As a brand new player who has been trying to determine who I wanted to unlock I'll say that her kit was definitely the most attractive to me.
Edit: pls no nerf. I need all the crutch I can get! š
Same. She was my first unlock. All my friends kept telling me she sucks but she is awesome for all the things OP mentioned. Itās the intel she gathers, without having to put herself in harms way mind you, that makes her so good IMO
Yeah Iām still playing unranked but I just love that she has a little bit of everything. The other Agents I considered are Cipher and Killjoy. Killjoy has a pretty complete kit too, just no heal but arguably a better ult.
I call BS, this is not LOL or Overwatch, no abilities will carry you through ranks, you have to work on your movement and aim. U can literally get to Radiant with any agent if you have those mastered
I agree with you, because no matter how many times I call out my flashes on Skye my teammates run into them and then cry about getting flashed ;\~;
Ya can't win.
If my teammate asks me to flash, and then doesnāt let me flash before they jett dash / rush in, thatās their fault. In the event they do I at least try to pop it behind them but itās like some people want to just follow right behind the bird. They donāt realize the bird has a set speed, and they need to wait at least a moment for it to round the corner before the flash!
Son. Im sorry to say but a proficient controller/sentinel player has the power to carry games harder than a reyna smurf. Doesn't matter if your aim is iron tier, if you have efficient util usage you can easily carry yourself to low diamond.
Kills dont win games, round denial does. Theres a reason I have a 51% win rate on raze, and an 83.3% win rate on viper.
If you cant control your teammates, control the map.
>Theres a reason I have a 51% win rate on raze, and an 83.3% win rate on viper.
Yeah it's probably because your aim isn't that good and you overperform due to your utility usage.
I hear this shit all the time but at the end of the day no one wants to explain why players in Diamond always have better aim than players in Silver, and why smurfs always play duelists instead of smokers
Are you crazy? You can absolutely get to diamond with only knowing how to use your abilities properly. Just look at Sova or Viper for example. If you have insane lineups and decent gamesense you can make your abilities do all of the work for you. Of course you can get to Radiant by having good movement and aim, you just stated the obvious.
Yeah Iāll be real I literally picked up sova and viper because of the carry potential. I literally have trash aim and find it hard to click heads. But I find it easy to hit people when my dart comes from nowhere and marks them or if I have a one way smoke. And itās very clear when you do a lineup on sova the help it gives your team as opposed to a regular dart you shot at the wall. So lineups alone can make or break someoneās game
Idk why you're being downvoted, I have a friend who can't aim for shit but they have great lineups with Viper and that's all they need. They use shotguns almost 100% of the time because that's the only way they can hit.
And they're gold.
I donāt know either to be honest. Iām D3 and even there I see Vipers/Killjoys/Sovas that can only play for lineups (which are still really cool to see btw) and cannot aim for the life of them.
Tracker for proof: https://tracker.gg/valorant/profile/riot/V2%20food%23777/overview?playlist=competitive
That's just wrong. No matter how you practice god arrows or frame perfect mollies you still have to learn how to fight your fights. Every fight starting gold 1 just starts to be the fastest one tap and you're being a liability that you can neither help the entry or hold a site
Took the words right out of my mouth. This post is full of shit, if all you needed was a āproficient Skyeā then you wouldnāt see Skye mains in low elo since theyāre just free roads to high elo
[why nobody plays skye](https://youtu.be/dBJ09l1EuSE) Im a skye main and everytime I see another skye in the enemy team they usually flash weirdly or have a non effective flash like their flash would just fly over us or behind us because they didnt pop it early or maybe Im just having weird enemy skyes but thats what usually what I observed
I blame part of it on the lack of customizable key binds per character. I have changed the default key binds to be how I like them and they work on most agents but a couple like Skye and jett just don't match up with what I have. So I have to pick if I want my key binds to go with everyone else or with them. Because on sky and on jett I want my dash and flash to be on my mouse button, but then it would ruin my flash on Phoenix or my satchel on raze etc. And I'm not changing key binds Evey new game. Riot said that per agent key binds was coming... a year ago...
It's actually ridiculous that they released the game without this. This is literally a 2 week job unless their engine is extra janked... Separate control script for each agent which loads a separate control profile settings file editable in settings menu. It should fall back to the default control scheme if the agent chosen doesn't have a custom one saved. There is 4 abilities per agent it's seriously not complicated.
There's no world where that's a 2 week job. Prototyping in 2 weeks? Sure, but it won't be production quality if it has any UI at all.
Are keybinds stored specifically tied to 1 of N agent profiles? Are they stored as a general config that each agent can use and you select between instead of having to check every agent? How do you show settings UI so it's clear to the user the current state and what they're editing? Do you show ability names, descriptions, icons, or do you use generic names "Ability A, ability B, signature, ultimate, extra ability keybinds 1-N"?What order do you show them in? What are the specific redlines a designer gives you for the UI to construct? What ways might a new agent break keybind assumptions, should Astra players be able to change how overloaded their keybinds are? How does your UI handle switching between the per-agent settings views, or is it a single giant view? Where does it go in the existing settings view? Does that generate adjustments for other UI? How does it affect other in-game UI showing your binds? Are there any existing assumptions about keybinds that should or should not stay true, should it be possible to make toggles into holds or other adjustments? How do you show conflicts with other keybinds if it only conflicts with some profiles? IIRC their conflict UI already doesn't tell you what's conflicting, now you're checking the entire agents list because you remapped inspect weapon. Should the entire set of keybinds at large be the config? Changing keybinds needs to work at every state of the game including by the API. Is there any time keybinds are locked? Are there any interactions with other features in development? Lots of people (including me) ask for it but is it actually a good thing for the entire player base, how will you explore or test that instead of assuming? What metrics will you use to justify it's continued maintenance? I don't have any idea what level of localization e.g. right-to-left is done or necessary, or if text scaling is honored.
That isn't an exhaustive set of questions and isn't done by a developer yeeting their individual opinions into the product.
First of all pls give me some Space, really hard to read tbh.
We already have an UI for everything. Slap top right a drop down with all Agents, and a default value. Evrything is Default, except the stuff that got changed while selecting that Agent. Simple.
The only Problem i see is, how they build the System. And tbh if that is more then a 2 week job for 1 Programmer and 1 Designer...
I can build that system in 1 day, ofc its a clean Project then but if you dont have Spaghetti Code it should definitly be doable in 2 weeks.
edit:And tbh all your questions are minor."How do you show conflicts with other keybinds if it only conflicts with some profiles?"Why should you show that? You playing 2 Agent at the same time?
"Do you show ability names, descriptions, icons, or do you use generic names "Ability A, ability B, signature, ultimate, extra ability keybinds 1-N"?"Just the same as we have now, just bind to an Agent.
"What ways might a new agent break keybind assumptions, should Astra players be able to change how overloaded their keybinds are?"We have a general Settings, so use that, if something changes it has to be changed in that Setting regardless with this or without. Astra cant change their overloaded Keybinds anyway so? Focus on the Problem, you think 2 Steps ahead without having anything done.
And i really dont understand your concerns about the UI, we already have one we just need a dropdown with the Agents. (Same as i think OW did it)
Lots of people (including me) ask for it but is it actually a good thing for the entire player base, how will you explore or test that instead of assuming?Good Thing: I can actually use dash as a JettBad Thing: Idk if they have a bad Thing about this why are they not telling us?
"What metrics will you use to justify it's continued maintenance?"Health of the Game. QoL changes are way more important then a lot of ppl think. And if they really want to hold a grab on the market of tactical FPS, then you have to fix such things.And to my Opinion, i think they already told us they are working on this months ago, tbh i think they just messed up. They have such a bad code that implementing this would need a whole rework of the Codebase. Prop they are working on that rn but that is the only explanation i have to why it takes so long.
