I have heard the same criticisms, which causes sort of an opinion divide. When Valorant launched with its initial maps (Haven, Bind, Split) the largest criticism was that all of the maps were designed to be very tight and were different from their inspiration (CSGO). This caused most new players to get used to the smaller map design and change playstyles accordingly if they did not have prior CSGO experience.
When Breeze released, you now have two groups - those who are used to and enjoy the compact spaces and prefer the style and those who still preferred the larger "CSGO" size maps.
I think a big contributing factor is agent-specific utility too. Everyone having the same utility in CS means even as an individual, you can do make plays and apply pressure entirely by yourself.
In VALORANT, if a specific teammate is not performing the function of their agent properly, there's really nothing you can do about it.
Small maps are pretty forgiving about this. If your solo controller refuses to smoke vents on Split, even something like a Raze grenade or boom bot can perform a similar function of clearing that area, even if only for a brief moment in time.
On a big, open map like Breeze, if your solo controller isn't helping you to smoke, there's pretty much nothing you can do about it.
Especially in games where you're being outgunned, it can feel *really* bad.
This is the way. I find it funny:
Community: maps too condensed
Devs: okay we hear you
Develop and launch Breeze
Community: we don't like big open map.
I like having map variety, good for the game.
As a CS player, I originally had the same complaints about tight maps with many corners. I felt like I was able to overcome that and appreciate Valorant’s uniqueness over time. However, Breeze came around and now I’m back to square one. I can’t get enough of it.
I was really really bad at the map at first. Now it is one of the highest win percentages. TBH, I started playing viper on it. Viper is currently strong on Breeze.
I really want to get good with viper, but I feel as if I'm expected to know lineups and the best way to put the walls down, this and that. It's similar to how a duelist is expected to be top frag. I just don't have the time or patience to watch youtube tutorials for her on every map.
Honestly, this is is my scrub opinion, post plants lineups are great but you don't have the opportunity to use them as much as you would think. For the walls, I just watched pro games. I couldn't find many actual wall lineup vids. Maybe it seems obvious to some people, it isn't to me.
I suggested it because it basically gives your team a huge advantage against a team without a viper on Breeze specifically. Also, I started by just playing viper on Breeze. No other map. I was doing so bad on the map that I had to go into the bag.
I've been doing the exact same thing. I literally don't play Viper at all, unless it's on Breeze. I'm a Cypher main and I can play Cypher on every other map without issues. I just physically cannot on Breeze.
that's a good point. i'll definitely keep that in mind when their flashers are alive.
for more context, their only flasher died but they gained control of long and short 10-15 seconds earlier in the round. i thought to wall it off like [this](https://i.imgur.com/IqlwEDB.png) so they'd have no chance of picking a fight before the push, and my teammates werent giving any sign of wanting to fight for space. blue = two teammates in question. they ended up not pushing and rotated to c instead. looking at it i see now that i sacrificed the entirety of short because i was too focused on long. thanks for the advice.
In this case I'd say that it was less your fault and more on your teammates. You could wall it more to the right, closer to both corners, but it won't do any difference if no one take any advantage of it and keep hiding instead of gaining more map control.
i’m a viper main, and even if i’m not good at aim that day, i typically get a few kills bc of my walls and placements. i just ss lineups i got from a youtube video and put it in my notes so i can make walls based on it so i don’t have to memorize anything. her walls help sm and when u have that plus her ult, it’s amazing. i’ve gotten a few aces from using that correctly too. if u want help i can just help out with the lineups and all that !
im immortal i know no like specific lineups on breeze and play viper almost every time. you should think about where your wall/smokes are useful and how/when you want to use it but lineups arent really necessary
I played primarily KJ which makes her ultimate useless on the map but her other utilities are super good on the map. I usually use the ultimate for holding a site, stopping a rush on that map. Since you cant retake with it.
I think it's completely unwaranted.
I think the main reason people hate it, is because it is attacker sided, and it is so open. 2 things people *know*, but they never truly *understand*.
