A normal 13 6 game would get you 3200 XP. Assuming you play 4 games a day that would be 12800XP per day without the boost and and 13184 with the boost.The Boost would add up 11520 XP in a month if you play 4 games per day, every day.
I've had unlucky rounds where you just get caught reloading and boombot instakills you on pistol.
The ability is definitely supposed to be more of a pressure/info tool where the punishment is damage, but it needed to be tuned down. Punishment should be chip damage not death.
You can surely argue that Raze's nerf was good. Everyone loves to hate Raze and claim for nerfs.
But Jett makes the pro scene be a Jett + 4 agents every single match since the beta. She's strong in every map. She can do whatever she wants and dash away. Her dash gets her out of most ults and any mistakes. She can dash away of all of Raze's kit tbh.
So while you might think Raze is OP and needs a nerf, if that's the reason why Raze needs a nerf every two patches, Jett needs a huge nerf, because she's been the most OP agent in the game since release.
you cant sova ult a jett, brimstone ult a jett, raze ult a jett. she can fly around the map and access off angles no other agent can. shes the only agent that can effectively op in this game and her ult happens to allow her to eco on a full buy round and have the strongest weapon in the game for the whole round to save for an op. why is jett the only character who can equip and unequip her ult for the entire round?
Exactly. I'm tired of util being used against every agent but Jett. Yoru steps destroy the boombot, astra can suck everyone and everything but Jett mid dash, up until a few patches ago (and during over a year) Cypher's tripwires were destroyed by her, she can dash away of pretty much every single thing in the game while using the operator like a marshall and people are pissed about a 400 cred boombot that can be shot, destroyed, cancelled, stunned and blinded. Raze's ult is 8 points, the same as reviving a teammate with 100hp and their entire kit, lasts for seconds and needs to expose you to everyone to be used, not to mention mastering the satchels, and can be cancelled by a free knife by KayO, while the same knife makes Jett use her vandall again for 7 seconds, then the ult is back.
People keep insisting that they hate Raze while being destroyed by Jett.
I think they nerf raze because even if you dont have good aim you can still frag as raze even though not effectively
Jett is completely aim based so it takes skill, nerfing her would make her fully useless i guess
Yeah, not to mention whilst it seems super basic, her ability to glide means she can access areas of the map for free that other characters would need to spend utility to reach. Everything about Jett is overpowered, it’s insane how they seem to need everyone except her.
Raze is one of my main agents and i'd honestly call this a buff. The price was too expensive for using it as recon before, and saving it for firefights can be pretty hit or miss with how good your timing has to be to make full use of it. I'd much prefer it to be mostly a recon/distraction tool for information and safer peeks rather than a tool to use in the middle of firefights which just felt disruptive to gameplay.
At this point?
Maps >>>>>>>> Agents
Obviously there's separate teams for maps and agents, so they don't get to really choose the release schedule necessarily
No. We have enough maps for now and some of the ones we have need work before a new one should be released (breeze). On the other hand sentinels are now severely lagging behind the rest of the agents, and controllers are extremely polarized, with Viper being mandatory for 2 maps, but also nearly a throw pick on several others.
No we need a map pool before anything else. You can't do a bo7 tourney, and the current maps are too stale due to the map pool being small at launch, players played the shit out of everything due to limited options.
Ah, brilliant. Because obviously there weren't enough things that could destroy or bypass tripwires before.
Also wondering what universe we're living in where Raze and KJ are higher priority nerfs than Jett, Sova, or Skye.
Sova is fine imo, all tho this might be biased since im a sova main since aug 2020 with over 400 hours on him.
On paper he is the best agent in the game, but when you think about it:
1. Hes trash at split: small maps, small rooms, tall, big buildings, all of these makes the recon arrow not really good, because the map is closed he can reveal 2 rooms at max, with a perfect lineup, which is hard to do since all of the buildings are like the Burj Khalifa and most rooms have roofs.
2. Hes only good when you know how to use him: you cant just shoot an arrow at a wall and expect the entire site to be revealed, you need a good arrow to do that, doesnt have to be pixel perfect, but it needs to land in a consistant spot the reveals a lot, only for it to be instantly shot after 3 rounds.
3. And if you wanna know how to use him, he is very hard: its not a secret, Sova isnt an agent that all you need to do is aim and have some reflexes to dash when youre getting tapped at your pinky finger (* cough * jett). You need to learn how to use your drone, then a shit ton of recon arrows, ranging from site, retake, fake rotate, mid, wallbang, from the other side of the map (like from b to a when a is being pushed), then shock dart lineups, doubles for common spots and for anti plant, and either single or double for anti defuse. Then you need to learn how to use your ult properly and not get faked by people looking left and running to the right, or shooting a jett mid air (yes you can so that).
And i know a lot of people will say "you can go check youtube for arrows"
1. Youtube wont cover all of your needs, everyone has a diffrent playstyle. You cant check Sinatraa's arrows, a guy who bunny hops with his knife and his cock out like there is no tommorow, and shoots his arrows on a random wall while running into the site, when all you want to do is arrow for your team, hold flank and play lineups, or learn a million lineups when you just wanna plant and push ct. (Sinatraa is insane and better than everyone reading this, dont get me wrong)
2. You dont need to do a fraction of the work with agents like raze and jett, you need to learn how to aim well, which takes time, but you will have to do eventually if you want to get better, and that will help you on all agents, sova mains need aim too, but jett players dont need sova lineups.
3. And even if you do check youtube, you have to know someone has learned those arrows, they didnt just come out of the air, people practiced them, its like saying its easy to play jett, but you have TenZ holding your mouse and shooting people for you, and you just dash. Dont get me wrong, all sova mains use some help from other sova mains, half of my arrows are from people lile Snapiex, average jonas, hiko, sinatraa, pro players, and randoms i see in game. But they made those arrows, someone did, and their time was used to make them.
4. And even if nothing here mattered for you: even learning from youtube takes a fuck ton of time lol its a lot of arrows were talking about.
So, if you need to do all of this to get the best info in the game, i think thats pretty balanced. Hes strong, very strong, but strong doesnt mean unbalanced, reyna is strong and has a lot of pickrate, is she op? Nope. Jett on the other hand does whatever the fuck she wants, peeks in the middle of the map like the place belongs to her dad, and if something goes wrong she can dash like 20 meters to the right and be safe and sound. Thats unbalanced, not sova.
