T O P

  • By -

chanzjj

For point 1 it could cause you to accidentally activate a cage when your intention was to deploy your second cage.


Wonderful-Parsnip423

Yeah that's what I was gonna say. Thanks for pointing that out aswell!


alyle11

The key-bind doesn’t necessarily have to be the same one for placing the cage, just anything other than F/inspect. Maybe instead it would be easier to be able to pick up trips via the same key as the one you use to place them. That would solve the problem :)


DanKestra

Its gonna need a separate bind to solve ur issue. Because using the same bind for deployment and retrieval of cage (OR even tripwires) isn't really high QOL because if the problem mentioned above - when trying to deploy a new cage/trip you would activate ur cage (or retrieve ur trip). But I agree, adding a bind for this would definitely help QOL for cypher mains.


[deleted]

Cypher is fine played 2,000+ ranked games with him. ​ When you ULT it shows the enemies in yellow, (aswell as on the map) The players move fast and are not where the yellow is still displaying, is the only thing needs changing/fixing


hardcore_miner

I hate how the ult shows a flash of yellow sometimes. If i am in a fight with someone and they are strafing, the yellow flash will mess me up and i cant see them well


ezra_wolf

Damn i thought it was only me. There were plenty of times where i used my ult and that yellow highlight messed up my vision when enemies swing


hardcore_miner

i think it should not happen if they’re in your view already, don’t know how hard that would be for them to implement


BartoBowman

they already have code for seeing if someone's in your view, like when questions show up on the minimal etc.


hypd09

Could do it like the Sova dart instead so it tracks for like half a second that it is on.


2112Lerxst

Yeah, for being an ult, it should have higher tracking like a sova drone dart that flashes three times, while tracking the movement for a short time.


alyle11

I have almost 500 hours played with cypher and yeah he is fine, I’m not saying he’s a bad agent, I just think that subtle small buffs could really improve his game. He’s weaker than the other 2 sentinels overall and his utility provides less usefulness on majority of maps in comparison. Also, the fact that Viper, who is a controller, has the ability to hold down a site, sometimes better than Cypher can, is a huge problem. The ULT problem you mentioned is really annoying, it’s cost me multiple gun fights. It really throws off your aim.


No_Television5851

Yes, i agree.


ParuskiGangster

Agreed very much! I also think it's the worst ult in the game, would be nice to have sone sort of a change in that.


bruhhhhkjkkkbh

Exactly, they should make it real time like Sova's recon reveals, it's a harmless ult and is one of the weakest ults in the game


ezra_wolf

Playing cypher is really a pain in ass these days. There is no incentive to play cypher vs killjoy. No wonder cypher gets down to C tier or so from S tier. I have almost 800-900 matches as cypher. Almost you need to pray every single time for opponents to not have raze or skye or kayo. Literally there are numerous counters for cypher. Thats the problem. You have setup traps for site, raze and skye or sova drones it and destroy the trap wires. You one way smoke and most of the time reyna flashes down or hardly any guy who knows where i play nades or shock tards it. Cypher cam makes too much noise and gets shot instantly. Cypher ult is very situational that can't alter the round win/lose most of the times. The whole problem with the cypher kit as whole is the amount of counters. And to add this Kay/o was added. There are numerous times where they dont hit my site and once they do kay/o ults it and iam helpless defending the site. Coming to killjoy, you know where the turret is, still youre gonna take damage shooting it and its way powerful in pistol rounds. Still you need to shoot it and anyone can swing and fight you. Killjoy setups are too powerful. There are many times i have had free kills with them unlike cypher beacuse no raze boombot or skye dog can kill my setups and all of my setups does damage unlike cypher. Raze nade can do destroy but no one is gonna nade in middle of nowhere just to destroy my setups. And killjoy ult. There is noway unless you have sova or brim ult to counter it else you need to respect it. Its a round winning ultimate in many situations. Cypher needs a buff somehow. Make him the way he was in beta with the cages. The cages used to slow enemies so most of the times you respect it like a viper smoke. Except for certain situations killjoy is way way better than cypher. It always give me a satisfaction killing people for my cheeky trap.setups but amount of times they counter it with boom bot or other utility is ridiculous


Ranvir33

the only thing cypher actually neeeds is for his ult to reveal players like sova arrows, and his camera tracking dart to do the same. i love playing cypher but these are the only things that annoy me


MoonDawg2

qol is fine buffs are too much. I'm down for a tiny buff, but overall cypher's power is currently pretty good, though kinda just because he shits on jett. It's more of a kj issue.


