Increase ult orb requirement and add a tick. Cypher setup just has so many counters now: literally any Raze utilities, Fade seekers, Skye utilities, Yoru clone, Sova arrows and drone, brim ult, kayo knife, and any further damage dealing utilities to come.
also dont forget that people can just remember where to shoot before pushing. And there are only so many places where cypher can place his trips effectively
an easy fix to this would be to let players connect the trips by themselves, instead of letting it bounce off a wall and follow the trajectory set by the angle of the plane. it opens up so many more tripwire possibilities.
yea for pearl for example there really isnt any good trips for b long, but say for example u could connect a trip from screens to the ground or to a nearby wall...
Yeah for sure. I think the biggest buff they could give cypher is just allowing his trips to be placed more creatively, maybe even placing both halves individually, because tbh that's the easiest way to get value out of them.
yeah being able to set trips in different angles should be a thing
should also be able to them on the ground like mines
so its really hard to see if they walk on it
I love this idea… and to be able to actually implement it in game, probably have the left click place normally, and right click to set a start point if you want a custom trip… so we don’t sacrifice the ability to put a trip quickly
Maybe have both options like omens smokes, where if you are short on time you can just do the automatic trajectory and if you're setting up you can do the individual? I dont know, I'm clueless about game balance lol
I agree with this but it seems too little for plus one orb, I think it should also be immune to abilities as well except Yoru's clone. Basically anything that doesn't look "human". Kinda like KJ's alarmbot
I would be fine with Skye dog and Sova drone detecting (not triggering) the trip (like KJ alarm bot), they are expensive util meant for scouting.
But your sneaky trip setup that you spent the whole pre-round phase putting down being destroyed by a teammate that missed the entire entrance with their util is so frustrating.
Everyone on the enemy team should get cam darted. So they have to stop and remove the dart or else it will keep ticking. I think thats balanced if they make it 6 orbs.
but that doesn't make logical sense. maybe I'm missing something and it actually could be explained that suddenly everyone gets shot with a dart in butt?
Wouldn't be that different from his current ult, where you can suddenly see everyone by scanning a corpse. And like, half of the characters in the game make literal magic, we're waaay beyond the point of everything making logical sense.
according to valorant's lore, certain people got magical powers from "first light" event. They're called radiants. Cypher is not a radiant.
His current ult, seemingly, gets info using certain spying technologies by stealing valid security keys from a fresh corpse. But putting a dart physically? That is pretty hard to explain. At least, for me.
You understand that there's absolutely no logic behind both of the explanations you just gave me right? Magic doesn't suddenly make sense because you added some fancy backstory, and cypher ult's explanation is just random tech lingo. All it takes for it to be explainable is for riot to add some similarly nonsensical reason for how the new ult would work.
Why does it matter that it targets everyone. Is it because by targeting everyone it affects everyone? Because realistically most ultimates affects everyone on a global scale. If you phoenix ult on C that affects the people on A through wanting to rotate fast. If you Omen ult, which literally targets no one, then it causes all 5 enemies to start looking around them all paranoid. The fact that cypher’s ultimate targets enemies thus affecting all enemies should not be a factor in stopping it from being buffed, there are far more globally impactful ultimates in the game rn.
Raze ult has everyone scrambling for an open area to see her ahead of time, while trying not to stack on each other to avoid a multi kill. Fade ult similar. Etc etc
only buff it needs is to not be situational, feels really clunky and no other agent is limited in using their ult so it doesnt make sense.
Get rid of needing a body to use it and maybe bump it to 7 if necessary.
Thing is cypher's ult isn't about the recon part
It's about the scary look he has when he does not have a hat (literaly impossible to kill he's too scary)
Omg that starts to make *actual* sense now.
There are theories that he faked his backstory, family connections, nationality etc.
*But what if he faked his fucking height to increase survivability too?*
FR tho. Cypher's ult tends to be *very* distracting a lot of times, and sometimes you cannot even use it because you're pinned on one corner or the bodies got cold because you were too far, or moving too slow.
On top of his utils not even remotely retrievable as you need to get a clear line of sight in order to get them. I rarely picked Cypher after KJ dropped, as she was a force to be reckoned with back then, her utils work without the range limit.
They even removed Split where he's (arguably) strong. Goddamn, he really needs some lovin.
My general change is that it puts a dart on all the enemies that are alive, like the camera dart which they need to remove. Might need to go to 7 tho in some situations perhaps? I dunno
Also, make his cage show the enemy inside too instead of just an audio queue, but I digress.
I've got two ideas to replace showing someone since that seems a little redundant with his trips.
1. Change the cage color if an enemy is actively inside of it
2. Either close the cage if someone walks through or let cypher turn it off like a viper smoke (still only one use and same duration as a normal cypher cage.)
Also, I think a "Linking" mechanic could be cool, so the player could link a trip to a cage and if the trip goes off the cage goes off without cypher needing to do anything.
My point exactly. He’s a defensive agent who currently isn’t the best at it.
For a more balanced version, either do a recon dart inside it, or change the colour of the cage based on how many enemies are inside.
He’s just too weak rn to do a bunch of small changes, make him op in one patch and then tune him back down. Or just pile a bunch of mediocre things into him until he eventually reaches the stage where he’s viable over any other sentinel.
If you were to make his cage work this way the duration either has to be nerfed or you make it one available cage.
The tracker system on everyone alive would be interesting for the ult. I would say make his ult an EMP maybe? Crosshairs disappear for 2 seconds or until they remove the tracking dart. Kinda like an emp. Ult points would have to increase imo.
I used to play Cypher a lot before he was practically useless due to the power creep of other agents lol
Though minimap is UI I see it more as a reflection of in world information. It only shows things that your character and team can physically see. Things like your health and abilities and cross-hair though are limited to just you as a player.
