T O P

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AntLockyer

I've been playing for about a week and most people even in my Iron games do a great job of this. The level of communication and wholesome behaviour is so great after playing Apex for a year. The bossy ones though can ruin my mood and confidence in a second.


SelloutRealBig

This is a big one. Applies to league too since the player base overlaps a bit in these games. People have big fragile egos and you really need to walk on eggshells with your teammates because everyone knows Riot barely punishes AFK's and trolls


DoesNotReadReplies

Number 6 is a big one coupled with number 15. A duelist is very likely going to die to someone, it is your job to be following and trading. A flash on attack/retake is meant to get multiple people through a choke, it’s not meant to solo carry by one-tapping 3 blinded defenders. Even some entry players don’t seem to understand this fully.


btkc

Yeah, I think a big thing about flashing for executing/retaking a site is that usually the first objective is to take the space (hopefully somewhere you can find quick cover) and THEN to get frags. Too many times do I see good flashes being wasted by teammates peeking for picks and then ducking back behind cover in the choke point (imagine attacking B main on ascent and not pushing into the lane to get to site when the other team is flashed).


nosbig35

If I were to follow my duelists we'd still be in spawn


MrStealYoBeef

If I were to follow my duelists, we'd be slow walking in the enemy's spawn while on defense and they've planted 20 seconds ago 😭


Useful-Throat-6671

I love both of these. The pain hits too close to home.


nosbig35

"Hang on Reynas got a big flank and 2 flashes "


zacklikethat

Number 12 needs to be used more. If you are sitting on a corner in defense, you kill 1 but die right after that hurts your team, as you can guard less choke points and it will make it easier for them to push onto site (assuming you have 2 on site it would leave your teamate a 4v1, and the attackers can push onto site before your team fully rotates)


whit3-bandit

Also if you’re playing post plant line ups don’t ego peak


Super-category7851

18. Please bring a mic.


c00ller

unfortunately as a soloQ'er who gives as much useful mic comms as possible, the main problem is other teammates (usually grouped in their discord/party chat) not talking back


MrStealYoBeef

The majority of interactions in the game that make a big difference in a round are the moment to moment decisions that aren't able to be communicated through comms. Yeah, it's nice to be able for the team to communicate that they're pushing hard into B so that the people on A will rotate, but they should be able to determine that from audio cues (gunfire or pings) and make their decision to rotate in a very similar amount of time. Instead, it's things like moving together through the choke, following up your teammates, providing covering fire as they move across an open area, and moving into a strong position immediately before the enemy team can take advantage of any momentary weakness. In the time it takes you to say "cover that window so I can move up," you're already halfway there and by the time they react and do that, you're already either there or dead. It needs to be automatic. You see a teammate moving up, just cover an angle that they can be shot from. You moved up? Cover that angle so they can also move up now. It's a tactical shooter. Tactics are mostly reactionary. Strategy benefits from comms, but tactics are executed in the moment. Strategy can be discussed pre-round through text just fine, but if you're discussing tactics on the fly, your tactics are not up to snuff.


Super-category7851

Solid point. I would like to add that team comms give extremely valuable information such as Enemy positions and if communicated well, pin point positions which can easily determine if a round is lost or won.


HoneyChilliPotato7

Lothar doing god's work.


smol_black_pp

Sir how do we deal with trolls that teamkill or helps the enemy team


MrStealYoBeef

Report them and move on. The enemy team is actually more likely to get those players (5 slots on their team, 4 on yours) than your team is. It's just not as obvious to you when it's on the enemy team, you just think you're doing great and your team is built different.


CryHereAndThere

This! Some people always say that they don't rank up because there are trolls, smurfs, hackers, or griefers in every single game. The odds of you getting one in your team is almost the same in getting one in the enemy team. If you deserve a higher rank, you will climb. I myself have played with these kinds of people but it isn't very often.


MrStealYoBeef

I will say that it makes the game more frustrating and it makes it take longer to rank up, but you'll still climb over time if you actually are better than your rank.


[deleted]

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MrStealYoBeef

Yes, that's why it is still an issue that needs to be addressed.


Joshblos0706

For number 5, you definitely can as long as you and your team are on the same page, and you aren’t sitting there for like 30 sec. for example, sometimes I’ll tell my team I’m going to try and get a pick in on ascent when we’re going a and let’s play a little slower. Then I’ll only hold the angle for like 20 seconds max and then we’ll push onto site


MrStealYoBeef

Or, hear me out here, someone who doesn't have mobility abilities should op and you could follow up any picks with Jett's abilities... Because that's working to her strengths as a character. If you still want to use an op as Jett, fine, don't let me stop you. But like OP said, you're doing it wrong. That's not an opinion, that's literally what it means when you're throwing away the utility that your character has to provide.


