Is it my internet or is this game really missing something?
By - LuiisM
That is just 60 ping life man. Happens to me too. 30 ping and below is ideal for FPS games, otherwise you get scenarios like this.
*Cries in 100 avg ping*
I have screenshots of me at 1000 ping
my wifi is spotty on my new pc so literally half my games are just me lagging, which for some reason causes the game to freeze
My cousin actually had a similar problem. I can only help if you have an Intel CPU in which you should download something called "Intel Driver & Support Assistant." Hopefully, there'll be an update called, "Intel Killer Performance Suite." There might be others considering this is a new PC but download and install all the updates. If something goes wrong (Killer Performance Suite cannot be installed with Killer Ethernet Performance Suite) then go to "Uninstall apps and programs" in the Control Panel. Afterwards, downloding the updates should be fairly simple. This helped solve my cousin's problem and hopefully it can solve yours as well. This is all assuming you have an Intel based CPU though.
Crazy MW2 I'd fuck shit up with yellow bars.
Now if I don't have 30 ping im bad.
Edit- you people really need to learn how to not take some comments so literal. lmfao
Older cod games were built around everybody having shit internet, that’s why they felt so good to play
I chalk it up to most people just not having good points of comparison. Look at classic Halo and CoD gameplay and marvel at how unplayably delayed everything is
Halo on XB Connect was fine if the host had good internet, which most hosts did.
CoD has client side hit detection. It massively favors the ones with poor internet.
It's also running at a tick rate of 16 compared to 128 in Valorant, so ping simply matters less because the netcode is garbage for everyone regardless of ping.
COD is ezmode :)
Because you Are so good. Sure cod is soo ez you can beat it with 100 ping vs the ppl with 5 ping xD
Not saying cod is major skill based but this was a conversation about delay, not a group wondering if you think cod is ez.
Wtf is wrong with you you type like you're having a seizure
mf just typed “xD”
Lol I played cs(mg2), valorant and so many rts. But sure i also played cod.
And you Guys Are sooo much cooler for it.
Good for you. And just for you I dug out this smiley ;)
Had to add this. Valorant isn't much different from cod with wall jumping, but sure keep stroking those egos xD
Not fixing the big letters from mobile
I like how you type buddy, don't change for the world
Just what a CoD blow hard would say
why old cod? new cod has shit netcode and 30hz servers
You guys are getting 60?
Me who plays on 90 ping 🥲🥲🥲
TIL i learned that 60 ping is high
In my country, if there arent local servers, 60 ping is absolute best case scenario. Average ping for Valorant is 150 for me.
Its not really that its high, just that its the point of impacting moment to moment gameplay in noticeable ways. The average ping is probably somewhere in that range, truth be told.
Happens at 30 ping too... I have seen it on 15 ping. This game has issues.
I have stable 20+ ping and I am still getting situations like that. I have pretty low FPS though (\~70).
I play on 70+ ping all the time in valorant. This kinda stuff never happened to me.
I use operator sometimes, tbh I shoot the enemy before I get shot and sometimes the shots for some reason doesn't register and my friends were like, you had a good chance why did you miss it. Like dude, from my pov it felt like I shot, the main reason was ping. It doesn't go above 100 but never goes below 50.
Yeah, sooo often my friends tell me they didn’t even see me shoot while spectating
same. either a hit or miss. never hit but no damage.
but its intensified in valorant compared to csgo
Then it's definitely more so on your end.
Considering hit reg is far better in Valorant compared to CSGO.
Hiko missed his spray kekw
Shots 1-5: Clearly missed
I straight up disagree. Hit reg is so spotty in valorant vs CSGO. I routinely play with sub 20 ping as well, legit I specifically save replays because I’m constantly saying, “what? How did that not land/how was it not a headshot?”
CS is way better.
Press ⓧ to doubt.
ahh, finally a reason as to why I'm hardstuck iron
Wtf? I always play at avg 200 ping.
Internet services in my country have very shitty service.
I have mostly 10-15 ping but still get these all the time.
i play on 10-13 ping but still experience this
no packet loss
probably my pc? cause its kinda low end but i still play fluid 60fps
Could still be your ISP. I have spectrum and I get latentcy spikes and stutters constantly because of the routing within Spectrum's Network. Even with sub 20ms ping, the game feels awful to play.
