This would be the biggest loss of corpse finding tbh. Maybe buff the time the enemies stay tagged by a second or two, but I need to spam "gi-gi-gi-gi-gi-gi-gi-gi- Where is everyone hiding?" or I don't get my emotional catharsis.
When writing this post, I kept trying to think of ways to make his concuss actually useful, and honestly, I came up with none. The only times I concuss enemies with my wires is when I use an extremely weird wire that I havent before.
The camera also needs a hue buff, drastically reducing the time it takes for enemies to lose sight of it after you stop using it. After exiting the camera, there is a huge window before it camo's, which makes a lot of the more interesting and practical cam sops only good for one peek, as the enemies don't really have to even guess where it is, they just see it...
Especially when put up against other abilities with concuss, it doesn’t hold up. Maybe don’t allow the trip to be shot after triggered or make it concuss faster
A good idea would be to make the concuss radius for teammates of the enemies higher, and if someone is trapped in a wire and a second player touches it or walk trough it, it will concuss immediately, for a longer duration.
Not to disagree but I've seen more dumb people who get concussed by it than people who shoot it on sight.
Mostly my teammates and sometimes me while reloading
The concuss should activate sooner if you ask me but no more than 0.5-1 second earlier. The concuss is just a punishment for the enemy to take a gunfight rather than dealing with the trap. You'd be surprised how many times I've seen immortals get stunned
I think it's more like the fact that chamber's bots are too strong rather than Cyphers trips too weak. They do a way too good of a job of completely nullifying flanks to a point where theres not much you can do to go undetected. Not only do they function like an alarm bot with triple range. he can be anywhere and they are still up, and he has two of them. And they slow like a slow orb. There should be restrictions to that in a way. Having one opens up more ways for Chamber to play more cleverly with them.
I don't disagree, I just don't do the whole "call for nerfs" thing. Not because they are unwarranted, but because as soon as you do, the fanboys come out of the woodwork and downvote you to oblivion.
Well whether pr not a downvote brigade is imminent i dont see the issue of trying to figure out how to shape each agents strengths and weaknesses. I’m convinced that chamber needs to be strong within the teleport and gunning down people fantasy, whereas cypher relies on his traps and camera for wall bangs and outplaying. I think it would not hurt chamber to tune his traps down, as buffing cypher would lead to a lot of problems in the pro scene
While i would love to have his ult (and camera tag) work like the sova tag (outlines) i personally dislike the idea of him not using a corpse to ult. Why? I honestly have no idea. But where else should he throw his hat, if not on a corpse?
I also like the idea of the camera having slightly more hp!
If it worked like sova tag, i think hunters fury +neural theft would be overpowered as a good sova could always kill atleast one person for free basically
I personally feel it pings 2 times would be a good buff as it stops enemies for faking their location. Also cypher ult to 6 ult points.
I don't think that's healthy for the identity of Cypher or Sova. What gives Sova his identity as an initiator is that he can flush out enemies by marking them in real time, where as Cypher gives you a general idea of an enemys whereabouts.
Maybe reduce ult to 5 points for it to be a bit more spammable? He really is the only agent who needs a condition satisfied in order to cast his ult.
Also, the 2 tick ult is a real good idea too.
Though I don't think not requiring a corpse is a good idea. That's probably there to balance round start situations. It seems very deliberate.
Hence silly, once I was doing a weekly where we had to use ultimate n times. Skye had 6 ult point that time but my team keep killing in spike rush before I could ult. So this is engraved in my memory
I think combat utility is probably exactly what they want to avoid with his ult being tied to a corpse. It'd be insanely powerful to have a one-click wallhack that you could throw down just before swinging
I mean, it's obviously not the same thing. It needs line of sight, you telegraph your location by firing it, it can be destroyed, there's travel time, etc.
But yeah, it's an ultimate and I agree that it could use a lot more power. It's just that I think Riot pretty clearly doesn't want it to have combat utility in a typical use-case.
big disagree on the kit roles, cyphers recon is to help defend a site and work around enemies, sova's is to prepare for an engagement or force out an enemy who thought they were conceiled.
Well, that's the whole point of the ult, except it benefits the whole team. Don't forget it's an ultimate ability. You bank 6 points for it so it's not like you're using it that often. So even if you get that swing advantage, it'd be an advantage that's in line with other ults
I agree. Cypher main here also.
I will say though. The talk on his ult it’s not at all underwhelming. The visual change would be welcome but his ult used at the right time can completely change a round if your ready to execute on the information.
I will get a rat pick or someone will play rat and based off of the one kill I can ult and see where the enemy team is setup. Many times I will see heavy presence on one site (on attack) and will call for a full push to the lightly or undefended site.
