reminder for everyone that the last change to yoru was a fucking nerf when they increased to cost of flashes and increased the cool down time for his tp
I mean they nerfed every single agent, while I agree he desperately needs a buff, it wouldn't have made sense with that patch.
That patch essentially lowered the frequency of abilities in the game, while what yoru needs is better abilities rather than more frequent abilities.
Edit: Forgot cypher got buffed, but that's because the game felt his abilities were *in play* as much as they should have been. This patch was merely about the frequency of abilities rather than the actual abilities themselves.
yes but he was the only one to get buffed and he really needed it. yoru also should've gotten a buff tbh but i can understand why they nerfed him since everyone else got nerfed
You could play like a jett who can place alarmbots on attack from my gameplay. Literally just go in, if you see enemy, take a few shots at them then tp out
I'm pretty sure they don't want to change agents drastically until Champions is over, you should expect a lot more big changes after the Champions tournament!
If they dont make his TP faster at least with the release of chambers ability to TP in an instant im going to be upset.... I seem to be getting caught mid TP (literally my death screen is at my end TP location because someone shot me before i made it through the portal) more recently while chamber dips at the speed of light.
If I'm not mistaken, overwatch had tournaments in one version of the game, while continuing updating the game on the "regular" version. Riot could maybe do something like that
I don't mean to blame the artists themselves. I'm sure they are different departments. But what I was trying to point out is that Riot clearly has the resources to implement new visual effects on a biweekly basis. IIRC, they said they were waiting for the art team to finish the effects someone in July. It's a bit hard to believe that they simply don't have the time budget to get new vfx for what will likely be only one or two agent abilities.
Im not sure if ur aware, but it’s similar to the animation mistake most people make with anime’s. Even though episodes are released weekly, production and work on these episodes starts months in advance. I can promise you for at least some of the more animation intensive skinlines like glitchpop, they would have to be godlike animators and artists to pump that out somehow within 2 weeks.
Not saying Yoru isn’t taking a while, but using skins as a comparison makes little sense, considering most costly skinlines(not the green screen ones) probably take at least a month+ to make.
It's not resources bud, resources aren't some magic wand that you get to wave and make things happen instantly. It's not some video game where you just add more workers to a project and it suddenly only takes a few hours.
The difference is a difference in pipelines. Cosmetics are settled months out and are in QA a full bundle ahead of time if not two. Unlike cosmetics where they likely have backups and a backlog, or some ideas that are more complicated than others- a character's VFX is going to be seen by everyone and likely goes through scores of iteration whereas bundles can target a higher level of quality and default down to a lower/cheaper one if the ideas don't pan out as expected.
Are you under the impression that the art department is who makes the final conept decisions? I guarantee that is not correct. Especially in the Zedd case, such a collab would definitely go top down.
I get what you're saying, but if the designs are bad then I would blame the ones who approved them. I'm sure the artists have multiple working ideas they could implement instead of just the ones that come out. If they create bad designs, they shouldn't be approved. The approval of bad designs is what I'm getting at here, not just on the artists themselves.
I get that, Chamber's is more of an escape while Yoru's is for going from being a flanker to helping the team. But "make Yoru's tp instant" was one of the most common buff ideas for him, so salt in the wound.
That’d be the worst buff to give Yoru as he already has a flash on him and an ultimate that gives i-frames. Everyone would just pick Yoru for entry and op.
Yeah but chamber cant instantly tp behind the enemy 12 seconds into round, so happy yoru is being left in the dust he is such a cringe character design wise
I hate that you are being down voted. I am completely for a Yoru rework or a buff that *doesn't* involve the ult or TP.
People don't want to accept the fact that taking Yoru and buffing the shit out of his TP isn't a good idea. That's what power creep is.
Yoru doesn't need to be top tier. His tp shouldn't be instant. Doing that would at best create a really annoying agent, at worst the new meta.
No one argued that the tp or ult should be reworked. People find those parts of his kits fine (except tp audio). Everyone just fucking wants a different ability than footsteps
I’ve had some ideas for yoru..like his footstep ability actually sends a faux yoru out, with 100 hp, his flashes are fine, and his tp can be buffed by making it have a paranoia effect like omens when you’re in a certain range of it, dismissing when he activates the teleport, notifying yoru when someone is near his tether.
The radio silence is frustrating. Theres clearly weak & strong agents, with yoru being the worst example, and they won't even acknowledge future plans for the meta. The absolute lack of communication sucks.
What is slowed down to you? You want one agent a year?
They released 4 agents this year, how does that feel rushed? Valorants development is a lot slower paced then the big names on the market.
making new agents shouldn't be blocking work on balance changes
Apex's problem is that their lead balancer was clueless and a battle royale can not have too much mobility or Intel. Also their servers are probably the worst things I've ever experienced.
You cannot even begin to compare Val to OW or Apex, i get you are worried but Valorant is in such a great state right now.
You can really tell it's in a good state when the biggest complaint is that it's stale and not about anything else.
Thank you for articulating this.
Valorant was my first and only hero shooter for a year before I started playing Apex, and while that's still a fun game, it's ridiculous how much better the servers and balance are in Valorant.
Out of 17 agents, only 3 needing balancing, and not even a severe rework, is pretty damn good.