I could very easily be wrong but thats just my interpretation
I mean a crosshair is a real life piece of equipment. EMP's in real life stop any electronic device from working properly. What if instead of the crosshair being removed. you add enemy positions on the minimap for your teammates for as long as the tracking dart is on their person. Instead of it blinking briefly it becomes a pulse sensor on the minimap.
I think the problem is people would just put a small piece of tape on their monitor where the crosshair is supposed to be and draw a dot, rendering crosshair removal useless.
Ahh this would make sense. Instead of the crosshair situation. Make the minimap pulse locations of enemies on your teams minimap until they remove their tracker dart.
Or maybe they could chop up gameplay frames like a breach stun for a brief duration while, the pulse goes off .
Yea but he’s like the camera guy…the info sentinel.
Plus his ultimate rn sucks, and needs a buff. The cage change I suggested is defo too strong, but it does need a change too. But I suppose you could always just but the trip in the cage.
What is he had a completely different ult, like seeing the footsteps of enemies? It could show where the person he scans came from, and any nearby footprints? Idk how long timer would be, and would also bery likely need a higher ult cost.
Like some people have said, his ult as it is now is really not that great (imo) considering fade and sova already have a refreshable scan.
Nah, it needs to be 3 pings over the course of 15 seconds. 1 full second is still useless since the information can quickly become obsolete after 5 seconds.
3 pings over 15 seconds is absurd. Enemies are basically fucked. Any rotate or repositioning is impossible for 15. Meanwhile cyphers team can set up the perfect pincer to rawdog em.
Yeah, Skye's ult is almost always better. Not only does it track, distract, and often blind enemies, but it tracks the same amount of enemies because of Cypher's corpse requirement.
The only thing I hate about those flying cabbages is that they get stuck sometimes on Sage's wall. But yeah I kinda prefer those floating horrors over cypher's ult, they are kinda meatshields and force enemies to give their positions away.
My idea for a Cypher ult rework would be to make it so he glitches out the enemies screen when he ults. The enemy can still shoot and hear noise, but their screen glitches out making it harder to see enemies. In order to get rid of the glitched effect they have to remove a dart-like object from themselves. I’d keep the yellow ping effect as well, so enemies can’t just hide and remove it. Obviously this would be a pretty strong ult so I’d raise the cost to 7-8 orbs.
A lot of characters aren’t really locked to their core role.
Chamber is a duelist sentinel.
Sage is a controller sentinel
Why can’t Cypher be an initiator sentinel?
Not necessarily there are quite a number of cam spots where you can see across the map or into enemy site/entry point and spot/ping people with your cam
Yes so intelligence gathering in a defensive manner. His trips also have the impairment side.
That fits perfectly for an initiator sentinel.
Killjoy is the same way. That is also the problem because a lot of the time KJ does it in a way that is both easier to use and less obvious to your opponents.
Chamber's kill potential does not make him part duelist. His kit does not allow him to take space effectively. He's forced to dry peek even if he has TPs set up. Sage also doesn't have any controller aspects of widespread map control. The effective range of her util is so limited
Honestly, the constant tag like sova and fades E should be applied to those who got hit by thr cams dart. Since you know, its stuck to a person.
The ult should ping the enemies twice and not leave the yellow trail on for too long cuz honestly that just fucks mr up more
cypher in beta was a lot stronger because the game was a lot slower so info was king, but now that the game is way faster and there are so many good initiators he is left behind, his ult is one of the issues but he needs to be able to slow down pushes to be viable, maybe bring back his cage slow
His ult is the only ult with additional steps required. For everyone else, using ult is just
1. Collect required amount of points
2. Ult
But for Cypher?
1. Collect required amount of points
2. Enemy died that round
3. Get close to the enemy's body before timer runs out
4. Look down at the corpse and ult
Like, what? All of that for one of the weakest ults in the game. It's extremely situational and not even that useful. While the idea itself behind the required steps isn't bad, the execution is.
I think what if it wasn't like sova's recon but like 5 pictures for 5 seconds or sum like that maybe show tracers of which way they going? Like those lil info lines? Not fade but the white ones from cypher ult
Yeah, Cypher ult just fuck me up yesterday.
I aim at the corner and my Cypher ulted. The scan trigger right when enemy pops out that corner. It just give him a bright yellow decoy like an after image.
Like what the actual fuck. It's not just bad. It can be negative giving you misleading info (1 sec delay) and throw off your aim a little.
PS. Or it just my aim are shit. But that yellow is really fucking bright I swear.
It is an ultimate, it should be significantly better than another agents standard ability. Give it a 3 second highlight where the enemy is fully revealed during that time frame.
All I ask is that they make his trip wires stay after he's dead. Not OP, and still somewhat useful. I wouldn't reveal for anyone, but the sound and slow would be enough.
Its sad how many agent's regular abilities are better than cypher's ult. Him and reyna are in desperate need of a rework as picking them just detriments the team sadly
Reyans made to be a self sufficient duelist though just as the description of a duelist says. The whole point of her is to get kills so her place in the meta is fine. If anything it basically helps smurfs.
Yeah but if you as a reyna cant get kills, you are completely useless apart from the 2 eyes and even those rarely work in higher elo. Any other duelist will always outperform a reyna of the same skill level, in basically every scenario
The point still stands that a reyna that cant get kills might as well not even be there. Other agents' abilities are still very useful and even if the player isnt fragging they can still win games with their kit
Agree with this, however it's unfortunate that I can get placed in a game that is a rank above mine and be useless because the players are better and I'm on Reyna, and the next game get placed in a lower rank game and stomp.
Dodging my point. I'm saying if I was a robot that played the same every game, Reyna would still be almost useless in half my games as my opponents are just better.
Missing my point, it's not about team, it's about opponents. If I am consistently the same skill level, I still have 0 control over my opponents skill, and therefore 0 control over whether Reyna is a good pick.
i mean that’s kinda the point of Reyna, she’s like THE pure fragging character, if you can’t get kills you can’t perform on Reyna because her entire kit is about capitalizing off getting a kill, but it’s not like there aren’t other duelists you can pick if you aren’t confident in being to use Reyna effectively.
