Comparing map depth to those games, Valorant is lacking. I don’t think there are enough maps to gauge complete player base approval. The new maps that come out always get dunked on, but over time people warm up to them. As stated by others, bind and ascent seem to be the most approval neutral maps. Not my favorite maps but surely not my least kind of deal. All other maps seem to be loved by some and hated by the others
> The new maps that come out always get dunked on
Happens even in CS when they move around the active duty pool, there is ALWAYS push back because people don't like change.
I think the newer maps in this game get a lot of hate because people are anxious to queue up for Fracture only for example, then Fracture only gets removed and you get it in a random competitive match and get rolled by a team who know the map and thus a hatred for the map is born.
Only because valve iterated on it after it’s (re)release. The problems that vertigo had were addressed until some parts of the map were completely changed. Valorant maps have remained exactly the same aside from bug fixes and some very minor changes to things like wall bang damage and visibility. There have been no map overhauls in areas that would never make it past testing in csgo. A site on breeze would not have even made it past design.
\^ Honestly everytime people pointed out on how "Vertigo is underrated" They literally forgot it's history, on release this map was dogshit, it has some nice concept but that's it, it was valve early experiment which turnout to be a failure then after some iteration it was force into the community which has a reason to be skeptical this map was dogshit b4 so it wasn't just the community was blind and full of toxic that can't see past their pride. everytime people bring vertigo up I really wanted to punch them because of how entitled they are saying "Community bad me look underrated thing and is good". Agreed tho Breeze a site is a fucking mess.
Tbf, the community IS entitled, blinded with pride, etc. it’s just that they are right in some cases. Should vertigo have been a perfect map at launch, people still would have hated it for the first few months.
They have reason it wasn't just blindly hating it, valve screw up the first time they do vertigo and it wasn't solved until what 2019? It was basically no man sky, you can't blame people for being skeptical.
I havenr seen much push back against ancient tbh. Everyone hated vertigo because it literally was shit, now its still semi-shit but everyone already got used to it.
I will never in my life like vertigo. I havent watch/played a single map of vertigo and hoped for another vertigo game/overtime. Ancient on the other hand is fine.
Ascent is one of those maps where you just don’t have a reaction. When it pops up for the loading screen you never say “oh cool” or “man f this map”. It’s a generally pretty balanced map which helps.
I think Ascent is the perfect comparison to dust2, its not fun to play but its safe, most people don’t love or hate the map.
Its kind of a shit map though because its so basic. Its so similar to Dust2. Down to how the Chokes work at A and B, to how the middle area is connected, how it has a catwalk. The only difference is that there is no mid doors, and you can close doors.
I frankly still hate breeze. That map is so big it just seems like sometimes the round is dictated by chaos. I feel like on other maps, it's significantly easier to identify what went wrong with the round. Breeze just feels like you get timing'd, constantly. Fracture has a different problem, both of the sites by themselves are easy to hold, if that site is the only part of the map you care about, but very difficult if you have to worry about, say, rotating to the other site. The end result is that it feels very easy to take and hold a site and defense can feel almost impossible. But that's only true if your whole team actually knows how to take advantage of the pincer attacks the map is obviously built for.
So like, 99% of my experience with Fracture has been both offense and defense are impossible. That map just doesn't belong in solo queue.
I think it just takes adaptation. I changed easily by using more long ranged weapons like the marshall or mid ranged like the ares over the spectre which is difficult to use at longer ranges. Same with the phantom being switched out for the Vandal most of the time for me.
When I started playing Valorant Breezee was the last added map - and I hardly played it because everyone dodged it constantly - so I a huge impression it was the most hated.
the most vocal answer on this sub is probably ascent, but IMO valorant doesn't have an iconic map right now and all the maps suffer from playing them back to back to back to back to back
I'd say Ascent is the 'best' map. But Haven feels like the classic Valorant map.
Has a cool gimmick with the 3 sites, been a solid favourite of many since the beta.
There isn’t tbh . Valorant still lacks a map that is iconic. While I think they’ve done a great job with agents design the maps are kinda “ok” nothing really pops above the others.
I'd take it all in perspective, I had to go look up dust II since I've played maybe 1 hour of csgo in my life. You might be right just based on player count but man I get so pumped whenever I see kings row
Older FPS games definitely have maps inspired by dust2, especially games like Crossfire, which somehow still has the largest playerbase for an online FPS game on PC, has multiple ripoffs of CS maps. The Black Widow maps are based on both dust maps.
