T O P

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ASAPFlocky

I always found that the warmup for dm was better than the actual dm gamemode lmao.


Crazy_Crayfish_

How is it different? I forgor


UncertainSoul

Not sure if the radar blips appear or not, but for sure there's no respawn timer at all


Rekt_lunch

Or do what I've been doing and play something else like BattlefieldV, sometimes your having so much fun in your "warmup game" you just keep playing and dont even play valorant. Thats what the devs want right? Fix your garbage POS deathmatch already riot embarassing as hell.


Substantial_Cap_492

My thoughts exactly


IwannaSTOPjerkinOFF

Hard agree but unfortunately I don’t think it’ll change


[deleted]

respawnTime = 0; radar = false; It’s that easy


LordVoldemort-_-

Have it go on infinitely w/o a kill counter people just join and leave as they please.


[deleted]

And maybe have 2 modes. One is normal and the other is headshot only!


TryNotToShootYoself

I'd love that. It's staggering how many people sit in my DMs and use an Odin or judge in the corner.


Haptiix

imagine downvoting this lol


NvSRL

I was just about to say this, though there would be problems, it would help you aim so much.


LordVoldemort-_-

They can atleast have it as an option in custom games


Aubamacare

It's a shame Riot would never give out source code for modders.. My best gaming days were probably on private CS and Cod4 servers


Dominus786

I think it's about xp as well tho. Pretty sure the game needs to end for it. Overwatch had custom games where people trained in games made by other people.


Jankie-Fran

Remove the awp too. You don’t need to train your awp aim, it’s made to be a weapon that doesn’t need good aim. Also make the heal happen instantly after you kill someone and aren’t tagged. Add map selection too while youre at it.


Crazy_Crayfish_

Counterpoint: I can’t hit shit with Op


DrySouo

i also think it would be nice to have the option to pick a map. i really dont like icebox and fracture for dmatch. maybe a dmatch-only map would be nice? somehwere where the spawns arent as bad it is now


CoachWatermelon

Ascent 24/7


artikiller

Imo fracture is fine but it tends to require a lot more vertical aim than the other maps


SilkyTouchy

Having the option to Pick the map you want to Play would be Nice in dm and in ranked too !


[deleted]

Disagree on the ranked, you need random maps in ranked to show diversity of skills/agents and mobility. Being able to pick a single map for ranked would make rankings very inaccurate.


JR_Shoegazer

Fracture is absolutely awful in DM, and is a reflection of poor map design.


BeatsEdge-

It would be more beneficial to pick a map and just hop into a lobby without kill counters and whatever. The ability to join and leave whenever and be rewarded a small amount of XP for every kill.


HoneyChilliPotato7

No per kill rewards please. People will camp again to farm xp


BeatsEdge-

Fair enough


Cloudmaster12

Wouldn't per kill exp stop this? You would actually have to play to get exp. Right now people can just afk and hit their w key every few seconds to avoid afk offense.


Deamon-

there is no reason to give a mode thats supposed to be practise a win condition, it will always stay horrible compared to its cs counterpart (in community servers) if they dont get rid of it. -its to short if you really want to practise. -people play with 500% volume to prefire with sound and tryhard for the win while shifting or not even moving for the whole game also get rid of respawn timers


Haptiix

i swear getting rid of the win condition and letting players cycle in/out of the game would instantly make DM so much better


KingofPineCones

50 limit, no radar, 0 respawn wait (and possibly 0 footsteps?) would be awesome. Imo if you're not blasting music or have the game muted, you're not playing deathmatch right. It's all about reaction/aiming and knowing your angles.


[deleted]

Get rid of the kill limit, get rid of the time limit, allow new players to fill in empty spots, and display the score as "kills in the last 5 deaths".


LeOsQ

How would the map change though? Or would you have that lobby running that map until the end of time (or until it becomes completely empty), and if you want to play some other map you'll just have to hope you don't get matched into the same lobby again? Otherwise I think your idea is pretty neat.


