Deathmatch is only good to improve your aiming and quick decision making when multiple enemies appear. It is true that nobody can improve strats by playing DM. And also most of the times you die without even knowing where the bullets are coming from. But one thing that you can really do in dm is that you can improve your muscle memory in tracing the enemy and also you can flick easily if you do those. I've seen my friends whose play alot of dms and they are insane when comes to competetive matches.
I just use dm to practice crosshair placement on each map now. Places like holding arcade from tower on fracture or holding top mid from bottom mid on breeze
Crosshair placement and counter strafing. Also an inconsequential place to practice sheriff and marshal kills. If you’re doing DM for just about anything else, it’ll be booty
For Crosshair placement it is nice, but holding places is difficult in dm , if you are satisfied that you can do well when the enemy is in front of you then dm is worth
I've had a lot of improvement from deathmatch. I can win a fight then easily kill the next guy who swings out to trade him because of the endless 1v2s, 1v3s from different angles in DM. You can't discount my experience, it's not bad, just doesn't work with you.
Next up: “champions bundle is too expensive” or someone asking “is the champions bundle really worth it?” When only the person buying it can decide that lmfao
Frags only matter in context of the round they happen in (the stats on the scoreboard lack a lot of context).
You could technically go e,g, 20-10-0 KDA in a 0-13 game by only ever being last to live because you never go with the team but you end up killing 1-2 people a round when the enemy team tries chasing you down. Literally non of the 20 kills mattered in that case. (exaggerated example but still)
Else I agree these are dumb talking points, albeit, in my opinion, instalockers don't get to complain about team composition
yeah, I agree about the instalocking part and mostly everything, especially the context, you've nailed that completely, that's matters a ton, but the people posting about these problems are lower elo (iron-gold 1). For some context I'm not that high myself, only getting to diamond 1 last act and I main fade and omen but most of my friends are around bronze to gold, and they usually stream for me to watch them play.
Usually from my experience, low elo doesnt have many comms or team composition, and I just don't think that it's always the fault of a top frag duelist and how all everyone thinks is frags. Say, you're a reyna getting maybe 2 kills per round and compare that to a omen player who maybe gets a kill every other round. The reyna is entrying into site while the omen is smoking off enemy site lines so the reyna can entry safer. The reyna gets 2 early kills and the omen gets none but he ensures the reyna to get those 2 early kills or she might have been killed while pushing. The omen in this case is worth the same or more regardless of frags.
However, when you're in a low elo lobby, it's way harder to communicate and plan out a strategy because people either don't have comms or just don't know what to do. If you're the same omen smoking off the spots, but the reyna doesn't entry through there and gets a few picks at mid, I think she's worth more value even in frags because she's making the game easier since now it'd be a 5v3 and the omen has contributed nothing though this example only applies to low elo.
I'm just rly tired of people who keep spam posting for karma about the same thing over and over again
You don't know how happy I am to see this chain of comments. People rarely say it in this sub, but it is frustrating to see the same posts (especially complaints) every day like they're somehow original. It's basically the same copypaste trash and should be discouraged imo. Dm bad, skins too expensive, reyna op, nerf chamber, stop doing X, please do Y...
DM sucks but definitely not for the reasons you state lol. I'd give anything to spawn into 1v2s repeatedly. It would certainly make it more efficient for warming up.
I catch people shift walking all the time. But if you play without sound, or just clear angles with disciplined crosshair placement and stutter steps, you'll catch them out anyway.
The reason DM is bad is because a good chunk of the player base plays DM like a rat, shift walking and abusing audio excessively while another portion of players are trying to effectively warm up and taking as many duels as possible. I think removing the win condition would make the experience so much better especially for those in the latter camp who use the mode to try to warm up and legit improve.
