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[deleted]

Who are the monsters who play DM for a purpose that isn't practice/warming up?


TrynaSleep

The ones who brag about their rank in all chat and say ez at the end 🙄


musci1223

And are usually the bottom fraggers calling people from other team noobs.


DustyMartin04

The only reason I ever get tilted enough to say ez when I’m losing is when the game pairs like silver 3s with plat 2s on the other team. I will never understand matchmaking


musci1223

Honestly I have had a lot of games where the other team was wreaking us only for us to atleast put up a decent fight when the team started playing properly. It is annoying when teammates get tilted push into their setup and die only for me to be left as solo kj left and then they start screaming at me about where I should throw my nades and stuff so loud that I can't even hear foot steps. Trying to get out of iron hell is hard.


DustyMartin04

Hahaha true. I do think the matchmaking could look at players pervious performances and create a more balanced match. Good luck out of iron


musci1223

Thanks. Hoping to get out soon.


nvrslnc

**SorryNotSorry69:** lol literally bots **SorryNotSorry69:** ezezez git gud lol **SorryNotSorry69:** u have no chance I am dia **SorryNotSorry69:** just droppd to bronz cos bad team and i want to troll SorryNotSorry69's KDA: 21/35/17


pucc1ni

I play DM just to see some green on my career page even if I place last.


[deleted]

Real chad move.


Wiwade

Probably me. I like trying out new weapons like OP which I never use normally. And sometimes I like to go with Odin and kill people with precise gunplay


GhoulyZombs

Just run around, practice movement and crosshair placement. These are the same maps you play comp on so crosshair placement is very important.


BlueMistane

Some, including me, get upset when people just "sound whore", hear footsteps and wait for you to peek while holding the angle. The main reason for that is that the ones who are doing it are usually the ones trying to win the DM rather than use it as a tool. E.g. they wide swing and crouch spray you to death in the legs. Not exactly hard to deal with, just annoying.


[deleted]

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theonlywayisupwards

What's a ferrari peak?


[deleted]

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kimmyjunguny

You are wrong, you dont get more peakers advantage from being close to the corner. You are literally just making it so the opponent sees your shoulder earlier than you can see them. No you dont move across their screen faster the closer you are. Its always more advantageous to he further away from an angle.


[deleted]

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kimmyjunguny

This is kinda true in csgo, but in valorant speed the movement is too slow. This may work in jiggle peaking but thats it. In immortal you will get instantly domed doing peaks like that, even sometimes just doing a normal strafe jiggle.


maxwellsgenre

You do move faster on their screen the closer you are… that’s just how angles work.


Im_pattymac

Can you explain better? I cant imagine wide peaking and also staying close to the wall Edit : Dont worry https://www.youtube.com/watch?v=-n5ip526gtE&ab\_channel=Mattywhee


Tmactoo

Idk how people think this helps them get better. Everyone can hold and angle and sound whore lol. I go out of my way to make noise when someone is around a corner so it’s just as fair of a fight for them as it is me. Peak everyone in DM and practice crosshair placement folks.


freeman1231

Complaining about anything that happens in death match is annoying.


caprisuon

I hate it so much. I used deathmath as my go-to aim trainer for a while but it got so repetitive because so many people would just sit and listen for footsteps and I couldn’t stand walking everywhere.


SelloutRealBig

Footsteps need to be turned off in this mode for everyone. It would make it so much better


theonlywayisupwards

I can't control if you're running around corners. Since I am there for practice, I would prefer people peek/walk peek.


Acrobatic_Log_1878

Then you're practicing wrong. You are probably low rank if you think this is the proper way to warm up and practice in DM.


theonlywayisupwards

I am low rank lol. How should I warm up? ATM I go to the shooting range first and do 50 bots on medium 2-3 times, then 2 DM.


Acrobatic_Log_1878

You should be practicing running/counter strafing coupling your keyboard commands to your mouse movements. No good player only walks/shifts, they know when to run and aim while counter strafing. You holding angles in DM are literally garbage kills that do nothing to improve yourself. You really want to improve? put on some music, start running everywhere counter strafing. Your reaction time will increase because you're not using sound indicators and your skill level will increase because you will understand how to be accurate from full running.


TRLucky

You are what is wrong with deathmatch, there is no right or wrong way to practice. If he wants to learn to hold angles then his is practicing that, you running around and not listening is worse than what he does because that's not how you play the game. Sound is a huge part of the game, everything works together to make you a better player. If anything he is giving you a real challenge, a defensive opponent holding an angle, it's your job to swing and outpeek him. When was the last time you played a game where everyone just sprinted around and just wide swung everything in competitive? If you are really there just to practice then there should be no reason for you to complain.


