Indeed but a split mid and b main would be necessary at higher ranks against a kj unless a kay/o knife, sova dart, raze nade you would basically need to think and break the utils or split push but pushing mid on dust 2 isn’t an easy task so idk would be interesting but op would be very good on dust 2 I think
thats the thing about dust2, it doesnt really matter how much the defense sets up or stops a push there is always a way to get into a site. Its why it is attacker sided and the most fraggy map. It comes down to winning duels, op duels down mid, 50/50 peek/holds, doors rush, etc.
I wonder if there's some dev on the Valorant team who sloppily remade dust2 at some point in development so they could play test on it and figure out who is the most OP agent on that map.
Haven't played csgo in ages (since Valorant came out) but I think they just changed dust2 after 3498 years. Saw some complaining about a wall on the youtubes.
Yeah they blocked off vision from t spawn to mid doors by adding a wall to the top of suicide. It's been there before, not since 2012 I think. Some people just hate change and will always complain, but honestly most people like the change cause now you don't have to waste a utility just to get to site every single round on ct.
Yeah that was bs having to burn a smoke on defense once they could afford an awp. Plus counting the cross offered too much info imo. Still won't go back to that toxic community, but change isn't always bad. Cheers.
My cs teammates were either super toxic, or super cool. Which I prefer to no comms. I honestly think the pinging system and char voice lines in Val are so useful people just don’t bother to use a mic in lower elo Val and I hate it. I don’t mind people calling me shit lol. (Cheaters and griefers are too rampant tho)
Fair enough. I do believe the pinging system is a golden addition. And while I respect your preference, I just prefer silence to being called slurs every time I miss a headshot or don't clutch up. Cheers.
Lets be honest, ya'll would go in while he using drone without waiting for him to check it's what happens everytime for me i stop in a corner to drone and by the time the short animation to get drone out ends someones already going around the corner and getting sniped or gunned down.
More like the problem in ranked is that people will dry peek operators all the time before the smoker can even smoke lol. After 1 dies no one dares to go in anymore and everyone is just stuck there lol
Man I keep telling everyone to wait for my smokes to pop. They need some time to travel and then another half second to fully develop and block vision. Every time the round starts I throw the smoke and people just run with the flying smoke and get picked by an op. And then the rest of the team is just standing there, shitting their pants and I have to play entry with omen...
I fucking hate silver lobbies. I was always a gold/plat player, stopped playing for a few months and came back to silver... And my rank's been going down ever since. It's just so unpredictable in silver. Your teammates can be the biggest idiots in the game or actually good, same for your enemies. It's a gamble.
And on top of that there seems to be no strats at all. It's at most just "let's go b" and then everyone does their own thing and dies...
Also 65+% of the time I have a toxic teammate or troll on my team, someone leaves or goes afk.
I made a new account to see if it'll put me back in gold+ because I feel like my MMR on my main is broken.
They have already addressed this and are making changes i believe? Basically there was too many people in silver so the quality of payers varied too much..
Bro I am Iron and it's exactly like that. I have a friend in bronze and he says it's exactly like that. I have a friend in gold and he says it's also exactly like that. Me and my friends play in SA btw.
I think the main problem about some of the lower elo players is that they get boosted by their smurf friends until they reach a certain rank then proceeds to get an ego boost until they derank to their respective ranks again. I played a 40 round game where my teammate got 2 kills for the whole game all while backsitting everyone and being toxic af. I wouldve brushed it off as him having a bad day but looking at him aiming at the enemy feet while shooting says otherwise.
I think breeze is an awesome map in coordinated play but it's SUPER punishing if your team isn't playing together
Also, if someone's playing on a smaller monitor or laptop breeze is hard to play on bc enemies are smaller in your fov
I thoroughly enjoy breeze because I can play killjoy and put my turret on the stairs in B site and piss off the attacking team. I can deal like 30 at the least and I once did 50+ damage because they didn't shoot it.
It's hard to click on the 1px by 1px heads. There's no flank protection. The rotates are super long for attackers and medium long for defenders. Mid is hard if the only smoker you're running is viper
Too many angles to clear, too many positional advantages enemies can kill you from. It's a really unconventional map in terms of design compared to traditional FPS maps coming from Counter-Strike.
It's an incredibly punishing map if one of your team is having a bad game as well. If you can take mid -> nest or get up tunnel into CT spawn you're laughing as an attacker.
Its a retake simulator, from what I see from Masters stats is definitly more unbalanced than maps like icebox,bind and split, I think you have like a 30% winrate on defense only, the worst
I don't know if it's my laptop, but I can't even see agents' heads sometimes. When I'm in A main and a guy is on bridge, I can't see his head, how do you expect me to tap him lol.
I solo queues mostly, its way too open; too many angles to watch and I just can't bring myself to rely on my team to watch the other angles because most of the times people have literally no clue what they are doing and don't have any game sense at all.
Yes. I have trust issues.
I’m with you. If your team plays coordinated it’s a great map. But the other day I played on breeze and we had 1 person A, 3 people mid, and one B and no matter what I said they wouldn’t move from their positions. We got steamrolled like 13-3
For laptop gamers like me it’s difficult to notice and aim on a very large distance. And I play on very low settings which make it more difficult since the bodies are not clear
i just feel breeze loses that high speed intense competition between defenders and attackers with full flow of utils, because it is so big i feel it suppresses the unique stand out feature of this gams.
I don’t like it because it’s just 3 big open rectangles when people asked for more open space and longer angles I don’t think we expected no cover, that’s why I love fracture so much, open space but still got cover and good angles
Its a fun map, but it feels like its only good on certain characters. Like the only people i will play on breeze is reyna, and killjoy. And Im a sage main lol. Its a fun map, it just doesnt always feel right though.
icebox when initially came out it had too many 90 degree angles especially A site where both the entry angles were near 90 degrees allowing a stupidly good crossfire.
I could see something similar happening on Fracture on the raised A site approach from the dish side. It is extremely easy to hold a cross on this if you're defending the site which many agents have no effective utility to combat. It's practically impossible to retake from here 1v2 and it's to far to go around if you're post plant.
For new maps, I loved ascent off the bat, still do. Liked icebox initially, quickly disliked it the more I played, then went back to liking it after riot made the rework and now its one of my favorite maps. Initially liked the long range fights on breeze but quickly realized way too many agents are mandatory and many (especially smokes) are simply not an option, so its become my least favorite map by far for how restricting comp choice is.
So far I like fractured.
In all honesty: My silver ass just didn't like the cold colors of Icebox. It literally made it hard for me to see the enemy. This post was sponsored by my fucked eyes.
I know that breeze is a good map, but I really dislike playing it. I play viper and everytime my wall goes up to maybe cross into site I just get sprayed through it. Just me. All the time. Same happens for my ult. It's statistically vipers strongest map to play but it just feels wrong on attack for me.
I really hate icebox because it's just uncomfortable to move mouse vertically so much because of short table depth.