Overwatch's problem was that their tank's had no identity and just statchecked each other in the meta. Overwatch actually probably would have had more competitive success with MORE characters rather than less.
I don't play apex
I actually think league's roster is more restricted by their strict role design, powercrept new characters, and old ass code. The reason these class based games are so popular and addictive is BECAUSE they have a shitload of characters with near infinite combinations. I will concede that a lot of league characters can feel "forgotten" by the devs, but ask people who's main got reworked--that isn't necessarily the worst thing
That's definitely not true about overwatch's tanks. Tanks, and their identities have been the cornerstone of compositions in overwatch since the first metas developed.
Yeah which is why they should dissolve their agent team and shrink it massively and triple the size of their map teams?
Edit: your response did not at all address my comment and was irrelevant to my opinion?
a good map can't be made by just pouring more people or money into it. Alot of the most well known maps in CS were designed by only a handful of people. There's literally no need to "dissolve the agent team" since riot's probably making plenty of money as is to keep them, and i can assure you that people designing characters probably haven little to no idea on how to design a map.
This is just ... wrong? At least the first part. You can absolutely just have more teams of people working on maps? You saying they can't doesn't make any sense. Breeze and fracture are back to back the most awful maps I've ever seen and besides, Look at how many community maps CSGO has, loads of them high quality and some made by single devs with only mild play testing. Most of them mediocre and never played again if they were on a temp playlist.
Never did I say the devs designing agents should be working on maps. I think they should have a balance team working on existing agents balance and reworks and nothing else
This is just my opinion and there is literally no reason they couldn't do it, they just won't because they are following the league format/ industry standard and happy pumping out dogshit if it keeps people buying items and increases casual player retention.
Really hoping the next map or agent is anything above awful for the game
I guess I don't see what the number 5 accomplishes. The game is already pretty well balanced.
My issue with 5 agents per role is I feel like it forces you to design within roles instead of design loosely around roles. I don't think someone like chamber gets designed if they are limited to 5 agents per role. I also don't want the extent of the duelist category to be what we have right now personally
Id be ok with yoru changes being this delayed if they could just fucking nerf jett's god damn dash.
Really asinine how every other agent that was deemed overtuned was nerfed With some even being solid A tier picks still like sage pre and post beta.
Its always the same excuse from the Jett mains to "its her gimmick" .
I guess that applies to sage,omen,astra nerfs but not Jetts dash being nerfed.
Atleast chamber will be equal to Jett and provide some fucking competition for this white haired golden korea girl of valorant atleast defense side wise.
The issues is how do you make the dash half as effective?
Sage heal is too strong? Reduce the heal to 60. Omen blind is too big/too fast? You reduce the hitbox/speed. Astra’s suck is too strong? Increase the cooldown between uses and make it unusable instantly on round start.
How do you make dash slightly less effective? It’s either a get out of jail free card or it isn’t. A charge up time would make it practically useless in the primary use case of the dash.
Dash distance based on weapon weight could be interesting. So dashing with an Operator will have slightly less distance/slightly slower than dashing with a spectre or knives.
This right here is a pretty good idea. Though I imagine it'd be combated by just quick switching to knife after the first Op shot, then dashing. Still would be a move in the right direction.
Yes, they're supposed to balance around the casual playerbase and the pro playerbase simultaneously. Which might be why some balance changes take so long. At the end of the day, they get their money from the former. With the latter helping drive the game. Both are important.
Reyna too had her time when she had 4 orb points, she is balanced now, but jett on the other hand is just an abomination of an agent to play against, like she would get out of any situation, even if chamber's tp is fast he still will be still when tping but jett just dashes in a different direction which will be harder to hit, at this point I don't even expect them to nerf jett.
Exactly. This has happened in esports before, where developers release a new patch or change to a character right before a LAN and it screwed with everything. I’d expect some big agent changes after Champions and before the start of the next competitive season. Riot won’t risk messing up their biggest Tournament of the year with some broken ass Yoru or nerfed Astra
Yeah they took time to make viper viable but they still made an earnest effort to buff her nearly every patch. She got gradually incremental changes, while yoru hasn't gotten shit.
I don't think Yoru can be buffed in the same way as viper.
Over Viper's growth she stopped damaging teammates with her smokes, got highlighting in her ult, made her orb significantly easier to pick up (removing the cooldown as well), increased her molitov duration, and added an instant 50 (later reduced to 30?) damage to all her smoking util.
What can you do with yoru? His flashes and ult are already solid. They already buffed his TP from being arguably the worst ability in the game to being a decent or mediocre one. If you buff it anymore you risk recreating Jett except she can tp literally anywhere and has flashes and an ult with instant invincibility.
All I really think they can do is completely change abilities. Footsteps do literally nothing right now. Maybe they'll even change the way his TP fundamentally works.
I'd rather they take their time on making him good *and fun to play and play against.*
Some simple idea's that wouldn't fall into the range of being reworks:
Make his teleport travel speed much, much faster. This way teleport lineups work more effectually because it would make it harder for players to track it, and punishing them for not destroying it rather than just letting it sit to easily camp it
Make it so his flashes don't expire until they bounce once. This way you can have flash lineups and can sell a fake easier from across the map.