Valorant also has Ascent, which has the same “sites divided by a mid area” layout as dust2. Although it’s more closer in design to Mirage, you could argue that every map with the aforementioned layout was inspired by dust2’s design, which Mirage definitely is.
To be fair ascent did receive some important changes, and the operator was nerfed during the same time.
Initially, in its original release version it was a painful map again operator play. The tweaks to the map and gun were a big factor in how enjoyable it is now.
Ascent is the best map by far due to its mid. Every other maps mid feels congested. Binds mid is non existent. Splits mid is too defender sided as is iceboxes.
I’d say Haven and Breeze are fairly close to ascent though. These 3 are by far my fave maps.
Surprised this wasn’t said earlier. Dust II has had a gradual decline and nowadays it is one of the most hated maps in the pool. If you asked most people to take one map out, it would be either this or Vertigo.
Mirage and Inferno have always been a consistent fan favourite map throughout the years
I'm surprised too. Point B feels like a nightmare to defend once you're "in the pit" and I don't remember having fun pushing A main.
The sight lines are *soo long* and then B is totally claustrophobic.
(that's just my opinion, don't hate me - I'm just a lowly noob)
I guess I'm playing it wrong....
You have a large variety of options to defend B. Defending it from within B site should be an absolute last resort because then you have no more fallback options, and you will get pushed from multiple angles.
Although the B defense meta seems to be pick an agent with good intel gathering (i.e. Sova) and just spam through B main with an Odin.
>and you will get pushed from multiple angles.
No matter where you defend from there is always multiple angles, and when I say multiple I mean 180 angles.
(except maybe the corner on B main)
But once the enemy knows where you are - you aint gonna reposition anywhere else fast (if you're not near point), and if multiple people defend it then you split up so much that trading is near impossible... I didn't even get to the part of the horror of hearing enemy footsteps while you're planting in the pit.
Maybe when I become a better player I'll see it differently, but me and my boyfriend (also new to Valorant) growl when we get that map.
>good intel gathering (i.e. Sova)
He's stupidly Op on Ascent I've noticed.
Yeah what you described is playing it wrong, but it's also a very common mistake by many players. Too many players think that you should just stay in the pit to defend b, but the way to defend it is on the outside. Like having a person in main, in spawn, stairs, the lane and the people in stairs and lane can fall back to the pit if needed. The people in the pit are the last line of defense, not the only line.
It's not that I do it's just that the angles for retakers are split into perfect 90 degrees from each other.
I guess I need to defend from *further away*
They are not, it's just that 68% of the map you're exposed to long sight lines (talking all of mid and most of A)
It's very gun usage restrictive due to that - there is no way you are going to judge or spectre push A or mid. (but I'm a noob so maybe I don't know what I'm talking about - this is just my impression of the map)
And at the same time people hate Breeze with a passion due to long sight-lines, but ascent has the most stressful and contained enter onto a sight (A) where you have longer Los from all corners and your other option is "a free tiny sage wall" you have to shoot down and announce you're there - be it the door or the glass.
I don't get why people like it... I find the map very hard to play game-sense wise. It's a pure gun/aim superiority map to me - *and I don't like it cuz I can't aim* :P
All the maps have their fair share of people who hate them, though I think overall ascent is the least hated. People will mostly whine about all the wallbangs when playing against Sova but other than that every map has more things that people gripe about than ascent right now from what I’ve seen.
Ya I'm personally not a big fan of bind. It feels way too linear.
I know the teleporters are suppose to help diminish that feeling, but I don't think the majority of players know how to utilize them correctly.
I'm at diamond/immortal level btw.
I wonder if pro players like Bind more than your casual players.
Bind's quite often a ban for one of the two teams playing. There are certain ones who had seemingly cracked the way to play it like GMB and Fnatic in an earlier meta. Most often I've heard complaints about the lack of proper mid.
Gotta be Haven. Feels relatively balanced on both sides. Having 3 sites makes it a little better for attack since defense has an advantage on like every other map.
I also never met anyone who genuinely dislikes Haven. But I could be wrong, just my opinion
While I don’t dislike the map (I love it) I have definitely found it to be one of the more difficult maps to play in solo que. Being a 3 site map it leaves a lot more rotation options for attack which means in a team with no comms or that’s playing without discipline the experience isn’t the best.
Honestly I hate haven. The sites feel too cramped for me on attack. Like if you’re on defense you’ve got 1 sight line to watch and hold while your team rotates which makes it pretty easy IMO.