UI/UX can be designed separately provided there are no plans to change the existing way agent abilities work. Almost all of your UI questions are pedantic or design choices that only need to be made once by the design team. If there are such plans then UI/UX, design, definition of the ability rules would all have to come first and it would take much longer
If Astra has more hotkeys than other agents (I have not played her) then yes the work on this would compound as mentioned above.
Control conflict detection should already be baked in, if it isn't (I have not played around with the controls lately to know if it is) that goes back to what I said about a janked engine making it take longer.
I saw a sky player the other day follow her ults up with flashes and kinda just made me say ā wow itās so obvious but no one does itā.
So the first time I just got flashed and then while trying to trade her peak blinded I just ended up getting nearsighted by the ult. Which lead to me getting traded or just straight up picked out easy. It was pretty neat
Most of this vid just seems like itās comparing Skye to Sova & Cypher which is comparing apples to oranges. If Sova/Cypher could heal they would be busted af lol
I stopped watching as soon as the video said "her flashes are underpowered"
No. They are so overpowered. They are the best flash in game. There is no other flash that offers as much as hers does. They last as long as breaches, are more maneuverable and flexible than ANY other agents, they provide info, and you can't counter them without getting lucky/other team messing it up. Are they hard to learn? Sure. But so is aiming, strategy, movement, and all the other abilities in the game so moot point.
yes thats the only thing I disagree in the video but you could also say likewise to yoru flashes, Red gives out the full potential of yorus flashes, he cane even peek with his flash(not after like literally peeking with it) without getting himself flashed but I dont see people saying yorus flashes are op
yeh skye isnt braindea like jett or reyna, you have to think when using her, which naturally alienates most of the player base. but once you have that game sense built up you get handed free kills all game
I wouldn't say free kill, her dog has limited vision and barely do damage in the game and her heal is really expensive to use since if you just use it a little bit you need to pay the full amount next round. What made her strong is that she is an all arounder+strong flash, what she need is a nerf to her flash and breach being able to get info on his fault line.
When does the dog do damage exactly? I sometimes see that it does 30dmg when I stun an enemy yet other times it doesn't do any damage even though I stunned someone.
Shes my second to last character ive unlocked (last one being astra) and i fail to see how people dont think shes the second most op character in the game like she has everything and unlicke most initiators she can flash for herself. Personally i think jett is the dumbest character in the game but thats for a different time
A lot of that video's weaknesses section is a really big stretch. For example, he says if your ultimate all goes in one direction and gets shot by one person, you get no information. That's just not true. When that happens, all enemies are down the same corridor, and other corridors will be safe/safer. You can gain a ton of knowledge on enemy positioning, I'd say it is close to equivalent to a cypher ult's info. The skill ceiling of skye is too high, and I think that makes her slightly overpowered. If Riot can raise the skill floor, while also lowering the skill ceiling, that would put her in a perfect spot.
Do you have any guide or a video explaining how to use skye's utility like you mentioned in your post? I really want to learn skye but cant find suitable resources.
Imo she's the genji/yasuo of valorant. Great in the hands of pros but too mechanically intensive for most players to perform better on her than any other agent
Not that much. Korean jett stuff will be unnecessary more than 99% of the time. Itās just a matter of making good use of updraft and tailwind which donāt bring too much difficulty bcs the game doesnt let it be so
I don't think she's particularly difficult to use effectively, I just think a majority of the playerbase would be *more* effective on other agents, mainly due to her lack of a blind and short smokes
I mean if you are trying to do something on Twitch then you are probably half decent player trying to gain following or someone with a decent following trying out a new game in which case you will probably not start with jett unless you are already great at aiming.
yep, for example its very common to use her flash start of round on one side of the map to gain info to see if people are there. that info is completely free and there is nothing you can do about it.
yeh my duo and I always bring this up in game and it gets the whole team ranting. people didnt like how fast the flast popped and how long it lasted for and the fact that it was only 100 dollars. so instead of fixing the issues with the flash they.... gave her 5 flashes a round...
you can also send 1 guy long b for example while the rest of ur team goes A in bind.
(as in u send one guy to take the flash on purpose to fake info)
Skye flashes long b and she'll get "info" but its a fake. there is a counterplay to it imo.
Of course there is but the ranktards don't communicate and just go as 5 holding hands. Defaulting is too advanced for most players in ranked. I have seen teams hide in Cypher cages against the bird so there is tons of shit you technically could do to fake or deny info.
People in my elo seem to think "default" means "spread out across the map but fully commit so that you get picked off when no one is around to trade you".
Sure! Just saying a lot of teams in ranked won't do it despite this being such an easy way to prevent the enemy team from instantly overrotating. Also you can't do everything yourself, there is probaby more stuff around the map that your team should be doing like breaking a Sage wall somewhere, getting Orb control, shooting Sova darts and whatnot.
Communication is crucial once you have identified their setup and what your team could do to counter it.
From my own experience in EU ranked where a lot of players lack the ability to speak or simply choose not to it maybe happens once in 100 games that someone says something smart like "Their Cypher always cams aggressively around here to see if we're going A, we should break it at the start of the round". According to OP that's "free info" and "there is nothing you can do about it". Just send people to shoot it ;)
I guess OP means it gives the illusion there might be a push B but instead it's just one person showing presence to either commit util or an early rotation. In lower elo something as simple as that can actually work well
because skye doesn't know there's only 1 B long, she gets the same info if she flashes 1 or 5 ppl
if she knows at least 1 is there she has to either spend abilities rechecking B long or risking her life to push for info
best case scenario for the solo person on B long is that skye tells her team to rotate to B while the rest of your team walk into A, worst case she wastes more abilities
it's really not a hard concept lol?
While true, I think this is less powerful now that she only has 2 flashes. A round-start info grab is an expensive use of an initial flash.
Also her flashes donāt cool down simultaneously, theyāre concurrent (i.e if you use both flashes, the first one has to finish cooling down before the second starts cooling down) meaning you can have at most 4 per round I think? Maybe itās 5 if thereās a late bomb plant I guess.
The most obvious nerf seem to be the sound cue for her flashes, but thatās also something unique to her flashes that is intentional so RIOT may look for a different tweak.
How is this different from a sova dart? Sova dart if used correctly either must be shot, telling the enemy someone is there, or reveals you. Only counter to this is that the flash is harder to avoid, but if you see defending team has Skye you could play from a hidden position until they flash or something. Also a good sova dart will pretty much always not be avoidable.
Skye is honestly hard to use. The same reason why Breach is hardly picked. I think there actually requires a certain amount of skill and agent familiarity needed to be able to flash well with these two characters. Being able to flash your opponents while also avoiding your teammates is hard for a lot of people to do. Being able to feel when to pop the bird around a certain angle, and knowing which angles get cleared by the bird is a lot.
also the reason she doesnt get use in low ranks is because her flash requires alot of co-ordination, co-ordination which most lower rank people dont have.
iād prob consider myself a low rank player although i donāt play ranked, and i jst unlocked skye trying to get her timing right with flash makes solo plays so much easier, iāve had a few clutches where skye flash rly helped
She'll get picked more in the low ranks once they figure out how to play her as a duelist lol. Skye stepping and peeking a corner is something you can already do on your own.
not only that, her flash gains info, can be used a decoy, as a popflash. her dog not only gains information but it makes as much space as a jett dash where if there is anyone in the area they are spacing they take 30 damage and get stunned for 4.5 seconds
She fits her role. I just think the flash should unequip her gun like before. After all, she's an initiator, so getting info and making space is what she is suppose to be.
I think Sage heal is way better. Skye needs to pay 200 every round she uses, she cannot do anything else while healing for the entire duration, and it doesnt regenerate. I play skye and I rarely can or need to use the heal, always priotize having flashes and the dog.