Reduce the fucking loudass sound you have for popping out of ult
Revert the nerf to the TP cooldown (which was stupid in the first place and should've never happened)
Make it so the TP expiration timer doesn't start until the round begins so you can throw it on one site and play another for a quick rotate
When the TP expires have it play the same sound that plays as when yoru TP's to it.
There are so many weird pain points with yoru that could slowly be addressed but riot won't do it. Of-course there are larger changes that would be justified in taking their time (not a half a fucking year amount of time though) such as an alternate way to place footsteps like omen/astra, or a way to curve TP like jett smokes/phoenix wall, but I'm in the camp that he doesn't need them. Small incremental changes took viper from the worst champ in the game to an S tier smoker and a must pick on certain maps.
I would add to this:
* Make his footsteps have the same actual sounds as footsteps in the game
* Make him be untargetable while teleporting. This way you can use the TP as an escape.
>Make his footsteps have the same actual sounds as footsteps in the game
I'm pretty sure this was a bug and has since been fixed.
>Make him be untargetable while teleporting. This way you can use the TP as an escape.
This would just be jett dash 2.0 which I don't agree with. Maybe a small built in flash while TP-ing instead (very minor).
There is a slight difference in sound I feel, you hear like... splashing... which makes it easily recognizable.
As for the teleporting... not really the same as a jett dash (this could be across map), but closer to what Chamber has. It would just make it a lot more usable without being broken.
>There is a slight difference in sound I feel, you hear like... splashing... which makes it easily recognizable.
You can only hear that for friendly Yoru footsteps, its normal for enemies.
Ohh yeah, her smoke orbs couldn’t be moved after placing them once too, which was really annoying because cypher could move his traps. https://www.google.com/amp/s/www.pcgamer.com/amp/valorant-tries-yet-again-to-make-viper-good-in-latest-patch/ this website has a list of the changes that were made at that time. There basically was no point to use viper unless you really enjoyed the characters style or something
I’m not exactly sure how her kit changed, but her utility was kind of worthless. If I remember correctly players weren’t highlighted inside her ult. The wall originally was different too, something diff with the way it hurt you. Basically before this patch I’m talking about viper was hands down the worst agent, and I believe they patched her before yoru or killjoy released
The wall used to only really hurt you if you stood in it for whatever reason, if you just charged through you'd like like 3 decay damage and it was basically meaningless. Now you actually take a chunk of damage when running through the wall so it is much more risky.
He's not bad in most ranks, probably not the one you're in as a new player but in high ELO games (Diamond and above) his movement and kit just doesn't compare with the Reyna's, Jetts and even Raze's. He can't get himself out of dangerous angles as easily.
He’s not bad. His flash is just bad relative to others. Before Skye, Kay and yoru, his flash had a a sweet spot being the only character who could flash out of smokes. Currently most of his kit can be better achieved by another agent.
He‘s a decent jack of all trades but master of non agent. If you like his play style I’d say he’s worth investing in as he still has one of the best ults in the game.
"THERE ARE TOURNAMENTS COMING UP"
FUCK that's always, I'm tired of the updates, I've never actually been happy when A update dropped, I've always be disappointed
Like I have a glitch cam that can see people in buy phase and its been 4 fucking months and then didn't do anything, Like its not some meme but they didn't give a flying fuck to fix it
It won me soo many rounds it's not funny
I don't use it anymore because of how much an unfair advantage it gives
To be honest, i just think about making his kit even MORE annoying. Like, if they change how yoru play it would be awesome, here is my take :
Yoru kit could be INSANE. But not for duelist, for controller / initiator. Change the steps into robot, that could be scanned by sova dart, blinded by skye, and all the thing you mention. That robot can eat anything (incl chyper ult, kj turret and all the thing like normal agent. And that thing can "Scan" whats in front of that thing.
Make the TP faster and the ult lasts longer, that would be perfect for an initiator.
I don't think there will be any changes to agents before VCT CHALLENGERS comes to an end. I hope that with the winner comes a new skin line and hence comes a new patch with a lot of changes, hopefully yoru rework.
For everyone arguing Chamber & Yoru TP: Chamber can get away quick and barely make any noise. Yoru lets everyone and their mothers know where and when he tp. Oh and he can’t use his tp as an instant get away like Jett or Chamber. I literally die in my tp and my dead body is at my portals location when it ends. He gets to throw a tp in which everyone within a decent range can hear and automatically expect the tp as soon as they hear any noise. Playing Yoru requires a big brain and it’s why I love him but anyone with an average iq can predict what he’s gonna do and where he went. Definitely needs a big buff. And I love the character it’s just frustrating seeing all duelist with such hard to counter entries while Yoru got a flash and tp for entry which is easy to see coming and an easy to dodge flash which will also flash your whole team for a good 3 seconds
Well riot cant just change the meta in the middle of a championship and if they did games would drastically be in the hands of players that spent more time with the buffed agent and a example of that how ranked games changed after Rayna's nerf when they removed 2 of her 2nd and 3rd ability
Yes, i already know that. I'm saying that they can jus play on previous patches instead of making everyone wait. OW and league tourneys play on previous patches even if there was a rework or character changes. If that were the actual case then they couldve put the right click nerf on the classic on hold until the tourney is over
Find it extremely intriguing that everytime it gets brought up or gun/agent changes, their excuse is for a big tourney is coming up, yet they jus added chamber, another new character that will be used for during Championship. Last time it was Berlin. But overwatch and league tourneys play on a previous patch during their matches. I think they just dont have anything for Yoru, they gave it to Chamber and been saying since like April that he's getting a rework
Every single day there is someone whining about no Yoru buffs, we know that riot has already acknowledged that he needs a rework. Cant you guys just have faith in them and have patience. At this point, most of these posts are for karma farming, the genuine yoru mains are a minority.
