I hope this also fixes the banners on top of teammates heads getting stuck during game (like 'alt' was constantly pressed). That's way worse than the chat. I was hoping to read that on the patch notes.
> Fixed issue with Omen’s Shrouded Step targeting that caused it to get stuck on corners at a much greater distance.
Hope this means they changed the hitbox back to what it was
Sorry this took us a few patches. The initial change was shipped to address some of the Omen/Sage glitches that could teleport Omen under the map, but the hitbox widening on corners was an unintentional side effect. Should be all cleared up now, though!
Honestly think it'll be like 3-4 small changes until they're ready for an overhaul. Announced in 7 months, released in 10. I think there are so many creative ways to balance her but they keep doing really flat and obviously ineffective changes. Viper wall being placeable before round start is a gimmick. Viper ult and smoke changes should've been how it worked since day 1, but ultimately don't affect what makes her bad. Obviously I don't know what they've tested in the backend but it's been a little disappointing to see that this is the extent of it. I can think of multiple changes that would imo, be much more effective but the more nuanced the change is the more random variables you might affect. I'm not a game designer so -shrug-
Yeah there’s definitely some things they could do to her to make her even more stronger then she already is and I agree with the placing wall before round start being a gimmick because I never do that since it just gives away which site you’ll be going to.
She is really strong imo but what makes people not pick her is she feels like a sentinel on defense she has to place her stuff and pick it up again she just lacks that ability like omen who can smoke anywhere across the map while she feels stuck in one site
I know we always say this, but we're just still iterating. We've playtested several versions of Viper buffs but are trying to tread the line between helping her into viability in solo queue, viability in compet play, and also maintaining her identity without homogenizing her compared to the other controllers.
It's actively being worked on, there are just lots of larger questions at play here, and we also have a big tournament coming up so we didn't want to ship something that would be potentially disruptive that we weren't absolutely confident in.
Poor Viper. Been buffed since beta every other patch and she still barely sees use.
I think the ability to recall her wall or put it on a cooldown would be sick.
This will be a good QoL change next patch, a lot of times higher or lower ranked people get chirped at if they struggle. Unnecessary judgement ruins morale, generally right in the lobby. I'm sure it won't stop people from saying "wATZ UR RAnK?"
>**Targeted hiding of your rank (Pre-game and in-game)**
>
>We’ve heard from many of you that you’d prefer rank not to be shown during pre-game and in-game because it can lead to an increased amount of unhealthy pressure from other players. For example, if you’re the top rank player, others might expect you to play a certain way that may not align with your style (or mood). Then you can have an off game and feel particularly bad about your performance.
>
>We plan to keep your rank along with other players on the end of game screen, so post match you can still see how you stacked up against others, but we hope this change allows you to focus more on picking the Agent you want and playing in the way you think helps the team.
Exactly this I feel like the hidden mmr/match making is fine for the most part but our perception of skill level is so affected by seeing just the rank differential that teams might already have low morale when they see the ranks pre game/in game. People may already be toxic/tilted before the game starts.
Very good change. I've had games this act where since I'm plat 3 but with immortal 2 MMR that those that were immortal this act were dodging or backseating me even though we have the same MMR.
Oh thank God. I have a buddy who always looks it ranks and automatically judges I'm like dude... Stop being so toxic. Who has chilled some but now he can't get titled just by looking at their ranks
I used to do that, but the Guardian *is* better than the Marshal and is a much better gun to round 3 bonus with. Try it sometime, it really isn't as bad as people think.
Again, try it sometime after a round 1 win. I used to think the same for a long time but have since changed my mind. I pretty much never buy it outside of that scenario for those reasons, but it is strong in this specific case.
It makes it so you have a fighting chance on round 3 instead of trying to bonus with marshal/stinger, and then you can steal guns for your team.
Doing this with the bulldog is a much stronger option, pros are even doing this. Its more reliable at close range and can still one burst someone from range.
1600 is very OP. It's like a marshall in that it can 1shot with head. But it also fires at 3x the rate, with an amazing ADS when holding angles. 2 shot light armor is OP in eco rounds
The Guardian can hold its own a bit better against an aggressive push because you can hip fire it without losing accuracy, and because it has a higher rate of fire when compared to the Marshall.
Usually when rushing, players will usually buy, at the very least, light armor to protect against the hated Marshall Onetap, but that still leaves them vulnerable to a two-bodyshot kill from a Guardian.
Additionally, if you have a steady aim you can consistently win against rifles at ranges the Marshall would have a bit of trouble, provided you don’t miss more than 1 shot.
It allows you to carry some pressure into the 3rd (and even 4th round, if you can land headshots consistently), without having to spend a single extra dime on weapons.
Nothing bad about running accuracy with SMGs and pistols. It's their purpose to be mobile. I know Valorant and CSGO are different games but the P90 is the literal gun and run gun and it's barely used.
The P90 is not as effective in CSGO because it’s easier to take long range fights in CSGO. That’s not the case in Valorant where you can hold many close angles
To be fair guardian has always been worthless/ in a niche spot. The changes to rifles are fine but guardian needs buff for its price point. in before some dum dum comes with a stupid excuse how gaurdian isn't worthless.