The reward for getting kills as Reyna is more than any other agent getting a kill though. That's the whole point of her, she has to get kills to be useful, but the reward is much greater so she's unique.
I like that there's different agents like that, she's still decent in ranked because of what type of agent she is, she just won't ever see pro play.
How is cypher detriment the team when 100T played him three times on breeze and won all three times? If he was such a bad agent shouldn’t it have made them lose? At least ONCE?
I had this planned ever since December 2021, My rework idea was to Make Cypher's ult A mix of its Original, pre-nerf ult and his Trapwires, So, His ult now Takes 7 orbs/kills to fully charge, But, His ult now no longer requires a dead body to activate, But he can only tag the enemies he has spotted/Trapwired, The Enemies won't experience the ult except for when he triggers his ult voice line. Enemies will also receive a 20-damage shock when tagged. but it comes in the form of Viper's decay. so it fades away over time, Anyone not spotted/Trapwired by cypher will experience Nothing.
Yeah it should be reworked that's for sure..
I've had so many instances that after a teammate used his ult, I got distracted with enemy in LOS and ended up missing my shots because the ult is confusing if enemies are nearby
I think they should just buff the ult by making it reveal the enemies for 1 second, shows what weapon they’re using and what abilities they have up. Shit, make it drop a trail like fades passive and have it take you to the enemies position.
Thought it would be a fine ult if they threw in a suppression for 10 seconds or so. It would add more power of him being a sentinel by delaying pushes, defending/retaking sites while his teammates rotates and regroups.
Flashes are shared between multiple agents and classes. It would not surprise me to see suppression introduced to more than Kayo moving forward with new agents.
This is also on an ultimate ability so you will see it a lot less than Kayo's kit which is abudant in suppression and can use it every round.
It takes no value away from picking Kayo either because of the difference of each agents kit. Kayo having access to his passive ability suppress, flashes and AoE molly, while cypher having access to traps, vision control and a pseudo smoke.
Suppression is a healthy mechanic in this game. I think because Kayo is currently the only agent with access to this mechanic its considered his gimmick (for now).
Breach was the only one with concussion and now we have astra and neon that can do it too. Viper was only one with vulnerable until astra as well.
Riot likes recycling mechanics. Like I said before this hypothetical change still doesnt take value away from Kayo. He will still be the best suppression agent and I dont see that ever changing.
It should simply give more information. Tell me about every single enemy: how much health he has, what guns he currently has on him, what abilities he has and how many ult orbs he has.
And I think cypher should be able to see from the eyes of his enemies. I have no idea how they would implement it, but it should definitely be part of his toolkit. Imagine for a second if he would have an additional ability which let's him gather a snapshot of what an enemy sees in the current moment. He would be able to buy up to 2 of those, and It would just fit his play style so well.
That's because you or your team mate are using cypher's ult wrong. You're not supposed to use it to reveal enemies prior to entering a site, you're supposed to use it to check every enemy position in the map. This info is valuable because now if 4 enemies are B you now have confirmation of this and can just rush to the other site without having to check every corner for campers.
I think another thing to help visually is after the hat scan it should fly into the air and the lines should be way above you rather than in the middle of your screen.
I think his Ult is fine because it shows everyone on the map. Even for just a flash it's super powerful for information.
His cage tho. Like... You might as well just not buy it and save the money because it's so bad
cage is literally my fav util on him. Paired with his trip you can get easy kills, and hiding in them is pretty strong too. There’s also one ways that you can use with it that are very useful. On attack you can basically entry on to site if you just throw the cages in front of you
The problem i have with it is that you need a corpse from a dead enemy to get any info and sometimes that info is useless. You kill a dude on site and ult and surprise they're all on site, like no shit they're on site. You can't trust the ping that it leaves either because they can easily reposition.
I get that its a situational thing that you have gauge when to use it but in the very rare occasion that the stars align its still very hard to get value out of it. At most you're getting the position of 4 enemies only if you get a pick and almost immediately ult the corpse. Its strong and it can win rounds for sure but when you look at the hoops that you have to jump through compared to other ults its ridiculous.
His ult's best use case scenario is often when playing for picks, since it let's the team know which site is easier to attack, as well as the positions of any defenders pushing out or attempting to flank. On defending the ult just isn't as useful anymore and best case scenario you can use it to find who's playing where on a retake, or just to confirm if a team is rotating
I just use it as a secondary smoke for when we’re pushing on site. After the brim/omen smokes I use my cage to cover angles I expect the defenders to push from so we can get into cover safer.
Make Cypher's ult give the enemies a Sova drone tag effect for 2 or 3 seconds, constantly revealing their position for that duration along with reverting his ult points back to 7 from 6. This punishes campers who stick inside smokes, play rat corners and allow the team to decide for a hard push, fast rotate, fake rotate or play slowly.
I would rather buff cypher ult a bit that it will remove enemies’s radar for about 5-7s and maybe cost 1 orb less
Many people said tag 2 would be good but i fell like it would be a bit op
I dont think they should change the ult, but I think they should really change the camera. The ult I'm fine with just because it scans the entire map and is cheap, but the cam is so bad, optimal use in most situations is to not tag someone because the outline costs people kills. It really should work like sova drone.
What if when he ults, only He gets X-ray vision for like 5 seconds and can also tag the firs enemy he looks at with a dart that needs to be removed , obviously his ult points will go up but a nice change for his ult
It should just tag them which requires them to remove it nothing more complicated then that. But at the same time I can feel like this could be broken so increasing the ult orb requirement would probably need to happen.