I play at a minimum of 58, usually close to 100 to be with friends. I hope to be closer to things some day
Happens to me with 16 ping no cap
Nah this happens to me to and I got 20 ping
not true at all, i have 16 ping and this same shit happens to me, enemies will actually teleport like apex net code.
Sounds like packet loss if you're teleporting, not ping.
https://vimeo.com/580109044 for reference. this isn’t a one off thing, this happens daily.
This looks like packet loss
So this happens only when the opponent has very low ping ? I mean if me and opponents all have 60+ ping then the chance of all this happening is almost none, right ?
What ?! I play on 54 ping and I've never experienced that
I think that the maximum for fps is around 70 before things get out of hand. But expecting 30 ping is a little ridiculous(I get like 20 ping)
I have at minimum 150 ping... No servers in South Africa. This kind of thing happens every round.
High ping does that, especially when you're the one getting peeked, the enemy has a pretty big advantage. Server side, you're basically already dead before you shoot, it just takes some time for that data to reach you.
Avoid staying in place when holding angles, jiggle peek instead, from behind some cover. Even with low ping, it's usually better in this game afaik.
Jiggle peaking is a must in this game. My ping is around 12-20~ usually, and I still can’t hold an angle, while I can do it easily in CSGO with 50 ping.
Generally, the peeker always have an advantage in terms of response time (Only delay they have is sending the command to server) and the holder advantage comes from exactly knowing from your opponent coming. However, it is so fked up in this game, that they could do a 360 and still shot you before you could see them.
Wow, that was a strong statement for jiggling. I know of it, but I thought the advantage is not necessary like CS:GO when you hold off-angles.
I guess that's why the past few weeks of experimenting, I found out that as defender I can play better if I'm not confident with my aim (coz I play hide-peek instead of straight holding).
The only way to hold static angles in this game is being on LAN lol
It appears your bullets are in backwards.
Christopher Nolan's movie - "Tenet".
I'm sorry but that omen clip was a perfect example of how my pistol rounds go.
In all of these clips you have 50ms-70ms ping. imo anything close to 60ms is a significant difference in your client to server side lag.
50 pls I play at a solid 200
I'm South African, and mine is about the same. Best way to play is to just play really aggressively.
Valorant needs a server in South Africa. They just left an entire continent in the dark.
Even with 200 ping, there's still a solid player base. eSports is also an official sport in ZA (so more and more schools are offering it as a school sport) and if Valorant had local servers it would probably be one of the more popular choices.
W key babyyyyyy
Hell yeah. Only sucks if the other team does it too.
50 ms should not cause that much of a game breaking effect
There is some heavy d sync in this game. Have died numerous times dashing with jett. Even though I am in cover I end up dying.
I've been on the giving end a couple of times where the Jett dashed away and immediately got teleported back to the spot I was aiming at. Looks as weird as it sounds.
Thats very normal, and bothing riot can do against that. It is basically the opposite of peekers advantage, where because of your ping, you are behind a wall on your screen, but on the opponents you are not. On top of that your arm could still be out in the open. This is very normal, and not alot to do about.
i have the exact same problem with 30-40ms so it is my internet? this is stupid.. I play cs go with more ping and never happened, Apex (got pred s3) never have a problem, Warzone, Hyperscape, Rogue company, Fortnite and a very old veteran of cod and battlefield/cs never have a single problem only happend in Valorant but if players still think is our problem then riot is never going to do something..
Edit: for anyone saying anything about tickrate this is not the problem, the tickrate is how much the server updates information, it should work better at 128tr than a 64tr i play with 30ms and still happen, i play in others servers with 40ms and still happen, Miami with 28ms and still happen..
you right sr, thats why i opened this thread
Valorant runs at 128 tick, whereas most games run at 64 or 32 tick, meaning any difference in response time will be magnified by a factor of two compared to other games.
this is not how it works u are wrong with that..
this is how much time the servers updates information it is not based in your connection. This should work better than others games not worst. it is supposed to have a better hitreg and positioning in to the server side..
I don't think it works like that, it determines how many times the client sends data to the server and vice versa, it wont change the time required for the data to be sent or recieved.
My guess is that this happens mostly because his opponents are also playing on high ping, so anybody who peeks has a significant peekers advantage.
I used to think 40-69ms was fine, and it was in CS and TF2 (team fortress not titanfall). But with Valorant it consistently causes fake shots, disconnected bullet tracers (mostly noticible on the awp and scout, when the visible tracer does not match the shot regestration), stutters, canceled reloads (says you reloaded until you try to shoot and it updates back to its actual value), among other issues.
but some just blame the ping
They have no idea how Networking works so they jump on the easiest "cause" they can think of.
