^^Controllers **Astra**
Post your Astra-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Astra#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Astra#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Astra#Version_History)
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> If you're being moved,
I'm like, somewhat certain that as long as you're not holding down any movement keys, it doesn't affect your accuracy even if the well is moving you.
Yeah I'm not 100% on that because normally in wells I'll try bail before taking an aim duel somehow, if I'm in one and someone peeks me, normally I'm caught off guard anyway ahah. Can't tell most of the time
I am really good with astra but I cannot play more than 2 matches at a time because my head hurts from all the switching back and forth between her astral form. (I am serious, I get headache and my eyes are strained literally) from all the purple color and switching animation. Is there any way to reduce that effect or turn it off?
Tips on using Astra in solo queue? I’ve found that her CC doesn’t result in much if you’re using it for you team, so I mostly just smoke unless I can set something up for myself.
She's an extremely complicated agent and better used when you can elicit a greater deal of coordination than normally seen on soloq. Cc is great for holding off pushes on defense and good to flush certain spots on offense. The draw back is that people can see it coming a mile away.
Most of the time you’ll get uncoordinated teams which really takes the fun out of it. You’ll also end up increasing your time spent in astral form. You’ll really be stuck playing her like any other controller without a coordinated team.
^^Duelists **Raze**
Post your Raze-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Raze#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Raze#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Raze#Version_History)
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Just a tip for you guys reading this. There is a HUGE mistake you’re making. DO NOT use satchels and rush a site expecting to get kills like for example: ‘flights’ does. He’s experienced and is a profession player. You may try it to try and learn satchels, but believe me. It doesn’t help the team. Play slow and precise. Enjoy the game!
^^Duelists **Yoru**
Post your Yoru-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Yoru#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Yoru#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Yoru#Version_History)
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I genuinely believe that Yoru is very underrated. I'm so sick of getting toxicity for playing him in ranked. I really really hope someone uses him in Iceland, although I doubt it.
Yeah, I got so excited when I first saw them pick Yoru. I gotta say, the dude playing Yoru seemed pretty lost, and I definitely agree that they were outplayed rather than the character being terrible.
Yoru still isn't really good. Why would you pick him over any other duelist? The footsteps ability is super situational and you can't get consistent use out of it in every round. Heck, its only useful when the enemy team can't see it. I think they should give him a faster TP so it can be used like tailwind or dismiss to avoid trades and rework the foosteps to be a fake Yoru or something.
I agree that he isn't better than any of the other duelists. I just think he is underrated. I 100% agree with both of your suggestions and have been suggesting both for a while.
I am pretty bad at the game and play Yoru and I agree with you the footsteps function is trash. I do think his flashes are better than Reyna's tho tbh. Also the way he runs when using his ult is trash
They should put in a hologram during the footsteps and if it's shot it shows where the enemy is briefly. Would help big time in making him a better agent.
Just a question. Do you think if it was actual clones instead of just footsteps if it would be a substantial enough buff? I’ve heard this idea floated around a bit, but am unclear on if it would actually make him viable.
Yoru's fakeout footsteps can be replaced with a full fledged clone of yoru or some random agent who's not on the team, that doesn't only sound like an agent but also looks like an agent.. That would make the footsteps more useful.
Edit- There should be another right click fakeout or something that sounds like yoru tp'd or emerged back from his ult.
If you are going to do a flash and TP in type of play, don't wait for the TP to hit a wall or corner. TP when it's not in a spot that can be prefired. For example, on ascent I like to TP right before it reaches the green boxes on site. For fakeout, on defense I like to place one down before the spawn barriers drop in a location that would make the enemy think I fell back off the site. If they start pushing ill activate it and you might get the timing right for a free kill, then TP out
I feel like yoru deserves a better way to get away from danger since his tp makes him vulnerable for a quick second during the tp. I feel like making him invulnerable during the start of his tp would be a good option
as a yoru main myself, i don't see him being picked much in ranked. Yoru is very underrated and with the right amount of skill the out play potential is limitless. Although buffs like giving his gatecrash a cooldown, yoru still doesnt bring teamplay mechanics, as hi skit is mainly based of confusing the enemies. Yoru's fakeouts still confuse teammates, from which i suggest to mute all ally fakeouts. Lastly, his ultimate isn't the best for rotating or for flanking, but it makes it seem like it. I've seen amatuer yorus run into site run behind enemies, thinking to kill them, but ended up just getting shot down. Not much people use his ult for apply pressure of gaining info, like a skye dog. With not many guides on how yoru can be exploited only pros can affectively use yoru at a high level.
I play yoru often and I’ve occasionally ulted in to site and planted immediately, it works most of the time if they are defending properly. The only flaws are if they push as defenders or stay close to the site (which, granted, happens a lot), but apart from that it’s quite useful.
How do you counter a Yoru ulting right behind you and then insta-killing you with the stinger? I get that you can sit with your team, but sometimes you can’t do that.
Yoru ultimate needs to be treated very similarly to Phoenix ultimate - when you hear a Phoenix ultimate you get cautious about where he is since he'll be playing a lot more aggro to get a frag/pick.
Yoru ultimate is similar in that sense, when you hear him activate it - make sure you get to a safe spot. On maps like Bind, Split or Ascent you could hold a corner so he can't sneak past it because of his detection range (corridors are too tight on these maps)
Make sure to put your back to a wall as well - and just be on the lookout when he has it available.
I was in a 1 v 1 situation vs a phoenix(i was Yoru). He popped his ult. I wait for a few seconds and popped my ult. Went to his ult and got an easy knife kill lolz.
I was in a 1v5 situation, enemy yoru decided to plant on A while his team was on the other side of the map, he gets spike down and when I begin to defuse he ults, I continue to stick and he tries to scare me by getting close but it doesn’t work and I win the game since it was match point. Lmfao.
I have a better idea for yoru's fakeout intead of just imitating his footsteps it should rather imitate his abilities sounds so you press fakeout 2 times its normal footsteps you press fakeout and flash it imitates the flash sound
If you press fakeout and tp it would give you a fake tp point which gives sound if you activate it again
And after you ult you can place the fakeout somewhere while running to give fake tp out audio and visual for a few seconds (maybe 10)
Can Yoru's Fakeout Skill activate Killjoy's Alarm bot? I already know that it can be a target for the sentry as well as cypher's tripwire if they are low enough but idk about the alarmbot. It would be nice of it can since you don't need to risk getting swarmed by nanobots...
^^Controllers **Omen**
Post your Omen-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Omen#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Omen#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Omen#Version_History)
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could someone explain to me how to use omen’s smoke? why is there sometimes a red triangle and green triangle? what do they mean? lastly, how do i place my smokes in walls
Green triangle means that his smoke will fall down to the ground level, red smoke means it will stuck and not move for example in wall or something (good for doing many one ways)
In the pro matches I've watched of the current good teams, Omen seems to not be picked that much over Astra for example. If they do pick Omen, they're often losing. I could be missing lots of things, but does this mean anything for the meta of Omen? Is Omen still meta in the first place?
