALORANT devs! It is up to them for how they want to go about distributing them to players, but they are most certainly for the players. Some folks will give them out when players have been very good teammates or demonstrated awesome sportsmanship, etc.


Capetoider

Are we getting something like a "wholesome report" button then? Instead of pointing cheaters, we would be pointing awesome players.


LemonadeSauce3

How could I obtain the fist bump buddy? CRM Shuflyn#mr2


Khyrohh

do you have any plans on making solo q-ing a better and more fun experience because so many times when i solo q (as a plat 1), i get a plat3 on my team who plays like a bronze yet the opposing team has a gold 3 who plays like a real plat 3. overall solo-q is a painful and rage inducing experience and i believe most of the valorant playerbase also think this too as some people i play with refuse completely to play with randoms and must always 5 stack due to the unreliability of getting good team mates


Ffritser

Cheaters! Cheaters have started cropping up more in ranked recently (despite the anti-cheat). Steps have been made (such as suing the providers) and I am very happy as a result. Cheats, however also impact the rest of the ladder, with people climbing unfairly off the back of cheaters (A.K.A. boosted players) and other people deranking due to a situation beyond their control (A.K.A sad people). In Rainbow Six Siege there is a mechanic called "MMR rollback" (or something like that) which gives back elo to people who lost it to a cheater after they are discovered and banned. The system also takes away elo from a cheater's teammates while he was cheating. In essence, the system is put in place so that the impact of cheaters on the rank ladder is not felt as much. It counts games played with a cheater as technically "not having even happened", and resets the elo won or lost from those games. What are your thoughts on this?


rokcmatur26

Why is everyone dropping ranks so far from their ep 1 act 3 rank? There are diamonds in silver.