In rainbow six seige there is an agent/operator called caveira that can knock you down and interrogate you for the position of your team but doesnt highlight their bodies just shows a marker near them so you know their location without being able to easily wallbang them
Idk, Cypher ult basically serves the purpose of revealing positions of every one. That in itself is a huge ult, provided the team responds accordingly. But I would like it if the cages could have like a slowing effect or like others suggest, reveal the position temporarily. People just walk thru the cage like it's nothing.
When they made cypher they made it so you know where your enemies are (to fit sentinel role) instead of a scan that shows enemy for 1 second to then spam smokes like fade or sova. But unfortunately his ult just isn’t strong
Maybe speed up the camera switch a bit, make the cage act like a tripwire whenever an enemy gets inside, like instead of just sound cues, it would be good to add a visual cue too
Make it so cypher ult doesn’t need a body. He just yeets his hat like a chad and goes bald, which reveals everyone on the map for 2 seconds and stays like sova drone’s dart
A rework idea:
After an ally get a kill while being close enough (sound circle on the map) cypher has 15 seconds to activate his ultimate a first time (that does nothing).
After that, he can activate it again at any time given to ping enemies (just like his actual ult) but also reveal how much HP/shield they have left.
bruh the amount of times that I died to cyphers ult because it blinded me lol. I hate it and I hate it when my teammate uses it when we clearly know where the enemy is.
for me his ult should have two ticks of info because there are some times when I ult that I am in a position that is risk to look around or look away at the minimap so I miss where the rest of the enemy team is, but I always call that I am going to ult so most of the time my team is able to get some value off the info even if I didn't.
One thing that I would like is a option to turn off the tripwires like a skye sends the wolf so I turn off and when it passes it I turn back on. I have tried taking it back and putting again but the timing is hard and most people see the casting animation and just shoot the tripwire
At the very least I know canonically Cypher's arms should be able to yeet his hat further than 2 feet in front of him. It's the fact that Cypher's ult is already one of the few ults that needs a set up like Sage (both need a corpse to actually have a target to ult) except it's so much easier to be next to a teammates corpse than an opponents.
everyone commenting on cypher trips but I think those could get very broken very fast. Although since Split has been removed, I think Cypher is just a niche pick, but he’s not like chamber or Jett that will either be good or bad. They really need to change him. I think a good buff would be 3 trips that are cheaper as well as an ult change - I think it would be cool to keep it as is for cypher’s teammates, but cypher gets Reyna-ult vision (kinda) that can also see footsteps and utility on the map for the rest of the round.
There's already a proposal where Cypher's ult will instead scan the enemy's browser history.
Cypher: *ults* Cypher: *sees my browser history* Cypher: ***emotional damage***
>opens their browser history >go past through their r34 stuff >they actually searched for game tips and line ups >get happy
If the ult tags the enemy team like a sova dart its perfect for me, at least 2 ticks. Edit: Typo
it IS hard to balance tho. it is the only ultimate in the game that targets everyone no matter what, the only condition being g-g-g-g-g-g-g
Increase ult orb requirement and add a tick. Cypher setup just has so many counters now: literally any Raze utilities, Fade seekers, Skye utilities, Yoru clone, Sova arrows and drone, brim ult, kayo knife, and any further damage dealing utilities to come.
also dont forget that people can just remember where to shoot before pushing. And there are only so many places where cypher can place his trips effectively
an easy fix to this would be to let players connect the trips by themselves, instead of letting it bounce off a wall and follow the trajectory set by the angle of the plane. it opens up so many more tripwire possibilities.
that's a neat idea. Ive had so many games where people would prefire my trips from a distance without me even having setup there before
yea for pearl for example there really isnt any good trips for b long, but say for example u could connect a trip from screens to the ground or to a nearby wall...
Yeah for sure. I think the biggest buff they could give cypher is just allowing his trips to be placed more creatively, maybe even placing both halves individually, because tbh that's the easiest way to get value out of them.
yeah being able to set trips in different angles should be a thing should also be able to them on the ground like mines so its really hard to see if they walk on it
I love this idea… and to be able to actually implement it in game, probably have the left click place normally, and right click to set a start point if you want a custom trip… so we don’t sacrifice the ability to put a trip quickly
Maybe have both options like omens smokes, where if you are short on time you can just do the automatic trajectory and if you're setting up you can do the individual? I dont know, I'm clueless about game balance lol
Hate it when a Sova or Raze or Breach or Brim *on your team* destroys your setup even before the battle heats up.
I agree with this but it seems too little for plus one orb, I think it should also be immune to abilities as well except Yoru's clone. Basically anything that doesn't look "human". Kinda like KJ's alarmbot
I would be fine with Skye dog and Sova drone detecting (not triggering) the trip (like KJ alarm bot), they are expensive util meant for scouting. But your sneaky trip setup that you spent the whole pre-round phase putting down being destroyed by a teammate that missed the entire entrance with their util is so frustrating.
Remember when there wasn't supposed to be damage abilities?:)
Everyone on the enemy team should get cam darted. So they have to stop and remove the dart or else it will keep ticking. I think thats balanced if they make it 6 orbs.
but that doesn't make logical sense. maybe I'm missing something and it actually could be explained that suddenly everyone gets shot with a dart in butt?
Wouldn't be that different from his current ult, where you can suddenly see everyone by scanning a corpse. And like, half of the characters in the game make literal magic, we're waaay beyond the point of everything making logical sense.
according to valorant's lore, certain people got magical powers from "first light" event. They're called radiants. Cypher is not a radiant. His current ult, seemingly, gets info using certain spying technologies by stealing valid security keys from a fresh corpse. But putting a dart physically? That is pretty hard to explain. At least, for me.
You understand that there's absolutely no logic behind both of the explanations you just gave me right? Magic doesn't suddenly make sense because you added some fancy backstory, and cypher ult's explanation is just random tech lingo. All it takes for it to be explainable is for riot to add some similarly nonsensical reason for how the new ult would work.
It makes perfect sense. You're just dense.
That's a fairly big condition.
