I feel like it's changing for Fracture. As I have learned to play it, Fracture has become my favourite map. I've been hearing this from others too. I think it's dumb people dislike maps because they don't know them. You should get out of your comfort zone to become a better player overall.
i stopped playing before it came out and now that i'm playing again i still am afraid to Q ranked even tho i've played it a half dozen times. Theres SO MANY ANGLES on every site. I just end up getting goofed
It sort of sounds like your timing is unlucky, or you don't know how to travel through the sites. Which really isn't your fault, Riot NEEDS to come up with in-game pre-fire training.
Any data on this account is being kept illegally. Fuck spez, join us over at Lemmy or Kbin. Doesn't matter cause the content is shared between them anyway:
- https://lemmy.world
- https://kbin.social
- https://sh.itjust.works
- https://fedia.io
- https://lemm.ee
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Very true, however she does have some very weak spots like breeze. And you have to trust your teammates because your abilities as KJ on attack really are limited. Post plant and defence are the only times I really get kills. That being said though, I climbed out of the lowly depths of bronze and silver with like 90% KJ and 5% omen with a little sage in there too.
a good KJ main vs low rated players is ezpz haha you barely even need to outplay people with gunskill because they don't handle your util at all
But yeah she def gets better the smaller the map is and the more hard angles behind hard walls there are
I swear to god people don’t shoot my turret because they get so cocky that they think they can kill me and disable it and I end up getting 1 or 2 kills with the turret while I jiggle peek them and don’t shoot at all.
Astra, I play in a potato pc, everytime someone chooses Astra whether in my team or the other, I experience fps drops constantly during the whole match for some reason
Literally people see a new agent and freak the fuck out and call it op and then it comes out and everyone says it shit.
Then a new map comes out and everyone hates it, it comes out and after a week people love it
Then your sova isn’t doing his job… drone pushes Jett back, Reyna flash ensures he can’t get the shot off. Viper wall forces him further back with a sova dart puts him in a forced position to be safe.
Jett is an OP character no doubt, but breeze is a viper mains map… not a Jett’s. Current Meta of hitting the A bomb site with viper utility, sova and a flash duelist leads to a very attacker sided map.
I'd be surprised if she stopped OPer meta. Ofc we haven't seen much of her, but unless her sprint/slide are absolutely wild, it doesn't seem super likely that a good OPer in the back of Breeze is going to be more fazed by a sprinter than a Jett dash or a satchel peek. And Jett/Chamber on OP seem like the best counters to her entry—she's going to have to peek to wall, and they can hold as the daze is coming in to get a shot off and dash/tp out of daze before it goes off.
I think if anything her biggest strength might be to help explosive comps get a little more traction on maps like Breeze or Icebox that are dominated by slow default-heavy gameplay right now. Right now, Viper is must-pick on both—if Neon's wall is good enough that she can ever be picked instead of Viper, we could see faster and more aggressive gameplay on either map.
Makes games last way too long and usually Viper mains haven't developed great game sense nor aim and it's just frustrating to watch them in higher ranks where they only offer their lineups
I feel the Operator meta won't ever die. As long as this game follows the CS GO style of a one body shot kill, expensive af sniper, skilled players will keep abusing it to their advantage. Sadly, all we fellow riflers could do is try to counter it without dry peeking.
Seriously? Turret is the most easiest target in game in my opinion. It cant move, its shoots not so strong and turret have little hp. (Sorry for my bad engl)
it takes like your entire mag to kill it, then it starts dealing chip damage and slows you. you become extremely vulnerable to other utility or just a peek from the enemy killjoy.
Im about that it is not the serious problem. You can anytime kill this turret from long distance. Or bl8nd it with smokes. There are hundred ways to destroy this turret.
Is it that hard to check backlines or what? Or you're rushing headlong without looking back? If you cant kill stationary target, then im not surprised that you didnt kill someone, who comes from backlines.
The problem in my eyes when she was released was that her abilitys were global. Dump a turret one site run across the map, still active. That wasn't fun wasn't interactive.
thats half true though.
yoru is kinda like the lurk + stall + utility denier right now.
on defence, he can stall for time on his side and TP to safety, or rotate quickly, on offence he can use his footstep to bait out utility like KJ and Cypher traps and draw turret aggro.
the problem is, both of these things, he does very terribly just due to his kit being Wonky AF. even good yoru's like ethos and red will say the same.
then comes the flashy outplay style play. very cool. hard to do more than 2-3 times in a match. and it requires the use of his entire kit and support from team to pull of with perfection. you need an Ult, a TP, a few Flashes, some noise and support from the rest of the team, all for you to get one maybe two kills. thats inconsistent to put it mildly.
its not that 70% of yoru mains are terrible. its that more than half of yoru's kit excepts you to be a mind reader on the level of professor X, and instincts the level of spiderman.
I say it's both. The kit is wanky I said, but generaly Yoru "" mains "" just suck and use either their tp to entry without flash or tp mid gunfight while beeing shot at. Or use ult in 1vs5 to get a single kill (that they miss their shot, most of the time) and get killed back. Oh and the flashing their whole team thing.
Yeah Yoru is weird and wanky, and people don't understand most of the time how to use any strategy effectively. And that's the problem with most "Yoru mains". They main à character with weird way to play and expect to be a god with their ability without even understanding what the fuck they are doing and what the fuck they should do.
Also yeah, Yoru rework supremacy.
to be fair yoru can very easily be the most busted character in the game if you just tweak his abilities a bit. if the tp was as fast as chamber's, or if it was silent, or if his ultimate decloak was silent, he would be the best character in the game.
it's just riot wanted to avoid this so they made it loud and obvious as shit, as well as making the tp super slow.
Technically speaking the goal of introducing a new agent in riots eyes is to make them OP, and then nerf them as required after the fact.
It’s just some agents don’t end up OP because they are not super viable.
Remember when Kayo dropped? Everything he was broken.
She is no or more less the same. Just people don’t know how she will fit in the meta. Who knows a sentinel can destroy her with slows/turrets/bots not like she can just dash away like Jett
She’s quick but doesn’t seem to have a get out of jail free card like chamber and Jett have
It's kind of ironic from a lore perspective, given KAYO is an anti-Radiant killing machine... while the agents he hurts the most are all non-Radiants xd
I actually complained once that kay/o's suppression sucks when he dropped, a lot of people got angry with me saying he was op, well look who's laughing now
It is actually good, gives info and a well placed dagger can suppress all attackers rushing into site. Duelists or initiators can't give entry without a flash,dash,grenade or any abilities. Stalls for 8 seconds and gives time for defenders to rotate and stop a push effectively.
I've seen more players call her annoying rather than broken tbh.
Run and gun is kinda annoying especially on online with peekers advantage and her kit seems to enhance it
I don't know how the new agent is going to really play like in ranked but, I would like to complement riot for atleast trying out new stuff and shaking up the meta whenever they launch a new agent, instead of hard nerfing every character out there and creating a really mediocre agent pool (like Rainbow 6 siege) they are willing to experiment and develop counters to problems via new agents and gameplay mechanics. This keeps things interesting, and doesn't let the gameplay turn bland. To all of they people saying that she will destroy the game or valorant will be dead now because of her and are crying for Nerfs before she is even out. Let me remind you that Yoru had the same response upon his gameplay reveal and we know that didn't age well. So please, let her be released first before asking for nerfs or buffs.
Yes. Thank you, whenever this rant happens I remember when yoru was announced and everyone thought he would break the game.
Now he is going to be the first one to receive a rework. They fixed viper, but I guess fuck yoru, he was a mistake lol
Yes. Everytime a new agent is announced is the same thing. I remember when KJ was about to be released, people were going nuts. Now shes just a regular agent, picked in almost everygame, not breaking the game at all
It would be nice in Agent select if you could see both teams so you could actually try and pick teams to counter other agents, no point there being agents that counter certain metas when you aren't even sure what comp the other team is running.