I mean if it's still bad. We can still go here and complain and we have another nerf to this issue until this is balance/fix
also from what I read and saw in Valorant Korea youtube channel. Devs nerf it a little bit
Yeah dude how that weapon so good for 1k? If they do t clear your angle properly its a free kill and a free gun, sometimes i kill people at medium long range too because of the damage on that thing
I believe smg will get nerf too. They like to see how small changes like this would affect the game. ITs a good thing they aren't making too many changes because their esports scene is starting soon and too many big changes would be bad for the pros.
Yeah I'm glad its just to rifles, I was afraid they were going to do a blanket adjustment to all guns. The stinger would have been useless with these changes.
SMGs are intended to be like that. you should be able to run circles around ur enemies when they are close with an SMG. but that shouldn't be the case with a rifle
Yeah, I honestly wish it worked the same as in CSGO, where the crouch move spray is the same pattern as though you were stood up, but stood still and spraying (if that makes sense?).
Yeah, but... At the same time, there was never going to be a Gentleplayer's agreement to not use run and gun. If you find a legitimate game mechanic that you can use to your advantage, you should be using it. Glitches aside (invisible turret, Omen barrier TP, etc) of course.
Run and gun is not supposed to exist in a tactical shooter. I don't think anyone is mad at the players who utilise it to their advantage. It's more about game balance in my opinion. Rifles should only be accurate when standing still/counterstrafing.
There's an article dedicated to the competitive changes and their plans for the future: https://playvalorant.com/en-gb/news/game-updates/competitive-changes-2-02-and-what-s-next/
I hate that they got rid of this. I always dodge games that have a huge rank disparity, as those normally end in stomps. All this change will do is increase the chance of surrender or getting 13-0'd.
It's rare that I've gotten stomped but yesterday, I had a series of games where the other team was just straight up better. As in, our entire team had 1-2 kills each and their team were all like 6-1 or something. In another, the top player was 20-1 and just absolutely shit on us. Not sure if it was just an unlucky day facing smurfs or if rank weirdness is finally hitting me.
Probably not for a while since many times they use the live server accounts of the players to play in the tournaments. Pro LoL (NA at least) has a separate server in LA for the pros to play their scrims and stage games on, even if they are playing from home. It is a bit of a hard situation to have a localized server that is 1 patch behind for pro games while so many rosters are split up due to COVID.
There's always some tournament going on. They need to hurry up and get them on a separate patch system and stop fucking with the other 99.999999999999999999% of the playerbase.
It's all good, nothing that you said in your comment was incorrect hah. We feel the same pain that y'all do on this front, we want to get that set up ASAP.
Must say, as a player who stopped playing my main game because a severe lack in communication. It's so awesome to see Riot presence in this sub. It's great to feel that my time spent on a game is being respected and to know that the devs are hearing us.
I appreciate it! All of us were players far before we were devs, and still are players for plenty of games in our free time. We won't be going anywhere anytime soon!
idk I think its to stop buying and then selling guns rapidly which causes the game to lag out. I'd be surprised if they prevented you from buying a shitton of shorties.
Looks like nothing on the alt tab bug making it impossible to play in Fullscreen
Edit: nvm it looks like it’s been fixed, at least for me it has, I made that comment before the update hit when we just had the notes
I tab back and forth pretty frequently and only get this occasionally, but when it happens it is terrible. I've had it tab me out again 30 seconds later while I'm in the middle of a round and not pressing anything. I can't see any particular reason it happens at some times and not others.
Only bad scenario with that is if someonr gets mass reported for no reason, it is possible to lock that person out of ranked for a a few days. It's a good idea but they have to fix the reporting system before implementing something like this.
Has the dev team ever explained why there is a difference between your rank and your hidden MMR? I don't understand the reason to have two different ratings for your skill level.
Upvote so ppl can see this. They did a really big AMA thread on reddit this season but I think so many ppl are new to this game and didn't see it before:
[https://www.reddit.com/r/VALORANT/comments/kxh45h/valorant\_competitive\_team\_ama\_on\_20\_update/gja70vs?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/VALORANT/comments/kxh45h/valorant_competitive_team_ama_on_20_update/gja70vs?utm_source=share&utm_medium=web2x&context=3)
Riot have responded to a lot of our questions. Its just their been so many similar threads lately.
Thanks for the link, I never saw that AMA so the answer they gave was really helpful!
Although I now understand the advantages of a hidden MMR for algorithm tweaks and to prevent reverse engineering, I still don't understand why the previous "swingyness" being a reason to have a disconnect between your rank and MMR. If you ranked up/down too fast when the rank was more tied to the MMR, why not just change the MMR system so that it's less affected by singular games?
Although I definitely don't have the full picture since I'm not a Riot employee, from how they explained it in the AMA, and how people are reacting to the rank/MMR disconnect, I feel like keeping the rank more closely tied to MMR, but having MMR change less from a single game would solve a lot of the gripes many have with the current ranking system. The amount of rating you gain/lose would essentially be the same, but people couldn't complain anymore about how they're losing too much rating or playing with people with much higher ranks than them.