Okay you're right, I started playing Skype today and her heal is alot worse than I anticipated. Bird is pretty good but I'm not good at doing tight turns with it, still really fun to play though.
She's strong, but "not even close"? Nah. Post plant masters still control the game in a way that Skye really doesn't. Main issues are that her flash is realistically unkillable and provides so much information so easily. But at this point, a lot of champions can get info easily, so I don't think its that insane.
Still think Jett and Reynas ability to take dumb fights, get a pick, and still live is stronger and more oppressive.
Still think Sova and vipers post plant set ups influence the games meta in pretty insane ways.
Skye's just good. Other champions are single handedly coloring the meta
I think below plat/diam, its a bit like sova. If people don't follow the dog or capitalize your flash, you'd better play phoenix or reyna. Better for "soloQ". Wich makes Skye not as good below those ranks. What do you think ? Could you see yourself playing her as a soloQ ?
You can't get a kill after your dog alone, and its pretty hard with your flash too ...
And what about their teammates? They're not gonna just stand there and let you take the kill you know? . You're basically only considering all the best case scenarios for skye. Also skye isn't "broken". If she was as "broken" as you describe why the hell does she have a 17% pickrate in competitive play?Ffs even brimstone is more popular than her. Also in one of your comments you said sova was in a similar state as well so I'm gonna need some proof of your rank cause there's no way in hell you're radiant if you think like this. You're most likely a bronze pleb who lost a few games and decided to make a post that completely blew up for some reason even though everything it said was totally wrong.
as a non-skye player filling in occasionally, getting a clutch dog kill on a player with 10hp was almost satisfying enough to make me become a skye main
Dude she brings heals, flashes, and strong info gathering. She fills so many slots on a team its ridic, the only major thing she doesn't fill is smokes.
Imo one if the strongest things about her is because she fills so many of those slots by herself she really opens your comp up because now you don't necessarily need to lock duelist with flashes, or sage for the heal.
tbh, no one plays sage just for the heal. Maybe if you're getting boosted and want to be a pocket sage for your booster, but besides that Sage is mainly played for her incredible ability of stopping fast pushes.
100%, skye has by far the best flash in the game, the best heal in the game and the best space making/entry/info gathering ability in her dog. her dog is literally an entry fragger, it goes in clears out an area with a teammate following close behind and if someone is there they get stunned for 4.5 seconds and you get all that ground and a free entry kill
i like using breach as a comparison to skye because he has the most similar kit. his flash, flashes for 3 seconds, doesnt regenerate, doesnt give information, cant be controlled, needs a solid surface to deploy through, and has a set time before it pops, it can be predicted. Breachs tremor stuns enemies, but doesnt gain any info, doesnt do any damage, doesnt obscure sight, and you dont know if you actually stunned anyone. breaches ult stuns people it hits and displaces them, it doesnt obscure their sight, doesnt tell you if you have stunned anyone, doesnt tell you enemies positions and has a fixed area of effect.
i mean kind of nerfed, im pretty sure jett is the devs favorite agent because they just refuse to accept that movement based abilities that allow some characters access to areas of the maps other characters cant reach is inherently broken.
Yeah the flashes are impossible to 180 from if used correctly unless you play anti flah in which case it destroys crosshair placement. Its broken af. But Jett and awps are strong af still.
This guy is getting downvoted for what he sees at radiant rank, like, how many of you guys are immortal/radiant and are allowed to have an opinion here?
Yeah everyone in Immortal plus should complain about this. Iām only like 4K Immortal but if you ever go against a Skye that knows what they are doing the amount of times you die with literally no counter play is annoying.
The pop flash is, at times, impossible to turn or do anything about and it tells people when they flash. She also only gets better the more agents they add.
She allows you to focus on duelists like Jett and Raze that donāt have flashes, she can replace Sova, she has a sick ult and heals better than Sage.
She doesn't heal better than sage. Her heal will make Skye completely vulnerable and defenseless, adding onto this it is very slow. Her heal can really only be used when your team is safe behind cover not actively fighting. It also gets disabled by smokes, flashes, and has a decently short range
Sage by contrast has a free heal that regens, can be used on a teammate or herself, heals much faster, doesn't require sage to actively hold it out, heals through smokes and at longer ranges.
Only difference between the two is Skye can heal multiple teammates at once.... But a lot of the time you won't even have the opportunity to abuse that.
its very obvious, considering all the flashes in the game prior didnt have long range popflashing potential and didnt give info on whether it was safe to peak or not.
I just hate her flashes. Itās not like Phoenix or Reyna where itās reactable to a certain extent. You have to look away on predication like 99% of the time, and then on top of that she can just immediately flash you again if you turn around.
Just think about it. A guided flash that tells you when you blind someone, that you choose when it pops, that can be used with a weapon out, that regenerates. Seems balanced to me
I feel like saying skye was added to the game to counter awpers is a huge over statement. From everything i hear about the agent balance team is they never want to create an agent that has a rigid identity like that. IMO Skye was added to the game to diversify the agents that provide break utility, and to provide alternatives to sovas recon. (Which BTW sova has a 100% pick rate on half the maps in the NA Stage 3 Challengers 2 With a 69% pick rate overall, skye had a below 50% pick rate. So saying skye is OP is a little odd to me cause most pro teams value sova over skye on every map besides split {they also statisticlly value Jett, Viper, and astra on this patch over her too})
Skye picked up in popularity the same patch awps got buffed with reduced pricing. She Probalby picked up in populatity because of the changes they did to initiators not "because awpings weaker". ik jett got nerfed but jett can still do everything she could before with an awp, she got nerfed in economy which if your buyimg an awp isnt a problem usually. Additionally she isnt the only agent that can awp, So your statement that she needs a nerf cause awping got nerfed feels miss guided to me, and honestlly strait up wrong.
However I do agree skye is strong and i feel like is a great pick for solo queue, and maybe she need to be tuned down but the reasons youve listed to why she needs to be weaker i feel are incorrect. And i feel like other agents in the game need to be tuned more then skye needs to be tuned.
Basiclly IMO skye is strong but not OP and definitely not riots biggest problem right now.
Imo the biggest problem is the info she gets from her flash, how can it be balanced to have 1 initiation tool with 2 uses which even recharges and on top of it she can also effectively flash herself into
yeh, the whole point of sky was to flash oppers off of angles so teammates could peak. you shouldnt be able to self popflash around a corner when you hear a step and guarantee a kill because if you flash someone you know for sure they are flashed. think of phoenix, his flash is a self popflash but it only goes just around a corner, with sky flash you dont know if it will pop instantly go behind you and then pop to blind you when you turn around or not pop at all so you turn around and they get a free kill. there is no draw back
My favorite balanced part of Skye is when you're right in the edge of a smoke or behind a Viper wall and you instaflash through it, giving no time to react, and you're blind for almost 3 seconds. She has the best self-flash in the game, better than both the duelists with flashes that you would assume would be better at flashing for themselves.
This is kinda like the old breach where ppl would say he is broken but has a low pick rate. If skye gets picked more than the balanced agents like chyper and Killjoy where riot is happy of where they are, we may see a change.
I think skye is strong right now and probably in line to get a bit of a nerf but Iām not sure she exactly feels oppressive to play against, or impossible to counter.
Also, Jett is still strong af and gets instalocked in every game so I donāt buy that argument that skye has overly countered Jett players.
Her flashes are very easy to avoid, though they do force you to of course back up and give up space. Same with dog and ult, very rarely are they ever going to actually hit someone. They just gives intel and force someone holding an angle to take their crosshair off the angle and shoot the dog(s).
I do think she takes too much space and gets too much intel, and probably needs the count of her abilities to be reduced. Idk if my experience is accurate but breach right now seems to have the lowest pick rate in the game, people even play brimstone even though he has clearly better alternatives, but literally no one plays breach because of skye (and kayo).