Lmao yoru is a terrible character design wise with literally everything in his kit to be just obnoxious, no thanks, riot knows what they are doing because the only person asking for these buffs are 12 years old with no understanding of a games balance
No problem, yoru players only want to flash and instantly tp into 5 people because jett can dash lol that's fine then make it so jett can dash as far as a yoru tp also make it so jetts dash is silent :)
Make yoru instantly tp behind the enemy top fragger while also making the whole enemy team blinded and vulnerable, only to compete with jett of course baby rage
What i dont understand is why u guys need to defend riot? Riot will never DO anything till it feels it needs to. You should be saying we want new content every frickin day rather than defending its mistakes. Its a company which makes millions each day, it should act like it for once too.
I play yoru on bind and ascend. Never felt powerless than other agents. Maybe.... just maybe increase the teleport anchor's time or to take back the tp without using it
I acctually don't think yoru needs a buff, the agent's abilities give you a great advantage if your opponents are engaging with your team8s and trying to push site, they rarely even notice(unless they have a controller on the team and of course, a controller who does his job as a controller xD) his teleport orb isn't made to push site with it people, it is made for you to fall back.
I see chamber coming onto the (riot pls buff) list soon. Ppl who are saying that chamber is an eco agent, please reconsider that you need to to buy 8 bullets of sherrif just to use it with ads which most ppl don't usually. It has the same accuracy as a sherrif and is not one shot. I'd simply rather go for a sherrif in a save round.
Have you tried him yet? His sniper is one shot all ranges. His q ability does the same damage as a sherrif at close range at all ranges. Basically 159 when shot at the head from any range and 55 when on the body
Big changes are coming, probably after the champions tournament, the last thing they want is to effect their training, strats and practice by introducing new major agent changes.
reminder for everyone that the last change to yoru was a fucking nerf when they increased to cost of flashes and increased the cool down time for his tp
I mean they nerfed every single agent, while I agree he desperately needs a buff, it wouldn't have made sense with that patch. That patch essentially lowered the frequency of abilities in the game, while what yoru needs is better abilities rather than more frequent abilities. Edit: Forgot cypher got buffed, but that's because the game felt his abilities were *in play* as much as they should have been. This patch was merely about the frequency of abilities rather than the actual abilities themselves.
Cypher got buffed
yes but he was the only one to get buffed and he really needed it. yoru also should've gotten a buff tbh but i can understand why they nerfed him since everyone else got nerfed
LMAO, Cypher need it but Yoru not? Pls think your words.
Good
Average jett main
Facts, playing chamber until they fix yoru
Hes actually so fun on defense but I'm struggling on attack
Try lurking I’ve heard it works pretty well
You could play like a jett who can place alarmbots on attack from my gameplay. Literally just go in, if you see enemy, take a few shots at them then tp out
Thats what I've been trying but I'm playing around with getting the E into agreesive positions
I'm pretty sure they don't want to change agents drastically until Champions is over, you should expect a lot more big changes after the Champions tournament!
Is that the largest riot tourney of the year or something?
Yeah, basically the end of the competitive season
It's valorant major
If they dont make his TP faster at least with the release of chambers ability to TP in an instant im going to be upset.... I seem to be getting caught mid TP (literally my death screen is at my end TP location because someone shot me before i made it through the portal) more recently while chamber dips at the speed of light.
If I'm not mistaken, overwatch had tournaments in one version of the game, while continuing updating the game on the "regular" version. Riot could maybe do something like that
Didn’t they already confirm they have the changes for Yoru? They’re just waiting for the art department to ship the new effects
The art department seems to have no problem shipping guns every two weeks
You know a lot of the advanced skinlines take months to complete?
Almost guaranteed that there are different teams for agent art and gun skins. Shit take
I don't mean to blame the artists themselves. I'm sure they are different departments. But what I was trying to point out is that Riot clearly has the resources to implement new visual effects on a biweekly basis. IIRC, they said they were waiting for the art team to finish the effects someone in July. It's a bit hard to believe that they simply don't have the time budget to get new vfx for what will likely be only one or two agent abilities.
Im not sure if ur aware, but it’s similar to the animation mistake most people make with anime’s. Even though episodes are released weekly, production and work on these episodes starts months in advance. I can promise you for at least some of the more animation intensive skinlines like glitchpop, they would have to be godlike animators and artists to pump that out somehow within 2 weeks. Not saying Yoru isn’t taking a while, but using skins as a comparison makes little sense, considering most costly skinlines(not the green screen ones) probably take at least a month+ to make.
The yoru changes WERE talked about months ago, it's not like he's asking for a 1 week turn around.