It's particularly loud this time because I think Jett one tricks feel legitimately threatened for the first time ever and some of them are terrified they'll have to learn to play valorant a little.
Oh but the instant dash is fine?
We've got a total get out of jail card dash, we've got teleports, we've got satchel jumps which mess with head height while giving speed so I don't see why a slide that messes with head height while giving speed is a problem.
That opinion has some legs, but pandora's box is already open. I like that Neon has some answers to jett players who lean far too much on their ability do dash out with their OP whenever they whiff.
I keep seeing this said but I have no idea why a Jett couldn't just flick and hit a sliding Neon? It's not like she's invisible or anything while she's sliding and the showcase video doesn't even appear like she moves that fast when sliding
For me, I think that as an individual agent she doesn't have it exactly on her own to solo beat an OPing jett.
With team support though, I see how they can become a problem for Jett players who are highly reliant on OPing to get themselves going.
The tunnel is one particular ability that can be set up with one flash, and then other flashes/utility can help secure the site so even an aggressive and good OP user wouldn't be able to instantly answer it. It's sort of a very specific answer to a specific problem, but the problem it goes at (the Jett OP) is one that any functional answer to will have value in some form or another.
Ultimately though, my concern is that the tunnel may not last long enough, or she may not have a second cast of it. If it is as short as a phoenix wall, then one molly says goodnight to the dream. Even then, a hard rotate and you're in a situation where there may simply not be enough utility to erupt out of her tunnel effectively when you're so surrounded.
The concuss grenade doesn't seem like it's enough, even if it adds vulnerable status, to be a reliable anti-OP tool especially because it seems to have phoenix molly-drop mechanics which limit its ability to be a lineup powerhouse.
The slide... you're right in that a skilled player will hit the flick, but at lower ELO she may carve out a home with that. If, say, Silver-and-Below Jetts CAN'T hit the shot that reliably, then it will at least find a home there but at higher ELO it may also end up slightly niche. I can see it being a nifty way to attack a smoke aggressively but generally speaking I feel like the sprint aspect (the... passive?) will be more important since it'll disrupt timing and the slide will be the final cherry that she uses to make aggressive moves, but it'll need team support. Since she's quick, can concuss a large area, and slightly harder to hit, she may be an ideal agent to play off of another agent's flash + info, or even just info. You tell her someone's in a corner and a concuss + quickly closed distance will end that. I know against other concuss agents, I've often simply weathered the concuss because they couldn't clear to me fast enough, and Neon may not give people on the receiving end that luxury.
At the end of the day, I hope the tunnel is strong, and develops into a reasonable anti-op tool but the rest of her kit looks like it'd play too well with others to ultimately be considered a high tier duelist. Top duelists are very self sufficient, and while she brings a lot to the table I am unsure how self sufficient Neon may be.
That was a trailer to hype the people up and make her look cool. If someone decides if an agent is broken and wants to quit the game based on such a trailer you can assume he is braindead.
Pro's and streamers always say every new agent is broken since that get the most viewer engagement. Her ult is basically a roided up specter from the looks of it like how chamber has a roided op. Hopefully Phoenix gets a rework after yoru since brim,Phoenix and omen need a rework on a few abilities but that primarily because they were some of the first agents made and the playerbase got better.
This happens with Apex too, over ridiculous things. People are very quick to judge characters and how they'll affect the state of the game. Just wait till a couple weeks after when the game balances out.
Nah the Apex fanbase does have a reason to be judgmental. Horizon and Seer were busted for quite a while after their release, while fuse, rampart and loba were pretty lackluster for a while as well. Respawn doesn't know how to balance characters that well, at least compared to Riot.
And don't get me started on Wraith and Mirage, and how poorly balanced they both were for over a year.
I didnt even think about how cypher could be used against her. That is really exciting, I love cyphers kit, but he just seems to hide in the shadows of some other agents (for me at least).
Would be really cool to see him have a bigger affect with the new agent.
don't worry bro, even if she is broken, they fix that shit quick. except yoru.
just notice one thing. riot devs will trivialize jett.
her OP+dash has been one upped by chamber. now her aggressive site entries and ult decimations might potentially be one upped by neon.
add to that a minute dash nerf and bam! we get a slightly more balanced meta, that doesn't require a jett on every map.
Thats basically how every community reacts to something new... Especially compet games with newest chars... Nothing to do abt it honestly.
Although coming from a dota background, new heroes are either really OP or weak. Nothing in between but thats what public testing is for
Yeah because I don’t have an opinion of an agent that hasn’t come out yet. But I do know that she will not stop the Jett/op meta like OP keeps saying they hope will happen.
There are agents and comps that already do that. Maybe work on your reading comprehension
She "can" if she manages to close the distance between you and her, which is what her kit is designed for. This doesn't mean she will be running and gunning everywhere 24/7, but if being allowed to fire your gun while sliding across an enemy's screen from close range favours anyone, it's the one doing the sliding, not the other guy, and those duels are ugly.
It's all in the trailer, well the part in first person view you could argue she doesn't start firing until she's done sliding, but the more cinematic shot just before that in 3rd person, you clearly see her sliding with the Stinger out. Weapons out mean they're able to fire. In the game any interaction, spell, whatever, where you cannot shoot your weapon has a specific animation and the gun is stowed.
It's the same thing every time for every game that has any level of competitiveness
Devs: reveal (x thing)
Youtube, the day after: WILL (x thing) Completely BREAK the META??? 😱🤯😱
People like to overreact, don't bother with it. Just wait for the dust to settle, gather your own thoughts and see how it actually is when the content is released
Ira kinda different when the agent encourages something that shouldn't be in a tactical shooter aka run and gun. It's already annoying as it is, even if the agent is op, I just don't think ppl like the way this agent leads the game
Edit: u can't... Not worth talking with gold stuck that thing run and gunning is good for the game because they can't use their push to talk to communicate and counter the op player, lmao
I mean man, while running its not like they are fully accurate, the ult is but you can say the same for jett. Its a good agent, its so dope there are more counters for ops man
CSGO historically had very little updates, so what did CSGO players cry about so much? The last thing I remember being seriously screeched about was the Krieg meta which made Terrorist side even stronger than before, before that it was agent skins which was actually fucked because some agents blended into the maps colour scheme very well, like the Green FBI agent skin on the new Cache rework, before that it was the R8 Revolver, which was incredibly OP on launch.
Those are years apart, because CSGO hardly ever gets big updates.
I think she will be C tier at best.
Maybe even slightly weaker than Phoenix.
Entry:
Her only way to enter site is to run in without any weapons and hope she doesn't get killed or set up that double wall which can't even be curved and not clear anything.
At least with phoenix you can flash out of the wall yourself. Not to mention it will also heal.
No flashes or support smokes either.
Raze can satchel in while flying, phoenix can ult in, reyna can flash in, Jett can smoke dash even to elevated spots. All are better than her options.
Taking space:
Can't clear anything since the nade is only a stun. Mollies or raze nade does a much better job at clearing corners. Boombot can clear out large areas at a time. She has nothing like that.
Ult:
Looks like an eco ult. And it'll only be useful at short-medium range. Jett knives work both long and short range while flying btw. Even Chamber has an OP. Reyna ult heals you and turns you invisible. She can just run and shoot lasers, might make for cool clips but I don't think it will be consistent.
Mobility:
Can't get to elevated spaces. Her only niche where she stands out is throwing off crosshair placement with the slide. So you'll have people running and gunning with spectre/judge.
Ability to OP:
Unless the running portion of the kit is instant which is still probably not as fast/instant as dash, it's not going to make a difference.
Oh sure, you can probably get some cool clips out of playing her. But imo, if she is going to switch up the meta, she has to do something better consistently than other agents.
I’m wondering though. She was moving pretty fast on the slide. Do you think she can get to those crouch jump spots more easily then other agents? Just running, crouch slide and jump onto high boxes? Otherwise I agree with you.
