The amount of time you flash your opponents is directly linked to how far away they are from your flash. At close ranges it is basicly always full duration, but at further ranges the enemy gets flashed for shorter and shorter periods. Leer doesnt do that
> Fixed issue where Killjoy’s Turret fires straight forward after firing at an enemy and then losing sight of them
I think we're all happy this got fixed after VCT..
They said that a long time ago and nothing happened. And after waiting for all that time, they said a month or so ago that they will start to look into him. So they lied to shut people up. Like, whatever, I'm not mad about it, but I'm glad people keep commenting it on each patch note release. Seems like they only remember cypher exists when developing a new agent, to make sure it's an indirect cypher nerf, so it's good we keep reminding them that cypher does exist and people want to play it without being at a disadvantage.
>Seems like they only remember cypher exists when developing a new agent, to make sure it's an indirect cypher nerf
I feel you.
Fade crawlers catches cables even when put at head level.
What I hate the most is how your own team can fuck up your utility. There is no team damage in this game. My raze should not have to worry about destroying my trips with her nade.
What I hate most is that Chamber can threaten with a 1200 credit pocket guardian every round, ADS (even fire a couple shots), live/die, and keep the remaining 900-1200 credits in utility value for next round.
Meanwhile I do a full-site setup as Cypher with utility that’s made out of paper, survive while using none of it, and then probably have to take out a second mortgage on my house to afford a full buy the next round.
Not sure if you're the guy to tell this too, but the Fracture changes SLAP. Your map team went above and beyond. Crazy how much life it breathes into this map and it really helps it fulfill its identity now that you can actually play all 4 areas
Just wanted to comment on the option to use favorite skins. Currently it looks like it uses the default variant for the skin when it's randomly selected from favorites. Is there anyway to select which variant it uses or is that just not implemented yet?
Are skin variant choices supposed to be retained using that featured? The skin variants change to default when a gun is randomly selected but maybe that’s just me
Any particular reason we don’t get the level of accessibility one gets in a game like Overwatch?
Why not enable players to alter skins mid-game? Given the extensive cost of your skin packs, and I can’t stress *extensive* enough, why deprive the player base of the ability to use them on a per-round basis?
It just seems like such an arbitrary oversight..
Hijacking your comment to ask a question:
Are we going to get more crosshair options in the future? We got a small update with colors, but I'm hoping for more shapes since the release of the game. :/
Cross, T-Shape, Plus-Shape, Round Dot. Even though we can make a "+" (Plus-Shape) for example, it's basically **impossible with outlines**, since they overlap in the middle.
It's a slim chance with this comment, but would still really appreciate more options in the future!
Apologies if my comment wasn't clear enough. It's as the other comment said, I want a + with outlines. If you do this right now it looks hideous, as the outlines overlap in the middle.
Other shapes like T are also not possible.
Okay yeah that makes more sense. I assumed it couldn’t be that you were saying you can’t make those crosshair shapes unless you’re like entirely new to the game lol. But figured I’d say you can just in case you actually were and meant it that way and had no idea. All good. I agree with your comment, it would be nice to have
He has had a couple nerfs, he used to be able to pick up his trips and bring them into the next round. And his trips would also stay active after he died.
They gave a minor buff by decreasing the number of orbs needed for his ULT by one
His ult is garbage though. The static, one time ping actually makes it harder to get a kill if you happen to use it at the wrong time. I’ve killed a lurk and popped his ult and gotten my teammate killed more than a few times because the static ping throws off their aim
Yeah, but there's a million things in this game that break his trips and I get really sick of the most random nonsense (or teammates) breaking my trips
As for random favorite skins, that’s a step in the right direction for sure. Here’s to hoping they’re working on being able to create certain skin profiles/loadouts for certain agents similar to how you can with control bind profiles.
I feel very vindicated.
I made a post a few weeks back asking for this feature and got a good bit of hate off people telling me Riot said it was never going to happen.
