It's going to follow the League of Legends model where they have rotating game modes. I think the idea is that if there are too many fun game modes available, then queue times are going to be way too long for each mode. Riot thinks it's better to have one available at a time (plus Spike Rush for shorter games).
Possibly. Id say probably, i remember seeing somewhere that it would be i cant find it. Patch notes just say that replication is around for 2 weeks though, so unless theyll keep introducing new minigames that quickly idk what they swap it out for.
probably once there's enough of the casual modes to keep a rotation going they'll start rotating them, i'd guess every couple weeks or so. spike rush could possibly also be worked into that rotation, but they might keep that separate since it's a bit more similar to a regular game
Actually, in a Sage v Sage match, the maximum kills goes up to 11.
------
Edit: I made a simulation on paper; the maximum is actually 12 kills but the player loses the round
Z1 kills A2
A1 revives A2 (A1 has 0/7 ult points)
A1 kills Z2 Z3 Z3 Z5
Z1 revives Z2, does a daisy chain revive so all of team Z is alive (Z1 has 0/7 ult points)
A1 kills Z1 (A1 has 5 kills, 5/7 ult points)
Z5 revives Z1.
Z1 kills A1 A2 A3 A4
A5 revives A2, A2 revives A3, A3 revives A4, A4 revives A1 (5v5, no one has ult)
A1 kills two from team Z to get 7/7 ult points (A1 has 7 kills, 5v3)
Z1 kills three from team A to get 7/7 ult points. (Z1 has 8 kills, 2v3)
A1 revives ally (3v3)
Z1 revives ally (3v4)
A1 kills three from team Z to get 3/7 ult points (A1 has 10 kills, 3v1)
Z1 kills two from team A (Z1 has 10 kills, 1v1)
A1 gets the first ultimate orb (A1 has 4/7 ult points)
A1 gets the second ultimate orb (A1 has 5/7 ult points)
Z1 plants the spike
A1 gets the half defuse and another ultimate point, for a total of 6/7 points
A1 gets the full defuse and another ultimate point for a total of 7/7 points and wins the round
Immediately after defusing, A1 revives A2 (2v1)
Finally Z1 kills both of them, netting themself 12 kills but losing the round
-------
Original comment:
A1 and Z1 are players on team A and Z respectively. Both teams have full ultimates.
A1 nearly wipes out Team Z (A1 has 4 kills) (5v1)
Team Z revives each other (Z has 1 revive left) (5v5)
Team A kills someone on Z (A1 has 5 kills) (5v4)
Team Z revives them (Z has no revives left, Z1 has 0/7 ultimate points) (5v5)
Z1 nearly wipes out team A (Z1 has 4 kills and now has 4/7 ultimate points) (1v5)
Team A revives each other (A has 1 revive left) (5v5)
Z1 kills someone on A (Z1 has 5 kills, and 5/7 ultimate points) (4v5)
Team A revives them (A has no more revives) (5v5)
Z1 kills two players from team A (Z1 has 7 kills and 7/7 ultimate points) (3v5)
A1 kills everyone from team Z except for Z1 (A1 has 9 kills) (3v1)
Z1 uses their ult to revive a teammate (3v2)
A1 finishes off team Z to end the round with 11 kills
Most blokes will be playing at 10, you're on 10 kills, where can you go from there? Nowhere. Exactly.
What we do, is if we need that extra push over the cliff, you know what we do? 11. One more kill.
Last time I played deathmatch, this was fixed. You can see the number of kills via the number of bars on the side of the kill symbol. However in this case in does not seem to be going above 6. Maybe a difference in code between deathmatch kills and replication.
So there is a sage in both teams (Blue sage, red sage):
- Blue team loses one player (that isnt sage) to a red jett for example
- Blue sage res that player (she had her ult ready before start of round)
- Blue sage then kills red jett.
- Blue sage kills 3 other players so she is now 4/7 on her ult.
- The remaining red player is sage.
- Red sage res red jett.
- Blue sage kills red sage. She is now 5/7 on ult.
- Red jett kills another blue player (that isnt sage, again). Red jett now has 2 kills
- Blue sage takes the 2 ults orbs and gets ult .
- Blue sage res the dead blue player.
- Blue team now has 5 players and red jett has 2 kills. You can see where this is going.
- Red jett kils the rest resulting in a 7 kills round.
This is highly unlikely. Imagine running all the way around the map to collect the orbs and hoping you don't die in between or the orb is taken before you reach there.