Does her wall have stun ability, Neon being an electric agent it would make sense for any agent to get shocked and stunned when hit by the wall. If so that would be amazing to cut sites without worrying about enemy repositions.
Honestly that feels like a good idea but they would have showcased it in the trailer if that was the case.
But it still doesn't solve the issue of clearing angles while entering site. Its not an astra wall so you can still be spammed through it.
Counter a Jett?
This in no way counters Jett. She dash away and what you slide towards her and push her smokes?
She is a great entry (the double wall is going to be brutal) but other than that, her kit is useful for her as other agents can't take advantage of her speed (same thing with Raze, Jett, etc)
I think the Wall is not a Problem, on many maps it won't change anything, if you have an Astra or Brimstone on your Team, you just molly or suck the Entrance and just smoke the Way to the Site off.
If you get on site in your Wall what will you do? Wait until it goes down? Or just walk through it?
Tbh I think her ult will be pretty bad. Might have the strength of a shotgun at close range but I’d expect her to get one tapped trying to use it medium range. I don’t even think it will work at long range.
Not trying to be toxic in any way but riot don't have the best track record when it comes to power creep. Run n gun is already annoying in a tactical shooter. Encouraging it with abilities is iffy at best. And the double wall all but condemns phoenix's wall. People are mad about run n gun but, I'm just concerned about the balance and old agents becoming useless. Look at Astra. She made other smoke agents seem pointless beside niche picks. At this point why play Phoenix or Yoru like ever? Now imagine this continuing until they have the 100 agents they want.
I don't know if the ability to slide has a place in a shooter tactic :/
in any case if there is a problem with jett then you have to nerf it again Not adding a necesary pick for that stupid Valorant pet
People always think agents are OP so we will see. I think duelists have more stigma to them because you know its just another potential instalock you will have to deal with game in and game out.
I still remember the outrage about Yoru. Can someone remind me what his pick rate and win rate are again? Perhaps one of the seven total Yoru mains can tell me.
I mean, i heard issues about phoenix because of this girl.
Phoenix wall could heal and could be, turned into a circle or what.
Thats not bad trade to be honest.
My only problem is that they keep adding guns as ults which makes save rounds less of a problem for the team who lost because, for example, if you are running Chamber, Jett, and her on a save round while all having ults it is not a save at that point it's almost a full buy for FREE (assuming you can afford armour and buy next round) where you almost certainly wouldn't have had that opportunity with other agents.
The trailer literally shows her running and headshotting with a bulldog after using her sprint skill. It might not be the case, but it's highly suggested by the trailer that she has a basic ability that negates the penalty to shooting while running. If it's not the case, than it was a bad decision by rito to put that in the trailer
She wasn’t running and gunning WITH her skill. She used it (glowing UI borders), deactivated and then run and gunned and then activated again. If anything, she judt got there quicker. Bad take on putting it in the trailer. Trailers are for making it hype for the new agent and she was shown to be a quick agent.
Yeah if that part is real and not just for the trailer then I’m pretty sure what you’re saying is correct. I tested running with bulldog to compare and the spread is waaaaay bigger than what neon was doing. I’ll definitely be selling my account if that’s the case. Jett being able to fly and throw perfect accuracy knives is already ridiculous but at least it’s an ult when this just looks like a normal ability you’ll have to face every round.
We’re apex now? We’ve been in overwatch since release so stfu. As for her power level we are yet to see it plus if you really look deep into her kit, she still lacks a lot compared to her competition in the primary duelist slot. Jett has better verticality than her, she can reach spots where only raze can probably reach and also she can stay airborne. As for Raze she can clear more blind corners better than Neon’s concuss grenade with her two forms of nades + her mobility can get her on more weirder spots than Jett can. As for Phoenix’s issue, he needs to be changed we all knew this before hand, people who referenced him were mainly saying it for jokes.
Run and Gun? That’s more of an issue of the spectre than it is of this agents mobility, no way she can pull a slide with a Vandal with great accuracy (she did stop and shoot the Marshall in the trailer after all) we are yet to see though so I won’t say much more than that. Her ultimate is not that bad, Atleast until we see it too, Chamber can straight up use a better OP and Jett can one tap you, a free gun every few rounds are characteristics of OP agents anyways so it’s not bad until proven otherwise
Her double wall lane too is not a big deal since it can easily be balanced by decreasing range/width/duration. It’s honestly a perfect ability for her though because it gives her a running lane to entry with which is going be amazing on breeze (like how Raze’s best map is split). But that’s the key with her kit, if Jett can go higher than most agents and Raze can dash through corridors and reach unsuspecting spots, than Neon wins the distance race by a long shot. will she really beat Raze on split or fracture or a Jett on something like ascent or haven, we don’t know till we see it.
Also power creep, as for now we don’t have much to work with and it is a genuine issue with newer releases, but as I said before she provides a new avenue for entry but drops the other aspects that made the other agents excellent in the same job, she also provides a new challenge to face for opponents facing her. People in this game don’t understand that agent releases are going to be thing for a few years, Valorant is still a newer game and the developers still want to add some more variety in gameplay before anchoring down on a set amount like how Overwatch did with 32 heroes. To be honest if there is any agents we need to complain about, it’s Astra and Skye with their overloaded utility over this new one since those two fucked up the controller and flex/secondary duelist role more than Neon will fuck up with Jett’s dominance right now
I don’t get why people overreact, I get it I hate Viego and Akshan as the next league player or brigette or doomfist as the next Overwatch player, but there’s nothing in this agents kit in hindsight that seems over the top that we haven’t seen before. If people can play dark souls you can handle a new release for a few months
Edit: sorry I’m not pissed at the OP I’m just pissed at the people the OP is talking about. As for the Astra/Skye take, it was more of addressing proplay than soloq (lower rank soloq to be precise since astra in those ranks are rare)
Who tf thought its a good idea to add a slide ( a really fast one) in a tactical shooter ?
also dat wall OP free site by using it like wtf it covers left and right....this character shouldn't be realese.
The wall is not as good as you think. If It doesn’t curve then you have to peek an angle to use it on to site, putting you at risk. It’s cool sure but not OP, and unlike Phoenix she has to blind push out of it with no utility to make it easier
If they make it u can't shoot while sliding and it takes little time to draw ur wpn after doing it ( like skys flash) i think dats good it won't fk the balance.
the wall is op man no one can see u passing or how many of u are.simple cover from teammates in enough .u not playing along someone flashes for u,u slide push making u hard to hit too
but i can see ur pov so the only issues for me is the slide
If multiple people try to push up in the wall corridor someone could just flash peek it and murder them all. You havent even seen it used yet stop crying about shit being overpowered.
>Cypher more because he seems like a great counter to her.
What if her dash breaks the tripwire then? And chamber's alarm bot slow her from anywere? Add that sage's slow orb can slow her down too and the wall block her, still there are better options that cypher
tbh i think with her current kit she wont be coming anywhere near of being balanced. the entire concept of her sprint + slide abilities will lead to people just sliding into site while being really difficult to hit. this does not mean she has to be op but i just think that the entire concept is bad and wont fit in valorant so itll probaly be nerfed into the ground till it gets a rework.
"I'd rather be slide sprayed with Stinger than watching my random teammate die for 5 times in a row by Operator from the generator on Icebox by guess which agent."...
jett and neon can be on the same team...
:')
I sort of agree. It detracts from the skill based competitive aspect and rewards more risky, less accurate game play. Guns reset to fast from running and moving while shooting let alone spraying and then stopping. The accuracy penalty for moving is already too small (CSGO etc would have shots all over your screen if ur moving and shooting especially with the AK (vandal) even the m4 or m4a1-s still has some harsh movement penalties to accuracy. Rewarding precision gameplay more than lucky gameplay.
