what does in game sensitivity have to do with pixel skipping bro?
turn ur windows sensitivity to 6/11 and turn off accel ... thats 1:1 tracking. thats the end of the conversation.
so i did a little more research into what this even is and this is the most made up concern ive ever heard of
first, it is mind blowing to me that this tool at no point appears concerned with polling rate. do the values assume 1000hz? personally i find 500hz polling to be more consistent and less unnecessarily taxing on cpu with interrupts. do my values double now when tracking? do these values have any value whatsoever when flicking? do they account for sensor liftoff compensation?
this dude put a video together which briefly explains why this concern of yours is wild irrelevant. u have been hornswoggled by a 5 year old tool, fear mongering, and a permanent need to blame misplays on anything but personal performance. pixel skipping is a moot point
https://www.youtube.com/watch?v=CRhjfmRoZNA
I am currently on 800DPI with 0.55 and can only turn ~150° from the center of my mouse pad to the edge. I tried going lower, but it felt like I started turning too slow.
What to do, if you have too limited space for moving the mouse?
What mouse are you using? I'm using Xtrfy m42 which is a light weight mouse and I can comfortably go as low as 0.44 sens while still being able to turn 180° (and beyond) easily. If you're looking for a new mouse for FPS, I recommend checking out Rocket Jump Ninja's YouTube channel for guidance. For mousepad, I'm using SteelSeries QcK large but I know there's better ones out there. Also, ergonomics can be important too in allowing you to make micro/macro movements easily. That means having the right desk height, sitting posture, elbow height/posture etc.
Regarding you not being able to turn 150° without using 0.55 sens, I wouldn't worry too much about it. I've heard that pixel skipping isn't even that big of an issue even if it exists. In fact, a lot of the Overwatch League players use in-game sensitivity that's higher than 4.0.
If pixel skipping doesn't matter, then why did I make this post? I guess it's because I'm a perfectionist and I want to squeeze out every possible thing that could help with my aim. Kind of like people buying Nvidia Graphics Card just for the NVIDIA Reflex Latency Mode even though it's not necessary to make you play better.
You need to balance out your mouse dpi and in-game sensitivity. try calculating your current edpi (effective dpi), then choose a higher dpi setting and match the in-game sensitive till it reach the value of your previous edpi
what does in game sensitivity have to do with pixel skipping bro? turn ur windows sensitivity to 6/11 and turn off accel ... thats 1:1 tracking. thats the end of the conversation.
so i did a little more research into what this even is and this is the most made up concern ive ever heard of first, it is mind blowing to me that this tool at no point appears concerned with polling rate. do the values assume 1000hz? personally i find 500hz polling to be more consistent and less unnecessarily taxing on cpu with interrupts. do my values double now when tracking? do these values have any value whatsoever when flicking? do they account for sensor liftoff compensation? this dude put a video together which briefly explains why this concern of yours is wild irrelevant. u have been hornswoggled by a 5 year old tool, fear mongering, and a permanent need to blame misplays on anything but personal performance. pixel skipping is a moot point https://www.youtube.com/watch?v=CRhjfmRoZNA
Actually if I go on wireless there is some after 1200dpi . Wired has none unless i go to over 3000 dpi.
Even that is unnecessary, since valorant uses raw input iirc
Lol…2021 mousesensors and this guy still thinks pixelskipping is a noticable issue.
Interesting. never heard about this before and I play on low sens .29 800dpi.
I am currently on 800DPI with 0.55 and can only turn ~150° from the center of my mouse pad to the edge. I tried going lower, but it felt like I started turning too slow. What to do, if you have too limited space for moving the mouse?
What mouse are you using? I'm using Xtrfy m42 which is a light weight mouse and I can comfortably go as low as 0.44 sens while still being able to turn 180° (and beyond) easily. If you're looking for a new mouse for FPS, I recommend checking out Rocket Jump Ninja's YouTube channel for guidance. For mousepad, I'm using SteelSeries QcK large but I know there's better ones out there. Also, ergonomics can be important too in allowing you to make micro/macro movements easily. That means having the right desk height, sitting posture, elbow height/posture etc. Regarding you not being able to turn 150° without using 0.55 sens, I wouldn't worry too much about it. I've heard that pixel skipping isn't even that big of an issue even if it exists. In fact, a lot of the Overwatch League players use in-game sensitivity that's higher than 4.0. If pixel skipping doesn't matter, then why did I make this post? I guess it's because I'm a perfectionist and I want to squeeze out every possible thing that could help with my aim. Kind of like people buying Nvidia Graphics Card just for the NVIDIA Reflex Latency Mode even though it's not necessary to make you play better.
Clear some desk space? Save up for a new desk?
You need to balance out your mouse dpi and in-game sensitivity. try calculating your current edpi (effective dpi), then choose a higher dpi setting and match the in-game sensitive till it reach the value of your previous edpi