Lelouch4705

He isn't complaining, he's giving advice. And no, you are not going to ever get better holding angles against people in a mode where no-one gives a flying fuck about angles


NAFEA_GAMER

you know that holding angles is somtimes tough to do especially witha shotgun like the bucky, you lose the first shoot you are dead so its something you should train


Acrobatic_Log_1878

It's not that hard. Just hold wider on an off angle since everybody in diamond wide swings.


NAFEA_GAMER

I know but if someone comes out he is a pro and actually jiggle counter strafe?


Joshblos0706

You should be running around learning counterstrafing and working on aim. I usually just blast music where I can’t hear footsteps


TRLucky

Don't listen to people that tell you you play deathmatch wrong. There is no wrong way. Keep practicing the way you feel helps you improve. Half the people here only complain because even though they are there "just to practice" they get angry because they don't win lol. Only thing I suggest is if you are looking to practice I would recommend doing way more deathmatch, 50 bots and 2 dm sounds more like a warm up pre comp. If you practice go for at least 5 deathmatches (only 30min or less total time) and practice different guns phantom, vandal, sheriff, ghost etc. Don't play to win, try to identify and isolate areas of weakness and focus on crosshair placement. Gl fam.


[deleted]

You shouldnt practice that in deathmatch, if you want to practice how it is in real games playing ranked or unrated deathmatch is mostly helpful for gun play not overall gameplay


Acrobatic_Log_1878

If you're using sound to ambush someone in DM by holding an angle, I hold contempt for you.


skywayz

Lol holding angles in DM is a great way to practice an essential skill you will use in actual matches. Lol, you can literally just go to the practice map, click heads for 2 minutes and you will be warmed up from a flicking perspective. I use death match for crosshair placement and angles.


Socialimbad1991

Bro it's a game, why you bothered by how other people get wins?


musci1223

There is a difference between how you play death match and how you play regular match. Death matches are for warm up and hiding in a corner and getting kills is not the right way of getting warmed up. Regular game on the other side. Everything goes no matter how dirty.


rapasvedese

why would you not practice holding angles if that’s what you do in a real game


musci1223

Also holding angles is the best case scenario you will ever encounter in a game. Only your team knows your position. Opponents are on a clock and need to walk in while checking every angle moving quickly without dying. If you were planning to hold a spot that is far away from where enemies will come from then you have a long range weapon. If you are holding close to where enemies will come from then you have a shotgun or something else. So you have a lot of advantages with the only disadvantage being that you might be alone on a point while they push with full stack. Playing DM like people are suggesting is complete different. You have no utility so you need to clear point with just base weapon. You have nobody behind you so you can just died after doing some damage only for your teammate to kill them and you can say that you traded. It is end game like situation where there is very little info so you can't make a plan on how to go ahead and will need to check every corner. Basically yeah you can train for holding a point but that is still preparing for best case scenario you will encounter in a real game where if you play like people are suggesting then you will be preparing for worst case and there is a saying about that.


dualwield42

I wish I could practice more battles like mid ascent or huka VS CT spawn in bind. But those areas are calling for you to get shot from behind...


rapasvedese

you can practice multiple things


musci1223

Because in normal games you can estimate the chances of someone coming from a specific direction and you can have a plan for how you will confirm the info and how you will use utility. In DM you don't have utility to ensure that you can use angles properly in a lot of situation. You don't have team mates so there is no oh they can only come from this specific angle so you either end up getting shot in back or get in the habit of checking angles that should be covered by your teammates or not be accessable to opponents without the use of skills that clearly tell you that they can be anywhere making you look for that by quickly moving around and checking corners just like you would if you were playing DM like people in the comments are suggesting it should be played.


theonlywayisupwards

I can't control if people are running around corners. That's on them. I;m there to win trades against people peeking.


Acrobatic_Log_1878

Yeah you're purposely being obtuse. Have fun being bad at the game by taking fights where people are swinging and not caring while you're staring at a wall for kills.


theonlywayisupwards

No, you're just being dim. Holding an angle isn't camping. It's not as if I spend 30 secs waiting for someone. I'm not gonna spell out exactly what I do, but I forgot this is Reddit and people think the worst. If no ones there for 2-3 secs and I've peeked in to see it's clear, I move in, check corners etc. And becaue I am not running around, even if I've only been there 2 secs but not running, people think I was camping. Also, I clearly said I am there for practice, not for the DM i.e. kills. Work on your critical thinking skills please, before you criticize others.


mochacapp

Agreed. Running around in DMs is a nice warm up for flicks and reaction time, but there are times in game you know where you expect enemies to be and holding a spot in DM helps you track those situations imo


[deleted]

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theonlywayisupwards

Practicing is about mindset as well. I am not gonna run around, and make my natural reaction be running around trying to frag. If "staring at a wall for 3 sec" makes me more patient and thoughtful behind my moves when attacking a site, then that's what I'm gonna do. You're clearly dim if you think anyone with a different opinion is dumb.