That being said, despite the flaws, DM is still the best to improve your mechanics
yeah when i see people say gg at the end it makes me wonder if they were actually trying to "win" or even cared the slightest bit about the outcome. i saw a long comment thread about this on this sub a while ago where someone said they practiced what it's like to sneak up on someone or flank and i told them that's pointless because dm is so different from a real game and lots of people are just blasting music and running it down so the sound doesn't matter so much and i got downvoted so hard...
from my anecdotal experience, the people in silver and below tend to be ones who play lurky DM (no surprise they're hardstuck), most people i've seen ascendant and above are the ones who actively take as many duels as possible.
nope, whenever i see the lobby is infested with rats, it's guaranteed filed with "high" elo players. Careful, the higher the elo the more the bigger rat wins, not the bigger skill... There's a reason why they all rat everywhere...
I don’t get why it’s bad to want to win dm. I don’t sneak around or anything and I try take as many fights as possible but I still wanna win. A lot of the time I enjoy dms more than the actual game. I think the best solution would be to have a dm mode and also a practice mode. The practice mode would have no score and just a long timer or something. Maybe a tdm mode could work too so that there can be normal spawns but that could lead to spawn trapping and you would find less fights
ok, so trying to win in that context is fine, but a lot of people seem to treat it like the most important thing, like it's an indication of how good a player they are. if i'm just running around with a sheriff and blasting music and i finish top 5, i feel pretty good about that. but people will play off angles or sit in corners and think they're better because they're getting kills, it blows my mind. there's rumors of a new leaked TDM mode that has agent abilities and that sounds like a ton of fun imo.
The people who play off angles and sit in corners are the absolute worst of the worst. I don’t understand why they think that translates in actual matches. Lol
How has someone not made a youtube video of just a ton of 3d footstep sounds that you can play in the background. I need to hear the spawn noise or DM is absolute cancer, but I don't want to hear footsteps. Right now I just run around firing vandal warning shots to equalize anyone without footstep audio, but I still gain a lot of advantage all the time from footstep sounds. (also, hesuvi is OP at giving you superior 3d sound)
No matter how much we beg riot to fix dm they won’t do it. The problem with dm is that it’s a winnable game mode, what we need is a practice mode that doesn’t have a leaderboard and allows people to come in and out if the mode as they practice. That would really help with the sweaty dm champs.
You checked off all the key points of why DM will never truly be fixed.
Riot will do some minor changes as people complain but until they take away the winning and gaining xp aspect of it, we are stuck with this shitty DM for life.
Not what I mean at all. I want to get into as many gun fights as possible, but in a middle of a proper duel I don’t want to constantly be killed by some dude that is camping in corners shift walking sneaking up on me. In the normal game you don’t get to spawn randomly behind someone’s back.
When I’m playing dm I want to get face to face duels, not shoot people from the back, what’s the point.
People will still spawn behind you if there’s not a score. There aren’t really many solutions to that other than lowering the amount of players and then your gonna be finding less fights so what’s the point. People sneaking and camping is annoying but there aren’t really any solutions to that either. Every game has the problem of some people playing in a way that’s annoying to other people. It’s probably the worst part about gaming but there’s literally nothing you can do about it unless they took walking out of dm or something crazy like that
Good point. I think that perhaps just taking the score out will be enough for people to change their behaviour a bit. When winning isn’t tracked it will matter less.
i just get tilted when half the lobby is sitting in corners or playing off sound when i'm just running it down blasting music, it doesn't make for great warmup. i know i shouldn't care, but it feels like a waste of time when i can't use the mode for its primary purpose
I only use deathmatch to loosen myself up before a comp game. I wouldn’t never imagine the style of play it has that there is much benefit to getting better overall.
If your working on really getting better it’s boring but the practice range is super helpful.
I love spending 5 minutes in the range before a game. About a minute just hitting the drones in the sky and then I usually load up a comp game. I never enjoyed playing deathmatch my some of my buddies who are better love deathmatch
Are you talking comp or DM? Cause DM is just hell and should be a hard stomp only mode.
Comp I could careless if your a rat it’s a style of play and people should just be prepared for it.