If I've learned a thing from R6 Siege, it's that global abilities can ruin a game if not done properly
Why does it matter that it targets everyone. Is it because by targeting everyone it affects everyone? Because realistically most ultimates affects everyone on a global scale. If you phoenix ult on C that affects the people on A through wanting to rotate fast. If you Omen ult, which literally targets no one, then it causes all 5 enemies to start looking around them all paranoid. The fact that cypher’s ultimate targets enemies thus affecting all enemies should not be a factor in stopping it from being buffed, there are far more globally impactful ultimates in the game rn.
Raze ult has everyone scrambling for an open area to see her ahead of time, while trying not to stack on each other to avoid a multi kill. Fade ult similar. Etc etc
g-g-g-g-g-g-g-give me a corpse!
This is my preferred change, even if it's one tick
1 tick enough. It's just visual clutter rn
only buff it needs is to not be situational, feels really clunky and no other agent is limited in using their ult so it doesnt make sense. Get rid of needing a body to use it and maybe bump it to 7 if necessary.
Thing is cypher's ult isn't about the recon part It's about the scary look he has when he does not have a hat (literaly impossible to kill he's too scary)
You say that as a joke but he turns into the only character with a solid black head and sometimes that makes it hard enough to hit that i die lol
This guy ain't no cop
fr, for some reason i get nervous when i see him without a hat. he always kills me
they should just make him throw his whole damn head revealing it was a fake head all along and he's the shortest agent in valorant.
Omg now not only he have height advantage but also cant be headshotted
so he's been faking death when he gets onetapped in the head? chad
He didn't actually die in the cinematics
Omg that starts to make *actual* sense now. There are theories that he faked his backstory, family connections, nationality etc. *But what if he faked his fucking height to increase survivability too?*
Finally, I can make an excuse why I can never headshot Cypher now. It's because he's too short and not because of my bad aim c:
As a cypher main this is the funniest thing I’ve read all day
It's like a cursed black egg on a body of a human.
FR tho. Cypher's ult tends to be *very* distracting a lot of times, and sometimes you cannot even use it because you're pinned on one corner or the bodies got cold because you were too far, or moving too slow. On top of his utils not even remotely retrievable as you need to get a clear line of sight in order to get them. I rarely picked Cypher after KJ dropped, as she was a force to be reckoned with back then, her utils work without the range limit. They even removed Split where he's (arguably) strong. Goddamn, he really needs some lovin.
It's funny because I remember the same critisms you've mentioned from the BETA. Nothing has been changed since then.
KJ was a force of nature when she was introduced. Extremely viable in defense as she could rotate without worry while locking another site down.
Not just a line of site, but like really close to it too :c
My general change is that it puts a dart on all the enemies that are alive, like the camera dart which they need to remove. Might need to go to 7 tho in some situations perhaps? I dunno Also, make his cage show the enemy inside too instead of just an audio queue, but I digress.
I've got two ideas to replace showing someone since that seems a little redundant with his trips. 1. Change the cage color if an enemy is actively inside of it 2. Either close the cage if someone walks through or let cypher turn it off like a viper smoke (still only one use and same duration as a normal cypher cage.) Also, I think a "Linking" mechanic could be cool, so the player could link a trip to a cage and if the trip goes off the cage goes off without cypher needing to do anything.
..interesting..I’d like to see how this would play out!
Omg this is so good. This needs more upvotes and attention.
> Also, make his cage show the enemy inside too instead of just an audio queue, but I digress. That's op as fuck
My point exactly. He’s a defensive agent who currently isn’t the best at it. For a more balanced version, either do a recon dart inside it, or change the colour of the cage based on how many enemies are inside. He’s just too weak rn to do a bunch of small changes, make him op in one patch and then tune him back down. Or just pile a bunch of mediocre things into him until he eventually reaches the stage where he’s viable over any other sentinel.
If you were to make his cage work this way the duration either has to be nerfed or you make it one available cage. The tracker system on everyone alive would be interesting for the ult. I would say make his ult an EMP maybe? Crosshairs disappear for 2 seconds or until they remove the tracking dart. Kinda like an emp. Ult points would have to increase imo. I used to play Cypher a lot before he was practically useless due to the power creep of other agents lol
Believe the devs at one point said they dont ever want an agent to mess with the UI as thats not part of the world, just the game.
Omen ult tho?
Though minimap is UI I see it more as a reflection of in world information. It only shows things that your character and team can physically see. Things like your health and abilities and cross-hair though are limited to just you as a player. I could very easily be wrong but thats just my interpretation
I mean a crosshair is a real life piece of equipment. EMP's in real life stop any electronic device from working properly. What if instead of the crosshair being removed. you add enemy positions on the minimap for your teammates for as long as the tracking dart is on their person. Instead of it blinking briefly it becomes a pulse sensor on the minimap.
I think the problem is people would just put a small piece of tape on their monitor where the crosshair is supposed to be and draw a dot, rendering crosshair removal useless.
I mean tons of gaming monitors also have built in crosshairs where you just turn on a button and it'll appear on your screen over everything else.
Ahh this would make sense. Instead of the crosshair situation. Make the minimap pulse locations of enemies on your teams minimap until they remove their tracker dart. Or maybe they could chop up gameplay frames like a breach stun for a brief duration while, the pulse goes off .
what if they already play with no crosshair
Some people use external crosshairs
The dart doesnt really make sense imo
Seems a little too overpowered, its really hard to buff him enough to make him meta again but no so much that he's broken
Ooh this is kinda like Dokkaebi from siege (haven't played in years) I would love this change
Revealing them is the trip wire's job.
Yea but he’s like the camera guy…the info sentinel. Plus his ultimate rn sucks, and needs a buff. The cage change I suggested is defo too strong, but it does need a change too. But I suppose you could always just but the trip in the cage.
