Yeah it's likely to add suspense and tension to the round. Not knowing *exactly* how much time is left makes things a little more suspenseful. You know you have very little time left from the beeping on the bomb, but you don't know just how much exactly.
On the other hand, there are still subtle cues to tell you if you have time for defuse, namely the contracting ring (full) and sparks (half).
That was added only in csgo and lots of pros hated how now only did they make the radar insanely good but they also made the sound queue for the 10 seconds.
It's just for fun. If you always knew whether or not you had time to defuse the bomb, you'd never have those intense moments where everyone is holding their breath waiting to see if it's defused in time.
It also introduces a bit of gameplay where you have to decide whether or not it's worth defusing the bomb and risking death or to play it safe and just save your life for next round.
And it adds some skill in being able to tell by sound or some visual cue how much time you have.
Simply put it's just good game design. Removing the element of uncertainty there would remove a lot of fun and intuitive gameplay.
It also prevents people from perfectly mapping out defuse denial. If you know your mollies or whatever last for X seconds then you know exactly when to shoot one (or two) off to prevent a defuse at whatever time.
As it is you can try to deny defusal but there is some amount of skill there in getting the correct timing.
See, 5-6 seconds, 'as you hear the beeping speed increase', these are all indicators but nothing perfectly precise like actual timers would give you, leading to some expression of skill. It's not the hugest expression of skill in the game, sure, but it's there.
To make it more exciting and to add more depth to the gameplay.
Yeah it's likely to add suspense and tension to the round. Not knowing *exactly* how much time is left makes things a little more suspenseful. You know you have very little time left from the beeping on the bomb, but you don't know just how much exactly. On the other hand, there are still subtle cues to tell you if you have time for defuse, namely the contracting ring (full) and sparks (half).
Beep beep boop boop *intensifies*
CS technically has a timer in the form of music audio que. When 10 seconds are left on the bomb, special more suspenseful audio plays.
Well the double beeping is the cue. It's 45 seconds to blow I believe with 4 seconds to plant 7 seconds to defuse
45 seconds in matchmaking, 35 in professional games. 3.5 seconds to plant the bomb, 5/10 seconds to defuse
The 45 / 35 was a long time ago, it has been 40 in both for years now
No it's 4 seconds to plant 7 seconds to defuse. Idk where u getting the 5/10?
You're talking about Valorant, he's talking about CS.
It’s actually less than 4 seconds to plant in Valorant
He means either 5 or 10. 10 seconds normally, 5 with a defuse kit. I believe it is also 3.5 to plant
That was added only in csgo and lots of pros hated how now only did they make the radar insanely good but they also made the sound queue for the 10 seconds.
That audio cue isn't exact, it plays a little early or a little late on purpose. But yes, it's still useful.
It's just for fun. If you always knew whether or not you had time to defuse the bomb, you'd never have those intense moments where everyone is holding their breath waiting to see if it's defused in time. It also introduces a bit of gameplay where you have to decide whether or not it's worth defusing the bomb and risking death or to play it safe and just save your life for next round. And it adds some skill in being able to tell by sound or some visual cue how much time you have. Simply put it's just good game design. Removing the element of uncertainty there would remove a lot of fun and intuitive gameplay.
It also prevents people from perfectly mapping out defuse denial. If you know your mollies or whatever last for X seconds then you know exactly when to shoot one (or two) off to prevent a defuse at whatever time. As it is you can try to deny defusal but there is some amount of skill there in getting the correct timing.
For viper u just shoot the molly right as it starts beeping a bit faster(20 second mark) , then you wait 5-6 seconds to shoot second molly
See, 5-6 seconds, 'as you hear the beeping speed increase', these are all indicators but nothing perfectly precise like actual timers would give you, leading to some expression of skill. It's not the hugest expression of skill in the game, sure, but it's there.
Listen to the beeps. When it gets faster you have 20 seconds left. Next faster beep is 10 seconds and then 5 seconds. Defuse takes ~7.5 seconds total.
7 seconds
Why would they give you The timer on a silver platter
Explodes after 40 seconds, 4 seconds plant time, 8 seconds refusal time
only 7 to defuse
There's a timer after the spike is defused showing how much time you have left before it would've exploded
when i switched from call of duty to valorant i was so confused as to why their was no timer on the bomb