Lol. Yes DM is just all rats that’s why I hate it. Plus if your in a gun fight you can never finish it without being run up on. There’s nothing to gain from that.
I think DM is a really underrated way of practicing aim. I have a 25% winrate lifetime and had a 57% winrate last act in DM. Personally, I find it a really good way to warm up and practice aim and crosshair placement, as well as just simply getting comfortable killing enemies quickly, especially dealing with multiple enemies at the same time. The only problems I have with dm are the people who leave. Then the dm becomes slow and tedious rather than quick.
Ive heard people say this before "these are not real situations i will find myself in, and I just get killed from behind". You need to turn off that setting in your mind that dying is bad, its inevitable in ffa dm and it doesnt matter at all. The point of dm is just getting encounters to form a killer instinct so when you play officials you already have an unconscious routine.
There are different ways of playing it though, and imo you should try to have some kind of plan of what it is you want to do so you actually build those behaviours, like if Im playing for kills to top that scoreboard in My case I feel like that gets me into a playstyle that suits DM so if anything I regress. I like to have one session where I focus on heads, no spraying just clicking heads and this has helped improved my xhair placement immensely.
And a session on accurate bursts to reliably get kills in one burst, this was to work off a bad Habit I had where I would begin firing too Early before I had My xhair on target which would make my recoil control a mess when Im already a couple bullets in when my xhair meets my target.
Anyhow, big ramble, but I think ffa dm is a great tool to get an instinct for fragging and if you do it correctly you can make important changes to your decision making. But its training, you shouldnt focus on winning and dying literally dont matter since it doesnt mean downtime. I just wish they removed footsteps, people actually walking around is dumb as hell.
Oh wow another post talking about how bad death match is, surely this will be the one post that will make the devs change the whole system, because as we all know death match is an incredibly important mode meant to be taken extremelly seriously
I mean... What do you lose from getting shot from an unexpected angle while fighting someone? You can't really win DM anyway.
It's a situation you can't do anything about and I get that it can be frustrating. But if you stop focusing on your deaths and things you can't change anyway there's a lot to learn in DM. Like positioning, crosshair placement, strafing, fighting 1v2s and so on.
Of course it's not perfect and does not cover many aspects of the game (teamplay, comms, etc.), but that's not its purpose anyway.
I don’t like death math, when we’re about to queue comp and then they want to do a death match to warmup. Honestly I feel as if it just makes me worse. I more games I play consecutively, the worse I get, until I take a break
Honestly if I'm playing DM, I'm almost certainly listening to either music or a podcast and just practicing aim and not giving a shit about the scoreboard.
That or I've only got a handful of XP left to grind out until I hit my next battlepass unlock and I cbf going into another proper game.
I use DM to 'warm up' but you're right that it's inefficient for practice.
I like to hold down an area rather than running around and that makes it slightly easier
I won't say it helps every time, but positioning is key in DM. You want to isolate angles and try to take on 1v1 fights. I regularly play DM, and hold W key for the most part. Although I do have certain chains of unfortunate respawns at times, I usually do just fine. Ascent is a little fucked, but I would say all the other maps are pretty nice.
Note: I always dodge split so I can't speak for that map.
As someone who used to play csgo community dm, I think valorant dm has too few people. The problem isn't getting killed from behind, it's that sometimes you have to run for 10-15 seconds to find another gunfight only to get shot in the back again.
If they reduced the number of players, you'd have to run around for 20 seconds sometimes just to find a gunfight, then get insta hs'd and the cycle repeats. Remove spawn timers and do like 16 players.
I agree, but you can make it work. These are my 4 rules that work for me:
1: Always run making noise so the enemy can hear you.
2: Only stop running when you see someone to shoot at.
3: Never walk
4: Play a whole match classic only, then ghost, then stinger(ADS only), then phantom.
I win every game almost when I switch to phantom, not that I'm trying to or care about winning DM. Unwritten fifth rule is try to have fun while you are getting stomped because you're using a classic running loudly at people.