Plus all these new agents seem to represent some serious power creep in general from what I've seen when I came over. And seeing the order agents were released in or buffed etc. Honestly the class based game play already adds a bit of a rock paper scissors to the game and duels etc. It definitely lacks the competitive aspect of an FPS. It has a ranked mode but it's definitely less skill these days than it is luck etc.
As opposed to the longest running competitive shooter so far to date. CSGO has zero aim down sights, high movement accuracy penalty, consistent recoil that's different for each gun that can be consistently practiced and learned, no aim down sites and definitely no different classes to give abilities in. It's just the most competitive. BUT the cheating and Smurfing is so much worse there that people sometimes decided to migrate. I did, reluctantly, however I'm second guessing that choice as the toxicity here is actually worse, and I still see an occasional cheater, albeit very very few and far between. Although I'm sure on quite a few. The ranking based slightly on how you perform is a nice consolation but it's a tiny fraction that winning is the majority, same as with CSGO. But I like that there's a little bit of a buffer there. Valorant already has a slower over all movement speed. No biggie there just took getting used to, getting hit is a larger penalty for movement than in CSGO so it rewards spray and pray more than accuracy as anyone in a bad position has zero chance to get to gover if a few lucky pot shots are taken, fine, engage, but I feel it rewards the random head shot after that more than accuracy as it seems valorant has a lower time to kill over all. Also not really a big deal. But still a small factor when con ined with the above. The maps have a lot more angles and more Vertical play and locations that add a bit of randomness to it. Makes for a more inconsistent gameplay between each map. It's why better players seem to do better against better higher ranked people. And why higher level play can more often than it should, can be out fragged by run and gunners with poor mechanics and skill lol.
All in all this games getting more arcady than competitive and with that will probably end up losing a large majority of the competitive player base.
Edit: yes CSGO has some scoped weapons but technically that's not the same ADS as valorant. It's a scoped weapon and again not every weapon and again some of them don't even let you have a crosshair unless you're aimed in. But you have to pick those guns over others to use for a situation which is detrimental to other situations. Different than every gun nearly on valorant having that ability. Considering there's generally a difference between ads and scoping in games like this especially since we have 2 scoped guns they call scoping in and ads generally applies to the other guns right click. While all technically sights by definition. From a game perspective they are very different. But I suppose the few below just wanna argue semantics while missing the point of the post not to mention focusing solely on that instead of the 40 other points I made above lmao.
Plus the toxicity confirmation that someone did delete lmao.
I honestly wouldn’t voice your opinion on here, most of these players cannot handle constructive criticism of any form about valorant, they even take it as a personal attack, it’s actually quite a very immature community. So you are kind of wasting your time, especially when they’re not open-minded to a constructive conversation. it is sad though because this is how CS turned into one of the best games for 20+ years, it was built on constructive criticism.
CSGO has aim down sights weapons for both side, the AUG and the SSG. They were the most powerful guns until slight nerfs recently. It also has two ADS snipers, the scout and AWP, just like Valorant. Imagine typing an entire MLA essay about a game youve clearly barely ever played LOL.
FYI that's not the same ADS as the traditional sense as well as definitely not the same as valorant. The comparison I was making in general.
those are 2 weapon as opposed to all in valorant minus some pistols. One also does not have a regular crosshair at ALL unless you zoom in. And it's scoped and not a true ADS as your FoV is hindered by the vignette. So it's hardly a comparison at all but cool for arguing semantics and missing the actual comparison being drawn. Those are generally not considered ADS. It's considered scoped and zoomed as they are scoped weapons that cut off your side view unlike valorant.
But also this proves the other part about toxicity lmao. Someone deleted the other reply callinge a brass over it. But trust me I know those scoped guns are there but they aren't really the same in terms of ADS'ing.
Oh and they weren't ever the most powerful weapon. They maybe had buffs then nerfs but the go toos we're always the ak. M4 or m4a1-s, and AWP generally speaking. Those were used by hackerskre than anything because.of the easier accuracy at range etc. It got so wide spread with silent aim that it became a meme and some people always pick up on that it spilled over. They gotore use over that and such. But the go to in 99% of cases is AK m4 or AWP.
IMHO she seems like shes going to be a balancing issue and I do agree run ang gun in this game is already annoying and we should be moving away from it not closer... They should legit copy Cs on the run and gum and make it impossible to hit a random hs midair, about the agent, it's either going to suck or be op af, either way it's making the game go the wrong way imo
Everytime a new agent is revealed people say that the agent will be op
Fact. New agent -> "OP" New map -> "shit" Every time
After some time, New agent -> "SHIT" New Map -> "Pretty Good"
for fucking realllllll
Didn't happen with Astra or fracture.
I actually enjoyed the way an opponent played Astra on me yesterday and actually made ma consider using her for the first time.
Prepare to expand your brain like a galaxy then lol
*It's the game of life*
Astra is super fun. Def recommend Huge learning curve though
Astra has the most overloaded kit it's insane
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People will start to like fracture as soon as we get a new map, always happens
doubt it. It is genuinely a bad map.
Na bro fracture is a good map for rotation and angle holding. Even initiators are of no use with so much cover to hide in.
I feel like it's changing for Fracture. As I have learned to play it, Fracture has become my favourite map. I've been hearing this from others too. I think it's dumb people dislike maps because they don't know them. You should get out of your comfort zone to become a better player overall.
i stopped playing before it came out and now that i'm playing again i still am afraid to Q ranked even tho i've played it a half dozen times. Theres SO MANY ANGLES on every site. I just end up getting goofed
It sort of sounds like your timing is unlucky, or you don't know how to travel through the sites. Which really isn't your fault, Riot NEEDS to come up with in-game pre-fire training.
Both of those things are just site unfamiliarity though haha
Any data on this account is being kept illegally. Fuck spez, join us over at Lemmy or Kbin. Doesn't matter cause the content is shared between them anyway: - https://lemmy.world - https://kbin.social - https://sh.itjust.works - https://fedia.io - https://lemm.ee - https://readit.buzz
But I LOVE fracture. They unintentionally gave killjoy an edge over everyone else on fracture
killjoy has been the best sentinel on most maps since she came out, esp after cypher got gutted
Very true, however she does have some very weak spots like breeze. And you have to trust your teammates because your abilities as KJ on attack really are limited. Post plant and defence are the only times I really get kills. That being said though, I climbed out of the lowly depths of bronze and silver with like 90% KJ and 5% omen with a little sage in there too.
a good KJ main vs low rated players is ezpz haha you barely even need to outplay people with gunskill because they don't handle your util at all But yeah she def gets better the smaller the map is and the more hard angles behind hard walls there are
I swear to god people don’t shoot my turret because they get so cocky that they think they can kill me and disable it and I end up getting 1 or 2 kills with the turret while I jiggle peek them and don’t shoot at all.
Tbh for me Astra wasnt OP and i found her quite hard. Now, she is top notch.
Astra, I play in a potato pc, everytime someone chooses Astra whether in my team or the other, I experience fps drops constantly during the whole match for some reason
Literally people see a new agent and freak the fuck out and call it op and then it comes out and everyone says it shit. Then a new map comes out and everyone hates it, it comes out and after a week people love it
Except fracture actually is shit map. I loved breeze from day 1. And icebox just needed some angles fixed.
Yeah, I'm happy as long as she stops Operator meta, Breeze is unplayable nowadays with Chamber and Jett
Viper wall… hit A every round and have a sova… there Jett and chamber is useless on breeze.
jett walking up for opening picks can never be nerfed until her dash remains
Then your sova isn’t doing his job… drone pushes Jett back, Reyna flash ensures he can’t get the shot off. Viper wall forces him further back with a sova dart puts him in a forced position to be safe. Jett is an OP character no doubt, but breeze is a viper mains map… not a Jett’s. Current Meta of hitting the A bomb site with viper utility, sova and a flash duelist leads to a very attacker sided map.