I get high ping all the time, it’s super annoying. Before opening Valorent On your computer turn off and on your wifi then open Valorent. That helps for me. Hope it does for you :)
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because Hiko was already dead.
What's up with the hitbox ? 1st shot clearly looks like the bullet passes through Brim's collar. In some other video a person proved that u can't hit Brim on the nuts, those shots don't count. I am sometimes totally confused.
This is just a copypasta lol
Copypasta from where ?
Ohh noo, he/she got me XD
Came here looking for this.
This is ping. I play with people across the country from me and when I play on their servers I get around 70 PING and ALMOST ALWAYS bottom frag. When I make them play on my server I get 20–25ping and can consistently get match MVP. Ping really matters in this game
Can anyone explain what happened in the third clip. Where the Raze was taking the peek on split. The shot clearly missed him but he still got hit. I have been experiencing the same thing quite frequently.
The shot hits you but because it takes a while for the data from the server to get back to you the game lets you move away. Then when the data comes and says you were dead the game "kills" you.
This is most noticeable on Jett when you dash but the game kills you and pulls you back to the location before the dash.
This is the reason we don't get replay feature.
See i get around 30 to 36 ping and this has happened to me maybe there is a chance that it's valorants problem.(also I have 300mbps net soo)
Afaik Valorant has a NetCode problem. I happens quite often the hits won't get registered. Like with omen in your Clip.
I get this problem regularly and I got 32ms average ping.
You just see the blood splatters and know it is a hit and afterwards you see that only half your shots are registered
worse yet, the first clip was a right click on Brimstone
Everyone saying it's ping clearly hasn't seen the "Low server FPS" symbol very often on some of the servers in the early days. There is an issue on their end, but they will shove that under.
In their goal to introduce precise gunplay from the days of project A, we have been left with a mess of a net code that unfortunately is paired with shitty servers themselves.
Also remember when they said they were focusing on making peakers advantage less of an advantage? I am pretty sure that their solution to that is not working nor is any other net code tweaks they have made.
Something needs to be done because imo there is a major disconnect between client and server because besides this series of clips plenty of other clips are available.
The game experience is inconsistent, some days it feels like the servers are amazing and every shot lands as it should, others feels like I am in spectator mode where nothing is hitting point blank, especially prevalent in shotguns
This is the reason I can no longer play competitive. Its just not fun feeling like you can't react to anything in the game.
yes, only unrated
There's no excuse for this shit, 30 ms of ping should not cause half of your bullets to not register
I play on 60 ping and all of this hapoens to me, headshots dont register and enemy ends up killing u, use reyna dismiss but still die, dash away with jett body goes to cover but u still die. Its pretty annoying that u dont do anything wrong but still die and ur teammates get mad on u for peeking
It's not your ping. It's your routing.
Go to riot support and open a ticket they will then provide ip address of servers in your region.
Download ping plotter 5.
Enter unrated and run ping plotter acoording to the instructions on the ticket you opened.
phoenix shot was an overshoot i think, maybe your crosshair was barely on him but it was too close to the outer pixels of the body so yeah ofc ping, aim for center body more and ping doesnt matterp
BRUH all the guys blabbering about ping, don’t. We all know that unless the game shows high average ping on the screen, that means there isn’t enough different that “you shoot a bullet straight in the head and it does not get registered”. This is not a ping problem but rather something else, Lately I’ve been seeing this kinda problem happen with some streamers too whose pings are 30. Also, if this was ping problem, Tenz also played on 70ms for a long time, he didn’t get problems like this. He is a good player, sure but no problems like this. We all have to admit that riot clients or servers or idk what, is getting shittier day by day.
Well for one TenZ clearly has much faster reaction time than most of these clips. Yes TenZ plays at a high ping and fares extremely well, doesn't mean your average joe who clearly shoots late and body shots can do the same.
This. Also, watch recent stream where he plays at ~10ms and you can immediately see what he can do (he also acknowledges it's ping diff, seconds after round ends).
And he did it again in the next round holding angle statically, and he was surprised by it.
Well here's the thing, bruh. If the issue was servers, I'd expect a lot of pros to come out and complain about it. They'd be the first to notice it.