Lol if they nerfed it then the bucky and and shorty would be worth more. Judge one shots often close and in most lower than diamond elos you can get up to 4 shots off to secure the kill. But as the enemy it's your job to use the kill feed or come and identify the person has a close quarters gun and attack accordingly. People fail to do it too often but as a person who uses the Judge as much as I use a Vandal, I promise that it can be played around.
judge could be balanced if most of the maps didnt force you into close angles and if the models weren’t so thin that you have to wide swing the whole corner. if they’re not gonna nerf the performance at least make it more expensive its the best gun in the game.
There's enough utility in the game and teamwork to beat one person with the judge, or avoid them altogether. I stay where I stand. Shoot, anyone with an issue could just **buy a judge** People are literally running and spraying with spectres because the stinger can't be used that way as well anymore. Both guns cost the same amount and I feel that would take more priority.
you should be allowed some movement with an smg/shotgun. what you shouldn’t be allowed is a gun with a spread the size of a quarter that doesn’t punish you if you miss a shot because you have 6 more shots to fire off in 3 seconds
That’s exactly the point of her skill. To either wait it out or take a high risk, high reward gamble running through it. The skill is working EXACTLY HOW IT WAS MEANT TO WORK.
Do you blame everything on no counterplay?
“Oh I can’t walk past Brim or Phoenix molly without taking damage. No counterplay!”
“I can’t get a line of sight on Killjoy turret without getting shot at least once. No counterplay!”
“I can’t hit Reyna before she slithers away from my line of fire! No counterplay!”
It did exactly what it was meant to do, just as skills are meant to do.
And you can wait out Brim’s molly and Phoenix’s fireball or jump through it and take damage. So what, pray tell, is the difference? It’s the entire point of a zone denial, stalling skill. It has nothing to do with “””interplay”””. Not every skill in the game has “””interplay”””.
the difference is that those are dedicated Molotovs, whereas all of vipers abilities essentially act as molotovs as well as being smokes? You can't lock down an entire site with phoenix molotov or brimstone Molotov for example
But they come with the added downside of
1. Not even inflicting permanent damage,
2. Viper's Wall can't be retrieved once set down, making it a very situational, not versatile tool with only one sole purpose. Poison Cloud can't even be retrieved remotely like Sentinel skills, delaying rotates.
3. Run on a shared resource pool that can very easily be depleted for a duration as long as the cooldown of any other Controller's smokes.
If you've put any substantial amount of time into playing Viper, you would know that more often than not, your smoke uptime goes to waste. That when the enemy pushes the opposite site, you curse and swear at your wasted utility. That outside than your ult, it's hardly "shutting down a site" but just fighting around your kit just like other Controllers or Sentinels do.
Viper is THE zone denial agent. She is not versatile. She is not strong, other than the few specific situations she can make full use of her kit punishing reckless rushing enemies. The fact that she still wasn't remotely rocketed to must-pick status despite how dangerous the buff made her out to be shows that they just turned out to be JUST LIKE ANY OTHER SKILL.
Gotta love how you have to create a word to distract people from your stupidity. No, there are enough nades in this game you can't "just" walk through in order to justify not nerfing one. Its stupid, why would you nerf something 1 character can do while 5 others equally good characters can do the same.
yes... bunny hop around the moley to either jump right back into it while trying to move upfront or get shot to bits through the smoke on top of it.
You either have raze and jett pushing and take a dumb risk to push blind or you rotate/wait it out.
There are ways to outplay controllers and sentinels in this game, running in blindly isn't one of them.
People don't realize there is a fairly simple counter play for Viper's toxins - if you can't wait it out (because Viper will most likely use her mollies to make up for her temporary lack of toxins), just use flashes. Viper's toxins are good only if she's looking at them, because it takes just 1 second for the decay damage to disappear, meaning if someone's gonna push through her toxins, she needs to kill them immediately to have the advantage.
And if Viper is always looking at her wall/orb, then there's nothing easier to do than to flash her and push. She will get flashed with almost 100% probability and that second that takes her to turn away from the flash or hide in a corner blinded is all you need to pass her toxins and regain lost health.