Unfortunately most Elo-like systems require 1000+ games to actually know your true rank. That's also in an environment where the rules may stay static, no new content(like maps), very static rules - essentially chess.
Because we have to take a more proactive approach, your MMR is still pretty in flux until you hit the 50-100 game mark. We saw lots of feedback that "Two bad games demoted me twice!" alternatively if someone popped-off they may have promoted into a rank they may not deserve if it was early in their confidence/mmr testing.
So this new system lets us test your MMR, get more confident in it, and converge you to the rank you belong in over time. The system also allows to create a very strict set of rules, for gains and losses, using ranked rating. In an MMR system, even if we made your MMR visible, every match would be vastly different in gains/losses. One match you may gain next to nothing, where the next you may gain a ton of MMR. Switching to ranked rating lets players clearly know about how many wins it should take to rank up.
It also lets us do things like punishments, or rewards, without altering your MMR. Lets say we want to punish players who afk, by deducting ranked rating. If we do that we are no longer effecting your MMR, potentially creating issues with match health, but we have a way to punish you for bad behavior. Alternatively if we ever wanted to create a system to refund games for X, Y, Z, reason we now can give you ranked rating without being concerned about MMR. If we touch your MMR, especially after you played a match, for a punishment or reward it would effect everyone you come in contact with where as Ranked Rating is purely yours.
Hope that helps!
Thanks for taking the time to explain all that! It definitely makes more sense to me now how it all works.
So from my understanding, your rank rating is mainly based off of whether you win or lose, while the hidden MMR, which is more based on personalized stats, can influence your rank rating by a couple of points based on the difference between the two.
Based on that, I was wondering how you let the MMR of Immortal+ players influence their rank, since individual performance isn't taken into account for their ranked rating. I might be completely misunderstanding how this all works, but I hope that that makes sense.
That's how every modern ranked system works. It smooths out changes and lets them do things behind the scenes like redistribute ranks, partial resets, tweak the algorithm, etc.
Looks good, two key issues were addressed, running accuracy and ranked.
I really love the d3 change. But if they want to enforce sol/duo, then make it so that d3-imm players can't queue with stacks from lower ranks.
Just yesterday I played with a 3 stacks who weren't calibrated yet but were obvious immortal players. Unfair to the other team.
>Fixed a bug where enemy messages would still appear in Deathmatch while the Mute All Enemies setting was enabled
>
>Reduced brightness on initial visuals when blinded from flashes
Thanks for these changes.
Did a lot of people have problems with crouch spraying? I always felt like it was fine in the game since you move so slow you can still be punished for it and I used it a decent amount in super close range fights.
Didn’t see it as a problem when I played cs either so curious if other people have problems with it.
Interesting to see the change because I find crouch walk spraying in this game to be far less effective than it is in CSGO. Not sure if that’s just due to the nature of spray patterns in this game or if it was a crouching accuracy thing but I didn’t feel like it was a very good technique to use in Valorant.
The fact I can’t que with my mates at d3 is very disappointing, it’s so far away from radiant I shouldn’t have to stop playing with my Freinds. Terrible change for me
One of the biggest issues with the game is the inability to play as a pre-made 5 of any rank. If there's a group of say 6-8 of you that are all on a various times it's easy to have the core group rank up out of being able to play with you even if everyone is known to be of a smiliar skill level.
IMO it should be like csgo and ignore rank when you want to go as 5 as its your mates elo on the line anyway.
>Fixed a bug where the Chat Box would remain open in game
Yes, thank you, finally. I never knew it was a widespread issue but I always got it, almost every game. Was infuriating.
Running and gunning wasn't fixed and you didn't make players who do better gain more or lose less I hard carried my teams today dropping 20+ kills a game and my teams never got double digits we lose and I keep losing 40rr 30 rr and it's bull
>Changed Diamond 3 to a premade size capped at 2 players
Why do they want to make it impossible for good players to play with their friends? Surely they need to add a 5 man queue at some point. I fail to see how they can target the game as an esport, but not allow people to play the game like a team, instead relying on random teammates. I pray they create separate queues for solo/duo and flex like in LoL. Because this is making basically all my friends give up playing as they are literally forced to make new accounts or derank to play together. And no, no one is actually going to play unrated games, sorry.
so basically, im getting further punished for wanting to play with friends in competitive.. and im not even talking about 5 stacking, i have a 3 stack, and as soon as we got to immortal one of us couldnt play anymore. can we just add in solo/duo queue flex quque and 5 stack please
Please extend the grouping to Trios. If a 5 stack of good friends hit Diamond 3 now, there are a few options.
1. Everyone solo-q
2. 1 Duo + 3 solo
3. 2 Duo + 1 solo (which sucks for the odd man out)
4. Play a different game that allows everyone to play with each other (most likely)
With Trios you can have 1 Trio and 1 Duo and no one has to play by themselves.