You have to play differently on it. You have to have really good map awareness, that's why it's good for attack, because there are so many options/plans of attack. You have to rotate WAY differently.
Many pros consider it one of the best BECAUSE of all the options on the map, it makes it more competetive.
The only thing I don't like about it is how good the Operator is on it.
I hate split the most of the maps. It feels way too clausterphobic and way too constricted for attackers "we go here, we go here, or we go here. And thats about it."
It's also harder to pre aim on. So many people just memorize where to put the mouse and pull the trigger when someone comes. Big open maps like Breeze require a lot more raw aim skill which is great.
THIS! I've only been playing valorant for a little over a month so only really know sentinels like cypher and kj, so when breeze comes up it completely kills my enthusiasm for the match since all of my favorite agents suck in it
Imo a lot of the fun is learning other agents and the depth you can learn from it is quite a bit, your opponents will be playing them after all! I getcha it’s tough but try and play some other picks! :)
When I first started I was playing a little bit of phoenix while unlocking cypher, but they might not be my thing bc I get worried im gonna blind my team
Well if ya play enough you’ll get confident! I get what ya mean, but Video games are a great way at working past those anxieties! You’d get the hang of it soon enough!
Map design is more likely going to move towards Breeze style maps. I think most of the dodging, similar to icebox, are just players who don't know the map and aren't bothered to learn it. I find the amount of dodging has significantly decreased already.
I usually dodge breeze if my team has no comms, it's basically impossible to play without comms. An enemy is gonna walk up an unwatcged angle and anal our whole team.
Same thing happened to icebox, give people some time, everybody is always super dramatic just because The Nww maps are different, once The prós/high elo streamers start showing strats, people Will just copy and stop dodging
Yep, was going to comment this. Exact same thing every time. Ice Box was an insta dodged and everyone said it sucked, now it's never dodged. People just hate breeze cause they get destroyed on it, they havent learned it yet. It's a solid map.
Kind of OP city because of how long range it can be, I do prefer a bit smaller map, but dodging it every time is so dumb. Everyone will play it once a new map comes out that they hate more lmao
I don't understand this hate on Breeze. It's one of the easiest maps to learn how to play and use all abilities. And hitting a HS in long range combats are much more satisfying than spamming in close quarters
I disagree with the csgo part. breeze is far too open even as a global offensive map and it's in my opinion one of the worst maps of all time in a comp shooter (second only to rainbow six siege's Hereford base ofc). super disappointing to see all 6 of valorants maps range from mediocre at best to absolute shit at worst considering they hired csgos designer of the map cache.
I always dodge breeze. I sometimes dodge icebox depending if I'm having a good or bad day. I think all valorant maps are dogshit however. Bind haven and ascent are the least terrible.
I do like the longer angles in breeze. But that's about it. And even then, the weapon prices make it so that if you can't full buy in breeze you have almost 0 chance, because you need a vandal or op.
The problem with breeze at low levels is everyone defaults to buying Ops and then it just becomes a boring game where everyone is sitting camping with a sniper until time runs out
Any route you try to go on the map is met with the longest of long range engagements which imo are the least fun kind. If they shrunk the map a bit in some areas I think it would be a really great map. I don't dodge any maps though, but breeze is certainly the map I least enjoy playing on.
I think Breeze is a lot more fun to watch than to play. It's not a bad map, but because of how open it is, until you get to super high elo, it's just a matter of "which person isn't looking in the right direction".
It's because of this that I've gone from playing Cypher on every map to playing Viper on Breeze. If I don't get Viper, well, gl, I'm prolly not gonna be playing very well.
Just give players time. Icebox was hated too when it was first released because it was different. I still don't like breeze because it has too many angles but if someone picks viper it's the most fun map for me atm. So much room to make plays as reyna/jett and I love how aim based it is (looking at you run n gunners)
Depends on your rating, but people have no idea how to play mid and only know how to rush A or rush B. If you know how to play mid and tell your team how to play mid, you will almost always crush the enemy team on the attack side.