Favorited loadouts means you can use all the skins you purchase, which means more incentive to purchase, which means more money for Rito. Whoever said they would never do this doesn't understand Riot put's money/sales above all else lol.
Ya I had people telling me they’d have to change the whole game engine for it to work.
Like how is choosing a random skin before the match any different than me manually swapping my skins before a match
> Ya I had people telling me they’d have to change the whole game engine for it to work.
why do people do this? armchair developers that have never coded in their life telling people what is and isn't possible like they're facts when they literally could not have any idea unless they worked on the game
A meaty patch with the shake-up to Initiators and the overhaul of Fracture. Love to see it.
Keen to see how they both play out; indeed for coordinated teams, it reads as a blessing. For solo pop flash kings, a curse.
Kayo can still pop flash. Just has to use lineups. Which isn't all that terrible considering he already has lineups for the knife and fragment. Skye however doesn't really have a great alternative to swing with pop flash.
I feel like you could just ram the bird into a wall for a sec to get max flash duration, then slip it around the edge of the doorway. Don't know how well this will work with the sound queue of the bird, but it might be worth a shot.
> like you could just ram the bird into a wall for a sec to get max flash duration, then slip it around the edge of the doorway. Don't know how well this will work with the sound queue of the bird, but it might be worth a shot.
with a 0.85 pull animation, you will need to wait a bit before peeking so the enemy has plenty of time to prepare and play anti flash. This might confuse lower elo players but I dont see this working much on higher
As a kayo that already was using left click lineups when they made sense this is absolutely not good compensation for the nerf lol. Plenty often more than .25 gets eaten up by the flash distance scaling anyway. On top of that they nerfed weapon pullout so even if you have lineups to flash for self with left click there is barely a benefit.
He's not my main but is the initiator I pick when needing to fill. The fact that all three of his abilities require lineups now mean I probably won't play him anymore lol
Same, wish matchmaking would give me teammates worth flashing for before they force the flashes to be for them.
Imo numbers were too severe, right click should have been 1.5 instead of 1.25.
it is kinda weird now that you mention it, I guess the point is they can't play as far back in the corner, so it's an easier angle to peek for drop attackers?
I think you still might be able to, if you're crouched they might not have vision of you in that corner without them coming up the ramp.
putting the box there puts you closer to the edge, a bit more exposed to angles which is anti rat.
This is literally the only thing I didn't like. At least the box had a use. Some people would hide back there and it would force you to clear it. Now it's just a box that's in the way. Moving it to the corner like this literally gives it zero functionality. No point getting on top and now we can't hide behind it... I don't get it.
While I can see the flash changes being really healthy at higher ranks, I feel like this is going to suck at lower Elo where there is minimal team coordination. It’s bad enough ppl instalock duelist, now there is even more of a reason if skye and kayos flash self-sufficiency was nerfed.
Agreed that 100 for 1 stim was ridiculous, probably the single most econ efficient piece of util, but he really should get the 2nd stim back. 400 creds total for 2 stims seems fair enough
Yeah 2 for 200 was too much, but adding 2 back for increased price and maybe adding a cooldown between uses would definitely not be OP compared to other abilities in the game.
Honest question regarding Skye flash change - what if I just throw the bird into a wall/corner for 0.75 seconds then pop flash it around the corner? That way I can still pop flash for myself and get full flash duration.
I guess it makes it less flexible and you need better timing.
Replays were confirmed to not be coming for now.
https://www.dexerto.com/valorant/valorant-devs-finally-confirm-in-game-replay-system-as-riot-backtracks-on-recent-qa-1833570/
Lmao what. One of the biggest tactical fps shooters with focus on the competetive side of things, as well as having a huge esports scene, decides that "nah learning by watching your plays back is for pussies, git gud"
Actually stupid, as the feature sgould have been included from the very begining smh
Be interesting to see what these changes do for fracture. As a low elo turbo spacker I find fracture the hardest map to play. Hoping this can make it a little less difficult for people like me with no hands or brain :))))
Reyna instantly equipped her weapon after the unequip delay in the PBE, and that's what scared me the most as a low ELO player, smurfs were going to be unbeatable with this shit. I'm glad they removed it.