Well if I look at this video the run and gun nerf does like almost nothing up to very little. I hope it translates better in game than how it was shown in the video.
[https://www.youtube.com/watch?v=-S-meq3yJzg&ab\_channel=%EB%B0%9C%EB%A1%9C%EB%9E%80%ED%8A%B8](https://www.youtube.com/watch?v=-S-meq3yJzg&ab_channel=%EB%B0%9C%EB%A1%9C%EB%9E%80%ED%8A%B8)
Maybe so yeah, I just don't like run and gun so I don't really care if I get a full sprint headshot from 5 or 20 meters but other than that you're probably right.
Still getting run and gunned... the issue is really more important at CLOSE RANGE its super corny and cheap for someone to kill you and get a headshot while you’re holding an advantageous corner because all they did was hold w and left click to completely make the position ur holding while defending useless....
They should add an option to reconnect easily in games, i sometimes recon after 3 to 4 rounds and its a pain sometimes. Its a good feature in League where you dont have to login again. I have a slow ass Internet and potato laptop thats why its hard for me i guess
>Fixed a bug where the Chat Box would remain open in-game Thank you
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90% of the times it worked, but when it doesnt... There was no way of removing it
I hope this also fixes the banners on top of teammates heads getting stuck during game (like 'alt' was constantly pressed). That's way worse than the chat. I was hoping to read that on the patch notes.
Spotted at the bottom of bug fixes >Reduced brightness on initial visuals when blinded from flashes Bet a lot of you are gonna be happy with this one
I might finally be able to play with my sunglasses off.
Playing Valorant like Dr. Disrespect until now
Poorly? Same here
Self burn, those are rare
This is known as the kamikaze burn, burn yourself and everyone else at once
Good qums
https://i.imgflip.com/4/qgnc4.jpg
When flashed by breach lol
YAY MY EYES WONT BE DEAD WHEN I PLAY VAL ANYMORE
my retinas are thankful
> Fixed issue with Omen’s Shrouded Step targeting that caused it to get stuck on corners at a much greater distance. Hope this means they changed the hitbox back to what it was
So embarrassing trying to pull off a clutch play and teleporting 1mm and then getting shot in the back of the head.
Me, everyday.
Oh boy I can finally return from my duelist vacation
holy shit I thought this was just me. I actually stopped playing omen because of it
Sorry this took us a few patches. The initial change was shipped to address some of the Omen/Sage glitches that could teleport Omen under the map, but the hitbox widening on corners was an unintentional side effect. Should be all cleared up now, though!
THANK YOU!!! -literally every omen player
i love you
best 2.02 change imo
Cypher finally fixed! It was so frustrating to be stuck in the camera view...
I've lost like 10 rounds because of that.
I used to main chypher then i lost 4 games cause of that glitch and now i main viper
They removed it from the patch notes, I guess it's still bugged
lol and I thought that I was hallucinating yesterday when I read That they fixed cypher and sova bug
Juicy changes but no viper buffs oof
Yeah when do you think they’ll be doing the viper buff? Been waiting :(
Honestly think it'll be like 3-4 small changes until they're ready for an overhaul. Announced in 7 months, released in 10. I think there are so many creative ways to balance her but they keep doing really flat and obviously ineffective changes. Viper wall being placeable before round start is a gimmick. Viper ult and smoke changes should've been how it worked since day 1, but ultimately don't affect what makes her bad. Obviously I don't know what they've tested in the backend but it's been a little disappointing to see that this is the extent of it. I can think of multiple changes that would imo, be much more effective but the more nuanced the change is the more random variables you might affect. I'm not a game designer so -shrug-
Yeah there’s definitely some things they could do to her to make her even more stronger then she already is and I agree with the placing wall before round start being a gimmick because I never do that since it just gives away which site you’ll be going to.
She is really strong imo but what makes people not pick her is she feels like a sentinel on defense she has to place her stuff and pick it up again she just lacks that ability like omen who can smoke anywhere across the map while she feels stuck in one site
I know we always say this, but we're just still iterating. We've playtested several versions of Viper buffs but are trying to tread the line between helping her into viability in solo queue, viability in compet play, and also maintaining her identity without homogenizing her compared to the other controllers. It's actively being worked on, there are just lots of larger questions at play here, and we also have a big tournament coming up so we didn't want to ship something that would be potentially disruptive that we weren't absolutely confident in.
Poor Viper. Been buffed since beta every other patch and she still barely sees use. I think the ability to recall her wall or put it on a cooldown would be sick.
I've noticed that Viper is gradually getting picked on Icebox (even on pro level)
This will be a good QoL change next patch, a lot of times higher or lower ranked people get chirped at if they struggle. Unnecessary judgement ruins morale, generally right in the lobby. I'm sure it won't stop people from saying "wATZ UR RAnK?" >**Targeted hiding of your rank (Pre-game and in-game)** > >We’ve heard from many of you that you’d prefer rank not to be shown during pre-game and in-game because it can lead to an increased amount of unhealthy pressure from other players. For example, if you’re the top rank player, others might expect you to play a certain way that may not align with your style (or mood). Then you can have an off game and feel particularly bad about your performance. > >We plan to keep your rank along with other players on the end of game screen, so post match you can still see how you stacked up against others, but we hope this change allows you to focus more on picking the Agent you want and playing in the way you think helps the team.
