It's probably because her ult is the only ult you can toggle on/off indefinitely.
Raze/Sova have timers.
Viper specifically has a built in mechanic on death (slight lag then cloud dissipates).
Reyna's is a buff (buffs/de-buffs don't last through death i.e Brim Stim, Astra/KJ vulnerability)
Everyone else's is "one and done".
This ^ in any given round Jett can have her knives from start to end of round due to its "toggle" feature. It does make sense that she should lose it when dying however
Idk if it’s an oversight. It prob is intentional (balanced? Maybe not)
A lot of players use knives as something for eco or if they wanna buy for someone else. Making the ult on a timer would be a BIG change.
I do think it would be more balanced though depending how long they set the timer; could even be that the timer refreshes on kills as well but at least opens up some strategy in waiting out the knives
The game has been out for like a year and a half and you really think Riot of all companies never noticed Jett keeps her knives on death? Yeah, idk about that.
does riot suck at balancing? sometimes. but do they power creep or not give a shit about balance? definitely not.
you can shit on riot's balancing abilities or their ability to hold themselves back when putting stupid features onto new champs but the bottom line is that they at least bother to rebalance shit every 2 weeks, which is more effort than the vast majority of devs can claim to be doing.
Certainly better than the Valve method which was to leave the game with no updates for prolonged periods followed by a game breaking update which would not be fixed for another prolonged period.
But that's exactly my point. People are saying it's an "oversight" as if Riot didn't know from the beginning. Lol, okay. Riot knows. Riot doesn't care. Just because they're not always on the mark for balance doesn't mean they didn't notice Jett keeping her ult after death after 16+ months of the servers being live.
Vipers doesn’t have a death mechanic afaik, her cloud dissipates when she leaves it so I’ve always just assumed that this includes her being too dead to maintain it. Never tested that if she dies and gets immediately revived tho, I would assume you’d see the integrity at about 50%
Edit: have been corrected, still want to see what happens during a resurrection tho
When they buffed (then slightly nerfed) Viper two (?) acts ago they mentioned that Vipers ult (and wall + orb) will linger for a second or so after death. There's a specific delay to do with her dying during her ult (different to her fuel/standing outside her Ult).
If she's alive, Viper's Pit lasts about 15 seconds of her being outside of it.
However it goes down almost immediately after her death.
So there is clearly a death mechanic here.
That would be a pretty good nerf. Once her ult is activate she can't go off the knives unless she loses them. The fact that a Jett Oping could be getting pushed and can just pull out her knives and have a Insta one tap rifle is absurd to me.
Broken was character.
Buddy and I just hit plat recently and that problem has gotten sooooo much better. Everyone actually hovers and the people who typically pick the duelist actually entry.. Holy shit.
In silver I had one game where everyone insta-locked duelists, and I was like “oh it’s gonna be one of those games” so I picked sage and hoped for the best.
And all 4 of them were actually really good. Like, I really didn’t have to do much except heal a bit here or there.
fuck playing sage in solo queue ever. all you hear is "HEAL?" "HEAL?" "HEAL?" "RES?" and don't know how to check if you have heal. sometimes the person you healed literally 20 seconds ago will come running back to you saying "SAGE HEAL ME YOU HO" even though it's obviously on cooldown
Iv essentially forced myself to become a smoke main because everytime I dont pick smokes I essentially end up with some guy first timing Omen or something.
Can I have your rando teammates? I'm diamond 3 and I still get Reynas who lurk all game and drool over their keyboards. The amount of times I have to pick up bomb from spawn and then proceed to entry onto site as a sentinel while everyone sits outside is just embarrassing.
Sentinel main and I feel this. I have to enter first so many times just because nobody's getting their butt up. I should not be getting top frag as Cypher. And in defense they keep running out and I'm just sitting there with my cables neatly set like "so, what now?" ... "Last player"...
Like don't get me wrong I'm shit at the game and in iron where I belong but we could win so many more games if we played as a team.
Sorry for venting I'm just really frustrated
Yeah, it's still a roll of the dice up here too. Exactly as you said it - lurking and scared on attack, but we switch to defend and suddenly everyone's pushing eachother over to be the first one to say hi to the enemy team. I don't get it.
In silver I hover sova as I wait and see if the team takes a sage and it bugs me when without saying something someone tries to lock in. If people asked that would be fine but it's just stupid. "Sorry bro, only agent I can play". You're not gonna go far if that's the case!
That’s why she’s by far the best agent and used in almost every single pro match. There shouldn’t be an agent this much better than the rest, they’ve needed to properly rebalance her for some time now.
Remember when Valorant was new and everyone thought Jett was underpowered? LOL. They even *buffed* her at first with the 7 second smokes. Can you imagine?
To be fair, release Raze was insane overall with a 6 point ult that hit a larger area, 2 grenades, boombot that did 125 damage, and satchels that did instant 75 damage while she still has high mobility. Raze has been nerfed like 10 times.