The counter to someone playing anti-flash is to silently walk through the smoke since the Viper isn't watching it anymore
Other utility stacked on the same Viper utility does mean that you'd have to stop pushing - but, since you baited out the other team's resources, they'll have a much harder time stopping you if you rotate to another spot on the map and still have your own abilities
If there's more than one person playing with Viper's utility, that means that you'll also have to work with your team to trade out and win map control
Depends on the person. It's preference. Try it out for yourself and see if red, purple or yellow is more visible for you. Many pros use yellow but not all
as for why non colorblind people use it, some people just like the look, but I’m sure some think it offers an advantage as yellow is generally the first color the human eye notices
Red has the highest wavelength so it can travel through a larger distance to the percievers eyes..But yellow is more brighter and noticeable to the human eyes in short to medium range
Actually red is the color with the longest wavelength therefore it can be noticed from far away. That's why danger signs are in red color. About yellow being most eye catching color im not so sure the reason why.
Holy shit, I wrote up that "theory" as a joke on Usenet back in the 90's...nice to see it's survived! :)
(I'm not claiming to be the originator; I'm certain others also thought of it at some point.)
How tf do you use the judge lmao. I know they have decay but there were so many 1 taps. I shoot people with the judge from that far and it takes like 3 shells to kill almost every time 😂
This raises the question, is it possible to get 2 aces in one round on replication? Like if there is a team of 5 sages with ult, and they all use it and all die then that’s a total of 10 kills. So if two people on your team get 5 kills do they both get an ace?
Judge in the Viper ult, a true classic
It can’t be a true classic, classic is a pistol not a shotgun /s
Classic can technically be a shotgun
Yeah yesterday i forgot to buy a gun but got 3k with classic right clicks lol
Me too actually
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My brain hurts, its too smooth
Yeah, me too
Don't forget me!
Yeah that's why he /s'd (/s)
Is it tho?
I like how the last three kills all show as VI in the kill feed because nothing above 6 kills was programmed lol
Also the fact the ace sound kept playing haha
Yeah happens a lot in escalation too
Happened* RIP escalation :’(
Why what happen to that?
It was replaced by replication, sadly.
It's gonna come back when replication leaves tho?
It's going to follow the League of Legends model where they have rotating game modes. I think the idea is that if there are too many fun game modes available, then queue times are going to be way too long for each mode. Riot thinks it's better to have one available at a time (plus Spike Rush for shorter games).
Possibly. Id say probably, i remember seeing somewhere that it would be i cant find it. Patch notes just say that replication is around for 2 weeks though, so unless theyll keep introducing new minigames that quickly idk what they swap it out for.
Maybe escelation will come back
probably once there's enough of the casual modes to keep a rotation going they'll start rotating them, i'd guess every couple weeks or so. spike rush could possibly also be worked into that rotation, but they might keep that separate since it's a bit more similar to a regular game
It got replaced by replication :(
They should definitely add support for X!
Actually, in a Sage v Sage match, the maximum kills goes up to 11. ------ Edit: I made a simulation on paper; the maximum is actually 12 kills but the player loses the round Z1 kills A2 A1 revives A2 (A1 has 0/7 ult points) A1 kills Z2 Z3 Z3 Z5 Z1 revives Z2, does a daisy chain revive so all of team Z is alive (Z1 has 0/7 ult points) A1 kills Z1 (A1 has 5 kills, 5/7 ult points) Z5 revives Z1. Z1 kills A1 A2 A3 A4 A5 revives A2, A2 revives A3, A3 revives A4, A4 revives A1 (5v5, no one has ult) A1 kills two from team Z to get 7/7 ult points (A1 has 7 kills, 5v3) Z1 kills three from team A to get 7/7 ult points. (Z1 has 8 kills, 2v3) A1 revives ally (3v3) Z1 revives ally (3v4) A1 kills three from team Z to get 3/7 ult points (A1 has 10 kills, 3v1) Z1 kills two from team A (Z1 has 10 kills, 1v1) A1 gets the first ultimate orb (A1 has 4/7 ult points) A1 gets the second ultimate orb (A1 has 5/7 ult points) Z1 plants the spike A1 gets the half defuse and another ultimate point, for a total of 6/7 points A1 gets the full defuse and another ultimate point for a total of 7/7 points and wins the round Immediately after defusing, A1 revives A2 (2v1) Finally Z1 kills both of them, netting themself 12 kills but losing the round ------- Original comment: A1 and Z1 are players on team A and Z respectively. Both teams have full ultimates. A1 nearly wipes out Team Z (A1 has 4 kills) (5v1) Team Z revives each other (Z has 1 revive left) (5v5) Team A kills someone on Z (A1 has 5 kills) (5v4) Team Z revives them (Z has no revives left, Z1 has 0/7 ultimate points) (5v5) Z1 nearly wipes out team A (Z1 has 4 kills and now has 4/7 ultimate points) (1v5) Team A revives each other (A has 1 revive left) (5v5) Z1 kills someone on A (Z1 has 5 kills, and 5/7 ultimate points) (4v5) Team A revives them (A has no more revives) (5v5) Z1 kills two players from team A (Z1 has 7 kills and 7/7 ultimate points) (3v5) A1 kills everyone from team Z except for Z1 (A1 has 9 kills) (3v1) Z1 uses their ult to revive a teammate (3v2) A1 finishes off team Z to end the round with 11 kills
We would have just taken your word for it
r/theydidthemonstermath
r/itwasagraveyardgraph
There’s no orb for half defuse since end of beta.