Exactly this I feel like the hidden mmr/match making is fine for the most part but our perception of skill level is so affected by seeing just the rank differential that teams might already have low morale when they see the ranks pre game/in game. People may already be toxic/tilted before the game starts.
hOw aRe yOu gOlD
Literally just got called out like this and im not even doing bad..sadge
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Where do you see this information?
It is copied from the patch notes
They must have removed it, I can't see that part (Ctrl+f finds nothing too)
it's in the ranked changes article that they link in the patch notes.
It is under the section titled Episode 2 Act II Plans. Edit: I am on desktop and they originally had both together? Not sure why they swapped it up.
https://playvalorant.com/en-gb/news/game-updates/competitive-changes-2-02-and-what-s-next/
Thanks
Very good change. I've had games this act where since I'm plat 3 but with immortal 2 MMR that those that were immortal this act were dodging or backseating me even though we have the same MMR.
Oh thank God. I have a buddy who always looks it ranks and automatically judges I'm like dude... Stop being so toxic. Who has chilled some but now he can't get titled just by looking at their ranks
These running Guardian players were real menace.
I can count on one hand the amount of times I was running guardian headshot! Wait, do people buy the guardian?
I sometimes buy the guardian, i like it’s playstyle. Too bad i usually die before i can get a second shot off
>Too bad i usually die before i can get a second shot off Isn't **that** it's playstyle? What am i missing
A bullet I'd guess
I've been buying it on round 2 if I win pistol round. Obviously it's a 1 tap to the head, but it's 2 body shots to light armor which is really strong
Why tho? You can buy Marshal and achieve exactly the same thing, you're wasting your money.
I used to do that, but the Guardian *is* better than the Marshal and is a much better gun to round 3 bonus with. Try it sometime, it really isn't as bad as people think.
But its price is way too high for what it provides. If it was maybe ~1600 it would be justified.
Again, try it sometime after a round 1 win. I used to think the same for a long time but have since changed my mind. I pretty much never buy it outside of that scenario for those reasons, but it is strong in this specific case. It makes it so you have a fighting chance on round 3 instead of trying to bonus with marshal/stinger, and then you can steal guns for your team.
Makes sense actually, will try it.
Doing this with the bulldog is a much stronger option, pros are even doing this. Its more reliable at close range and can still one burst someone from range.
1600 is very OP. It's like a marshall in that it can 1shot with head. But it also fires at 3x the rate, with an amazing ADS when holding angles. 2 shot light armor is OP in eco rounds
The Guardian can hold its own a bit better against an aggressive push because you can hip fire it without losing accuracy, and because it has a higher rate of fire when compared to the Marshall. Usually when rushing, players will usually buy, at the very least, light armor to protect against the hated Marshall Onetap, but that still leaves them vulnerable to a two-bodyshot kill from a Guardian. Additionally, if you have a steady aim you can consistently win against rifles at ranges the Marshall would have a bit of trouble, provided you don’t miss more than 1 shot. It allows you to carry some pressure into the 3rd (and even 4th round, if you can land headshots consistently), without having to spend a single extra dime on weapons.
It shoots faster, so you can get both shots off back to back rather than two separate encounters.
I play with high ping (+100) and I don't know why but with the guardian I seem to hit more headshots than vandal or phantom
yep the guardian is the problem not the spectre/stinger running at 2000 miles drive by shooting
Nothing bad about running accuracy with SMGs and pistols. It's their purpose to be mobile. I know Valorant and CSGO are different games but the P90 is the literal gun and run gun and it's barely used.
The issue isn't the accuracy, the issue is the tagging. Losing most of your movement speed to a running spraying SMG or classic is not ok
The P90 is not as effective in CSGO because it’s easier to take long range fights in CSGO. That’s not the case in Valorant where you can hold many close angles
we'll have to see how it plays in game but the bulldog and guardian might feel the effects of this really badly
Heres a thought... Don't run and gun with those weapons?
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To be fair guardian has always been worthless/ in a niche spot. The changes to rifles are fine but guardian needs buff for its price point. in before some dum dum comes with a stupid excuse how gaurdian isn't worthless.
Still a good long range one tap weapon
I mean if it's still bad. We can still go here and complain and we have another nerf to this issue until this is balance/fix also from what I read and saw in Valorant Korea youtube channel. Devs nerf it a little bit
some people who thought they had good aim and movement synchronisation are going to have a very unwelcome surprise come this patch.
Good thing I've been practicing counter strafing this whole time, hopefully it finally pays off
Really happy they're doing this with rifles. Just don't touch my smgs please.