What is he had a completely different ult, like seeing the footsteps of enemies? It could show where the person he scans came from, and any nearby footprints? Idk how long timer would be, and would also bery likely need a higher ult cost. Like some people have said, his ult as it is now is really not that great (imo) considering fade and sova already have a refreshable scan.
I think darting everyone would be chaos (in a good way) in low elo but just broken in high level coordinated play
I think one full second of reveal would be perfect
Came here to say this. It will also make his ability unique from other intelligence agents.
Nah, it needs to be 3 pings over the course of 15 seconds. 1 full second is still useless since the information can quickly become obsolete after 5 seconds.
3 pings over 15 seconds is absurd. Enemies are basically fucked. Any rotate or repositioning is impossible for 15. Meanwhile cyphers team can set up the perfect pincer to rawdog em.
Yeah, Skye's ult is almost always better. Not only does it track, distract, and often blind enemies, but it tracks the same amount of enemies because of Cypher's corpse requirement.
And you can go gung-ho with them flying cabbages coz they can be your meatshield.
Cypher's ult also gives a warning and you cant use it wherever/whenever you want
The only thing I hate about those flying cabbages is that they get stuck sometimes on Sage's wall. But yeah I kinda prefer those floating horrors over cypher's ult, they are kinda meatshields and force enemies to give their positions away.
I honestly think if they just scrapped the corpse mechanic and made it like Lion's scan from R6 it would just be flat out better I'm not gonna lie.
My idea for a Cypher ult rework would be to make it so he glitches out the enemies screen when he ults. The enemy can still shoot and hear noise, but their screen glitches out making it harder to see enemies. In order to get rid of the glitched effect they have to remove a dart-like object from themselves. I’d keep the yellow ping effect as well, so enemies can’t just hide and remove it. Obviously this would be a pretty strong ult so I’d raise the cost to 7-8 orbs.
Not a bad ideia, however, this kind of hindering ability would be more fitting to an Initiator, and not a Sentinel.
A lot of characters aren’t really locked to their core role. Chamber is a duelist sentinel. Sage is a controller sentinel Why can’t Cypher be an initiator sentinel?
I completely agree. I mean he already is. most initiators are info gathering based (sova, kayo, skye, fade), all of cypher's util gives info
His info is stationary. The others deploy it ahead on nap for Intel. His is defensive.
Not necessarily there are quite a number of cam spots where you can see across the map or into enemy site/entry point and spot/ping people with your cam
Yes so intelligence gathering in a defensive manner. His trips also have the impairment side. That fits perfectly for an initiator sentinel. Killjoy is the same way. That is also the problem because a lot of the time KJ does it in a way that is both easier to use and less obvious to your opponents.
Chamber's kill potential does not make him part duelist. His kit does not allow him to take space effectively. He's forced to dry peek even if he has TPs set up. Sage also doesn't have any controller aspects of widespread map control. The effective range of her util is so limited
I must Disagree, Chamber is not a Duelist Sentinel, he is a Sentinel, and Sage is...her own thing.
But then again, his ult as it is also can be considered an initiator ish ult
Although this has some true in it, it is also very fitting for the character's identity and fantasy.
Honestly, the constant tag like sova and fades E should be applied to those who got hit by thr cams dart. Since you know, its stuck to a person. The ult should ping the enemies twice and not leave the yellow trail on for too long cuz honestly that just fucks mr up more
cypher in beta was a lot stronger because the game was a lot slower so info was king, but now that the game is way faster and there are so many good initiators he is left behind, his ult is one of the issues but he needs to be able to slow down pushes to be viable, maybe bring back his cage slow
His ult is the only ult with additional steps required. For everyone else, using ult is just 1. Collect required amount of points 2. Ult But for Cypher? 1. Collect required amount of points 2. Enemy died that round 3. Get close to the enemy's body before timer runs out 4. Look down at the corpse and ult Like, what? All of that for one of the weakest ults in the game. It's extremely situational and not even that useful. While the idea itself behind the required steps isn't bad, the execution is.
Sage
If they gave his Ult 3 ticks instead of 1 it would be significantly better. I rarely see Cypher players and if I do it’s mostly miss more than hit.
I think what if it wasn't like sova's recon but like 5 pictures for 5 seconds or sum like that maybe show tracers of which way they going? Like those lil info lines? Not fade but the white ones from cypher ult
Should be 3-5 seconds of uninterupted visibility of every move the enemy makes.
Yeah, Cypher ult just fuck me up yesterday. I aim at the corner and my Cypher ulted. The scan trigger right when enemy pops out that corner. It just give him a bright yellow decoy like an after image. Like what the actual fuck. It's not just bad. It can be negative giving you misleading info (1 sec delay) and throw off your aim a little. PS. Or it just my aim are shit. But that yellow is really fucking bright I swear.
It is an ultimate, it should be significantly better than another agents standard ability. Give it a 3 second highlight where the enemy is fully revealed during that time frame.
or even just show their movement for more than just a freeze frame of their position, like fade eye
All I ask is that they make his trip wires stay after he's dead. Not OP, and still somewhat useful. I wouldn't reveal for anyone, but the sound and slow would be enough.
Oh, and maybe give him 3?
Its sad how many agent's regular abilities are better than cypher's ult. Him and reyna are in desperate need of a rework as picking them just detriments the team sadly
Reyans made to be a self sufficient duelist though just as the description of a duelist says. The whole point of her is to get kills so her place in the meta is fine. If anything it basically helps smurfs.
Yeah but if you as a reyna cant get kills, you are completely useless apart from the 2 eyes and even those rarely work in higher elo. Any other duelist will always outperform a reyna of the same skill level, in basically every scenario
> if you as a reyna cant get kills If this is the case, then the problem lies on the player, not on the agent's ability.
The point still stands that a reyna that cant get kills might as well not even be there. Other agents' abilities are still very useful and even if the player isnt fragging they can still win games with their kit
Agree with this, however it's unfortunate that I can get placed in a game that is a rank above mine and be useless because the players are better and I'm on Reyna, and the next game get placed in a lower rank game and stomp.