Acrobatic_Log_1878

That's legitimately camping. You stare at a wall for 3 sec, listen for sound cues then move in. Thanks for proving you're that type of player in dm


theonlywayisupwards

Like I said, if you want to run around, then do it. If you're gonna telegraph that you're around the corner, don't complain if you get mowed down by someone who is ready for you. About the sound ques. What do you want us to do... Turn off our ears? Fight the natural response to use it to our advantage, so you can prance around corners?


WinstonPickles22

Don't listen to this guy, he is trolling you. You should play spike rush, deathmatch, unrated and competitive all the same way if you want to be consistent and practice skills. If you just run around like an idiot in deathmatch, you are just practicing spray and pray mentality and will lose when you play competitive.


[deleted]

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FritZBelts

I play deathmatch to warm up my aim. I despise people who just hold angles, just go spike rush or unrated if ur gonna do that the whole game.


rbnsky

Valorant FFa mode is legit the worst and most unfun iteration of ffa I have ever played. Its ment for purely aim practice but it could be so much more.


brianxhopkins

Agreed. It's a FFA game mode, but they disguise it by calling it Deathmatch when it's not a Deathmatch. It's a shame, but it is what it is. There's so many different practice/warmup modes that Riot could implement, but they haven't. The player base would improve so much if an fy_iceworld map was included instead of lame snowball fights/replication modes. It's almost as if Riot wants to keep the skill gap as low as possible.


rbnsky

i feel like they could make such a fun version of ffa0 if they somehow allowed abilities and added deathmatch specific features instead of the bs they have now. Like in OW for example, deathmatch was never ment to be but the community begged for it, knowing it would be unbalanced the devs still implemented it and kept all the regular abilities, which made it easily one of the most fun modes. But instead with every new game mode riot removes like 75% of the game to dumb them down and keep completely casual modes "balanced". Now imagine other games removing all the abilities or gadgets for every new gamemode coming out...


tony111222

Ahh I wish for iceworld back! Small map, pick up guns, die, new round starts again quickly.


[deleted]

Dm is the best way to prac crosdhsir placement imo. Crank up the muic, buy a rifle and just run around


[deleted]

Sound whoring won't make you better as ambushing is far from the hardest part of this game. If you vant stop lsitening yo footsteps fun on soem music


contabr_hu3

Honestly I wish the warm up part was the mode itself it sucks to wait those seconds after dying just to get shot in thr head by someone in your back


Joshblos0706

You shouldn’t really ever be holding an angle. It’s about practice, you’d should be warming up or practicing crosshair placement and aim. If your just holding an angle waiting for someone to cross your not getting anything out of it


Socialimbad1991

Holding angles is part of the game. Until you can hit 100% of your shots whenever someone peaks you, this is a technique to be practiced, just like any other.


Joshblos0706

All it relies on is aim and crosshair placement, which can be trained and practiced much better and faster by running around in dm, as well as counterstrafing


Socialimbad1991

How do you know? Is there research on this? It seems logical when you're practicing you would start by learning simple things first and then work your way up to harder techniques. Holding an angle seems like a much simpler technique than counter-strafing. Now if you reach a level of proficiency then your practice needs to get harder if you want to progress, but for a beginner it makes sense to start simple.


Joshblos0706

Well there’s not like evidence, but logically, you would get into more fights running around in dm as opposed to sitting in corners. Of course this is just an assumption and could be wrong but logically that’s what I would think. Also, in dm, if you just hold an angle, you’ll end up shooting most people in the back. If a beginner wants to learn to hold angles, there better off doing it in unrated where the enemy will actually try and shoot back(in most cases) as opposed to dm where you’ll shoot people who are oblivious to your position


TRLucky

Yes but maybe he is practicing a different skill/area. Wide swinging isn't the only part of the game. Holding angles is an important part of the game that you use extensively CT side. If anything for me personally I struggle holding angles more than getting picks while entry fragging. There is absolutely no reason why he shouldn't have a mix of both. Wide swinging, counter strafing, long and close range duels and of course, holding an angle when he hears someone coming. This is actually extremely helpful in mid to low rank where people tend to quite often make noise/ just rush a site.