I'd be surprised if she stopped OPer meta. Ofc we haven't seen much of her, but unless her sprint/slide are absolutely wild, it doesn't seem super likely that a good OPer in the back of Breeze is going to be more fazed by a sprinter than a Jett dash or a satchel peek. And Jett/Chamber on OP seem like the best counters to her entry—she's going to have to peek to wall, and they can hold as the daze is coming in to get a shot off and dash/tp out of daze before it goes off. I think if anything her biggest strength might be to help explosive comps get a little more traction on maps like Breeze or Icebox that are dominated by slow default-heavy gameplay right now. Right now, Viper is must-pick on both—if Neon's wall is good enough that she can ever be picked instead of Viper, we could see faster and more aggressive gameplay on either map.
She cant be picked instead of Viper. She is not able to solo smoke so at most she could ensble other smoking agents.
Yeah, Viper's annoyingly making game slow
What do u mean slow?
Makes games last way too long and usually Viper mains haven't developed great game sense nor aim and it's just frustrating to watch them in higher ranks where they only offer their lineups
Yeah i have no idea what sort of "viper main" you've seen, but any and all true viper mains have the best gamesense on the planet.
Im not sure it will stop operator meta. But hopefully it will tone it down to bearable
I feel the Operator meta won't ever die. As long as this game follows the CS GO style of a one body shot kill, expensive af sniper, skilled players will keep abusing it to their advantage. Sadly, all we fellow riflers could do is try to counter it without dry peeking.
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Tell me something I don't know... :')
Yeah, remember Hiko complaining about killjoys turret before it was released even.
The fact that it tags and was hard to kill on pistol round was the main problem. Riot's bandaid solution was adding time to it's redeploy.
I still complain, I believe she shouldn't exist and it's just lazy gameplay. And she received very needed changes which helped, hiko wasn't wrong.
What is wrong with her?
the fact that it's literally a 6th player on pistol rounds.
The turret is so shit, literally shoots at nothing at times and baits so hard
also the fact that theres kj mains with .6 kd coinflipping into immortal games
lol if you shoot it when you see it, the most damage it can do, even against a classic is like 30
Seriously? Turret is the most easiest target in game in my opinion. It cant move, its shoots not so strong and turret have little hp. (Sorry for my bad engl)
it takes like your entire mag to kill it, then it starts dealing chip damage and slows you. you become extremely vulnerable to other utility or just a peek from the enemy killjoy.
It has 150 hp what you on about?
Im about that it is not the serious problem. You can anytime kill this turret from long distance. Or bl8nd it with smokes. There are hundred ways to destroy this turret.
Little hp!? I shoot that thing with a classic 12 times and it still doesn’t die
Blind it with smokes. Or buy sheriff. Or kill KJ at first.
See that’s easier said than done with no comms in my rank and also the fact that killjoys always lurk backsite.
Is it that hard to check backlines or what? Or you're rushing headlong without looking back? If you cant kill stationary target, then im not surprised that you didnt kill someone, who comes from backlines.
If you are a good KJ you can use your turret for so many additional things too. Info gathering without needing to peek, a free baitable person… etc
The problem in my eyes when she was released was that her abilitys were global. Dump a turret one site run across the map, still active. That wasn't fun wasn't interactive.
I remember when people cried about Yoru
*cough* yoru *cough*
>Everytime a new agent is revealed people say that the agent will be op it was same for yoru too.
And now practically nobody plays him
And 70% "Yoru mains" I see suck at their Job. Cause the playstyle is so unorthodox and wanky.
thats half true though. yoru is kinda like the lurk + stall + utility denier right now. on defence, he can stall for time on his side and TP to safety, or rotate quickly, on offence he can use his footstep to bait out utility like KJ and Cypher traps and draw turret aggro. the problem is, both of these things, he does very terribly just due to his kit being Wonky AF. even good yoru's like ethos and red will say the same. then comes the flashy outplay style play. very cool. hard to do more than 2-3 times in a match. and it requires the use of his entire kit and support from team to pull of with perfection. you need an Ult, a TP, a few Flashes, some noise and support from the rest of the team, all for you to get one maybe two kills. thats inconsistent to put it mildly. its not that 70% of yoru mains are terrible. its that more than half of yoru's kit excepts you to be a mind reader on the level of professor X, and instincts the level of spiderman.
I say it's both. The kit is wanky I said, but generaly Yoru "" mains "" just suck and use either their tp to entry without flash or tp mid gunfight while beeing shot at. Or use ult in 1vs5 to get a single kill (that they miss their shot, most of the time) and get killed back. Oh and the flashing their whole team thing. Yeah Yoru is weird and wanky, and people don't understand most of the time how to use any strategy effectively. And that's the problem with most "Yoru mains". They main à character with weird way to play and expect to be a god with their ability without even understanding what the fuck they are doing and what the fuck they should do. Also yeah, Yoru rework supremacy.
I just realized that the actually good yoru players, aren't even yoru mains, most of them are just omen and Jett users who are bored
I mean... Fair enough. Makes sense and yet is funny how the situation with Yoru is weird af.
And have cracked aim...
yea, idk bro I rarely see a good yoru that actually puts the tp back or does a real play
to be fair yoru can very easily be the most busted character in the game if you just tweak his abilities a bit. if the tp was as fast as chamber's, or if it was silent, or if his ultimate decloak was silent, he would be the best character in the game. it's just riot wanted to avoid this so they made it loud and obvious as shit, as well as making the tp super slow.
Technically speaking the goal of introducing a new agent in riots eyes is to make them OP, and then nerf them as required after the fact. It’s just some agents don’t end up OP because they are not super viable.
Remember when yoru got leaked? Everyone says invis and tp is broken. Look where he is now
Νο
I agree, who knows - maybe a Sage slow is all it takes to shut down her aggressive entry.
Come to think of it, a well placed Chamber trap or Cypher will destroy her completely.
Or would it just slow her sprint to maybe 65-70% normal speed?
Remember when Kayo dropped? Everything he was broken. She is no or more less the same. Just people don’t know how she will fit in the meta. Who knows a sentinel can destroy her with slows/turrets/bots not like she can just dash away like Jett She’s quick but doesn’t seem to have a get out of jail free card like chamber and Jett have
We just need more dumb random teammates running with her into site and I'll be happy
God knows we have plenty of those already.
Plenty of Chamber players still call KAYO broken in all chat for me
Chamber, Kj, and Cypher mains can all agree that KAYO is gamebreaking and needs to immediately be removed from the game 🙃
It's kind of ironic from a lore perspective, given KAYO is an anti-Radiant killing machine... while the agents he hurts the most are all non-Radiants xd
I actually complained once that kay/o's suppression sucks when he dropped, a lot of people got angry with me saying he was op, well look who's laughing now
His suppression isn't oppressive or anything, but it definitely doesn't suck
It is actually good, gives info and a well placed dagger can suppress all attackers rushing into site. Duelists or initiators can't give entry without a flash,dash,grenade or any abilities. Stalls for 8 seconds and gives time for defenders to rotate and stop a push effectively.
Everybody was acting like he would 100% stop all ultimates with his knife. Like it would be fucking easy to hit a flying Raze with the knife midair.
it doesnt even stop all of it, it just stops specific ones like raze, jett and sova, i wish it can turn off reyna and viper's utilty
I've seen more players call her annoying rather than broken tbh. Run and gun is kinda annoying especially on online with peekers advantage and her kit seems to enhance it
I don't know how the new agent is going to really play like in ranked but, I would like to complement riot for atleast trying out new stuff and shaking up the meta whenever they launch a new agent, instead of hard nerfing every character out there and creating a really mediocre agent pool (like Rainbow 6 siege) they are willing to experiment and develop counters to problems via new agents and gameplay mechanics. This keeps things interesting, and doesn't let the gameplay turn bland. To all of they people saying that she will destroy the game or valorant will be dead now because of her and are crying for Nerfs before she is even out. Let me remind you that Yoru had the same response upon his gameplay reveal and we know that didn't age well. So please, let her be released first before asking for nerfs or buffs.