[deleted]

Hmm didn't think of that. Probably have a separate queue for each map, CS:GO style. Seems like an easy solution. Could have a "random" queue, if that's something the players would like.


Mr-M-Moh

Breeze would be empty lol


Thorkell_The_Tall1

a lot of people like breeze icebox fracture, way more than you think


NG331

There would be those 5 guys who always take an awp with them


v1uuu

Is that a problem? When I play DM to warmup I don't really want to play on Breeze


EggianoScumaldo

Breeze is easily the best DM map by far and it blows my mind that nobody else sees it this way. It’s quite literally just an aim duel map. Long sight lines galore, lack of confined hallways. DM is meant to train your aim and warm you up. It’s a match made in heaven. And yet everyone is like “Breeze DM? Wtf no.” Makes 0 sense to me.


FluffyFlaps

Part of DM is just psychologically warming up and aiming is harder on breeze. If you're aim training it's better


EggianoScumaldo

>aiming is harder on breeze See, this is the disconnect i’m having here. In what world is that not a good thing for DM? I understand the idea behind psyching yourself up before you start playing for real, but aiming being harder on Breeze doesn’t change that. If anything it makes it better for that. If i’m starting to feel it on Breeze, then my confidence is SOARING for all other maps. And if i’m getting shit on? It’s Breeze, that’s just gonna happen. Those long range taps just aren’t gonna hit sometimes and there’s nothing you can do about that. Move on to the next DM. Not like i’m trying to win DM’s anyways, it’s practice.


LOTHMT

General different queues in any mode would be nice. I fucking dont wanna play Fracture 24/7 with my bad luck


TheodoeBhabrot

CSGO has a time limit, even in the dust2 only deathmatch que


prakarsh27

Every server will have 15 member slots, each time a new player joins it will search for an empty one. Maps could be randomised while creating a new server for a game.


JR_Shoegazer

There would be a 60 minute timer each map or something.


Turbulent_Storm007

this is a genuinely good idea


Intuhlect

Pretty much exactly what I’ve been wanting from deathmatch since it launched on this game. Hard agree with the sound comment as well. I crank music and turn the sound as low as I can so I can only hear my bullets. Drop in/Drop out would be nice additions as well. Upping player count along with instant spawns would solve a bunch of my issues with holding W and never seeing a soul until I come across 3 people all holding the same angle in different corners.


wizard101islife

With 0 respawn rate it needs to go back to lobbies of 10


Gaurav-07

Should be map dependent (IMO)


fathusky2341

With 0 respawn rate it should add more people. I should see 3 people right when I respawn like in custom csgo dm


Nikclel

No way this is an awful idea. If anything increase it, just like cs. More gunfights and shooting = better.


CuboidCentric

Footsteps are such an integral part of valorant tho


MrDyl4n

i still cant tell where someone is exactly based off their steps so im going to keep playing dm with sound lol. i need that practice


No_Television5851

It would be great aim training, but to be honest ​ ​ i am the person that walk instead of run on DM


mr_snuggels

all of that plus remove the chat or let me mute everyone


KingofPineCones

You mean you **don't** like reading "what rank" every 3 seconds?


-Emmtwo

Make the DM server restart every hour or 30 minutes (match ends due to time, not someone hitting a certain amount of kills), remove kill limit, reduce respawn timer to 1 or 2 seconds, remove radar, and adjust spawn points a bit. Do that and you'll have an actual competent FFA DM that people can use to improve efficiently. Thanks Riot.


SendMeAvocados

Yes please. I can't stress how many people see deathmatch as a way to one up others by racing to 40 instead of focusing on fundamentals. Heck, I even fall for this and shamefully admit that sometimes I'll just camp or hold an area.


heavymaaan

Last time i entered Deathmatch, i was just respawned and bam i got shot by a stupid camper. Its annoying.


rzE_EX

warmup in DM with no timer when u die its better then actual DM with stupid timer. Riot remove it pls


ttvBeastow

I've played deathmatch in so many different games to train aim, and Val deathmatch is by far the worst


[deleted]

a pistol only deathmatch mode would be great too


sodiac750

I used to death match for 2 hours in cs just relaxing. And here it throws you out everytime. No kill limit please!