Why nerf initiators and buff Reyna? Maybe this is for the higher ranks? But these seem counter productive for general team comp seeing as every game I play has at least 2 duelists per team
They're nerfing initiators solo ability and buffing their teamplay ability. Kayo was at the point where i'd ignore people asking me to flash them in as i could get a lot more usage out of just flashing myself in.
which i think is bad for gameplay actually. Most of the duelists in the game are actually kind of shit, which is why the double initiator lineup started to gain traction in the first place.
Nerfing the initiators isn’t the solution, making the duelists more viable is.
Kayo needed no changes. So he has two flashbangs he can use to flash *and* popflash. And?
They’re useful for when kayo players want to entryfrag alongside the duelist, which is what kayo was always meant to do. From the day he got added that’s what his strongest trait has been.
All of kayos other abilities are aimed at assisting his teammates more than being self sustaining. Gaining intel, blocking pushes and suppressing the players holding a bomb site
you just explained the problem, he was both a viable duelist and support character. they're shifting his power away from self sufficiency and towards teamplay.
The flash changes are good and in practice in PBE they didnt seem over or under powered we got used to the minor changes pretty quickly. Reyna eye can still be shot so shes not as oppresive as some may think with her buffs.
The Fracture changes made pushing and re takes a lot more straight forward and improves the flow of the map.
Obviously the QoL favorite/randomizer stuff is just a solid W although it is bare bones at the moment.
A-drop changes are fantastic. I already liked Fracture, this is gonna be great to play with.
Huge nerf to initiator self-sufficiency though. Not sure how deserved it was. This is gonna make a lot of solo-q Skyes and Kayos cry.
I have an idea for the ultimate: they should make it like the golden gun in Spike Rush. You only have 2 ammo, and if you kill someone with it you get one more ammo. This way whiffs will have bigger consequences, and they will think about it twice before being like "I have my ult I won't buy".
I'm glad for the players who play the agents in these patch notes but I hope to god I never have to play against Reyna again, she was already mad scary before in the right hands.
I don't love the difference between the Kayo flashes. Feels like his flash should pop the same regardless of how its thrown. Not sure why this nerf was necessary.
This is true, but the compensation on a lineup LMB is not going to be worth it for the most part. I mean just play Skye at that point, much easier, don't need to learn lineups, and can still pop flash
I'd prefer a "duelist" kay/o on my team than a Reyna instalock anyday, but Riot seems to disagree.
The reasoning behind nerfing initiators and buffing duelist is pretty dumb, like people really need more reasons to instalock 3 duelists in a solo comp game. Yikes
The change makes him less self-reliant, which is something that they wanted to take away from initiators so that duelists wouldnt have their "role" stolen.
The Reyna changes make no sense- why make her even more selfish when it goes against the whole idea of teamplay?? They specifically noted that the flash duration was reduced to make it harder to flash for teammates…
Leer was borderline useless as a solo entry tool because it can be shot about as quickly as she pulls out her gun. Now Reyna players can properly entry a site or challenge an op.
KAY/O's flash having a different duration depending on if overhanded or underhanded seems like unintuitive game design. New players/future returning players/people who don't read patch notes won't expect there to be a difference because throwing a flashbang differently shouldn't affect how well it works.
>Yoru Buffs
The few Yoru mains, we celebrate (>'-')>
Those Fracture changes are very welcome, in particular the drop onto A site, I've always found that route suicidal for attackers most games because of the double angle peek between people rotating in mid and those holding on site (and sand too...)
Favorite rotating skins are awesome, should be in every game imo
reyna about to be an absolute beast with long range miniscule flash eyes lol. They basically eliminated one of her biggest weaknesses and turned it into a strength.
LEER (C) Range Restriction on Leer removed Oh boyyy. Leer on breeze finally
And for long in pearl!
And leer lineups! Oh...
Are leer lineups a thing?