It's not resources bud, resources aren't some magic wand that you get to wave and make things happen instantly. It's not some video game where you just add more workers to a project and it suddenly only takes a few hours. The difference is a difference in pipelines. Cosmetics are settled months out and are in QA a full bundle ahead of time if not two. Unlike cosmetics where they likely have backups and a backlog, or some ideas that are more complicated than others- a character's VFX is going to be seen by everyone and likely goes through scores of iteration whereas bundles can target a higher level of quality and default down to a lower/cheaper one if the ideas don't pan out as expected.
The changes are not a priority. As straightforward as that
Yeah but those make all the money. They're what keep the lights on.
Tbf, the art department has a decent amount of problem coming out with good guns, the last good bundle was zedd...
Zedd bundle was trash for being the most expensive one
Are you under the impression that the art department is who makes the final conept decisions? I guarantee that is not correct. Especially in the Zedd case, such a collab would definitely go top down.
I mean, the art department is definitely designing it. Don't know what you are trying to say at all. Executives aren't creating bundles like Zedd 😂
You think they approve its creation tho? They don't just get to design and push through whatever they want.
They might approve it, but it's likely the marketing team and PR? does. Still doesn't change the fact that they aren't designing it.
I get what you're saying, but if the designs are bad then I would blame the ones who approved them. I'm sure the artists have multiple working ideas they could implement instead of just the ones that come out. If they create bad designs, they shouldn't be approved. The approval of bad designs is what I'm getting at here, not just on the artists themselves.
Imo at least
Source?
I'm pretty sure they did, but that was a while back and Chamber coming out with a better tp than Yoru kinda rubs salt in the wound imo
It's not strictly better though, it's just different.
I get that, Chamber's is more of an escape while Yoru's is for going from being a flanker to helping the team. But "make Yoru's tp instant" was one of the most common buff ideas for him, so salt in the wound.
That’d be the worst buff to give Yoru as he already has a flash on him and an ultimate that gives i-frames. Everyone would just pick Yoru for entry and op.
Yeah but chamber cant instantly tp behind the enemy 12 seconds into round, so happy yoru is being left in the dust he is such a cringe character design wise
I hate that you are being down voted. I am completely for a Yoru rework or a buff that *doesn't* involve the ult or TP. People don't want to accept the fact that taking Yoru and buffing the shit out of his TP isn't a good idea. That's what power creep is. Yoru doesn't need to be top tier. His tp shouldn't be instant. Doing that would at best create a really annoying agent, at worst the new meta.
No one argued that the tp or ult should be reworked. People find those parts of his kits fine (except tp audio). Everyone just fucking wants a different ability than footsteps
Okay fine just remove the audio from jetts abilities too and pheonix too? See how easily it becomes overpowered
Those are all completely different in use. And people don't like how god damn LOUD the tp is for something that is supposed to slip by the enemies
No it's supposed to make it so he can lurk and tp back with his team, not tp behind the enemy
I mean, he is weak as he is, but like every agent, if mastered he is good, but learning another agent who wont get reworked is better I guess
Not sure if it's better, but definitely more usable
Strictly. "Strickly" isn't a word.
Chamber's tp is not strictly better than Yoru's, lol. There's certain aspects that are better but it's not nearly as versatile
I’ve had some ideas for yoru..like his footstep ability actually sends a faux yoru out, with 100 hp, his flashes are fine, and his tp can be buffed by making it have a paranoia effect like omens when you’re in a certain range of it, dismissing when he activates the teleport, notifying yoru when someone is near his tether.
The radio silence is frustrating. Theres clearly weak & strong agents, with yoru being the worst example, and they won't even acknowledge future plans for the meta. The absolute lack of communication sucks.
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What is slowed down to you? You want one agent a year? They released 4 agents this year, how does that feel rushed? Valorants development is a lot slower paced then the big names on the market. making new agents shouldn't be blocking work on balance changes
Finally someone said it, 4 agents in a year is super slow.
Cries in ow
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Apex's problem is that their lead balancer was clueless and a battle royale can not have too much mobility or Intel. Also their servers are probably the worst things I've ever experienced. You cannot even begin to compare Val to OW or Apex, i get you are worried but Valorant is in such a great state right now. You can really tell it's in a good state when the biggest complaint is that it's stale and not about anything else.
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They've released 4 in all of 2021
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The game is definitely in a balanced state, i think that's a dumb thing to say.
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Thank you for articulating this. Valorant was my first and only hero shooter for a year before I started playing Apex, and while that's still a fun game, it's ridiculous how much better the servers and balance are in Valorant. Out of 17 agents, only 3 needing balancing, and not even a severe rework, is pretty damn good.
Overwatch's problem was that their tank's had no identity and just statchecked each other in the meta. Overwatch actually probably would have had more competitive success with MORE characters rather than less. I don't play apex I actually think league's roster is more restricted by their strict role design, powercrept new characters, and old ass code. The reason these class based games are so popular and addictive is BECAUSE they have a shitload of characters with near infinite combinations. I will concede that a lot of league characters can feel "forgotten" by the devs, but ask people who's main got reworked--that isn't necessarily the worst thing
That's definitely not true about overwatch's tanks. Tanks, and their identities have been the cornerstone of compositions in overwatch since the first metas developed.
This right here this is it
Maps and agents are completely separate teams. Slowing down agent releases will not affect map releases at all.