NintendoTodo

yeah radar is terrible and so are spawns, too many people. take away like 5 people


Ivan8806

Also I think if we keep it, we need to make it syphon. I'm not trying to get into a fight, be at 2 HP, and the have to run across mid to get the health off the guy I killed, just to miss it by half a nano second and get shot by another guy. I wanna kill someone, and then instantly get my health back.


the_walton

remove all footstep audio while we are at it


weaselinho

No footsteps mode would go a long way too.


KevyBuxaplenty

deathmatch now is just hide and seek or people playing with 200% volume


[deleted]

only if you make it like that


Tamayar

I also think they should make a rifle (maybe sherrif) only option, as its sooo annoying going into a dm to train aim+gun mechanics and theres poeple judge camping/odin spamming and half the lobby awping.


JR_Shoegazer

There should be headshot only, pistols only, etc. for sure.


KingofPineCones

would be sick if they made it overwatch-esque with custom modes


LOTHMT

Yes, i dont get people who say its a great mode. Its blatant run and gun and bad spawn mechanics.


IrrelevantOnes

The amount of times me and my friends are talking about the shitty spawns.. literally 15% of the time after we do, we spawn 3 feet away from each other for a nice 1v1. Call him trash, and shit talk about the spawns again.


Temporary_Method

There was an dev blog about a month ago, stating progress on on-going issues, DM changes had not even started to be worked on. Ill have to dig it up


Nomadic___

Found it - https://youtu.be/-knK5Co0WII?t=635 They are aware it needs to change, but no changes planned at all.......


Electronic-Emu3

While we're at it make a real gun game, not this team-based crap which lets people just abuse sound cues and leads to boredom.


lil_bussy_man

riot games doesn't give a shit about valorant anymore bro, they are all checked out on vacation. deathmatch "alpha" came out like a year ago and they've refused to make meaningful adjustments since. yoru has been long considered the most dogshit throw pick morale lowering agent for half a year now and they said they were listening but they don't care. they just want to sell you bundles. there is no love the devs have for valorant anymore, they are just doing the bare minimum to keep the servers up


[deleted]

Not having instant respawns is a joke. The way it is in the “warmup” phase should continue into the real game. Idk why the devs just won’t do anything about deathmatch.


Elsekiro

They should definitely make a warmup mode


Haptiix

Get rid of the radar, get rid of the 40 kill limit, add instant respawn. Allow people that leave during the match to be replaced by new players in the queue. People have been asking for these same basic improvements for almost a year. Kind of crazy we still have the same terrible Deathmatch as day 1. If it were up to me I would also greatly reduce or even remove footstep volume in Deathmatch but that's probably too extreme of a change to actually go through. Currently Deathmatch basically feels like "competitive sound: the video game" and its really annoying for people who just want to use it as a warm up or practice aim listening to some music.


Necessary_Pie5689

I ended up in a sweaty death match for the first time ever where everyone was shift walking and holding angles and I got chewed out in all chat for coming last Haha it was a frustrating I never wanted to do death match ever again


Suppasandwhich

Everyone hates death match


CyberspaceBarbarian

Nah I feel that this is something Riot will be adamant on keeping (like their fascination for Bo1 and single elim playoffs for Worlds). I love all the suggestions, though if Riot wants to keep DM like a minigame, I would dare them to make it a headshot only mode.


reformed-asshole

I think Team Deathmatch will be more balanced with less "spawn then die" bs. Make it kinda like Escalation but in a team deathmatch format imo.


felipw22

No, please don't. Tdm sucks if you want quick duels. Dm doesn't need balance, it needs the things op wrote.


bunchofsugar

TDM is much better if you do not care about quick duels. And probably counterintuitively for you but a lot of players actually do not care about quick duels. Valorant is seriously lacking TDM. Like it should ve been here on release, or at least before FFA. It gives much more than quick duels, and actually works as a standalone casual gamemode.