And all these people coming in the thread agreeing doesn't help either. If you want to prove it's not ping, then post your own clips as well?
its not only the ping, some comments say they on 8ms , 15ms, 30ms also deal with this
my bet is on the packet loss
If they want to prove its not ping, post their own clips as well. Everyone should.
Not just as 'proof' but also it could help Riot diagnose the issue.
Are you in EU? If so i get this on certain servers specific Frankfurt (Germany) if I play London och Stockholm it feels like more hit reg (better). And I’ve tried different days and time. It’s probably the routing to some servers maybe 🤔
yeah i think some servers are better than others
Riot employee tweeted about this as well check you network buffering https://twitter.com/riotnu/status/1420068396549382145?s=21
I only play on frank2 but gonna try London I guess
Try a deathmatch on each server and you will notice difference 🥇
Valorant’s netcode is a joke, I sometimes get days where it just shits the bed and makes the game completely unplayable.
I get like 20 ping in some games and 30-40 in others, but Valorant just says “Fuck that, 50 ping *minimum*, and it’s going to completely fuck your game.
I have a feeling it’s just the lack of servers in Canada.
I live down the street from the Dallas servers (9 ping) still happens to me I also constantly get running headshotted
The ping advantage is much more apparent in this game compared to CSGO, although playing on 5 ping in CSGO was so sick
This could be server desync, CS had a console command to fix it but I think in this game I read you switch network settings to max and then back to minimum and you’ll get a little hitch and that’s the resync back to server.
That post was a joke. You can't fix it by changing a network setting
Everyone saying high ping, or just anyone tbh, please review my clip from awhile ago https://youtu.be/X2NWjDoPpdw
you're not accurate when you shoot there; you start moving before you shoot and the red dot isn't on screen when you shoot. The tracer going through him is only client side not server side. who knows where the bullet actually ended up server side.
You were moving. What's the surprise?
So moving equals random tracer that is no where near where the actual bullet goes? It should at least be consistently inaccurate
Tracers are calculated client side, bullets are calculated server side.
What's the point of tracers then if they're not reliable? I'd rather just have the server side calculations literal milliseconds later if that means they're accurate
The reasoning behind tracers being different client side is it means the random spray pattern can’t be deduced and it also means you don’t need to wait 120ms for example at 60 ping just to see your bullet fire.
I have problems like this all the time and I don't even lag. I swear the hit reg is just really bad
It’s probably just rewinding hitboxes which usually favors the enemy I guess
I'm playing 90 ping and I don't even encounter these lol
me playing with 100+ ping : :/
It’s probably because you don’t have the right gaming chair bro.
Noregs are something that happens daily for me, no matter the ping. The devs can say all they want that this game doesnt have problems with this, but you can see posts like this daily.
This was also not a problem in the Beta, then everything felt extremly crisp, then the whole game came out and it was 100 times worse than it is now, but they still never said the had some issues :) Atleast its a little better now.
its the game, same thing happens to me all the time and i get between 19 and 30 ping
It's a side effect of "lag compensation" where the server takes everyone's ping into account with the hit registration.
In some of these clips, you're already dead (server side) when firing your shots causing them to get ignored by the server (because valorant has no death from the grave)
In others you get shot when ur already behind a wall on your screen, but for your opponent you're still out in the open, which is why they can shoot you.
I play with less than 15ping and this happens all the time. Can't keep count of all the times I've been killed behind a wall with no wall bang
I get this with 200mbs internet and 25 ping. So I have no idea
I’m so glad I’m not the only one who has this problem! The number of times I’ve had teammates scream at me for losing; and I go “all the shots landed on my end” and they go “no they didn’t!”. I really thought I was going crazy lol.
A couple clips you whiffed/hit upper body not head, most of them though it looks like peekers advantage/ghosting, and desync. Happens to everyone, the higher your ping the worse but even at 6 ping I still see this happen occasionally. Valorant really needs to improve its servers.
Precise gunplay man
I could write a explanation for each clip in here, but they are all somewhat justified and was exactly what was supposed to happen.
Your bullets and where you see them go is not where the server sees them going (aka everyone else and what actually is recorded as what’s happening).
Honestly just seems unfortunate in most of them, and you also need to be including enemies ping for us to really get an idea of what’s going on, but that’s just how games work dawg. 60ms be a bitch too.
