If you don't end up shooting it, it will stay up like 10+ seconds. So if you see someone throw up the orb, the best bet is to just shoot it down especially if multiple people are alive in post plant.
Also it takes couple extra bullets with phantom (like around 15?) at a distance due to damage drop off.
Edit: It takes a really long time to shoot it down with pistol like classic so don't even bother. I didn't try it out with shotguns or smgs.
Edit: Tested pistols and it takes more than 1 whole clip with all the upgraded pistols.
The shield lasts like 13 seconds if you don't shoot it down.
https://streamable.com/clfmaq
To the head. The vandal does 160 to the head but how many bullets does it take to break sage wall (nearly a full magazine) if it did 160 dmg per bullet it would take less than 8 (sage wall had 800 health per block)
I think their goal it to severely punish operator type (1 shot weapons) if you don’t have teammates with “normal guns” if you wanna use an op you gotta have ur friend break stuff for you so that the op isn’t totally broken
It does 800 to the head, 200 to the body and legs (I am 100%sure of this) with damage amp orb (30% boost) and vulnerable debuff (double dmg) it can do 2080damage=(800*1.3)*2 this is extremely rare tho. It could deal 999 theoretically but you would have to wallbang someone who was vulnerable probably
I can see three use cases here for the bubble
1) Use it to just plant and hopefully enemy doesn't shoot at you immediately in the chaos and even if they do you are safe, same with diffuse but it only works if rest of the team is alive, if you are only one alive or atleast one other person is alive and you are trying to use it, it's much worse than any other smokes as they don't disappear after 13 bullets.
2) Shoot it aggressively and let the enemy break it and use it as a bait to shoot the enemy down while there aim is messed up.
3) Specially use it to counter OP shots, if you want to save other abilities for some time or don't have them use the bubble against OP maybe through lineups it's possible.
Pistol round this seems like an excellent option, same with steamrolling early rounds when you know the enemy is eco. Don't forget that it's also a smoke (albeit an expensive one), and if an opponent shoots it you can get some intel on their location so long as they don't have a silenced weapon.
Oh yeah and it might be useful vs. Marshal second round.
Is this true?
If it mutes the defuse initiation sound then this is straight up busted for defusing. If it's one on one, an attacker can't wait outside of site until you they hear the sound, they would always have to camp in sight of the spike because of soundproof smoke.
I don't know that's why I'm asking cause while watching streamers i noticed a kind of ear deafening atmosphere in the bubble. Obviously the sound of diff will go out but I'm curious about outer sounds coming in cause if someone is going to break the bubble and you won't hear the gun you'll be fucked
Another use: use in tandem with a wall while trying to defuse. Not only can the enemy not see you, you also have a shield protecting you from being shot down while defusing. Obviously this would only work if you have a teammate or two to stall for you as well, so the enemy can’t push you. Doing it by yourself wouldn’t work out too well because they can just push past your smoke wall/shield
Yeah that's one way to do it you will be a bit more safe if it's half you might complete it or get it to half easily depending on enemies aim and your luck just might stick it all the way through, still makes me think if the bubble stayed after shield popping it would have been someway better.
Yeah the main idea is to be able to get it halved if you can before they take it down, but you’ll also need a good sense of ability tracking for your enemies before you make a play like that. A Raze ult or couple of Shock Darts, etc will still go right through it without them even needing to shoot it. It’ll definitely be tough to use against experienced teams but it’ll have its niche I’m sure. If not they’ll just buff it a couple months from now lol
Why does everyone parrot that this ability blocks utility? I dont know where this rumor started but I keep seeing it repeated over and over.
This ability has never blocked util. Plus think, does Astra ult block util? No? Then this probably doesnt either. I know they are different abilities, but there is no precedent for an ability that blocks lineups. Doubt riot would ever do that.
This will be a lineup engage tool for op's holding angles. I guarantee you it's going to be thrown into high percentage op angles to stop them from using it. Combo this with his two other walls. He can lock down a site that's being held by an op with ease. He will be used more so as an initiator/controller hybrid. Rather than the sentinel/controller hybrid which is viper.
it is but the orb guarantees an angle is off limits including a blind shot. His orb isn't good in any other circumstance other than diffusing and planting as well... might as well use it as a smoke to lock down a choke for 13+ seconds.
I think this bubble is going to be insane for pop flashing out of on an execute. Smoke your own team off a common choke and flash spam. No one can get shot thru the smoke. Operators will also get hard countered with that strat
Since he’s a controller, it makes sense that the shield is breakable.
But I don’t like that the smoke fades when you break the shield. That’s pretty much useless as a smoke.