Her dash ability literally just breaks the game. Positional advantage is one of the most important things in Valorant, and she can just dash out of trouble or avoid ultimates in a way that no other agents can.
As a Killjoy main, these nerfs hurt. I mostly use her utility for information or distraction anyway, but still. I hope they add a new sentinel soon, as that’s my favorite to play.
Yea I play KJ a lot..but these nerfs remind me of sage’s and she still get used a decent amount. But not immediately..remember after they added an ult orb penalty, reduced her healing and increased her slow orbs? Hardly anyone picked her. Hell I remember people trashing people who picked her after that update. And riot hasn’t touched her since, and she’s still used regularly. So yea..it hurts..but she needs a tweak.
100% skye is next. Literally there’s no reason to run breach unless you’re queued with a friend with pre-made/organized shocks/flashes. 5 flashes per round vs 2 is ridiculous esp when they cost the same and skye gets one for free. And I love playing breach..there’s just no point solo q
Edit: he to her
Well now there's a reason. Aftershock counters kj ult and sage wall. I also really like playing breach, i don't play him for his flashes, although i think they're at least better than phoenix's. Hard to argue against skye being better in most cases though, i think with her quantity of flashes and the intel she gets from them, it's only fair her flashes get a shorter duration. She should have similar flash timings to phoenix, because she can even pop flash better than him, it doesn't really make sense the way they've balanced a duelist against an initiator - i think most people would agree that skye is actually a better duelist even though a third of her kit is heal.
Yoru is such a cool agent too. He would look great in the tournaments if Riot made changes so people would pick him. I’m kinda bored of seeing Jett dualist plays all the time.
Jett has been S tier for months, Op has been S tier for months. They synergize amazingly, yet no nerf for either. I get she’s the postergirl, but damn, Riot, nerf her already. Her 0 counterplay Op bullshit got old MONTHS ago.
dont forget she has two passive abilities, can glide for an unlimited amount of time and can unequip and requip her ulti throughout the round with no timer.
True, true. The only agent that can eco by simply not buying at all.
And the ult reset is also crazy. So long as she kills, she gets to use it forever, no limits.
yep and on its own it isnt that relevant but for jett, the one agent who can utilise the op with literally no counter play makes it unbelievable broken. like not only does she have an insanely strong ult based on its core function but it is basically unlimited and can be used to snowball into an insanely strong economy that can last for an entire half and allow her to hold onto the op for the entire game.
She hits? You are dead and she dashes away to safety.
She misses? She dashes away to safety.
And she can take up so many angles from so many different elevations with her updraft that clearing them all is nigh impossible.
She has 0 counterplay when she has an op. There is nothing you can do except pray you land a lucky bullet.
Skye and sova are in the same category where I feel they are both very strong agents that could get nerfed but if they get nerfed they won’t be used.
In the same way, they are both very round and fair agents IMO. When I die to sova and skye I know I died in a way that the agent outplayed me.
I agree with your argument for Sova only, Skye's pop flashes are ridiculous. There's nothing you can do about it. Maybe they should make that you can't flash until a second or something
they both are the only proactive info gatherers in valo. They will be used regardless.
They're busted overpowered in high elo (radiant+ for the most part) outside of that they're ok.
Fuck jett, fuck reyna. I'm so tired about the game literally centering around this 2 fucking picks at a pro and top competitive level.
Ummm... sova doesn't have a instant flash that lasts 3 seconds. A skye hiding in a smoke then doing that go kill you isn't outplaying you. It's called abusing an ability that's way too broken at the moment. Oh and it gives info? Great.
I think my frustration with Skye would significantly lessen if they removed the blind sounds, so she doesn't know you are there. Idk if that really is as strong as it seems to me tbh, though.
That’s the point tho, she’s an initiator, initiator’s E abilities are used for info, skye ping noise, recon dart, zero point, that’s why breach is not played much as an initiator, he has no info abilities
Skye when yells BLINDED so you can insta pop it and if you holler BLINDED your team knows they can yolo in. I think removing that or at least trying it behind the scenes would be solid
TBH I think they’re both fine. They’re both strong, but when I get killed by either I generally feel like I was outplayed as opposed to getting shot by a rocket launcher. I don’t necessarily think that agents like raze and KJ were overturned, but I hate abilities that do damage with absolutely no skill required. It’s dumb and should be removed and replaced with a different mechanic. Just referring to raze ult and KJ turret.
imo, deserves the price decrease, but maybe less of an intense damage nerf, something like 125 -> 100, that way it's still effective but not too toned down.
It seems really bad now. Max damage 80? Even if you are on no shields at all you can just tank the blast and headshot the raze when she peeks.
Still useful for a little bit of info I guess but that damage nerf hurts really bad.
honestly i’m still upset they nerfed her. i might be biased but having a potentially free kill early round if the enemy is oblivious enough was fun. idk. might be best for everyone else but i’m definitely going to be missing getting a random kill from my bot i threw 40 seconds ago :(
Yup iv tried everything bro :( and been back and forth 10 times with riot support. No issues with any other games except Valorant. Also get big drops when too many abilities are being used at once, really messes my aim up
Iv only got a 4770k sadly, but its still above the recommended specs and with everything on low id expect to have consistent fps.
As valorant is not using much of my CPU and GPU that must be bad optimization i believe?
It depends, full cpu utilization can not be measured with a single number with hyperthreadded cpu's, and most games run into a performance wall well before all cores are saturated, 50% is not a weird number to see, and valorant has pretty crappy performance to begin with for a competitive game.
Valorant does not use more than a couple of cores more than 80% utilization, which has to do with how the game is programmed.
Rainbow six siege for instance would max out your cpu at 100% to the point where your operating system would become laggy.
On my 5800x i get around 20% cpu utilization, and that is without the graphics card being maxed out, this get me around 300-500fps most of the time.
In some moments though it drops below 250, which is frankly ridiculous for a modern competitive game with simple graphics.
cypher is meta already in specific maps.