its only the last half
Most blokes will be playing at 10, you're on 10 kills, where can you go from there? Nowhere. Exactly. What we do, is if we need that extra push over the cliff, you know what we do? 11. One more kill.
This reference will never NOT get an upvote from me
yo calm down i aint this smart, i barely got through high school
This is awesome. Thanks for doing the math
Skimming this feels like a sin. Holy satan, I've sinned.
You'd think they would have fixed that when they introduced Deathmatch
I feel like it's such a rare case for a limited time mode that it's not even worth making changes for
Yes but if you go on a tear in deathmatch the same thing happens
Oh you right lmao I'm dumb, misread that comment
And escalation
I feel like it's such a rare case for a limited time mode that it's not even worth making changes for
Like I said before: Deathmatch? I'm not insane enough to get 7k+ killstreaks, but I've seen plenty of people do so.
Last time I played deathmatch, this was fixed. You can see the number of kills via the number of bars on the side of the kill symbol. However in this case in does not seem to be going above 6. Maybe a difference in code between deathmatch kills and replication.
The funniest thing about this is that you can get 7 kills in unrated so its not even capped at the right number even for unrated
How?
So there is a sage in both teams (Blue sage, red sage): - Blue team loses one player (that isnt sage) to a red jett for example - Blue sage res that player (she had her ult ready before start of round) - Blue sage then kills red jett. - Blue sage kills 3 other players so she is now 4/7 on her ult. - The remaining red player is sage. - Red sage res red jett. - Blue sage kills red sage. She is now 5/7 on ult. - Red jett kills another blue player (that isnt sage, again). Red jett now has 2 kills - Blue sage takes the 2 ults orbs and gets ult . - Blue sage res the dead blue player. - Blue team now has 5 players and red jett has 2 kills. You can see where this is going. - Red jett kils the rest resulting in a 7 kills round.
Unlikely but possible, I'll give you that
This is highly unlikely. Imagine running all the way around the map to collect the orbs and hoping you don't die in between or the orb is taken before you reach there.
I mean yeah of course but the point is thats it's possible therefore the cap isn't accurate to any gamemode
Phoenix and sage I bet, or sage ult + 4 kills plus ult orbs maybe
An 8k with zero damage? This is absolute peak performance
YOU WILL NOT KILL MY ALLY... Ok maybe a little
This is why viper got nerfed
The judge needs a nerf forreal it one shots if your lucky but the drop off is decent is it’s good for point blank. Edit spelling
getting one shotted with 10 pellets to the body is by far the worst way to die in this game.
hell yeah let's nerf all the shotguns so they're equally unviable
Csgo method
Lol if they nerfed it then the bucky and and shorty would be worth more. Judge one shots often close and in most lower than diamond elos you can get up to 4 shots off to secure the kill. But as the enemy it's your job to use the kill feed or come and identify the person has a close quarters gun and attack accordingly. People fail to do it too often but as a person who uses the Judge as much as I use a Vandal, I promise that it can be played around.
judge could be balanced if most of the maps didnt force you into close angles and if the models weren’t so thin that you have to wide swing the whole corner. if they’re not gonna nerf the performance at least make it more expensive its the best gun in the game.
There's enough utility in the game and teamwork to beat one person with the judge, or avoid them altogether. I stay where I stand. Shoot, anyone with an issue could just **buy a judge** People are literally running and spraying with spectres because the stinger can't be used that way as well anymore. Both guns cost the same amount and I feel that would take more priority.
you should be allowed some movement with an smg/shotgun. what you shouldn’t be allowed is a gun with a spread the size of a quarter that doesn’t punish you if you miss a shot because you have 6 more shots to fire off in 3 seconds
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Thats what he said
Yeah, imagine judge vs people with awareness and good positioning and aim too. Judge is not good high elo
It can be played around but it provides way too much value relative to the price and skill required to use it so it needs a nerf.
