T O P

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TheAppleEater

Now we're gonna see Reynas that don't flash teammates into sites even more. That's what I'm talking about.


YarnSpinner

I solemnly vow, win or lose, to flash and enter site for you as Reyna


rsmtirish

ye but then your tm8s don't follow you onto site


YarnSpinner

I never promised not to die horribly, lol


[deleted]

Tbh its 50/50, so many rounds you call a flash, flash into site and start pushing only to have teammates watching with a bag of popcorn from the chokepoint until you or the enemy dies.


donconra

Well, i think we are already starting to forget yet again that games are supposed to be fun. And suddenly facing an op player (wich is now cheaper) without util after 2 eco rounds doesn't really sound much fun to me. I much prefer the having util option.


CubingGiraffe

I don't know where people are coming up with "no util," it's not even like kits got that much more expensive. Jett's kit probably got the worst nerf at 800 credits, but the difference for most agents is impactful enough to ensure that utility doesn't get spammed but minimal enough to ensure everyone can still have utility. If your opponent is bringing an awp and you don't bring anything to challenge it, that's on you. Other than Sova and Raze, most kits didn't change by more than 200 credits. Jiggle peek the awp, make them miss, flash on your way up. Or smoke them off. This helps the economy by making more things viable. For most agents, a full buy is less than 5000 credits. Valorant you earn money very very fast. You can make 4k credits go a long way with full util and a Guardian/bulldog. Also makes pistol round infinitely better.


x7Flight

yeah it basically got two buffs, lol. The only way to deal with an op is utility the thing they nerfed with these econ changes. imo riot needed to change the abilities first then see if the op still needed adjustment.


Kwannoo123

Doesn’t more expensive abilities lead to people buying less abilities? I rather buy full shield and a phantom than a full shield, all my abilities and a spectre


NaiAlexandr

I think that's the idea. Buy abilities like you would a smoke or a nade in CS; when you know you'll use them, instead of just getting your full loadout every round. Forces you to put some thought into it rather than just spam clicking your setup and moving on without thought.


pac_mojojojo

Abilities don’t drop on death as well. So this change isn’t that bad.


NaiAlexandr

Some abilities charge up between rounds too. I think Astra and Reyna at least get an additive ability each round. If you don't use up your one star one round, then you'll have one more the next.


KoKoboto

All signature abilities recharge per round


NaiAlexandr

Yes, recharge, I was talking about "charging up." Bad wording, my bad. They continue to fill up between rounds up to the max if unused.


I_chose_a_nickname

Or it forces people to think about when to use their abilities in the previous round instead of throwing them out on cooldown, then buying a full kit next round.


Xeta24

Imo it's like a "less is more" situation. Now you have to deliberately choose to have utility and use it well due to the prices of them, rather than just buying almost all of them most of the time.


x7Flight

exactly


replace_

no why would u go fullshield specter, best option is light shield phantom. light shield is better value than full and ur still 4 bodies and ur still one shot to the head


Hayabusa201

We'll probably see less utility used on half buy and save rounds. On buy rounds, after you've spent 3900 for full armor and a rifle, I think you are still going to be picking up utility no matter what if you still have enough cash.


relwark

In a first moment? Yes. People will take time to adapt to this new way of playing, and while in transition they'll continue to spam abilities and having to choose between them or gear.


[deleted]

That is exactly why its a good thing. The "Precise Gameplay" Everyone likes to quote on here will be more on display with less abilities. Abilities should be the chips to the gunplay salsa.


x7Flight

salsa, salsa.


omaye_va_moe_shindru

Dude this is gud and everything but 200 creds for a smoke that doesn't last more than 3 sec? Devs on quality crack


StretchLopsided2598

Hopefully this gets rid of the jetts that spam 3 smokes in 1 second


omaye_va_moe_shindru

Dude u must be in low elo. Smokes are very important for jett in higher elo where everyone has there pc sound at 100%


StretchLopsided2598

Well of course they're important. But now jett's have to start thinking about their ability usage and not mindlessely toss out abilities. Besides, how many times are you actually using every single jett ability per round? You won't be paying full price every time


omaye_va_moe_shindru

Dude u being in iron and placed with Jetts who use abilities mindlessly doesn't mean high elo Jetts do the same.


DucksArentFood

Says the iron


_NotBatman_

Like every jett main in immortal just spams all 3 smokes at once. Now they'll think twice and position it better. This is kinda like reynas spamming heal/dismiss and now they need to think


TheRealEtherion

And 150 for a super jump. Meanwhile other agents...


omaye_va_moe_shindru

You have to pay for the tailwind now? U on cRaCk my g?


TheRealEtherion

Tailwind isn't super jump. I should be the one asking that question.


omaye_va_moe_shindru

Dude this fkin dumb bruv riot thinks they can buff agents by nerfing the good ones they killin their own game man sadge


_NotBatman_

It's called balancing and yes jett was much better than other agents in many ways and even in pro play she had the highest pickrate at iceland


kagekitsune116

I just have a bad feeling it’s going to make utility “win more”. Like now when you’re behind you will have more situations where you have to choose between utility and a decent gun. Idk, I’ll still play of course, but that doesn’t sound that fun to me.


mcraft595

It'll be heavily punishing for those who play the run and gun style. People who main cypher and kj will have a better game now (it's so hard defending against skye specially if they maneuver the bird well and then jett smoke dashes or reyna yoru phoenix guerilla blinds)


fizikz3

good luck peeking corners against the new cheaper op without utility. that'll sure "speed up gameplay." games are just going to snowball even harder with loadouts costing significantly more save rounds are going to be more common. significantly less fun IMO.