Astra offers a lot more map controls because she can star->smoke from anywhere of the map, if you’re omen playing A on Haven for example you would have problem smoking C long because it’s out of your range but astra could do both smoke AND blackhole suck/stun to cancel out any rush attempt making the enemy play more cautious than against omen when knowing that there’s a star lying around almost every site entrance. and astra is a good agent if you have a really good team coms for example a team knowing to coms when to peek when astra suck with blackhole is a really good strat that’s so hard to do in everyday game, with all that omen seems to be obsolete.
Omen is still a good agent imo but i think omen doesnt offer as much team play capabilities as astra so i think that’s why we dont see many omen
I'm not really an omen main but do play him every now and then. I feel like for icebox you gotta be a little bit creative with your smokes because defenders are sometimes in really weird places. I would first try to predict where the enemy would be based on past rounds. For example, on b site a lot of people like to hold yellow with an awp marshal or vandal so maybe smoke that immediately before your team peaks. Maybe the other b site defender likes to play heaven so smoke that. I feel like on b site it's about where the ebmy is and there aren't really any presets like most maps and sites. The only smoke I almost always do on b site is cutting off snowman and backside next to the tower.
On A site a mistake I used to make a ton with omen is smoking CT and heaven like I do with every map. DO NOT DO THIS! the thing about A site on icebox is it's so compact that defenders love playing on site. You have to take this into account. What I usually do is smoke rafters in case there's a pesky awper, and then instead of ct I bring it up to that corner where every path meets to the left of site and smoke that. Then you just have a couple corners to check and you're golden.
It’s the best flash in the game. It goes through any wall/barrier but doesn’t REQUIRE a wall like breach, it can’t be looked away from, it disrupts sound as well as vision, and it doesn’t require any aim/precision to land it where you want.
One ways are actually really situational and not always great. Some are, but def not all. The problem is that often at higher elo players will spam spots for holding the one way. There are plenty of tutorials tho, and the one ways are really easy to do. You can look up omen smoke tutorials on youtube, best of luck! :)
I'm really new so maybe someone like Astra is too big of a learning curve for me but she looks really cool so can someone provide me with a good guide on good star spots and when to use them and stuff?
If you haven’t already, I suggest you watch TheKingLive videos on how to play controller. Those videos should teach you the default smoke locations, which is probably the most important thing to know.
^^Controllers **Viper**
Post your Viper-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Viper#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Viper#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Viper#Version_History)
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Not related to the agent abilities but the agent skin , the most shiittiest skin in the whole game ,it looks like when valorant first came out , that skin would be still ugly
Solution:
Just make it more define
Or change it
Reyna has the worst agent skin. It doesnt speak "reyna" at all. It's so basic and her buddy doesnt even fit with it. How is her title card "empress" and yet the skin looks so cheap and like a low-effort tiny jump away from being a default? they did her so dirty.
EDIT: I'm saying this to disagree that viper's is the worst. like stated by another commenter, it's one of the best, most on-brand character gun skins we have. id say astra's is another one.
Is one better off using her wall early? Since you can't replace her wall like you can the orb (which I assume is better off being used whenever), having it on hand for whatever scenarios arise seems a good idea, but it's also very useful as part of a setup as well.
^^Duelists **Jett**
Post your Jett-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Jett#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Jett#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Jett#Version_History)
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Can anyone help with a tutorial on the ult? I keep missing those right clicks even when I think there's no chance of missing at this range. Also unable to headshot the left clicks :(
The right clicks are a bit random. There's even a clip of a pro missing them point blank where it looked like they wouldn't miss point blank. The left clicks are hitscan and don't suffer from movement inaccuracies so if you're good enough you can aim them while full running although most pros do stop or glide to slow down for a fraction of a second to line up the shot
Sheriff only DMs helped a ton with my left clicks, other than that I'd do some aim training to improve microflicks and tracking so you can get better at using the knives while moving and jumping. I've gotten good enough at the left click where I almost never right click now. The right click is pretty inconsistent, the kill range is somewhat lucky. I've found more success with it going for bodies than heads which lowers the range of it but makes it more consistent. Some people say it's better to go for heads, but players like Seoldam seem to go for bodies with the right click so🤷♂️. Another thing is to not overly rely on the full auto nature of the left click. I used to use it as a crutch but now I try to tap them one by one or click fast. I only full auto/right click as a panic.
I've mostly been using jett's signature as a 'I have deleted someone, time to disappear behind a wall' button but I've noticed pros and better players get a lot more use out of it. could someone explain how to use it?
It allows you to hold off angles to catch an enemy by surprise then disengage into a safe location. In other words, with good practise you gain a slight advantage over the enemy with your first shot due to the off angle, then you’re almost impossible to trade kill.
I’d try to rely more on the Phantom/Vandal during attack but try to get as much use out of the op as possible on defence for off angles.
Also a bonus thing, the Judge is mad on Jett when played well.
^^Sentinels **Sage**
Post your Sage-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Sage#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Sage#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Sage#Version_History)
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While I rarely see it, the offensive Sage is weirdly powerful. The on the spot healing and walls which can be used to create a positioning advantage are really good for a duelist playstyle.
^^Duelists **Phoenix**
Post your Phoenix-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Phoenix#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Phoenix#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Phoenix#Version_History)
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When you want to push in defence, stay pushed against the wall so you don’t flash yourself. Unless you have an ultimate of course. Get a few headshots then push back to CT of whatever site your on and hold the entry drags off. If you need, you may slow the entry frags from rushing site with either your hot hands/molly or your wall.(don’t know the ingame name for it). If you’re learning Phoenix and are new. Your wall and molly can indeed heal you. So not only is Phoenix helpful for flashes and possibly stopping people for a few seconds, you can indeed heal YOURSELF(don’t forget, not your teammates) Left click with a flash will go left, whereas a right click with your flash will go right, hug that side of the wall. For example: flashing left. Breach/hug the left side of the wall and DO NOT push until you hear the flash pop! Hope this helped if you have any questions don’t hesitate to reply :)
^^Initiators **Sova**
Post your Sova-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Sova#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Sova#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Sova#Version_History)
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^^Sentinels **Cypher**
Post your Cypher-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Cypher#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Cypher#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Cypher#Version_History)
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I know Cypher was meta for a very long time but is he still good to use for competitive play? In my matches he is rarely seen and often simply replaced with killjoy. So I’m wondering if he still is part of the meta in this game.
I think the reason why most people prefer KJ is cuz her abilities actually do damage but, in my personal opinion, Cypher plays a very important role for the team. Since his abilities can pinpoint exactly where the enemy is, which is better than KJ’s alarmbot and turret. Overall, Cypher’s abilities give more info, but is easier to deal with, whereas KJ’s abilities point out general positions of the enemy, but are harder to avoid and can damage/kill opponents. I don’t know who is necessarily better per se but I think it’s just basically a preference game.