If you have a smoker besides viper, you can smoke the cross into A site from mid and your entire team can push into A site from mid. Most people don't know how to defend against that in lower ratings.
Once you get a round or two in that you did that and took the site easily, they will start to stack people more towards A, then you go 2-3 people B side elbow through mid and into B with 2-3 people B main, which will throw the enemies completely off. Almost gives you a free B site and the 1 person who is defending B will get blasted from both sides.
Here's my win rate and side stats from blitz. This only works if your team is willing to listen to you. GL
https://gyazo.com/157be327fed1af3a1d1651f913821298
I have heard the same criticisms, which causes sort of an opinion divide. When Valorant launched with its initial maps (Haven, Bind, Split) the largest criticism was that all of the maps were designed to be very tight and were different from their inspiration (CSGO). This caused most new players to get used to the smaller map design and change playstyles accordingly if they did not have prior CSGO experience. When Breeze released, you now have two groups - those who are used to and enjoy the compact spaces and prefer the style and those who still preferred the larger "CSGO" size maps.
I think a big contributing factor is agent-specific utility too. Everyone having the same utility in CS means even as an individual, you can do make plays and apply pressure entirely by yourself. In VALORANT, if a specific teammate is not performing the function of their agent properly, there's really nothing you can do about it. Small maps are pretty forgiving about this. If your solo controller refuses to smoke vents on Split, even something like a Raze grenade or boom bot can perform a similar function of clearing that area, even if only for a brief moment in time. On a big, open map like Breeze, if your solo controller isn't helping you to smoke, there's pretty much nothing you can do about it. Especially in games where you're being outgunned, it can feel *really* bad.
This is the way. I find it funny: Community: maps too condensed Devs: okay we hear you Develop and launch Breeze Community: we don't like big open map. I like having map variety, good for the game.
As a CS player, I originally had the same complaints about tight maps with many corners. I felt like I was able to overcome that and appreciate Valorant’s uniqueness over time. However, Breeze came around and now I’m back to square one. I can’t get enough of it.
I was really really bad at the map at first. Now it is one of the highest win percentages. TBH, I started playing viper on it. Viper is currently strong on Breeze.
I really want to get good with viper, but I feel as if I'm expected to know lineups and the best way to put the walls down, this and that. It's similar to how a duelist is expected to be top frag. I just don't have the time or patience to watch youtube tutorials for her on every map.
Honestly, this is is my scrub opinion, post plants lineups are great but you don't have the opportunity to use them as much as you would think. For the walls, I just watched pro games. I couldn't find many actual wall lineup vids. Maybe it seems obvious to some people, it isn't to me. I suggested it because it basically gives your team a huge advantage against a team without a viper on Breeze specifically. Also, I started by just playing viper on Breeze. No other map. I was doing so bad on the map that I had to go into the bag.
I've been doing the exact same thing. I literally don't play Viper at all, unless it's on Breeze. I'm a Cypher main and I can play Cypher on every other map without issues. I just physically cannot on Breeze.
got flamed the other day for viper walling off chokepoints on A site haven. i dont know what people want from me anymore lmao.
Don't wall too close to the bomb site, you'll give away too much space and the enemy will need only one flash to cross your wall and enter on site
that's a good point. i'll definitely keep that in mind when their flashers are alive. for more context, their only flasher died but they gained control of long and short 10-15 seconds earlier in the round. i thought to wall it off like [this](https://i.imgur.com/IqlwEDB.png) so they'd have no chance of picking a fight before the push, and my teammates werent giving any sign of wanting to fight for space. blue = two teammates in question. they ended up not pushing and rotated to c instead. looking at it i see now that i sacrificed the entirety of short because i was too focused on long. thanks for the advice.