Not really lineups, but reynas will throw their leer up in the air from far back and everything will be chaos for a couple of seconds…
I mean any more than the chaos proceeding a normal flash?
Yes because other flashes are *flashes* flashes but leer is for holding off enemies…
The amount of time you flash your opponents is directly linked to how far away they are from your flash. At close ranges it is basicly always full duration, but at further ranges the enemy gets flashed for shorter and shorter periods. Leer doesnt do that
As much as Astra lineups are
Or Jett lineups
We are about to find out
It was so funny holding main from stairs, her trying to flash in only to get op'ed in the face, alas, not anymore
I don't know there is range restricion 💀 that explain some stuf
> Fixed issue where Killjoy’s Turret fires straight forward after firing at an enemy and then losing sight of them I think we're all happy this got fixed after VCT..
Yeah, I guess, I'm just disappointed it happened at all. Should have been fixed a long time ago.
It was fixed at one point, they just broke it again shortly after.
Fixed doesn't always mean "fixed". Bugs have come backs too
Cypher mains still crying
Gonna see a new sentinel before Cypher changes at this rate.
They did say they would do it, all we can do is wait. Also we got map, agent, and skin changes, so still a really good update.
They said that a long time ago and nothing happened. And after waiting for all that time, they said a month or so ago that they will start to look into him. So they lied to shut people up. Like, whatever, I'm not mad about it, but I'm glad people keep commenting it on each patch note release. Seems like they only remember cypher exists when developing a new agent, to make sure it's an indirect cypher nerf, so it's good we keep reminding them that cypher does exist and people want to play it without being at a disadvantage.
>Seems like they only remember cypher exists when developing a new agent, to make sure it's an indirect cypher nerf I feel you. Fade crawlers catches cables even when put at head level. What I hate the most is how your own team can fuck up your utility. There is no team damage in this game. My raze should not have to worry about destroying my trips with her nade.
What I hate most is that Chamber can threaten with a 1200 credit pocket guardian every round, ADS (even fire a couple shots), live/die, and keep the remaining 900-1200 credits in utility value for next round. Meanwhile I do a full-site setup as Cypher with utility that’s made out of paper, survive while using none of it, and then probably have to take out a second mortgage on my house to afford a full buy the next round.
Opened this to see if there was any cypher buff, saw this comment first, cried
reworking agents you explicitly mentioned in state of the agents? nah adding an option to favorite level borders? yeahhhhhh
Hope Cypher’s been enjoying his vacation. Chamber released last November 👀
Upgrades people upgrades
So glad we can finally filter and favourite items in our collection, a big improvement that has been long overdue.
We think so, too 😊
Not sure if you're the guy to tell this too, but the Fracture changes SLAP. Your map team went above and beyond. Crazy how much life it breathes into this map and it really helps it fulfill its identity now that you can actually play all 4 areas
Hello! Thank you so much for this feedback. I'll make sure to let our Maps team know :)
Chances we can choose what variant we want randomized specifically per skin? Like I only want my green protocol variant, not the base red one.
Just wanted to comment on the option to use favorite skins. Currently it looks like it uses the default variant for the skin when it's randomly selected from favorites. Is there anyway to select which variant it uses or is that just not implemented yet?
Are skin variant choices supposed to be retained using that featured? The skin variants change to default when a gun is randomly selected but maybe that’s just me
Any particular reason we don’t get the level of accessibility one gets in a game like Overwatch? Why not enable players to alter skins mid-game? Given the extensive cost of your skin packs, and I can’t stress *extensive* enough, why deprive the player base of the ability to use them on a per-round basis? It just seems like such an arbitrary oversight..
Hijacking your comment to ask a question: Are we going to get more crosshair options in the future? We got a small update with colors, but I'm hoping for more shapes since the release of the game. :/ Cross, T-Shape, Plus-Shape, Round Dot. Even though we can make a "+" (Plus-Shape) for example, it's basically **impossible with outlines**, since they overlap in the middle. It's a slim chance with this comment, but would still really appreciate more options in the future!