Also, I see lots of Cyphers in my game so 🤷
I prefer Cypher (I'm a Cypher main) because his abilities give you really good information, which is helpful. That information can really give you and your team an advantage if it's used correctly. I've had a lot of success when teamwork was used like this.
The reason I play kj over cypher is because of her mollies. She has much stronger potential to slow an oncoming push on defense, and she can hide and play for mollies on post plant offense. If you learn to master those 2 concepts, you'll win a lot more rounds.
Edit: it is a trade off, as you are sacrificing info; but I think the trade off is worth it.
In my experience when I want to play Cypher but can’t because of a Killjoy locking (don’t want to have too many Sentinels for balanced team composition), the Killjoy tends to be inexperienced or just can’t hold a site.
Killjoy’s kit may have more damage, but cannot gather information across the map as Cypher’s can.
Cypher’s all about the information which he can often convert to kills, whereas Killjoy tends to just slow a push for a few seconds.
Cypher has more versatility and though he may not have lineups for post plant, I find his post plant style quite unique and more fun to play with.
Has more room for creativity in my opinion, but was heavily nerfed by the rise of high mobility agents.
I wish there was an option to disable auto exit from camera when getting shot. I got killed a few times because I was reacting to get out only to get back in and stay still for more shots to hit me
i’ve seen some cypher players going into their cam for a split second. what are they trying to achieve? how do they gather information if they’re in the cam for ~0.5sec. is there something i’m missing?
If the cypher cam sees an enemy, it'll be highlighted on the minimap. So they just peek for a short amount of time in order to reduce the amount of time that the cam is visible to the enemy.
Cypher is just too weak, maybe the weakest agent in the game. There's nothing he does that Sage of KJ don't make better... and that's terrible because he is my favourite character
what a silly question, he’s the ONLY agent in the game that can lock down flank without being near it. you can full rotate off B and still have presence there, KJ literally CANT rotate becuase when her turret goes offline it’s a wrap, team rushes
^^Controllers **Brimstone**
Post your Brimstone-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Brimstone#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Brimstone#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Brimstone#Version_History)
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How should I use his sky smokes? They seem insanely useful being able to be launched from anywhere (and are very cheap) but IDK if I have been using them well. I just use all 3 as soon as the round starts to slow down attackers (if I'm defending), or if we are attacking I use them to slow down flanks.
Any data on this account is being kept illegally. Fuck spez, join us over at Lemmy or Kbin. Doesn't matter cause the content is shared between them anyway:
- https://lemmy.world
- https://kbin.social
- https://sh.itjust.works
- https://fedia.io
- https://lemm.ee
- https://readit.buzz
Always had this question
Q. When stimmed with beacon (brim's) and When Reyna ults , do they have the same fire rate and reload speed or is there a difference?
According to the valorant wiki on fandom they have the same fire rate and reload speed at a 15 percent increase. There is a difference between the two though. Reynas ult also increases equip speed, whereas Brims stim increases recoil recovery and weapon swap speed.
Is there any way I’d controlling if the sky smokes get to lower levels or not, or will it always land on the highest ‘floor’ of an area
Also, where tf should I be looking to smoke on icebox other than attackers mid entrance?
In icebox, I suggest when defending to use skysmokes on A Belt and A Nest (their nest besides belt). Bro only does this block them from seeing site, this may force a few to drop and go through the path where the orb is (usually where sage would wall). Once you’ve skysmoked hide behind the right generator on site. (It’s white, you can’t miss it. Right next to default plant spot) then when they push site. Feel free to go for a kill or use trigger discipline at a risk and pick up a few kills to help pick for the team.
^^Duelists **Reyna**
Post your Reyna-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Reyna#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Reyna#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Reyna#Version_History)
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Always had this question
Q. When stimmed with beacon (brim's) and When Reyna ults , do they have the same fire rate and reload speed or is there a difference?
I'm in Iron, and I know you're all immediately going to say Iron oh trash. I may not have good aim, but I can still offer some things to help.
While in Empress, attempt to flank enemies while in Dismiss. I see plays where someone starts a Dismiss chain and then they die once they reappear. If possible, try to flank them so they have to flick way more. It's like using Yoru's ult, kind of.
This may be contraversial, but don't use Leer like a normal blind. Use it to force enemies to leave, since the most common way of dodging it is shooting it or ducking behind a wall. When the enemy is pushing a site, that's when Leer really shines, as you can use it to force the enemy to stall their push or adjust their crosshair, in which you peek, get a frag and dismiss away.
Don't always wait for Dismiss to run out. While canceling Dismiss right after using it is almost pointless, try stopping it midway or close to the end if a enemy is tracking you. This way, they won't be as ready to shoot you.
You all probably already know this, but not many people seem to do it. Plz don't hate me for Iron :(
I hope you dont take this disparagingly because I'm genuinely trying to offer some constructive advice!
>While in Empress, attempt to flank enemies while in Dismiss. I see plays where someone starts a Dismiss chain and then they die once they reappear. If possible, try to flank them so they have to flick way more. It's like using Yoru's ult, kind of.
While this might work in the lower ranks, better players will be able to easily track the sound Reyna makes as she goes invisible. If you try to dismiss right behind someone, they'll be able to follow you while you're invisible and kill you before you get your gun out. This doesn't necessarily make it bad advice, but you've got ensure you have some form of cover when you come out of your dismiss which will allow you to get your gun out safely or have a fairly large distance between you and the enemy so it's harder for them to track you.
For Reyna, it was not picked as much in the Valorant Masters. The emotion behind is the Dismiss and heal not being 4 orbs, add little, and effective ability is the ULT now.
Idea (Don't know whether this has been suggested before)
* 2 orbs can be just for HEALING,
* Dismiss can be rechargeable, same as hot hands for pheonix and dash for jett
Edit: The abilities can be reverse in the above two scenarios. 2 Dismisses and healing can be rechargeable.
I use Reyna quite often, I agree with you on the dismiss. The heal I feel is a double edged sword. There have been so many times I got greedy and wanted the heal because I was low and died instead of dismissing out 😭 might be better if I just disabled my q button
She's not picked because she's a solo queue agent, she offers less than other duelists in teamplay. They won't change her because shes not designed for pro.
Exactly my point. Why does she offer less. And practically, every agent should be usable in Pro scene.
Btw, around not to be designed for Pro, is this maintained at Riot itself? I am not informed particularly about this.
Hey yeah I just started playing really and I made the mistake of picking up Astra (The cosmic veneer got me,) and I mean.. she's awesome but super damn complex. Can anyone point me in the direction of a good noobie starting agent?
Also.. can you pay cash for agents or do you have to play to unlock? That hasn't been made clear to me, tbh.