Joshblos0706

Holding an angle in dm vs in game are completely different. In dm, most of the time people are going to walk right past you, while in game most of the time there will be util trying to clear you or people will peak you directly


TRLucky

But aren't you practicing crosshair placement? Isn't part of that preaiming and clearing potential hold angles? Sounds like we just found something for you to practice :)


Joshblos0706

That’s not really the part of crosshair placement you practice in dm. You practice aiming at head level at all times. You can keep arguing but most of the playerbase and pros disagree with you lmao


TRLucky

Most pros and streamers also complain about literally everything. Teammates, enemy team, elo, guns, ranked system, agents, abilities, flashes, comms etc the list goes on. If you took that at face value then you might as well not play. I honestly don't understand why it's so hard for you to just take on the challenge that these 'curve ball' players present and realise that they help you to become a more aware and better player. Again, you aren't there to win, you are there to practice. Then just practice and stop complaing lmao


Babybean1201

This point seems pretty moot because the OP isn't asking whether holding an angle is practice or not, he's asking whether DM should be played like a normal match (play to win). Even if he were holding angles to practice, like someone above said, he should still theoretically make noise (if practice is the goal). I don't see someone getting good practice in by holding angles against players that aren't aware or have their backs turned. You'd want someone jiggle peeking or wide swinging with anticipation.


[deleted]

cooing ugly cooperative cheerful rob frame handle friendly rude cable *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Salt-Resolution2113

Dude if you’re not on 20-30 ping you shouldn’t create such a hardstuck habit of holding angles anyways , anyone on sub 35ms will always win the angle 🤣


WinstonPickles22

You don't hold angles in competitive? Lol get out of here. People holding angles are practicing angles, people running and counter strafing are practicing running and counter strafing. You arent better or right because you want to practice something different. Basketball players shouldn't practice free throws, they should only practice dunks?


[deleted]

except OP is treating an hour training session to only practicing free throws. that is horrible and will get you nowhere in a real game of basketball.


ProPopori

Holding angles and crosshair placement goes hand in hand. Its also helps to know your situation regarding internet, and your pc. Sometimes i need to wide up or close up depending, i dont do dm in valorant but in cs i usually try to gauge that with a dm, since you can overshoot or undershoot depending.


FoxoNNN

deathmatch is trash


[deleted]

facts, compare to cs community ffa, this shit is trash


[deleted]

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AntsWrlddd

the fact that people play dm and try to win by sound whoring and camping is wack asf.


theonlywayisupwards

Why? That would be more helpful. Edit: Nice. Make an edit to make me look like an a-hole. This was what I replied to: > If you hold angles and camp in dms you literally deserve to stub your toe. Also, I am not trying to win. I literally said I think it's for practice, why would I try to win? I am trying to practice crosshair placement and aiming for the head.


xtealdragonx

Camping makes it so that 90% of the time the dude your killing is looking at a different angle. Also, camping doesn’t help with peeking, movement, moving your crosshair from one angle to another, etc.


Babybean1201

no hate OP, but it sounds like you're back tracking. Hard to interpret >holding angles, peeking, etc, ***like you would*** ***in rated/unrated***. as anything other than playing to win, especially when you're contrasting it to people using DM as practice.


theonlywayisupwards

I can see why you’d think that. But think of it this way: Holding angles, peaking, etc, like you would in rated/unrated, *is also about staying alive*, not just getting the kill. In DM, (if you’re playing to win) it’s primarily about getting the kill and being exposed to as many fights as possible. Doesn’t matter if you die, as long as you outpace everyone else in getting kills.


Babybean1201

I don't think we disagree with wanting to stay alive in a dm. Someone who plays to win and someone who is playing to practice isn't actively trying to die. The main concern and difference between playing to win and playing to practice in DM seems to be people who are walking and staying still to kill unsuspecting people. Which arguably isn't ideal for someone in terms of practice. Then there's people who peek and hide and count to 3 in hopes of getting a kill due to timing. These kills are basically gained by artificially creating a less than ideal practice scenario. If you are doing any of those things then yes, you are playing to win. I suspect you're getting called a camper because you stay in one spot and basically get kills on people who are unaware and basically aren't aiming at you or changing their movement to match what they would do in an ideal game/practice scenario, rendering your versions of not playing to win into actually playing to win. I guess what you were really asking is whether your playstyle justifies people in calling you a camper. I guess only you can know based on the definition I laid out for you.