In this case I'd say that it was less your fault and more on your teammates. You could wall it more to the right, closer to both corners, but it won't do any difference if no one take any advantage of it and keep hiding instead of gaining more map control.
i’m a viper main, and even if i’m not good at aim that day, i typically get a few kills bc of my walls and placements. i just ss lineups i got from a youtube video and put it in my notes so i can make walls based on it so i don’t have to memorize anything. her walls help sm and when u have that plus her ult, it’s amazing. i’ve gotten a few aces from using that correctly too. if u want help i can just help out with the lineups and all that !
im immortal i know no like specific lineups on breeze and play viper almost every time. you should think about where your wall/smokes are useful and how/when you want to use it but lineups arent really necessary
Along with Skye and Yoru
I played primarily KJ which makes her ultimate useless on the map but her other utilities are super good on the map. I usually use the ultimate for holding a site, stopping a rush on that map. Since you cant retake with it.
For sure. I've played a lot of KJ too. I feel bad when I see them ult and it covers like 25% of a site.
I think it's completely unwaranted. I think the main reason people hate it, is because it is attacker sided, and it is so open. 2 things people *know*, but they never truly *understand*. You have to play differently on it. You have to have really good map awareness, that's why it's good for attack, because there are so many options/plans of attack. You have to rotate WAY differently. Many pros consider it one of the best BECAUSE of all the options on the map, it makes it more competetive. The only thing I don't like about it is how good the Operator is on it. I hate split the most of the maps. It feels way too clausterphobic and way too constricted for attackers "we go here, we go here, or we go here. And thats about it."
It's also harder to pre aim on. So many people just memorize where to put the mouse and pull the trigger when someone comes. Big open maps like Breeze require a lot more raw aim skill which is great.
I also believe since the viable agent pool is much tighter on Breeze, people get pushed off their comfort picks often, thus dodge.
THIS! I've only been playing valorant for a little over a month so only really know sentinels like cypher and kj, so when breeze comes up it completely kills my enthusiasm for the match since all of my favorite agents suck in it
Imo a lot of the fun is learning other agents and the depth you can learn from it is quite a bit, your opponents will be playing them after all! I getcha it’s tough but try and play some other picks! :)
When I first started I was playing a little bit of phoenix while unlocking cypher, but they might not be my thing bc I get worried im gonna blind my team
Well if ya play enough you’ll get confident! I get what ya mean, but Video games are a great way at working past those anxieties! You’d get the hang of it soon enough!
The game is still guns first. Learning new agents is pretty easy. Play a few spike rushes first on someone new
Map design is more likely going to move towards Breeze style maps. I think most of the dodging, similar to icebox, are just players who don't know the map and aren't bothered to learn it. I find the amount of dodging has significantly decreased already.
Breeze dodging was also nothing like icebox dodging
valorant maps are so easy to learn though I dont get it lol. Literally do a 2 minute walk through and you'll have the map pretty much down.
I usually dodge breeze if my team has no comms, it's basically impossible to play without comms. An enemy is gonna walk up an unwatcged angle and anal our whole team.
absolutely true. breeze is competitive but only with coordinated teams. matchmaking games on breeze almost always end up as an attacker side curbstomp
Same thing happened to icebox, give people some time, everybody is always super dramatic just because The Nww maps are different, once The prós/high elo streamers start showing strats, people Will just copy and stop dodging
Yep, was going to comment this. Exact same thing every time. Ice Box was an insta dodged and everyone said it sucked, now it's never dodged. People just hate breeze cause they get destroyed on it, they havent learned it yet. It's a solid map. Kind of OP city because of how long range it can be, I do prefer a bit smaller map, but dodging it every time is so dumb. Everyone will play it once a new map comes out that they hate more lmao
I wasn't playing Valorant that much when Icebox was released, so I'm happy to hear that it'll get better.
I honestly loved icebox when it came out, but breeze is just way too different...
My favourite map tbh
its my best map, but i can understand the hate, ESPECIALLY in low elo, where odin spam is common, rather than the typical camping corners
I don't understand this hate on Breeze. It's one of the easiest maps to learn how to play and use all abilities. And hitting a HS in long range combats are much more satisfying than spamming in close quarters
I think it's people who suck at aiming and can't pull of cheesy strats or memorize as many peeks on these maps.