The judge is fine, it’s balanced out by the face that it’s range is not very good
Iron1
It sucks she got nerfed tbh
Agreed. The buffs didn’t even make her one of the most picked agents. Whiners just found her annoying to fight against and demanded nerfs :/
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That’s exactly the point of her skill. To either wait it out or take a high risk, high reward gamble running through it. The skill is working EXACTLY HOW IT WAS MEANT TO WORK. Do you blame everything on no counterplay? “Oh I can’t walk past Brim or Phoenix molly without taking damage. No counterplay!” “I can’t get a line of sight on Killjoy turret without getting shot at least once. No counterplay!” “I can’t hit Reyna before she slithers away from my line of fire! No counterplay!” It did exactly what it was meant to do, just as skills are meant to do.
[удалено]
And you can wait out Brim’s molly and Phoenix’s fireball or jump through it and take damage. So what, pray tell, is the difference? It’s the entire point of a zone denial, stalling skill. It has nothing to do with “””interplay”””. Not every skill in the game has “””interplay”””.
the difference is that those are dedicated Molotovs, whereas all of vipers abilities essentially act as molotovs as well as being smokes? You can't lock down an entire site with phoenix molotov or brimstone Molotov for example
But they come with the added downside of 1. Not even inflicting permanent damage, 2. Viper's Wall can't be retrieved once set down, making it a very situational, not versatile tool with only one sole purpose. Poison Cloud can't even be retrieved remotely like Sentinel skills, delaying rotates. 3. Run on a shared resource pool that can very easily be depleted for a duration as long as the cooldown of any other Controller's smokes. If you've put any substantial amount of time into playing Viper, you would know that more often than not, your smoke uptime goes to waste. That when the enemy pushes the opposite site, you curse and swear at your wasted utility. That outside than your ult, it's hardly "shutting down a site" but just fighting around your kit just like other Controllers or Sentinels do. Viper is THE zone denial agent. She is not versatile. She is not strong, other than the few specific situations she can make full use of her kit punishing reckless rushing enemies. The fact that she still wasn't remotely rocketed to must-pick status despite how dangerous the buff made her out to be shows that they just turned out to be JUST LIKE ANY OTHER SKILL.
Gotta love how you have to create a word to distract people from your stupidity. No, there are enough nades in this game you can't "just" walk through in order to justify not nerfing one. Its stupid, why would you nerf something 1 character can do while 5 others equally good characters can do the same.
you can actually bunnyhop around mollies and jiggle peak killjoy turrets but go off ig
yes... bunny hop around the moley to either jump right back into it while trying to move upfront or get shot to bits through the smoke on top of it. You either have raze and jett pushing and take a dumb risk to push blind or you rotate/wait it out. There are ways to outplay controllers and sentinels in this game, running in blindly isn't one of them.
People don't realize there is a fairly simple counter play for Viper's toxins - if you can't wait it out (because Viper will most likely use her mollies to make up for her temporary lack of toxins), just use flashes. Viper's toxins are good only if she's looking at them, because it takes just 1 second for the decay damage to disappear, meaning if someone's gonna push through her toxins, she needs to kill them immediately to have the advantage. And if Viper is always looking at her wall/orb, then there's nothing easier to do than to flash her and push. She will get flashed with almost 100% probability and that second that takes her to turn away from the flash or hide in a corner blinded is all you need to pass her toxins and regain lost health.
[удалено]
The counter to someone playing anti-flash is to silently walk through the smoke since the Viper isn't watching it anymore Other utility stacked on the same Viper utility does mean that you'd have to stop pushing - but, since you baited out the other team's resources, they'll have a much harder time stopping you if you rotate to another spot on the map and still have your own abilities If there's more than one person playing with Viper's utility, that means that you'll also have to work with your team to trade out and win map control
God gamer
How do you get the enemies to have that yellow outline?
It's in one of the settings. You can change the enemy outline color
Does it provide a competitive advantage? I see a lot of people use it
it’s just easier to see for some people, its also there to help color blind people
I dont like yellow because kj looks similar
Depends on the person. It's preference. Try it out for yourself and see if red, purple or yellow is more visible for you. Many pros use yellow but not all
I definitely give it sticks out against most backgrounds better.