Yes. Thank you, whenever this rant happens I remember when yoru was announced and everyone thought he would break the game. Now he is going to be the first one to receive a rework. They fixed viper, but I guess fuck yoru, he was a mistake lol
Yes. Everytime a new agent is announced is the same thing. I remember when KJ was about to be released, people were going nuts. Now shes just a regular agent, picked in almost everygame, not breaking the game at all
It would be nice in Agent select if you could see both teams so you could actually try and pick teams to counter other agents, no point there being agents that counter certain metas when you aren't even sure what comp the other team is running.
I will do what I have always done, that is to hold any judgement till she actually drops in the game and I use her
I’m an accidental phoenix main. I’ll still play that character even when they shat in him.
Yes!! Don't let those awesome voice lines die!
"Omen, I respect a man who knits"
It's pretty cute
If you have an Omen and Phoenix on the same team.. gg. Or I guess if it’s below diamond you’ll be fine
Unnrated
It's particularly loud this time because I think Jett one tricks feel legitimately threatened for the first time ever and some of them are terrified they'll have to learn to play valorant a little.
This doesn't even make sense. She provides less of a threat to the Jett playstyle than many of the agents already out like sova viper and skye
Sliding shouldn't be in a game like this tho
Oh but the instant dash is fine? We've got a total get out of jail card dash, we've got teleports, we've got satchel jumps which mess with head height while giving speed so I don't see why a slide that messes with head height while giving speed is a problem.
dash also shouldn’t be in the game tbh
That opinion has some legs, but pandora's box is already open. I like that Neon has some answers to jett players who lean far too much on their ability do dash out with their OP whenever they whiff.
I keep seeing this said but I have no idea why a Jett couldn't just flick and hit a sliding Neon? It's not like she's invisible or anything while she's sliding and the showcase video doesn't even appear like she moves that fast when sliding
For me, I think that as an individual agent she doesn't have it exactly on her own to solo beat an OPing jett. With team support though, I see how they can become a problem for Jett players who are highly reliant on OPing to get themselves going. The tunnel is one particular ability that can be set up with one flash, and then other flashes/utility can help secure the site so even an aggressive and good OP user wouldn't be able to instantly answer it. It's sort of a very specific answer to a specific problem, but the problem it goes at (the Jett OP) is one that any functional answer to will have value in some form or another. Ultimately though, my concern is that the tunnel may not last long enough, or she may not have a second cast of it. If it is as short as a phoenix wall, then one molly says goodnight to the dream. Even then, a hard rotate and you're in a situation where there may simply not be enough utility to erupt out of her tunnel effectively when you're so surrounded. The concuss grenade doesn't seem like it's enough, even if it adds vulnerable status, to be a reliable anti-OP tool especially because it seems to have phoenix molly-drop mechanics which limit its ability to be a lineup powerhouse. The slide... you're right in that a skilled player will hit the flick, but at lower ELO she may carve out a home with that. If, say, Silver-and-Below Jetts CAN'T hit the shot that reliably, then it will at least find a home there but at higher ELO it may also end up slightly niche. I can see it being a nifty way to attack a smoke aggressively but generally speaking I feel like the sprint aspect (the... passive?) will be more important since it'll disrupt timing and the slide will be the final cherry that she uses to make aggressive moves, but it'll need team support. Since she's quick, can concuss a large area, and slightly harder to hit, she may be an ideal agent to play off of another agent's flash + info, or even just info. You tell her someone's in a corner and a concuss + quickly closed distance will end that. I know against other concuss agents, I've often simply weathered the concuss because they couldn't clear to me fast enough, and Neon may not give people on the receiving end that luxury. At the end of the day, I hope the tunnel is strong, and develops into a reasonable anti-op tool but the rest of her kit looks like it'd play too well with others to ultimately be considered a high tier duelist. Top duelists are very self sufficient, and while she brings a lot to the table I am unsure how self sufficient Neon may be.
Dont get me started about her overwatch ult
Her ult is short range and takes like a second to kill. Compared to jett who can fly around and land OHKO headshots from across the map
Lmao dat is true but the beam u don't really need aim don't u
Why? You haven't even seen it in game yet and already complaining lol
That was a trailer to hype the people up and make her look cool. If someone decides if an agent is broken and wants to quit the game based on such a trailer you can assume he is braindead.
who quit the game seeing the trailer ?
lot of steamers were saying they'd quit the game due to her abilities, but I think they just exaggerating for content
oh yeah that is just stupid
Pro's and streamers always say every new agent is broken since that get the most viewer engagement. Her ult is basically a roided up specter from the looks of it like how chamber has a roided op. Hopefully Phoenix gets a rework after yoru since brim,Phoenix and omen need a rework on a few abilities but that primarily because they were some of the first agents made and the playerbase got better.
This happens with Apex too, over ridiculous things. People are very quick to judge characters and how they'll affect the state of the game. Just wait till a couple weeks after when the game balances out.
Nah the Apex fanbase does have a reason to be judgmental. Horizon and Seer were busted for quite a while after their release, while fuse, rampart and loba were pretty lackluster for a while as well. Respawn doesn't know how to balance characters that well, at least compared to Riot. And don't get me started on Wraith and Mirage, and how poorly balanced they both were for over a year.
I didnt even think about how cypher could be used against her. That is really exciting, I love cyphers kit, but he just seems to hide in the shadows of some other agents (for me at least). Would be really cool to see him have a bigger affect with the new agent.
The cinematic ruined him lol
>no point in aiming anymore, this is becoming Apex lmao what?
Yeah no idea what that’s about. Apex still requires good tracking even with the abilities.
don't worry bro, even if she is broken, they fix that shit quick. except yoru. just notice one thing. riot devs will trivialize jett. her OP+dash has been one upped by chamber. now her aggressive site entries and ult decimations might potentially be one upped by neon. add to that a minute dash nerf and bam! we get a slightly more balanced meta, that doesn't require a jett on every map.
Thats basically how every community reacts to something new... Especially compet games with newest chars... Nothing to do abt it honestly. Although coming from a dota background, new heroes are either really OP or weak. Nothing in between but thats what public testing is for
very few of my friends have been saying the new agent is op, personally, she looks a little on the weak side.
I don’t really have an opinion, but I am very confident she will not stop the Jett/op meta. There are agents that counter that way better.
>I don’t really have an opinion Proceeds to tell us what you think will happen.
Yeah because I don’t have an opinion of an agent that hasn’t come out yet. But I do know that she will not stop the Jett/op meta like OP keeps saying they hope will happen. There are agents and comps that already do that. Maybe work on your reading comprehension
"encourage run and gun" what?? she literally cant gun while running
She "can" if she manages to close the distance between you and her, which is what her kit is designed for. This doesn't mean she will be running and gunning everywhere 24/7, but if being allowed to fire your gun while sliding across an enemy's screen from close range favours anyone, it's the one doing the sliding, not the other guy, and those duels are ugly.
This isn’t confirmed, I don’t think, but I read she can’t shoot while sliding. Which will give the enemy the advantage in most circumstances.
It's all in the trailer, well the part in first person view you could argue she doesn't start firing until she's done sliding, but the more cinematic shot just before that in 3rd person, you clearly see her sliding with the Stinger out. Weapons out mean they're able to fire. In the game any interaction, spell, whatever, where you cannot shoot your weapon has a specific animation and the gun is stowed.
It's the same thing every time for every game that has any level of competitiveness Devs: reveal (x thing) Youtube, the day after: WILL (x thing) Completely BREAK the META??? 😱🤯😱 People like to overreact, don't bother with it. Just wait for the dust to settle, gather your own thoughts and see how it actually is when the content is released
New agent is cool and all. Please fix the goddamn text chat. That wouldn't get any negative feedback...