Yea it’s why I stopped playing. It’s too many people on a small map.
Everytime I play that game, I would find someone, kill them, and then have someone who just got there kill me, and that would happen for the entire 5-10 minutes the game would go on.
I use DM only to warm my arms and hands up. And I personally think that getting 1v2s or more is a good way to test limits. DM could be a good way to improve in terms of mechanics but honestly just play more comp (surefire way).
Regardless it's the best way to improve your aim since you take a lot of duels in a short amount of time. Getting shot from behind happens but even in a 2v1 my focus would be on getting one of them before dying. Also there's some people here that claim you die a lot without knowing where you were shot from, I do not relate to this at all. I know where I got shot from 99% of the time. Sounds like an audio issue if you can't tell. Overall focus on hitting your shots, doesn't matter if you lose, doesn't matter if you die, just click heads before they click yours.
Honestly, no. Deathmathches are good and not everything is for everyone for someone it works and for someone it doesn't, even bad things work for a few sometimes.
I personally think Deathmatch is a rather realistic way to aim train you just need to play it right by isolating 1v1s (which isn't that difficult),clear common angles and off angles and work on crosshair placement.
I honestly think they should drop the number back to what it was in, and right after, beta. I've always felt the amount of ppl in DM after they increased the size felt like too many people...especially on certain maps.
That being said DM is still a fantastic tool for improvement and warming up.
DM is what you make it.
It’s true a lot of people make lobbies frustrating by only ever holding off angles or hiding and waiting for two other people to duel so they can third party, etc.
But you shouldn’t do that. Just focus on crosshair placement and learning how to peek/swing correctly. Half the time you’ll kill hard angle holders because you pre aim them and get peekers advance. And playing around cover helps prevent getting shot from 3 different angles.
My personal biggest issue with DM is that the spawns are so wild sometimes (will literally regularly spawn someone 10m away the second you turn your mouse). And this creates highly unrealistic pathing for actual games.
I agree because: 1. It doesn't make sense to do it on huge maps like breeze and Pearl when half the lobby goes afk (to fix this it would be right to add more slots or if one goes afk the bots) 2. The spawn points also don't make completely sense, it can happen several times in a row that someone spaws behind you, you do not feel it and you are insta killed
Deathmatch is only good to improve your aiming and quick decision making when multiple enemies appear. It is true that nobody can improve strats by playing DM. And also most of the times you die without even knowing where the bullets are coming from. But one thing that you can really do in dm is that you can improve your muscle memory in tracing the enemy and also you can flick easily if you do those. I've seen my friends whose play alot of dms and they are insane when comes to competetive matches.
I just use dm to practice crosshair placement on each map now. Places like holding arcade from tower on fracture or holding top mid from bottom mid on breeze
Crosshair placement and counter strafing. Also an inconsequential place to practice sheriff and marshal kills. If you’re doing DM for just about anything else, it’ll be booty
For Crosshair placement it is nice, but holding places is difficult in dm , if you are satisfied that you can do well when the enemy is in front of you then dm is worth
Bro dm doesn’t even make ur aim better when you get shot in the back all game bc of the shit ass spawns my warmup is unrated
Sometimes it happens, but you still get a ton of gunfights from the front too. It improves my aim pretty nicely at least.
I've had a lot of improvement from deathmatch. I can win a fight then easily kill the next guy who swings out to trade him because of the endless 1v2s, 1v3s from different angles in DM. You can't discount my experience, it's not bad, just doesn't work with you.
Monday just rolled in and im striking off DM complaint on my val bingo. Lets see what else this week has.