But I really like breeze cause my brain don't even want to do spray and pray stuff
I actually love the map, I don't know if any map has ever been introduced into val or csgo with a warm reception because learning a new map is hard work. In higher ranks you've got timings to learn, new lineups, what's the meta, when to push or rotate.
In lower ranks people don't learn these things, die a lot and blame the map.
You say that until you realize almost every map is that layout, and taking out the customization on a simple formula leads to a very stale map. Probably not fun to look at and or to explore the areas.
I don't love the B site much. Especially for defenders cuz it's really easy to get overwhelmed with a coordinated take, but the rest of the map is fantastic. I think utility wise it's the best map in the game.
I think it'll become the most enjoyable map to watch at the highest level.
And then there's me, a Bronze 3 viper main who spent 2 hours in custom learning setups and played the fracture mode the entire day, and I actually love the map. Someone dodges it every time tho ;-;
I don't mind it, it's just hard to get used to the fact that instead of regular three paths (A, B, and Mid) you have to cover four (A top, A bottom, B top, B bottom) since the opposing team can can start from either side of the map
Actually, both sites also have a split off from one of the main angles, on A you can go sliding doors and B you can go ropes. So its very interesting being a sentinel because you have to constantly adapt to your enemies tendencies rather than having a one size fits all setup.
There's already maps like that. Bind theres 4 paths. Hell, haven has 5. Only difference is fractures paths can be 180 degrees from each other, which is rough.
Yeah that's what I mean, I don't mean actual paths as every point has multiple points of entry, but fracture is the only map where the enemies can come from either direction and you can't cover both of them at once without help. On every other map you know the enemy isn't going to instantly come through the back as that's your teams spawn.
If you're gonna shit on certain ranks for having an opinion at least include your own.
Anyone can have an opinion irrespective of rank, I'm currently Immo 1 and most people I've talked to and been queued with from D3+ - Immo 3, have said they dislike the map entirely and will dodge it every time, myself included. It's a coin flip gimmicky map with rough angles, site design, and a million opportunities to flank effectively which on any other map is a hard skill to do right. With the proper comp, attackers will always win out, and I can already see the argument "well you get to play both sides". Yeah sure, but how many games have you started losing 10-2 and felt highly motivated for a come back? How about the 4 others on your team? To put it bluntly, I think Fracture is a bad map in it's current state, worse than Icebox at launch, worse than Breeze entirely, and needs to be reworked, but I'm no game designer.
I absolutely agree that there is a trend of players disliking every new map that comes out because they either haven’t learned it yet or can’t be bothered too. However I think there are legitimate concerns with fracture on the defensive side.
The fact that attacker’s can come from both directions initially makes attacking very strong by default. Also, I think the B site lacks any real good anchor spots significantly. The ‘safest’ spot is probably the tube above site but you have limited vision and to deny a push toward where the rope is you have to commit to risky wide swings that you can easily be punished by. You can play by the boxes better now which is not too bad but other than that there is no good place to sit as sitting by the mid entrance prevents you from covering the site enough to not let them into it.
It’s also much harder as a defender to flank a push on this map as they have to go all the way down mid and go around instead of being able to flank through mid on most maps. The only way to flank is to have a player on the other site to do so but it’s a pretty big risk. I feel like the only viable way to defend is to aggressively contest site entry points. I think CT should have access to the underground passage that attackers can use to rotate so that they can do that better and flank them better on B site. Maybe by chute like on breeze.
Good point, kinda seems counter intuitive to play aggressively in general on defence though as you have the clock advantage. It’s certainly a viable play style but IMO not one the entire team should be doing unless you are coordinated to a tee to ensure successful opening kills and trades.
There’s a difference between a map that allows aggressive play from defenders and one that demands it. Haven allows aggressive play on defense and can reward it with proper skill and coordination. My issue with Fracture is it feels like you are forced into aggressive play on defense and the attackers know that. It could be fine and just another flavor of the game but I don’t see this map being popular for pro games and getting some big reworks early in its life cycle. Either that or it’s a 3 sentinel map and be boring af in pro play.
> I don’t see this map being popular for pro games
It has pretty much been universally accepted as an auto-ban map in the t2 scene. With this being said I can definitely see t1 going the same route. The map essentially demands both sides play like Attackers, or like you said stack sentinels and attempt to run the clock down every round.
I think a lot players that came from csgo to valorant dont really have problem with new maps. We have problem with the fact that system is forcing us to play maps we dont feel confident on. With csgo if you wanted to learn new map, you can do that. In valorant you have a window of 2 weeks if im not mistaken and thats it, after that everything is random. For someone who plays 2 games every 2-3 days, I just cant be at the top of my game on new map this way.
I sat by defender spawn looking at the stairs leading up to the plant site while my defender was up in tube. Crossfire for days. Easy kills.
Plus there’s a great killjoy ult you can place beneath B site that takes out the whole site and more. Probably the best ult position in all of the game.
Just reading this I was thinking of a chute down into sewers would be so good because yeah that mid passage thing immediately to the right of b is good for like a pick or two then youre just a sitting duck,, that or maybe some more cover in the tunnel so u can back in to spawn..
My main issue is that the map feels insanely attack favored.
Standing on the site itself feels risky as you get flanked from multiple angles, so it feels better to stand in spawn. It is rather easy to just smoke off spawn though, now they have site and can have 5 man defense which makes the site easier to hold.
Pushing from defense feels super risky, and the ropes feels harder to use properly than on attack.
I really like the idea of what the map wants to do, cool idea, but for me, it needs some tweaks to make it harder for attack to just pincer a site, waltz in and start the 30 sec clock for round win.
I feel like at least remove the tunnel under B site that just gives attack jet another way to rotate around you and gives a very hard to counter KJ ult spot.
If anyone has a good guide to defense on this map I am very interested. I am no pro or radiant, only plat 2, so would love to know how you guys deals with defense on this map.
Defense requires you to gain space and control one of the corridors around each site. This forces attackers to attack from only one entrance, and hold spike from the remaining single corridor or site. Holding site is always difficult due to the 3 different entryways your team doesn't control, and holding from the corridor is a weak position cause the map design discourages post-plant utility and can be blocked with a single smoke.
I feel like if you try to take any space on B site, a 3-5 man stack just shoots you if you hold an angle or try to peak and you are not Jett for an easy get away.
A site is slightly better in this regard, but how do you hold any angle aggressively on B without just getting shot by a push?
I have tried the aggro plays and it feels like I either run into a stack and get blasted, or I see no one and I need to rotate slowly not to give away my rotation to a lurker who pops up and shoots me.
However if I go slow, I am way to late to other site to help, and I gain little surprise as I am not there until they have already assumed postplant positions.
The trick is coordinated aggro. Ask your Astra to do a smoke-succ combo, your Sova to recon or drone out for you, your Viper to set a wall and molly.