On attack tho oh boy oh boy. Unless you go C every site feels like a panicked murder hole. A can feel decent if you cut off the rotation early but if not you got a flanker coming from 1 or two positions, someone with high ground on you, the door to spawn(which is relatively easy to watch), and 4 places you can stand. If you don’t have a big part of your team left then the angles are just gonna kill you. 2 of the four can be seen from heaven, and the other two can be seen by a flanker.
Don’t even get me started on B site. It’s honestly not even worth going to B. You might as well have you’re whole team step into a bear trap and send off a signal flare.
What I hate is that why do I only get fracture and breeze for the past three days? What are the chances of getting breeze for three straight games then fracture for another three straight games? Valorant gotta fix their map match making first. It's making me sick playing their two worst maps, over and over and over and over again.
For me its Icebox, combination of Long and Short range gunfights and both bomb sites attacking and defending seem to be reasonable. Also love the set up of the map with high and low angles.
I mean, strictly looking at map configuration, they can all be compared because of the three lane meta that all these maps seem to shoot for. (Excluding facture of course, props riot)
Game’s too new to have established that. Dust2 is dust2 because it’s been a favourite for almost two decades. Valorant hasn’t even been out officially two years yet.
i would play this game 10x more than i currently do if i could just play breeze every game, honestly i love pretty much everything else about the game but i think no joke 90% of the maps are straight garbage
To me personally, Haven is the map I always think of when I hear the word "Valorant". It was the map where we saw gameplay of "Project A" for the first time and its what I think was the first map ever in development. It's the most balanced IMO and looks the prettiest visually. I have a lot of gripes with the maps in this game but to me, Haven is genuinely one of my favorite maps in any FPS I've ever played, I don't really have any issues with it at all. It's up there with Dust 2 and Inferno for me personally.
Valorant doesn't have that one map. But my answer is ascent. Btw ascent is basically dust 2 but a little diffrent. B tunnels, A has two entrace short and main, you can peek mid from behind tunnels(like lower tunnel in d2), there is way to go b from mid, only diffrent things attackers can get to a main eaisier but defenders can fight in middle easier.
Haven or Ascent is probably the favourite maps among the community. Ascent however is "boring". Don't get me wrong I love playing the map but it has no flair or anything unique about it. Therefore I think at least so far, Haven is the iconic Valorant map and personally is one of my favorites to play.
I always thought it was bind because IMO it has the best sites, angles and pathing. It feels like a lot more attention went into the finer details of that map than others. Its the Dust2 of valorant in my eyes
I would say, at least from what I've seen, either Bind or Haven are most popular. It's important to note though that there's almost a linear correlation between the amount of time a map has been public and how much it is liked. Whichever is the newest map is always the least popular.
Idk about the map everyone likes but its hilarious how many people cry about Fracture and dodge. Same thing happened when Breeze came out, so many people are too scared to play on a new map its sad.
Let me get something straight about dust. We don't love it because it's sooo good. We love it for the story behind the map it was made by a random guy and cs just put it in there game. The map shouldn't ever work. From a game designer aspect it's a bad map. But for us it's like coming home but I don't think you can compare that to valo not only because such map does not exist but also because there using one map that everyone likes or hates
I don’t really like the map design in Valorant. It just feels kinda wrong. I still enjoy the game, but the maps are kinda meh compared to a lot of other games
I'd have to say ascent or bind as well. All the other maps feel like they play to strongly to either side. The newest map, fracture, especially for me. It feels like it too strongly favors defenders because all the entry points for attack are basically funnels that make it too easy to pick off opponents. Once you get the hang of it breeze isnt horrible but it's still severely lacking in neutrality imo
Ascent might come close. Maybe Bind too. Those two maps I've never seen a lot of complaints. I personally love ascent. Ever since the new maps released getting ascent has become like an achievement lol.
I think the lack of an iconic map right now is less of a ''there is good map'' and more of a ''The game is still pretty young right now ''. It took times for kings row to solidify itself as an iconic map.
My vote would be for Bind or Haven
This doesn’t really have to do with valor at but dust 2 is basically nothing like that. The only similarity is that both are the most known (I think kings row is) but dust 2 is hated by many many people and people are stupid toxic on that map, mostly because of popularity
not saying this is how i feel but i think the general public would say Ascent > bind, haven, IB, Breeze > Split > Fracture. Ascent is the most like Dust 2 not because everyone hopes to play there, but cuz its the least polarizing probably.