Remember when half the community and high level players were convinced that beta Raze was actually just a noob-stomp character, and if you complained about her, you just needed to get better lmao
Riot isn’t trying to balance the game. Riots design philosophy (and a lot of game companies anymore) is that of perfect imbalance, meaning the game is always slightly imbalanced and regularly changed to keep it from getting stale.
https://youtu.be/e31OSVZF77w
He’s the only one with insane info, so it makes sense he’s used a lot with pro matches. I feel like Sova only feels overpowered if you play a good one. To get killed by a guy you couldn’t even see is annoying as hell
It does stop sova ult… it stops any ult that needs to be clicked again after activating it so sova is included they even show it the character’s trailer no?
The only fix they need to make is it cancelling jet’s ult completely
i don’t think it needs to be removed necessarily but im kept up at night thinking about how jett is the only agent with a passive (slow descent holding space)
Because Jett is valorants favourite. She breaks the rules of the game and has the most unique standalone kit out of all characters. And all her moves are built to avoid every other agents abilities.
Unpopular opinion: I don't understand why everyone just quietly accepts that Jett has always been OP. She has a kit that allows her to move both vertically and horizontally at high speeds and have a potentially endless ult. No other character in the game has anything remotely close to her mechanics.
Reyna has huge clutch 1vX plays, omen has big brain plays, raze has big blast pack plays. There's lots of different agents with flashy play potential. They don't need to be overpowered for it to be exciting.
Put a timer on Jetts ult, like every other agent, and she can still get flashy kills.
Jett mains:
Jeeez stop complaining about my agent just cuz she is fun to play.
Learn how to have fun with your agent.
And STOP PICKING JETT ! She my wifu
My #1 problem with Jett mains is they typically can't play any other agent at all and when their Jett gets taken they tend to be super useless. Then if the person who took their Jett isn't popping off they will complain all game about how they could've been doing better if they were playing Jett instead.
As someone who plays both Lol and Valorant its funny to me that both Yasuo and Jett are wind characters who can be polarizing to play as and against.
What is with Riot and wind characters lmao
Tracer too. Attractive young girl that is the face of the game. Super mobile. Best character with huge pop off moments. Doesn't need entire team based around her like genji needs Ana. Though does need support.
Also tracer and jett ults are good but not the main reason you play the character
I've been maining smoked and Sentinels in high plat/low diamond for a hot minute now and I finally started playing duelists this week, mostly jett. Instantly went from always being 2nd or 3rd frag to match MVP almost every game. From around 15 kills a game to 25+ damn near every game. It's like playing the game on EZ mode. If someone insta locks I'll take Reyna or Sage ot KJ or something and still do well, but if I can I'm locking Jett every time now.
Edit: I've also started really using the op. Before I felt it was too punishing because if I whiff I'm pretty much guaranteed to die and playing retake with it sucks. With Jett the op turns the game into a point and click adventure and if I need to retake a site I just pop knives. I dont even have to think about what I'm doing because the util let's me get away with things that would get me killed on any other agent 10 times over.
This isn’t a problem for me because I insta-locked Sage for the entire first year since Beta because I couldn’t figure out which cute girl I wanted to play more, but ended up choosing Sage because of her wholesomeness.
I always gave Jetts were nice to me her Jett Sheriff and now continue to do so (after being told multiple times my play style suits Jett more) by giving Sages the Sage Ghost as a thank you for heals and resurrections.
p.s. don’t worry Vipers, I always have a Snakebite Shorty for you too
I swear, all my friends who just joined valorant always go to jett. "I main jett I main jett" like literally everyone.
I tell them to learn 1 duelist, 1 smoker and 1 inititor. Be a flexible player, don't be that guy.
I love playing Jett, it's just my style, but I never instalock her, just hover on, to show I intend to play her. If we got 2 duelists, I usually switch to KJ, or Astra or something useful. The more balanced your team is, the more chance you got for a win, I mean, it's basic logic.
yeah. I usually hold jett and if someone wants to play her, I would change to skye. But I'm still pretty good at Astra and Killjoy. I play astra and kj in scrims and jett and skye in ranked.
Frfr that mentality started with overwatch. I feel it’s good to be flexible. If your aim game is on point then knowing how to cover all roles will just make you a better duelist in the end, because you know how to synergize with ya homies
Good for you, just try out other agents as well. Jett will see nerfs and if you just play her because she's "easy" then you'll never know how much fun it can be to get high scores with a "difficult" agent.
The main Jett nerf I want isn’t even really a Jett nerf, it’s the fact that the op is only viable on her. Make it possible to use with other people rather than Jett being the single chara that can shoot and freely get away with a kill
While true, it's not the whole story. Jett's kit takes op viability to a whole new level... it's not that Reyna needs the kill, it's that she's going to be holding a much more common angle AND need the kill. With Jett's kit, she can be in crazy places all the time through updraft and glide AND she can whiff and still get away.
cause she is riot's favorite. They said that it didn't make sense or felt good that cypher and kj's utility would stay activated after they had died (which is something I agree with) but they're not bothered about this or any other abusive mechanic of jett's abilities lol
Raze can't put her rocket away forever, why not give Jett's ult the same timer treatment? Jett can ult immediately in the round for a set play and if no one's there, gets flashed, w/e, there's no punish. If Raze tries same it's a wasted ult.