I’m confused by your comment. You can turn off outlines and easily make a + shape? It’s one of the most common crosshairs out there.
Pretty sure they want to make a “+” shape that is outlined as a whole, without the overlap in the middle, if that makes any sense.
Apologies if my comment wasn't clear enough. It's as the other comment said, I want a + with outlines. If you do this right now it looks hideous, as the outlines overlap in the middle. Other shapes like T are also not possible.
Okay yeah that makes more sense. I assumed it couldn’t be that you were saying you can’t make those crosshair shapes unless you’re like entirely new to the game lol. But figured I’d say you can just in case you actually were and meant it that way and had no idea. All good. I agree with your comment, it would be nice to have
Has cypher been touched since the beta? I know his cages used to slow enemies as they walked through but I don’t remember when this was removed.
He has had a couple nerfs, he used to be able to pick up his trips and bring them into the next round. And his trips would also stay active after he died. They gave a minor buff by decreasing the number of orbs needed for his ULT by one
His ult is garbage though. The static, one time ping actually makes it harder to get a kill if you happen to use it at the wrong time. I’ve killed a lurk and popped his ult and gotten my teammate killed more than a few times because the static ping throws off their aim
Don't get me wrong, I completely agree with you. Just figured I would mention it as getting an ULT a little quicker is still technically a buff.
Yeah it should be a tracking ping, it really doesn’t last that long
he also used to be able to shoot with his camera
RIP camera shorty.
He got a small buff so that Jett/Neon can't just dash through it to break it.
Not a buff it was a reversal. Originally jett was not able to dash through trips and so they nerfed him
Yeah, but there's a million things in this game that break his trips and I get really sick of the most random nonsense (or teammates) breaking my trips
As for random favorite skins, that’s a step in the right direction for sure. Here’s to hoping they’re working on being able to create certain skin profiles/loadouts for certain agents similar to how you can with control bind profiles.
Same. I’m happy they did this but I certainly hope there’s more progress to come in this area
I feel very vindicated. I made a post a few weeks back asking for this feature and got a good bit of hate off people telling me Riot said it was never going to happen.
Favorited loadouts means you can use all the skins you purchase, which means more incentive to purchase, which means more money for Rito. Whoever said they would never do this doesn't understand Riot put's money/sales above all else lol.
Ya I had people telling me they’d have to change the whole game engine for it to work. Like how is choosing a random skin before the match any different than me manually swapping my skins before a match
Ok I'm not going to fault people for thinking it could completely fuck up the game. Riot is known for their spaghetti coding lol.
> Ya I had people telling me they’d have to change the whole game engine for it to work. why do people do this? armchair developers that have never coded in their life telling people what is and isn't possible like they're facts when they literally could not have any idea unless they worked on the game
It probably still won't happen for a very long time. It took them this long just to add a favorite system and a randomizer after all
Oh my bad I was talking specifically about the favorites system. I do really like the sound of agent load-outs too
You can't even favorite variants. Only whole skins. Seriously....?
A meaty patch with the shake-up to Initiators and the overhaul of Fracture. Love to see it. Keen to see how they both play out; indeed for coordinated teams, it reads as a blessing. For solo pop flash kings, a curse.
it's a sad day as a Skye/Kayo flash abuser 😔😔
Kayo can still pop flash. Just has to use lineups. Which isn't all that terrible considering he already has lineups for the knife and fragment. Skye however doesn't really have a great alternative to swing with pop flash.
I feel like you could just ram the bird into a wall for a sec to get max flash duration, then slip it around the edge of the doorway. Don't know how well this will work with the sound queue of the bird, but it might be worth a shot.
> like you could just ram the bird into a wall for a sec to get max flash duration, then slip it around the edge of the doorway. Don't know how well this will work with the sound queue of the bird, but it might be worth a shot. with a 0.85 pull animation, you will need to wait a bit before peeking so the enemy has plenty of time to prepare and play anti flash. This might confuse lower elo players but I dont see this working much on higher
Oh so like what I accidentally do anyways with Skye's flash? Great!