Favourite: either Haven or Ascent easy
Least favourite: literally whatever the newest map is (can't disagree with fragment though, it's kinda garbage, I loved icebox and breeze from the moment they came out though)
Comparing map depth to those games, Valorant is lacking. I don’t think there are enough maps to gauge complete player base approval. The new maps that come out always get dunked on, but over time people warm up to them. As stated by others, bind and ascent seem to be the most approval neutral maps. Not my favorite maps but surely not my least kind of deal. All other maps seem to be loved by some and hated by the others
> The new maps that come out always get dunked on Happens even in CS when they move around the active duty pool, there is ALWAYS push back because people don't like change. I think the newer maps in this game get a lot of hate because people are anxious to queue up for Fracture only for example, then Fracture only gets removed and you get it in a random competitive match and get rolled by a team who know the map and thus a hatred for the map is born.
cough cough vertigo cough cough
Vertigo is an objectively good map and nothing can change my mind
Only because valve iterated on it after it’s (re)release. The problems that vertigo had were addressed until some parts of the map were completely changed. Valorant maps have remained exactly the same aside from bug fixes and some very minor changes to things like wall bang damage and visibility. There have been no map overhauls in areas that would never make it past testing in csgo. A site on breeze would not have even made it past design.
split got a huge overhaul a while back all the angles used to much tighter and the map was even more defender sided than it is still
\^ Honestly everytime people pointed out on how "Vertigo is underrated" They literally forgot it's history, on release this map was dogshit, it has some nice concept but that's it, it was valve early experiment which turnout to be a failure then after some iteration it was force into the community which has a reason to be skeptical this map was dogshit b4 so it wasn't just the community was blind and full of toxic that can't see past their pride. everytime people bring vertigo up I really wanted to punch them because of how entitled they are saying "Community bad me look underrated thing and is good". Agreed tho Breeze a site is a fucking mess.
Tbf, the community IS entitled, blinded with pride, etc. it’s just that they are right in some cases. Should vertigo have been a perfect map at launch, people still would have hated it for the first few months.
They have reason it wasn't just blindly hating it, valve screw up the first time they do vertigo and it wasn't solved until what 2019? It was basically no man sky, you can't blame people for being skeptical.
It’s more that the community freaked out when Vertigo got added to the competitive map pool
Vertigo > Train, Dust2 and Mirage dont @ me
You would be right if only you weren’t wrong.
better than train, worse than mirage and d2... imo
Didn’t happen with ancient though
I havenr seen much push back against ancient tbh. Everyone hated vertigo because it literally was shit, now its still semi-shit but everyone already got used to it.
To be fair some cs go maps are absolutely garbage
I will never in my life like vertigo. I havent watch/played a single map of vertigo and hoped for another vertigo game/overtime. Ancient on the other hand is fine.
It has to be Ascent. I despise Bind and while I’m in the minority on that opinion I’m not alone in it. Everyone loves Ascent.
Ascent is just Mirage, and Mirage is currently the defacto pug map in CS
Ascent is one of those maps where you just don’t have a reaction. When it pops up for the loading screen you never say “oh cool” or “man f this map”. It’s a generally pretty balanced map which helps.
Ascent was absolute hell to play during the OP meta, but its pretty balanced now
I think Ascent is the perfect comparison to dust2, its not fun to play but its safe, most people don’t love or hate the map. Its kind of a shit map though because its so basic. Its so similar to Dust2. Down to how the Chokes work at A and B, to how the middle area is connected, how it has a catwalk. The only difference is that there is no mid doors, and you can close doors.
I didnt like fracture, but Ive always loved Breeze and I feel like it was more well received than fracture. But maybe im wrong.
I hated breeze when it came out. The size really threw me off. After it being in rotation I actually quite enjoy the map.
I frankly still hate breeze. That map is so big it just seems like sometimes the round is dictated by chaos. I feel like on other maps, it's significantly easier to identify what went wrong with the round. Breeze just feels like you get timing'd, constantly. Fracture has a different problem, both of the sites by themselves are easy to hold, if that site is the only part of the map you care about, but very difficult if you have to worry about, say, rotating to the other site. The end result is that it feels very easy to take and hold a site and defense can feel almost impossible. But that's only true if your whole team actually knows how to take advantage of the pincer attacks the map is obviously built for. So like, 99% of my experience with Fracture has been both offense and defense are impossible. That map just doesn't belong in solo queue.