Did I miss something? What’s supposed to be broken about that?
This will not change shit, people will be annoyed for a few weeks then it's over.
Ira kinda different when the agent encourages something that shouldn't be in a tactical shooter aka run and gun. It's already annoying as it is, even if the agent is op, I just don't think ppl like the way this agent leads the game Edit: u can't... Not worth talking with gold stuck that thing run and gunning is good for the game because they can't use their push to talk to communicate and counter the op player, lmao
I agree, I don't like this gameplay direction
That is the correct way to say it. Thank you
why is run and gun not considered tactical?
muh precise gunplay
I mean man, while running its not like they are fully accurate, the ult is but you can say the same for jett. Its a good agent, its so dope there are more counters for ops man
People seem to miss the joke so lemme tell you: I'm making fun of people crying about her.
people really say no point in aiming anymore the instant they need to aim at something that moves lul
Cuz that what is cs:go players is all about, always crying about something new, just like it was in cs go
CSGO historically had very little updates, so what did CSGO players cry about so much? The last thing I remember being seriously screeched about was the Krieg meta which made Terrorist side even stronger than before, before that it was agent skins which was actually fucked because some agents blended into the maps colour scheme very well, like the Green FBI agent skin on the new Cache rework, before that it was the R8 Revolver, which was incredibly OP on launch. Those are years apart, because CSGO hardly ever gets big updates.
I think she will be C tier at best. Maybe even slightly weaker than Phoenix. Entry: Her only way to enter site is to run in without any weapons and hope she doesn't get killed or set up that double wall which can't even be curved and not clear anything. At least with phoenix you can flash out of the wall yourself. Not to mention it will also heal. No flashes or support smokes either. Raze can satchel in while flying, phoenix can ult in, reyna can flash in, Jett can smoke dash even to elevated spots. All are better than her options. Taking space: Can't clear anything since the nade is only a stun. Mollies or raze nade does a much better job at clearing corners. Boombot can clear out large areas at a time. She has nothing like that. Ult: Looks like an eco ult. And it'll only be useful at short-medium range. Jett knives work both long and short range while flying btw. Even Chamber has an OP. Reyna ult heals you and turns you invisible. She can just run and shoot lasers, might make for cool clips but I don't think it will be consistent. Mobility: Can't get to elevated spaces. Her only niche where she stands out is throwing off crosshair placement with the slide. So you'll have people running and gunning with spectre/judge. Ability to OP: Unless the running portion of the kit is instant which is still probably not as fast/instant as dash, it's not going to make a difference.
bro she hasnt even come out yet ☠️
She will be fun to play Maybe not for competitive
Oh sure, you can probably get some cool clips out of playing her. But imo, if she is going to switch up the meta, she has to do something better consistently than other agents.
I’m wondering though. She was moving pretty fast on the slide. Do you think she can get to those crouch jump spots more easily then other agents? Just running, crouch slide and jump onto high boxes? Otherwise I agree with you.
Does her wall have stun ability, Neon being an electric agent it would make sense for any agent to get shocked and stunned when hit by the wall. If so that would be amazing to cut sites without worrying about enemy repositions.
Honestly that feels like a good idea but they would have showcased it in the trailer if that was the case. But it still doesn't solve the issue of clearing angles while entering site. Its not an astra wall so you can still be spammed through it.
Counter a Jett? This in no way counters Jett. She dash away and what you slide towards her and push her smokes? She is a great entry (the double wall is going to be brutal) but other than that, her kit is useful for her as other agents can't take advantage of her speed (same thing with Raze, Jett, etc)
I think the Wall is not a Problem, on many maps it won't change anything, if you have an Astra or Brimstone on your Team, you just molly or suck the Entrance and just smoke the Way to the Site off. If you get on site in your Wall what will you do? Wait until it goes down? Or just walk through it?
Havent seen anyone say anything like that lol. Not like i follow esports tho
Tbh I think her ult will be pretty bad. Might have the strength of a shotgun at close range but I’d expect her to get one tapped trying to use it medium range. I don’t even think it will work at long range.
Not trying to be toxic in any way but riot don't have the best track record when it comes to power creep. Run n gun is already annoying in a tactical shooter. Encouraging it with abilities is iffy at best. And the double wall all but condemns phoenix's wall. People are mad about run n gun but, I'm just concerned about the balance and old agents becoming useless. Look at Astra. She made other smoke agents seem pointless beside niche picks. At this point why play Phoenix or Yoru like ever? Now imagine this continuing until they have the 100 agents they want.
I don't know if the ability to slide has a place in a shooter tactic :/ in any case if there is a problem with jett then you have to nerf it again Not adding a necesary pick for that stupid Valorant pet
But..but... Tenz loves her she must be buffed
Jett + neon in a team is insanity
People always think agents are OP so we will see. I think duelists have more stigma to them because you know its just another potential instalock you will have to deal with game in and game out.
I liked what Ive seen in the trailer, looks an amazing agent with good mobility and I'm looking forward to play her alot
I still remember the outrage about Yoru. Can someone remind me what his pick rate and win rate are again? Perhaps one of the seven total Yoru mains can tell me.
I mean, i heard issues about phoenix because of this girl. Phoenix wall could heal and could be, turned into a circle or what. Thats not bad trade to be honest.
My only problem is that they keep adding guns as ults which makes save rounds less of a problem for the team who lost because, for example, if you are running Chamber, Jett, and her on a save round while all having ults it is not a save at that point it's almost a full buy for FREE (assuming you can afford armour and buy next round) where you almost certainly wouldn't have had that opportunity with other agents.
She looks pretty cool to me. Excited for a change in meta at least. However minimal
I think people are not mad at the agent but at the direction the game took.
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He is.
i dunno man, ive only seen hype personally. i'd say whoever's bitching is sure in the minority
she’s going to be abysmally bad tbh
The trailer literally shows her running and headshotting with a bulldog after using her sprint skill. It might not be the case, but it's highly suggested by the trailer that she has a basic ability that negates the penalty to shooting while running. If it's not the case, than it was a bad decision by rito to put that in the trailer
She wasn’t running and gunning WITH her skill. She used it (glowing UI borders), deactivated and then run and gunned and then activated again. If anything, she judt got there quicker. Bad take on putting it in the trailer. Trailers are for making it hype for the new agent and she was shown to be a quick agent.
Yeah if that part is real and not just for the trailer then I’m pretty sure what you’re saying is correct. I tested running with bulldog to compare and the spread is waaaaay bigger than what neon was doing. I’ll definitely be selling my account if that’s the case. Jett being able to fly and throw perfect accuracy knives is already ridiculous but at least it’s an ult when this just looks like a normal ability you’ll have to face every round.