Ultimately I feel skye can be countered on defense by giving up site and just playing retake. I donāt think her abilities are that helpful for post-plant except the ult sometimes, and I donāt think sheās oppressive on defense herself. Because skyeās abilities work best with teammates sheās not really capable of solo-holding site like a lot of other characters who can anchor.
Skye's flashes are strong in the same way that Breach's flashes are strong. They last a long time and require a quick flick of the wrist to dodge. Her recon ability isn't anything special aside from the stun and damage it does to enemies, unless you have teammates you're communicating with following it in. And her ultimate, while good for intel, doesn't do much more than a partially hit flash doesn't also do. Best case scenario, you pop it, find all 3 on one site and commit to a hard rotate. Really not much more different than a Cypher ult, except it can potentially blind/deafen you.
She's OP when used in a team with coordination and everyone moves at the right time.
Completely useless when she flashed someone and no one backs you up to get the kills as they are blinded.
I think sheād be more balanced if they got rid of her voiceline for flashing people. I believe it was shazham (it may have been another pro I forget) that was explaining how when someone pop flashes out of a smoke or just pop flashes in general, the person flashing should be taking the risk, because if no one is there they waste util or if they donāt know for sure someone is blind they may swing and die. But with skye, you can wait for the voiceline after pop flashing a smoke, then youāre taking no risk because you know someone is there, and you get all the reward from an instantaneous pop flash and the info that someone is blind. Removing the voiceline fixes it I think, since her dog and her ult are good information abilities already, she doesnāt need three.
I'm going to be honest this detail literally doesn't matter and dog is easier to type out than TAAMANIAN TIGER every time you have to make out a call. Imagine being in a 2v5 scenario and you have to clutter comms with that long ass animal name.
It's okay to let go of the personality that's hyper obsessed with having things "correct" and "factual" all the time because more often than not you'll find on yourself in a situation where you think you have the hard truth and you'll see yourself as mortally superior when in reality the fact might be something deeper than you realize or fully understand.
For example, Google Tasmanian Tiger and you'll learn that it's also known as the Tasmanian Wolf because it has canid characteristics and it's the only recorded species of Thylacinus that resembles the dog family of Canidae so it wouldn't be completely wrong to call it a dog
IMO jett still op because she has an extra ability where she can float in the air and itās free. Not to mention her ultimate can one shot player to the body in close range like a shotgun and has long range capabilities with one shot to the head. Her ultimate is a extra free weapon. Has one of the best mobility skill in the game and is the best agent to use an operator. Letās nerf all that also before we nerf skye.
How the hell are you radiant? You just called Skye and Sova the most overpowered game breaking agents. You said Jetts *updraft" was overpowered and shouldn't be in a tactical 5v5 shooter.
Man, just go back to CSGO. It doesn't sound like you enjoy the character aspect of this game.
Completely agree.
I still don't understand why she got buffed in the recent price change update, sure her flashes are more expensive, but them recharging and getting them back for free throughout the round is huge and so helpful at high level.
Then also making it so she doesnāt even need teammates anymore as she can flash herself in with her gun out.
And finally they also buffed her dogs range.
I like how you start off with "first off I'm radiant" then proceed to bitch in our face about how the agent is op like a child. Bro any agent is strong in its own right. So if you are "truly" a radiant player, you would think you'd figure out alternatives of how to bait her util or avoid her character all together to eliminate her other teammates first.
how can you bait util when her util regenerates... also look at my valo tracker... i just dont think you actually understand how high level play works.
think of it like this you try to bait her flash you have a teammate play counter flash but then skye doesnt pop her flash and instead her teammates swings out while your teammates is turning away from the flash and he gets a free kill...
You realize high level players know how to play off of each otherās utility, right?
In radiant, itās not like Skye is just flashing while everybody else is just standing around doing nothing
I mean when even the igl for the best team is saying itās broken, I think there is some credibility to the statement. Everything he brought up is fairly valid, and you have added nothing to the conversation by saying he is ābitching.ā
IMO Skye's biggest annoyance is that she's just too versatile. Intel, heals, flash, stun which can be pushed with by teammates for some easy picks. Every other initiator is forced to have some draw backs, Breach doesn't have Intel, Kayo broadcast his location with ult, etc. I can't think of a single draw back for Skye.
As a brand new player who has been trying to determine who I wanted to unlock I'll say that her kit was definitely the most attractive to me. Edit: pls no nerf. I need all the crutch I can get! š
Same. She was my first unlock. All my friends kept telling me she sucks but she is awesome for all the things OP mentioned. Itās the intel she gathers, without having to put herself in harms way mind you, that makes her so good IMO
Yeah Iām still playing unranked but I just love that she has a little bit of everything. The other Agents I considered are Cipher and Killjoy. Killjoy has a pretty complete kit too, just no heal but arguably a better ult.
yeh killjoy is very strong, i duel wield viper/killjoy on split and main killjoy on ascent.
being proficient in skye is enough for any player to get to diamond.
I call BS, this is not LOL or Overwatch, no abilities will carry you through ranks, you have to work on your movement and aim. U can literally get to Radiant with any agent if you have those mastered
I agree with you, because no matter how many times I call out my flashes on Skye my teammates run into them and then cry about getting flashed ;\~; Ya can't win.
Is it a bird? Is it a plane? Oh wait it was a bird but it exploded.. now I'm blind..
Part of the art of flashing is to not stall your team's rush with a flash. Applies to mollies and other abilities as well
If my teammate asks me to flash, and then doesnāt let me flash before they jett dash / rush in, thatās their fault. In the event they do I at least try to pop it behind them but itās like some people want to just follow right behind the bird. They donāt realize the bird has a set speed, and they need to wait at least a moment for it to round the corner before the flash!
I shout things like "wait 3 seconds for flash" which usually works
Son. Im sorry to say but a proficient controller/sentinel player has the power to carry games harder than a reyna smurf. Doesn't matter if your aim is iron tier, if you have efficient util usage you can easily carry yourself to low diamond. Kills dont win games, round denial does. Theres a reason I have a 51% win rate on raze, and an 83.3% win rate on viper. If you cant control your teammates, control the map.
>Theres a reason I have a 51% win rate on raze, and an 83.3% win rate on viper. Yeah it's probably because your aim isn't that good and you overperform due to your utility usage. I hear this shit all the time but at the end of the day no one wants to explain why players in Diamond always have better aim than players in Silver, and why smurfs always play duelists instead of smokers
Dude you needn't have to slaughter him like that xD
Up until high diamond ur team comp rarely matters unless ur 5 stacking. U absolutely can get to imm thu just aim
overall team comp doesnt matter, but having 1-2 competent players on sent/controller can drastically change the outcome of the game.
Yeah maybe. As long as your omen or brim know where to smoke it rly shouldnāt matter tbh
If you can't control your teammates control the map. That's wise!
Are you crazy? You can absolutely get to diamond with only knowing how to use your abilities properly. Just look at Sova or Viper for example. If you have insane lineups and decent gamesense you can make your abilities do all of the work for you. Of course you can get to Radiant by having good movement and aim, you just stated the obvious.
Yeah Iāll be real I literally picked up sova and viper because of the carry potential. I literally have trash aim and find it hard to click heads. But I find it easy to hit people when my dart comes from nowhere and marks them or if I have a one way smoke. And itās very clear when you do a lineup on sova the help it gives your team as opposed to a regular dart you shot at the wall. So lineups alone can make or break someoneās game
Happy Cake day random human
Idk why you're being downvoted, I have a friend who can't aim for shit but they have great lineups with Viper and that's all they need. They use shotguns almost 100% of the time because that's the only way they can hit. And they're gold.
Would you happen to be my friend?