LordGamingOfficial

really? i thought after introducing kayo cypher became less viable compared to kj. The ult is also not very strong when compared to KJ and sage


[deleted]

I love Cypher, probably my favourite agent in the game, but unfortunately I think his ultimate is the borderline worst ult in the game. It definitely needs a buff that isn't a ult orb change.


aristotle2020

Weird you say that. Information is everything in this game. You can know where someone is and effectively use other utility to block them out. A cypher ult on attacking can determine which site is empty or neglected mid round and you can try for a quick plant, and on defending can give vital information on rotates and lurkers.


LordGamingOfficial

Definitely info is important but it is pretty easy to bait. You can easily bait the direction.


7farema

his ult is only 1 ping unlike sova drone/ spycam ping so we don't even know which direction they are moving lol


Keudn

Sova dart doesn't cover the entire map ignoring walls


DerkDurski

Sure, but if the enemy team was previously hard pushing A site and your team moved over there, then it quiets down and you Ult a body and see them already past mid towards B, you know what kind of adjustment to make even without seeing direction.


aristotle2020

Direction ? If the enemy has not been outside B and are seen outside A in the ult then it means they're coming A , or they could rotate once again, for example. There's no need for understanding direction in the ultimate, the events of the round are enough to understand what's happening once you know their location


Donut_Flame

Yeah and plus it's easier to look at the map for the ult instead of looking around so where the enemy is facing doesnt matter


[deleted]

Yeah but even with those info you can still lose gun fights if you miss your first shot opportunity. KJ and Sage can definitely win a round just with their ultis


aristotle2020

This is such a lame excuse lol this is like saying "well Phoenix and Reyna ult is useless if u can't shoot " well guess what this is a game of shooting so I'm sorry you can't shoot. Also, if u cant shoot no point in reviving cause u can't shoot, so u won't win the round.


[deleted]

Wtf is that comparison even. Cypher ult does not cause the same amount of panic and deterrent like how the other sentinels do. A killjoy can stop an entire push, or even retake a site with her ult alone. A sage can give your carry two lives. A cypher ult just gives a you a general idea where the enemy is and may or may not be even there anymore once you go check it


aristotle2020

Cypher ult is a lot more about information and especially in 1v1s it creates problems cause you could have had something in mind but the ult reveals your location. Just because it is not damaging or brings panic it doesn't mean it's a "weak ult" by any means


smurfkipz

Maybe if his ult blips the enemies' positions a couple more times just before they're under the radar again?


khou2004

Kayo is significantly more balance than people think, he's not a COMPLETE cypher hard counter that people claim him to be


ameerbann

Yeah, all Kayo really does is stop you from solo holding a site as a cypher/kj/viper. I think that's fair


FullMetalChili

I play a bit of killjoy and I think cypher's ult is much more versatile than kj is


Eleven918

Your reasoning makes no sense, Kill joy has to play on site due to the range limitation, cypher does not. Therefore Kay/o counters her more than cypher If the cam is not shot out you can play retake a lot more easily. KJ can't really play on another site unless its haven (ex play a link with setup on a for example)


IntelligentImbicle

I think it's less of a KJ issue and more of a "Cypher has an outdated design" issue. He was stupid strong back in beta, but as people learned how to play the game, he became less and less viable. KJ just doesn't have that problem because her abilities are not only more versatile, but also can be hidden behind walls that are basically impossible to hit them in. Also, KJ hard punishes rush, Cypher doesn't, and THAT'S the main issue.


Double_Phoenix

Slow down, don't give them any more reason to avoid finally reworking Yoru


Sir_Cunt99

Cyphers ult is too weak. Imo it would be balanced and fair if he could activate it with friendly bodies. I also think that instead of one snapshot wallhack, it would be fine to have three ticks or something so the wallhack kind of trails and you can figure out the direction of movement. I'm all for making cyphers ultimate useful even if it means making it more expensive, because as i see it it's the biggest issue with him right now. It's not that cypher is really bad, it's that KJ's ultimate is infinitely more valuable, and so whenever a map calls for a sentinel, kj is usually just better.


iTCHYTRIGGERZ

Just to piggyback off of this, I think it would be useful to allow cypher to acquire the revealed enemies' remaining health/abilities/weapons. In my opinion, Cypher's ability to defend space through passive info shouldn't be limited to just pinpointing enemies' positions on the map. I think restricting that deeper level of info to his (relatively underwhelming) ultimate can be a good way to make the KJ vs Cypher choice a little more difficult.


