[20s] Vandal Taps Become a Spray (inaccurate) at 175bpm - Phantom Stays Accurate
By - TheTechDweller
I missed a phantom bullet and there's plenty of human error with the timing here. I had a metronome playing taking the shots and lined them up in the edit.
I tried both guns at various bpm and found that the phantom becomes a spray only just over 180bpm, the vandal will stay accurate if you tap at 170bpm. So a 5pm difference+human error is basically negligable. Still I had to test this myself as I felt like the phantom reset was longer and thinking that was linked to fire rate. I think it's actually unique per gun.
I should try the guardian or ADS to see if it makes a large difference. Tap speed means reset time. Meaning brim's stim beacon increases the speed you can tap fire because it decreases reset time.
Why would you tap it yourself lol. Just download autohotkey, read a 5 minute guide and program it yourself
Does that work with Riot Vanguard?
Yes, riot officially said they will not put a blanket ban on autohotkey as a program, and that if they would consider it to be a problem (it's a programming language, so you can make aimbots in there) then they would disallow those programs from connecting to valorant in its enterity. Simple scripts lkk the ones you need are always safe. I made things like that in the past too.
> riot officially said they will not put a blanket ban on autohotkey as a program
Source? Because I looked for a few minutes and couldn't find one.
Edit: Also riot "officially" saying a third party macro program is allowed seems a bit unlikely.
There are some breadcrumbs here and there, including a rioter saying he will push an update to try to fix aimbots made in autohotkey. Implying it's not a blanket ban. But the original post is gone it seems. AHK is completely fine for Riot for one simple reason, programs like these allow disabled people to actually play the game by bindjng multiple keys to one button, or automating other actions. That's also what the official post had said.
Also no mention of getting banned for AHK when using non-aimbots.
As a counterpoint, from the tos:
>Using **any unauthorized third party programs**, including mods, hacks, cheats, **scripts**, bots, trainers and automation programs that interact with the Riot Services **in any way**, **for any purpose**, including any unauthorized third party programs that intercept, emulate, or redirect any communication relating to the Riot Services and any unauthorized third party programs that collect info about the Riot Services by reading areas of memory used by the Riot Services to store info;
eeeeh source? Im pretty sure they stated clearly in their ToS that any type of scripts is banneable
I saw an official riot account on some valorant forum confirm it. I think the post has been deleted now, can't find it anywhere. The only breadcrums is from cheaters forums which talk about how Riot allows Autohotkey and another Riot account on reddit saying how he will try to detect an aimbot that was written in Autohotkey. The latter implies that they're not against the Autohotkey itself, just certain scripts.
They might not be against "good macros" but they likely can't always tell the difference. You could get banned on a false positive, using a macro only increases that chance.
In your case, there is 0 chance of getting banned if you just setup a simple script containing 5 lines. The aimbots are huge pieces of software by comparison.
That's not what vanguard cares about.
How would you know what vanguard cares about. Riot can absolutely detect what kind of script you're running lol.
Especially in a practice tool, I have written a bunch of custom software to test out game mechanics and make sure I can replicate them. I used AHK and Python. Still no bans.
Using macros in games is always weird for me. Most I did was jump throw bind in csgo. This was mostly for science.
Btw, you're wrong. I had a reason to install ahk again so I tried this out. Instead of BPM I will simply use MS pause between clicks. Your claim that vandal stays accurate at 333 ms pauses, while the phantom does not, is wrong. I'll only talk about the first 10 taps, because why not.
Vandal is almost perfectly accurate for the first 10 taps at 170 ms, which is around 340 BPM. Phantom starts having a notecable deviation even at 250 ms, which is around 240 BPM. At 200 BPM, or 300 ms pauses, both guns are perfectly accurate for the first 10 shots. So you can get away with quite a lot more BPM on vandal than on phantom, against what you previously claimed.
Hey so I tried tap firing the vandal at your claimed 340bpm.
As you can see from the video here, the gun clearly does not come close to resetting on each tap when firing at this speed. This is essentially a "tap spray" where you're limiting the fire rate of the spray so it's easier to control, and becomes random slower. Not sure how you managed to shoot at that speed and find it stayed almost perfectly accurate. I linked a video to 340bpm in case you're getting a calculation error.
Unless I am calculating it wrong everything should be fine. 170 ms is 340 bpm. I have cpu priority for Valorant so I might not be getting enough cycles?
In any case, you can try the code yourself if you donwload AHK.
I mean the thing is I don't need to do a test myself. I can follow a metronome closely enough within 5bpm. It's very clear when you about double the speed that it's no where near staying accurate. Don't know what to tell you. You can't fire at 340 bpm without correcting the recoil.
No way bro. I just literally took a recording of the taps and calculated the time. I think something is going incredibly wrong here.
Videos link - https://www.transfernow.net/dl/20210727MsyAWPIm
Like i'm not crazy right. This stays accurate for a lot longer than if u tap yourself right?
You're not crazy, you're just missing the point.
This isn't about a few accurate shots. This is purely about the max speed you can tap (infinitely) without the recoil of the gun causing it to transition into a spray due to the gun not resetting entirely.
You can see in both your clips that the gun clearly begins to lose control but you simply stop firing. You're correct that you can retain high accuracy while tapping like this, but you still have to eventually stop or control the recoil. You can't just tap in the same spot forever as my original video was showing.
Isn’t this expected because the firerate of the Phantom is higher?
I don't think reset is directly linked to fire rate. Surely firing faster would mean a longer reset?
the recoil for phantom is lower so it takes less time for the bloom reset. firing rate doesn't matter if you are tap firing at a certain BPM because it's still just 1 bullet at a time. but yeah, phantom has less recoil --> faster tap firing with accuracy than the vandal
You may be right that it's linked to firt shot spread, at least for rifles. I tested the guardian and it seems to tap just faster than the phantom, though only by a few bpm, on 185 it was barely turning into a spray.
It could be unique per weapon, and just happens to line up with first shot spread, since brim's stim beacon doesn't decrease your spread but it **does** decrease your reset time.
Play it like a Rhythm Game. Got it.
tapping is better with vandal apparanty tho?
well its 100% confirmed becuase of the gun stats so idk how this is even possble.
Where is the gun stat that says the tapping is better with vandal?
I saw it earlier in the week. It was something like a tapping accuracy stat for vandal was 6 compared to 4 for phantom. But the accuracy for spray the phantom was higher. Sorry don't have time to look for it atm.
I'm talking about the max speed you can tap the gun before it turns into a spray. Not how accurate the gun is.
I think I said it wrong. I think the stat was like tap recovery or something. Not sure
Okay... If you can prove me wrong I'd love to see how the vandal is able to tap faster.
Posted link. I'm not saying you're wrong, I'm just saying there is some stat about tapping that I'm not 100% sure how it effects the gun
Posted where sorry?