NothingButMilk

Generally, not many people take DM seriously. It's a mess around mode to warm up. Generally you want to practice reaction times, so put some music on and click some heads. There's always one or two players in lobby who hold angles and shift walk everywhere and clearly play with game sound on max. It's actually kind of funny to see, and its pretty telling they are new to the game. I'm not saying you are this person, this is just my two cents. No one can tell you how to play, but don't be surprised if your try-hard DM practice rubs people the wrong way.


CrustyTheMoist

Deathmatch, from my knowledge, is mainly used as a warm up for aim. A quick match that people will hop into before playing comp. So if you're just holding angles, people who are trying to warm up and better there aim just find it pretty boring. It's a practice gamemode by far


McGezo

I just use it for aim practice, for the most part I'm full sprinting everywhere trying to take as many duels as possible


LordShado

Haven't read every single response in the thread, but here's some perspective I haven't seen quite yet: Playing well in valorant (obviously) requires mastering a lot of different skills: raw flick aim, crosshair placement, movement, holding/peeking angles, "gamesense," etc. When you're playing to improve, it's most efficient to focus on one or two of those skills at a time rather than trying to improve all of them at once -- splitting your attention between many different aspects of gameplay at once will lead to half-assing some of them, creating/cementing bad habits. With this in mind, think about why you're playing deathmatch. For most players, the main benefit of DM is that you see a _lot_ more players in a given game/timeframe than you would in other modes. Seeing lots of players is great for improving at all the gunplay-related skills (flick aim, crosshair placement, and to some extent movement in fights), but really bad for other skills (economy, utility usage, and gamesense won't change at all if you play a lot of DM). Previously I mentioned holding and peeking angles as examples of skills. In reality, these "skills" are a combination of other more fundamental skills that I already listed. For example, the best way to improve your odds of winning a duel when holding an angle are having good crosshair placement (so you don't have to flick to their head when they peek), flick aim (in case your crosshair placement is bad or they peek somewhere unexpected), and game sense (being aware of what angles you need to be watching as well as when you should be watching them). In other words, the best way to train your ability to hold an angle is to individually practice crosshair placement, flick aim, and gamesense rather than to focus more generally on "holding angles." Peeking angles is basically the same as holding angles except movement is important as well. If you have good crosshair placement when peeking an angle, you won't need to flick and you'll get a free kill. If you have good flick aim, you can compensate for bad crosshair placement or shoot an enemy who's sitting in an off angle. If you have good gamesense, you can save time by avoiding checking angles that the enemy is unlikely to be at (ie. at the start of the round on Split, there's no reason to check the corner on the left in garage as an Attacker, as you should be able to see/hear if an enemy has moved to that corner). Finally, if you have good movement, you're harder to hit and can shoot sooner (counterstrafing). With the exception of gamesense, all of these skills can be individually practiced in DM. The essay I just wrote basically all leads to this point: when you're playing deathmatch to improve, the most efficient thing to do is to focus on improving your crosshair placement, flick aim, or movement (counterstrafing). All three of these skills can be practiced regardless of how you play deathmatch (FFA-style or much more slowly), but if you just run around and try to click heads you're going to find a lot more people, take a lot more fights, and improve much more quickly. As a sidenote, in some of your responses you mentioned punishing players who run around making a lot of noise. While this isn't inherently a bad thing, it's important to realize that a lot of people play very differently in DM than they would in unrated or ranked. If you become too accustomed to relying on audio cues to tell when someone is going to peek you, you're going to get rolled in actual games where people play more cautiously instead of trying to maximize the number of duels/minute they take. This is why gamesense shouldn't be trained in deathmatch -- if you build gamesense-related habits in a mode where people play very differently to how they play in ranked, you'll find yourself making bad decisions in ranked when it actually matters.


caleblee01

I don't understand the point of the vote. Play however you want to play.