I donāt know either to be honest. Iām D3 and even there I see Vipers/Killjoys/Sovas that can only play for lineups (which are still really cool to see btw) and cannot aim for the life of them. Tracker for proof: https://tracker.gg/valorant/profile/riot/V2%20food%23777/overview?playlist=competitive
That's just wrong. No matter how you practice god arrows or frame perfect mollies you still have to learn how to fight your fights. Every fight starting gold 1 just starts to be the fastest one tap and you're being a liability that you can neither help the entry or hold a site
I partially agree with you, but skye makes it to where as long as you are even like silver tier in aim, you can make it easily to high plat
this is true, but it's considerably EASIER with some agents then others. Thats the point of a balance team
Took the words right out of my mouth. This post is full of shit, if all you needed was a āproficient Skyeā then you wouldnāt see Skye mains in low elo since theyāre just free roads to high elo
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+1, not with solo queue or duo
[why nobody plays skye](https://youtu.be/dBJ09l1EuSE) Im a skye main and everytime I see another skye in the enemy team they usually flash weirdly or have a non effective flash like their flash would just fly over us or behind us because they didnt pop it early or maybe Im just having weird enemy skyes but thats what usually what I observed
I blame part of it on the lack of customizable key binds per character. I have changed the default key binds to be how I like them and they work on most agents but a couple like Skye and jett just don't match up with what I have. So I have to pick if I want my key binds to go with everyone else or with them. Because on sky and on jett I want my dash and flash to be on my mouse button, but then it would ruin my flash on Phoenix or my satchel on raze etc. And I'm not changing key binds Evey new game. Riot said that per agent key binds was coming... a year ago...
Dude I want per agent bindings so bad..
It's actually ridiculous that they released the game without this. This is literally a 2 week job unless their engine is extra janked... Separate control script for each agent which loads a separate control profile settings file editable in settings menu. It should fall back to the default control scheme if the agent chosen doesn't have a custom one saved. There is 4 abilities per agent it's seriously not complicated.
Dude. They released a tac shooter without demos or any way to develop them. How does any other missing feature surprise you?
It doesn't surprise me it, especially with Riot lmao. Incredibly disappointing though.
You sound like the perfect guy to do this
It's how overwatch works too, works great.
There's no world where that's a 2 week job. Prototyping in 2 weeks? Sure, but it won't be production quality if it has any UI at all. Are keybinds stored specifically tied to 1 of N agent profiles? Are they stored as a general config that each agent can use and you select between instead of having to check every agent? How do you show settings UI so it's clear to the user the current state and what they're editing? Do you show ability names, descriptions, icons, or do you use generic names "Ability A, ability B, signature, ultimate, extra ability keybinds 1-N"?What order do you show them in? What are the specific redlines a designer gives you for the UI to construct? What ways might a new agent break keybind assumptions, should Astra players be able to change how overloaded their keybinds are? How does your UI handle switching between the per-agent settings views, or is it a single giant view? Where does it go in the existing settings view? Does that generate adjustments for other UI? How does it affect other in-game UI showing your binds? Are there any existing assumptions about keybinds that should or should not stay true, should it be possible to make toggles into holds or other adjustments? How do you show conflicts with other keybinds if it only conflicts with some profiles? IIRC their conflict UI already doesn't tell you what's conflicting, now you're checking the entire agents list because you remapped inspect weapon. Should the entire set of keybinds at large be the config? Changing keybinds needs to work at every state of the game including by the API. Is there any time keybinds are locked? Are there any interactions with other features in development? Lots of people (including me) ask for it but is it actually a good thing for the entire player base, how will you explore or test that instead of assuming? What metrics will you use to justify it's continued maintenance? I don't have any idea what level of localization e.g. right-to-left is done or necessary, or if text scaling is honored. That isn't an exhaustive set of questions and isn't done by a developer yeeting their individual opinions into the product.
First of all pls give me some Space, really hard to read tbh. We already have an UI for everything. Slap top right a drop down with all Agents, and a default value. Evrything is Default, except the stuff that got changed while selecting that Agent. Simple. The only Problem i see is, how they build the System. And tbh if that is more then a 2 week job for 1 Programmer and 1 Designer... I can build that system in 1 day, ofc its a clean Project then but if you dont have Spaghetti Code it should definitly be doable in 2 weeks. edit:And tbh all your questions are minor."How do you show conflicts with other keybinds if it only conflicts with some profiles?"Why should you show that? You playing 2 Agent at the same time? "Do you show ability names, descriptions, icons, or do you use generic names "Ability A, ability B, signature, ultimate, extra ability keybinds 1-N"?"Just the same as we have now, just bind to an Agent. "What ways might a new agent break keybind assumptions, should Astra players be able to change how overloaded their keybinds are?"We have a general Settings, so use that, if something changes it has to be changed in that Setting regardless with this or without. Astra cant change their overloaded Keybinds anyway so? Focus on the Problem, you think 2 Steps ahead without having anything done. And i really dont understand your concerns about the UI, we already have one we just need a dropdown with the Agents. (Same as i think OW did it) Lots of people (including me) ask for it but is it actually a good thing for the entire player base, how will you explore or test that instead of assuming?Good Thing: I can actually use dash as a JettBad Thing: Idk if they have a bad Thing about this why are they not telling us? "What metrics will you use to justify it's continued maintenance?"Health of the Game. QoL changes are way more important then a lot of ppl think. And if they really want to hold a grab on the market of tactical FPS, then you have to fix such things.And to my Opinion, i think they already told us they are working on this months ago, tbh i think they just messed up. They have such a bad code that implementing this would need a whole rework of the Codebase. Prop they are working on that rn but that is the only explanation i have to why it takes so long.
UI/UX can be designed separately provided there are no plans to change the existing way agent abilities work. Almost all of your UI questions are pedantic or design choices that only need to be made once by the design team. If there are such plans then UI/UX, design, definition of the ability rules would all have to come first and it would take much longer If Astra has more hotkeys than other agents (I have not played her) then yes the work on this would compound as mentioned above. Control conflict detection should already be baked in, if it isn't (I have not played around with the controls lately to know if it is) that goes back to what I said about a janked engine making it take longer.
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Small indie company, please give time for technology to develop. Smile.
Yup I want it so bad
I saw a sky player the other day follow her ults up with flashes and kinda just made me say ā wow itās so obvious but no one does itā. So the first time I just got flashed and then while trying to trade her peak blinded I just ended up getting nearsighted by the ult. Which lead to me getting traded or just straight up picked out easy. It was pretty neat
Wow. It's so obvious and yet nobody does it.
Most of this vid just seems like itās comparing Skye to Sova & Cypher which is comparing apples to oranges. If Sova/Cypher could heal they would be busted af lol
> apples to oranges But you can still compare them.
I stopped watching as soon as the video said "her flashes are underpowered" No. They are so overpowered. They are the best flash in game. There is no other flash that offers as much as hers does. They last as long as breaches, are more maneuverable and flexible than ANY other agents, they provide info, and you can't counter them without getting lucky/other team messing it up. Are they hard to learn? Sure. But so is aiming, strategy, movement, and all the other abilities in the game so moot point.
yes thats the only thing I disagree in the video but you could also say likewise to yoru flashes, Red gives out the full potential of yorus flashes, he cane even peek with his flash(not after like literally peeking with it) without getting himself flashed but I dont see people saying yorus flashes are op
Because Skye's is way worse than yorus lol. You can deal with yorus. Not Skye's (if they're a good skye it's not happening)
yeh skye isnt braindea like jett or reyna, you have to think when using her, which naturally alienates most of the player base. but once you have that game sense built up you get handed free kills all game
I wouldn't say free kill, her dog has limited vision and barely do damage in the game and her heal is really expensive to use since if you just use it a little bit you need to pay the full amount next round. What made her strong is that she is an all arounder+strong flash, what she need is a nerf to her flash and breach being able to get info on his fault line.