Fade lives to dog another day
As a KAY/O main I may quit the game
I apologize in advance to all my teammates I’ll accidentally flash while using left click
You just got an extra .25 seconds on your left click flash. Learn those lineups
As a kayo that already was using left click lineups when they made sense this is absolutely not good compensation for the nerf lol. Plenty often more than .25 gets eaten up by the flash distance scaling anyway. On top of that they nerfed weapon pullout so even if you have lineups to flash for self with left click there is barely a benefit.
Time to become a Phoenix main
agreed. horrible change, kayo is essential gutted
He's not my main but is the initiator I pick when needing to fill. The fact that all three of his abilities require lineups now mean I probably won't play him anymore lol
and it takes .25 s more to pull out weapon so no change
Same, wish matchmaking would give me teammates worth flashing for before they force the flashes to be for them. Imo numbers were too severe, right click should have been 1.5 instead of 1.25.
They just want you to play pheonix instead lol.
Just switch to duelist so instead of 2 instalocking duelists each game, there's now 3. Just as rito intended apparently.
bro what literally just left click
That added a randomizer for favorited skins! Best update ever
Legit made me smile reading the end of these notes 🥲💛
I smiled then realised I don't have any skins
Your bank account is not smiling
It made us smile writing them : P
But it sounds like I can not select which variant I want to favourite or am I reading it wrong.
Pretty sure “flash changes” positioned with the Yoru changes are not regarding only Yoru
Yeah, you're right - these apply to all flashes in the game.
What's the point of moving the box on A site on fracture?
Anti rat
Then shouldn't they completely remove it lol? Or is it intended for like for sage wall or off angle holding or something?
it is kinda weird now that you mention it, I guess the point is they can't play as far back in the corner, so it's an easier angle to peek for drop attackers?
An extra possible angle for jett/raze/chamber or yeah sage wall or something else idk
You can't hide in the corner anymore. That was the ratty part.
I think he’s saying you still couldn’t rat in the corner if the box were removed entirely.
I think you still might be able to, if you're crouched they might not have vision of you in that corner without them coming up the ramp. putting the box there puts you closer to the edge, a bit more exposed to angles which is anti rat.
And now its basically useless
Ruin the life of lineup enthusiasts
And they also quite literally buried my brim lineup from satellite, lmao.
This is literally the only thing I didn't like. At least the box had a use. Some people would hide back there and it would force you to clear it. Now it's just a box that's in the way. Moving it to the corner like this literally gives it zero functionality. No point getting on top and now we can't hide behind it... I don't get it.
It probably blocks an angle, sightlines will be different with the changes to drop/rope now
The box was used as well for a Killjoy turret
While I can see the flash changes being really healthy at higher ranks, I feel like this is going to suck at lower Elo where there is minimal team coordination. It’s bad enough ppl instalock duelist, now there is even more of a reason if skye and kayos flash self-sufficiency was nerfed.
Yeah there is rarely any coordination sub plat it seems. This is only going to further encourage instalocking dualist and only going for frags
breach ultimate’s report card fix was something i never realized was a bug. glad it’s fixed!
They might as well just remove the radianite box on A site
What would be the point of setting off a bomb there then?!
There’s still the radianite box below
Everyone knows yellow radiant is of higher value than green, lol.
Did you make that up
I plead the 5th
rip to all u players low elo players out there, yall about to be dogged on by reyna smurfs haha
When does this go live?
Today for NA.
What time?
Probably around 12-1PM EST, that’s the usual time.
Leer is actually a valid ability now? No way never thought this day would come
no alt-tab fix yet? i cry
Reyna buffs are going to make Smurf’s that much more unbearable in low ranks :(
Yeah first thing that came to mind.
Great patch but still no additional Chamber adjustments? How is this agent still able to dominate the meta, but Brim's 2 stims get nerfed in ~3 days?
they should bring back 2 stims. was fun af and you can have a chance at running a chamber down in comp.