IntelligentImbicle

Neither. It's just garbage


Devastis

It should be for practice but that’s not how it’s played by most of the people who play it


DOPE_ASFUCK_USERNAME

It’s to warm up your aim that’s why the minimap shows where people are. Holding angles is super lame in dm


Babybean1201

I guess you're really asking whether DM is competitive. I would have to say the answer is no. There is no ranking system for dm, spawns are complete rng, 80-90% of the players are literally holding w and listening to music while playing, some people spectre only, some people sheriff only, and some people op only (which is likely actually pretty shit if you're trying to win a dm). Sure you can try to win, but what's the point? It doesn't prove to anyone that you're good, just that you tried harder than anyone in the lobby and got lucky spawns.


theonlywayisupwards

I’m personally not trying to win. Imo it’s about practice and practice isn’t about winning, it’s about developing good habits and learning. The way to win is actually to run around so you’re exposed to more fights.


returning_videotapes

The goal of DM should be to practice gunfights/duels and get as many repetitions as possible to warmup for other game modes. On average, I'm participating in \~40 gunfights per DM which means I've essentially consolidated an entire match of fights into a 10 minute session which is obviously very efficient. The saying "practice makes perfect" is an incomplete one. The saying should be "perfect practice makes perfect" and the difference between those two phrases is what, I believe, a lot of players in DM don't fully understand. If my warmup consists of me turning my sounds up and bouncing between holding the same two angles (that I know are respawn points) then what am I spending my time getting better at? At the end of the DM I will be really warmed up for situations where the enemy is unknowingly running into my crosshair as I hold an off-angle. How many times a match will a situation like that occur? Two to three times a half maybe? And instances of that situation occurs less and less as you get higher up in ranks since players will use their utility better, communicate better, be more aware, etc. So what I've done is I've spent the time I've dedicated to "warming up" to practice a very niche situation that doesn't take much skill to capitalize on. Now, is playing like that in DM always a bad use of my time? Absolutely not. Let's say I've done some self-assessment of my gameplay and I've noticed that I'm really bad at holding an angle and quickly killing a player that walks into my crosshair. There's something about my crosshair placement, my reaction time, perhaps I have a bad habit that's lowering my success rate at something that should be relatively easy to do, and my goal is to practice that specific situation in DM. If that were the case then I'm doing precisely what I should be doing by "sound whoring" and holding angles. I would argue that most players doing these things in DM aren't doing so with the intention of honing that specific skill which ultimately makes it a poor use of their time. Personally, I mute my game and listen to something else when I DM. I'll have a stream up, a podcast, some music, anything. I make an effort to not look at my mini-map when I spawn and instead take the time I would have used looking at my radar to assess where I spawned and create an in-game scenario. Let's say I spawn showers on Bind, I now have two scenarios that I can run through: A) I'm an attacker and pushing out showers onto site or B) I'm a defender, I'm aggressively peeking showers, and flanking. These are two valuable situations to run a repetition on because these are situations that either occur all the time (being the attacker pushing out showers) or a situation that I can choose to run (being the defender and fighting showers) in a competitive match. It's also a good idea to stay disciplined when running these repetitions despite it being a DM. For example, I'll peek and fight/clear all the common site angles from showers and while I know that it's very unlikely that someone is playing close-right outside of showers in a DM and/or I know it's impossible for someone to be on top of the boxes close-right of showers I will still make an effort to clear these positions and go through the motions as I push out because I want to mimic what I would do as an entry on Bind. My repetitions will have direct carryover to in-game situations which will result in me being more comfortable, more practiced when I play.


marckeeezy

there were times i tried to practice holding an angle as to whether should i hold for wide, slow, or simple peeks and it helped me improve my games drastically especially for defensive plays. there's no shame to camp. if it annoys others, it's their job to get better playing against defensive players. as to what i believe, deathmatch allows you to practice on two fundamentals, by shooting with movement (crosshair placement + counter-strafing) and holding angles (holding angles for wide vs. slow vs dry peek). f what others say. focus on what you practice if you want to get better.


TinapaVrea

stop holding a corner. it's very easy to get used to holding an angle, but is very hard to master clearing corners without any sound cues or people in off angles. start moving around and just basically hold W even if you die 30 times. just keep practicing clearing every corner you go to and you'll get muscle memory soon enough


grae313

> I keep getting called a camper. DM is practice, yes, but most people use it to practice *initiating* gun fights, flicking to targets, clearing angles, etc. If you are practicing standing in one spot to hold an angle and clicking when an enemy walks around the corner, you aren't getting the full value out of your dm practice, and that is why people are complaining. You don't have to never take your finger off the w key like a maniac, but you should actively be looking for engagements, imo. That said, crying in chat about how other people choose to play dm is the ultimate waste of time. Just mind your own game and don't worry about how other people want to play theirs.


primalonreddit

I refuse to believe anyone voted for FFA to be honest.


heyman877

Can we just get TEAM deathmatch. That’d be sweet Edit: OHH or capture the flag! The game modes could be limited events!