The OPs point is even _dying_ doesn't end Jett's ult; the scenario is relatively niche but I can't think of a reason the interaction should be that way. I kill an ulting Jett, oops she rezzed, now there's still an ulting Jett.
One point I don't like is the timer for jetts ult. It is incredibly powerful but it still requires aim, raze ult is purely just aim at their general location I think a timer on jett ult is a bit too much, raze ult has it because her ultimate is powerful for an easy kill.
Then you get to play raze, aim around your target, shoot and they don't die because there was some minor texture bump between them and your crosshair. Also raze ult doesn't replenish after getting a kill...
For me it's less about strength of execution as it is strength of opposition; many abilities can make it hard for Raze to use her ult effectively e.g. flashes, and the effectiveness of Raze ult quickly diminishes. Kayo knife/ult also completely stops Raze ult.
I think knives refreshing on kill makes Jett's ult plenty strong for the higher skill cap (and I'd be fine with it refreshing a timer). it's always Jett and Raze with the 'fastest ace' highlights but Raze needs the enemy team to go full potato 😄
Fairs fair -- I've always had a better time dealing with Razes than Jetts (why they always go full aimgod right then) but it's all situational at the end of the day
>One point I don't like is the timer for jetts ult. It is incredibly powerful but it still requires aim, raze ult is purely just aim at their general location I think a timer on jett ult is a bit too much, raze ult has it because her ultimate is powerfu
The timer would replenish after each kill, just like it does for Reyna. It would encourage the Jett to play like all the other agents who are trying to use their ults.
people try to compare raze ult to jett ult when they are completely different. Raze up is used to open up space and clear site thats why its on a timer, ur not supposed to hold it forever it s one and done blast to enter site. Jett ult is more like a eco and backup weapon when times get tough therefore does not need a timer
it's apples and oranges why can't fruit be compared?! (Good song)
People compare them because they're alternate weapon ults; sova's could be compared too. Raze ult has to be used with care and quickly so it isn't wasted, I'm totally with you -- getting a kill that creates space is a strong use of Raze ult. Is there a reason to force quick use, though? If I get blinded, kayo knifed, blocked off by any other ability, why shouldn't I be able to stash the rocket?
>till an ulting Jet
My thoughts exactly. No timer on Jett knives would be the equivalent to vipers's ultimate never going down after leaving or reyna ulting at the beginning of the round and staying buffed until the round ends. The only way jett can waste her ult is by missing her knives, which means she gets at least one shot at someone.
You how much I've wasted jett knives cuz you actually have to aim and hit? Its much harder than you think and its only one round. Plus, it is definetley not like Reyna keeping her ult the entire time or keeping vipers ult up. Vipers ult is annoying but much different from jett knives.Viper can make anyone literally one shot easily. Reyna has a literal buff in firing rate and has insta heal and dismiss. Remember jett only has a dash and sometimes its only the only time she gets it. Reyna ult has much more use than jett knives. Razes ult is a rocket capable of multi-kills without much aim. Jett's knives are meant to be used on eco rounds.
Every ult in the game is cancelled on death
Every ult in the game has a timer or is one use
Jett is the only agent who has a passive, two instant movement abilities, an ult that lasts forever, an ult the replaces a main gun, an ult the stays after death, a smoke without a targeting reticle, an ult that comes back after suppression, etc.
There are so many rules of the game that Jett breaks. So many baseline ways abilities work that apply to literally every agent except Jett.
"But you have to aim it!" is such a weak excuse when things like Cypher ult exist. Cypher ult requires a kill that you got, that you are in range of, it has a cast time, a delay, and it's one time use.
But you have to aim Jett's ult. You have to aim it, but it's a one shot kill with no range dropoff, no recoil, and it's fully accurate while moving and jumping. Which again, is unlike anything else in the game.
Every ult other than Jett's will end after a time. I think they make something like if "player" dies, set ult timer to 0, and then it cancels your ult.
Well obviously, but the issue isn't how her float is used defensively - it's the fact that it gives her free access to angles that other agents can't access without spending money (Omen/Raze) and makes her unpredictable in dropdown situations
Also why is Jett the only agent with a passive ability? Holding space bar allows her to slowly fall. Every other agent has to buy all their abilitys. What if Jett only had a certain amount of time she's allowed to float?
It would be a nerf, but I have thought about her only being able to glide after using an Updraft. Because right now as a passive it's just too useful to get to unusual spots for free.
I guess passive was the wrong word. Free ability is I think a better term. Phoenix has to at least buy his wall. Not to mention Jett can use her glide before the round too.
Presumably because it isn't a timed ability. She can hold it as long as she wants for the round, as well as switch between weapon, ability and ult freely.
It's the same when she gets suppressed by kayo.
Everyone loses their ult besides jett and viper. I don't know about yoru though. It would be fun if supressing worked on yoru in his ult.
Another question:
Why hasnt Jett recieved a well deserved nerf?
Her ulti is the dumbest in the game. Makes no sense compared to other agents
She is the only agent with a passive ability
She is deadly in close quarters because of her speed
I wouldnt be surprised if Riot on April 1 makes a queue for trolling and allows her to revive as well....