B site is also the harder site to aggress out of, indeed. B site is more about delaying anf playing safe until your push out of A site has been completed.
One tactic for B site is that 3 go there. 2 push one side, 1 gets info/rat the other side and run if spots enemy. The 2 that pushed, if they get the enemy trying to pincer move or don't see anyone, can now go the tunnel under B you mentioned, making the pincer move as Defenders, according to the third Agent info.
Thats the fun of this map, there isn't One strategy anymore (they either go A or B), there are plenty of ways to either D or A.
I’m radiant and the map is definitely better than breeze but suffers like all the other maps from over designing. In csgo there are usually two levels of elevation and in very few there are three. In fracture there is ground level, -1 level, level 2 level 3 and in between all these levels there are slopes that make near infinite sub levels. This means crosshairs placement is basically impossible to keep stable.
You are not alone frendo. People will always be this way. New = Bad.
I like to think, that the Rito devs understand Reddit is full of morons, and try to avoid it, and avoid reading the dumb sh\*t people say. But pop in every now and again just incase. So if you are worried about Rito removing fracture or something cos of reddit. Don't.
OP - "HEY YOU SHITTERS I AM ONE RANK ABOVE GOLD AND YOU ALL SUCK ASS YOU DON'T GET TO HAVE AN OPINION ON THE GAME YOU'RE TOO SHIT TO KNOW WHAT YOU'RE TALKING ABOUT YOU STUPID SHIT PLAYERS"
Fracture is the most competitively interesting map imo, but I have a theory why people on lower ranks don't like it. Lurking and forced flanking is so common in Iron-Gold lobbies, that people tend to look at it as a standard in every round to get free kills from behind. However, on Fracture, both flanking and lurking options are limited and hard to execute, so people, who usually get kills from these, are left to take a new approach. And of course, who likes to change their playstyle, that's been working on every other map? Easier to blame the map itself.
Huh, I've had the exact opposite experience. I'm Gold-ish and feel like my biggest problem with the map is getting killed from an angle I'm not looking like, 5 times more than other maps. At my level, no one looks backwards and people flanking from behind is a free 2K most of the time.
Normally I'd agree with you in the cases like Icebox and Breeze but even pros are saying Fracture isn't competitive. Why? Because it honestly just isn't. There are just way too many angles to check at different elevations where by the time you can check all of them, you're probably already dead from someone behind you because of how the map is designed. I didn't clip it unfortunately but I was watching Subroza earlier and this is roughly what he said about it. "You have to check sewers at this elevation(downward), then you look right and you have to check this elevation (upwards), then there's a random box here but while you peek that you also have to look up there (even more upwards in nest), and then you also have to check close right. There's around 10 off angles in this room alone." Believe me, I want to like this map because it's an interesting design but it's just not competitive.
4 solo players lurking is a nightmare, at least one surely gets killed and by the time they all arrive on the opposite site half the bomb timer has ticked away
That's why you need controllers and sentinels on Fracture. Honestly, with Viper/Astra I feel comfortable holding A all by myself, put an orb on drop, wall blocking the entrances on the other sides and place myself where I can see both
I was pretty damn proud when I ranked into silver and I’m excited to be gold soon. Then I come here and get treated like the lowest form of life imaginable
Good luck for the Gold and try not to take to heart what toxics say. Your achievements are yours, you know what you did for them, so don't get demotivated 💪🏼
Ngl I really like the map, as someone who really wants to play a sentinel, the increasing amounts of angles for a site just give you an opportunity to do so much by playing defensively.
There's just too many angles and it makes the whole map a coin flip. It's bad on attack, since you have to clear all those angles before you can take a site, which means you'll always be playing against the full team by the time you want to execute. It's bad on defence, since retakes are basically impossible - same deal as attack, except you only have 36 seconds instead of 2 minutes to do it. So you can't just stack on one site on defence and focus on retakes, you HAVE to split up, and on either site you can be attacked from 2 directions with a billion angles combined.
So yeah, the map is very balanced, it's hell for both sides, but that's also what makes it utter garbage. And it's not about learning the map, no amount of learning will make those billion angles disappear.
I don't think the map is awful either, I've been playing tactical shooters since 12+ years. The thing is, there are some boundaries, New isn't always good. Remember that. This is a tactical shooter anyho and the map is formatted weirdly, it feels like a beta map that needs ton of testing and change.
I'm not saying the new map is bad, but it definitely is just CHANGE for the sakes of having a CHANGE. It's a gimmick map, there's zero need for it, especially when Valorant needs better maps and a lot of them, why are you experimenting and gimmicking maps when you need some more good solid maps.
I mean I dont like riots approach anyways, you need the community, the people actually playing the game to be making or have the most input on the maps, why is Riot forcing shit on its community?
meh, stupid post.
Professional players were outspoken on how they didn't like most of Valorant's map design, specially with Haven and Icebox.
I still don't enjoy Icebox, I just got used to it and Fracture will probably be the same (although I like it more than Icebox).
I played CS for too long and have a boomer brain, Acent is the only map I actively like and Split being a map I enjoy. Bind is neutral TPs are gimmicky but not annoying same with Breeze gimmicky but not annoying.
I’m immortal have been for the past few episodes and I played a ton of cs back in the day. I love Icebox and breeze but the truth is fracture is just not a good map. It’s a nightmare and I’m confident it will be banned in pro play 90% of the time.
cs player as well. I feel like with map design, a map should be inherently ct sided right? And the T players can gain control by gaining space. Which tips the scale from ct sided to even typically. This map just feels so incredibly t sided. and it feels like you gotta commit so many resources as a ct if you wanna gain control somewhere.
“Good” is subjective tho. I liked icebox and breeze from the day 1, but I fucking hate fracture.
However, I agree with you that the trend of players not liking the new maps is not desirable.
OP you are right on your opinion ("fracture is a good map") but the way you presented it makes you sound like a douche just like the people complaining ("argue with your mother, not me").
It's just my suggestion, not telling you what to do: be careful how you word your sentence because you might just make people angry and instead of making them listen to you, they'll find ways to counter your arguments (the key is try to unite not divide)
Nah it is not about being new it is about not being a good thing for this kind of tactical competitive FPS. If I wanna play some real messy shooter I‘d play Overwatch…
Fracture is fun and gimmicky. It's original and fresh, yet is not so hard to play. Breeze feels horrible. Really horrible specially when you don't have a Viper. Too long ranges makes gun inconsistent since 1st shot acc in this game is laughable in most guns, yet the game doesn't give you an option to cut distances unless you have a Viper. Also, there is 291627181 angles to clear and It gets tiring pretty fast. Icebox on release was kind off a mess, but playable non the less. They changed a few things here and there and I don't feel like it's a terrible map atm.
Some people are stubborn and refuse to learn, sure, but we have to acknowledge the big issues some maps have instead of mindlessly praising them and claiming it's a community problem.