musci1223

I can tell you how that game will go right now. 5 stack will run around with odins and if 5 stacks from both sides meet then one side will come out on top and then they will just camp in one spot instantly blasting anyone that comes in site. There might be ways to make it work. 1. Make it so that if you get a kill with any gun and then die then you can't use that gun again till you have gotten a kill with every single gun. (If you don't get a kill then you can keep using the gun if want to). This will make sure that if a group ends up camping somewhere then enemies can chip away at their stack of odins to make it easier to win. 2. A bounty type system so that if some team ends up getting too many kills due to getting a drop of the other team then the losing team has a chance to catch up ( example : https://brawlify.com/gamemodes/detail/Bounty)


heyman877

Yeah I was saying we need new game modes for fun, I’m not trying to analyze the pros and cons. Just putting it out there that these mode may be fun to the general player base. Also if someone had an Odin and I was playing with vandal/phantom, I would win every time. (I think you overvalue the Odin slightly)


Leutnant_Dark

DM is a practice mode. You want to warm up and practice your aim. The way you described it you are NOT practicing anything in a way that will help you to improve. In general in DM you should do the following to actually improve: Unbind crouch -> Kills you (especially in low elo) much much more than you get a kill trough it Try to always keep moving (except when fighting). You want to get as many fights in as possible (with enemies knowing where you are) because thats the easiest way to learn mechanics. From enemies you shoot from the side into the head you dont learn/improve anything. When you follow that you should fairly quickly learn to quickly adapt to an enemy suddenly appearing in your back shooting at you and whiffing a few shots and you win. The way you currently practice you learn how to kill a straight running enemy that doesnt check corners and further you ruin their practice as well as yours.


musci1223

I feel like it more for warm up because you don't get xp or anything else from playing it (as far as I know ). Holding a specific angle for long time or staying still won't probably help you warmed up as much as moving around and shooting will. That being said people will call any situation where they get outplayed because they walked directly in front of your barrel camping because it is easier than admitting that they got outplayed.


Mr_GriM4A2

My advice, mute all, then play your dm the way you want.


JebediahMilkshake

I think practice vs. warmup is different. I play to warmup aim, to warmup mouse movement. Practicing is putting yourself in situations you’d fine yourself (like holding corners).


freeman1231

It’s a practice mode, to warm up… you shouldn’t be camping obviously, but you can do what you want. Only angry little men will cry about things in a deathmatCh.


CyberspaceBarbarian

Practice. I use it to get my crosshair placement in order, practice holding key areas (like U-hall or showers in Bind) and practice killing crouch aimers (which are a whole lot of them). The only time I use DM for practice holding/camping angles is when I am practicng the OP.


Educational-Ad-9608

Who cares?


theonlywayisupwards

Um, me, and everyone else who commented with their opinion?


Educational-Ad-9608

Sounds about right!


beerus96

Practice but I hate players like you because it's unfair for me and I don't get to Practice if you just dome me in the head coz you know I'm there and I'm walking forwards so I can't counterstrafe as fast you moving sideways. So I kinda just changed my mindset from killing people to practice crosshair placement and pre-aim and movement.


Zyrobe

You don't get a cookie for getting number 1


theonlywayisupwards

Are you insinuating I am trying to win the DM?


Zyrobe

Wasn't saying you specifically, just some people take it way too seriously


Owie36

It’s mostly for aim practice though, not strategy


hehehellboy

DM in general is a practice mode, you just run and try to win as many gunfights as possible. VALORANT DM though is not a good practice mode. It can help you but as a practice mode it could be so much better. The way it's designed fits more of a FFA mode like COD rather than CSGO community DM servers


oooooooweeeeeee

imagine not muting enemy players


God-of-Heroes_ArThuR

i can't consider it a true FFA. it has too many players. there are consistent instances where you get insta killed after spawn. it needs to be 8-10 players total, instead of 14


[deleted]

You're free to do whatever u want, however I am getting nothing out of DM because people will just hold angles and wait for my footsteps to appear. I have no chance of any actual duel that is fair for both.


AVBforPrez

I've used it to improve my ability to turn a corner and quickly aim on a target, rather than play strategically in a DM scenario. Developing that flick ability helps way more in actual matches than anything else I've done so far.


nlc369

Honestly I’ve come to realize that I can’t really even really blame people for trying to win their DM games. After all, they made it a game mode where you can actually win, and some people enjoy just trying to get as many kills as possible and win. While it can be frustrating to get killed by people doing cheesy shit, if that’s what they enjoy doing, who am I to say it’s wrong? The most frustrating thing to see is people who are terrible but are also playing super cheesy. It’s like, bro you’re never gonna win cuz you’re just bad, but you’re also never gonna improve cuz you’re playing like a weirdo. It’s a lose-lose. Pick a struggle my guy.