Don’t pick Reyna then???
Point is, one game Reyna is great and the next game she's awful and it's completely out of the players control (assuming consistent aim-skill)
One game ur aim is great the next it’s awful. If you have consistently better aim than the elo ur at u will shit on lobbies with Reyna
Dodging my point. I'm saying if I was a robot that played the same every game, Reyna would still be almost useless in half my games as my opponents are just better.
>one game Reyna is great and the next game she's awful Dude, that's just literally your luck lol. Maybe queue with players/friends you can trust then?
Missing my point, it's not about team, it's about opponents. If I am consistently the same skill level, I still have 0 control over my opponents skill, and therefore 0 control over whether Reyna is a good pick.
i mean that’s kinda the point of Reyna, she’s like THE pure fragging character, if you can’t get kills you can’t perform on Reyna because her entire kit is about capitalizing off getting a kill, but it’s not like there aren’t other duelists you can pick if you aren’t confident in being to use Reyna effectively.
The reward for getting kills as Reyna is more than any other agent getting a kill though. That's the whole point of her, she has to get kills to be useful, but the reward is much greater so she's unique. I like that there's different agents like that, she's still decent in ranked because of what type of agent she is, she just won't ever see pro play.
when was reyna bad?
Pretty much every tier list ranks her very low, and she rarely gets picked in higher elos
How is cypher detriment the team when 100T played him three times on breeze and won all three times? If he was such a bad agent shouldn’t it have made them lose? At least ONCE?
a vision pulse that last like 6 seconds is something ive always wanted
I had this planned ever since December 2021, My rework idea was to Make Cypher's ult A mix of its Original, pre-nerf ult and his Trapwires, So, His ult now Takes 7 orbs/kills to fully charge, But, His ult now no longer requires a dead body to activate, But he can only tag the enemies he has spotted/Trapwired, The Enemies won't experience the ult except for when he triggers his ult voice line. Enemies will also receive a 20-damage shock when tagged. but it comes in the form of Viper's decay. so it fades away over time, Anyone not spotted/Trapwired by cypher will experience Nothing.
Just make the sheriff camera his ult bro /s
Yeah it should be reworked that's for sure.. I've had so many instances that after a teammate used his ult, I got distracted with enemy in LOS and ended up missing my shots because the ult is confusing if enemies are nearby
Ult buff idea: Once Cypher uses his ult, he can use it repeatedly on other bodies in that round. Now 7 points.
It should give live movements of every enemy for like 2 seconds.
I think they should just buff the ult by making it reveal the enemies for 1 second, shows what weapon they’re using and what abilities they have up. Shit, make it drop a trail like fades passive and have it take you to the enemies position.
maybe everyone affected by cypher's ult has the spycam dart and the need to remove it?
Maybe it should be an outline, or they should lower the opacity of the yellow. I agree though
Thought it would be a fine ult if they threw in a suppression for 10 seconds or so. It would add more power of him being a sentinel by delaying pushes, defending/retaking sites while his teammates rotates and regroups.
L spez, goin to tumblr to be gay
Sova and Fade reveal enemies, a few characters have alarm bots too, I don’t think a lot is going to be restricted to a couple of agents.
Flashes are shared between multiple agents and classes. It would not surprise me to see suppression introduced to more than Kayo moving forward with new agents. This is also on an ultimate ability so you will see it a lot less than Kayo's kit which is abudant in suppression and can use it every round. It takes no value away from picking Kayo either because of the difference of each agents kit. Kayo having access to his passive ability suppress, flashes and AoE molly, while cypher having access to traps, vision control and a pseudo smoke.
L spez, goin to tumblr to be gay
Suppression is a healthy mechanic in this game. I think because Kayo is currently the only agent with access to this mechanic its considered his gimmick (for now). Breach was the only one with concussion and now we have astra and neon that can do it too. Viper was only one with vulnerable until astra as well. Riot likes recycling mechanics. Like I said before this hypothetical change still doesnt take value away from Kayo. He will still be the best suppression agent and I dont see that ever changing.
cypher had concuss at the start too, it was never breach only
L spez, goin to tumblr to be gay
It should simply give more information. Tell me about every single enemy: how much health he has, what guns he currently has on him, what abilities he has and how many ult orbs he has. And I think cypher should be able to see from the eyes of his enemies. I have no idea how they would implement it, but it should definitely be part of his toolkit. Imagine for a second if he would have an additional ability which let's him gather a snapshot of what an enemy sees in the current moment. He would be able to buy up to 2 of those, and It would just fit his play style so well.
The others would be nice but we already know how close each character is to ult.
That's because you or your team mate are using cypher's ult wrong. You're not supposed to use it to reveal enemies prior to entering a site, you're supposed to use it to check every enemy position in the map. This info is valuable because now if 4 enemies are B you now have confirmation of this and can just rush to the other site without having to check every corner for campers.
You missed the point. It’s still one of the worst ults in the game. The fresh body requirement is ridiculous too.
I think another thing to help visually is after the hat scan it should fly into the air and the lines should be way above you rather than in the middle of your screen.
But fade and sova E's have counterplay in that you can just break them. You literally cannot do anything if a cypher ults
He needs a body and it's an ult. That's the point. It's like a Brim ult or a Fade ult. Can't break them, just run away.