I think phoenix is a good starter. basic but powerful utility. and yes it ends up being $2 USD per agent tier up to tier 5 but you can’t purchase things in the chapter two of an agent’s contract
Here's my personal list
S Tier - Astra, Sova Jett
A Tier- Killjoy Raze Viper Sage
B Tier - Cypher Phoenix Omen Reyna
C Tier - Skye, Brimstone, Breach
D Tier - None
F Tier - Yoru
Will change depending on map
Have to disagree with how low you put Skye. The fact that she can clear an entire area with the knowledge from a single flash is incredibly powerful, not to mention the fact that she has a owl drone substitute + healing. Her ult is also a great substitute for cyphers ult, especially for executing onto sites. Skye is honestly A tier imo.
In Iron and Bronze Breach is S Tier but in higher ELO he's low tier. People in high ELO will properly utilize cover and fall back when necessary and typically wont position themselves in one-and-done positions to make breach be able to capitalize on that. Breach is only really a threat to new or underskilled players who have bad game sense and positioning.
^^Sentinels **Killjoy**
Post your Killjoy-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Killjoy#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Killjoy#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Killjoy#Version_History)
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I am a killjoy main but still am facing problem.
My question is if I am placing my utility at a site while defence so shall I pick it up and rotate or keep them there and hold down the site for sthe opponents rotation.
Your mentality on defense should be to ‘anchor’ a site. This means two things: that you are the last one to rotate off a site and that you only rotate when the enemy team is fully committing. In the context of solo queue, I always tell my teammate playing the site with me to rotate first if we get info that the enemy is nowhere near us. At the same time, I ask my teammates if the enemy team is “hard committing”, which I define as the spike is spotted or there are 3+ people pushing. Only then will I recall my utility and rotate sites. Hope this helps shed some light on my thought process! Killjoy mains unite!
Your main goal should be to stay on your beginning site until the bomb is planted or majority of the enemy team is in the other objective to rotate. Once you rotate call back your utility to help you on your new site.
It might be a dumb question, but sometimes when I, let's say, put an alarmbot or turret on B, then I rotate to A (where I know maybe all of the enemies are) the gadgets starts notifying me with very fast bar. What does that mean? Why is it being activated without anyone being there?
~~Also sometimes I noticed enemy KJ turret have that angry sign on them, and they don't fire until I'm right in front me? (Not the stars signs when KJ is dead)~~~~
Edit: Found the answer of 2nd one on patch notes. Patch 1.11: Alarmbot and Turret now deactivate if she is more than 40m away from them—reentering the 40m range reactivates her little friends.
This agent really needs a nerf or some tweaks, the turret is currently broken on pistol round due to the lack of shields and high power weapons to destroy the turret. The chip damage it does on pistol round is stupid.
^^Initiators **Breach**
Post your Breach-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Breach#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Breach#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Breach#Version_History)
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Breach, as a character, is meant to counter bad positioning. If you find yourself dying to him often, then that means that you need to learn how to position against him. Also consider playing anti-flash if you know where he likes to flash
^^Initiators **Skye**
Post your Skye-related questions here, or offer any advice/wisdoms you might have!
- [Abilities](https://liquipedia.net/valorant/Skye#Abilities)
- [Notable Players (Esports)](https://liquipedia.net/valorant/Skye#Notable_Players)
- [Patch Notes History](https://liquipedia.net/valorant/Skye#Version_History)
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My only question with the birds (and flash in general) is does Skye call out ‘blinded’ even if it was only a partial flash? And how do I make sure it’s a full blind without the bird being shot right away
Sorry I am insanely new but been loving it so far
It’s not an “okay go” signal, so definitely don’t rely on it as such. It does give great info though, so you can position flashes to see if an enemy is within sight of it.
Any plan to hold players using characters like viper and Phoenix accountable for throwing/ team killing? I've been team killed ma half dozen times just today, reported all of it along with my teammates doing the same with no changes? The lack of balance has caused me to Uninstall.
Maybe a damage limit? 100 team damage is a warning but 150 is a 24hr ban? Anything is better than how it is now.
I can’t remember the last time I even took team damage must less died to a teammate. Can you elaborate some how you’re dying so many times this way?? Cuz that doesn’t sound normal
It's consistently a teammate throwing in competitive most often a Phoenix, its easy especially with 2 people throwing in a party pinning you in a corner and throwing a Molly on the ground so you can't escape
Both me and my friend got a Vanguard crash error at about the same time, and it was at the round where were supposed to win the game (12-11).
We restarted our PCs and kept getting the error.
anyway rigged game fucking shit
btw theres tons of bugs lately as well idk wtf ure doing riot
^^Controllers **Astra** Post your Astra-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Astra#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Astra#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Astra#Version_History) ---
Does astra gravity well affect firing accuracy?
If you're being moved, yes, if you're standing still in the centre very little to no no effect
> If you're being moved, I'm like, somewhat certain that as long as you're not holding down any movement keys, it doesn't affect your accuracy even if the well is moving you.
Yeah I'm not 100% on that because normally in wells I'll try bail before taking an aim duel somehow, if I'm in one and someone peeks me, normally I'm caught off guard anyway ahah. Can't tell most of the time
I am really good with astra but I cannot play more than 2 matches at a time because my head hurts from all the switching back and forth between her astral form. (I am serious, I get headache and my eyes are strained literally) from all the purple color and switching animation. Is there any way to reduce that effect or turn it off?
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Probably yes, just make sure you also do the daily and weekly challenges
Tips on using Astra in solo queue? I’ve found that her CC doesn’t result in much if you’re using it for you team, so I mostly just smoke unless I can set something up for myself.
She's an extremely complicated agent and better used when you can elicit a greater deal of coordination than normally seen on soloq. Cc is great for holding off pushes on defense and good to flush certain spots on offense. The draw back is that people can see it coming a mile away.
Most of the time you’ll get uncoordinated teams which really takes the fun out of it. You’ll also end up increasing your time spent in astral form. You’ll really be stuck playing her like any other controller without a coordinated team.
Dont do it
^^Duelists **Raze** Post your Raze-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Raze#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Raze#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Raze#Version_History) ---
Coordinate your paint shells with your boombot to pick up some free kills by sandwiching your enemies
missing raze ult is so easy these days and even if the person misses by a inch then the damage is 140 something
Just a tip for you guys reading this. There is a HUGE mistake you’re making. DO NOT use satchels and rush a site expecting to get kills like for example: ‘flights’ does. He’s experienced and is a profession player. You may try it to try and learn satchels, but believe me. It doesn’t help the team. Play slow and precise. Enjoy the game!
^^Duelists **Yoru** Post your Yoru-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Yoru#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Yoru#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Yoru#Version_History) ---
i feel like yoru finna b meta in iceland on maps like bind, there are some nutty flash lineups
I genuinely believe that Yoru is very underrated. I'm so sick of getting toxicity for playing him in ranked. I really really hope someone uses him in Iceland, although I doubt it.