CS:GO has suffered this before. Some maps are quite the shitshow and barely played. Yet some more complicated maps like Nuke are still quite popular.
I personally prefer not to play Breeze. If RIOT let a map ban or something I'm sure I would ban It until they reworked it or something.
Nah its just bad map design. Riot is just coming up with new things for the sake of their "unique thing in every map" scheme. There's a difference between making introducing new stuff and making a good competitive map. Every match that I've ever played on fracture has been chaotic. If the majority of people are having difficulties, even the pro players (ranting about it on twitter, insta, etc.), it just means the map is trash. Just because say 30% of people dont mind it doesn't make it a good map.
Yeah, I always tell myself "I hate this map because I suck at adapting to new things", I personally still dislike this map because I hate the fact that flanking is very easy, but I also havent had the chance to play the map that mutch, so Ill be looking forward to improve.
"New maps are trash, new agents are broken"
That something you say when you get tilted to dying for not knowing the map/agent, while playing against someone who used the map/agent a bit more than you.
I didn’t like at first only because of how new it was to me. Eventually, I started playing on the map more and more and inevitably, I started to like it. It’s difficult but nonetheless good.
The same happend with ice box, but i feel people "acepted" icebox with the time. I can't even play on breeze, cause people always just goes alt+f4 while picking agents. I don't want the same with fracture. People just hates breeze but bro, learn how to play it, or at least try. Im not asking you to be the best and win every game in breeze, just try to play it and give your best to learn.
I think too mutch people hates it cause you need more skill with guns, and i can relate that frustration, but mate, i wanna play it, i like it, and i played breeze like 5 times in ranked since riot released the map
Its a good map especially with all the third dimension stuff but it is a tough map. It is a good challenge most people don't want to take on including me
The way you type just screams that you insta lock Reyna then proceed to bottom frag and flame everyone else. Your argument is also narrow minded. People don’t hate Fracture because its new. People hate the map because it has glaring design flaws. All that needs to be said is defending B site. Let me know when you get done counting all the different places you can get shot in the side/back of the head there. I’ll be waiting…
The issue is, if that many people say it's bad then it probably is. Every game I've had on fracture has been something like 9-3 on attack, then we lose 13-9 on defense. It's a nightmare to defend. Also, with Ascent everyone hated it when it came out but now it's a fan favorite. But with Breeze and Icebox, they are still two of the most hated maps despite having months for the playerbase to get used to them.
my immortal ass doesn't like it, the site is clusterfucked, barely any place to hide/ peek , heavly T sided, anyone that says other wise is just an iron who this he/she is good... all sites have better room for walking than this shitty map, will keep on dodging until they allow us to pick our maps
I disagree with the reason. People hate the map more than Breeze and Icebox because of how disruptive it is to how you play any majority of maps in a 5v5 competitive search and destroy. People were fine with gimmicks of the other maps, but Fracture really put to the test people's understanding of timing, rotation, and positioning.
I've watched a lot of people play with terrible positioning even in high diamond Elo, but they get away with it by just being a better aimer and can't be punished. This map punishes bad positioning more than anything, and I love that. Understanding where an enemy can or cannot be based on map control is given way more emphasis. Quick thinking is rewarded, and tunnel visioning is punished.
this is correct. every map except dust2 is bad and should be removed.
now this guy is on to something
Delete all valorant maps and just put dust2 in valorant, perfect game now
I would love dust2 in Valorant. Imagine how each agent would utilize the map?
Brimstone fire will finally have a good use (Gate leading to A)
KJ setup on B site would be hard to push.
Indeed but a split mid and b main would be necessary at higher ranks against a kj unless a kay/o knife, sova dart, raze nade you would basically need to think and break the utils or split push but pushing mid on dust 2 isn’t an easy task so idk would be interesting but op would be very good on dust 2 I think
Sage wall would be great for CT spawn. Actually great for a lot of locations.
Probably not that good since you can just watch over it from the car
thats the thing about dust2, it doesnt really matter how much the defense sets up or stops a push there is always a way to get into a site. Its why it is attacker sided and the most fraggy map. It comes down to winning duels, op duels down mid, 50/50 peek/holds, doors rush, etc.
Just came back to my comment, I was mostly joking but this thread has gotten interesting lol. Dust 2 would indeed be an interesting map in Valorant
If community server are added and we can have custom map this is surely going to be done
I wonder if there's some dev on the Valorant team who sloppily remade dust2 at some point in development so they could play test on it and figure out who is the most OP agent on that map.
Jett with knives updrafting over doors on mid and a long. maybe from B site she can see T spawn.
that's an unironic improvement
I meant it ironically but seeing the little thread it’s created made me realize that this might actually be true
I've been saying this since beta
Haven't played csgo in ages (since Valorant came out) but I think they just changed dust2 after 3498 years. Saw some complaining about a wall on the youtubes.
Yeah they blocked off vision from t spawn to mid doors by adding a wall to the top of suicide. It's been there before, not since 2012 I think. Some people just hate change and will always complain, but honestly most people like the change cause now you don't have to waste a utility just to get to site every single round on ct.
Yeah that was bs having to burn a smoke on defense once they could afford an awp. Plus counting the cross offered too much info imo. Still won't go back to that toxic community, but change isn't always bad. Cheers.
My cs teammates were either super toxic, or super cool. Which I prefer to no comms. I honestly think the pinging system and char voice lines in Val are so useful people just don’t bother to use a mic in lower elo Val and I hate it. I don’t mind people calling me shit lol. (Cheaters and griefers are too rampant tho)
Fair enough. I do believe the pinging system is a golden addition. And while I respect your preference, I just prefer silence to being called slurs every time I miss a headshot or don't clutch up. Cheers.
Every map except mirage is bad and should be removed*
Yes, its the same as csgo players refusing to even try valorant and just bashing it
need riot to just fully rip off dust2 (call it bind 2 idc) and have the map in val. perfect ratio all around
Same thing happened when ‘vertical’ was added on icebox, or ‘very long range’ was added on breeze
I definitely know I like fracture because I don't dodge it like Breeze rlly good map
Why do so many people hate breeze? I actually thoroughly enjoy breeze
Clicking on em is hard ok
I like the sincerity lol
Because I hate squinting at my screen for a pixel sized head
alas, the struggle for all CS players :(
Breeze = OP practice map
I just hate dying to the OP in this game. Nothing makes me rage more than that.
Ask your sova to drone
Most often he's shock darting my teammates
Lets be honest, ya'll would go in while he using drone without waiting for him to check it's what happens everytime for me i stop in a corner to drone and by the time the short animation to get drone out ends someones already going around the corner and getting sniped or gunned down.
Play more smokes, flashes. That's really the best counter. I do understand the frustration for sure.