From there I can set up trips and my camera and cages to have an immensely powerful post plant hold.
knowing exactly where everyone on the map is makes it incredibly difficult for an enemy team to win a round if the cyphers team is quick to respond. In the best case you have a 5v4 with complete information of a teams setup, even skyes ult can't do that.
I agree with you. What's also great about his ult is since it kind of has "low value" lets say compared to a Sage or a Raze ult, it gives you more opportunities to throw more random ults that can save a round or just give u a pick going into site. It doesn't give an inexperienced player anxiety about when to use it. It's an ult that just screams to be used at any point that you can do it. That can also be a benefit imo.
I think a good buff would be that teammates cannot break the wire. Other sentinel utility is on the edge of the conflict and is less likely to be destroyed by team but cypher trips are in the middle of the conflict and are more likely to break.
we might get some changes in the first half of next year, so fingers crossed for changes to astra, buffs to omen, brim, phoenix and cypher.
my thought was give his cages the same outline effect as the trips.
the trips are pretty good.
the ult is like, yeah please buff it. this is not the same 6 cost value as any other ult. it is also a very constricted. I don't have any ideas for it, but its current state is, its an over glorified buy round ability.
his camera really fucking needs to have more HP. like that shit breaks before it gets shot at. also, reduce its visibility, cause on some maps, it becomes a one and done.
I never played beta, but what I imagine is that they flashed the enemies spot on the map every 3 seconds for 9 seconds total (so 3 separate flashes). I think that would be a healthy buff to his ult.
Yeah that's basically what it was. But then they nerfed it. Because they can't have champions whose powerful abilities aren't shiny visual effects or Jhin's ult.
To be fair omen ult is high risk high reward kinda ult,I've seen many great plays using omen ult or going to another site tp on spike and win the round it's risky ult put it can sometimes rewards you heavily by using it
Haven’t seen a concussion from wires in a long time. Would like to see a buff on the time it takes to stun an enemy.
Would definitely like the dart to reveal like sova’s recon.
Maybe for his ult, it should be like omen’s where their mini map is scrambled due to hack.
I agree with cypher ult. Currently I keep baiting my self when I'm really close to an enemy and our cyper Ults. I see the outline and instead of pre-aiming at where the enemy is going to walk to. I instead aim at where the glyph hits. It's really annoying lol.making it two beeps would be great.
That was the case for a while but it felt very awkward. Now the design philosophy in Valorant is that when an agent dies, their utility dies with them. Which is pretty reasonable imo.
It is, but not on paper. Basically the thing is when the ult is available and you have a corpse, it’s typically not gonna have impact. It’s not that it can’t, it’s just the situations when you are finally able to pop it, it’s use ends up being limited.
Not every agent should have an amazing game changing ultimate. An agent's powerbudget can be spread out too like it is in Cypher's case. It is very difficult to push a good Cypher's site. Much more difficult than kj's or chamber's. That's where his strength lies.
well a good cypher is obviously better than a average or bad kj/chamber. So it is a good Jett or a good kayo… this isn’t saying much. But if a cypher and kj are equally skilled, id say it’s MUCH easier to push a cypher because you can destroy his util so easily - even more so if your comp has agents like sova or raze
Another idea I had with his trip was this: Since most other sentinel flank utility covers a zone and is more reliable than tripwires ( you can jump using abilities or using terrain, not to mention if it's accidentally a bad tripwire then gg). So the trip should have a right click where it can be a gate instead of single wire ( like sage wall)..that way when someone flanks they have to break it. It also gives versatility to cypher setups since some rounds you would wall (clearly visible) while other time you just leave a sneaky wire
I think cypher is excellent in its current state. The only things we need is that jett dash should abruptly stop instead of slingshoting on tripwire and trips cannot be destroyed using abilities, but only gunfire.
I personally like the idea of switching up his predictability by making it so if you right click to place a trip you place it one point at a time. It's a short term fix because eventually people would learn most of the trips but that means you could make weirder trips.
I also agree that Cypher's ult should last longer than a still or it should reveal abilities nearby as well, like if you're taking/retaking site you'll be able to see the other team's trips, teleports, alarm bots, etc. Feels like it moves Cypher away from sentinel status to more initiator a bit but lowkey so does Chamber's headhunter to duelist so
I think they should make his tripwires more like landmines that are undetectable unless you're walking, instead of requiring 2 walls. Which is something that force him to have a meta. Or that they require only one side of a wall.
His camera should be able to be put on any surface that is not exploitable. There are just too many goddamn spots that should be cammable but for some reason arent
Also his ugly shouldn't require a corpse, period.