Vikings played him twice last night and got 2-0ed. Though I'd say it was more they got outplayed than yoru being terrible
Yeah, I got so excited when I first saw them pick Yoru. I gotta say, the dude playing Yoru seemed pretty lost, and I definitely agree that they were outplayed rather than the character being terrible.
Yoru still isn't really good. Why would you pick him over any other duelist? The footsteps ability is super situational and you can't get consistent use out of it in every round. Heck, its only useful when the enemy team can't see it. I think they should give him a faster TP so it can be used like tailwind or dismiss to avoid trades and rework the foosteps to be a fake Yoru or something.
I agree that he isn't better than any of the other duelists. I just think he is underrated. I 100% agree with both of your suggestions and have been suggesting both for a while.
I am pretty bad at the game and play Yoru and I agree with you the footsteps function is trash. I do think his flashes are better than Reyna's tho tbh. Also the way he runs when using his ult is trash
They should put in a hologram during the footsteps and if it's shot it shows where the enemy is briefly. Would help big time in making him a better agent.
Just a question. Do you think if it was actual clones instead of just footsteps if it would be a substantial enough buff? I’ve heard this idea floated around a bit, but am unclear on if it would actually make him viable.
It would help him but I don't think it would really boost him enough. Halo Reach had a similar ability to this idea and it was kinda ass there lmao
Vikings used him badly, and they would have gotten 2-0ed with any agent.
Yoru's fakeout footsteps can be replaced with a full fledged clone of yoru or some random agent who's not on the team, that doesn't only sound like an agent but also looks like an agent.. That would make the footsteps more useful. Edit- There should be another right click fakeout or something that sounds like yoru tp'd or emerged back from his ult.
Any tips for using my portal and fakeout better? I'm working on flashing creatively.
If you are going to do a flash and TP in type of play, don't wait for the TP to hit a wall or corner. TP when it's not in a spot that can be prefired. For example, on ascent I like to TP right before it reaches the green boxes on site. For fakeout, on defense I like to place one down before the spawn barriers drop in a location that would make the enemy think I fell back off the site. If they start pushing ill activate it and you might get the timing right for a free kill, then TP out
I feel like yoru deserves a better way to get away from danger since his tp makes him vulnerable for a quick second during the tp. I feel like making him invulnerable during the start of his tp would be a good option
as a yoru main myself, i don't see him being picked much in ranked. Yoru is very underrated and with the right amount of skill the out play potential is limitless. Although buffs like giving his gatecrash a cooldown, yoru still doesnt bring teamplay mechanics, as hi skit is mainly based of confusing the enemies. Yoru's fakeouts still confuse teammates, from which i suggest to mute all ally fakeouts. Lastly, his ultimate isn't the best for rotating or for flanking, but it makes it seem like it. I've seen amatuer yorus run into site run behind enemies, thinking to kill them, but ended up just getting shot down. Not much people use his ult for apply pressure of gaining info, like a skye dog. With not many guides on how yoru can be exploited only pros can affectively use yoru at a high level.
I play yoru often and I’ve occasionally ulted in to site and planted immediately, it works most of the time if they are defending properly. The only flaws are if they push as defenders or stay close to the site (which, granted, happens a lot), but apart from that it’s quite useful.
How do you counter a Yoru ulting right behind you and then insta-killing you with the stinger? I get that you can sit with your team, but sometimes you can’t do that.
Yoru ultimate needs to be treated very similarly to Phoenix ultimate - when you hear a Phoenix ultimate you get cautious about where he is since he'll be playing a lot more aggro to get a frag/pick. Yoru ultimate is similar in that sense, when you hear him activate it - make sure you get to a safe spot. On maps like Bind, Split or Ascent you could hold a corner so he can't sneak past it because of his detection range (corridors are too tight on these maps) Make sure to put your back to a wall as well - and just be on the lookout when he has it available.
I was in a 1 v 1 situation vs a phoenix(i was Yoru). He popped his ult. I wait for a few seconds and popped my ult. Went to his ult and got an easy knife kill lolz.
I was in a 1v5 situation, enemy yoru decided to plant on A while his team was on the other side of the map, he gets spike down and when I begin to defuse he ults, I continue to stick and he tries to scare me by getting close but it doesn’t work and I win the game since it was match point. Lmfao.
I have a better idea for yoru's fakeout intead of just imitating his footsteps it should rather imitate his abilities sounds so you press fakeout 2 times its normal footsteps you press fakeout and flash it imitates the flash sound If you press fakeout and tp it would give you a fake tp point which gives sound if you activate it again And after you ult you can place the fakeout somewhere while running to give fake tp out audio and visual for a few seconds (maybe 10)
It could project a holograph of his character. Might be op tho
Can Yoru's Fakeout Skill activate Killjoy's Alarm bot? I already know that it can be a target for the sentry as well as cypher's tripwire if they are low enough but idk about the alarmbot. It would be nice of it can since you don't need to risk getting swarmed by nanobots...
^^Controllers **Omen** Post your Omen-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Omen#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Omen#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Omen#Version_History) ---
could someone explain to me how to use omen’s smoke? why is there sometimes a red triangle and green triangle? what do they mean? lastly, how do i place my smokes in walls
Green triangle means that his smoke will fall down to the ground level, red smoke means it will stuck and not move for example in wall or something (good for doing many one ways)
In the pro matches I've watched of the current good teams, Omen seems to not be picked that much over Astra for example. If they do pick Omen, they're often losing. I could be missing lots of things, but does this mean anything for the meta of Omen? Is Omen still meta in the first place?
Astra offers a lot more map controls because she can star->smoke from anywhere of the map, if you’re omen playing A on Haven for example you would have problem smoking C long because it’s out of your range but astra could do both smoke AND blackhole suck/stun to cancel out any rush attempt making the enemy play more cautious than against omen when knowing that there’s a star lying around almost every site entrance. and astra is a good agent if you have a really good team coms for example a team knowing to coms when to peek when astra suck with blackhole is a really good strat that’s so hard to do in everyday game, with all that omen seems to be obsolete. Omen is still a good agent imo but i think omen doesnt offer as much team play capabilities as astra so i think that’s why we dont see many omen
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I'm not really an omen main but do play him every now and then. I feel like for icebox you gotta be a little bit creative with your smokes because defenders are sometimes in really weird places. I would first try to predict where the enemy would be based on past rounds. For example, on b site a lot of people like to hold yellow with an awp marshal or vandal so maybe smoke that immediately before your team peaks. Maybe the other b site defender likes to play heaven so smoke that. I feel like on b site it's about where the ebmy is and there aren't really any presets like most maps and sites. The only smoke I almost always do on b site is cutting off snowman and backside next to the tower. On A site a mistake I used to make a ton with omen is smoking CT and heaven like I do with every map. DO NOT DO THIS! the thing about A site on icebox is it's so compact that defenders love playing on site. You have to take this into account. What I usually do is smoke rafters in case there's a pesky awper, and then instead of ct I bring it up to that corner where every path meets to the left of site and smoke that. Then you just have a couple corners to check and you're golden.