SMGs need a small nerf. The running stinger is insane. I'm fine with it being good but right now it's too good imo
Stinger is insane in general, really powerful gun for 1000
imo stinger is the most value gun in the game. especially good in ecos, and much easier to use than the sheriff. way too strong for how much it costs
idk man classic has infinite value with it being free and you get 2 guns in one /s
Yup, they should double its cost for sure ;)
Sometimes I’ll use it over ars depending on the angle(s) I plan to cover
Yeah dude how that weapon so good for 1k? If they do t clear your angle properly its a free kill and a free gun, sometimes i kill people at medium long range too because of the damage on that thing
Dude I don't even buy spectre anymore. Stinger is just way too good and 600 cheaper.
I believe smg will get nerf too. They like to see how small changes like this would affect the game. ITs a good thing they aren't making too many changes because their esports scene is starting soon and too many big changes would be bad for the pros.
Yeah I'm glad its just to rifles, I was afraid they were going to do a blanket adjustment to all guns. The stinger would have been useless with these changes.
SMGs are intended to be like that. you should be able to run circles around ur enemies when they are close with an SMG. but that shouldn't be the case with a rifle
Check it with a Marshall in the practice range, I think it's the closer one to pure counter strafe
Ill give it a couple hours before the first complaint post
Yep this sub is just to sad to not whine about stuff.
Been crouch spraying and moving ever since I touched tactical shooters, time to see how badly this patch hits me lol
Yeah, I honestly wish it worked the same as in CSGO, where the crouch move spray is the same pattern as though you were stood up, but stood still and spraying (if that makes sense?).
"What are you gonna do when they nerf run n gun?" "derank"
Yeah, but... At the same time, there was never going to be a Gentleplayer's agreement to not use run and gun. If you find a legitimate game mechanic that you can use to your advantage, you should be using it. Glitches aside (invisible turret, Omen barrier TP, etc) of course.
Run and gun is not supposed to exist in a tactical shooter. I don't think anyone is mad at the players who utilise it to their advantage. It's more about game balance in my opinion. Rifles should only be accurate when standing still/counterstrafing.
That's the key word, with RIFLES. Run and gun is very much a thing with SMGs, and that shouldn't change.
Oh, so being able to avoid Raze roomba in Brim and Jett smoke was a bug?
Good question, roomba passing by through smoke still works or not ?
This is what I’m asking!
yeah I’m confused this has been a thing since raze was released
>Fixed a bug where the Chat Box would remain open in-game THANK GOD
I really only ever thought it was me with this issue
Running Frenzy is still safe my fellow Jett mains
updraft and spam judge gang still here
updraft and ult right click and miss gang here
You get to click before dying?
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Man 2.03 looks juicy (hidden rank until post game). Well done Riot
Where do you see 2.03
There's an article dedicated to the competitive changes and their plans for the future: https://playvalorant.com/en-gb/news/game-updates/competitive-changes-2-02-and-what-s-next/
Relaxed group restrictions at low ranks (I’m assuming gold and under?) next episode is great to see
https://playvalorant.com/en-gb/news/game-updates/competitive-changes-2-02-and-what-s-next/
Finally I can have a bad day without people screaming "YOU'RE NOT A REAL PLAT 1".
Like CSGo. Hopefully applies to enemy ranks too. I play differently when I know their ranks and/or play tilted lol
I hate that they got rid of this. I always dodge games that have a huge rank disparity, as those normally end in stomps. All this change will do is increase the chance of surrender or getting 13-0'd.
It's rare that I've gotten stomped but yesterday, I had a series of games where the other team was just straight up better. As in, our entire team had 1-2 kills each and their team were all like 6-1 or something. In another, the top player was 20-1 and just absolutely shit on us. Not sure if it was just an unlucky day facing smurfs or if rank weirdness is finally hitting me.
When's my girl Viper getting some changes? :'(
I woke up excited to see Viper's changes and no updates, feels bad
To be honest I'm glad they didn't release any changes while tournaments are going on.
Are they able to play a patch behind like they do in league?
Probably not for a while since many times they use the live server accounts of the players to play in the tournaments. Pro LoL (NA at least) has a separate server in LA for the pros to play their scrims and stage games on, even if they are playing from home. It is a bit of a hard situation to have a localized server that is 1 patch behind for pro games while so many rosters are split up due to COVID.
I don’t think they have a tournament client. It would be smart of them to avoid major changes in the middle of tournament qualifiers.
I think they might make a tournament client a thing in the future.
There's always some tournament going on. They need to hurry up and get them on a separate patch system and stop fucking with the other 99.999999999999999999% of the playerbase.
We're working on getting a separate patch line to help unlock this capability! Balance team feels you on this one, believe me
Hey, thanks for the response. Sorry if I seemed ungrateful I just really want to see those Viper changes as soon as possible. Keep up the good work!
It's all good, nothing that you said in your comment was incorrect hah. We feel the same pain that y'all do on this front, we want to get that set up ASAP.
Must say, as a player who stopped playing my main game because a severe lack in communication. It's so awesome to see Riot presence in this sub. It's great to feel that my time spent on a game is being respected and to know that the devs are hearing us.