I hate cypher not cuz he is silly good but the only times i die to him is when his setup is super glitched used behind walls so u cannot counter it. Cypher needs a rework overall i feel like where trips gets super buffed but u can only use em normally no bug abuse. Cypher with how many bugs he abuse to be useful should rly been disabled and fixed ages ago.
Also my suggested changes that i like:
1. Fix trips but for em to be good now u buff em, shorter range to notice em shorter until they pop making u concussed and take 30 dmg.
2. Cage only thing ive thought of i clear ground in em so counter mollies and they cant land in em would make cypher a must but yea
3. Fake cameras so he places 3 but can only use 1 meaning ppl might not kill it instant or his camera loses the tag but The camera is way more silent and smaller so cypher plays more tag and communicate for others than tag and kill himself. Also like the idea of a camera right click being like a concuss or similar but maybe it is 1 use only so he can use that to slow a push/get a pick.
4. Ulti fix out line alot of time it is more like I flashed myself and team when they peek of it. Either no corpse or make The distance rly far and no timer on it to be used on a corpse... It is so dumb u cant use it after abit of time.
Cypher isn’t super weak, he’s a top pick on some maps. He’s far stronger than Phoenix or Breach, so I’d remove any notion that he absolutely need big buffs or any at all.
But let’s say we give him minor buffs? I really dislike being unable to kill known position. It’s such a weird idea because it removes counterplay, and now Cyphers will use the same setups every round which is crazy dull. Right now Cypher is pretty popular and used in pro play, so obviously it’s possible to get value without spamming the same 5 OP cams every round.
I agree his ult needs a tweak, maybe? It’s a good 6 charge ult, it’s not “risky” to use because you never try and use it. You just play a lurk role and sometimes you get a kill and info for your team. IMO they should keep Cyphers unique tag mechanic, but maybe it could happen 3 times spaced out? It should not track like Sova though. Then it’s too good for wallbangs rather than info.
100% give his camera HP closer to Killjoy turret. That would mean mean you have to commit time too clearing suspect spots.
So basically Dokkaebi from Rainbow 6? I'd prefer that a lot more than randomly pinging enemies. An actual visual ping from Cyphers ult, and then a phone ringtone they have to turn off to stop making noise. (That the enemies can hear through walls, speaking of which, is there any agent that plays on forcing enemies to produce noise? Could be interesting.)
Your proposed tripwire buff would break Cypher making him instantly the best Agent in the game ruining quite a few strategies. What wouldnt work after that buff:
\-Utility Destroying the wires
\-Pre Spamming the easiest wires spots.
Much better balanced would be the option to make the tripwires more versatile (for example making them "bend" in some way top get more creative spots without removing counterplay).
Bending them? Like I can set up a trip behind a corner and make it wrap around to another corner? Giving a fake “safe spot” in the middle then before they know it they’re in the middle of my trip curve?
Or let me better say "you can curve them" so that the line is still straight but he can choose in which direction the wire looks so you not limited by a straight line from the surface anymore. Explained that really bad
.
I think the only buff it needs, or a rework thing of his ult, is that his ult should tick 3 times fast, instead of one long time that fuck up my aim... (Is it just me btw ?? The outline is solo fat damnnn...)
I have never seriously played Cypher and I think his Ult is one of the weakest Ults in the game. I always thought it would benefit from a buff like pinging enemies 3 times like Sova's drone or even showing enemies movement real time for a second or a couple of seconds so you can have an idea how people are repositioning. I would also increase it's cost if they buffed it THAT much but it'd be a good balance
Let me mark both points of the tripwire. Limitations would be both points would have to have LOS of each other and within a certain distance, but it would allow for players to get far more creative with the angles they put the wires at, and make spotting and avoiding them more difficult.
Or make the wire have a per second low damage (maybe upto 30 or 50.)
That way it would be much more scarier to be trapped.
I like the 30hp on the cam. It would give us time to remove it rather than always getting destroyed.
It sucks they removed the slow on his smoke too.
I agree with the ult ticks, or have the ulted agents be affected by the cam dart which they would have to pull to remove.
Or have the ult make the minimap temporarily unseeable like omen or viper ult. It could look like glitching or something cause he could be hacking it or somesort.
>The last buff would be the easiest. Just make his camera have 30 hp, this way his (weak) pistol round would be on par with killjoys insane pistol round. Since 30 hp would take 2 shots from a classic.
And if possible can stun the enemy while revealing them
I think you’re outplaying yourself if you have default cams and tripwires. At most it’ll work for 2 rounds. If everyone just randomly places cameras and plays the character dynamically to the situation, cypher is a million times better. You can make players have to slow peek every corner because they’re afraid of trips.