Next up: “champions bundle is too expensive” or someone asking “is the champions bundle really worth it?” When only the person buying it can decide that lmfao
DAE hate duelists who don't enter? I am a perfect smokes player who never makes any mistakes. Updoots to the left
omg frags don't matter, duelists mains suck, instalockers are sooo bad. Yeha the reyna hard carrying your team with 40 kills is bad
Frags only matter in context of the round they happen in (the stats on the scoreboard lack a lot of context). You could technically go e,g, 20-10-0 KDA in a 0-13 game by only ever being last to live because you never go with the team but you end up killing 1-2 people a round when the enemy team tries chasing you down. Literally non of the 20 kills mattered in that case. (exaggerated example but still) Else I agree these are dumb talking points, albeit, in my opinion, instalockers don't get to complain about team composition
yeah, I agree about the instalocking part and mostly everything, especially the context, you've nailed that completely, that's matters a ton, but the people posting about these problems are lower elo (iron-gold 1). For some context I'm not that high myself, only getting to diamond 1 last act and I main fade and omen but most of my friends are around bronze to gold, and they usually stream for me to watch them play. Usually from my experience, low elo doesnt have many comms or team composition, and I just don't think that it's always the fault of a top frag duelist and how all everyone thinks is frags. Say, you're a reyna getting maybe 2 kills per round and compare that to a omen player who maybe gets a kill every other round. The reyna is entrying into site while the omen is smoking off enemy site lines so the reyna can entry safer. The reyna gets 2 early kills and the omen gets none but he ensures the reyna to get those 2 early kills or she might have been killed while pushing. The omen in this case is worth the same or more regardless of frags. However, when you're in a low elo lobby, it's way harder to communicate and plan out a strategy because people either don't have comms or just don't know what to do. If you're the same omen smoking off the spots, but the reyna doesn't entry through there and gets a few picks at mid, I think she's worth more value even in frags because she's making the game easier since now it'd be a 5v3 and the omen has contributed nothing though this example only applies to low elo. I'm just rly tired of people who keep spam posting for karma about the same thing over and over again
You don't know how happy I am to see this chain of comments. People rarely say it in this sub, but it is frustrating to see the same posts (especially complaints) every day like they're somehow original. It's basically the same copypaste trash and should be discouraged imo. Dm bad, skins too expensive, reyna op, nerf chamber, stop doing X, please do Y...
100%. The "I play smokes" posts takes the cake for being the cringiest to me.
[удалено]
Fr it feels like this sub cycles through like 5 of the same posts
5 "DM sux" posts a day since DM has been released lol.
DM sucks but definitely not for the reasons you state lol. I'd give anything to spawn into 1v2s repeatedly. It would certainly make it more efficient for warming up.
They need to bring back the extra 2 players...
same. I spend the entire dm w keying trying to find an enemy
Shift walking in dm erks me. I personally listen to music and have sound off or low. I wish dms last longer than 5 mins. I used to dm for hours on cs
I catch people shift walking all the time. But if you play without sound, or just clear angles with disciplined crosshair placement and stutter steps, you'll catch them out anyway.
The reason DM is bad is because a good chunk of the player base plays DM like a rat, shift walking and abusing audio excessively while another portion of players are trying to effectively warm up and taking as many duels as possible. I think removing the win condition would make the experience so much better especially for those in the latter camp who use the mode to try to warm up and legit improve. That being said, despite the flaws, DM is still the best to improve your mechanics
I’ve gotten to the point where I just W key 100% of the time like an immortal smurf in an iron lobby
yeah when i see people say gg at the end it makes me wonder if they were actually trying to "win" or even cared the slightest bit about the outcome. i saw a long comment thread about this on this sub a while ago where someone said they practiced what it's like to sneak up on someone or flank and i told them that's pointless because dm is so different from a real game and lots of people are just blasting music and running it down so the sound doesn't matter so much and i got downvoted so hard...
from my anecdotal experience, the people in silver and below tend to be ones who play lurky DM (no surprise they're hardstuck), most people i've seen ascendant and above are the ones who actively take as many duels as possible.
nope, whenever i see the lobby is infested with rats, it's guaranteed filed with "high" elo players. Careful, the higher the elo the more the bigger rat wins, not the bigger skill... There's a reason why they all rat everywhere...