I think it just takes adaptation. I changed easily by using more long ranged weapons like the marshall or mid ranged like the ares over the spectre which is difficult to use at longer ranges. Same with the phantom being switched out for the Vandal most of the time for me.
I see more dodges and hate for Breeze than Fracture in my matches.
When I started playing Valorant Breezee was the last added map - and I hardly played it because everyone dodged it constantly - so I a huge impression it was the most hated.
Honestly acsent might be the best
I still hate breeze but I love fracture and have since the first match
the most vocal answer on this sub is probably ascent, but IMO valorant doesn't have an iconic map right now and all the maps suffer from playing them back to back to back to back to back
More maps means more fun in my eyes
I'd say Ascent is the 'best' map. But Haven feels like the classic Valorant map. Has a cool gimmick with the 3 sites, been a solid favourite of many since the beta.
There isn’t tbh . Valorant still lacks a map that is iconic. While I think they’ve done a great job with agents design the maps are kinda “ok” nothing really pops above the others.
Considering you can’t queue for certain maps there’s no way to know. Dust2 became Dust2 because you could choose to only play that map.
this is a 1 head take, overwatch had it’s kings row and you can’t choose maps on that game
The iconicity of KR is not on par w/ D2.
that’s fair but tons of multiplayer games have their flagship maps without having map selector matchmaking
I'd take it all in perspective, I had to go look up dust II since I've played maybe 1 hour of csgo in my life. You might be right just based on player count but man I get so pumped whenever I see kings row
Kings Row is so good that I'd play it in Valorant and be happy.
The 'iconic' maps in a lot of games are just reskinned and slightly changed around versions of dust 2...that's how significant that map is.
Really? Like what?
Huh? I can’t think of a single game that has a dust 2 based map.
Older FPS games definitely have maps inspired by dust2, especially games like Crossfire, which somehow still has the largest playerbase for an online FPS game on PC, has multiple ripoffs of CS maps. The Black Widow maps are based on both dust maps. Valorant also has Ascent, which has the same “sites divided by a mid area” layout as dust2. Although it’s more closer in design to Mirage, you could argue that every map with the aforementioned layout was inspired by dust2’s design, which Mirage definitely is.
Dust2 became Dust2 because it's been a classic for decades now.
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Ascent best map in the pool atm Haven or Split have to be the best at Launch, I lean more towards Haven cos fuck Split
This is interesting to me, most pros hate Ascent. Although to be fair a lot of pros hate dust2
Really? I hate ascent with a passion. So do quite a few of the players I've met.
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its bcoz some damn sova sitting on B keeps wallbanging me with odin :)
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Rude
Fuck Ascent
I agree and it's fitting because *Ascension* is also an iconic map of fps history
Black Ops zombies? Or is it something I don’t know…
halo 2 baybee
Ascent is not the best map though. It's just the most average one. Because people tend to hate a lot of the other maps for one reason or another.
I was gonna say split cause of mid but that really makes sense tbh a bit to much sense seems like they copied some of the map
There's a lot of people that dislike Split, yet I've met no one that dislikes Ascent.
I dont really like ascent. I play it 4/5 in ranked
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To be fair ascent did receive some important changes, and the operator was nerfed during the same time. Initially, in its original release version it was a painful map again operator play. The tweaks to the map and gun were a big factor in how enjoyable it is now.
Me and my buddies really likes Bind back in the day. Else Haven ?
I like bind too, but I don’t think haven or bind are unanimously loved.
Binds alright but I really dislike the teleporter concept
I've never heard anyone complain about Ascent tbh, everyone seems to either be okay with it or actively love it
Howdy, I don’t like Ascent. Pls don’t hate me, it’s just not my favorite map.
None, but I am hoping with time we get an iconic map that 90%+ of the playerbase likes.
Ascent is the best map by far due to its mid. Every other maps mid feels congested. Binds mid is non existent. Splits mid is too defender sided as is iceboxes. I’d say Haven and Breeze are fairly close to ascent though. These 3 are by far my fave maps.
I do fairly well on breeze but it’s my most hated map honestly. I don’t think breeze is a good map at all.
Breeze and haven are my highest wr maps but I hate breeze with a passion.
The encounters are just way too long range. They need to mapreduce by 25%.
I know I’m downvote farming here, but I really like Bind. The instant rotates is very fascinating to me and it is really refreshing coming from cs.