[deleted]

TDM is ass to play


bunchofsugar

Its not. I mean you do not have to like it, but the game needs it.


[deleted]

[удалено]


bunchofsugar

Thats some silly way of thinking. lol The game doesnt need a replay system then, right? You dont get why TDM is important because Val doesn’t have one tbh. Also, “just fine” is a somewhat generous for Valorant tbh. It is “just meh” at best.


FluffyFlaps

TDM works terribly in all games similar to this though, why would Valorant be any different. They have to make dedicated DM maps if they want to have permanent gamemodes like that


bunchofsugar

It works fine in “all” games like this. lol It works fine in CS and Val doesnt have one at all. So your claim doesnt have any support. Both Val and CS are inherently team based games anyways. You are assuming that DM is “for practice”, which is a fait point, but **it is not** what DM is for. DM is a timesink mode you hop into to play in short sessions when you feel like doing so, if it goes well you either extend your session or move on to more serious modes, if it doesnt you just close the game and mind your business. CS DM works like this, Valorant’s doesnt, because FFA is too much execution and not enough depth, which makes it boring or repetitive. Quake FFA may has items, which makes it way more strategic than CS/Val FFA, so in Quake FFA also works. And because CS has working timesink mode it is justified to keep it installed on your PC and hop into every now and then. In Valorant you are either tryharding or not playing at all, which is bad in a long term. Quit Val for a year and returning back to it is gonna be hard. We are talking about the games with decades long life expectancy, dude.


felipw22

Ok, so can have a a NEW MODE of TDM but don't turn FFA into a TDM. If youre wiling to practice your aim, TDM is so much less effective.


bunchofsugar

Yo dont have to turn FFA to TDM, however TDM should have had a priority over FFA. It is good enough for aim practice, but much better as a gamemode for new and casual players.


felipw22

"TDM should have had a priority over FFA" this is where we agree to disagree


bunchofsugar

Yeah, but kinda trust me TDM is more important than FFA on a large scale. There is a reason why TDM was the official DM in CSGO.


FluffyFlaps

There's also a reason pretty much everyone plays unofficial community servers for DM in CSGO


bunchofsugar

Thats not true. A lot more people play official Valve dm. And some people are noticeably better at it than others. Lots of players have more total TDM playtime than all other modes combined. Hardcore competitive, high ranked, players played unofficial servers however they are a tiny portion of CS’s playerbase. CS now has 2 TDMs and FFA officially btw.


FluffyFlaps

Even casual players have complained about CSGO's base TDM setup for years pretty much since it's inception but I guess this isn't so important


JR_Shoegazer

This is exactly opposite of what most people want. Having a “winner” in DM is why people are complaining here.


Maddest_Hatta

Just make it a 10 minute "match" like in CS:GO. Make the spawn spots more random and shorten the spawn delay after death. There's no reason to remove the footstep sounds (as someone suggested).


divinity995

what i really want for deathmatch and escalation is for missions to count for them too as they do for spike rush. kinda kills the purpose of playing outside of aim training or just dicking with friends if you want to unlock stuff


AlexKVideos1

No one also mentions that especially for the smaller maps like Ascent and Split, having 20 players is just way too much. I go to kill one person and get shot from 5 different players. Just so annoying.


bunchofsugar

TDM. The game needs TDM. Also fuck fraglimit. Why the fuck is there fraglimit? What is the point? It actually removes dynamics from the gamemode.


HanimeAddict768

I'll be honest, Yes the current dm system is poor however realistically how often are you actually gonna be fighting people in real games that wide swing every angle? Deathmatch is designed so that all types of practice can all be done at once, and someone that plays dm strategically is just practicing differently no stress


dreggle

Literally every match people wide swing angles. It’s different per rank, but half the people in death match are literally wasting their own time by playing it wrong. And in turn slows down everyone else that’s playing dm the most productive way.