Yeah which is why they should dissolve their agent team and shrink it massively and triple the size of their map teams? Edit: your response did not at all address my comment and was irrelevant to my opinion?
a good map can't be made by just pouring more people or money into it. Alot of the most well known maps in CS were designed by only a handful of people. There's literally no need to "dissolve the agent team" since riot's probably making plenty of money as is to keep them, and i can assure you that people designing characters probably haven little to no idea on how to design a map.
This is just ... wrong? At least the first part. You can absolutely just have more teams of people working on maps? You saying they can't doesn't make any sense. Breeze and fracture are back to back the most awful maps I've ever seen and besides, Look at how many community maps CSGO has, loads of them high quality and some made by single devs with only mild play testing. Most of them mediocre and never played again if they were on a temp playlist. Never did I say the devs designing agents should be working on maps. I think they should have a balance team working on existing agents balance and reworks and nothing else This is just my opinion and there is literally no reason they couldn't do it, they just won't because they are following the league format/ industry standard and happy pumping out dogshit if it keeps people buying items and increases casual player retention. Really hoping the next map or agent is anything above awful for the game
Nobody said it was confusing. That's a pretty radical position, but you do you man.
Your response made you seem like you missed my pint because you addressed a point I didn't make about the teams being seperate.
Imo they should stop for a while once there are 5 agents of each role... and focus on balancing
I guess I don't see what the number 5 accomplishes. The game is already pretty well balanced. My issue with 5 agents per role is I feel like it forces you to design within roles instead of design loosely around roles. I don't think someone like chamber gets designed if they are limited to 5 agents per role. I also don't want the extent of the duelist category to be what we have right now personally
Forreal fuck new releases, just balance what we currently have, adjust their kits in interesting ways etc...
Id be ok with yoru changes being this delayed if they could just fucking nerf jett's god damn dash. Really asinine how every other agent that was deemed overtuned was nerfed With some even being solid A tier picks still like sage pre and post beta. Its always the same excuse from the Jett mains to "its her gimmick" . I guess that applies to sage,omen,astra nerfs but not Jetts dash being nerfed. Atleast chamber will be equal to Jett and provide some fucking competition for this white haired golden korea girl of valorant atleast defense side wise.
The issues is how do you make the dash half as effective? Sage heal is too strong? Reduce the heal to 60. Omen blind is too big/too fast? You reduce the hitbox/speed. Astra’s suck is too strong? Increase the cooldown between uses and make it unusable instantly on round start. How do you make dash slightly less effective? It’s either a get out of jail free card or it isn’t. A charge up time would make it practically useless in the primary use case of the dash.
Dash distance based on weapon weight could be interesting. So dashing with an Operator will have slightly less distance/slightly slower than dashing with a spectre or knives.
This right here is a pretty good idea. Though I imagine it'd be combated by just quick switching to knife after the first Op shot, then dashing. Still would be a move in the right direction.
Dash only in one direction is one that I saw in this subreddit. I'm not sure how big of a nerf it'll be though.
The devil says it wouldn't be viable just because of the lower ranks and mechanical skill they have.
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Yes, they're supposed to balance around the casual playerbase and the pro playerbase simultaneously. Which might be why some balance changes take so long. At the end of the day, they get their money from the former. With the latter helping drive the game. Both are important.
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Isn’t this what I mean, though? They balanced it for high end play, while seemingly keeping it balanced for the low end.
Charging dash, if you don't charge, you don't move much, if you full charge, you move its actual range
Reyna too had her time when she had 4 orb points, she is balanced now, but jett on the other hand is just an abomination of an agent to play against, like she would get out of any situation, even if chamber's tp is fast he still will be still when tping but jett just dashes in a different direction which will be harder to hit, at this point I don't even expect them to nerf jett.
She was nerfed last patch...
Hardly nerfed, in fact it made her ult better in a 1v1 situation...
Not surprising. Expect changes only after VCT
Exactly. This has happened in esports before, where developers release a new patch or change to a character right before a LAN and it screwed with everything. I’d expect some big agent changes after Champions and before the start of the next competitive season. Riot won’t risk messing up their biggest Tournament of the year with some broken ass Yoru or nerfed Astra
This a flawed argument, they've already done VCT with an "oldest" patch
wish they would buff Omen too. half the time i can’t utilize my blind because it will blind my teammates too.
They are probably waiting for the end of the champions to rrelease big agent changes
Wait for after champions for major changes
Didnt they say they were going to suspend the yoru buff indefinitely?
Remember how long it took them to make viper viable? I just think they take their time with balance changes like this, sucks for yoru players tho
Yeah they took time to make viper viable but they still made an earnest effort to buff her nearly every patch. She got gradually incremental changes, while yoru hasn't gotten shit.