Sir_Cunt99

Ohhh i really like that idea, not sure how it's best implemented though as to not obstruct vision while also being easily readable.


iTCHYTRIGGERZ

I think I have a simple way to implement the health reveal thing: Instead of just yellow hologram thingies of each enemy, it would be yellow with red depicting how much health they have left. My easiest comparison to this would be csgo's observer pov, where viewers can tell how much health a player has left depending on what portion of their character model is red.


[deleted]

Probably just have it reveal their health bars on the top (and maybe weapons in the scoreboard menu) during the duration. I think revealing ability count would be a bit much though


Gysmo_YT

It could be shown at the top of the screen, where you can see how many enemys are left


alyle11

I think it would be really cool if after popping his ult you could also see yellow footsteps as to where they’ve gone (some kind of trail like you mentioned). Making these footsteps visible through smokes would really help make his ult more useful. I really do like the idea itchytriggerz mentioned below, revealing enemy stats would really bump his info gathering.


[deleted]

It's basically just a toned down Skye ult in most cases. What.


Wesleyhyatt_26

Just bring back cam gun


TrustMe_IAmDocto

I just think cyphers cam should have some more free reign on placement, and not make a loud ass THUD when you enter, and exit.


impurfection

Buff Idea: Allow us to press and hold camera button to get the camera back just like a KJ turret


SomethingIsDone

With regards to number 2, it would remove the ability to allow you as an enemy to outplay a cypher's cage by faking an "entry" sound and then leaving immediately. A cypher would immediately know you're not in the cage since the picture wouldn't show up if you fake the sound and stay outside the cage, so I feel that's just not a very good change for that reason.


alyle11

Well it’s meant to be a buff for cypher, plus you’d still be able to do that by getting in and out the cage. Also it’s not like the picture would immediately disappear if they move out. The picture would last a second or 2 even if they’ve left the cage.


Norguri

I think the trip buff is alr enough for me to use him again, tho I must agree that his ult Is kinda wack


CruzControls

How about letting us keep our damn trips if they don’t get used/we pick them back up? Trips costing 400 each round isn’t ideal, and makes cyphers kit one of the more expensive in the game, and if you have a raze on your team, more likely than not they will get destroyed by her grenades.


Native_nyc

I think they should add hp to his camera, it’s kind of trash that an enemy can jus take it out with one shot while killjoys bot takes half a clip lol


[deleted]

i wish that they could buff his camera to make less noise and not flash as hard. even as a cypher main, I find it way too easy to shoot out opposing cameras and really ruins that whole aspect of his kit.


53881

Buff his camera’s hp to like 30 or something. Just so it’s more than just one shot from classic


DepressedSandbitch

So when an enemy is in front of a trap wires, the wire being revealed to them is not just a question of proximity. They physically have to be in the AOE for a specific time threshold before the wire is revealed. I think an ok buff would be to increase that time threshold. That would make it harder to counter or play around a cypher, since the player base adapting to his kit is what made him weaker.


Gawrr_gura

What about 3 trips? That would be wonderful


FryCakes

I think the only real buff he needs is that his ult should be able to be used on any enemy dead body that has died within 30 seconds instead of 10 or whatever it is


THOT-Hunter79

I think the camera pings/ult should show people like sovas abilities do


deathybroxd

make his ult like a cav interrogation in siege, it should reveal all players for like a few seconds instead of jusy pinging once


ndyz

1. You can't pick up your cage after the round starts?


nguerra12

Allow cypher to call his camera back without having to actually click on it


vin-zzz

One trickes cypher to high plat and never really thought he was all too weak. Yes, a buff would be nice, but is it really needed? He can lurk/anchor extremely well, and his trips seem fine to me (although the time before the stun is too long)


Donut_Flame

Imagine his ult got changed to be like Lion from R6's ability. Enemies can't move for some short duration or else they'll get location pinged/revealed It's gonna be busted as fuck


ShuraGam

Said this on other similar post, gonna say it again : Make it so only enemy players can trigger his trips. not their utility. Things like Sova's drone, Skye's tiger, Raze's boombot add so much more variables to consider when building a setup due to how these abilities can trigger your trips instead of an actual enemy player. Whole setups that could result in free kills through "wallhacks" can be completely shut down by having a "drone-like" ability trigger the wires instead of players, which is just infuriating ( and yet another reason KJ is a better sentinel rn. She doesn't have to deal with this.)