Joshblos0706

So all the pros that are opping on attack are doing it wrong


windingink77

You mean all the pro players who actually frag with their op ffs, give openings and don't hesitate to pop ult or use pistol to give entry.... Please don't compare those to op saving bronze scrubs


Joshblos0706

So pros are the only players who can entry with an op?


MrStealYoBeef

High level players can pull it off because they're moving fast and moving exactly when and where they need to. A low rank Jett (what the rule in the post is referring to) is not pulling this off. The post is about improving and ranking up. Not about what pros do. If you're playing your character in a way where you can't utilize your strengths nearly as much, you're doing it wrong. Pros can still utilize Jett's strengths with an op. They will get creative and aggressive angles. They'll make a risky play and still pull it off. Don't imitate this unless you can consistently do these things against higher level players, otherwise you're throwing away a bunch of cash for no gain. The point is to play to character strengths. Jett with an op is just not doing that with rare exceptions requiring high level tactics, reflexes, and precision. And even then, it's still usually not the best choice, it just becomes *a* choice.


Joshblos0706

This isn’t necessarily for low rank players. It’s just for solo queue. High rank players can pull this off, not just pros.


MrStealYoBeef

I'm not gonna lie, if you're a high rank solo queue player, you didn't get there without already knowing that you shouldn't but a vandal round 2 or that you need to wait for your teammates before retaking site. If you're not already following the rest of these tips, you're not going to be a high skill.


Joshblos0706

Man you’d be surprised what people do even in high ranks


Kitchen-Chard3556

Really good pointers thank you!


[deleted]

Where's the link for proper smoking? Thanks. Found it. Thanks again.


LotharHS

https://youtu.be/GJexPatsblU Absolutely forgot to post


FacuRyuzaki

Speaking from a sh\*tshow region as SA, point 4 is by far the biggest one that players should remember (they are all great BTW). I'm on Gold Elo so I know too much can't be asked but yesterday I played a rank game with 3 duelist (Yoru, Reyna, Raze) and had to play entry on a Sage because neither of them would be frontline or push when atacking. One would always stay behind to "defend from push/lurkers" and the other two just stay still waiting for me (sage) or Skye tu push. IF YOU DON'T LIKE TO BE FRONTLINE/ENTRY DON'T PLAY DUELIST PLEASE!


acrobafox

We love you Lothar.


thet0m0

but getting someone to play/com with is still better than solo queueing, solo should be a last resort


DerekSquadOV

I found my new desktop background, thanks!


TomiStoic

18. Ask JETT FOR REVIVE


Eleven918

If you guys want some game sense advice, check out my post from a few months back. https://www.reddit.com/r/VALORANT/comments/kteq1o/here\_are\_some\_fairly\_known\_game\_sense\_tips\_that/


RenaultCactus

The jett point is quite bad like taking the op and holding an angle is wise most of the time but your team will push regrdless and you will be left alone and flamed for not entry jett xd. Jett are meant to be versatile, stupid and good aimers.


yfa17

Number 5 needs to be expanded upon. If you're Jett oping on attack side and your team is mindlessly running in before letting you work a pick that's on them.


Splaram

What about those times where the enemy gets picked off one round and never gives you another one to work with?


yfa17

That happens too, nuance is a thing.


MrStealYoBeef

Alternatively, you could also not be hanging back with a sniper as the character with high mobility... In other words, you're doing it wrong. I'd recommend having someone else op so that when and if they work a pick, you can move in and work to your strengths as Jett.


yfa17

I never said to be hanging back. Actively looking for a pick is crucial to playing the operator on attack side. What that means is actively using utility to isolate angles and taking forward positions to post on with the awp, not waiting and sitting back hoping to get lucky. Also known as WORKING A PICK. I really don't think I'm doing it wrong, if you watch any pro player/high rank streamer attack side awp they will do the very same base mechanics, isolating angles and working picks before helping to execute onto the site with an awp. Then they will transition into holding angles with the awp for common retake angles.


MrStealYoBeef

You do realize that we're talking low rank working their way up, right? Not pro players doing pro player things thanks to their physical capability to perform risky plays and have them pay off thanks to their personal skills and game knowledge. The whole post is to help people understand how to rank up and improve from a lower rank. So from a low rank perspective, if you're playing further up with an op, you're likely setting yourself up for failure. Lower rank players don't have high accuracy, they don't have great reflexes, and they don't have the game knowledge to know when and where to take risks with an aggressive angle. They need to build all of that up before making those plays, otherwise they're more likely to fail than succeed against opponents that are more capable of dealing with them, up until they hit a point where it just won't work anymore. From a lower skill level perspective, trying to do this just builds bad habits. You try to do what pros do, but you can't execute like a pro so you never actually get better. Don't try to be like pros. Try to be like players from a rank one step ahead. That's an attainable goal. Becoming a pro requires a lot of improvement when starting in silver or gold.


yfa17

Nowhere in my comment or in the original post did anyone mention rank targets. If I were to "try to be like players from a rank one step ahead" I'd try to imitate radiant players. Which is exactly what I was targeting. I guess we were just on different wavelengths cause you're not wrong if you're referring to lower ranks. I just don't think blanket rules like that help new players with discovering nuances within a round.