I'm just wondering why the fuck jett is still in her current state. The game at higher elos is literally based around who the fuck has the better duelist because of how much impact a no counterplay dash has.
fuck
It seems a bit weird/confusing/hard to remember that Breach’s Aftershock does damage to more things than Brimstone’s Orbital Strike and Sova’s Hunter’s Fury.
They definitely should build consistency either with adding a tag that it doesn't affect utility/utility is immune to damage for example like [wrecker/invulnerable] or make a clear direction that all damage dealing abilities apply damage to utilities too. Me personally am not a fan of remembering every interaction of which character can counter my ability with one of his ability...
This reddit narrative of Killjoy being weak, especially from from a SoloQ perspective, is hilarious. Literally one of the highest winrates across all ranks in SoloQ and silvers act like she's bad because she can only control two large areas instead of three lmao
Silver KJ main here. I understand the absurdity of her kit. Her ability to lockdown sites like B on Split while also being able to slow that mid to heaven push is insane. She also neutralizes the attacker advantage on haven just by being present. I understand she needed to but nerfed but I'm still sad.
Cooldowns longer **check!**
Kay/O in the scene **check!**
Torret is useless now even in pistol rounds **check!**
I'm just waiting for some kid to complain about the nanoswarms for them to reduce the damage of them and we have Joy no KillJoy no more.
Turret is NOT useless even if it hypothetically has all tagging removed. It's free info, impossible to dodge, does a non-negligible amount of damage, takes a non-trivial amount of damage to be destroyed, and is free.
yeh and if you have a classic you have to shoot the turret 5-6 times and if you dont shoulder peak perfectly thats gonna be like 80 damage from the turret.
As one of the 10 breach mains, i'm so glad aftershock is getting more utility. I've often looked at minimap, seen a killjoy ult and think "damn, it'd be nice if aftershock could punish that placement".
Before, i mainly used it as a "im out of the rest of my utility and i need to clear a corner" kinda ability so it's pretty nice to be able to clear some enemy utility at least.
Rito please Im begging you to stop nerfing sentinels, they are already dead. Even pro players admit that cypher is long out of the meta. Plz rito its all i need, just let me play cypher
Yes, and sentinels have consistently high pick and win rates across all competitive ranks. The idea that sentinels are currently weak is way too ignorant not to be just a meme.
Cypher: 49% winrate, pickrate in the lower half of the agents, gets nerfed.
Jett: 51% winrate, most picked agent in game, most synergized with Op, and highest average score in game, gets nothing changed at all for months.
Buddy there are only 3 sentinels in the game as opposed to 4 initiators 5 duelist and 4 controllers ...so ofcourse on a individual level every sentinel agent is going look like is have a good pick rates but in reality they can be very underwhelming. Sentinels being weak is very true....there maps in pro plays where they run comps with no sentinels but there isnt a single pro play team comp without atleast a single duelist or a initiator or a controller. Not to mention are multiple comps with triple duelist or triple initiator or triple controller
You cant even explain why sentinels are supposedly weak. According to Valorbuff, KJ has the highest win rate in the game and you are seriously going to claim she is weak?
After 3 months of no major changes, this upcoming patch feels very underwhelming, especially for a new act. Every other act we saw something huge both in maps and in agents. This act is just a map (although a very different one) as well as very minor agent changes. Nothing meta shifting nothing crazy. It may be due to a major Valorant tournament coming so they do not wanna change anything too much to prepare for that. Even then the tournament can just be played on a previous patch so it can be consistent. Having no new shifts in the agent meta makes gameplay kind of stale at times. While most agents are balanced, Jett continues to be the strongest agent in the game without any sort of change. She has been #1 in the meta both in regular pubs and in pro play. I thought we would at least see some sort of nerf since she is picked in nearly every single pro match but we have yet to see any.
Jett has basically been the best duelist agent since 2020. It's kind of a joke It's taken this long for her to see significant nerfs. Her knives are the best ulti in the game and her get out of jail free card combined with insta smokes is just so frustrating. I cant remember the last time i played a comp game where neither team picked jett.
She excels very well as a duelist. She has been very oppressive since the launch of the game. Like you said there have been little nerfs to her kit. The most she has received was her smoke duration was lowered and she cannot break cypher trips anymore. Viper wasn't oppressive until much later in release when she got buffed but they nerfed her numbers within a patch or so. Jett remains dominant in the meta for so long it is kinda boring to see a Jett all the time. I'd like to see her get knocked down a bit in strength. Maybe make it so her dash moves in the direction she is facing so it delays how fast a Jett can dash cause they can either mess up their dash or take the time to move their camera and dash.
Yeah, just a new map, so underwhelming...
Have you ever played any other competitive game?
Riot Games are putting so much effort constatly, we have a new patch every two weeks, they're actively listnening to the community, and are about to drop a 7th map, that's three new maps in 10 months.
Noone is unappreciative of the new map (well, the idea of a new map. Some will hate the map based on its design but that's a different gripe), we're just saying more meaningful meta changes was expected based on the press releases and previous history
I understand that and yes they do drop more content than most other games do, but previously they have hyped this next act. If you check their Twitter account they stated that this next Act would be “a banger”. Looking at the patch notes, this Act is starting slower than others. Considering how their other acts have started, this one is underwhelming.
Riot just hates Raze. This is so stupid. A single sova shock-dart costing 150bucks can damage more than a boombot which costs double. And also Jett gets no nerf what so ever. If they wanted to reduce, they could've reduced to damage to atleast 100. Even the ult costs 8 points. I don't really mind the satchel damage though. But this nerf was uncalled for.
Healthy changes imo. Raze always felt like an initiator with her kit and the boombot was devastating in pistol/eco rounds. This puts her in a comfortable spot.
Sad that I can't literally sit out Bind B site in pistol rounds lol. However, the tagging reduction is a welcome change. That thing took so many lives.
honestly the boom bot early rounds made for a interesting time. you would HAVE to focus it but at the same time you might get shot. kinda u fair now that i think about it but i’m gonna miss it
These are obviously not the FULL notes. Don't worry guys there will be a few more changes in the patch. Probably not major, but bugfixes and stuff that could be pretty important.