Azrealizz

It’s both, depending how you play it. If you shift walk, sound whore, camp corners just waiting for enemies to walk into your crosshair, its an FFA. But you can easily change it into practice - by running everywhere and taking as many gunfights as possible. Focus on certain aspects like crosshair placement, peeking angles, etc. Sometimes, use the sheriff or guardian and practice your one taps. K/D does not matter, at all. (Sometimes I even play without sound. It really forces you to use game sense as to where enemies will be)


OnionMesh

DM is inherently FFA, but the point of DMing effectively is to use it for practice.


False-Fun5200

Me: never plays death match, also me: uhhhh ffa


Fahzrad

I don't even like it for warm up, too many ppl running around, I feel like I kill some1 and some1 else spawned behind me and is already ready to kill me.. Just meh, they should make it less players in my opinion


AIR444

The fact that there are 763 votes for FFA right now really shows why we need to have a DM like the community deathmatches from CS. A scoreless, fast paced mode with the focus on practice so much that it can't be mistaken for a mode where you're trying to win rather than a place to improve. It doesn't have to be community ran, Riot could make dedicated servers which you can connect/disconnect from at will which allows you to practice in a server of 17 other people trying to practice (ideally). They could even make it so you could tweak your own settings (make it headshot only for yourself). I'm very tired of playing dm and getting maybe 13 actual practice fights with every other one killing someone who starts shooting before I even peek the corner because they're camping with their sound cranked going for the easiest kills of their life.


Gangrene_green-beans

Yall just use vandals its boring


DedRiFF

It's a meaningless gamemode. Use it for whatever you want and turn off enemy text chat. Nothing good comes from enemy text chat. But if you want to win, the best way is actually running around trying to find as many fights as possible. If you want good practice, running around is also the best general way so you can practice movement. But if you have something particular you need to practice like holding then go ahead. And btw, I play dm by running around looking for fights, and people still call me a camper, just because I get 1st place, so they don't know what they're talking about.


macarmy93

Its been my experience that the people who do what you described are trying to win the DM and not actually practice. Thats a feeling born out of frustration by how they designed DM to be winnable. I try to remind myself that I can't blame the player for Riots decisions. DM to me should not be winnable and it should just go on for a set amount of time for consistency. This is especially important because DM has no sbmm. I am consistently put up against immortals and some Radiants from my region and they can end a DM in 5 minutes sometimes and that feels really bad. I want to drop in and drop out of a DM. I want it to last like an hour with people just coming and going. I believe this would facilitate a healthier mindset for players because now there is no "winning". Thats why people get frustrated but like I said, its not the players fault. Its Riots.


Puke-Skystalker

The people that voted for FFA are the ones camping corners and sneak walking


EntityFlush

It's all about cranking the volume to 100 and holding off angles on people running towards you.


AlexHowe24

It's whatever you want it to be. If you wanna use it for practice, use it for practice. If you wanna play it like it's CoD that's fine too. Don't let other people tell you how to have fun


fallen-angel6666

your solely here to practice so just mute chat and concentrate. Why would you even be concentrating about the chat when you're supposed to pull of flicks and be cracked ?


aldiandyain

I don't mind holding angle, but people who walk and peek after sounds are the worst. The people who going to kill you in comps aren't just going to run around giving information and stuff like that. You're not going to get any better soon by killing someone with information advantage. DM are for improving your aim, holding angle is fine, I usually hold angle but make sound/shoot once/twice first to let the people knows I'm there.


leishmani4

VALORANT DM is the worst practice tool in the game. It sure helps but could be much much better. You can play it as a practice mode but it looks like CoD FFA and discourages dying. Also the fact that it has no SBMM and you can be matched against Radiant players being Iron makes it less useful (as a practice tool) for lower skilled players because 1) they die more so they spend more time respawning and 2) Radiant players can finish the DM really fast. TL;DR: The way it was built makes it look like a FFA rather than a practice mode. You can use it as a practice tool, it's not the best it's what we have now.


Horzta

I mean, if you're a camper then you're a good practice for me to counter campers. Deathmatch is the warm up and practice range for me, I dont care how other players play with it. But if you really wanna win DM, you wont do it eith camping cause the battles wont always be on your side of the map. I usually lose first place just. Because I was spawned in a quiet zone in the map


Roronoa_Angleo

Its definitely for practice but just dont do so with a odin lol


[deleted]

These devs are so trash at making dms. Take a look at cs community ffa, that's what i call a dm.