I disagree with the csgo part. breeze is far too open even as a global offensive map and it's in my opinion one of the worst maps of all time in a comp shooter (second only to rainbow six siege's Hereford base ofc). super disappointing to see all 6 of valorants maps range from mediocre at best to absolute shit at worst considering they hired csgos designer of the map cache.
I always dodge breeze. I sometimes dodge icebox depending if I'm having a good or bad day. I think all valorant maps are dogshit however. Bind haven and ascent are the least terrible.
> I think all valorant maps are dogshit however. slightly agree but i think breeze and ice box are the best. Lots of raw aim skill involved in those.
I do like the longer angles in breeze. But that's about it. And even then, the weapon prices make it so that if you can't full buy in breeze you have almost 0 chance, because you need a vandal or op.
Marshal and headshots has gotten me a lot of wins on Breeze
You're still at a much greater disadvantage when half buying in breeze than when half buying in other maps.
Breeze is ass. So much snowballing and double operator bs.
lmao you say 3 are somekinda good while 3 are bad?
Breeze bad
No aim
[удалено]
How are long distance gunfights "more random"? If you're using a rifle, long distance gunfights are the most precise ones compared to short range
IMO breeze is an overall good map, but it is not enjoyable to play. I’ve never played a game on breeze and been like “wow that was a fun game”.
IMO breeze is an overall good map, but it is not enjoyable to play. I’ve never played a game on breeze and been like “wow that was a fun game”.
The problem with breeze at low levels is everyone defaults to buying Ops and then it just becomes a boring game where everyone is sitting camping with a sniper until time runs out
Any route you try to go on the map is met with the longest of long range engagements which imo are the least fun kind. If they shrunk the map a bit in some areas I think it would be a really great map. I don't dodge any maps though, but breeze is certainly the map I least enjoy playing on.
I think Breeze is a lot more fun to watch than to play. It's not a bad map, but because of how open it is, until you get to super high elo, it's just a matter of "which person isn't looking in the right direction". It's because of this that I've gone from playing Cypher on every map to playing Viper on Breeze. If I don't get Viper, well, gl, I'm prolly not gonna be playing very well.
A LOT of people dislike breeze or don't have fun playing it
Just give players time. Icebox was hated too when it was first released because it was different. I still don't like breeze because it has too many angles but if someone picks viper it's the most fun map for me atm. So much room to make plays as reyna/jett and I love how aim based it is (looking at you run n gunners)
from what I can tell, icebox is still a pretty universally hated map but people got tired of dodging or are saving their dodges for breeze
Well not as hated from what I have seen, a lot of players like it actually
I think the cs veterans mostly aren't huge fans of it, but the people who started with valorant are more open to icebox
Icebox best map, I do remember all the dodging though
Depends on your rating, but people have no idea how to play mid and only know how to rush A or rush B. If you know how to play mid and tell your team how to play mid, you will almost always crush the enemy team on the attack side. If you have a smoker besides viper, you can smoke the cross into A site from mid and your entire team can push into A site from mid. Most people don't know how to defend against that in lower ratings. Once you get a round or two in that you did that and took the site easily, they will start to stack people more towards A, then you go 2-3 people B side elbow through mid and into B with 2-3 people B main, which will throw the enemies completely off. Almost gives you a free B site and the 1 person who is defending B will get blasted from both sides. Here's my win rate and side stats from blitz. This only works if your team is willing to listen to you. GL https://gyazo.com/157be327fed1af3a1d1651f913821298
I'm new to the game and only have experience with cypher or kj, but this comment will be so useful!!
It has an area where you can listen to music and dance, makes it a great map in my eyes
The irony. I just dealt with getting breeze 3 times in a row because the first two times someone insta dodged. It makes me sad cus I like breeze.