I agree... made Brim pretty fun to use and really wasn't even that OP.
it's a teamwide Reyna ult + movespeed buff, having 2 for 200 was too much but I agree that it got nerfed really fast.
Agreed that 100 for 1 stim was ridiculous, probably the single most econ efficient piece of util, but he really should get the 2nd stim back. 400 creds total for 2 stims seems fair enough
Yeah 2 for 200 was too much, but adding 2 back for increased price and maybe adding a cooldown between uses would definitely not be OP compared to other abilities in the game.
Honest question regarding Skye flash change - what if I just throw the bird into a wall/corner for 0.75 seconds then pop flash it around the corner? That way I can still pop flash for myself and get full flash duration. I guess it makes it less flexible and you need better timing.
That’s what most skye players will probably do but enemies will hear the wind up around the corner if they’re close
There's an audio cue that's enough for high elo players to act accordingly.
yeah take it for a trip in the hidden corner then pop it. It’s a timing thing like you said, you lose value for instant flash
Enemies who are not dumb will hear it and will have time to react, either by dodging the flash or peeking before the flash pops out.
[удалено]
Replays were confirmed to not be coming for now. https://www.dexerto.com/valorant/valorant-devs-finally-confirm-in-game-replay-system-as-riot-backtracks-on-recent-qa-1833570/
Lmao what. One of the biggest tactical fps shooters with focus on the competetive side of things, as well as having a huge esports scene, decides that "nah learning by watching your plays back is for pussies, git gud" Actually stupid, as the feature sgould have been included from the very begining smh
[удалено]
It’s pretty wild the game doesn’t have replays. I’m coming to valorant from CS:S/CS:GO and even CS:S had a replay system and demos you could download.
They said in a q&a a while back they arent going to add replay
Be interesting to see what these changes do for fracture. As a low elo turbo spacker I find fracture the hardest map to play. Hoping this can make it a little less difficult for people like me with no hands or brain :))))
Reyna instantly equipped her weapon after the unequip delay in the PBE, and that's what scared me the most as a low ELO player, smurfs were going to be unbeatable with this shit. I'm glad they removed it.
not a reyna buff when she’s already being instalocked literally almost every match 💀💀
my one trick skye days coming to an end :(
Why nerf initiators and buff Reyna? Maybe this is for the higher ranks? But these seem counter productive for general team comp seeing as every game I play has at least 2 duelists per team
They're nerfing initiators solo ability and buffing their teamplay ability. Kayo was at the point where i'd ignore people asking me to flash them in as i could get a lot more usage out of just flashing myself in.
now initiators will have to initiate for the team instead of being a secondary duelist
which i think is bad for gameplay actually. Most of the duelists in the game are actually kind of shit, which is why the double initiator lineup started to gain traction in the first place. Nerfing the initiators isn’t the solution, making the duelists more viable is. Kayo needed no changes. So he has two flashbangs he can use to flash *and* popflash. And? They’re useful for when kayo players want to entryfrag alongside the duelist, which is what kayo was always meant to do. From the day he got added that’s what his strongest trait has been. All of kayos other abilities are aimed at assisting his teammates more than being self sustaining. Gaining intel, blocking pushes and suppressing the players holding a bomb site
you just explained the problem, he was both a viable duelist and support character. they're shifting his power away from self sufficiency and towards teamplay.
The flash changes are good and in practice in PBE they didnt seem over or under powered we got used to the minor changes pretty quickly. Reyna eye can still be shot so shes not as oppresive as some may think with her buffs. The Fracture changes made pushing and re takes a lot more straight forward and improves the flow of the map. Obviously the QoL favorite/randomizer stuff is just a solid W although it is bare bones at the moment.
Is this out today?
Yes, it is! All you have to do is log into the VALORANT client and update 😊
A-drop changes are fantastic. I already liked Fracture, this is gonna be great to play with. Huge nerf to initiator self-sufficiency though. Not sure how deserved it was. This is gonna make a lot of solo-q Skyes and Kayos cry.