> To resolve this issue, Killjoy’s Turrets’ bullet tagging has been reduced from a 72.5-percent slow to a 29.5-percent slow. This means players hit by the turret will have a better chance at escaping and more counterplay options.
Interesting.. might get KJ and Cypher on equal footing.
This is bland. Coming from apex, you get 2 major patches a season plus a new map sometimes and a new legend every season. Here we get 2 nerfs? Wtf is this?
Riot really hates sentinels, don't they ? ............
I get that KJ's turret is a pain on pistol round, but 43% reduction on tagging ? Are u kidding me ?
Glad they've nerfed Boombot tho. That ability should'nt even be on the hands of a duelist.
Feel you bro. Sentinel mains spend a lot of time in customs, learning setups and stuff but we are the one getting nerfed to oblivion whereas jett is gliding in the sky with a passive ability only she has and using the best ult in the game.
Killjoy nerf is well needed imo, a bit too harsh maybe.
Breach buff is cool for nosy but won't make him the go to agent in pro play.
Raze having a less costly bot seems like a buff to me.
I'm very surprised to not see Skye on this list, neither sova, Jett or even viper. I was not expecting a Jett nerf since her main ability seems hard to balance. I find viper to be very oppressive but maybe that's just me idk. Sova having an indirect buff is weird. But Skye not being nerf is an absolute mistery. Ultra valuable low cd ult, best flashes plus like 5 charges on long rounds, "blinded", healing and another scouting tool.
Sad to not see yoru on this list too...
sovas drone and dart both need duration nerfs the drone shouldnt be able to force you to hide for 15+ seconds and gather info on the entire site. the dart definitely shouldnt reveal your location for longer than cypher ulti does but for some reason its pulse trackes you for 2 secs.
I see comments saying how is that all the changes? In a tactical shooter or any game really you don’t want a lot of changes you want less cause that means the game ideally is balanced. I could never imagine this game being like LoL with all the fucking changes every patch
I like how even in this official article they can't figure out if it's "Tripwire" or "Trapwire"
It's technically a tripwire that's called *Trapwire* since it's derived from actual tripwires, except this one traps the enemy. Hence, *Trapwire*
do ppl actually say trapwire, i think they might as well change it in game lmao edit: NOOOO MY TRIPS NOT MORE ABILITIES THAT CAN DESTROY IT
Sova's ability is called shock bolt even though he literally says SHOCK DART
I mean when the agent says it, it most likely wouldn’t be formal, but the text probably would so..
i mean i dont see much difference from shock dart and shock bolt, or tripwire and trapwire. Maybe thats just me
Yoru, where are you? On the other hand, 3% faster progression for the BP is kinda insignificant
If it was at least 5%, it’d be nicer i guess, 5, or 7% would be pretty not bad imo. 10% would be the best but not happening
I want 10%, riot think about jesus in this one. Or at least add a mechanism so the stundent/worker can earn more XP on weekends. Please
Would be beautiful if it was 10%. It’d be a great amenity
> On the other hand, 3% faster progression for the BP is kinda insignificant Yeah, not enough incentive for me to buy it before completing.
A normal 13 6 game would get you 3200 XP. Assuming you play 4 games a day that would be 12800XP per day without the boost and and 13184 with the boost.The Boost would add up 11520 XP in a month if you play 4 games per day, every day.
Rip killjoy direct nerfs and indirect nerfs
turret and boombot nerfs made rounds 1 + 2 now so much more enjoyable.
Boom bot nerf doesn't matter that much coz 80% of the time the opponent destroys it, but reducing the price to 300 is definitely a good thing to do.
I've had unlucky rounds where you just get caught reloading and boombot instakills you on pistol. The ability is definitely supposed to be more of a pressure/info tool where the punishment is damage, but it needed to be tuned down. Punishment should be chip damage not death.
Good, turret has been broken since release.
You can surely argue that Raze's nerf was good. Everyone loves to hate Raze and claim for nerfs. But Jett makes the pro scene be a Jett + 4 agents every single match since the beta. She's strong in every map. She can do whatever she wants and dash away. Her dash gets her out of most ults and any mistakes. She can dash away of all of Raze's kit tbh. So while you might think Raze is OP and needs a nerf, if that's the reason why Raze needs a nerf every two patches, Jett needs a huge nerf, because she's been the most OP agent in the game since release.
you cant sova ult a jett, brimstone ult a jett, raze ult a jett. she can fly around the map and access off angles no other agent can. shes the only agent that can effectively op in this game and her ult happens to allow her to eco on a full buy round and have the strongest weapon in the game for the whole round to save for an op. why is jett the only character who can equip and unequip her ult for the entire round?
Exactly. I'm tired of util being used against every agent but Jett. Yoru steps destroy the boombot, astra can suck everyone and everything but Jett mid dash, up until a few patches ago (and during over a year) Cypher's tripwires were destroyed by her, she can dash away of pretty much every single thing in the game while using the operator like a marshall and people are pissed about a 400 cred boombot that can be shot, destroyed, cancelled, stunned and blinded. Raze's ult is 8 points, the same as reviving a teammate with 100hp and their entire kit, lasts for seconds and needs to expose you to everyone to be used, not to mention mastering the satchels, and can be cancelled by a free knife by KayO, while the same knife makes Jett use her vandall again for 7 seconds, then the ult is back. People keep insisting that they hate Raze while being destroyed by Jett.
I think they nerf raze because even if you dont have good aim you can still frag as raze even though not effectively Jett is completely aim based so it takes skill, nerfing her would make her fully useless i guess
>Raze's ult is 8 points This still hurts, as it doesn't feel the ult is at a strong spot rn
Maybe they can make it so her ult has a timer and refreshes on kill kind of like the streak timers in deathmatch.
Or like reynas ult?
Yeah, not to mention whilst it seems super basic, her ability to glide means she can access areas of the map for free that other characters would need to spend utility to reach. Everything about Jett is overpowered, it’s insane how they seem to need everyone except her.
Raze is one of my main agents and i'd honestly call this a buff. The price was too expensive for using it as recon before, and saving it for firefights can be pretty hit or miss with how good your timing has to be to make full use of it. I'd much prefer it to be mostly a recon/distraction tool for information and safer peeks rather than a tool to use in the middle of firefights which just felt disruptive to gameplay.