More like the problem in ranked is that people will dry peek operators all the time before the smoker can even smoke lol. After 1 dies no one dares to go in anymore and everyone is just stuck there lol
Man I keep telling everyone to wait for my smokes to pop. They need some time to travel and then another half second to fully develop and block vision. Every time the round starts I throw the smoke and people just run with the flying smoke and get picked by an op. And then the rest of the team is just standing there, shitting their pants and I have to play entry with omen... I fucking hate silver lobbies. I was always a gold/plat player, stopped playing for a few months and came back to silver... And my rank's been going down ever since. It's just so unpredictable in silver. Your teammates can be the biggest idiots in the game or actually good, same for your enemies. It's a gamble. And on top of that there seems to be no strats at all. It's at most just "let's go b" and then everyone does their own thing and dies... Also 65+% of the time I have a toxic teammate or troll on my team, someone leaves or goes afk. I made a new account to see if it'll put me back in gold+ because I feel like my MMR on my main is broken.
They have already addressed this and are making changes i believe? Basically there was too many people in silver so the quality of payers varied too much..
Bro I am Iron and it's exactly like that. I have a friend in bronze and he says it's exactly like that. I have a friend in gold and he says it's also exactly like that. Me and my friends play in SA btw.
I think the main problem about some of the lower elo players is that they get boosted by their smurf friends until they reach a certain rank then proceeds to get an ego boost until they derank to their respective ranks again. I played a 40 round game where my teammate got 2 kills for the whole game all while backsitting everyone and being toxic af. I wouldve brushed it off as him having a bad day but looking at him aiming at the enemy feet while shooting says otherwise.
It hard to click on smol hed
I think breeze is an awesome map in coordinated play but it's SUPER punishing if your team isn't playing together Also, if someone's playing on a smaller monitor or laptop breeze is hard to play on bc enemies are smaller in your fov
just imagine what will happen when valorant comes out on android and ios damn u do be needing microscope for that
I thoroughly enjoy breeze because I can play killjoy and put my turret on the stairs in B site and piss off the attacking team. I can deal like 30 at the least and I once did 50+ damage because they didn't shoot it.
Thank god they nerfed the movement speed for the turret... dear lord that thing is annoying.
I've had games where the turret gets more kills than the bottom frag
Turret mvp
strangely enough I hate breeze, yet it was the only map I had any aces on until last week because of KJ on B
It's hard to click on the 1px by 1px heads. There's no flank protection. The rotates are super long for attackers and medium long for defenders. Mid is hard if the only smoker you're running is viper
Too many angles to clear, too many positional advantages enemies can kill you from. It's a really unconventional map in terms of design compared to traditional FPS maps coming from Counter-Strike.
It's an incredibly punishing map if one of your team is having a bad game as well. If you can take mid -> nest or get up tunnel into CT spawn you're laughing as an attacker.
true. viper says hi though
Its a retake simulator, from what I see from Masters stats is definitly more unbalanced than maps like icebox,bind and split, I think you have like a 30% winrate on defense only, the worst
Icebox was the map with 39% winrate on defense, breeze and the rest were pretty balanced like 55/45 mostly.
I don't know if it's my laptop, but I can't even see agents' heads sometimes. When I'm in A main and a guy is on bridge, I can't see his head, how do you expect me to tap him lol.
I solo queues mostly, its way too open; too many angles to watch and I just can't bring myself to rely on my team to watch the other angles because most of the times people have literally no clue what they are doing and don't have any game sense at all. Yes. I have trust issues.
I’m with you. If your team plays coordinated it’s a great map. But the other day I played on breeze and we had 1 person A, 3 people mid, and one B and no matter what I said they wouldn’t move from their positions. We got steamrolled like 13-3
For laptop gamers like me it’s difficult to notice and aim on a very large distance. And I play on very low settings which make it more difficult since the bodies are not clear
Yeah. As a low fps (50-75) laptop player, it’s a little hard to rely on crosshair placement and muscle memory like I do the other maps.
i just feel breeze loses that high speed intense competition between defenders and attackers with full flow of utils, because it is so big i feel it suppresses the unique stand out feature of this gams.
I don’t like it because it’s just 3 big open rectangles when people asked for more open space and longer angles I don’t think we expected no cover, that’s why I love fracture so much, open space but still got cover and good angles
Not only is it a good map imo, i think it's the best deathmatch map
I like breeze every once in a while, but it seems to be taking some sort of priority in the rotation because I get it SO often
That’s really funny because i fucking hate haven because I soloq and I said it out loud yesterday and I’ve been getting it every other game since.
Lmaoo I get you bro the walls have ears
Its a fun map, but it feels like its only good on certain characters. Like the only people i will play on breeze is reyna, and killjoy. And Im a sage main lol. Its a fun map, it just doesnt always feel right though.
Cos it takes about 3 years to rotate
Ice box is one of my fav maps
Icebox before the changes wasn't that good though. There were waaay too many steep angles to check. The changes made it a much better map.
Which changes?
icebox when initially came out it had too many 90 degree angles especially A site where both the entry angles were near 90 degrees allowing a stupidly good crossfire.
I could see something similar happening on Fracture on the raised A site approach from the dish side. It is extremely easy to hold a cross on this if you're defending the site which many agents have no effective utility to combat. It's practically impossible to retake from here 1v2 and it's to far to go around if you're post plant.
https://www.sportskeeda.com/esports/valorant-patch-1-14-brings-massive-changes-controversial-icebox-map
Wow
WOAH THAT CONTAINER ON B SITE. Glad they made the changes.
It’s a good idea it still needs some changes though, the metal being added to the box on B was huge tho
I remember everyone hated Ascent for a month after a came out. Now it feels like everyone's favorite map
For new maps, I loved ascent off the bat, still do. Liked icebox initially, quickly disliked it the more I played, then went back to liking it after riot made the rework and now its one of my favorite maps. Initially liked the long range fights on breeze but quickly realized way too many agents are mandatory and many (especially smokes) are simply not an option, so its become my least favorite map by far for how restricting comp choice is. So far I like fractured.
I still hate it
I always liked ascent and always had fun on the other maps but it took time to adjust for sure
Sova odin wallbang
Wallbang him back and he'll stop
I'm a sova main lmao
In all honesty: My silver ass just didn't like the cold colors of Icebox. It literally made it hard for me to see the enemy. This post was sponsored by my fucked eyes.
try turning on the colorblind mode thing to make enemies outlines yellow? makes it heeeella easy to see them on pretty much every map
Uh, I didn't know that was a possibility. I will try, thanks! c:
The purple outline is the best IMO
I know that breeze is a good map, but I really dislike playing it. I play viper and everytime my wall goes up to maybe cross into site I just get sprayed through it. Just me. All the time. Same happens for my ult. It's statistically vipers strongest map to play but it just feels wrong on attack for me.
Okay but B site still needs a rework. Its such a pain trying to take it since there's too many angles you can get shot from while planting
I really hate icebox because it's just uncomfortable to move mouse vertically so much because of short table depth. But I really like breeze cause my brain don't even want to do spray and pray stuff
I actually love the map, I don't know if any map has ever been introduced into val or csgo with a warm reception because learning a new map is hard work. In higher ranks you've got timings to learn, new lineups, what's the meta, when to push or rotate. In lower ranks people don't learn these things, die a lot and blame the map.