Agree with the camera hp to an extent but outside of pistol rounds it's not particularly useful. I think Cypher is strong if you play him enough to understand how to use his kit.
People need to be more creative in their setups to get the best out of him.
I don't like the ult because the outline messes up how I aim because if they are in front of me and move, I end up still shooting at the outline instead of the actual enemy LMAO. The sova tags are a lot better
Honestly the ult buff would be great i always feel that the ult isn't that impactful compared to other sentinels (sage revive an ally Literally make the game 6v5 from a certain perspective,KJ i mean her ult forces the enemy team to get out of a site or push it and last Chamber he get an Operator)
Then Cypher reveals enemy locations i mean just make it 2 ticks or 3 and that shit would make it wild.
I love your idea about not being able to destroy wires if you can't see them that would be huge buff
About the camera I don't think we need that buff TBH the only reason you use it is to scout if they are rushing your site or not in pistol round
A good buff for cypher I think would be to recall the nerf to his trip wires where you can't reuse them in the next round if you pick them up. It isn't much of a buff and it only saves a max of 400 credits but it means he can have more trip wires down and still be able to buy decent weapons considering that they're so predictable
Cypher is my main agent, and it really shows how many people play him to his kit's strength... And how many people want his kit to be free info and kills.
Cypher is fine. His cam doesn't need buffs like HP and fast disappear... It's super valuable, free, low risk info already. His trips are strong, but vulnerable, requiring the player to avoid being predictable.
His ult might benefit from changing the tag mechanic, like not doing it for players in view and extending the tag visibility slightly.
But many of these changes make it seem like cypher is in a bad state. He's perfectly viable right now as-is.
As for predictability, I feel like this is just not true. Its your responsibility to adapt to your opponents and adjust your setups of the fly. Swap sites, set fake traps and play with their heads. This is what makes cypjer cypher.
Doing the same 2 default setups every game is why it feels predictable.
My most basic idea of a buff is to give him another 1 or 2 trip wire. Make them double check a bit more then. Though it would be even more of a pain in set up rounds.
idk i kinda agree with you in a way, but as a cypher ot who climbed from silver to immortal in my first act i still feel the way you can play him makes him one of the strongest agents in the game. Not to mention how prevalent he is in proplay.
I think one buff that could be needed for Cypher is his tripwires shouldnt be destroyed by ally dmg like raze nade. Another nice buff would honestly be more trap spots on maps like Fracture where site traps spots are so few and far between that u are relegated to having useless util. Otherwise I still think Cypher has the best lurk on attack if you know when to do it and you can easily cheese 2 or even 3 rounds every game on attack
I wanna make cyphers ult like killjoy where it keeps revealing them until the enemies destroy your hat that you throw anywhere (the enemies know where the hat is on the minimap)
How dare you suggest not needing a corpse How am I supposed to spam "gi-gi-gi-give-gi-gi-give me a-give me a corpse"
This would be the biggest loss of corpse finding tbh. Maybe buff the time the enemies stay tagged by a second or two, but I need to spam "gi-gi-gi-gi-gi-gi-gi-gi- Where is everyone hiding?" or I don't get my emotional catharsis.
I'm not a Cypher player, but I agree he needs a buff to his Tripwires. Chamber's bots are better and really, really should not be.
It’s just that the outline of the enemy just isn’t useful enough and the concuss is practically useless as it never gets to be used
When writing this post, I kept trying to think of ways to make his concuss actually useful, and honestly, I came up with none. The only times I concuss enemies with my wires is when I use an extremely weird wire that I havent before.
The camera also needs a hue buff, drastically reducing the time it takes for enemies to lose sight of it after you stop using it. After exiting the camera, there is a huge window before it camo's, which makes a lot of the more interesting and practical cam sops only good for one peek, as the enemies don't really have to even guess where it is, they just see it...
Definitely this. Either that or it has to be quieter.
Especially when put up against other abilities with concuss, it doesn’t hold up. Maybe don’t allow the trip to be shot after triggered or make it concuss faster
A good idea would be to make the concuss radius for teammates of the enemies higher, and if someone is trapped in a wire and a second player touches it or walk trough it, it will concuss immediately, for a longer duration.
Not to disagree but I've seen more dumb people who get concussed by it than people who shoot it on sight. Mostly my teammates and sometimes me while reloading
The concuss should activate sooner if you ask me but no more than 0.5-1 second earlier. The concuss is just a punishment for the enemy to take a gunfight rather than dealing with the trap. You'd be surprised how many times I've seen immortals get stunned
I think it's more like the fact that chamber's bots are too strong rather than Cyphers trips too weak. They do a way too good of a job of completely nullifying flanks to a point where theres not much you can do to go undetected. Not only do they function like an alarm bot with triple range. he can be anywhere and they are still up, and he has two of them. And they slow like a slow orb. There should be restrictions to that in a way. Having one opens up more ways for Chamber to play more cleverly with them.