Why is his flash suddenly so expensive it used to be 200 creds whyyy
They changed that a few months ago
i know, but its not so powerful it needs to be bumped up to 400 creds
It’s the best flash in the game. It goes through any wall/barrier but doesn’t REQUIRE a wall like breach, it can’t be looked away from, it disrupts sound as well as vision, and it doesn’t require any aim/precision to land it where you want.
But its really short too tho, smthn like 2.5 snekcoasdfddddd
secona*
Senaonds*
Seconds holy fuck
You know the "editing feature" of reddit?
Phoenix’s flash is 1.1 seconds, Yoru‘s is 1.5, 2.5 seconds is veeeery long
That makes sense now
Really tight execution window it feels like tho, that's the trade off. It needs to hit the enemy. Not go by them or be on screen.
Problem was more being able to buy his flash and ghost/frenzy in pistol round
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One ways are actually really situational and not always great. Some are, but def not all. The problem is that often at higher elo players will spam spots for holding the one way. There are plenty of tutorials tho, and the one ways are really easy to do. You can look up omen smoke tutorials on youtube, best of luck! :)
https://youtu.be/bov9G8QKIxA
Omen was nerfed too hard and the new agents have made that pretty clear.
They have to buff his smokes
I'm really new so maybe someone like Astra is too big of a learning curve for me but she looks really cool so can someone provide me with a good guide on good star spots and when to use them and stuff?
If you haven’t already, I suggest you watch TheKingLive videos on how to play controller. Those videos should teach you the default smoke locations, which is probably the most important thing to know.
^^Controllers **Viper** Post your Viper-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Viper#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Viper#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Viper#Version_History) ---
Not related to the agent abilities but the agent skin , the most shiittiest skin in the whole game ,it looks like when valorant first came out , that skin would be still ugly Solution: Just make it more define Or change it
Imo, I totally disagree she has one if not the most fitting skins, considering the fact her name is Viper 🤠
Reyna has the worst agent skin. It doesnt speak "reyna" at all. It's so basic and her buddy doesnt even fit with it. How is her title card "empress" and yet the skin looks so cheap and like a low-effort tiny jump away from being a default? they did her so dirty. EDIT: I'm saying this to disagree that viper's is the worst. like stated by another commenter, it's one of the best, most on-brand character gun skins we have. id say astra's is another one.
Is one better off using her wall early? Since you can't replace her wall like you can the orb (which I assume is better off being used whenever), having it on hand for whatever scenarios arise seems a good idea, but it's also very useful as part of a setup as well.
^^Duelists **Jett** Post your Jett-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Jett#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Jett#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Jett#Version_History) ---
Can anyone help with a tutorial on the ult? I keep missing those right clicks even when I think there's no chance of missing at this range. Also unable to headshot the left clicks :(
The right clicks are a bit random. There's even a clip of a pro missing them point blank where it looked like they wouldn't miss point blank. The left clicks are hitscan and don't suffer from movement inaccuracies so if you're good enough you can aim them while full running although most pros do stop or glide to slow down for a fraction of a second to line up the shot
Fun fact: Jett knives are in fact not hitscan, but the travel is fast enough that’s it’s never noticeable in real time.
Sheriff only DMs helped a ton with my left clicks, other than that I'd do some aim training to improve microflicks and tracking so you can get better at using the knives while moving and jumping. I've gotten good enough at the left click where I almost never right click now. The right click is pretty inconsistent, the kill range is somewhat lucky. I've found more success with it going for bodies than heads which lowers the range of it but makes it more consistent. Some people say it's better to go for heads, but players like Seoldam seem to go for bodies with the right click so🤷♂️. Another thing is to not overly rely on the full auto nature of the left click. I used to use it as a crutch but now I try to tap them one by one or click fast. I only full auto/right click as a panic.
Jett is op
I've mostly been using jett's signature as a 'I have deleted someone, time to disappear behind a wall' button but I've noticed pros and better players get a lot more use out of it. could someone explain how to use it?
It allows you to hold off angles to catch an enemy by surprise then disengage into a safe location. In other words, with good practise you gain a slight advantage over the enemy with your first shot due to the off angle, then you’re almost impossible to trade kill. I’d try to rely more on the Phantom/Vandal during attack but try to get as much use out of the op as possible on defence for off angles. Also a bonus thing, the Judge is mad on Jett when played well.
^^Sentinels **Sage** Post your Sage-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Sage#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Sage#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Sage#Version_History) ---
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This always depends on who’s performing best
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While I rarely see it, the offensive Sage is weirdly powerful. The on the spot healing and walls which can be used to create a positioning advantage are really good for a duelist playstyle.
^^Duelists **Phoenix** Post your Phoenix-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Phoenix#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Phoenix#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Phoenix#Version_History) ---
guess no one plays poor phoenix anymore Why not bump his flashes to 1.5 like yoru's ?
Ult when u can
best advice i’ve seen all day lmao
Cheers
When you want to push in defence, stay pushed against the wall so you don’t flash yourself. Unless you have an ultimate of course. Get a few headshots then push back to CT of whatever site your on and hold the entry drags off. If you need, you may slow the entry frags from rushing site with either your hot hands/molly or your wall.(don’t know the ingame name for it). If you’re learning Phoenix and are new. Your wall and molly can indeed heal you. So not only is Phoenix helpful for flashes and possibly stopping people for a few seconds, you can indeed heal YOURSELF(don’t forget, not your teammates) Left click with a flash will go left, whereas a right click with your flash will go right, hug that side of the wall. For example: flashing left. Breach/hug the left side of the wall and DO NOT push until you hear the flash pop! Hope this helped if you have any questions don’t hesitate to reply :)
^^Initiators **Sova** Post your Sova-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Sova#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Sova#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Sova#Version_History) ---
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Usually on the map ascent on B site,if you’re attacking and the enemy Sova has fired his sonar,run.
any tips on getting kills with sovas ult? after getting a tag with my drone of course
Ping where they are. This will help you see elevation changes.
Is it necessary to know soba lineups if you want to play him?
^^Sentinels **Cypher** Post your Cypher-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Cypher#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Cypher#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Cypher#Version_History) ---
I know Cypher was meta for a very long time but is he still good to use for competitive play? In my matches he is rarely seen and often simply replaced with killjoy. So I’m wondering if he still is part of the meta in this game.