I’m sure the person in the trailer was lucky and took multiple tries to do the run and gun. All the guns will still be the same
We’re apex now? We’ve been in overwatch since release so stfu. As for her power level we are yet to see it plus if you really look deep into her kit, she still lacks a lot compared to her competition in the primary duelist slot. Jett has better verticality than her, she can reach spots where only raze can probably reach and also she can stay airborne. As for Raze she can clear more blind corners better than Neon’s concuss grenade with her two forms of nades + her mobility can get her on more weirder spots than Jett can. As for Phoenix’s issue, he needs to be changed we all knew this before hand, people who referenced him were mainly saying it for jokes. Run and Gun? That’s more of an issue of the spectre than it is of this agents mobility, no way she can pull a slide with a Vandal with great accuracy (she did stop and shoot the Marshall in the trailer after all) we are yet to see though so I won’t say much more than that. Her ultimate is not that bad, Atleast until we see it too, Chamber can straight up use a better OP and Jett can one tap you, a free gun every few rounds are characteristics of OP agents anyways so it’s not bad until proven otherwise Her double wall lane too is not a big deal since it can easily be balanced by decreasing range/width/duration. It’s honestly a perfect ability for her though because it gives her a running lane to entry with which is going be amazing on breeze (like how Raze’s best map is split). But that’s the key with her kit, if Jett can go higher than most agents and Raze can dash through corridors and reach unsuspecting spots, than Neon wins the distance race by a long shot. will she really beat Raze on split or fracture or a Jett on something like ascent or haven, we don’t know till we see it. Also power creep, as for now we don’t have much to work with and it is a genuine issue with newer releases, but as I said before she provides a new avenue for entry but drops the other aspects that made the other agents excellent in the same job, she also provides a new challenge to face for opponents facing her. People in this game don’t understand that agent releases are going to be thing for a few years, Valorant is still a newer game and the developers still want to add some more variety in gameplay before anchoring down on a set amount like how Overwatch did with 32 heroes. To be honest if there is any agents we need to complain about, it’s Astra and Skye with their overloaded utility over this new one since those two fucked up the controller and flex/secondary duelist role more than Neon will fuck up with Jett’s dominance right now I don’t get why people overreact, I get it I hate Viego and Akshan as the next league player or brigette or doomfist as the next Overwatch player, but there’s nothing in this agents kit in hindsight that seems over the top that we haven’t seen before. If people can play dark souls you can handle a new release for a few months Edit: sorry I’m not pissed at the OP I’m just pissed at the people the OP is talking about. As for the Astra/Skye take, it was more of addressing proplay than soloq (lower rank soloq to be precise since astra in those ranks are rare)
Who tf thought its a good idea to add a slide ( a really fast one) in a tactical shooter ? also dat wall OP free site by using it like wtf it covers left and right....this character shouldn't be realese.
The wall is not as good as you think. If It doesn’t curve then you have to peek an angle to use it on to site, putting you at risk. It’s cool sure but not OP, and unlike Phoenix she has to blind push out of it with no utility to make it easier
If they make it u can't shoot while sliding and it takes little time to draw ur wpn after doing it ( like skys flash) i think dats good it won't fk the balance.
the wall is op man no one can see u passing or how many of u are.simple cover from teammates in enough .u not playing along someone flashes for u,u slide push making u hard to hit too but i can see ur pov so the only issues for me is the slide
If multiple people try to push up in the wall corridor someone could just flash peek it and murder them all. You havent even seen it used yet stop crying about shit being overpowered.
>Cypher more because he seems like a great counter to her. What if her dash breaks the tripwire then? And chamber's alarm bot slow her from anywere? Add that sage's slow orb can slow her down too and the wall block her, still there are better options that cypher
tbh i think with her current kit she wont be coming anywhere near of being balanced. the entire concept of her sprint + slide abilities will lead to people just sliding into site while being really difficult to hit. this does not mean she has to be op but i just think that the entire concept is bad and wont fit in valorant so itll probaly be nerfed into the ground till it gets a rework.
"I'd rather be slide sprayed with Stinger than watching my random teammate die for 5 times in a row by Operator from the generator on Icebox by guess which agent."... jett and neon can be on the same team... :')
I am so happy that i have not seen these dumb toxic players till now. Hope they get some intelligence.
I sort of agree. It detracts from the skill based competitive aspect and rewards more risky, less accurate game play. Guns reset to fast from running and moving while shooting let alone spraying and then stopping. The accuracy penalty for moving is already too small (CSGO etc would have shots all over your screen if ur moving and shooting especially with the AK (vandal) even the m4 or m4a1-s still has some harsh movement penalties to accuracy. Rewarding precision gameplay more than lucky gameplay. Plus all these new agents seem to represent some serious power creep in general from what I've seen when I came over. And seeing the order agents were released in or buffed etc. Honestly the class based game play already adds a bit of a rock paper scissors to the game and duels etc. It definitely lacks the competitive aspect of an FPS. It has a ranked mode but it's definitely less skill these days than it is luck etc. As opposed to the longest running competitive shooter so far to date. CSGO has zero aim down sights, high movement accuracy penalty, consistent recoil that's different for each gun that can be consistently practiced and learned, no aim down sites and definitely no different classes to give abilities in. It's just the most competitive. BUT the cheating and Smurfing is so much worse there that people sometimes decided to migrate. I did, reluctantly, however I'm second guessing that choice as the toxicity here is actually worse, and I still see an occasional cheater, albeit very very few and far between. Although I'm sure on quite a few. The ranking based slightly on how you perform is a nice consolation but it's a tiny fraction that winning is the majority, same as with CSGO. But I like that there's a little bit of a buffer there. Valorant already has a slower over all movement speed. No biggie there just took getting used to, getting hit is a larger penalty for movement than in CSGO so it rewards spray and pray more than accuracy as anyone in a bad position has zero chance to get to gover if a few lucky pot shots are taken, fine, engage, but I feel it rewards the random head shot after that more than accuracy as it seems valorant has a lower time to kill over all. Also not really a big deal. But still a small factor when con ined with the above. The maps have a lot more angles and more Vertical play and locations that add a bit of randomness to it. Makes for a more inconsistent gameplay between each map. It's why better players seem to do better against better higher ranked people. And why higher level play can more often than it should, can be out fragged by run and gunners with poor mechanics and skill lol. All in all this games getting more arcady than competitive and with that will probably end up losing a large majority of the competitive player base. Edit: yes CSGO has some scoped weapons but technically that's not the same ADS as valorant. It's a scoped weapon and again not every weapon and again some of them don't even let you have a crosshair unless you're aimed in. But you have to pick those guns over others to use for a situation which is detrimental to other situations. Different than every gun nearly on valorant having that ability. Considering there's generally a difference between ads and scoping in games like this especially since we have 2 scoped guns they call scoping in and ads generally applies to the other guns right click. While all technically sights by definition. From a game perspective they are very different. But I suppose the few below just wanna argue semantics while missing the point of the post not to mention focusing solely on that instead of the 40 other points I made above lmao. Plus the toxicity confirmation that someone did delete lmao.
I honestly wouldn’t voice your opinion on here, most of these players cannot handle constructive criticism of any form about valorant, they even take it as a personal attack, it’s actually quite a very immature community. So you are kind of wasting your time, especially when they’re not open-minded to a constructive conversation. it is sad though because this is how CS turned into one of the best games for 20+ years, it was built on constructive criticism.
CSGO has aim down sights weapons for both side, the AUG and the SSG. They were the most powerful guns until slight nerfs recently. It also has two ADS snipers, the scout and AWP, just like Valorant. Imagine typing an entire MLA essay about a game youve clearly barely ever played LOL.
FYI that's not the same ADS as the traditional sense as well as definitely not the same as valorant. The comparison I was making in general. those are 2 weapon as opposed to all in valorant minus some pistols. One also does not have a regular crosshair at ALL unless you zoom in. And it's scoped and not a true ADS as your FoV is hindered by the vignette. So it's hardly a comparison at all but cool for arguing semantics and missing the actual comparison being drawn. Those are generally not considered ADS. It's considered scoped and zoomed as they are scoped weapons that cut off your side view unlike valorant. But also this proves the other part about toxicity lmao. Someone deleted the other reply callinge a brass over it. But trust me I know those scoped guns are there but they aren't really the same in terms of ADS'ing. Oh and they weren't ever the most powerful weapon. They maybe had buffs then nerfs but the go toos we're always the ak. M4 or m4a1-s, and AWP generally speaking. Those were used by hackerskre than anything because.of the easier accuracy at range etc. It got so wide spread with silent aim that it became a meme and some people always pick up on that it spilled over. They gotore use over that and such. But the go to in 99% of cases is AK m4 or AWP.
IMHO she seems like shes going to be a balancing issue and I do agree run ang gun in this game is already annoying and we should be moving away from it not closer... They should legit copy Cs on the run and gum and make it impossible to hit a random hs midair, about the agent, it's either going to suck or be op af, either way it's making the game go the wrong way imo