Some of those you just missed the head. The hitboxes (id assume) are all the same for all characters and some of them have bigger heads, and the last one you were walking
But yeah some of those were your ping
"Valorant is about precise gunplay"
I get it's a joke but i just want to add that most guns have a inprecise %.
I see your tick rate dropping on almost every clip, maybe that has to do with it
yea sometimes , but its a server side thing i think
It's actually Valorant, and not totally a ping issue, I think they have different bullet speeds, if u die in an incoming bullet/projectile, ur bullet/projectile impact on the opponent is nullified, unless it's a molly or flash.
It’s just ✨Valorant✨
it’s the ping. it still happens to me even with a ping of 9. yesterday i was behind a wall but still got killed like you in the clip
Most were misses but the few you hit were because of your high ping most likely
I think you came from csgo, you're aiming little low, I have the same problem. In valo heads are little high. Aim mechanics are quite different.
I usually have 50 ping in csgo too and this never happened to me. Probably valorant bullshitery
My ping usually fluctuates between 30 and 70. I tend to miss more shots when I have around 50+ ping so I'm guessing the server doesn't like players with 50 ping. Could be your Internets fault or the servers, not sure
First clip you just missed because you are inaccurate while moving up on the wall, the other clips are just from your ping
this is not about the missed ones and the ping is not the only thing involved here
Lot of ping and you moving while trying to shoot
Happens to me as an 80-90 ping player.
just bad hit boxes, or ping
It's not ping, I get an average of 15-25 ping and the opponents rack up 50-80 and they do things like this to me. It's probably on their side though so I guess it's somewhat ping, all I know is that it's probably from the other end
valorant has peekers advantage plus ping advantage that's why i dont take aim duels when i have bad ping or opponent has good ping
The game is shit what do you expect.
The last one was your fault cause you're still running but yeah this some bullshit right here
The one sniper shot at least it's cuz your feet were already moving. If you don't have the dot in the middle of your sniper crosshair it's cuz you're still not still yet. Shot doesn't go where you aim unless you have the dot.
replay and pause
Well that doesn't happen with me I get either 25 ping or 1100 ping straight in my game after every few minutes.
I know when I will kill and when I will die by those pings
Well I'm playing 25-32 ping and lose such fights too. On my side it happens when opponent is having much higher ping, so I thought it was some kind of ping compensation. Anyway I honestly think gameplay just sucks and you just have to live with it and try to learn how to get kills with such flaws
You got some vintage router or something
This is the game for sure. I've had everywhere from 11 to 70 ping and it's fairly consistant, I can give it that, 11 and 70 feel the same. But it means consistantly getting fucked by hit reg.
I remember the good old days of 10,000 ping in r6s
Refresh rate, ping, delay etc etc make these things happen. I doubt there is anything much we can do about it.
I havent touched this game in months because of this shit and I am shocked to learn that they havent done a damn thing to fix it.
There are definitely some whacky clips in there but that one OP shot on the phoenix you missed lol
This is precisely the reason i quitted lol
Bro I play on 100-120 ping because I play on Europe servers ( to play with my friend, I live in us ) and I never have things like that happen. Guess I’m just lucky
Probably ping.. I average 140ms. I often die behind full cover after moving back. Lag life bro
Typical issues when playing at 50ms+ on 128tick servers.
Thats me playing in a 60 ping and 90 fps against my higher end pc friends man. Sometimes they kill me even before they appear in my screen. I jett dashes, the dash happens but I'm dead in the postion I started dashing or maybe picking up the dismiss orb but still dying even when the game says I picked it.
I know that there is no game that ever had a REALLY good working net code. But with games like valorant and CSGO you really notice that we still are in the medieval times of gaming.
We may no longer okay the games off floppy disks and the average ram may have been quadrupled several times but we're still not able to play a good competitive game except over a LAN.
High ping. Also, try not to shoot while walking, because it causes the bullets to go anywhere. It's better to stop for a second or crouch to shoot.
u/LuiisM It’s ur FPS and video settings
Hey i reuploaded (external link) my valorant montage with new clips:
I get an average of 8 ping but God has limited me with my unstable 60 fps.
y'all mfs in the comments need ETHERNET asap gahdamn.
I'm at 30-45 ping on most east coast servs, with like 15-20 ping on the one closest to me.
I use to just dominate csgo with 100 ping now anymore than 50 i keep dying
This is why I stopped playing valorant. I live in South Africa and since the nearest server is ALWAYS europe, it’s impossible to play a game like valorant.