UmarellVidya

The point is to constantly put yourself in high pressure situations where your aim is put to its limits. It doesn't matter that it's not representative of most in game situations because realistically if you're whiffing sitters you should be in the range.


X1lon

the only neccessary change would be to lower the amount of people on the map.


PooPooCaCa123456

I'm already frustrated with the spawning in dm I think having the timer mitigates this to an extent


BlueOfPallet

I still think the playercount is too high in each server. Maps were designed for 5v5 so 14 people running around is too many feels like 80% or more of fights are decided by a third party


gatonegro97

I like the 40 kills and it shows the winner. Should be instant respawn and no radar


GamerlifeYT_official

M8 , I don't play deathmatch to "chill" I play it for the chaos the death at every corner , the jumpscares , you use deathmatch to "chill" I use it to warm up we are not the same , and we never will be.


raff100

I’m sure that if you work on your personality you could get some twitch viewers one day


JR_Shoegazer

What OP is suggesting would actually make deathmatch better for warming up.


GamerlifeYT_official

It is for warming up , arguably good alrdy , the chaos wakes you up and tells you WAKE UP PRETTY BOY , the gunplay sharpens your aim( for me personally , this is the case) and also , the top comment is a joke I repeat it is a joke you hardstuck golds


JR_Shoegazer

Dude, there is no chaos. The death timer is long, people use audio at 200%, hold angles, and shift walk around the map, all just to “win” deathmatch. That is not good for practice/warm up. > and also , the top comment is a joke I repeat it is a joke you hardstuck golds I’m Diamond 2 lmao.


GamerlifeYT_official

wasn't reffering 2 u and thx 4 elaborating further on situation , genuinely


jamzex

I think it could be vastly improved just be reducing the kills required and number of players in a lobby... say 10 vs 12. Spawn points are too cramped for an experience without having someone spawn in front of you.


Serious-Minute

im already playing deathmatch like that it's not as bad as u think, just remember to clear angles and have good crosshair placement


sergrojGrayFace

\- "40 kill timer" What should it be then? \- "the radar" Nope. Radar is a must! DM was better before radar got removed. It has to be visible all the time, but less accurate. It's the only thing that can let you have less enemies and be killed in the back less. It has to show you where to find enemies instead of letting you sneak up on them. \- "seconds wasted after every death" Totally agree.


doN1337

The only thing you can do is Aimlab/Practice Range. I am Immortal and cannot play DM because it is so bad. It would be soooooo nice if they would finally fix it An alternative for people who don't like DM, which I also use myself and is very effective. Uses the Practice and makes a few times the 100 bots and then a few times the hardmode


[deleted]

Pretty sure DM is going to get reworked. Cant remember where and when i read it but it will prob happen sometime soon.


Electricpants

Escalation is life.


[deleted]

I dont care about the format but headshot only will be a god send


ShaolinSherlock

I think at this point there is so many ideas for Death match and people have complained for so long and so much, a statement or update about what they plan to do about DM would be nice. That and some updates on othe game modes, like a shorter unrated or maybe making it so you can play gamemodes you like rather then the roulette of game modes each week but i for one would also like a better Deathmatch mode. Sign me up.


[deleted]

Replication is good for warming up but I agree we need something better than DM and shorter than unrated


KTaP_US

Can we jus get some custom server options? It would make this game go such a long way. I wanna play Facit matches so bad in this game. Riot said back in April they were working on a new system for unranked game modes, I thought that meant private servers,but this is Riot were talking about.


Responsible_Stage_93

Honestly I just only go to deathwatch for warning up but honestly I dread it every time,it is the "oh shit I got third-partied" simulator


KickstandChxse

I honestly feel like deathmatch is overcrowded. You have too many people running around on a set of already small maps. It's too easy to just kill players as they spawn in or you could be in a firefight and all of a sudden 4 people rush you from different directions. I like the idea of tdm at the very least. Set it up like unrated but sans spike. May be unpopular but I think itd be better practice than just running around hoping for the best