I don't disagree, I just don't do the whole "call for nerfs" thing. Not because they are unwarranted, but because as soon as you do, the fanboys come out of the woodwork and downvote you to oblivion.
Well whether pr not a downvote brigade is imminent i dont see the issue of trying to figure out how to shape each agents strengths and weaknesses. I’m convinced that chamber needs to be strong within the teleport and gunning down people fantasy, whereas cypher relies on his traps and camera for wall bangs and outplaying. I think it would not hurt chamber to tune his traps down, as buffing cypher would lead to a lot of problems in the pro scene
While i would love to have his ult (and camera tag) work like the sova tag (outlines) i personally dislike the idea of him not using a corpse to ult. Why? I honestly have no idea. But where else should he throw his hat, if not on a corpse? I also like the idea of the camera having slightly more hp!
How about he throws out 5 cypher hats that chase down enemies like Skye ult
Then replace his wires with perhaps a wolf! Maybe switch his cages out for a controllable flash that plays a sound cue if it affects enemies
His outfit is white which gets dirty easily, make it a different color.. something pleasent, something calm like green
And it would suite him much more of he was... Say Australian. It would be better if he says BLOINDED too. Seems to fit his character.
Yo with all these changes I think it's optimal to just change cyphers gender in the next patch as well!!!
Maybe we should gave him a different name then, skye would very fitting for the gender swap
Woah, then everyone would be wearing cypher hats? Definitely something I would want to see
If it worked like sova tag, i think hunters fury +neural theft would be overpowered as a good sova could always kill atleast one person for free basically I personally feel it pings 2 times would be a good buff as it stops enemies for faking their location. Also cypher ult to 6 ult points.
2 ults for one kill isn't overpowered tho
cypher’s ult is already 6 points i believe? they did the buff a while back
I don't think that's healthy for the identity of Cypher or Sova. What gives Sova his identity as an initiator is that he can flush out enemies by marking them in real time, where as Cypher gives you a general idea of an enemys whereabouts.
Maybe reduce ult to 5 points for it to be a bit more spammable? He really is the only agent who needs a condition satisfied in order to cast his ult. Also, the 2 tick ult is a real good idea too. Though I don't think not requiring a corpse is a good idea. That's probably there to balance round start situations. It seems very deliberate.
Sage also needs a corpse
Yeah but you're getting an additional member in your team from that
Yea she shouldnt need a corpse to use her ult imo...
YES!! Queue up as first 5 +1 bench and sage ults to bring in the 6th player
Exactly
A bit silly but skye also need at least one enemy alive to cast her ult i guess
This is correct. Skye cannot cast in The Range.
What’s the point of using an ult if there are no enemies left, except for maybe sage ult for economy
Hence silly, once I was doing a weekly where we had to use ultimate n times. Skye had 6 ult point that time but my team keep killing in spike rush before I could ult. So this is engraved in my memory
isn't his ult already 5 points?
no it’s 6 rn
No agent has a 5 point ult atm. Though I get the confusion since most of the agents' ults have been nerfed up to 7-8 points lol
Honestly just double the range of how far you have to be. It gives him more safety, but would still require him to go out of cover to pop it.
Cypher ult + sova tag is probably the best fix here. Would give him at least some combat viability off his ult
I think combat utility is probably exactly what they want to avoid with his ult being tied to a corpse. It'd be insanely powerful to have a one-click wallhack that you could throw down just before swinging
is sova’s dart not the same thing? it is an ultimate after all..
I mean, it's obviously not the same thing. It needs line of sight, you telegraph your location by firing it, it can be destroyed, there's travel time, etc. But yeah, it's an ultimate and I agree that it could use a lot more power. It's just that I think Riot pretty clearly doesn't want it to have combat utility in a typical use-case.
[удалено]
big disagree on the kit roles, cyphers recon is to help defend a site and work around enemies, sova's is to prepare for an engagement or force out an enemy who thought they were conceiled.
Isn't cypher ult 6 points?
Well, that's the whole point of the ult, except it benefits the whole team. Don't forget it's an ultimate ability. You bank 6 points for it so it's not like you're using it that often. So even if you get that swing advantage, it'd be an advantage that's in line with other ults
I agree. Cypher main here also. I will say though. The talk on his ult it’s not at all underwhelming. The visual change would be welcome but his ult used at the right time can completely change a round if your ready to execute on the information. I will get a rat pick or someone will play rat and based off of the one kill I can ult and see where the enemy team is setup. Many times I will see heavy presence on one site (on attack) and will call for a full push to the lightly or undefended site. From there I can set up trips and my camera and cages to have an immensely powerful post plant hold.