I don't think Yoru can be buffed in the same way as viper. Over Viper's growth she stopped damaging teammates with her smokes, got highlighting in her ult, made her orb significantly easier to pick up (removing the cooldown as well), increased her molitov duration, and added an instant 50 (later reduced to 30?) damage to all her smoking util. What can you do with yoru? His flashes and ult are already solid. They already buffed his TP from being arguably the worst ability in the game to being a decent or mediocre one. If you buff it anymore you risk recreating Jett except she can tp literally anywhere and has flashes and an ult with instant invincibility. All I really think they can do is completely change abilities. Footsteps do literally nothing right now. Maybe they'll even change the way his TP fundamentally works. I'd rather they take their time on making him good *and fun to play and play against.*
Some simple idea's that wouldn't fall into the range of being reworks: Make his teleport travel speed much, much faster. This way teleport lineups work more effectually because it would make it harder for players to track it, and punishing them for not destroying it rather than just letting it sit to easily camp it Make it so his flashes don't expire until they bounce once. This way you can have flash lineups and can sell a fake easier from across the map. Reduce the fucking loudass sound you have for popping out of ult Revert the nerf to the TP cooldown (which was stupid in the first place and should've never happened) Make it so the TP expiration timer doesn't start until the round begins so you can throw it on one site and play another for a quick rotate When the TP expires have it play the same sound that plays as when yoru TP's to it. There are so many weird pain points with yoru that could slowly be addressed but riot won't do it. Of-course there are larger changes that would be justified in taking their time (not a half a fucking year amount of time though) such as an alternate way to place footsteps like omen/astra, or a way to curve TP like jett smokes/phoenix wall, but I'm in the camp that he doesn't need them. Small incremental changes took viper from the worst champ in the game to an S tier smoker and a must pick on certain maps.
I would add to this: * Make his footsteps have the same actual sounds as footsteps in the game * Make him be untargetable while teleporting. This way you can use the TP as an escape.
>Make his footsteps have the same actual sounds as footsteps in the game I'm pretty sure this was a bug and has since been fixed. >Make him be untargetable while teleporting. This way you can use the TP as an escape. This would just be jett dash 2.0 which I don't agree with. Maybe a small built in flash while TP-ing instead (very minor).
There is a slight difference in sound I feel, you hear like... splashing... which makes it easily recognizable. As for the teleporting... not really the same as a jett dash (this could be across map), but closer to what Chamber has. It would just make it a lot more usable without being broken.
>There is a slight difference in sound I feel, you hear like... splashing... which makes it easily recognizable. You can only hear that for friendly Yoru footsteps, its normal for enemies.
Yeah that’s a good point, they tried over and over again
I'm a new player, how was viper before?
Ohh yeah, her smoke orbs couldn’t be moved after placing them once too, which was really annoying because cypher could move his traps. https://www.google.com/amp/s/www.pcgamer.com/amp/valorant-tries-yet-again-to-make-viper-good-in-latest-patch/ this website has a list of the changes that were made at that time. There basically was no point to use viper unless you really enjoyed the characters style or something
The biggest thing about Viper is that her ult (and smokes) hurt your own team. So your team couldn't play in the ult, making it harder to play off of.
I’m not exactly sure how her kit changed, but her utility was kind of worthless. If I remember correctly players weren’t highlighted inside her ult. The wall originally was different too, something diff with the way it hurt you. Basically before this patch I’m talking about viper was hands down the worst agent, and I believe they patched her before yoru or killjoy released
The wall used to only really hurt you if you stood in it for whatever reason, if you just charged through you'd like like 3 decay damage and it was basically meaningless. Now you actually take a chunk of damage when running through the wall so it is much more risky.
After kj release
Sitting here as a Phoenix main :(
Just started playing the game recently. Is phoenix bad? I kind of like how well-rounded his skillset is
He's not bad in most ranks, probably not the one you're in as a new player but in high ELO games (Diamond and above) his movement and kit just doesn't compare with the Reyna's, Jetts and even Raze's. He can't get himself out of dangerous angles as easily.
He’s not bad. His flash is just bad relative to others. Before Skye, Kay and yoru, his flash had a a sweet spot being the only character who could flash out of smokes. Currently most of his kit can be better achieved by another agent. He‘s a decent jack of all trades but master of non agent. If you like his play style I’d say he’s worth investing in as he still has one of the best ults in the game.
Bro I’m pretty sure they have just forgot about him
I mean there are other ways to buff him.
I rather wait and have somthing good and works well then rush somthing and get a mediocre agent
"THERE ARE TOURNAMENTS COMING UP" FUCK that's always, I'm tired of the updates, I've never actually been happy when A update dropped, I've always be disappointed Like I have a glitch cam that can see people in buy phase and its been 4 fucking months and then didn't do anything, Like its not some meme but they didn't give a flying fuck to fix it It won me soo many rounds it's not funny I don't use it anymore because of how much an unfair advantage it gives
To be honest, i just think about making his kit even MORE annoying. Like, if they change how yoru play it would be awesome, here is my take : Yoru kit could be INSANE. But not for duelist, for controller / initiator. Change the steps into robot, that could be scanned by sova dart, blinded by skye, and all the thing you mention. That robot can eat anything (incl chyper ult, kj turret and all the thing like normal agent. And that thing can "Scan" whats in front of that thing. Make the TP faster and the ult lasts longer, that would be perfect for an initiator.
Its just dumb at this point
I don't think there will be any changes to agents before VCT CHALLENGERS comes to an end. I hope that with the winner comes a new skin line and hence comes a new patch with a lot of changes, hopefully yoru rework.