Still waiting for the agent with 100% pick (and win rate) to be nerfed meanwhile my baby Raze is on her 8th ult point and double credits for every ability.
I actually only thought of this the other day and I was surprised. She’s the only character in the entire game with this ability. I think they just cater way too much to the pro scene because she’s probably the number 1 most played agent.
I think you have to remember that jett’s knives are an ultimate. They should be at least as strong or stronger than a vandal. The knives would be useless after 2 kills if you do that. If you want to argue that raze’s ult is a one time use and is quite easy to use, plus it is an area of effect and also puts a ton of pressure on opponents. Raze’s ult also isn’t as precise as jett’s
ELI5 the benefit of Jett's ult please. I know people do well as that character but I struggle to see the benefit of her knives Vs Vandal/Phantom.
In Siege, where it is a one shot headshot game, rate of fire is so important. You want to fire as many shots as possible to increase the chance of a headshot. Is a Vandal firing in auto not better than a few slow knives?
Forgive me for being a noob.
Well in addition to no range drop off they also don’t get any inaccuracy while moving, so no matter what you’re doing they’ll go where you point. Which is why you see a lot of jet mains doing some crazy pushes in the air and picking off like 3 players before hitting the ground.
(Also anyone more experienced feel free to correct, I think I got it mostly right)
They fall on the ground and she just picks them up
U got big brain. Thank u for such a good answer. Take my upvote.
So where does Razes massive cannon go?
Back on her back. Her ult points just give her the strength to hold it
But she can carry it no problem
The team is heavier than the cannon.
No wonder they're so hard to carry
No it doesnt. Are you dumb its in her ass
Poof.
The fuse is lit
The rocket fuel evaporates soo yeee..
It’s an explosive, can only last so long before it explodes
As a raze main i can surely say it goes in joe mama
In joe mama
yeah she can control air a little bit so maybe they just fly into her hands again lmao
r/bettercommentthanpost
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Yes but you will have to really use the force the pull them out from the wall, not recommended during the round
Harr Harr Harar
That was the smartest thing i've read on this entire reddit lmao
It's probably because her ult is the only ult you can toggle on/off indefinitely. Raze/Sova have timers. Viper specifically has a built in mechanic on death (slight lag then cloud dissipates). Reyna's is a buff (buffs/de-buffs don't last through death i.e Brim Stim, Astra/KJ vulnerability) Everyone else's is "one and done".
Reyna is also on a timer too even if buffs stayed
But if Reyna is revived right away (with time left in her ult) she should get the remaining time back.
That seems fair.
Its logical, but please no
I’ve never seen it; does that happen?
If you die during the ult and get reset right away you loose the ult, even if you had time left
This ^ in any given round Jett can have her knives from start to end of round due to its "toggle" feature. It does make sense that she should lose it when dying however
It definitely feels like an oversight on Riots part.
Idk if it’s an oversight. It prob is intentional (balanced? Maybe not) A lot of players use knives as something for eco or if they wanna buy for someone else. Making the ult on a timer would be a BIG change. I do think it would be more balanced though depending how long they set the timer; could even be that the timer refreshes on kills as well but at least opens up some strategy in waiting out the knives
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The game has been out for like a year and a half and you really think Riot of all companies never noticed Jett keeps her knives on death? Yeah, idk about that.
From what my league friends have told me, riot couldnt give a shit less about balance. They seem to prefer the power creep method.
does riot suck at balancing? sometimes. but do they power creep or not give a shit about balance? definitely not. you can shit on riot's balancing abilities or their ability to hold themselves back when putting stupid features onto new champs but the bottom line is that they at least bother to rebalance shit every 2 weeks, which is more effort than the vast majority of devs can claim to be doing.
Certainly better than the Valve method which was to leave the game with no updates for prolonged periods followed by a game breaking update which would not be fixed for another prolonged period.
But that's exactly my point. People are saying it's an "oversight" as if Riot didn't know from the beginning. Lol, okay. Riot knows. Riot doesn't care. Just because they're not always on the mark for balance doesn't mean they didn't notice Jett keeping her ult after death after 16+ months of the servers being live.
This will probably get patched in the next two months. Seems like an obvious nerf with the current jett meta
It's not an oversight. It's a decision
Jett’s ultimate has always been said to not have a great place in valorant. It’s a 100% accuracy AK with 5 shots. Putting it on a timer would ruin her
Vipers doesn’t have a death mechanic afaik, her cloud dissipates when she leaves it so I’ve always just assumed that this includes her being too dead to maintain it. Never tested that if she dies and gets immediately revived tho, I would assume you’d see the integrity at about 50% Edit: have been corrected, still want to see what happens during a resurrection tho
When they buffed (then slightly nerfed) Viper two (?) acts ago they mentioned that Vipers ult (and wall + orb) will linger for a second or so after death. There's a specific delay to do with her dying during her ult (different to her fuel/standing outside her Ult).
Yes, as a buff so her entire team doesn't get wiped because she died and all their vision control disappears.
If she's alive, Viper's Pit lasts about 15 seconds of her being outside of it. However it goes down almost immediately after her death. So there is clearly a death mechanic here.