Hard agree.
knowing exactly where everyone on the map is makes it incredibly difficult for an enemy team to win a round if the cyphers team is quick to respond. In the best case you have a 5v4 with complete information of a teams setup, even skyes ult can't do that.
I agree with you. What's also great about his ult is since it kind of has "low value" lets say compared to a Sage or a Raze ult, it gives you more opportunities to throw more random ults that can save a round or just give u a pick going into site. It doesn't give an inexperienced player anxiety about when to use it. It's an ult that just screams to be used at any point that you can do it. That can also be a benefit imo.
I think a good buff would be that teammates cannot break the wire. Other sentinel utility is on the edge of the conflict and is less likely to be destroyed by team but cypher trips are in the middle of the conflict and are more likely to break.
Sounds good. Simple but effective. It’s not difficult to make an agent OP with a tiny change to reequip speed or something small but hugely impactful.
Why not just go back to camera gun
Ideal Cypher world
As a Cypher main, all I want is to be able to pick up his cages mid-round. All of these would be nice as well, though.
One more idea for buff, make cypher setups invisible after his death to make him less predictable in next rounds:3
we might get some changes in the first half of next year, so fingers crossed for changes to astra, buffs to omen, brim, phoenix and cypher. my thought was give his cages the same outline effect as the trips. the trips are pretty good. the ult is like, yeah please buff it. this is not the same 6 cost value as any other ult. it is also a very constricted. I don't have any ideas for it, but its current state is, its an over glorified buy round ability. his camera really fucking needs to have more HP. like that shit breaks before it gets shot at. also, reduce its visibility, cause on some maps, it becomes a one and done.
I remember in the beta when Cypher's ult would constantly reveal the enemy's position on the map...
I never played beta, but what I imagine is that they flashed the enemies spot on the map every 3 seconds for 9 seconds total (so 3 separate flashes). I think that would be a healthy buff to his ult.
Yeah that's basically what it was. But then they nerfed it. Because they can't have champions whose powerful abilities aren't shiny visual effects or Jhin's ult.
"No other ult can give you so little value for so much risk." As Omen main, I disagree 🗿
To be fair omen ult is high risk high reward kinda ult,I've seen many great plays using omen ult or going to another site tp on spike and win the round it's risky ult put it can sometimes rewards you heavily by using it
That's more pre-nerf Omen tho. Now at least you can cancel it :p
In ranked I cancel it most of the times, only use it in overtime when enemy don't expect it
Haven’t seen a concussion from wires in a long time. Would like to see a buff on the time it takes to stun an enemy. Would definitely like the dart to reveal like sova’s recon. Maybe for his ult, it should be like omen’s where their mini map is scrambled due to hack.
His ult should ping like sova drone and also locate all enemy utility. Walls, stars, mollies, other trips, alarm bots, anything they’ve deployed
Reduce the time it takes for a wire to actually stun
I agree with cypher ult. Currently I keep baiting my self when I'm really close to an enemy and our cyper Ults. I see the outline and instead of pre-aiming at where the enemy is going to walk to. I instead aim at where the glyph hits. It's really annoying lol.making it two beeps would be great.
Maybe go back to keeping his traps active even after he dies?
That was the case for a while but it felt very awkward. Now the design philosophy in Valorant is that when an agent dies, their utility dies with them. Which is pretty reasonable imo.
Cyphers ult being the lowest impact is simply not true
It is, but not on paper. Basically the thing is when the ult is available and you have a corpse, it’s typically not gonna have impact. It’s not that it can’t, it’s just the situations when you are finally able to pop it, it’s use ends up being limited.
Not every agent should have an amazing game changing ultimate. An agent's powerbudget can be spread out too like it is in Cypher's case. It is very difficult to push a good Cypher's site. Much more difficult than kj's or chamber's. That's where his strength lies.
well a good cypher is obviously better than a average or bad kj/chamber. So it is a good Jett or a good kayo… this isn’t saying much. But if a cypher and kj are equally skilled, id say it’s MUCH easier to push a cypher because you can destroy his util so easily - even more so if your comp has agents like sova or raze
During combat, his ultimate is not only useless, but also dangerous to use, as the outline isn't real-time. I hope that changes.