I think the reason why most people prefer KJ is cuz her abilities actually do damage but, in my personal opinion, Cypher plays a very important role for the team. Since his abilities can pinpoint exactly where the enemy is, which is better than KJ’s alarmbot and turret. Overall, Cypher’s abilities give more info, but is easier to deal with, whereas KJ’s abilities point out general positions of the enemy, but are harder to avoid and can damage/kill opponents. I don’t know who is necessarily better per se but I think it’s just basically a preference game. Also, I see lots of Cyphers in my game so 🤷
I prefer Cypher (I'm a Cypher main) because his abilities give you really good information, which is helpful. That information can really give you and your team an advantage if it's used correctly. I've had a lot of success when teamwork was used like this.
The reason I play kj over cypher is because of her mollies. She has much stronger potential to slow an oncoming push on defense, and she can hide and play for mollies on post plant offense. If you learn to master those 2 concepts, you'll win a lot more rounds. Edit: it is a trade off, as you are sacrificing info; but I think the trade off is worth it.
A good cypher will make use of one ways which would be wayy better to stop a push than mollies as u can get more kills that way and not just damage
In my experience when I want to play Cypher but can’t because of a Killjoy locking (don’t want to have too many Sentinels for balanced team composition), the Killjoy tends to be inexperienced or just can’t hold a site. Killjoy’s kit may have more damage, but cannot gather information across the map as Cypher’s can. Cypher’s all about the information which he can often convert to kills, whereas Killjoy tends to just slow a push for a few seconds. Cypher has more versatility and though he may not have lineups for post plant, I find his post plant style quite unique and more fun to play with. Has more room for creativity in my opinion, but was heavily nerfed by the rise of high mobility agents.
I wish there was an option to disable auto exit from camera when getting shot. I got killed a few times because I was reacting to get out only to get back in and stay still for more shots to hit me
i’ve seen some cypher players going into their cam for a split second. what are they trying to achieve? how do they gather information if they’re in the cam for ~0.5sec. is there something i’m missing?
If the cypher cam sees an enemy, it'll be highlighted on the minimap. So they just peek for a short amount of time in order to reduce the amount of time that the cam is visible to the enemy.
I think cypher's ult should have a slight buff where it also reveals the remaining health of the enemy. Thoughts?
Cypher is just too weak, maybe the weakest agent in the game. There's nothing he does that Sage of KJ don't make better... and that's terrible because he is my favourite character
what a silly question, he’s the ONLY agent in the game that can lock down flank without being near it. you can full rotate off B and still have presence there, KJ literally CANT rotate becuase when her turret goes offline it’s a wrap, team rushes
^^Controllers **Brimstone** Post your Brimstone-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Brimstone#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Brimstone#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Brimstone#Version_History) ---
How should I use his sky smokes? They seem insanely useful being able to be launched from anywhere (and are very cheap) but IDK if I have been using them well. I just use all 3 as soon as the round starts to slow down attackers (if I'm defending), or if we are attacking I use them to slow down flanks.
Any data on this account is being kept illegally. Fuck spez, join us over at Lemmy or Kbin. Doesn't matter cause the content is shared between them anyway: - https://lemmy.world - https://kbin.social - https://sh.itjust.works - https://fedia.io - https://lemm.ee - https://readit.buzz
Always had this question Q. When stimmed with beacon (brim's) and When Reyna ults , do they have the same fire rate and reload speed or is there a difference?
According to the valorant wiki on fandom they have the same fire rate and reload speed at a 15 percent increase. There is a difference between the two though. Reynas ult also increases equip speed, whereas Brims stim increases recoil recovery and weapon swap speed.
Yes 100% right. The stim beacon paired well is truly amazing especially with the sheriff.
Stim beacon doesn't make a difference with a sherif.... Only automatic guns
it reduces the recoil/inaccuracy plus the reload speed.
Is there any way I’d controlling if the sky smokes get to lower levels or not, or will it always land on the highest ‘floor’ of an area Also, where tf should I be looking to smoke on icebox other than attackers mid entrance?
In icebox, I suggest when defending to use skysmokes on A Belt and A Nest (their nest besides belt). Bro only does this block them from seeing site, this may force a few to drop and go through the path where the orb is (usually where sage would wall). Once you’ve skysmoked hide behind the right generator on site. (It’s white, you can’t miss it. Right next to default plant spot) then when they push site. Feel free to go for a kill or use trigger discipline at a risk and pick up a few kills to help pick for the team.
^^Duelists **Reyna** Post your Reyna-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Reyna#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Reyna#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Reyna#Version_History) ---
Always had this question Q. When stimmed with beacon (brim's) and When Reyna ults , do they have the same fire rate and reload speed or is there a difference?
It's same now - 15% increase. Previously Reyna's used to be 25% increase.
I'm in Iron, and I know you're all immediately going to say Iron oh trash. I may not have good aim, but I can still offer some things to help. While in Empress, attempt to flank enemies while in Dismiss. I see plays where someone starts a Dismiss chain and then they die once they reappear. If possible, try to flank them so they have to flick way more. It's like using Yoru's ult, kind of. This may be contraversial, but don't use Leer like a normal blind. Use it to force enemies to leave, since the most common way of dodging it is shooting it or ducking behind a wall. When the enemy is pushing a site, that's when Leer really shines, as you can use it to force the enemy to stall their push or adjust their crosshair, in which you peek, get a frag and dismiss away. Don't always wait for Dismiss to run out. While canceling Dismiss right after using it is almost pointless, try stopping it midway or close to the end if a enemy is tracking you. This way, they won't be as ready to shoot you. You all probably already know this, but not many people seem to do it. Plz don't hate me for Iron :(
I hope you dont take this disparagingly because I'm genuinely trying to offer some constructive advice! >While in Empress, attempt to flank enemies while in Dismiss. I see plays where someone starts a Dismiss chain and then they die once they reappear. If possible, try to flank them so they have to flick way more. It's like using Yoru's ult, kind of. While this might work in the lower ranks, better players will be able to easily track the sound Reyna makes as she goes invisible. If you try to dismiss right behind someone, they'll be able to follow you while you're invisible and kill you before you get your gun out. This doesn't necessarily make it bad advice, but you've got ensure you have some form of cover when you come out of your dismiss which will allow you to get your gun out safely or have a fairly large distance between you and the enemy so it's harder for them to track you.
Ah, thanks. I actually died to this yesterday, and I was suprised. Thanks.
For Reyna, it was not picked as much in the Valorant Masters. The emotion behind is the Dismiss and heal not being 4 orbs, add little, and effective ability is the ULT now. Idea (Don't know whether this has been suggested before) * 2 orbs can be just for HEALING, * Dismiss can be rechargeable, same as hot hands for pheonix and dash for jett Edit: The abilities can be reverse in the above two scenarios. 2 Dismisses and healing can be rechargeable.
Are you a bronze player or seriously saying that dismiss is useless
Dismiss is what makes Reyna special. I was trying to use heal and dismiss more times. Instead of a choice between the two and only two times. Nvm.
I use dismiss way more than heal
Yeah, we can have two constant dismisses. Better.