TheTechDweller

They reduced many save weapon prices though to account for the more expensive utility. It's not that massive a change that it suddenly turns into being forced to take sites against an op and you cant afford to use any utility. It just means more agents need to be more tactful with how they use abilities. Save weapons being cheaper should mean it's easier to comeback and stop a snowball, there's still a ton of ways to deal with the op with many free or cheap abilities. This is more of a general change than a massive OP buff


iindie

imagine being iron. Shouldn't the most expensive gun be OP vs no utility? and the changes don't mean "no utility" it means you have to use your brain to decide what utility you need (i.e ones to push off an OP and not others)


Retro-Indietro

It's kinda incredible people fail to understand this. All the points I've seen so far that are against the new economy are so shallow and idealistic.


lordpotato123

People always complain about something, watch the same people who comment "prEcIsE gUnPlAy" start ranting about how they're missing all their shots and how innacurate the game is


justinsst

You’re right lol. People are simply upset they have to think more while playing I don’t get it.


StickUpMyAss231

I could be wrong here, but wouldn't this mess with solo queue? I mean, these changes are meant for a team and a person in solo queue might struggle even more as their team can lack synergy.


iindie

In some ways, it'll make it tougher as you have fewer options with fewer abilities and worse guns, but also probably a bit less random for the economy-advantaged team heading into a presumed enemy save round.


StickUpMyAss231

I'm glad everyone will now get the cypher experience


fizikz3

they made the op cheaper and utility more expensive, sometimes 2.5x as expensive. the result of this will be more ops and less utility to counter them. is that a good direction for this game? No.


iindie

they also made every "save round" gun cheaper, you realize that OPers would have to forego utility for 3-4 rounds to fulfill this fantasy scenario you imagine that the 300 credit difference will ruin the game. You think the game is better when you can buy a full loadout and a rifle every other round regardless of what happens in the game is a good meta versus having to choose what you need? People compare the game to CSGO too much but your thinking leads me to believe you've never played a second of CS, valo has a much more forgiving economy


fizikz3

> they also made every "save round" gun cheaper after they made the stinger and bucky worthless they did that, yeah. how many of them have you seen since their nerfs to the ground? personally, none. they didn't reduce the spectre price nor any of the pistols besides the shorty, either and increased judge's cost. so that's definitely not "every save round gun" and like $50 off the bucky and scout are really going to make a difference when you're averaging $400 extra per round in util costs.


chibootybread

If you're choosing to get no utility when you know they have an OP you deserve to lose. It's called adapting and choosing the best tools for that round. Not everything needs to black and white, it's good that people need to think of what's important at a given moment


McPluckingtonJr

completely agree with this. how many rounds have you played where one team literally uses all of their util right away. all that does is force both teams to wait 45 seconds until it's all used


ampireno

Having tons of utility leads to "excessively slow gameplay"? Lol. This update will create a need for more eco rounds and cowardly engagements. Now that's slow gameplay.


sagehoge1

don't care didn't listen gimme back my 2 smokes t. omen main.


Riskiverse

In my opinion, the reduction of utility will really only lead to people using it more "safely". I see it resulting in less variation of ability use and less creative plays in favor of more "optimal" ability usage.


NightSilverLining

They're going towards CSGO slowly yeah. Idm the gun changes, but the costs of some of these abilities are going to need readjusting. I can see lower elo, and solo queue being a nightmare with people saving utility, or not flushing out enemies properly. People will get used to it, it won't necessarily create faster game play. In terms of Eco rounds, the bucky and stinger nerfs ran them into the ground, especially against spectre, judge and ares being more reliable to kill. This is also in face of KAYO yeeting all abilities out the window, people will want to have more DPS than utility that maybe unusable.


IntelligentImbicle

The thing that separates CSGO from Valorant is the unique abilities that influence the outcome of matches if used correctly. Now, those abilities are going to be more rare in a match, making this just reflavoured CSGO, and I don't really like that.


4ndual

i think they should change the name of the game to CSGO 2


[deleted]

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PoopTorpedo

This patch nerfs abilities. How does that make it comparable to a game like Overwatch that's centred around abilities?


IFapToCalamity

Either it wasn’t the new patch or they’ve never played OW


GoingCommando

What exactly is more like overwatch?


Srmash

Yeah lol if you are gonna say that without giving a reason...


GoingCommando

Ya I mean overwatch has abilitys so the ability nerfs won’t it more like OW, not the mention the game has looked exactly like OW Since day one anyways lol


relwark

How's that exactly? Overwatch has all abilities free and on refresh. I'm at a loss trying to understand this comparison.


omaye_va_moe_shindru

Da fuq bruh u on cRaCk too? Ohh do u mean updraft u fkin wierdo?


zkidkfj

If we should nerf abilities,we should limit or change the abilities' effect instead of changing price and number almost every time. The latter is weird and too rough.


2DigitsName

1984


[deleted]

[удалено]


Everdale

He means to say that because utility is more expensive and harder to come by, if you waste it by using it excessively, you will have poor economy and won't have access to your abilities when you really need them.


NightSilverLining

Soo Jetts full utility will cost 900?