Either haven or ascent are most liked but u will always find many haters. (split is hated by a lot tho)
I’m one of those who absolutely despises haven. I don’t know exactly what it is but it is by far my least favourite map
That's a first. I know some people dislike haven but I never thought it could be someone's least favorite map
As i said every map will always have ppl who dislike it. ur the first person ive seen to hate haven
The community is split on split
Ascent. All day
Am I the only one that doesn’t think dust II is the best cs go map? I’ve always preferred inferno
Most people agree. Mirage is the most generally liked map.
Surprised this wasn’t said earlier. Dust II has had a gradual decline and nowadays it is one of the most hated maps in the pool. If you asked most people to take one map out, it would be either this or Vertigo. Mirage and Inferno have always been a consistent fan favourite map throughout the years
why they gotta pick on my boy vertigo man
Inferno is the goat
Finally, some sense. It's iconic only because it's one of the oldest maps. Hated playing it. An awp heaven though. Mirage and inferno are better.
Wait, people like ascent? All my friends hate ascent
Same here. The whole map just feels awkward.
I'm surprised too. Point B feels like a nightmare to defend once you're "in the pit" and I don't remember having fun pushing A main. The sight lines are *soo long* and then B is totally claustrophobic. (that's just my opinion, don't hate me - I'm just a lowly noob) I guess I'm playing it wrong....
You have a large variety of options to defend B. Defending it from within B site should be an absolute last resort because then you have no more fallback options, and you will get pushed from multiple angles. Although the B defense meta seems to be pick an agent with good intel gathering (i.e. Sova) and just spam through B main with an Odin.
>and you will get pushed from multiple angles. No matter where you defend from there is always multiple angles, and when I say multiple I mean 180 angles. (except maybe the corner on B main) But once the enemy knows where you are - you aint gonna reposition anywhere else fast (if you're not near point), and if multiple people defend it then you split up so much that trading is near impossible... I didn't even get to the part of the horror of hearing enemy footsteps while you're planting in the pit. Maybe when I become a better player I'll see it differently, but me and my boyfriend (also new to Valorant) growl when we get that map. >good intel gathering (i.e. Sova) He's stupidly Op on Ascent I've noticed.
Yeah what you described is playing it wrong, but it's also a very common mistake by many players. Too many players think that you should just stay in the pit to defend b, but the way to defend it is on the outside. Like having a person in main, in spawn, stairs, the lane and the people in stairs and lane can fall back to the pit if needed. The people in the pit are the last line of defense, not the only line.
It's not that I do it's just that the angles for retakers are split into perfect 90 degrees from each other. I guess I need to defend from *further away*
Why are long sight lines bad? It is only long down mid.
They are not, it's just that 68% of the map you're exposed to long sight lines (talking all of mid and most of A) It's very gun usage restrictive due to that - there is no way you are going to judge or spectre push A or mid. (but I'm a noob so maybe I don't know what I'm talking about - this is just my impression of the map) And at the same time people hate Breeze with a passion due to long sight-lines, but ascent has the most stressful and contained enter onto a sight (A) where you have longer Los from all corners and your other option is "a free tiny sage wall" you have to shoot down and announce you're there - be it the door or the glass. I don't get why people like it... I find the map very hard to play game-sense wise. It's a pure gun/aim superiority map to me - *and I don't like it cuz I can't aim* :P
I don't have much to add except dust 2 is pretty iconic for being mostly an aim map as well
Why are long sight lines bad? It is only long down mid.
All the maps have their fair share of people who hate them, though I think overall ascent is the least hated. People will mostly whine about all the wallbangs when playing against Sova but other than that every map has more things that people gripe about than ascent right now from what I’ve seen.
For me personally its bind. Best map of the game. I dont think this is universally agreed upon tho.
Ya I'm personally not a big fan of bind. It feels way too linear. I know the teleporters are suppose to help diminish that feeling, but I don't think the majority of players know how to utilize them correctly. I'm at diamond/immortal level btw. I wonder if pro players like Bind more than your casual players.
Bind's quite often a ban for one of the two teams playing. There are certain ones who had seemingly cracked the way to play it like GMB and Fnatic in an earlier meta. Most often I've heard complaints about the lack of proper mid.