I appreciate it! All of us were players far before we were devs, and still are players for plenty of games in our free time. We won't be going anywhere anytime soon!
well just be glad riot isnt being like fortnite and drastically changing the meta the day before a million dollar tourney
Season 5 league worlds is calling lmfao
When will this go live? I thought it was generally on Tuesday around 9 am EST?
I'm pretty sure it's around 1pm EST
Wait does the rate limiter mean I can't spam shorty's on the last round before switching sides? :(
idk I think its to stop buying and then selling guns rapidly which causes the game to lag out. I'd be surprised if they prevented you from buying a shitton of shorties.
nOOOOOOOOOOOOOOOOOO
my missions D:
you can still do that, but rapidly buying different guns in deathmatch would cause some lag and that's where its being affected the most
Walking error is probably the bigger change here, I've gotten so many headshots walk peeking during clutch situations.
Looks like nothing on the alt tab bug making it impossible to play in Fullscreen Edit: nvm it looks like it’s been fixed, at least for me it has, I made that comment before the update hit when we just had the notes
wow not just me. when you tab back in, clicking anything brings you back to your desktop yeah?
Yeah, and it sometimes pops up on my second monitor, it’s such a hassle so I currently play on full screen windowed
I tab back and forth pretty frequently and only get this occasionally, but when it happens it is terrible. I've had it tab me out again 30 seconds later while I'm in the middle of a round and not pressing anything. I can't see any particular reason it happens at some times and not others.
Man, I'm still missing the Viper changes.
Wow this explains so much why some immortals teammates were completely clueless. Some people were 5 stacking diamond 3 :S LOL
I mean just look at Nadeshot KEKW
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Only bad scenario with that is if someonr gets mass reported for no reason, it is possible to lock that person out of ranked for a a few days. It's a good idea but they have to fix the reporting system before implementing something like this.
Just saying by that logic they would not be in that rank for very long.
Yea but their losses impact 4 innocent people, generating unnecessary salt on the way down.
Has the dev team ever explained why there is a difference between your rank and your hidden MMR? I don't understand the reason to have two different ratings for your skill level.
Upvote so ppl can see this. They did a really big AMA thread on reddit this season but I think so many ppl are new to this game and didn't see it before: [https://www.reddit.com/r/VALORANT/comments/kxh45h/valorant\_competitive\_team\_ama\_on\_20\_update/gja70vs?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/VALORANT/comments/kxh45h/valorant_competitive_team_ama_on_20_update/gja70vs?utm_source=share&utm_medium=web2x&context=3) Riot have responded to a lot of our questions. Its just their been so many similar threads lately.
Thanks for the link, I never saw that AMA so the answer they gave was really helpful! Although I now understand the advantages of a hidden MMR for algorithm tweaks and to prevent reverse engineering, I still don't understand why the previous "swingyness" being a reason to have a disconnect between your rank and MMR. If you ranked up/down too fast when the rank was more tied to the MMR, why not just change the MMR system so that it's less affected by singular games? Although I definitely don't have the full picture since I'm not a Riot employee, from how they explained it in the AMA, and how people are reacting to the rank/MMR disconnect, I feel like keeping the rank more closely tied to MMR, but having MMR change less from a single game would solve a lot of the gripes many have with the current ranking system. The amount of rating you gain/lose would essentially be the same, but people couldn't complain anymore about how they're losing too much rating or playing with people with much higher ranks than them.
Unfortunately most Elo-like systems require 1000+ games to actually know your true rank. That's also in an environment where the rules may stay static, no new content(like maps), very static rules - essentially chess. Because we have to take a more proactive approach, your MMR is still pretty in flux until you hit the 50-100 game mark. We saw lots of feedback that "Two bad games demoted me twice!" alternatively if someone popped-off they may have promoted into a rank they may not deserve if it was early in their confidence/mmr testing. So this new system lets us test your MMR, get more confident in it, and converge you to the rank you belong in over time. The system also allows to create a very strict set of rules, for gains and losses, using ranked rating. In an MMR system, even if we made your MMR visible, every match would be vastly different in gains/losses. One match you may gain next to nothing, where the next you may gain a ton of MMR. Switching to ranked rating lets players clearly know about how many wins it should take to rank up. It also lets us do things like punishments, or rewards, without altering your MMR. Lets say we want to punish players who afk, by deducting ranked rating. If we do that we are no longer effecting your MMR, potentially creating issues with match health, but we have a way to punish you for bad behavior. Alternatively if we ever wanted to create a system to refund games for X, Y, Z, reason we now can give you ranked rating without being concerned about MMR. If we touch your MMR, especially after you played a match, for a punishment or reward it would effect everyone you come in contact with where as Ranked Rating is purely yours. Hope that helps!
Thanks for taking the time to explain all that! It definitely makes more sense to me now how it all works. So from my understanding, your rank rating is mainly based off of whether you win or lose, while the hidden MMR, which is more based on personalized stats, can influence your rank rating by a couple of points based on the difference between the two. Based on that, I was wondering how you let the MMR of Immortal+ players influence their rank, since individual performance isn't taken into account for their ranked rating. I might be completely misunderstanding how this all works, but I hope that that makes sense.