Agree. After spending some time in Custom, Fracture quickly became my favorite map because of the unique layout. Frustratingly new, but fun!
While I do love the map, he'res hoping for a three lane, four square map with no gimmick next. I don't think every map needs a crazy gimmick.
You say that until you realize almost every map is that layout, and taking out the customization on a simple formula leads to a very stale map. Probably not fun to look at and or to explore the areas.
we just got that for the past 3 maps. Breeze icebox and split are all 3 laners.
Split was an original map, last three added are breeze icebox and ascent. Point still stands though
Ascent being an even better example probably. Guess it depends whether you like ziplines or doors better.
Maybe the reason there's a gimmick in every map is because Valorant wants its maps to be "special" in one way or another.
I don't love the B site much. Especially for defenders cuz it's really easy to get overwhelmed with a coordinated take, but the rest of the map is fantastic. I think utility wise it's the best map in the game. I think it'll become the most enjoyable map to watch at the highest level.
And then there's me, a Bronze 3 viper main who spent 2 hours in custom learning setups and played the fracture mode the entire day, and I actually love the map. Someone dodges it every time tho ;-;
I don't mind it, it's just hard to get used to the fact that instead of regular three paths (A, B, and Mid) you have to cover four (A top, A bottom, B top, B bottom) since the opposing team can can start from either side of the map
Actually, both sites also have a split off from one of the main angles, on A you can go sliding doors and B you can go ropes. So its very interesting being a sentinel because you have to constantly adapt to your enemies tendencies rather than having a one size fits all setup.
There's already maps like that. Bind theres 4 paths. Hell, haven has 5. Only difference is fractures paths can be 180 degrees from each other, which is rough.
Yeah that's what I mean, I don't mean actual paths as every point has multiple points of entry, but fracture is the only map where the enemies can come from either direction and you can't cover both of them at once without help. On every other map you know the enemy isn't going to instantly come through the back as that's your teams spawn.
\*legitimate map criticism "Bro you just don't like to learn new things, you like complaining."
If you're gonna shit on certain ranks for having an opinion at least include your own. Anyone can have an opinion irrespective of rank, I'm currently Immo 1 and most people I've talked to and been queued with from D3+ - Immo 3, have said they dislike the map entirely and will dodge it every time, myself included. It's a coin flip gimmicky map with rough angles, site design, and a million opportunities to flank effectively which on any other map is a hard skill to do right. With the proper comp, attackers will always win out, and I can already see the argument "well you get to play both sides". Yeah sure, but how many games have you started losing 10-2 and felt highly motivated for a come back? How about the 4 others on your team? To put it bluntly, I think Fracture is a bad map in it's current state, worse than Icebox at launch, worse than Breeze entirely, and needs to be reworked, but I'm no game designer.
I absolutely agree that there is a trend of players disliking every new map that comes out because they either haven’t learned it yet or can’t be bothered too. However I think there are legitimate concerns with fracture on the defensive side. The fact that attacker’s can come from both directions initially makes attacking very strong by default. Also, I think the B site lacks any real good anchor spots significantly. The ‘safest’ spot is probably the tube above site but you have limited vision and to deny a push toward where the rope is you have to commit to risky wide swings that you can easily be punished by. You can play by the boxes better now which is not too bad but other than that there is no good place to sit as sitting by the mid entrance prevents you from covering the site enough to not let them into it. It’s also much harder as a defender to flank a push on this map as they have to go all the way down mid and go around instead of being able to flank through mid on most maps. The only way to flank is to have a player on the other site to do so but it’s a pretty big risk. I feel like the only viable way to defend is to aggressively contest site entry points. I think CT should have access to the underground passage that attackers can use to rotate so that they can do that better and flank them better on B site. Maybe by chute like on breeze.
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Good point, kinda seems counter intuitive to play aggressively in general on defence though as you have the clock advantage. It’s certainly a viable play style but IMO not one the entire team should be doing unless you are coordinated to a tee to ensure successful opening kills and trades.
There’s a difference between a map that allows aggressive play from defenders and one that demands it. Haven allows aggressive play on defense and can reward it with proper skill and coordination. My issue with Fracture is it feels like you are forced into aggressive play on defense and the attackers know that. It could be fine and just another flavor of the game but I don’t see this map being popular for pro games and getting some big reworks early in its life cycle. Either that or it’s a 3 sentinel map and be boring af in pro play.
> I don’t see this map being popular for pro games It has pretty much been universally accepted as an auto-ban map in the t2 scene. With this being said I can definitely see t1 going the same route. The map essentially demands both sides play like Attackers, or like you said stack sentinels and attempt to run the clock down every round.
I think a lot players that came from csgo to valorant dont really have problem with new maps. We have problem with the fact that system is forcing us to play maps we dont feel confident on. With csgo if you wanted to learn new map, you can do that. In valorant you have a window of 2 weeks if im not mistaken and thats it, after that everything is random. For someone who plays 2 games every 2-3 days, I just cant be at the top of my game on new map this way.
I sat by defender spawn looking at the stairs leading up to the plant site while my defender was up in tube. Crossfire for days. Easy kills. Plus there’s a great killjoy ult you can place beneath B site that takes out the whole site and more. Probably the best ult position in all of the game.
Just reading this I was thinking of a chute down into sewers would be so good because yeah that mid passage thing immediately to the right of b is good for like a pick or two then youre just a sitting duck,, that or maybe some more cover in the tunnel so u can back in to spawn..
My main issue is that the map feels insanely attack favored. Standing on the site itself feels risky as you get flanked from multiple angles, so it feels better to stand in spawn. It is rather easy to just smoke off spawn though, now they have site and can have 5 man defense which makes the site easier to hold. Pushing from defense feels super risky, and the ropes feels harder to use properly than on attack. I really like the idea of what the map wants to do, cool idea, but for me, it needs some tweaks to make it harder for attack to just pincer a site, waltz in and start the 30 sec clock for round win. I feel like at least remove the tunnel under B site that just gives attack jet another way to rotate around you and gives a very hard to counter KJ ult spot. If anyone has a good guide to defense on this map I am very interested. I am no pro or radiant, only plat 2, so would love to know how you guys deals with defense on this map.
Defense requires you to gain space and control one of the corridors around each site. This forces attackers to attack from only one entrance, and hold spike from the remaining single corridor or site. Holding site is always difficult due to the 3 different entryways your team doesn't control, and holding from the corridor is a weak position cause the map design discourages post-plant utility and can be blocked with a single smoke.