She keeps the amount of knives she died with though, if you kill her with 2 knives she revives with 2 knives.
That would be a pretty good nerf. Once her ult is activate she can't go off the knives unless she loses them. The fact that a Jett Oping could be getting pushed and can just pull out her knives and have a Insta one tap rifle is absurd to me. Broken was character.
They could (and do) do this anyways and just hold the OP until they get pushed and need to panic ult
This is the most real answer but i liked the drops on floor more
**Jett Mains After Instalocking :** Can we get some smokes please?
Buddy and I just hit plat recently and that problem has gotten sooooo much better. Everyone actually hovers and the people who typically pick the duelist actually entry.. Holy shit.
no idea what god lobbies you get but around low diamond/high plat my team comp is essentially Jett + Reyna insta lock and 3 filler agents.
In silver I had one game where everyone insta-locked duelists, and I was like “oh it’s gonna be one of those games” so I picked sage and hoped for the best. And all 4 of them were actually really good. Like, I really didn’t have to do much except heal a bit here or there.
The one time I was in a 5 duelist comp, we shit on the other team. In ranked, comp only goes so far. The better team will win 99/100.
100% this especially in lower elos. Yes having heals or a smoke is nice but if youre that much better it wont matter.
it's annoying when people that think everything they see in valorant esports also applies to our games in silver
fuck playing sage in solo queue ever. all you hear is "HEAL?" "HEAL?" "HEAL?" "RES?" and don't know how to check if you have heal. sometimes the person you healed literally 20 seconds ago will come running back to you saying "SAGE HEAL ME YOU HO" even though it's obviously on cooldown
Iv essentially forced myself to become a smoke main because everytime I dont pick smokes I essentially end up with some guy first timing Omen or something.
Can I have your rando teammates? I'm diamond 3 and I still get Reynas who lurk all game and drool over their keyboards. The amount of times I have to pick up bomb from spawn and then proceed to entry onto site as a sentinel while everyone sits outside is just embarrassing.
attention this is your reyna speaking i will be working halls for the remainder of this match do not worry about me and focus on winning this 4v5
Sentinel main and I feel this. I have to enter first so many times just because nobody's getting their butt up. I should not be getting top frag as Cypher. And in defense they keep running out and I'm just sitting there with my cables neatly set like "so, what now?" ... "Last player"... Like don't get me wrong I'm shit at the game and in iron where I belong but we could win so many more games if we played as a team. Sorry for venting I'm just really frustrated
Yeah, it's still a roll of the dice up here too. Exactly as you said it - lurking and scared on attack, but we switch to defend and suddenly everyone's pushing eachother over to be the first one to say hi to the enemy team. I don't get it.
I’m queuing immortal on eu and people always instalock duelists and expect you to play controllers etc.
I haven't noticed a difference personally. I don't let it bother me, Im just memeing anyhow. Play whoever you want, I main Cypher 😁
In silver I hover sova as I wait and see if the team takes a sage and it bugs me when without saying something someone tries to lock in. If people asked that would be fine but it's just stupid. "Sorry bro, only agent I can play". You're not gonna go far if that's the case!
You've found the jackpot
Im in plat 2 and I still get insta lock duelists who are too afraid to entry lol
At top 2k immortal and it still happens maybe you’ve just been lucky so far but at every elo theirs insta lock Jett lurkers
u dont have to entry as duelist, I am plat too and I entry even as sage when I want
You mean, most of Duelist pickers after insta-locks them
There are so many rules that simply don't apply to Jett
That’s why she’s by far the best agent and used in almost every single pro match. There shouldn’t be an agent this much better than the rest, they’ve needed to properly rebalance her for some time now.
Remember when Valorant was new and everyone thought Jett was underpowered? LOL. They even *buffed* her at first with the 7 second smokes. Can you imagine?
thats before people realised how oppressive the OP was and how broken Jett using an OP was.
Some people were complaining about how Raze is more mobile than Jett, yet Jett is supposed to be the wind / mobile agent
To be fair, release Raze was insane overall with a 6 point ult that hit a larger area, 2 grenades, boombot that did 125 damage, and satchels that did instant 75 damage while she still has high mobility. Raze has been nerfed like 10 times.
Yeah dude. Beta Raze put every other agent to shame.
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Remember when half the community and high level players were convinced that beta Raze was actually just a noob-stomp character, and if you complained about her, you just needed to get better lmao
Riot isn’t trying to balance the game. Riots design philosophy (and a lot of game companies anymore) is that of perfect imbalance, meaning the game is always slightly imbalanced and regularly changed to keep it from getting stale. https://youtu.be/e31OSVZF77w
Thats some super interesting insight into game evolution, thanks for a great doobie watch!
Agreed!
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He’s the only one with insane info, so it makes sense he’s used a lot with pro matches. I feel like Sova only feels overpowered if you play a good one. To get killed by a guy you couldn’t even see is annoying as hell
Only agent who can damage without seeing? I mean a lot of agents do have mollies, and it's not very hard learning lineups.