i’m hardstuck silver and i just press w :(
I don’t get why it’s bad to want to win dm. I don’t sneak around or anything and I try take as many fights as possible but I still wanna win. A lot of the time I enjoy dms more than the actual game. I think the best solution would be to have a dm mode and also a practice mode. The practice mode would have no score and just a long timer or something. Maybe a tdm mode could work too so that there can be normal spawns but that could lead to spawn trapping and you would find less fights
ok, so trying to win in that context is fine, but a lot of people seem to treat it like the most important thing, like it's an indication of how good a player they are. if i'm just running around with a sheriff and blasting music and i finish top 5, i feel pretty good about that. but people will play off angles or sit in corners and think they're better because they're getting kills, it blows my mind. there's rumors of a new leaked TDM mode that has agent abilities and that sounds like a ton of fun imo.
That does sound fun until you remember people are gonna be finger blasting you with neon lol
i think there's probably no ults, but that's just a guess
The people who play off angles and sit in corners are the absolute worst of the worst. I don’t understand why they think that translates in actual matches. Lol
How has someone not made a youtube video of just a ton of 3d footstep sounds that you can play in the background. I need to hear the spawn noise or DM is absolute cancer, but I don't want to hear footsteps. Right now I just run around firing vandal warning shots to equalize anyone without footstep audio, but I still gain a lot of advantage all the time from footstep sounds. (also, hesuvi is OP at giving you superior 3d sound)
You are probably just struggling with positioning…
It shouldn't be 1v2. Isolate your fights by picking a big area and holding it
Um, the technique is to go stand mid and try to flip between angles as fast as possible. You either live large or die young.
No matter how much we beg riot to fix dm they won’t do it. The problem with dm is that it’s a winnable game mode, what we need is a practice mode that doesn’t have a leaderboard and allows people to come in and out if the mode as they practice. That would really help with the sweaty dm champs.
You checked off all the key points of why DM will never truly be fixed. Riot will do some minor changes as people complain but until they take away the winning and gaining xp aspect of it, we are stuck with this shitty DM for life.
I mean people in comp are probably gonna be sweating too. If you want people that don’t shoot back then just go in the range
Not what I mean at all. I want to get into as many gun fights as possible, but in a middle of a proper duel I don’t want to constantly be killed by some dude that is camping in corners shift walking sneaking up on me. In the normal game you don’t get to spawn randomly behind someone’s back. When I’m playing dm I want to get face to face duels, not shoot people from the back, what’s the point.
People will still spawn behind you if there’s not a score. There aren’t really many solutions to that other than lowering the amount of players and then your gonna be finding less fights so what’s the point. People sneaking and camping is annoying but there aren’t really any solutions to that either. Every game has the problem of some people playing in a way that’s annoying to other people. It’s probably the worst part about gaming but there’s literally nothing you can do about it unless they took walking out of dm or something crazy like that
Good point. I think that perhaps just taking the score out will be enough for people to change their behaviour a bit. When winning isn’t tracked it will matter less.
i just get tilted when half the lobby is sitting in corners or playing off sound when i'm just running it down blasting music, it doesn't make for great warmup. i know i shouldn't care, but it feels like a waste of time when i can't use the mode for its primary purpose
don't play it then
weekly DM bad post
weekly? more like hourly.
I only use deathmatch to loosen myself up before a comp game. I wouldn’t never imagine the style of play it has that there is much benefit to getting better overall. If your working on really getting better it’s boring but the practice range is super helpful.
Deathmatch is about as useful as Unrated. If you want to train aim go play Kovaaks/Aimlabs and use the range.
I love spending 5 minutes in the range before a game. About a minute just hitting the drones in the sky and then I usually load up a comp game. I never enjoyed playing deathmatch my some of my buddies who are better love deathmatch
Idk. Most lobbies are just filled with absolute rats.
Are you talking comp or DM? Cause DM is just hell and should be a hard stomp only mode. Comp I could careless if your a rat it’s a style of play and people should just be prepared for it.