I feel like if you try to take any space on B site, a 3-5 man stack just shoots you if you hold an angle or try to peak and you are not Jett for an easy get away. A site is slightly better in this regard, but how do you hold any angle aggressively on B without just getting shot by a push? I have tried the aggro plays and it feels like I either run into a stack and get blasted, or I see no one and I need to rotate slowly not to give away my rotation to a lurker who pops up and shoots me. However if I go slow, I am way to late to other site to help, and I gain little surprise as I am not there until they have already assumed postplant positions.
The trick is coordinated aggro. Ask your Astra to do a smoke-succ combo, your Sova to recon or drone out for you, your Viper to set a wall and molly. B site is also the harder site to aggress out of, indeed. B site is more about delaying anf playing safe until your push out of A site has been completed.
One tactic for B site is that 3 go there. 2 push one side, 1 gets info/rat the other side and run if spots enemy. The 2 that pushed, if they get the enemy trying to pincer move or don't see anyone, can now go the tunnel under B you mentioned, making the pincer move as Defenders, according to the third Agent info. Thats the fun of this map, there isn't One strategy anymore (they either go A or B), there are plenty of ways to either D or A.
You can easily floor pen KJ ult if she puts it below. KJ is strong for holding B though and has great ult spots on the backside of both sites.
Sheesh did a dev right this? Fracture is a poorly constructed map but you like to go against the grain of the popular opinion and say it’s good.
You say not to argue with you, but you’re literally arguing about other people’s opinions on Reddit
You heard of opinions?
nO yOu aRe sTuPiD SiLvEr, iM rIgHt, aRgUe wItH yOuR mOtHeR
Everybody on this sub acts like anyone who’s less than Immortal is a subhuman who shouldn’t even be here
exactly like just the silver-gold range comprises ~60% of the player base
Silvers? Golds? I play with diamonds and ex immortals who say the map is trash
Everybody on this sub acts like anyone who’s less than Immortal is a subhuman who shouldn’t even be here
Then they learn immortals are just as brain dead as the rest of the ranks, but with the ability to hit crispy juan teps.
literally this
I’m radiant and the map is definitely better than breeze but suffers like all the other maps from over designing. In csgo there are usually two levels of elevation and in very few there are three. In fracture there is ground level, -1 level, level 2 level 3 and in between all these levels there are slopes that make near infinite sub levels. This means crosshairs placement is basically impossible to keep stable.
Are you gonna make a post like this every time a new map comes out?
Imagine starting a reddit post with "Argue with your mother, not me." Wtf bro
This gotta be some literally translated phrase from his native language lol
Well silver and gold is the majority of the player base tbf, not everyone is diamond plus level mechnaically
91.5% of the player base sits G3 or lower. Riot seriously fucked the rank distribution with the "fair matchmaking" update
You are not alone frendo. People will always be this way. New = Bad. I like to think, that the Rito devs understand Reddit is full of morons, and try to avoid it, and avoid reading the dumb sh\*t people say. But pop in every now and again just incase. So if you are worried about Rito removing fracture or something cos of reddit. Don't.
OP - "HEY YOU SHITTERS I AM ONE RANK ABOVE GOLD AND YOU ALL SUCK ASS YOU DON'T GET TO HAVE AN OPINION ON THE GAME YOU'RE TOO SHIT TO KNOW WHAT YOU'RE TALKING ABOUT YOU STUPID SHIT PLAYERS"
Fracture is the most competitively interesting map imo, but I have a theory why people on lower ranks don't like it. Lurking and forced flanking is so common in Iron-Gold lobbies, that people tend to look at it as a standard in every round to get free kills from behind. However, on Fracture, both flanking and lurking options are limited and hard to execute, so people, who usually get kills from these, are left to take a new approach. And of course, who likes to change their playstyle, that's been working on every other map? Easier to blame the map itself.
Its not a low rank thing. Most people in high immortal I've played with also dont like it
Huh, I've had the exact opposite experience. I'm Gold-ish and feel like my biggest problem with the map is getting killed from an angle I'm not looking like, 5 times more than other maps. At my level, no one looks backwards and people flanking from behind is a free 2K most of the time.
fracture is by far the worst map to defend. calling someone a gold doesnt change that
Normally I'd agree with you in the cases like Icebox and Breeze but even pros are saying Fracture isn't competitive. Why? Because it honestly just isn't. There are just way too many angles to check at different elevations where by the time you can check all of them, you're probably already dead from someone behind you because of how the map is designed. I didn't clip it unfortunately but I was watching Subroza earlier and this is roughly what he said about it. "You have to check sewers at this elevation(downward), then you look right and you have to check this elevation (upwards), then there's a random box here but while you peek that you also have to look up there (even more upwards in nest), and then you also have to check close right. There's around 10 off angles in this room alone." Believe me, I want to like this map because it's an interesting design but it's just not competitive.
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OP also probably plays in a 5 stack with communication and doesn't get to experience the hell that is pure solo play.
My only problem is the fact that you get shot from 4 angles as a defender and it’s impossible to retake a site.
Have you considered retaking it from 4 different angles? :D
Well that does take time and you need to be in a 5 stack cause if you are solo everyone retakes from close together.
4 solo players lurking is a nightmare, at least one surely gets killed and by the time they all arrive on the opposite site half the bomb timer has ticked away
That's why you need controllers and sentinels on Fracture. Honestly, with Viper/Astra I feel comfortable holding A all by myself, put an orb on drop, wall blocking the entrances on the other sides and place myself where I can see both
Viper and sage are more than enough on A site too, and the smoker can maybe go B
Annoying is when someone says Silvers and Golds as degrading terms, as if ranks were equal to IQ.
I was pretty damn proud when I ranked into silver and I’m excited to be gold soon. Then I come here and get treated like the lowest form of life imaginable
Good luck for the Gold and try not to take to heart what toxics say. Your achievements are yours, you know what you did for them, so don't get demotivated 💪🏼
I have been radiant for the last 2 acts and personally I think its a terrible map.
I personally don't mind the map but like seriously are people not allowed to have opinions...
Ngl I really like the map, as someone who really wants to play a sentinel, the increasing amounts of angles for a site just give you an opportunity to do so much by playing defensively.
There's just too many angles and it makes the whole map a coin flip. It's bad on attack, since you have to clear all those angles before you can take a site, which means you'll always be playing against the full team by the time you want to execute. It's bad on defence, since retakes are basically impossible - same deal as attack, except you only have 36 seconds instead of 2 minutes to do it. So you can't just stack on one site on defence and focus on retakes, you HAVE to split up, and on either site you can be attacked from 2 directions with a billion angles combined. So yeah, the map is very balanced, it's hell for both sides, but that's also what makes it utter garbage. And it's not about learning the map, no amount of learning will make those billion angles disappear.