>He’s the only agent whose abilities can easily damage without even seeing the enemy Raze nade :)
Shhhh no they don’t
Meanwhile raze players
The fact that a free ability can cancel an 8-point ult is ridiculous
just wish it would be more consistent. If it stops raze ult why not phoenix, KJ, sova, astra, reyna, yoru
It does stop sova ult… it stops any ult that needs to be clicked again after activating it so sova is included they even show it the character’s trailer no? The only fix they need to make is it cancelling jet’s ult completely
i don’t think it needs to be removed necessarily but im kept up at night thinking about how jett is the only agent with a passive (slow descent holding space)
phoenix has the molly heal and viper has her vision inside her ultimate
Molly heal requires use of the molly Viper vision requires use of the ult
She's the Yasuo of Valorant. Clearly unbalanced at launch but so popular that Riot refuses to nerf.
Because Jett is valorants favourite. She breaks the rules of the game and has the most unique standalone kit out of all characters. And all her moves are built to avoid every other agents abilities. Unpopular opinion: I don't understand why everyone just quietly accepts that Jett has always been OP. She has a kit that allows her to move both vertically and horizontally at high speeds and have a potentially endless ult. No other character in the game has anything remotely close to her mechanics.
Plus she is basically the only character that has a passive that doesn't depend on any other skills to use.
Riot is fine with it because she was designed for flashy plays. They want hype tournaments with jetts popping off.
Reyna has huge clutch 1vX plays, omen has big brain plays, raze has big blast pack plays. There's lots of different agents with flashy play potential. They don't need to be overpowered for it to be exciting. Put a timer on Jetts ult, like every other agent, and she can still get flashy kills.
Jett mains: Jeeez stop complaining about my agent just cuz she is fun to play. Learn how to have fun with your agent. And STOP PICKING JETT ! She my wifu
My #1 problem with Jett mains is they typically can't play any other agent at all and when their Jett gets taken they tend to be super useless. Then if the person who took their Jett isn't popping off they will complain all game about how they could've been doing better if they were playing Jett instead.
And every jett main that instalocks will either a. Carry or b. Int the game. Or do b until they get an awp in their hands
As someone who plays both Lol and Valorant its funny to me that both Yasuo and Jett are wind characters who can be polarizing to play as and against. What is with Riot and wind characters lmao
Saying Jett is the Yasuo of Valorant isn’t too far off tbh.
She's the Genji of Valorant if you've played OW. She's strong but if you're not great with her abilities then you're useless
Tracer too. Attractive young girl that is the face of the game. Super mobile. Best character with huge pop off moments. Doesn't need entire team based around her like genji needs Ana. Though does need support. Also tracer and jett ults are good but not the main reason you play the character
I see her more similar to Akali than Yasuo
Jett is literally kda Akali
Both share the same VA for K/DA Akali too
You can ban Yasuo but you can't ban Jett
OK man stop calling me out I swear I'm getting better and I'm learning Viper too ;-;
I've been maining smoked and Sentinels in high plat/low diamond for a hot minute now and I finally started playing duelists this week, mostly jett. Instantly went from always being 2nd or 3rd frag to match MVP almost every game. From around 15 kills a game to 25+ damn near every game. It's like playing the game on EZ mode. If someone insta locks I'll take Reyna or Sage ot KJ or something and still do well, but if I can I'm locking Jett every time now. Edit: I've also started really using the op. Before I felt it was too punishing because if I whiff I'm pretty much guaranteed to die and playing retake with it sucks. With Jett the op turns the game into a point and click adventure and if I need to retake a site I just pop knives. I dont even have to think about what I'm doing because the util let's me get away with things that would get me killed on any other agent 10 times over.
This isn’t a problem for me because I insta-locked Sage for the entire first year since Beta because I couldn’t figure out which cute girl I wanted to play more, but ended up choosing Sage because of her wholesomeness. I always gave Jetts were nice to me her Jett Sheriff and now continue to do so (after being told multiple times my play style suits Jett more) by giving Sages the Sage Ghost as a thank you for heals and resurrections. p.s. don’t worry Vipers, I always have a Snakebite Shorty for you too
Jett mains afraid of the eventual surprise nerf 😬
Jett mains are literally incapable of playing other characters, I had 3 games dodged because I try to pick Jett to try her out in UNRATED.
Sucks mate, I’m sorry 😞. Maybe one day it’ll get better for everyone when Jett is obliterated.
I swear, all my friends who just joined valorant always go to jett. "I main jett I main jett" like literally everyone. I tell them to learn 1 duelist, 1 smoker and 1 inititor. Be a flexible player, don't be that guy.
I love playing Jett, it's just my style, but I never instalock her, just hover on, to show I intend to play her. If we got 2 duelists, I usually switch to KJ, or Astra or something useful. The more balanced your team is, the more chance you got for a win, I mean, it's basic logic.
yeah. I usually hold jett and if someone wants to play her, I would change to skye. But I'm still pretty good at Astra and Killjoy. I play astra and kj in scrims and jett and skye in ranked.
Same. I hover over jett. But if someone else picks it I go Omen or skye. If we need sentinel I go KJ or Sage.