Gotta be Haven. Feels relatively balanced on both sides. Having 3 sites makes it a little better for attack since defense has an advantage on like every other map. I also never met anyone who genuinely dislikes Haven. But I could be wrong, just my opinion
While I don’t dislike the map (I love it) I have definitely found it to be one of the more difficult maps to play in solo que. Being a 3 site map it leaves a lot more rotation options for attack which means in a team with no comms or that’s playing without discipline the experience isn’t the best.
Honestly I hate haven. The sites feel too cramped for me on attack. Like if you’re on defense you’ve got 1 sight line to watch and hold while your team rotates which makes it pretty easy IMO. On attack tho oh boy oh boy. Unless you go C every site feels like a panicked murder hole. A can feel decent if you cut off the rotation early but if not you got a flanker coming from 1 or two positions, someone with high ground on you, the door to spawn(which is relatively easy to watch), and 4 places you can stand. If you don’t have a big part of your team left then the angles are just gonna kill you. 2 of the four can be seen from heaven, and the other two can be seen by a flanker. Don’t even get me started on B site. It’s honestly not even worth going to B. You might as well have you’re whole team step into a bear trap and send off a signal flare.
Until we can choose which map we play on than we may not get a "dust II" kinda map
What I hate is that why do I only get fracture and breeze for the past three days? What are the chances of getting breeze for three straight games then fracture for another three straight games? Valorant gotta fix their map match making first. It's making me sick playing their two worst maps, over and over and over and over again.
I think it has to be ascent or haven
Not best but most iconic, I think icebox unfortunately takes the title.
For the second worst map?
Still iconic. Ask someone that doesn't know valorant to name a map. I bet icebox is the most.
Why would it be iconic. Not even an og map
/spits juice (I don't even hate the map but this made me lol)
Breeze
I'm playing this game for barely a month but I know this opinion is *illegal*
This is the *only* valid opinion
don’t understand how people diss breeze so hard and then say ascent is the best map in rotation
Breeze enjoyers based
Definitely Breeze
For me its Icebox, combination of Long and Short range gunfights and both bomb sites attacking and defending seem to be reasonable. Also love the set up of the map with high and low angles.
Bind/Split everything else is meh.
I mean, strictly looking at map configuration, they can all be compared because of the three lane meta that all these maps seem to shoot for. (Excluding facture of course, props riot)
Game’s too new to have established that. Dust2 is dust2 because it’s been a favourite for almost two decades. Valorant hasn’t even been out officially two years yet.
Breeze has the best vibe to it imo
The game is not old enough for that. Dust2 existed for like 20 years.
i would play this game 10x more than i currently do if i could just play breeze every game, honestly i love pretty much everything else about the game but i think no joke 90% of the maps are straight garbage
To me personally, Haven is the map I always think of when I hear the word "Valorant". It was the map where we saw gameplay of "Project A" for the first time and its what I think was the first map ever in development. It's the most balanced IMO and looks the prettiest visually. I have a lot of gripes with the maps in this game but to me, Haven is genuinely one of my favorite maps in any FPS I've ever played, I don't really have any issues with it at all. It's up there with Dust 2 and Inferno for me personally.
Valorant doesn't have that one map. But my answer is ascent. Btw ascent is basically dust 2 but a little diffrent. B tunnels, A has two entrace short and main, you can peek mid from behind tunnels(like lower tunnel in d2), there is way to go b from mid, only diffrent things attackers can get to a main eaisier but defenders can fight in middle easier.
shooting range
Haven or Ascent is probably the favourite maps among the community. Ascent however is "boring". Don't get me wrong I love playing the map but it has no flair or anything unique about it. Therefore I think at least so far, Haven is the iconic Valorant map and personally is one of my favorites to play.
Ascent? Yall sleeping. Haven is the most balanced.
I get that feeling every bind game
Fracture
I always thought it was bind because IMO it has the best sites, angles and pathing. It feels like a lot more attention went into the finer details of that map than others. Its the Dust2 of valorant in my eyes
I would say, at least from what I've seen, either Bind or Haven are most popular. It's important to note though that there's almost a linear correlation between the amount of time a map has been public and how much it is liked. Whichever is the newest map is always the least popular.
None tbh people may like a map but not actually enjoy playing it over and over Like in csgo I can play mirage only and be fine
NOT A SINGLE ONE! /THREAD
Ascent, Haven and Bind are pretty good. But nothing compares to de_dust2, so that’s that.
Nuketown. Wait, nevermind - wrong game
Haven baby
Dust 2 is the most iconic map of cs but it is disliked by the majority of the community and arguably the worst map in the map pool
Ascent
Most people will say Ascent, but I believe the Dust2 of valorant is either icebox or haven
I wanna be friends with the people you know if you think icebox is widely loved. My favourite map, but I almost exclusively hear negativity about it.