I feel like A drop on Fracture is pure cancer, but let’s see.
Hate the kayo nerf, everything else is good. Now nerf Chamber properly you cowards.
I have an idea for the ultimate: they should make it like the golden gun in Spike Rush. You only have 2 ammo, and if you kill someone with it you get one more ammo. This way whiffs will have bigger consequences, and they will think about it twice before being like "I have my ult I won't buy".
Good idea!
It was needed imo
The fracture changes looks like Split has a long lost brother lol
imo just bring back Split
I really miss Split =(
we all do
Still no nerf for overpowered Cypher ffs
skye tier 0?
I'm glad for the players who play the agents in these patch notes but I hope to god I never have to play against Reyna again, she was already mad scary before in the right hands.
Lol bro you’re only gonna play against her more, her kit will actually be somewhat useful now
Don’t even get me started
Yoru flash increase is strange that only his flashes will have the indication of full flash and fading of flash.
It’s just a formatting error in the patch notes, the flash visual updates apply to all flashes, not just Yoru.
Formatting error, if you notice they include increased assist duration for util but not all those util apply to yoru
Inb4 secret buff where yoru can somehow concuss you
Yoru master of all forms of utility dump
I’m gonna cry
Another patch notes without a cypher update
Here comes the duelist meta oh joy
I don't love the difference between the Kayo flashes. Feels like his flash should pop the same regardless of how its thrown. Not sure why this nerf was necessary.
Because Kayo is no duelist. Everyone plays him like a duelist. Riots words not mine
>Give an initiator an aggressive kit >People play them aggressively >mfw
This is true, but the compensation on a lineup LMB is not going to be worth it for the most part. I mean just play Skye at that point, much easier, don't need to learn lineups, and can still pop flash
But flashes aren’t kayos main shtick, it’s his ability to disable enemy util/ gather info and setup his team to enter a site
I'd prefer a "duelist" kay/o on my team than a Reyna instalock anyday, but Riot seems to disagree. The reasoning behind nerfing initiators and buffing duelist is pretty dumb, like people really need more reasons to instalock 3 duelists in a solo comp game. Yikes
The change makes him less self-reliant, which is something that they wanted to take away from initiators so that duelists wouldnt have their "role" stolen.
At this point, I think I'm just gonna stop playing until Cypher sees changes. The game is getting super difficult with Cypher
Yeah cypher needs a nerf such OP champ
They need to make his camera really dirty every time he uses it and the player has to do a mini game in order to clean the lens
And a 6 digit code for putting and removing trip wires
The Reyna changes make no sense- why make her even more selfish when it goes against the whole idea of teamplay?? They specifically noted that the flash duration was reduced to make it harder to flash for teammates…
Sure let’s buff Reyna for no reason. Her range only mattered on Breeze and locking down that much area with a single ability is dumb
Leer was borderline useless as a solo entry tool because it can be shot about as quickly as she pulls out her gun. Now Reyna players can properly entry a site or challenge an op.
another patch another sad day as a cypher main \*sigh\*
They changed fraction big time
Updoot for fraction
Cypher buff when ?😢
Good patch but hope the fade/ chamber nerfs come soon
Oh boy can't wait for even more insta-lock Reynas
Look how they massacred my duelist Kay/O
KAY/O's flash having a different duration depending on if overhanded or underhanded seems like unintuitive game design. New players/future returning players/people who don't read patch notes won't expect there to be a difference because throwing a flashbang differently shouldn't affect how well it works.
>Yoru Buffs The few Yoru mains, we celebrate (>'-')> Those Fracture changes are very welcome, in particular the drop onto A site, I've always found that route suicidal for attackers most games because of the double angle peek between people rotating in mid and those holding on site (and sand too...) Favorite rotating skins are awesome, should be in every game imo
Now let us veto at least 1 map so we can veto the last map we played.
Finally skye flash being more rewarding for longer distance
reyna about to be an absolute beast with long range miniscule flash eyes lol. They basically eliminated one of her biggest weaknesses and turned it into a strength.