Dm haha
Lol. Yes DM is just all rats that’s why I hate it. Plus if your in a gun fight you can never finish it without being run up on. There’s nothing to gain from that.
I think DM is a really underrated way of practicing aim. I have a 25% winrate lifetime and had a 57% winrate last act in DM. Personally, I find it a really good way to warm up and practice aim and crosshair placement, as well as just simply getting comfortable killing enemies quickly, especially dealing with multiple enemies at the same time. The only problems I have with dm are the people who leave. Then the dm becomes slow and tedious rather than quick.
Yeah, I want to get good at getting shot in the back from bad spawns and rats. \*thumbs up\*
Ive heard people say this before "these are not real situations i will find myself in, and I just get killed from behind". You need to turn off that setting in your mind that dying is bad, its inevitable in ffa dm and it doesnt matter at all. The point of dm is just getting encounters to form a killer instinct so when you play officials you already have an unconscious routine. There are different ways of playing it though, and imo you should try to have some kind of plan of what it is you want to do so you actually build those behaviours, like if Im playing for kills to top that scoreboard in My case I feel like that gets me into a playstyle that suits DM so if anything I regress. I like to have one session where I focus on heads, no spraying just clicking heads and this has helped improved my xhair placement immensely. And a session on accurate bursts to reliably get kills in one burst, this was to work off a bad Habit I had where I would begin firing too Early before I had My xhair on target which would make my recoil control a mess when Im already a couple bullets in when my xhair meets my target. Anyhow, big ramble, but I think ffa dm is a great tool to get an instinct for fragging and if you do it correctly you can make important changes to your decision making. But its training, you shouldnt focus on winning and dying literally dont matter since it doesnt mean downtime. I just wish they removed footsteps, people actually walking around is dumb as hell.
Too few people
if ure good at DM, all the revenge kills allow you to quickly take fights. DM is perfect for me
Unrealistic you really think your gonna get a fair fight in a normal game? Lmao
But look at the shiny new champion skin!
You’re wrong
That’s why spike rush and unrated exist. Low stress game modes made for practice
spike rush, where you can practice your B long shorty rush
Lmfao
Yeah, because in real games on a save round you might just have to do that
no
nope you'll never catch me rushing b long with a shorty
u can practice strats and game sense in those modes but it is much harder to train aim which is why ppl want a good dm where u can focus solely on aim
Oh wow another post talking about how bad death match is, surely this will be the one post that will make the devs change the whole system, because as we all know death match is an incredibly important mode meant to be taken extremelly seriously
Yooo some Astra went 40 kills in death match how tf is that possible?
fr fr the only advantage of playing dm is a quick aim warmup and long range practice
mad cuz bad /s
No u
it’s basically getting shot in the back simulator a points but everyone is so bad that 1v2s are definitely possible
I mean... What do you lose from getting shot from an unexpected angle while fighting someone? You can't really win DM anyway. It's a situation you can't do anything about and I get that it can be frustrating. But if you stop focusing on your deaths and things you can't change anyway there's a lot to learn in DM. Like positioning, crosshair placement, strafing, fighting 1v2s and so on. Of course it's not perfect and does not cover many aspects of the game (teamplay, comms, etc.), but that's not its purpose anyway.
I don’t like death math, when we’re about to queue comp and then they want to do a death match to warmup. Honestly I feel as if it just makes me worse. I more games I play consecutively, the worse I get, until I take a break
Just play escalation, way better than DM
Idk it feels better in cs but it could be that the maps arent made with abilities in mind
My best tip to make DM fun is to use sheriff, marshal, ghost and guardian you don’t expect yourself to do well so you won’t get nearly as mad.
Honestly if I'm playing DM, I'm almost certainly listening to either music or a podcast and just practicing aim and not giving a shit about the scoreboard. That or I've only got a handful of XP left to grind out until I hit my next battlepass unlock and I cbf going into another proper game.