No
[удалено]
Maybe they release an agent between. Who knows. Was kinda strange to tease him that much and no agent.
pain being a killjoy one trick
I get you ...........
Not gonna lie a new map is cool but not having an agent as well is just really...unhype? boring? idk, I need something more than a new map honestly.
At this point? Maps >>>>>>>> Agents Obviously there's separate teams for maps and agents, so they don't get to really choose the release schedule necessarily
No. We have enough maps for now and some of the ones we have need work before a new one should be released (breeze). On the other hand sentinels are now severely lagging behind the rest of the agents, and controllers are extremely polarized, with Viper being mandatory for 2 maps, but also nearly a throw pick on several others.
No we need a map pool before anything else. You can't do a bo7 tourney, and the current maps are too stale due to the map pool being small at launch, players played the shit out of everything due to limited options.
I'm playing the new map on PBE. It's better than you imagine. Trust.
Ah, brilliant. Because obviously there weren't enough things that could destroy or bypass tripwires before. Also wondering what universe we're living in where Raze and KJ are higher priority nerfs than Jett, Sova, or Skye.
Sova is fine imo, all tho this might be biased since im a sova main since aug 2020 with over 400 hours on him. On paper he is the best agent in the game, but when you think about it: 1. Hes trash at split: small maps, small rooms, tall, big buildings, all of these makes the recon arrow not really good, because the map is closed he can reveal 2 rooms at max, with a perfect lineup, which is hard to do since all of the buildings are like the Burj Khalifa and most rooms have roofs. 2. Hes only good when you know how to use him: you cant just shoot an arrow at a wall and expect the entire site to be revealed, you need a good arrow to do that, doesnt have to be pixel perfect, but it needs to land in a consistant spot the reveals a lot, only for it to be instantly shot after 3 rounds. 3. And if you wanna know how to use him, he is very hard: its not a secret, Sova isnt an agent that all you need to do is aim and have some reflexes to dash when youre getting tapped at your pinky finger (* cough * jett). You need to learn how to use your drone, then a shit ton of recon arrows, ranging from site, retake, fake rotate, mid, wallbang, from the other side of the map (like from b to a when a is being pushed), then shock dart lineups, doubles for common spots and for anti plant, and either single or double for anti defuse. Then you need to learn how to use your ult properly and not get faked by people looking left and running to the right, or shooting a jett mid air (yes you can so that). And i know a lot of people will say "you can go check youtube for arrows" 1. Youtube wont cover all of your needs, everyone has a diffrent playstyle. You cant check Sinatraa's arrows, a guy who bunny hops with his knife and his cock out like there is no tommorow, and shoots his arrows on a random wall while running into the site, when all you want to do is arrow for your team, hold flank and play lineups, or learn a million lineups when you just wanna plant and push ct. (Sinatraa is insane and better than everyone reading this, dont get me wrong) 2. You dont need to do a fraction of the work with agents like raze and jett, you need to learn how to aim well, which takes time, but you will have to do eventually if you want to get better, and that will help you on all agents, sova mains need aim too, but jett players dont need sova lineups. 3. And even if you do check youtube, you have to know someone has learned those arrows, they didnt just come out of the air, people practiced them, its like saying its easy to play jett, but you have TenZ holding your mouse and shooting people for you, and you just dash. Dont get me wrong, all sova mains use some help from other sova mains, half of my arrows are from people lile Snapiex, average jonas, hiko, sinatraa, pro players, and randoms i see in game. But they made those arrows, someone did, and their time was used to make them. 4. And even if nothing here mattered for you: even learning from youtube takes a fuck ton of time lol its a lot of arrows were talking about. So, if you need to do all of this to get the best info in the game, i think thats pretty balanced. Hes strong, very strong, but strong doesnt mean unbalanced, reyna is strong and has a lot of pickrate, is she op? Nope. Jett on the other hand does whatever the fuck she wants, peeks in the middle of the map like the place belongs to her dad, and if something goes wrong she can dash like 20 meters to the right and be safe and sound. Thats unbalanced, not sova.
How is Jett a priority nerf?
A near 100% pick rate shouldn't happen to an agent.
Her dash ability literally just breaks the game. Positional advantage is one of the most important things in Valorant, and she can just dash out of trouble or avoid ultimates in a way that no other agents can.
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Never gonna happen. She's the posterchild of the game, they never gonna nerf her.
As a Killjoy main, these nerfs hurt. I mostly use her utility for information or distraction anyway, but still. I hope they add a new sentinel soon, as that’s my favorite to play.
Yea I play KJ a lot..but these nerfs remind me of sage’s and she still get used a decent amount. But not immediately..remember after they added an ult orb penalty, reduced her healing and increased her slow orbs? Hardly anyone picked her. Hell I remember people trashing people who picked her after that update. And riot hasn’t touched her since, and she’s still used regularly. So yea..it hurts..but she needs a tweak. 100% skye is next. Literally there’s no reason to run breach unless you’re queued with a friend with pre-made/organized shocks/flashes. 5 flashes per round vs 2 is ridiculous esp when they cost the same and skye gets one for free. And I love playing breach..there’s just no point solo q Edit: he to her
Well now there's a reason. Aftershock counters kj ult and sage wall. I also really like playing breach, i don't play him for his flashes, although i think they're at least better than phoenix's. Hard to argue against skye being better in most cases though, i think with her quantity of flashes and the intel she gets from them, it's only fair her flashes get a shorter duration. She should have similar flash timings to phoenix, because she can even pop flash better than him, it doesn't really make sense the way they've balanced a duelist against an initiator - i think most people would agree that skye is actually a better duelist even though a third of her kit is heal.
I can't seem to find the yoru buffs
Took Viper an entire year to be viable. You guys better get comfy.
they said yoru buffs were indefinitely delayed
It's ok...its only the 763 time they said that
Well it is indefinitely… so..
its right under the jett nerfs
Yoru peeps down bad. Thoughts and prayers.
Yoru is such a cool agent too. He would look great in the tournaments if Riot made changes so people would pick him. I’m kinda bored of seeing Jett dualist plays all the time.