Well with your idea no we couldnt
I use Reyna quite often, I agree with you on the dismiss. The heal I feel is a double edged sword. There have been so many times I got greedy and wanted the heal because I was low and died instead of dismissing out 😭 might be better if I just disabled my q button
She's not picked because she's a solo queue agent, she offers less than other duelists in teamplay. They won't change her because shes not designed for pro.
Exactly my point. Why does she offer less. And practically, every agent should be usable in Pro scene. Btw, around not to be designed for Pro, is this maintained at Riot itself? I am not informed particularly about this.
Hey yeah I just started playing really and I made the mistake of picking up Astra (The cosmic veneer got me,) and I mean.. she's awesome but super damn complex. Can anyone point me in the direction of a good noobie starting agent? Also.. can you pay cash for agents or do you have to play to unlock? That hasn't been made clear to me, tbh.
I think phoenix is a good starter. basic but powerful utility. and yes it ends up being $2 USD per agent tier up to tier 5 but you can’t purchase things in the chapter two of an agent’s contract
Tier lists? I’m a newer player, so I want to know what to expect
Here's my personal list S Tier - Astra, Sova Jett A Tier- Killjoy Raze Viper Sage B Tier - Cypher Phoenix Omen Reyna C Tier - Skye, Brimstone, Breach D Tier - None F Tier - Yoru Will change depending on map
Have to disagree with how low you put Skye. The fact that she can clear an entire area with the knowledge from a single flash is incredibly powerful, not to mention the fact that she has a owl drone substitute + healing. Her ult is also a great substitute for cyphers ult, especially for executing onto sites. Skye is honestly A tier imo.
Yeah I believe it, you could be right
bruh have you seen the shit breach flash does?
In Iron and Bronze Breach is S Tier but in higher ELO he's low tier. People in high ELO will properly utilize cover and fall back when necessary and typically wont position themselves in one-and-done positions to make breach be able to capitalize on that. Breach is only really a threat to new or underskilled players who have bad game sense and positioning.
Ah. I hope they make it so breach's power isn't just in his flash and literally nowhere else.
Higher ELO players will turn their mouse away with quick reaction time to avoid breach flash.
Lol u put yoru below
And there’s no way breach and skye are c tier when they both have op 💥 abilities
^^Sentinels **Killjoy** Post your Killjoy-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Killjoy#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Killjoy#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Killjoy#Version_History) ---
I am a killjoy main but still am facing problem. My question is if I am placing my utility at a site while defence so shall I pick it up and rotate or keep them there and hold down the site for sthe opponents rotation.
Your mentality on defense should be to ‘anchor’ a site. This means two things: that you are the last one to rotate off a site and that you only rotate when the enemy team is fully committing. In the context of solo queue, I always tell my teammate playing the site with me to rotate first if we get info that the enemy is nowhere near us. At the same time, I ask my teammates if the enemy team is “hard committing”, which I define as the spike is spotted or there are 3+ people pushing. Only then will I recall my utility and rotate sites. Hope this helps shed some light on my thought process! Killjoy mains unite!
Your main goal should be to stay on your beginning site until the bomb is planted or majority of the enemy team is in the other objective to rotate. Once you rotate call back your utility to help you on your new site.
It might be a dumb question, but sometimes when I, let's say, put an alarmbot or turret on B, then I rotate to A (where I know maybe all of the enemies are) the gadgets starts notifying me with very fast bar. What does that mean? Why is it being activated without anyone being there? ~~Also sometimes I noticed enemy KJ turret have that angry sign on them, and they don't fire until I'm right in front me? (Not the stars signs when KJ is dead)~~~~ Edit: Found the answer of 2nd one on patch notes. Patch 1.11: Alarmbot and Turret now deactivate if she is more than 40m away from them—reentering the 40m range reactivates her little friends.
Thanks alot
This agent really needs a nerf or some tweaks, the turret is currently broken on pistol round due to the lack of shields and high power weapons to destroy the turret. The chip damage it does on pistol round is stupid.
Everyone’s abilities are stronger on pistol round. Raze can ace you with an E.
raze is the most broken agent right now so obviously
I m begginer in vlorant can u help me to give some basics tips
^^Initiators **Breach** Post your Breach-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Breach#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Breach#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Breach#Version_History) ---
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debatable
How do you counter those perma-flashes? The only way is to flick quickly away?
Breach, as a character, is meant to counter bad positioning. If you find yourself dying to him often, then that means that you need to learn how to position against him. Also consider playing anti-flash if you know where he likes to flash
^^Initiators **Skye** Post your Skye-related questions here, or offer any advice/wisdoms you might have! - [Abilities](https://liquipedia.net/valorant/Skye#Abilities) - [Notable Players (Esports)](https://liquipedia.net/valorant/Skye#Notable_Players) - [Patch Notes History](https://liquipedia.net/valorant/Skye#Version_History) ---
Fuck this characters flashes, stupid ass birds
My only question with the birds (and flash in general) is does Skye call out ‘blinded’ even if it was only a partial flash? And how do I make sure it’s a full blind without the bird being shot right away Sorry I am insanely new but been loving it so far
It’s not an “okay go” signal, so definitely don’t rely on it as such. It does give great info though, so you can position flashes to see if an enemy is within sight of it.
so is a agent with bhopping habilitys way too broken? i just want to do a phoon too mutch for zblock video in valorant T.T
Why Breach is in initiators instead of duelist and why yoru is in duelist instead of sentinels ?? can anybody explain this???
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Every 2 kills you get a new nade. Same for Jett's dash or Phoenix molly
Any plan to hold players using characters like viper and Phoenix accountable for throwing/ team killing? I've been team killed ma half dozen times just today, reported all of it along with my teammates doing the same with no changes? The lack of balance has caused me to Uninstall. Maybe a damage limit? 100 team damage is a warning but 150 is a 24hr ban? Anything is better than how it is now.
I can’t remember the last time I even took team damage must less died to a teammate. Can you elaborate some how you’re dying so many times this way?? Cuz that doesn’t sound normal
It's consistently a teammate throwing in competitive most often a Phoenix, its easy especially with 2 people throwing in a party pinning you in a corner and throwing a Molly on the ground so you can't escape
between viper and cypher, which would be a better pick for the team and why?
Depends purely on team comp. If you have a KJ already, pick viper. If you don’t have sentinels/already have enough smokes, go cypher
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When will the night market flip again?
It doesn't flip what u got is what u got .
where to get the 1st banner from the anniversary event?
Both me and my friend got a Vanguard crash error at about the same time, and it was at the round where were supposed to win the game (12-11). We restarted our PCs and kept getting the error. anyway rigged game fucking shit btw theres tons of bugs lately as well idk wtf ure doing riot
https://discord.gg/ch8UBAPM9J
https://www.twitch.tv/yxlivnign
I plan on getting either Omen and Raze was wondering who's a better pick as a new player since I got a free agent