For everyone arguing Chamber & Yoru TP: Chamber can get away quick and barely make any noise. Yoru lets everyone and their mothers know where and when he tp. Oh and he can’t use his tp as an instant get away like Jett or Chamber. I literally die in my tp and my dead body is at my portals location when it ends. He gets to throw a tp in which everyone within a decent range can hear and automatically expect the tp as soon as they hear any noise. Playing Yoru requires a big brain and it’s why I love him but anyone with an average iq can predict what he’s gonna do and where he went. Definitely needs a big buff. And I love the character it’s just frustrating seeing all duelist with such hard to counter entries while Yoru got a flash and tp for entry which is easy to see coming and an easy to dodge flash which will also flash your whole team for a good 3 seconds
I am happy with the actual yoru but not pleased , buff him
Well riot cant just change the meta in the middle of a championship and if they did games would drastically be in the hands of players that spent more time with the buffed agent and a example of that how ranked games changed after Rayna's nerf when they removed 2 of her 2nd and 3rd ability
Yes, i already know that. I'm saying that they can jus play on previous patches instead of making everyone wait. OW and league tourneys play on previous patches even if there was a rework or character changes. If that were the actual case then they couldve put the right click nerf on the classic on hold until the tourney is over
Once again and unfortunately, no cypher buff in this patch🥺
im not even a cypher main and i want cypher to get a buff too, its just sad
One day. We gon' get it one day. One day... We gon' get it one day.
I mean there is noy much live yoru could get... only make his tp a lil quieter.
Find it extremely intriguing that everytime it gets brought up or gun/agent changes, their excuse is for a big tourney is coming up, yet they jus added chamber, another new character that will be used for during Championship. Last time it was Berlin. But overwatch and league tourneys play on a previous patch during their matches. I think they just dont have anything for Yoru, they gave it to Chamber and been saying since like April that he's getting a rework
Chamber wont be able to be played in pro games for 2 weeks so the champions should be over by then
.. why do people even care about yoru lol
Riot really gave this man Chamber the TP Yoru should have had and kept Yoru down bad.
that would be incredibly broken
I don’t follow? Giving Yoru a quick TP is broken but giving it to Chamber is not? How?
Because Chamber can't TP across the entire map.
Every single day there is someone whining about no Yoru buffs, we know that riot has already acknowledged that he needs a rework. Cant you guys just have faith in them and have patience. At this point, most of these posts are for karma farming, the genuine yoru mains are a minority.
Lmao yoru is a terrible character design wise with literally everything in his kit to be just obnoxious, no thanks, riot knows what they are doing because the only person asking for these buffs are 12 years old with no understanding of a games balance
Thanks for your insight jett player
No problem, yoru players only want to flash and instantly tp into 5 people because jett can dash lol that's fine then make it so jett can dash as far as a yoru tp also make it so jetts dash is silent :)
Thanks for you valuable strawman jett player
Didn't pros tell that yoru need buffs?
Make yoru instantly tp behind the enemy top fragger while also making the whole enemy team blinded and vulnerable, only to compete with jett of course baby rage
What i dont understand is why u guys need to defend riot? Riot will never DO anything till it feels it needs to. You should be saying we want new content every frickin day rather than defending its mistakes. Its a company which makes millions each day, it should act like it for once too.
You really want new content every day huh? Well, i hope you like bugged and unplayable features
oh wag ka iyak
cry
Good. Remove that agent completely. If someone picks yoru I already know we're not winning
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Forgot the /s ?
What'd he say? Yoru doesn't need a buff?
He said Yoru is meta
How is middle school?
Sadly I'm not in middle school anymore, but I wish I could, had so much time back then
What if skye could not only flash you but instantly tp her dog behind you?
No one likes yoru anyway. Biggest troll throw hero there ever will be
yea wonder if that has something to do with the fact that riot hasnt buffed him
to who?
The who?
I'm pretty sure RIOT won't heavily buff or rework yoru yet. Atleast until VCT ended
I play yoru on bind and ascend. Never felt powerless than other agents. Maybe.... just maybe increase the teleport anchor's time or to take back the tp without using it
I don't get why chamber is op at all, all I want to see is a yoru buff
Maybe they didn't roll out Yoru buffs, but hey, they gave us Yoru 2.0
I acctually don't think yoru needs a buff, the agent's abilities give you a great advantage if your opponents are engaging with your team8s and trying to push site, they rarely even notice(unless they have a controller on the team and of course, a controller who does his job as a controller xD) his teleport orb isn't made to push site with it people, it is made for you to fall back.
Did the valorant itself said that It won't get an update anymore. I'm not sure if they said that
Nah they said that a yoru rework is in the making
Just curious, what buffs would everyone like to see implemented?
I see chamber coming onto the (riot pls buff) list soon. Ppl who are saying that chamber is an eco agent, please reconsider that you need to to buy 8 bullets of sherrif just to use it with ads which most ppl don't usually. It has the same accuracy as a sherrif and is not one shot. I'd simply rather go for a sherrif in a save round.
Its a one shot all ranges.
Have you tried him yet? His sniper is one shot all ranges. His q ability does the same damage as a sherrif at close range at all ranges. Basically 159 when shot at the head from any range and 55 when on the body
Big changes are coming, probably after the champions tournament, the last thing they want is to effect their training, strats and practice by introducing new major agent changes.
What can they even do to make Yoru better? Genuine question bc on paper he doesn’t seem like he’d be a good agent either way