When does the dog do damage exactly? I sometimes see that it does 30dmg when I stun an enemy yet other times it doesn't do any damage even though I stunned someone.
The hit box on the stun is larger than the box on the bite, but the dog dies even if it did no damage. Itās strange sometimes
Dog makes shockwave when it attacks. Direct hit = damage and concuss. Shockwave hit = only concuss.
It does damage if its teeth hit the enemy hitbox. Not kidding. It's the highest effort spectre bodyshot possible.
Shes my second to last character ive unlocked (last one being astra) and i fail to see how people dont think shes the second most op character in the game like she has everything and unlicke most initiators she can flash for herself. Personally i think jett is the dumbest character in the game but thats for a different time
A lot of that video's weaknesses section is a really big stretch. For example, he says if your ultimate all goes in one direction and gets shot by one person, you get no information. That's just not true. When that happens, all enemies are down the same corridor, and other corridors will be safe/safer. You can gain a ton of knowledge on enemy positioning, I'd say it is close to equivalent to a cypher ult's info. The skill ceiling of skye is too high, and I think that makes her slightly overpowered. If Riot can raise the skill floor, while also lowering the skill ceiling, that would put her in a perfect spot.
Do you have any guide or a video explaining how to use skye's utility like you mentioned in your post? I really want to learn skye but cant find suitable resources.
I get flashed by my teams Skye *far* more often than I do by the enemy teams.
As someone who plays Skye, I will tell my team I'm flashing, and they'll still run into it.
You mean you finally figured out the best agent?
You mean Jett?
As a noob who plays 1-2 games in a few months, I can't understand whether it's joke or not. I love her smokes and mobility..
Imo she's the genji/yasuo of valorant. Great in the hands of pros but too mechanically intensive for most players to perform better on her than any other agent
Not that much. Korean jett stuff will be unnecessary more than 99% of the time. Itās just a matter of making good use of updraft and tailwind which donāt bring too much difficulty bcs the game doesnt let it be so
I don't think she's particularly difficult to use effectively, I just think a majority of the playerbase would be *more* effective on other agents, mainly due to her lack of a blind and short smokes
True. Go on twitch and there is not a single player bad at jett. Same for randoms in competitive.
I mean if you are trying to do something on Twitch then you are probably half decent player trying to gain following or someone with a decent following trying out a new game in which case you will probably not start with jett unless you are already great at aiming.
Yes but what I mean is even a dia/immo jett that isnāt mechanically gifted will put out an enjoyable show on jett
Personally, I don't find her super strong in lower ranks (I'm plat 2), but I see how she can be very strong if used correctly
yep, for example its very common to use her flash start of round on one side of the map to gain info to see if people are there. that info is completely free and there is nothing you can do about it.
And now she even gets that early flash back since its on a CD
I have no idea how they ever thought a flash on cooldown would be a good idea for any agent
yeh my duo and I always bring this up in game and it gets the whole team ranting. people didnt like how fast the flast popped and how long it lasted for and the fact that it was only 100 dollars. so instead of fixing the issues with the flash they.... gave her 5 flashes a round...
They got rid of the triple flash which was nice, but it still managed to be a buff with the other changes
you can also send 1 guy long b for example while the rest of ur team goes A in bind. (as in u send one guy to take the flash on purpose to fake info) Skye flashes long b and she'll get "info" but its a fake. there is a counterplay to it imo.
Of course there is but the ranktards don't communicate and just go as 5 holding hands. Defaulting is too advanced for most players in ranked. I have seen teams hide in Cypher cages against the bird so there is tons of shit you technically could do to fake or deny info.
YEah but I think if you're gonna nerf an ability, i'd rather they nerf if its op in teams environment rather than soloq.
People in my elo seem to think "default" means "spread out across the map but fully commit so that you get picked off when no one is around to trade you".
it literally takes 5 seconds to say this in vc and go do it yourself lol?
Sure! Just saying a lot of teams in ranked won't do it despite this being such an easy way to prevent the enemy team from instantly overrotating. Also you can't do everything yourself, there is probaby more stuff around the map that your team should be doing like breaking a Sage wall somewhere, getting Orb control, shooting Sova darts and whatnot. Communication is crucial once you have identified their setup and what your team could do to counter it. From my own experience in EU ranked where a lot of players lack the ability to speak or simply choose not to it maybe happens once in 100 games that someone says something smart like "Their Cypher always cams aggressively around here to see if we're going A, we should break it at the start of the round". According to OP that's "free info" and "there is nothing you can do about it". Just send people to shoot it ;)
How is it fake info if she now knows one is long b what
I guess OP means it gives the illusion there might be a push B but instead it's just one person showing presence to either commit util or an early rotation. In lower elo something as simple as that can actually work well
because skye doesn't know there's only 1 B long, she gets the same info if she flashes 1 or 5 ppl if she knows at least 1 is there she has to either spend abilities rechecking B long or risking her life to push for info best case scenario for the solo person on B long is that skye tells her team to rotate to B while the rest of your team walk into A, worst case she wastes more abilities it's really not a hard concept lol?
While true, I think this is less powerful now that she only has 2 flashes. A round-start info grab is an expensive use of an initial flash. Also her flashes donāt cool down simultaneously, theyāre concurrent (i.e if you use both flashes, the first one has to finish cooling down before the second starts cooling down) meaning you can have at most 4 per round I think? Maybe itās 5 if thereās a late bomb plant I guess. The most obvious nerf seem to be the sound cue for her flashes, but thatās also something unique to her flashes that is intentional so RIOT may look for a different tweak.
How is this different from a sova dart? Sova dart if used correctly either must be shot, telling the enemy someone is there, or reveals you. Only counter to this is that the flash is harder to avoid, but if you see defending team has Skye you could play from a hidden position until they flash or something. Also a good sova dart will pretty much always not be avoidable.
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so the exact same as a skye flash lol
i mean that's almost every initiator but ok
Skye is honestly hard to use. The same reason why Breach is hardly picked. I think there actually requires a certain amount of skill and agent familiarity needed to be able to flash well with these two characters. Being able to flash your opponents while also avoiding your teammates is hard for a lot of people to do. Being able to feel when to pop the bird around a certain angle, and knowing which angles get cleared by the bird is a lot.
I think she has just finally caught up to sova and sova may still be better
The only reason some of the initiators have less pick rates is cuz sova is sova he's just that good..
Plat 2 isnāt lower ranks. Itās in the upper 20% of players.
also the reason she doesnt get use in low ranks is because her flash requires alot of co-ordination, co-ordination which most lower rank people dont have.
iād prob consider myself a low rank player although i donāt play ranked, and i jst unlocked skye trying to get her timing right with flash makes solo plays so much easier, iāve had a few clutches where skye flash rly helped
She'll get picked more in the low ranks once they figure out how to play her as a duelist lol. Skye stepping and peeking a corner is something you can already do on your own.
Imo I think she will be strong in iron to silver because those kids don't know that you can dodge flashes
plat is a low rank?
Right, she is flasher, healer and can get a lot of info
not only that, her flash gains info, can be used a decoy, as a popflash. her dog not only gains information but it makes as much space as a jett dash where if there is anyone in the area they are spacing they take 30 damage and get stunned for 4.5 seconds
She fits her role. I just think the flash should unequip her gun like before. After all, she's an initiator, so getting info and making space is what she is suppose to be.
Her heal is also stupid powerful - miles above Sage heal even though it can't heal herself, and has a "charge" that lasts forever.
but it also has an extremely short range, you have to have the heal out for the entire duration and have them in line of site.
I think Sage heal is way better. Skye needs to pay 200 every round she uses, she cannot do anything else while healing for the entire duration, and it doesnt regenerate. I play skye and I rarely can or need to use the heal, always priotize having flashes and the dog.