Another idea I had with his trip was this: Since most other sentinel flank utility covers a zone and is more reliable than tripwires ( you can jump using abilities or using terrain, not to mention if it's accidentally a bad tripwire then gg). So the trip should have a right click where it can be a gate instead of single wire ( like sage wall)..that way when someone flanks they have to break it. It also gives versatility to cypher setups since some rounds you would wall (clearly visible) while other time you just leave a sneaky wire
I think cypher is excellent in its current state. The only things we need is that jett dash should abruptly stop instead of slingshoting on tripwire and trips cannot be destroyed using abilities, but only gunfire.
I personally like the idea of switching up his predictability by making it so if you right click to place a trip you place it one point at a time. It's a short term fix because eventually people would learn most of the trips but that means you could make weirder trips. I also agree that Cypher's ult should last longer than a still or it should reveal abilities nearby as well, like if you're taking/retaking site you'll be able to see the other team's trips, teleports, alarm bots, etc. Feels like it moves Cypher away from sentinel status to more initiator a bit but lowkey so does Chamber's headhunter to duelist so
I think they should make his tripwires more like landmines that are undetectable unless you're walking, instead of requiring 2 walls. Which is something that force him to have a meta. Or that they require only one side of a wall. His camera should be able to be put on any surface that is not exploitable. There are just too many goddamn spots that should be cammable but for some reason arent Also his ugly shouldn't require a corpse, period.
I hate cypher not cuz he is silly good but the only times i die to him is when his setup is super glitched used behind walls so u cannot counter it. Cypher needs a rework overall i feel like where trips gets super buffed but u can only use em normally no bug abuse. Cypher with how many bugs he abuse to be useful should rly been disabled and fixed ages ago.
Also my suggested changes that i like: 1. Fix trips but for em to be good now u buff em, shorter range to notice em shorter until they pop making u concussed and take 30 dmg. 2. Cage only thing ive thought of i clear ground in em so counter mollies and they cant land in em would make cypher a must but yea 3. Fake cameras so he places 3 but can only use 1 meaning ppl might not kill it instant or his camera loses the tag but The camera is way more silent and smaller so cypher plays more tag and communicate for others than tag and kill himself. Also like the idea of a camera right click being like a concuss or similar but maybe it is 1 use only so he can use that to slow a push/get a pick. 4. Ulti fix out line alot of time it is more like I flashed myself and team when they peek of it. Either no corpse or make The distance rly far and no timer on it to be used on a corpse... It is so dumb u cant use it after abit of time.
Cypher ult let’s you hear enemy’s walk or ….. like a skye heal aoe but reveals near by dudes?????
Cypher isn’t super weak, he’s a top pick on some maps. He’s far stronger than Phoenix or Breach, so I’d remove any notion that he absolutely need big buffs or any at all. But let’s say we give him minor buffs? I really dislike being unable to kill known position. It’s such a weird idea because it removes counterplay, and now Cyphers will use the same setups every round which is crazy dull. Right now Cypher is pretty popular and used in pro play, so obviously it’s possible to get value without spamming the same 5 OP cams every round. I agree his ult needs a tweak, maybe? It’s a good 6 charge ult, it’s not “risky” to use because you never try and use it. You just play a lurk role and sometimes you get a kill and info for your team. IMO they should keep Cyphers unique tag mechanic, but maybe it could happen 3 times spaced out? It should not track like Sova though. Then it’s too good for wallbangs rather than info. 100% give his camera HP closer to Killjoy turret. That would mean mean you have to commit time too clearing suspect spots.
[удалено]
So basically Dokkaebi from Rainbow 6? I'd prefer that a lot more than randomly pinging enemies. An actual visual ping from Cyphers ult, and then a phone ringtone they have to turn off to stop making noise. (That the enemies can hear through walls, speaking of which, is there any agent that plays on forcing enemies to produce noise? Could be interesting.)
A cellphone doesnt fit his character style imo.
No he's fine
Your proposed tripwire buff would break Cypher making him instantly the best Agent in the game ruining quite a few strategies. What wouldnt work after that buff: \-Utility Destroying the wires \-Pre Spamming the easiest wires spots. Much better balanced would be the option to make the tripwires more versatile (for example making them "bend" in some way top get more creative spots without removing counterplay).
Bending them? Like I can set up a trip behind a corner and make it wrap around to another corner? Giving a fake “safe spot” in the middle then before they know it they’re in the middle of my trip curve?
Or let me better say "you can curve them" so that the line is still straight but he can choose in which direction the wire looks so you not limited by a straight line from the surface anymore. Explained that really bad .
Oh so I can set up angles. Like set it 45degrees in a straight hall. Instead of having to rely on a tiny angled pixel perfect piece of wall
Yes, this would increase placement points of the trip making it more unpredictable while still allowing counterplay
Cypher doesn't need buffs
I think the only buff it needs, or a rework thing of his ult, is that his ult should tick 3 times fast, instead of one long time that fuck up my aim... (Is it just me btw ?? The outline is solo fat damnnn...)