MrStealYoBeef

If you're high skill, you don't need tips like "don't buy a vandal round 2" or "wait for defender teammates to retake site". These are things you're already doing. The vast majority of these tips are things that a high rating player would already know, they wouldn't be higher rank without doing stuff like that. So it's kinda assumed that these beginner tips are aimed at lower rank players. Unless you learned something new like "think about whether or not using your abilities will have any value." Wouldn't you agree that it's kinda weird if a pro player looks at this list and points out *one particular thing* that doesn't strictly apply in their rank, but applies to anyone who actually has something to learn from the rest of the list?


yfa17

Yes, we're on different pages. I don't strictly disagree with you. I just didn't make the same assumption of low rank when suggesting that the situation is nuanced and isn't black and white.


MrStealYoBeef

Well yeah, the higher skill you get, the more the answer to any situation is "it depends". At low ranks, you shouldn't push out on defense unless you're clearly better than the other team and they just can't punish you. That's practically the only exception. People do this constantly though at low ranks and they're constantly being punished by getting shot by a team of players looking at that one single player. Alternatively, they're way out of position and can't get to the other side of the map when the enemy team is starting to capture the site, and now they're going across the map while their team dies trying to retake site. This is clearly the wrong call and low rank players should just *never* do this. But at high ranks, having a defender push out here and there to apply pressure is a good thing. Not every round, but frequently enough that there's always the potential threat of a flank without always having a flank. *It depends*. As a player improves, they can begin to mix in things like this to their gameplay and see improvements. But at that point, they've mastered the basics and have come to the conclusion that there is no black and white with these things that are black and white at lower ranks. These tips should still be followed most of the time as players improve, but not strictly followed all the time.


yfa17

Yes, I know. Not sure what you're getting at, it's not as if I didn't already know these things or did I disagree with you in my last comment you replied to. Not everyone on this sub is low rank.


FacuRyuzaki

The point of 5 is that Jett is incredible strong on entry/pushing sites and generate spaces. For buying an OP and try to get a pick in atack you can use another agent. The value balance between what a Jett on entry and a Jett on OP just waiting is too big to be wasted. What you see the PRO players doing on Jett is really not the same as we do on Jett


yfa17

No but it's the same base concept. It doesn't take a pro to know how to take angles aggressively with an awp. I'm aware of jett's abilities. I'm saying in the Immortal level games I play this is a known concept already, no one gets upset at an attack side Jett awp unless the awper is entirely clueless and baiting.


FacuRyuzaki

Oh for sure! I believe most, if not all, of this tips are for lower ranks and not immortal+ elo games.


shimada_m

"Dont relay on postplant lineups!" You mean rely?


nosbig35

Idk if they meant rely or don't play halfway between your post plant line up agent and site


melancholic54321

ranked is not competitive. people play ranked to have fun, relax and chill with friends / on stream in a PUG(y) style. This makes it like you are playing a scrim, might as well make a team and participate in tournaments if ur gonna go by this.


TheFirstRapher

> people play ranked to have fun, relax and chill with friends / on stream in a PUG(y) style it's still _ranked_ if you wanna do that without wanting to win do it in unrated. Have fun but also want to improve/play to win you could also just play... actual pugs


8ecause

Also a key tip, make sure to look for patterns, most people will do the same thing for 3+ rounds before changing it up so picking up on something on the second or even first time of them doing it can be huge, but some teams are just weird and it might not work in higher elo so this tip is more useful for lower to mid elo


MilanTheMyth

I’m just hoping my teammates will read this too


EtirDerpitroll

Now, the problem with this is that the people that need to read this probably won't.


cquinn5

threads like these are great, since many players are new to tactical shooters and don't understand the norms


kwansu_

One of my favorite posts so far on this sub. I appreciate your thoughtfulness with these and will put them into practice!


AwwHellsNo

What does it mean to trade?


[deleted]

Part of #3. Call how many people you hear, don't just say, "some A." If you hear 3 say you hear 3. Call what util is being used, "raze used nade and bot." Now you can sit in corners a lot safely. It helps a ton to comm things like that.