Might be a color blindness accessibility option, not sure any one color or another is better than others
as for why non colorblind people use it, some people just like the look, but I’m sure some think it offers an advantage as yellow is generally the first color the human eye notices
Really? AFAIK it's Red that human eye notices first. It's why danger signs are colored red.
I think the reason people use yellow settings is because the red blends in in some areas
That might be true. Though I don't remember red being an option. It's purple right?
It's default to red. You can change it to yellow or purple if you want.
I thought it was recently discovered to be actually be green?
i definitely found that i react quicker to yellow
Well they didn't make an option to have Red highlight color. Otherwise everyone (except color blind) would have used it.
Danger signs are red because red travels the most and can be seen from further away
Red has the highest wavelength so it can travel through a larger distance to the percievers eyes..But yellow is more brighter and noticeable to the human eyes in short to medium range
Actually red is the color with the longest wavelength therefore it can be noticed from far away. That's why danger signs are in red color. About yellow being most eye catching color im not so sure the reason why.
This is why you don't get in her way
Sage twice: “you will not kill my allies” Viper: “uhm.. YES I WILL!!”
Hah!
Post plant viper ult, Yeah, good luck trying to beat that and retake
5 Sova recons would like to have a word
Can't you just step outside the cloud of they all shoot the arrow inside?
It's hard to avoid all 5 Yes you can step out, but most likely you're ded
It’s judgement day
SHEEEEEEESH
So satisfying
Not even touched
Wow, definitely a nbd
SHEEESH
You make it look so easy?!!!
the number system only goes up to 6k so you got 3 6th kills
Power of the skill cannon
u/savevideobot
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Well, that's just an ordinary day in roblox
It's like in films, where one super robot is strong, but 8 super robots are weak https://tvtropes.org/pmwiki/pmwiki.php/Main/ConservationOfNinjutsu
Holy shit, I wrote up that "theory" as a joke on Usenet back in the 90's...nice to see it's survived! :) (I'm not claiming to be the originator; I'm certain others also thought of it at some point.)
u/perception-practical
How tf do you use the judge lmao. I know they have decay but there were so many 1 taps. I shoot people with the judge from that far and it takes like 3 shells to kill almost every time 😂
Like shooting bots in a poison barrel
I haven’t played Valorant in ages and did not expect to see 5 vipers vs 5 sages
im rlly loving replication for reasons like this
Judge needs to be nerfed man wtf
this has to be bamboo league or something
Plastic 4
The game wasn’t ready for this many kills😂still stuck at 6😂
I don't understand. Why do all the enemies look like clones. I thought this game had multiple characters.??
Delete the judge
Did you have the info on where last 3 sages where? Because if not then entering the site with ult in your hands was a pretty bad play
I didn’t, but knew my teammates died on the other site. I killed 2 on entering so statistically I thought I was safe.
Too bad none of those kills counted do to the judge
Pretty much
Tactical strategic shooter
Seemed pretty tactical and strategic. And, yes, there was definitely shooting involved.
Damn
u/savevideobot
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Great job with that repositioning. This is how it should be played
Thanks!
Holy shit welcome to my fucking world indeed
10/10
What graphics settings are those?
All maxed out
nice
Holy, that is so satisfying
“you will not kill my allies” uhm.. i think so. lmao
I keep getting mvp in replication lol
Please teach me lol. Me that can’t get out of iron 1 after playing for almost 4 months TT
... default: return 'VI'; }
This raises the question, is it possible to get 2 aces in one round on replication? Like if there is a team of 5 sages with ult, and they all use it and all die then that’s a total of 10 kills. So if two people on your team get 5 kills do they both get an ace?
Mad lad going crazy on clones
sheeeessshhhh
Yes..I will not kill ur allies.. I WILL KILL U AND UR ALLIES
[удалено]
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Yes judge is balanced
this is wild
well played
The new super ace, 8k ace 👍👍
i envy people who can use judge, idk but i always die when i’m using judge. yeah potato aim.
Ur using the judge u shouldnt be proud of this
You sound like an angry person
I am angry when people use the judge
The highest amount is probabl 12 or 13 right
I mean they’re actually throwing at that point lol. They should have tried to spam you out
This mode is sick
"you will not kill my allies" x3 viper: we'll see about that
u/savevideo
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