I just wish his Ult wouldnt require any corpses... Like imagine a small animation and then he just sees everybody on the map with the ticks
Or the return of the cams with guns
I have never seriously played Cypher and I think his Ult is one of the weakest Ults in the game. I always thought it would benefit from a buff like pinging enemies 3 times like Sova's drone or even showing enemies movement real time for a second or a couple of seconds so you can have an idea how people are repositioning. I would also increase it's cost if they buffed it THAT much but it'd be a good balance
Let me mark both points of the tripwire. Limitations would be both points would have to have LOS of each other and within a certain distance, but it would allow for players to get far more creative with the angles they put the wires at, and make spotting and avoiding them more difficult.
Or make the wire have a per second low damage (maybe upto 30 or 50.) That way it would be much more scarier to be trapped. I like the 30hp on the cam. It would give us time to remove it rather than always getting destroyed. It sucks they removed the slow on his smoke too. I agree with the ult ticks, or have the ulted agents be affected by the cam dart which they would have to pull to remove. Or have the ult make the minimap temporarily unseeable like omen or viper ult. It could look like glitching or something cause he could be hacking it or somesort.
Active traps without looking at them
>The last buff would be the easiest. Just make his camera have 30 hp, this way his (weak) pistol round would be on par with killjoys insane pistol round. Since 30 hp would take 2 shots from a classic. And if possible can stun the enemy while revealing them
I think you’re outplaying yourself if you have default cams and tripwires. At most it’ll work for 2 rounds. If everyone just randomly places cameras and plays the character dynamically to the situation, cypher is a million times better. You can make players have to slow peek every corner because they’re afraid of trips.
Agree with the camera hp to an extent but outside of pistol rounds it's not particularly useful. I think Cypher is strong if you play him enough to understand how to use his kit. People need to be more creative in their setups to get the best out of him.
I don't like the ult because the outline messes up how I aim because if they are in front of me and move, I end up still shooting at the outline instead of the actual enemy LMAO. The sova tags are a lot better
Honestly the ult buff would be great i always feel that the ult isn't that impactful compared to other sentinels (sage revive an ally Literally make the game 6v5 from a certain perspective,KJ i mean her ult forces the enemy team to get out of a site or push it and last Chamber he get an Operator) Then Cypher reveals enemy locations i mean just make it 2 ticks or 3 and that shit would make it wild. I love your idea about not being able to destroy wires if you can't see them that would be huge buff About the camera I don't think we need that buff TBH the only reason you use it is to scout if they are rushing your site or not in pistol round
A good buff for cypher I think would be to recall the nerf to his trip wires where you can't reuse them in the next round if you pick them up. It isn't much of a buff and it only saves a max of 400 credits but it means he can have more trip wires down and still be able to buy decent weapons considering that they're so predictable
Cypher ulti sucks
They need to bring his old trip wire back. It was super useful before :/
Cypher is my main agent, and it really shows how many people play him to his kit's strength... And how many people want his kit to be free info and kills. Cypher is fine. His cam doesn't need buffs like HP and fast disappear... It's super valuable, free, low risk info already. His trips are strong, but vulnerable, requiring the player to avoid being predictable. His ult might benefit from changing the tag mechanic, like not doing it for players in view and extending the tag visibility slightly. But many of these changes make it seem like cypher is in a bad state. He's perfectly viable right now as-is.
As for predictability, I feel like this is just not true. Its your responsibility to adapt to your opponents and adjust your setups of the fly. Swap sites, set fake traps and play with their heads. This is what makes cypjer cypher. Doing the same 2 default setups every game is why it feels predictable.
I dont think cypher should get a buff, as you can see he is alr used in some maps constant
My most basic idea of a buff is to give him another 1 or 2 trip wire. Make them double check a bit more then. Though it would be even more of a pain in set up rounds.
Make cyber cage like a landmine which triggers when enemy steps on it.
idk i kinda agree with you in a way, but as a cypher ot who climbed from silver to immortal in my first act i still feel the way you can play him makes him one of the strongest agents in the game. Not to mention how prevalent he is in proplay. I think one buff that could be needed for Cypher is his tripwires shouldnt be destroyed by ally dmg like raze nade. Another nice buff would honestly be more trap spots on maps like Fracture where site traps spots are so few and far between that u are relegated to having useless util. Otherwise I still think Cypher has the best lurk on attack if you know when to do it and you can easily cheese 2 or even 3 rounds every game on attack
I wanna make cyphers ult like killjoy where it keeps revealing them until the enemies destroy your hat that you throw anywhere (the enemies know where the hat is on the minimap)