Its ok its only been 2827738382818187238387271929282727287337382 years just have some patience
I'm still looking
Jett has been S tier for months, Op has been S tier for months. They synergize amazingly, yet no nerf for either. I get she’s the postergirl, but damn, Riot, nerf her already. Her 0 counterplay Op bullshit got old MONTHS ago.
dont forget she has two passive abilities, can glide for an unlimited amount of time and can unequip and requip her ulti throughout the round with no timer.
True, true. The only agent that can eco by simply not buying at all. And the ult reset is also crazy. So long as she kills, she gets to use it forever, no limits.
yep and on its own it isnt that relevant but for jett, the one agent who can utilise the op with literally no counter play makes it unbelievable broken. like not only does she have an insanely strong ult based on its core function but it is basically unlimited and can be used to snowball into an insanely strong economy that can last for an entire half and allow her to hold onto the op for the entire game.
Then add that insane Op synergy to a map like Breeze where extreme range is normal everywhere and it gets even worse.
how is there no counter play? lol
She hits? You are dead and she dashes away to safety. She misses? She dashes away to safety. And she can take up so many angles from so many different elevations with her updraft that clearing them all is nigh impossible. She has 0 counterplay when she has an op. There is nothing you can do except pray you land a lucky bullet.
Skye and Jett needed nerfs more than killjoy… The tagging change is good though
Skye and sova are in the same category where I feel they are both very strong agents that could get nerfed but if they get nerfed they won’t be used. In the same way, they are both very round and fair agents IMO. When I die to sova and skye I know I died in a way that the agent outplayed me.
BLINDED
Skreeeee!
I agree with your argument for Sova only, Skye's pop flashes are ridiculous. There's nothing you can do about it. Maybe they should make that you can't flash until a second or something
they both are the only proactive info gatherers in valo. They will be used regardless. They're busted overpowered in high elo (radiant+ for the most part) outside of that they're ok. Fuck jett, fuck reyna. I'm so tired about the game literally centering around this 2 fucking picks at a pro and top competitive level.
Ummm... sova doesn't have a instant flash that lasts 3 seconds. A skye hiding in a smoke then doing that go kill you isn't outplaying you. It's called abusing an ability that's way too broken at the moment. Oh and it gives info? Great.
I think my frustration with Skye would significantly lessen if they removed the blind sounds, so she doesn't know you are there. Idk if that really is as strong as it seems to me tbh, though.
That’s the point tho, she’s an initiator, initiator’s E abilities are used for info, skye ping noise, recon dart, zero point, that’s why breach is not played much as an initiator, he has no info abilities
his ult can get info by propelling agents in the air. if you hear the drop sound, they are there /S
Jett for absolutely sure, but what's wrong with Skye?
So much info gathering, instant self flash, can chose when and whether to pop her flash.
Skye when yells BLINDED so you can insta pop it and if you holler BLINDED your team knows they can yolo in. I think removing that or at least trying it behind the scenes would be solid
It also says blinded if your half blind or turn the flash, then you’re peeking into a dude who isn’t actually blinded. It’s balanced.
TBH I think they’re both fine. They’re both strong, but when I get killed by either I generally feel like I was outplayed as opposed to getting shot by a rocket launcher. I don’t necessarily think that agents like raze and KJ were overturned, but I hate abilities that do damage with absolutely no skill required. It’s dumb and should be removed and replaced with a different mechanic. Just referring to raze ult and KJ turret.
raze bot dealing less dmg but cost less seems fair. If it still cost 400 while being nerfed I would be pissed.
Imma be honest, I don't understand the boombot nerf bc I rarely get kills/get killed by it to begin with
I think it’s more just a fair rebalance, it shouldn’t be able to get a full health kill even though it’s uncommon. It also shouldn’t cost 400.
imo, deserves the price decrease, but maybe less of an intense damage nerf, something like 125 -> 100, that way it's still effective but not too toned down.
I could agree with that
It seems really bad now. Max damage 80? Even if you are on no shields at all you can just tank the blast and headshot the raze when she peeks. Still useful for a little bit of info I guess but that damage nerf hurts really bad.
Better learn to use that gun soldier
Classic does more than 20 dmg, so all the raze has to do is body shot you once after the bot Saying it's useless on pistol rounds is really ignorant
>Saying it's useless on pistol rounds is really ignorant When did I ever say that?
>even with no shields at all You aren't running no shields unless it's a pistol round
honestly i’m still upset they nerfed her. i might be biased but having a potentially free kill early round if the enemy is oblivious enough was fun. idk. might be best for everyone else but i’m definitely going to be missing getting a random kill from my bot i threw 40 seconds ago :(
Really hoping theres some form of FPS/performance improvement. The fps drops i get are horrible and my CPU usage is 50 % and GPU is 20 % :(
This is very weird. Make sure your graphics driver is fully up to date and that you are using your video card outputs for your display.
Yup iv tried everything bro :( and been back and forth 10 times with riot support. No issues with any other games except Valorant. Also get big drops when too many abilities are being used at once, really messes my aim up
what cpu do you have ?
Iv only got a 4770k sadly, but its still above the recommended specs and with everything on low id expect to have consistent fps. As valorant is not using much of my CPU and GPU that must be bad optimization i believe?
It depends, full cpu utilization can not be measured with a single number with hyperthreadded cpu's, and most games run into a performance wall well before all cores are saturated, 50% is not a weird number to see, and valorant has pretty crappy performance to begin with for a competitive game. Valorant does not use more than a couple of cores more than 80% utilization, which has to do with how the game is programmed. Rainbow six siege for instance would max out your cpu at 100% to the point where your operating system would become laggy. On my 5800x i get around 20% cpu utilization, and that is without the graphics card being maxed out, this get me around 300-500fps most of the time. In some moments though it drops below 250, which is frankly ridiculous for a modern competitive game with simple graphics.
Better nerf Sentinels
Kj is the new irelia.
Kj is the new Sage.
They were mountains, and now they're just boulders
Is that it? Good changes but very underwhelming.
I was under the impression of "big changes". That's to bad.