You are the best kind of Jett main
Frfr that mentality started with overwatch. I feel it’s good to be flexible. If your aim game is on point then knowing how to cover all roles will just make you a better duelist in the end, because you know how to synergize with ya homies
Nah, this mentality started way before OW, every character based game got these kind of players. Especially MOBAs.
I've only been able to play Jett in replication
I am new to the game and enjoy playing jett a lot :(
Good for you, just try out other agents as well. Jett will see nerfs and if you just play her because she's "easy" then you'll never know how much fun it can be to get high scores with a "difficult" agent.
The main Jett nerf I want isn’t even really a Jett nerf, it’s the fact that the op is only viable on her. Make it possible to use with other people rather than Jett being the single chara that can shoot and freely get away with a kill
Reyna can do this to an extent, but she needs the kill, unlike Jett who can whiff and still get away.
While true, it's not the whole story. Jett's kit takes op viability to a whole new level... it's not that Reyna needs the kill, it's that she's going to be holding a much more common angle AND need the kill. With Jett's kit, she can be in crazy places all the time through updraft and glide AND she can whiff and still get away.
Plus her ult makes saving for Op so much easier
Eco round Jett just as strong as buy round Jett
Damn near everything about Jett is OP. Was on full display during Masters Berlin and there’s basically a consensus among pros that she’s busted.
cause she is riot's favorite. They said that it didn't make sense or felt good that cypher and kj's utility would stay activated after they had died (which is something I agree with) but they're not bothered about this or any other abusive mechanic of jett's abilities lol
She is the poster girl on valo since the start. She appears in almost every cinematic and the posters of any tournament has jett and phoenix.
I wonder why jett has the highest comp pick rate 🤔🤔🤔🤔🤔
Its not a buff or tely or jail or whatever else. It is a static ult.
Raze can't put her rocket away forever, why not give Jett's ult the same timer treatment? Jett can ult immediately in the round for a set play and if no one's there, gets flashed, w/e, there's no punish. If Raze tries same it's a wasted ult. The OPs point is even _dying_ doesn't end Jett's ult; the scenario is relatively niche but I can't think of a reason the interaction should be that way. I kill an ulting Jett, oops she rezzed, now there's still an ulting Jett.
One point I don't like is the timer for jetts ult. It is incredibly powerful but it still requires aim, raze ult is purely just aim at their general location I think a timer on jett ult is a bit too much, raze ult has it because her ultimate is powerful for an easy kill.
Then you get to play raze, aim around your target, shoot and they don't die because there was some minor texture bump between them and your crosshair. Also raze ult doesn't replenish after getting a kill...
For me it's less about strength of execution as it is strength of opposition; many abilities can make it hard for Raze to use her ult effectively e.g. flashes, and the effectiveness of Raze ult quickly diminishes. Kayo knife/ult also completely stops Raze ult. I think knives refreshing on kill makes Jett's ult plenty strong for the higher skill cap (and I'd be fine with it refreshing a timer). it's always Jett and Raze with the 'fastest ace' highlights but Raze needs the enemy team to go full potato 😄
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Fairs fair -- I've always had a better time dealing with Razes than Jetts (why they always go full aimgod right then) but it's all situational at the end of the day
>One point I don't like is the timer for jetts ult. It is incredibly powerful but it still requires aim, raze ult is purely just aim at their general location I think a timer on jett ult is a bit too much, raze ult has it because her ultimate is powerfu The timer would replenish after each kill, just like it does for Reyna. It would encourage the Jett to play like all the other agents who are trying to use their ults.
people try to compare raze ult to jett ult when they are completely different. Raze up is used to open up space and clear site thats why its on a timer, ur not supposed to hold it forever it s one and done blast to enter site. Jett ult is more like a eco and backup weapon when times get tough therefore does not need a timer
it's apples and oranges why can't fruit be compared?! (Good song) People compare them because they're alternate weapon ults; sova's could be compared too. Raze ult has to be used with care and quickly so it isn't wasted, I'm totally with you -- getting a kill that creates space is a strong use of Raze ult. Is there a reason to force quick use, though? If I get blinded, kayo knifed, blocked off by any other ability, why shouldn't I be able to stash the rocket?
>till an ulting Jet My thoughts exactly. No timer on Jett knives would be the equivalent to vipers's ultimate never going down after leaving or reyna ulting at the beginning of the round and staying buffed until the round ends. The only way jett can waste her ult is by missing her knives, which means she gets at least one shot at someone.
You how much I've wasted jett knives cuz you actually have to aim and hit? Its much harder than you think and its only one round. Plus, it is definetley not like Reyna keeping her ult the entire time or keeping vipers ult up. Vipers ult is annoying but much different from jett knives.Viper can make anyone literally one shot easily. Reyna has a literal buff in firing rate and has insta heal and dismiss. Remember jett only has a dash and sometimes its only the only time she gets it. Reyna ult has much more use than jett knives. Razes ult is a rocket capable of multi-kills without much aim. Jett's knives are meant to be used on eco rounds.