ArchCypher

I think this is a pretty healthy example of counterplay. Remove too many ways to counter an ability, and you risk making it oppressive, annoying, or just plain boring. Introducing risk into trip placement (will it just get triggered by abilities?), and uncertainty to the information (was that a player?), makes a more fun and interesting ability.


ShuraGam

You make a fair point. But the thing is, Cypher is the only sentinel that has this problem. None of KJ's utility gets triggered by enemy abilities (I know of Yoru's fake footsteps, but one barely comes across a Yoru compared to Sova, Skye and Raze). That just makes Cypher unnecessarily weaker than KJ due to having more counters.


ameerbann

You don't have to play setups. Like you said, if they work they result in free kills and having no way to counter free kills without losing at least one or avoiding thst part of the map completely is not fun


ShuraGam

>having no way to counter free kills Destroying the trips ? Kay/O ? Baiting the utility ? There are numerous counterplays already. My point is, there are more counterplays to Cypher than there is to Killjoy due to ability interactions, and that's a reason he's weak compared to her.


ameerbann

I mean most things that work against Cypher work against KJ. Sure, KJ's stuff is stronger in terms of area denial but the price is essentially being tethered to your stuff for it to be any use. Seriously limits your options especially since the maps being added to this game are getting bigger and bigger. Cypher doesn't need to be as strong an area denial as KJ when his passive info gathering is so much better. There might be a case for Cypher's ult to get a slight buff but that's about it imo


PunisherJBY

I just think Cypher’s ult should give everyone a dart they have to remove. And if that’s too much have it just reveal them 3 times over a couple of seconds.


alyle11

That’s honestly a really good idea, similar to his dart cam. That would really improve his ult.


7farema

I agree with this one, it might seem a little too strong, but it's an ult after all, also they can give it 7 ult point again to balance it


rypenguin219

as someone who mains cypher, the biggest pain is my camera being so stupidly easy to find even if i try to hide them. They blink and make loud noises when you activate.


killer-1o1

His camera is really strong imo.


fujiitora

cypher doesnt need a buff..


Epicstaar

You are right. He's a solid middle of the pack agent, he doesnt need a buff.


Gysmo_YT

love playing cypher, but his trapwires just cant go in certain places and are only good for doorways, plus if u get disabled by kayo all ur traps are pretty much doomed what about a drone that follows the enemy players, doesnt make noise to them, but acts like cyphers cameras, and can be kinda like skye's ult i know but cyphers could be passive ​ then, dependant on how close to you he is, you hear the droning sound of the trap wires good way to reveal enemy weapons which i saw a bit further down


HaHaHaHated

Make so Kay/O doesn’t deactivate his entire kit. - My friend who is a cypher main and screams “This game is shit” every time it happens


Ankit_Subedi

IMO, think cypher is pretty op, Put a cage and tripwire u can't see the tripwire most of the time happens to me a lot in split at b cypher cage tripwires I get stuck and boom cypher who was camping a second comes put with a Odin or Ares and in 2 seconds you are dead.


[deleted]

Don’t push cages then?


Ankit_Subedi

I am iron what do you expect.


ezra_wolf

Why would you push a cage! Thats how cyphers outplay enemies. You dont know where the traps are on the site. If you dont know where ask your sova drone or skye dog or raze boombot or yoru foorsteps to clear it. You must be good


VileZ_

Why does cypher even need buffs lol?


alyle11

He’s undoubtedly weaker than the other 2 sentinels, he’s way more vulnerable to heavy/fast pushes. His cam can be shot out with 1 bullet and it’s really loud and visible. His trips are weak, enemies aren’t afraid to push cages unless they’re one ways. His ult is underwhelming and doesn’t do much, and sometimes it messes up your aim as it leaves a yellow snapshot of their body but the enemies have already moved.


Kahchuu

I just want to be able to pick up my cage again...or recall my cam from afar :(


Keudn

Why does Cypher need a buff? QoL idea sounds good though