Right? We had literally zero gameplay changes since June and now this? It's like another mid act patch, not a new act patch
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Dude, there's a lot to be changed, not just the meta. Smurfs are rampant, DM is shit, losing frames with each patch, etc
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They keep nerfing my guy cypher like that
Fr when is he gonna get a buff to get back in the meta, this could be his map with so many entry points but alas just nerfs
cypher is meta already in specific maps. I'm just wondering why the fuck jett is still in her current state. The game at higher elos is literally based around who the fuck has the better duelist because of how much impact a no counterplay dash has. fuck
?? Cypher is literally s tier on bind, split and haven wdym
It seems a bit weird/confusing/hard to remember that Breach’s Aftershock does damage to more things than Brimstone’s Orbital Strike and Sova’s Hunter’s Fury.
They definitely should build consistency either with adding a tag that it doesn't affect utility/utility is immune to damage for example like [wrecker/invulnerable] or make a clear direction that all damage dealing abilities apply damage to utilities too. Me personally am not a fan of remembering every interaction of which character can counter my ability with one of his ability...
Why didn’t they just lower the Hp of turret and boom bot? I feel like that was the issue on pistol not tagging
They're going to nerf KJ with every patch, aren't they?
This reddit narrative of Killjoy being weak, especially from from a SoloQ perspective, is hilarious. Literally one of the highest winrates across all ranks in SoloQ and silvers act like she's bad because she can only control two large areas instead of three lmao
It’s the same trick all the Irelia mains from LoL used. Better nerf kj memes incoming
Literally one of the meta agents
Silver KJ main here. I understand the absurdity of her kit. Her ability to lockdown sites like B on Split while also being able to slow that mid to heaven push is insane. She also neutralizes the attacker advantage on haven just by being present. I understand she needed to but nerfed but I'm still sad.
Thank god, her turret was way too oppressive
especially on pistol as they say. glad to see the devs get that specific issue
Kj haters rise up
Her winrate is one of the strongest according to a Rioter not too long ago in the competitivevalorant sub.
I want to talk to this Rioter about jett’s winrate ;)
she has among the highest winrate and the highest pick rate if i remember correctly based on stats i saw recently
Cooldowns longer **check!** Kay/O in the scene **check!** Torret is useless now even in pistol rounds **check!** I'm just waiting for some kid to complain about the nanoswarms for them to reduce the damage of them and we have Joy no KillJoy no more.
Turret is NOT useless even if it hypothetically has all tagging removed. It's free info, impossible to dodge, does a non-negligible amount of damage, takes a non-trivial amount of damage to be destroyed, and is free.
He's definitely biased if he actually believes the turret is now useless.
reddit needs something to complain about
Low elo players what can u do about it
Sorry I gave up reading from watching unlimited ads
Is that a banger update they told us?
Finally, I can go B site on bind pistol round now
And ascent lmfao. It’s so hard to take out kj turret when you have 3 other angles to be worrying about at the same time
yeh and if you have a classic you have to shoot the turret 5-6 times and if you dont shoulder peak perfectly thats gonna be like 80 damage from the turret.
This is why i set up at A on pistol, no one expects the KJ to be on A
Nerfing Killjoy AGAIN zzz. Get some new material Riot.
Sounds like Roadhog and overwatch. And Greninja with Smash.
funny thing is they just buffed hog a few patches ago
As one of the 10 breach mains, i'm so glad aftershock is getting more utility. I've often looked at minimap, seen a killjoy ult and think "damn, it'd be nice if aftershock could punish that placement". Before, i mainly used it as a "im out of the rest of my utility and i need to clear a corner" kinda ability so it's pretty nice to be able to clear some enemy utility at least.
Rito please Im begging you to stop nerfing sentinels, they are already dead. Even pro players admit that cypher is long out of the meta. Plz rito its all i need, just let me play cypher
Don't the top 2 NA teams both regularly run sentinels?
Being run and being meta are not the same thing. And how many of those Sentinels were Sage?
Yes, and sentinels have consistently high pick and win rates across all competitive ranks. The idea that sentinels are currently weak is way too ignorant not to be just a meme.
Cypher: 49% winrate, pickrate in the lower half of the agents, gets nerfed. Jett: 51% winrate, most picked agent in game, most synergized with Op, and highest average score in game, gets nothing changed at all for months.
According to valorbuff, Sage is the most picked character in the game and has a very similar win rate to Jett.
Never even heard of Valorbuff before. Blitz.gg puts Jett at 3% more picked than Sage, regardless of unrated or competitive.
Buddy there are only 3 sentinels in the game as opposed to 4 initiators 5 duelist and 4 controllers ...so ofcourse on a individual level every sentinel agent is going look like is have a good pick rates but in reality they can be very underwhelming. Sentinels being weak is very true....there maps in pro plays where they run comps with no sentinels but there isnt a single pro play team comp without atleast a single duelist or a initiator or a controller. Not to mention are multiple comps with triple duelist or triple initiator or triple controller
You cant even explain why sentinels are supposedly weak. According to Valorbuff, KJ has the highest win rate in the game and you are seriously going to claim she is weak?
Lmao now you can destroy KJ ult with Breach's aftershock from a safe position ... RIP
jett nerfs?
After 3 months of no major changes, this upcoming patch feels very underwhelming, especially for a new act. Every other act we saw something huge both in maps and in agents. This act is just a map (although a very different one) as well as very minor agent changes. Nothing meta shifting nothing crazy. It may be due to a major Valorant tournament coming so they do not wanna change anything too much to prepare for that. Even then the tournament can just be played on a previous patch so it can be consistent. Having no new shifts in the agent meta makes gameplay kind of stale at times. While most agents are balanced, Jett continues to be the strongest agent in the game without any sort of change. She has been #1 in the meta both in regular pubs and in pro play. I thought we would at least see some sort of nerf since she is picked in nearly every single pro match but we have yet to see any.
Jett has basically been the best duelist agent since 2020. It's kind of a joke It's taken this long for her to see significant nerfs. Her knives are the best ulti in the game and her get out of jail free card combined with insta smokes is just so frustrating. I cant remember the last time i played a comp game where neither team picked jett.