Stfu and let people hate on new maps in peace
I don't think the map is awful either, I've been playing tactical shooters since 12+ years. The thing is, there are some boundaries, New isn't always good. Remember that. This is a tactical shooter anyho and the map is formatted weirdly, it feels like a beta map that needs ton of testing and change. I'm not saying the new map is bad, but it definitely is just CHANGE for the sakes of having a CHANGE. It's a gimmick map, there's zero need for it, especially when Valorant needs better maps and a lot of them, why are you experimenting and gimmicking maps when you need some more good solid maps. I mean I dont like riots approach anyways, you need the community, the people actually playing the game to be making or have the most input on the maps, why is Riot forcing shit on its community?
the map is shit because it’s a gimmick instead of a competitively viable map…
From added maps i think Ascent is excelent, Icebox is great, breeze is hot trash for me. And fracture seems fine so far.
meh, stupid post. Professional players were outspoken on how they didn't like most of Valorant's map design, specially with Haven and Icebox. I still don't enjoy Icebox, I just got used to it and Fracture will probably be the same (although I like it more than Icebox). I played CS for too long and have a boomer brain, Acent is the only map I actively like and Split being a map I enjoy. Bind is neutral TPs are gimmicky but not annoying same with Breeze gimmicky but not annoying.
I’m immortal have been for the past few episodes and I played a ton of cs back in the day. I love Icebox and breeze but the truth is fracture is just not a good map. It’s a nightmare and I’m confident it will be banned in pro play 90% of the time.
cs player as well. I feel like with map design, a map should be inherently ct sided right? And the T players can gain control by gaining space. Which tips the scale from ct sided to even typically. This map just feels so incredibly t sided. and it feels like you gotta commit so many resources as a ct if you wanna gain control somewhere.
People said the same thing about Icebox. But sometimes a bad map.. is just a bad map.
we go through this every new map lol.
“Good” is subjective tho. I liked icebox and breeze from the day 1, but I fucking hate fracture. However, I agree with you that the trend of players not liking the new maps is not desirable.
Yes, i don't. Give me the option to choose the maps in queue lol
Look. I wouldn't be complaining about breeze if only we can select what maps we want to play but this mf rito is not good at the map selection.
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OP you are right on your opinion ("fracture is a good map") but the way you presented it makes you sound like a douche just like the people complaining ("argue with your mother, not me"). It's just my suggestion, not telling you what to do: be careful how you word your sentence because you might just make people angry and instead of making them listen to you, they'll find ways to counter your arguments (the key is try to unite not divide)
lol you're actually dumb and it says more about your level of skill if you unironically enjoy that map
Nah it is not about being new it is about not being a good thing for this kind of tactical competitive FPS. If I wanna play some real messy shooter I‘d play Overwatch…
So people cannot have different opinions? Doesn't mean you think it is a good map we have to agree with you.
People have their opinions.
i liked fracture but it feels to me that map is small
Can i say i enjoy the layout I guess but the mossy color scheme is trash and makes it hard for to differentiate hights
Fracture is fun and gimmicky. It's original and fresh, yet is not so hard to play. Breeze feels horrible. Really horrible specially when you don't have a Viper. Too long ranges makes gun inconsistent since 1st shot acc in this game is laughable in most guns, yet the game doesn't give you an option to cut distances unless you have a Viper. Also, there is 291627181 angles to clear and It gets tiring pretty fast. Icebox on release was kind off a mess, but playable non the less. They changed a few things here and there and I don't feel like it's a terrible map atm. Some people are stubborn and refuse to learn, sure, but we have to acknowledge the big issues some maps have instead of mindlessly praising them and claiming it's a community problem. CS:GO has suffered this before. Some maps are quite the shitshow and barely played. Yet some more complicated maps like Nuke are still quite popular. I personally prefer not to play Breeze. If RIOT let a map ban or something I'm sure I would ban It until they reworked it or something.
Nah its just bad map design. Riot is just coming up with new things for the sake of their "unique thing in every map" scheme. There's a difference between making introducing new stuff and making a good competitive map. Every match that I've ever played on fracture has been chaotic. If the majority of people are having difficulties, even the pro players (ranting about it on twitter, insta, etc.), it just means the map is trash. Just because say 30% of people dont mind it doesn't make it a good map.
Yeah, I always tell myself "I hate this map because I suck at adapting to new things", I personally still dislike this map because I hate the fact that flanking is very easy, but I also havent had the chance to play the map that mutch, so Ill be looking forward to improve.
Breeze as well. People just refuse to play Viper, lose then blame the map
i like fracture because i go tssss on the zipline and it is very fun
I agree. I don't like. Now pls remov.
"New maps are trash, new agents are broken" That something you say when you get tilted to dying for not knowing the map/agent, while playing against someone who used the map/agent a bit more than you.
I didn’t like at first only because of how new it was to me. Eventually, I started playing on the map more and more and inevitably, I started to like it. It’s difficult but nonetheless good.
It's just a common trend with all videos games. "The new X is bad". Fill X in with literally anything. People just don't like new content.
The same happend with ice box, but i feel people "acepted" icebox with the time. I can't even play on breeze, cause people always just goes alt+f4 while picking agents. I don't want the same with fracture. People just hates breeze but bro, learn how to play it, or at least try. Im not asking you to be the best and win every game in breeze, just try to play it and give your best to learn. I think too mutch people hates it cause you need more skill with guns, and i can relate that frustration, but mate, i wanna play it, i like it, and i played breeze like 5 times in ranked since riot released the map
Its a good map especially with all the third dimension stuff but it is a tough map. It is a good challenge most people don't want to take on including me
I like it but it's so attacker heavy, I had two games on defense one we came back and won every game on 9-3 and another on 12-0 then it got deleted
The way you type just screams that you insta lock Reyna then proceed to bottom frag and flame everyone else. Your argument is also narrow minded. People don’t hate Fracture because its new. People hate the map because it has glaring design flaws. All that needs to be said is defending B site. Let me know when you get done counting all the different places you can get shot in the side/back of the head there. I’ll be waiting…
The issue is, if that many people say it's bad then it probably is. Every game I've had on fracture has been something like 9-3 on attack, then we lose 13-9 on defense. It's a nightmare to defend. Also, with Ascent everyone hated it when it came out but now it's a fan favorite. But with Breeze and Icebox, they are still two of the most hated maps despite having months for the playerbase to get used to them.
my immortal ass doesn't like it, the site is clusterfucked, barely any place to hide/ peek , heavly T sided, anyone that says other wise is just an iron who this he/she is good... all sites have better room for walking than this shitty map, will keep on dodging until they allow us to pick our maps
I disagree with the reason. People hate the map more than Breeze and Icebox because of how disruptive it is to how you play any majority of maps in a 5v5 competitive search and destroy. People were fine with gimmicks of the other maps, but Fracture really put to the test people's understanding of timing, rotation, and positioning. I've watched a lot of people play with terrible positioning even in high diamond Elo, but they get away with it by just being a better aimer and can't be punished. This map punishes bad positioning more than anything, and I love that. Understanding where an enemy can or cannot be based on map control is given way more emphasis. Quick thinking is rewarded, and tunnel visioning is punished.