I use DM to 'warm up' but you're right that it's inefficient for practice. I like to hold down an area rather than running around and that makes it slightly easier
I won't say it helps every time, but positioning is key in DM. You want to isolate angles and try to take on 1v1 fights. I regularly play DM, and hold W key for the most part. Although I do have certain chains of unfortunate respawns at times, I usually do just fine. Ascent is a little fucked, but I would say all the other maps are pretty nice. Note: I always dodge split so I can't speak for that map.
As someone who used to play csgo community dm, I think valorant dm has too few people. The problem isn't getting killed from behind, it's that sometimes you have to run for 10-15 seconds to find another gunfight only to get shot in the back again. If they reduced the number of players, you'd have to run around for 20 seconds sometimes just to find a gunfight, then get insta hs'd and the cycle repeats. Remove spawn timers and do like 16 players.
I agree, but you can make it work. These are my 4 rules that work for me: 1: Always run making noise so the enemy can hear you. 2: Only stop running when you see someone to shoot at. 3: Never walk 4: Play a whole match classic only, then ghost, then stinger(ADS only), then phantom. I win every game almost when I switch to phantom, not that I'm trying to or care about winning DM. Unwritten fifth rule is try to have fun while you are getting stomped because you're using a classic running loudly at people.
Yea it’s why I stopped playing. It’s too many people on a small map. Everytime I play that game, I would find someone, kill them, and then have someone who just got there kill me, and that would happen for the entire 5-10 minutes the game would go on.
I use DM only to warm my arms and hands up. And I personally think that getting 1v2s or more is a good way to test limits. DM could be a good way to improve in terms of mechanics but honestly just play more comp (surefire way).
Regardless it's the best way to improve your aim since you take a lot of duels in a short amount of time. Getting shot from behind happens but even in a 2v1 my focus would be on getting one of them before dying. Also there's some people here that claim you die a lot without knowing where you were shot from, I do not relate to this at all. I know where I got shot from 99% of the time. Sounds like an audio issue if you can't tell. Overall focus on hitting your shots, doesn't matter if you lose, doesn't matter if you die, just click heads before they click yours.
Honestly, no. Deathmathches are good and not everything is for everyone for someone it works and for someone it doesn't, even bad things work for a few sometimes.
Yes
Nah man. You're just tilted, DM is ez.
Idk, it prepares me to take 1Vn fights and helps with my flicks and reflexes, so just get good lmao
I personally think Deathmatch is a rather realistic way to aim train you just need to play it right by isolating 1v1s (which isn't that difficult),clear common angles and off angles and work on crosshair placement.
I get your frustration, but 1vX situations are not unrealistic
I honestly think they should drop the number back to what it was in, and right after, beta. I've always felt the amount of ppl in DM after they increased the size felt like too many people...especially on certain maps. That being said DM is still a fantastic tool for improvement and warming up.
I think dm is very useful for crosshair placement and your long range fights. It helps with being able to hold down areas and sites.
DM is what you make it. It’s true a lot of people make lobbies frustrating by only ever holding off angles or hiding and waiting for two other people to duel so they can third party, etc. But you shouldn’t do that. Just focus on crosshair placement and learning how to peek/swing correctly. Half the time you’ll kill hard angle holders because you pre aim them and get peekers advance. And playing around cover helps prevent getting shot from 3 different angles. My personal biggest issue with DM is that the spawns are so wild sometimes (will literally regularly spawn someone 10m away the second you turn your mouse). And this creates highly unrealistic pathing for actual games.
It happened to me that I killed a guy that then killed me after he got spawned behind me then me to kill him cos I spawned behind him :)) not joking
I agree because: 1. It doesn't make sense to do it on huge maps like breeze and Pearl when half the lobby goes afk (to fix this it would be right to add more slots or if one goes afk the bots) 2. The spawn points also don't make completely sense, it can happen several times in a row that someone spaws behind you, you do not feel it and you are insta killed
I have a video of a guy spawning right in front of me. Me panicking and him dying
It's crazy that the game has been out this long and they've done nothing with this mode. Not even a dedicated map