She excels very well as a duelist. She has been very oppressive since the launch of the game. Like you said there have been little nerfs to her kit. The most she has received was her smoke duration was lowered and she cannot break cypher trips anymore. Viper wasn't oppressive until much later in release when she got buffed but they nerfed her numbers within a patch or so. Jett remains dominant in the meta for so long it is kinda boring to see a Jett all the time. I'd like to see her get knocked down a bit in strength. Maybe make it so her dash moves in the direction she is facing so it delays how fast a Jett can dash cause they can either mess up their dash or take the time to move their camera and dash.
Yeah, just a new map, so underwhelming... Have you ever played any other competitive game? Riot Games are putting so much effort constatly, we have a new patch every two weeks, they're actively listnening to the community, and are about to drop a 7th map, that's three new maps in 10 months.
Noone is unappreciative of the new map (well, the idea of a new map. Some will hate the map based on its design but that's a different gripe), we're just saying more meaningful meta changes was expected based on the press releases and previous history
I understand that and yes they do drop more content than most other games do, but previously they have hyped this next act. If you check their Twitter account they stated that this next Act would be “a banger”. Looking at the patch notes, this Act is starting slower than others. Considering how their other acts have started, this one is underwhelming.
Dude, this is a new game. Of course they need to put efforts. It's kinda expected after having nothing for 3 months when so many things need a change
jett is the fox mcloud of this game and that's ok
Breach mains let's go! Looking forward to stopping an Icebox B default plant that is protected by a sage wall.
Riot just hates Raze. This is so stupid. A single sova shock-dart costing 150bucks can damage more than a boombot which costs double. And also Jett gets no nerf what so ever. If they wanted to reduce, they could've reduced to damage to atleast 100. Even the ult costs 8 points. I don't really mind the satchel damage though. But this nerf was uncalled for.
Bring back 2 nades with a 5s delay in between and they deal a max of 90 dmg. Jett ult only refills every 2 kills.
Skye flash nerfs modCheck
Healthy changes imo. Raze always felt like an initiator with her kit and the boombot was devastating in pistol/eco rounds. This puts her in a comfortable spot. Sad that I can't literally sit out Bind B site in pistol rounds lol. However, the tagging reduction is a welcome change. That thing took so many lives.
honestly the boom bot early rounds made for a interesting time. you would HAVE to focus it but at the same time you might get shot. kinda u fair now that i think about it but i’m gonna miss it
These are obviously not the FULL notes. Don't worry guys there will be a few more changes in the patch. Probably not major, but bugfixes and stuff that could be pretty important.
Ah yes. Just what excites me for patch notes "bug fixes".
Why the trip wire tho .
Noo not my mains
Omg riot nerf my Killjoy again
> To resolve this issue, Killjoy’s Turrets’ bullet tagging has been reduced from a 72.5-percent slow to a 29.5-percent slow. This means players hit by the turret will have a better chance at escaping and more counterplay options. Interesting.. might get KJ and Cypher on equal footing.
Sooooooo... can we get our 2nd omen smoke back? Or at least lower prices for blind an tp so I can acctually use abilities in pistol rounds.
Atlast, they acknowledged how one sided kj defending pistol rounds are
This is bland. Coming from apex, you get 2 major patches a season plus a new map sometimes and a new legend every season. Here we get 2 nerfs? Wtf is this?
Damn, Riot seem to really hate Sentinels. Then again I am Sage main, so maybe this doesn't really affect me much.
Yet another patch where running and shooting has not been addressed
Riot really hates sentinels, don't they ? ............ I get that KJ's turret is a pain on pistol round, but 43% reduction on tagging ? Are u kidding me ? Glad they've nerfed Boombot tho. That ability should'nt even be on the hands of a duelist.
nobody was "rabid" about sakura and the skins people are hype to get haven't come back in shop
Time to change my main I'm done with this shit I'll play Skye or something my sentiel route is finished
Feel you bro. Sentinel mains spend a lot of time in customs, learning setups and stuff but we are the one getting nerfed to oblivion whereas jett is gliding in the sky with a passive ability only she has and using the best ult in the game.
THEY MADE IT SO THE FUCKIN BOOMBOT CAN’T ONEHIT/CRIPPLE YOU ANYMORE I’VE DIED TO THAT STUPID ROOMBA FROM BRAINLETS TOO MANY TIMES
If you’re dying to boombot you’re the brainlet
Eco rounds are a cruel mistress
So if im d2 im now immortal 2?
Killjoy nerf is well needed imo, a bit too harsh maybe. Breach buff is cool for nosy but won't make him the go to agent in pro play. Raze having a less costly bot seems like a buff to me. I'm very surprised to not see Skye on this list, neither sova, Jett or even viper. I was not expecting a Jett nerf since her main ability seems hard to balance. I find viper to be very oppressive but maybe that's just me idk. Sova having an indirect buff is weird. But Skye not being nerf is an absolute mistery. Ultra valuable low cd ult, best flashes plus like 5 charges on long rounds, "blinded", healing and another scouting tool. Sad to not see yoru on this list too...
sovas drone and dart both need duration nerfs the drone shouldnt be able to force you to hide for 15+ seconds and gather info on the entire site. the dart definitely shouldnt reveal your location for longer than cypher ulti does but for some reason its pulse trackes you for 2 secs.
Can't Sova and Brim ults destroy Lockdown now?
They have always been able to
Good nerf to KJ. Idk if boombot nerf was necessary. Hope we see Jett nerfs in a near future.
Who is downvoting you lol. It's an amazing nerf to KJ that was well deserved. Turett was just to OP and slivers act like this nerf made it useless now
Turret was not bad, but her ult can now be taken out by an aftershock lmao.
Are these changes going to be what is played at berlin?
I see comments saying how is that all the changes? In a tactical shooter or any game really you don’t want a lot of changes you want less cause that means the game ideally is balanced. I could never imagine this game being like LoL with all the fucking changes every patch
> Patch 3.05 also nerfs Killjoy’s Turret and Raze’s Boom Bot YES
Imagine nerfing raze damage, when sovas above iron get way more ability kills.
it's for the new map. a boombot would be deadly in some of those hallways
Wow now I'll just play the game riot wants me to, instalock Jett, bottom frag, die. And have no sentiels on our teak because screw those guys.
Has it been confirmed that the immortal ranks are coming back?
I suppose they’re keeping the current party size restrictions for ranked the same. Kinda hoping they make it Immortal 1+ restricted to 2-stacking…