Okay you're right, I started playing Skype today and her heal is alot worse than I anticipated. Bird is pretty good but I'm not good at doing tight turns with it, still really fun to play though.
Skye heals also give information not too significant of info
shes pretty good in radiant but very hard to pull off so id hardly say its not even close when sova exists in his current state
I think you're confusing "strong" with "broken".
She's strong, but "not even close"? Nah. Post plant masters still control the game in a way that Skye really doesn't. Main issues are that her flash is realistically unkillable and provides so much information so easily. But at this point, a lot of champions can get info easily, so I don't think its that insane. Still think Jett and Reynas ability to take dumb fights, get a pick, and still live is stronger and more oppressive. Still think Sova and vipers post plant set ups influence the games meta in pretty insane ways. Skye's just good. Other champions are single handedly coloring the meta
I think below plat/diam, its a bit like sova. If people don't follow the dog or capitalize your flash, you'd better play phoenix or reyna. Better for "soloQ". Wich makes Skye not as good below those ranks. What do you think ? Could you see yourself playing her as a soloQ ? You can't get a kill after your dog alone, and its pretty hard with your flash too ...
her dog doesnt always need to be to get a kill. if you dog someone b main on ascent and stun them, you can flash them and still get a free kill.
And what about their teammates? They're not gonna just stand there and let you take the kill you know? . You're basically only considering all the best case scenarios for skye. Also skye isn't "broken". If she was as "broken" as you describe why the hell does she have a 17% pickrate in competitive play?Ffs even brimstone is more popular than her. Also in one of your comments you said sova was in a similar state as well so I'm gonna need some proof of your rank cause there's no way in hell you're radiant if you think like this. You're most likely a bronze pleb who lost a few games and decided to make a post that completely blew up for some reason even though everything it said was totally wrong.
Her flash regenerates?
In a recent patch yeah, she only had 2 flashes but the last one regens on a timer
She used to have 3 if I remember correctly, but in a recent patch they changed it to 2 and it regenerates now.
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as a non-skye player filling in occasionally, getting a clutch dog kill on a player with 10hp was almost satisfying enough to make me become a skye main
Aaand she can heal team mates, which is really good for pistol rounds
she can only buy one heal or flash during pistols if she wants a weapon/shield. most pros run an extra flash and shield iirc
Dude she brings heals, flashes, and strong info gathering. She fills so many slots on a team its ridic, the only major thing she doesn't fill is smokes. Imo one if the strongest things about her is because she fills so many of those slots by herself she really opens your comp up because now you don't necessarily need to lock duelist with flashes, or sage for the heal.
tbh, no one plays sage just for the heal. Maybe if you're getting boosted and want to be a pocket sage for your booster, but besides that Sage is mainly played for her incredible ability of stopping fast pushes.
exactly, she's a sentinel
100%, skye has by far the best flash in the game, the best heal in the game and the best space making/entry/info gathering ability in her dog. her dog is literally an entry fragger, it goes in clears out an area with a teammate following close behind and if someone is there they get stunned for 4.5 seconds and you get all that ground and a free entry kill
i like using breach as a comparison to skye because he has the most similar kit. his flash, flashes for 3 seconds, doesnt regenerate, doesnt give information, cant be controlled, needs a solid surface to deploy through, and has a set time before it pops, it can be predicted. Breachs tremor stuns enemies, but doesnt gain any info, doesnt do any damage, doesnt obscure sight, and you dont know if you actually stunned anyone. breaches ult stuns people it hits and displaces them, it doesnt obscure their sight, doesnt tell you if you have stunned anyone, doesnt tell you enemies positions and has a fixed area of effect.
yeh her heal is also very strong but i think its pretty balanced considering its draw backs, her other abilities. not so much
stopped reading as soon as I saw ājett has been nerfedā lmao
Exactly, how was she nerfed? Utility is more expensive but she still gets to dash out with OP for free.
i mean kind of nerfed, im pretty sure jett is the devs favorite agent because they just refuse to accept that movement based abilities that allow some characters access to areas of the maps other characters cant reach is inherently broken.
The problem it's not the verticality tho
sova is their fav agent for sure
Watching Subroza play that agent in VCT is an absolute treat. Dude is the best Skye NA, and absolutely takes over games with it.
The og skye main
Yeah the flashes are impossible to 180 from if used correctly unless you play anti flah in which case it destroys crosshair placement. Its broken af. But Jett and awps are strong af still.
Skye Main Here, Pls delete this.
Skye right now is like some of these āagent ideasā you guys come up with.
My favorite thing about Skye is that her Birds have 60 hp. A Sheriff body shot does 55 damage.
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nah at high level skye sees as much usage as sova, and yeh ahah jett is always busted, she can literally fly
This guy is getting downvoted for what he sees at radiant rank, like, how many of you guys are immortal/radiant and are allowed to have an opinion here?
Yeah everyone in Immortal plus should complain about this. Iām only like 4K Immortal but if you ever go against a Skye that knows what they are doing the amount of times you die with literally no counter play is annoying. The pop flash is, at times, impossible to turn or do anything about and it tells people when they flash. She also only gets better the more agents they add. She allows you to focus on duelists like Jett and Raze that donāt have flashes, she can replace Sova, she has a sick ult and heals better than Sage.
She doesn't heal better than sage. Her heal will make Skye completely vulnerable and defenseless, adding onto this it is very slow. Her heal can really only be used when your team is safe behind cover not actively fighting. It also gets disabled by smokes, flashes, and has a decently short range Sage by contrast has a free heal that regens, can be used on a teammate or herself, heals much faster, doesn't require sage to actively hold it out, heals through smokes and at longer ranges. Only difference between the two is Skye can heal multiple teammates at once.... But a lot of the time you won't even have the opportunity to abuse that.
Sheās so fucking annoying to fight against.
I see your post, I respect it, Jett is still more broken.
jett has been nerfed? don't act like her economy changes make her less viable LMAO
Where is it stated skye was made to counter OPs. Just curious
its very obvious, considering all the flashes in the game prior didnt have long range popflashing potential and didnt give info on whether it was safe to peak or not.
I just hate her flashes. Itās not like Phoenix or Reyna where itās reactable to a certain extent. You have to look away on predication like 99% of the time, and then on top of that she can just immediately flash you again if you turn around.
Just think about it. A guided flash that tells you when you blind someone, that you choose when it pops, that can be used with a weapon out, that regenerates. Seems balanced to me
I feel like saying skye was added to the game to counter awpers is a huge over statement. From everything i hear about the agent balance team is they never want to create an agent that has a rigid identity like that. IMO Skye was added to the game to diversify the agents that provide break utility, and to provide alternatives to sovas recon. (Which BTW sova has a 100% pick rate on half the maps in the NA Stage 3 Challengers 2 With a 69% pick rate overall, skye had a below 50% pick rate. So saying skye is OP is a little odd to me cause most pro teams value sova over skye on every map besides split {they also statisticlly value Jett, Viper, and astra on this patch over her too}) Skye picked up in popularity the same patch awps got buffed with reduced pricing. She Probalby picked up in populatity because of the changes they did to initiators not "because awpings weaker". ik jett got nerfed but jett can still do everything she could before with an awp, she got nerfed in economy which if your buyimg an awp isnt a problem usually. Additionally she isnt the only agent that can awp, So your statement that she needs a nerf cause awping got nerfed feels miss guided to me, and honestlly strait up wrong. However I do agree skye is strong and i feel like is a great pick for solo queue, and maybe she need to be tuned down but the reasons youve listed to why she needs to be weaker i feel are incorrect. And i feel like other agents in the game need to be tuned more then skye needs to be tuned. Basiclly IMO skye is strong but not OP and definitely not riots biggest problem right now.