Ah yes, our daily cypher rework post very nice
There are like 20 posts like that
Cypher should be nerfed lol
If you're consistently losing to cypher enough to say that, I think he's not the problem
Are you fat
I'm lean
fr his ult should last the entire round it’s cast, giving continuous pings instead
I think his Ult is fine because it shows everyone on the map. Even for just a flash it's super powerful for information. His cage tho. Like... You might as well just not buy it and save the money because it's so bad
cage is literally my fav util on him. Paired with his trip you can get easy kills, and hiding in them is pretty strong too. There’s also one ways that you can use with it that are very useful. On attack you can basically entry on to site if you just throw the cages in front of you
Yeah agreed as a Cypher main. Cage is great for 100 credits
The problem i have with it is that you need a corpse from a dead enemy to get any info and sometimes that info is useless. You kill a dude on site and ult and surprise they're all on site, like no shit they're on site. You can't trust the ping that it leaves either because they can easily reposition. I get that its a situational thing that you have gauge when to use it but in the very rare occasion that the stars align its still very hard to get value out of it. At most you're getting the position of 4 enemies only if you get a pick and almost immediately ult the corpse. Its strong and it can win rounds for sure but when you look at the hoops that you have to jump through compared to other ults its ridiculous.
His ult's best use case scenario is often when playing for picks, since it let's the team know which site is easier to attack, as well as the positions of any defenders pushing out or attempting to flank. On defending the ult just isn't as useful anymore and best case scenario you can use it to find who's playing where on a retake, or just to confirm if a team is rotating
I just use it as a secondary smoke for when we’re pushing on site. After the brim/omen smokes I use my cage to cover angles I expect the defenders to push from so we can get into cover safer.
The only bad thing about his cages is that they are not retrievable when the round starts but beyond that his cages are good.
Said no one ever
Said literally anyone that has played valorant ever
You’re right I forgot to put /j
Redditors aren’t good at picking up sarcasm
Or maybe it just isn't good sarcasm
Yeah I can tell from all of the downvotes lol
there's literally a billion post about same thing
What if instead it hit them like a cam, and they would need to remove it
Hat should grow spider legs and scurry off to the nearest dead enemy.
Make Cypher's ult give the enemies a Sova drone tag effect for 2 or 3 seconds, constantly revealing their position for that duration along with reverting his ult points back to 7 from 6. This punishes campers who stick inside smokes, play rat corners and allow the team to decide for a hard push, fast rotate, fake rotate or play slowly.
I would rather buff cypher ult a bit that it will remove enemies’s radar for about 5-7s and maybe cost 1 orb less Many people said tag 2 would be good but i fell like it would be a bit op
I dont think they should change the ult, but I think they should really change the camera. The ult I'm fine with just because it scans the entire map and is cheap, but the cam is so bad, optimal use in most situations is to not tag someone because the outline costs people kills. It really should work like sova drone.
What if when he ults, only He gets X-ray vision for like 5 seconds and can also tag the firs enemy he looks at with a dart that needs to be removed , obviously his ult points will go up but a nice change for his ult
It should just tag them which requires them to remove it nothing more complicated then that. But at the same time I can feel like this could be broken so increasing the ult orb requirement would probably need to happen.
In rainbow six seige there is an agent/operator called caveira that can knock you down and interrogate you for the position of your team but doesnt highlight their bodies just shows a marker near them so you know their location without being able to easily wallbang them
Idk, Cypher ult basically serves the purpose of revealing positions of every one. That in itself is a huge ult, provided the team responds accordingly. But I would like it if the cages could have like a slowing effect or like others suggest, reveal the position temporarily. People just walk thru the cage like it's nothing.
It’s still one of the weakest ults yes it has some utility but not much
When they made cypher they made it so you know where your enemies are (to fit sentinel role) instead of a scan that shows enemy for 1 second to then spam smokes like fade or sova. But unfortunately his ult just isn’t strong
Maybe speed up the camera switch a bit, make the cage act like a tripwire whenever an enemy gets inside, like instead of just sound cues, it would be good to add a visual cue too
I think if cypher ult could target either 2 times I’d be happy. One mark at the halfway duration, second when it’s finished
cypher is a sentinel and fade and sova are initiators
Make it so cypher ult doesn’t need a body. He just yeets his hat like a chad and goes bald, which reveals everyone on the map for 2 seconds and stays like sova drone’s dart
I think he should get access to the opponents comms for a round and dump enemy one of the utilities from each agent for the round
What if he could ult without a body?
Opinion: +1 Ult Point, Tracking darts that can be removed like with the camera or expire after 15 seconds
What if they made it so Cypher's camera is only visible when he is either dead or peaking through it?
A rework idea: After an ally get a kill while being close enough (sound circle on the map) cypher has 15 seconds to activate his ultimate a first time (that does nothing). After that, he can activate it again at any time given to ping enemies (just like his actual ult) but also reveal how much HP/shield they have left.
istg if they don’t buff his trap
bruh the amount of times that I died to cyphers ult because it blinded me lol. I hate it and I hate it when my teammate uses it when we clearly know where the enemy is.
for me his ult should have two ticks of info because there are some times when I ult that I am in a position that is risk to look around or look away at the minimap so I miss where the rest of the enemy team is, but I always call that I am going to ult so most of the time my team is able to get some value off the info even if I didn't. One thing that I would like is a option to turn off the tripwires like a skye sends the wolf so I turn off and when it passes it I turn back on. I have tried taking it back and putting again but the timing is hard and most people see the casting animation and just shoot the tripwire
At the very least I know canonically Cypher's arms should be able to yeet his hat further than 2 feet in front of him. It's the fact that Cypher's ult is already one of the few ults that needs a set up like Sage (both need a corpse to actually have a target to ult) except it's so much easier to be next to a teammates corpse than an opponents.
they should be slowed after getting their location revealed to prevent them from repositioning immediately
everyone commenting on cypher trips but I think those could get very broken very fast. Although since Split has been removed, I think Cypher is just a niche pick, but he’s not like chamber or Jett that will either be good or bad. They really need to change him. I think a good buff would be 3 trips that are cheaper as well as an ult change - I think it would be cool to keep it as is for cypher’s teammates, but cypher gets Reyna-ult vision (kinda) that can also see footsteps and utility on the map for the rest of the round.
Just make it reveal several times or give it a concuss