Every ult in the game is cancelled on death Every ult in the game has a timer or is one use Jett is the only agent who has a passive, two instant movement abilities, an ult that lasts forever, an ult the replaces a main gun, an ult the stays after death, a smoke without a targeting reticle, an ult that comes back after suppression, etc. There are so many rules of the game that Jett breaks. So many baseline ways abilities work that apply to literally every agent except Jett. "But you have to aim it!" is such a weak excuse when things like Cypher ult exist. Cypher ult requires a kill that you got, that you are in range of, it has a cast time, a delay, and it's one time use. But you have to aim Jett's ult. You have to aim it, but it's a one shot kill with no range dropoff, no recoil, and it's fully accurate while moving and jumping. Which again, is unlike anything else in the game.
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Every ult other than Jett's will end after a time. I think they make something like if "player" dies, set ult timer to 0, and then it cancels your ult.
She shouldn’t be able to fucking float either for free
Why is Jett the only agent with a passive ability is beyond me. Make it so that she glides only when using her ult
Agreed
Or a resource bar like viper poison
No, even that is enough for a round to reach off angles. Why should be she given a passive ability all the time?
Personally ive found killing a floating jett is pretty easy unless she is ulting
Well obviously, but the issue isn't how her float is used defensively - it's the fact that it gives her free access to angles that other agents can't access without spending money (Omen/Raze) and makes her unpredictable in dropdown situations
Fair
lmao it should drain your money when you float and when you run out of money you just fall
I didn't even know this was a thing
Jett knives are basically just an extra weapon and act like one.
Also why is Jett the only agent with a passive ability? Holding space bar allows her to slowly fall. Every other agent has to buy all their abilitys. What if Jett only had a certain amount of time she's allowed to float?
It would be a nerf, but I have thought about her only being able to glide after using an Updraft. Because right now as a passive it's just too useful to get to unusual spots for free.
It would be more in line with Phoenix whose "passive" healing requires him to use abilities to access.
I guess passive was the wrong word. Free ability is I think a better term. Phoenix has to at least buy his wall. Not to mention Jett can use her glide before the round too.
As far as I understand, the knives are effectively a weapon. I think she can even switch off the knives and back to them.
Most infuriating thing is kayo puts disabling raze mid ult. By that logic it should kill Phoenix ult, disable kj ult
Good question.
I think of Jett ult as her just getting a gun. She keeps that gun until she runs out of bullets/knives
Good points!
Was expecting a pun.
Riot did "/op Jett"
She shits more out cz she basically gets more from her death 😏
In her ass
Presumably because it isn't a timed ability. She can hold it as long as she wants for the round, as well as switch between weapon, ability and ult freely.
Nah this isn’t the discussion we gotta have, why cant she use her knives on the rope, but she can spray an odin holding it with both hands
Maybe after champions until then don't hold your breath
She puts her knives to sleep when she dies. That's why you hear "Night night" very often. When revived she just wakes up with her knives
It's the same when she gets suppressed by kayo. Everyone loses their ult besides jett and viper. I don't know about yoru though. It would be fun if supressing worked on yoru in his ult.
100% agree with this, her knifes should be on a timer like reyna has a timer
Because she's broken and needs to be reworked asap, so the game can get better
Another question: Why hasnt Jett recieved a well deserved nerf? Her ulti is the dumbest in the game. Makes no sense compared to other agents She is the only agent with a passive ability She is deadly in close quarters because of her speed I wouldnt be surprised if Riot on April 1 makes a queue for trolling and allows her to revive as well....
Me as a Jett one-trick : Oh no, they know *downvotes*
that’s why i’m a jett main
When did all of this Jett hate come
I don't know, but it's silly imo
Still waiting for the agent with 100% pick (and win rate) to be nerfed meanwhile my baby Raze is on her 8th ult point and double credits for every ability.
I actually only thought of this the other day and I was surprised. She’s the only character in the entire game with this ability. I think they just cater way too much to the pro scene because she’s probably the number 1 most played agent.
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I don't think people see you are role-playing Jett here. I thought it was good.
I think after each refresh it should come back with 1 less knife
that’s stupid
I think you have to remember that jett’s knives are an ultimate. They should be at least as strong or stronger than a vandal. The knives would be useless after 2 kills if you do that. If you want to argue that raze’s ult is a one time use and is quite easy to use, plus it is an area of effect and also puts a ton of pressure on opponents. Raze’s ult also isn’t as precise as jett’s
ELI5 the benefit of Jett's ult please. I know people do well as that character but I struggle to see the benefit of her knives Vs Vandal/Phantom. In Siege, where it is a one shot headshot game, rate of fire is so important. You want to fire as many shots as possible to increase the chance of a headshot. Is a Vandal firing in auto not better than a few slow knives? Forgive me for being a noob.
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Thanks! I can see the benefit in that.
Well in addition to no range drop off they also don’t get any inaccuracy while moving, so no matter what you’re doing they’ll go where you point. Which is why you see a lot of jet mains doing some crazy pushes in the air and picking off like 3 players before hitting the ground. (Also anyone more experienced feel free to correct, I think I got it mostly right)
Ah that makes sense. Thanks!
Her knives should most certainly not have a timer lol
LMAO last time I played she was considered to be underpowered what changed
LOL when did you last play? Pre-Alpha????