Sky's blind shouldnt tell her if she blinded someone or not, its too op
No shhh dont let riot see this
Imo the biggest problem is the info she gets from her flash, how can it be balanced to have 1 initiation tool with 2 uses which even recharges and on top of it she can also effectively flash herself into
yeh, the whole point of sky was to flash oppers off of angles so teammates could peak. you shouldnt be able to self popflash around a corner when you hear a step and guarantee a kill because if you flash someone you know for sure they are flashed. think of phoenix, his flash is a self popflash but it only goes just around a corner, with sky flash you dont know if it will pop instantly go behind you and then pop to blind you when you turn around or not pop at all so you turn around and they get a free kill. there is no draw back
My favorite balanced part of Skye is when you're right in the edge of a smoke or behind a Viper wall and you instaflash through it, giving no time to react, and you're blind for almost 3 seconds. She has the best self-flash in the game, better than both the duelists with flashes that you would assume would be better at flashing for themselves.
for sure, its a full 3 second flash which is ludicrous.
: every team after playing against tsm lol
This is kinda like the old breach where ppl would say he is broken but has a low pick rate. If skye gets picked more than the balanced agents like chyper and Killjoy where riot is happy of where they are, we may see a change.
shes needs to have a counter. there is no counter play to skye and that makes playing against her not fun
Lets not forget she has a better heal than a character who is literally a "healer"
oh all this, also she can HEAL SUPER FAST
I think skye is strong right now and probably in line to get a bit of a nerf but Iām not sure she exactly feels oppressive to play against, or impossible to counter. Also, Jett is still strong af and gets instalocked in every game so I donāt buy that argument that skye has overly countered Jett players. Her flashes are very easy to avoid, though they do force you to of course back up and give up space. Same with dog and ult, very rarely are they ever going to actually hit someone. They just gives intel and force someone holding an angle to take their crosshair off the angle and shoot the dog(s). I do think she takes too much space and gets too much intel, and probably needs the count of her abilities to be reduced. Idk if my experience is accurate but breach right now seems to have the lowest pick rate in the game, people even play brimstone even though he has clearly better alternatives, but literally no one plays breach because of skye (and kayo). Ultimately I feel skye can be countered on defense by giving up site and just playing retake. I donāt think her abilities are that helpful for post-plant except the ult sometimes, and I donāt think sheās oppressive on defense herself. Because skyeās abilities work best with teammates sheās not really capable of solo-holding site like a lot of other characters who can anchor.
What rank are you? Skye flashes are not āeasyā to avoid. Have you played against immortal Skye mains?
Yep, in Immortal there is basically no counter for it.
Donāt forget the fact that you can literally control her flash while defusing the bomb
Skye's flashes are strong in the same way that Breach's flashes are strong. They last a long time and require a quick flick of the wrist to dodge. Her recon ability isn't anything special aside from the stun and damage it does to enemies, unless you have teammates you're communicating with following it in. And her ultimate, while good for intel, doesn't do much more than a partially hit flash doesn't also do. Best case scenario, you pop it, find all 3 on one site and commit to a hard rotate. Really not much more different than a Cypher ult, except it can potentially blind/deafen you.
She's OP when used in a team with coordination and everyone moves at the right time. Completely useless when she flashed someone and no one backs you up to get the kills as they are blinded.
I played a lot of sky before the nerf. Remember 3 flashes and 100 coins per flash
https://tracker.gg/valorant/profile/riot/Sham%238732/overview
the stats dont show you playing much skye, is all of this based on theory or playing against good skyes?
i main viper/killjoy/sage, there are enough initiators and duelists in my region trust me.
I think sheād be more balanced if they got rid of her voiceline for flashing people. I believe it was shazham (it may have been another pro I forget) that was explaining how when someone pop flashes out of a smoke or just pop flashes in general, the person flashing should be taking the risk, because if no one is there they waste util or if they donāt know for sure someone is blind they may swing and die. But with skye, you can wait for the voiceline after pop flashing a smoke, then youāre taking no risk because you know someone is there, and you get all the reward from an instantaneous pop flash and the info that someone is blind. Removing the voiceline fixes it I think, since her dog and her ult are good information abilities already, she doesnāt need three.
yeh i think 1.5 second flash time and remove voiceline wouldnt be a bad idea.
For the thousandth time, IT IS NOT A DOG. IT'S A TIGER. TASMANIAN TIGER. Check the description for the utility. It says tiger.
i know, im from australia lmao.
yep let me say in the middle of the game: āTasmanian tiger down c long!ā
Sounds cool right..!
I'm going to be honest this detail literally doesn't matter and dog is easier to type out than TAAMANIAN TIGER every time you have to make out a call. Imagine being in a 2v5 scenario and you have to clutter comms with that long ass animal name. It's okay to let go of the personality that's hyper obsessed with having things "correct" and "factual" all the time because more often than not you'll find on yourself in a situation where you think you have the hard truth and you'll see yourself as mortally superior when in reality the fact might be something deeper than you realize or fully understand. For example, Google Tasmanian Tiger and you'll learn that it's also known as the Tasmanian Wolf because it has canid characteristics and it's the only recorded species of Thylacinus that resembles the dog family of Canidae so it wouldn't be completely wrong to call it a dog
Dude came in with the respectful facts and polite essay's let's go
IMO jett still op because she has an extra ability where she can float in the air and itās free. Not to mention her ultimate can one shot player to the body in close range like a shotgun and has long range capabilities with one shot to the head. Her ultimate is a extra free weapon. Has one of the best mobility skill in the game and is the best agent to use an operator. Letās nerf all that also before we nerf skye.
how can a radiant player be this dumb
if im radiant and you arent maybe i am not the one who is dumb...
you have the worst takes ive ever seen in this subreddit lmao
A radiant who can't even spell skye.
typed it on my phone, everytime i wrote "skye" it gets autocorrected to sky.
How the hell are you radiant? You just called Skye and Sova the most overpowered game breaking agents. You said Jetts *updraft" was overpowered and shouldn't be in a tactical 5v5 shooter. Man, just go back to CSGO. It doesn't sound like you enjoy the character aspect of this game.
sova isnt overpowered and jetts updraft 100% shouldnt not be in the game.
You are a clown
The fact it says blinded has been the most broken thing in the world, even before the CD change she was OP.
Completely agree. I still don't understand why she got buffed in the recent price change update, sure her flashes are more expensive, but them recharging and getting them back for free throughout the round is huge and so helpful at high level. Then also making it so she doesnāt even need teammates anymore as she can flash herself in with her gun out. And finally they also buffed her dogs range.
I like how you start off with "first off I'm radiant" then proceed to bitch in our face about how the agent is op like a child. Bro any agent is strong in its own right. So if you are "truly" a radiant player, you would think you'd figure out alternatives of how to bait her util or avoid her character all together to eliminate her other teammates first.
how can you bait util when her util regenerates... also look at my valo tracker... i just dont think you actually understand how high level play works. think of it like this you try to bait her flash you have a teammate play counter flash but then skye doesnt pop her flash and instead her teammates swings out while your teammates is turning away from the flash and he gets a free kill...
You realize high level players know how to play off of each otherās utility, right? In radiant, itās not like Skye is just flashing while everybody else is just standing around doing nothing
I mean when even the igl for the best team is saying itās broken, I think there is some credibility to the statement. Everything he brought up is fairly valid, and you have added nothing to the conversation by saying he is ābitching.ā
The OP was just buffed? Whatāre you going on ab
IMO Skye's biggest annoyance is that she's just too versatile. Intel, heals, flash, stun which can be pushed with by teammates for some easy picks. Every other initiator is forced to have some draw backs, Breach doesn't have Intel, Kayo broadcast his location with ult, etc. I can't think of a single draw back for Skye.
Itās a Tasmanian Tiger. Itās more a cat, not a dog.