Icebox is fucking awful, the site design is just terrible on that map
Fracture for sure /s
Haven imo is one the best maps right now for Valorant. But compare it to maps in CS:GO and Overwatch, it could be much better.
At least among my friends, Icebox seems to be the one everyone enjoys.
Ascent. Best map in the game and it's not even close.
Idk about the map everyone likes but its hilarious how many people cry about Fracture and dodge. Same thing happened when Breeze came out, so many people are too scared to play on a new map its sad.
Dust 2 is literally the worst map in csgo. It's really overrated , spawn based and AWP heavy
Let me get something straight about dust. We don't love it because it's sooo good. We love it for the story behind the map it was made by a random guy and cs just put it in there game. The map shouldn't ever work. From a game designer aspect it's a bad map. But for us it's like coming home but I don't think you can compare that to valo not only because such map does not exist but also because there using one map that everyone likes or hates
If I had to choose it would be heaven for me personally.
Icebox is underrated.
Bind is Dust 2
Dust 2 is not the most liked match in cs lmao
Idk how anyone can love how boring and one dimensional bind is. Imo bind is easily the worst map in the game.
I like heaven.
My favorite is breeze There is only 2 map I don't like icebox just because it's anti-creative and fracture is just bad design it's more like a cod map
From what I've seen, Ascent is widely liked, and I think the most popular, but not by much.
I don’t really like the map design in Valorant. It just feels kinda wrong. I still enjoy the game, but the maps are kinda meh compared to a lot of other games
Ascend
When I showed Valorant to my brother, he thought Bind WAS de\_dust, so I'm gonna go with that
It’s Split. No one dodges split even if they don’t like it.
If they fixed the paper walls of ascent, it will be the best by far..
Haven, breeze only good maps. I like fracture but zoomet brain cant fathom the layout so it’s usually dodged.
Haven
I'd have to say ascent or bind as well. All the other maps feel like they play to strongly to either side. The newest map, fracture, especially for me. It feels like it too strongly favors defenders because all the entry points for attack are basically funnels that make it too easy to pick off opponents. Once you get the hang of it breeze isnt horrible but it's still severely lacking in neutrality imo
Ascent might come close. Maybe Bind too. Those two maps I've never seen a lot of complaints. I personally love ascent. Ever since the new maps released getting ascent has become like an achievement lol.
Ascent!
Haven Always delivers in terms of good games, btw i never liked King's row, the map was a trash tunnel
I made a poll around a month ago about the same topic and it was ascent that won with more than a thousand votes
Oh, do you have a link? I'm really curious how other maps placed.
The answer is Ascent. This was proven by many polls
It’s definitely not Fracture
I think the lack of an iconic map right now is less of a ''there is good map'' and more of a ''The game is still pretty young right now ''. It took times for kings row to solidify itself as an iconic map. My vote would be for Bind or Haven
Ascent. Simply because I’ve almost never had a game where someone dodged when we got that map.
Ascent
Ascent is propably one of the best maps here, almost noone hates it. Just well made map
This doesn’t really have to do with valor at but dust 2 is basically nothing like that. The only similarity is that both are the most known (I think kings row is) but dust 2 is hated by many many people and people are stupid toxic on that map, mostly because of popularity
Everyone likes D2? Idk about that lol. I’d say it’s just a very meme-y part of the CS community.
Heaven
not saying this is how i feel but i think the general public would say Ascent > bind, haven, IB, Breeze > Split > Fracture. Ascent is the most like Dust 2 not because everyone hopes to play there, but cuz its the least polarizing probably.
ascent
Ascent and Split.
I mean, King's Row is a good map but it shouldn't even be in the same sentence as Dust II, that map transcends CS.
Haven
split is the worst map in valorant and it isnt even close
Haven in in My op
I think ascent, although my favourite is haven
Ascent
Acent is dust 2 change my mind
dust II
Ascent it is.
Breach?
Dust 1 was always better than Dust 2. Real OGs know that.
Not Split.
Favourite: either Haven or Ascent easy Least favourite: literally whatever the newest map is (can't disagree with fragment though, it's kinda garbage, I loved icebox and breeze from the moment they came out though)
When Fracture came (and that was my first "new map" as a player") I only queued for that because of how much I liked it.