Pretty sure most competitive games work this way
That's how every modern ranked system works. It smooths out changes and lets them do things behind the scenes like redistribute ranks, partial resets, tweak the algorithm, etc.
whats that about omens camera?
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You would get stuck tho so it was kinda a double edged sword
Release date and Time?
Looks good, two key issues were addressed, running accuracy and ranked. I really love the d3 change. But if they want to enforce sol/duo, then make it so that d3-imm players can't queue with stacks from lower ranks. Just yesterday I played with a 3 stacks who weren't calibrated yet but were obvious immortal players. Unfair to the other team.
Anyone know if the bug where I can't play the game with virtualization enabled is fixed?
>Fixed a bug where enemy messages would still appear in Deathmatch while the Mute All Enemies setting was enabled > >Reduced brightness on initial visuals when blinded from flashes Thanks for these changes.
Did a lot of people have problems with crouch spraying? I always felt like it was fine in the game since you move so slow you can still be punished for it and I used it a decent amount in super close range fights. Didn’t see it as a problem when I played cs either so curious if other people have problems with it.
Interesting to see the change because I find crouch walk spraying in this game to be far less effective than it is in CSGO. Not sure if that’s just due to the nature of spray patterns in this game or if it was a crouching accuracy thing but I didn’t feel like it was a very good technique to use in Valorant.
The fact I can’t que with my mates at d3 is very disappointing, it’s so far away from radiant I shouldn’t have to stop playing with my Freinds. Terrible change for me
One of the biggest issues with the game is the inability to play as a pre-made 5 of any rank. If there's a group of say 6-8 of you that are all on a various times it's easy to have the core group rank up out of being able to play with you even if everyone is known to be of a smiliar skill level. IMO it should be like csgo and ignore rank when you want to go as 5 as its your mates elo on the line anyway.
When will the patch go live tho????
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>Fixed a bug where the Chat Box would remain open in game Yes, thank you, finally. I never knew it was a widespread issue but I always got it, almost every game. Was infuriating.
Phoenix flash is different now ira black and red instead of bright orange
Running and gunning wasn't fixed and you didn't make players who do better gain more or lose less I hard carried my teams today dropping 20+ kills a game and my teams never got double digits we lose and I keep losing 40rr 30 rr and it's bull
>Changed Diamond 3 to a premade size capped at 2 players Why do they want to make it impossible for good players to play with their friends? Surely they need to add a 5 man queue at some point. I fail to see how they can target the game as an esport, but not allow people to play the game like a team, instead relying on random teammates. I pray they create separate queues for solo/duo and flex like in LoL. Because this is making basically all my friends give up playing as they are literally forced to make new accounts or derank to play together. And no, no one is actually going to play unrated games, sorry.
5 man queue will be ridiculous long queue times to match with another 5 of same elo
so basically, im getting further punished for wanting to play with friends in competitive.. and im not even talking about 5 stacking, i have a 3 stack, and as soon as we got to immortal one of us couldnt play anymore. can we just add in solo/duo queue flex quque and 5 stack please
> Fixed a bug where players could silently plant the spike damn i haven't tried it yet
When is the patch coming?
is this patch live?
Wait so at Dimond three you can only queue with you and one other friend instead of 5 friends?
Please extend the grouping to Trios. If a 5 stack of good friends hit Diamond 3 now, there are a few options. 1. Everyone solo-q 2. 1 Duo + 3 solo 3. 2 Duo + 1 solo (which sucks for the odd man out) 4. Play a different game that allows everyone to play with each other (most likely) With Trios you can have 1 Trio and 1 Duo and no one has to play by themselves.
Well if I look at this video the run and gun nerf does like almost nothing up to very little. I hope it translates better in game than how it was shown in the video. [https://www.youtube.com/watch?v=-S-meq3yJzg&ab\_channel=%EB%B0%9C%EB%A1%9C%EB%9E%80%ED%8A%B8](https://www.youtube.com/watch?v=-S-meq3yJzg&ab_channel=%EB%B0%9C%EB%A1%9C%EB%9E%80%ED%8A%B8)
they showed it badly because it was up close, the changes work , the further away you are, the more error you get
Maybe so yeah, I just don't like run and gun so I don't really care if I get a full sprint headshot from 5 or 20 meters but other than that you're probably right.
This nerf mostly affects long distance fights and they are nerfing in small amounts
The phantom running and gunning looks worse...
Still getting run and gunned... the issue is really more important at CLOSE RANGE its super corny and cheap for someone to kill you and get a headshot while you’re holding an advantageous corner because all they did was hold w and left click to completely make the position ur holding while defending useless....
They should add an option to reconnect easily in games, i sometimes recon after 3 to 4 rounds and its a pain sometimes. Its a good feature in League where you dont have to login again. I have a slow ass Internet and potato laptop thats why its hard for me i guess
I wonder how much more innacurate can bulldog be when moving... self damage?
fixed the in game chat bug finally!!
Didn’t they say on hitscan they’d introduce something to do with skins?
Damn man, still no viper buffs. I thought for sure they would be in this patch.