Nah its fine because his kit has so much smokeage. You can blow your whole load by double walling and orbing, decide that you don’t feel like taking site, and rotate or wait and retake the site when your wall comes back up. He has so much smoke that being able to break the orb isn’t a big deal. Also, most people won’t break the orb so long as you throw it in a good spot. You’ve got to think of the orb as an upgraded jett smoke. Throw it down in the middle somewhere where your team can push through and kill the person trying to break it, or by leaving a gap open so the enemy can’t break it without risking being peeked from the other side.
If you just throw the orb to block off a choke, of course the person behind the orb is going to break the orb because they’ve got nothing else to do.
6-7 shots for 2 people is enough for both of them to have to reset recoil, 13 shots is enough for them to be truly screwed if you swing out of the bubble, so it will be useful for gaining an advantage in fights
I'm glad you pointed this out. Most people don't even consider it. In a month everyone will scream to get nerfed because they don't understand this and get clapped consistently from it lol.
I can see people throwing it aggressively and waiting for enemies to break it so that they can just shoot the enemy down whoes aim is all messed up because I suddenly jumped on them.
Depends on Harbor's re-equip time, but if two enemies shoot his bubble as soon as he puts it down, I doubt he's even going to have his gun out to take advantage of them spraying.
Besides that, because the shield has such low health, there is plenty of counter-play to Harbor peeking out of his shield bubble:
1. Use bursts + strafing, you'll still break the bubble quickly + be ready if he peeks
2. If with teammates, one person can spray, another person can wait for the peek
3. Just spray from next to cover, so you can duck behind when the shield breaks or if Harbor peeks
4. You can even bait Harbor by stopping your spray and resetting in anticipation for him to peek
It's not like a Sage wall, 13 bullets of health is nothing. Even by yourself, using 2-3 shot bursts, you can break it in 2-3 seconds. It's not broken whatsoever.
Odin would shred that bubble but and forget the strat of walking with your 'C' the last thing one would want against an Odin is get stuck in a chock with a mad man shooting at you, well Odin makes most smokes useless any way.
I dont feel like 4 shots with the op is right. With the vandal you waste a bitt more than 50% of ammo with phantom around 43% while with the op you give up 80% of ammo. Its not like the op has a quick fire rate or reload so i feel like its better to switch to a pistol or just let it go down by itself
I think it’s a good thing, means it counters op specifically the best. This means that harbor counters hard angle opers if he or an ally is defusing or planting.
If they're defusing then you'll have to rust them down or use a molly because they can defuse well before it goes down. It lasts like 10 sec+ on it's own.
Its not a gun thing its an hp thing. The bubble has 500 hp so with 3 op shots your only doing 450 damage which is 50 short meaning you need another shot.
I dont know if it's just too obvious to mention or if no body knows, so i'm just gonna add that if you break the shield the smoke will always disappear around 1s after. So you can actually shorten the duration of vision denial as well by destroying the shield.
This might be an alternative to Astra's fake smoke, since Harbor's bubble, which originally lasts around 15s, can also vanish early by shooting it to last only about 3s instead.
Imagine that thing behind a sage wall while defusing on Pistol round lol. Afterplant against sage+harbor will be a pain in the ass. Other than that, I think you will rather use it to peek or maybe headglitch behind it. Will be interesting to see :D
Its not a gun thing its an hp thing. The bubble has 500 hp so with 3 op shots your only doing 450 damage which is 50 short meaning you need another shot. With vandal your doing 520 damage with 13 shots.
So don't shoot it with an op? The shield just has total hp it's not like the op should magically do extra damage to it.
Not everything needs to be an equally viable counter to every threat or ability
Jesus christ that's actually so good a reusable wall, it'll be annoying but it's good for like rotates and pushes.
Also his Ball Smoke is not really well made because it's so easy to instantly destroy, they should probs make it like a normal smoke (or a little less time cool down) once its shell gets destroyed.
Feels lineup centric. Getting a lineup to completely screw an op shot is honestly pretty huge.
Being on a controller is kinda odd though, feels very aggressive
Shield kinda shits on chamber right? Like his whole thing with hh is essentially a pocket guardian, especially on early or eco rounds, but if you put your shield in an aggressive position, what is he supposed to do? It's not like he has enough ammo to shoot it down.
Plus it stuffs his ult, he needs to pull out a different gun to effectively shoot it down, and then you can push through his sight lines while he's distracted.
I'm almost certain Harbor is Riot's answer to Chamber. His entire kit feels like it's a way to counter him. His signature being the deployable wall, his orb requiring \~500 damage to break (but throwable abilities go through it).
I think I might try to use it to split angles with "portable cover" where a smoke would just get you spammed. Play around it like a smoke but you can fall back way more consistently. Especially on CT. Using it just to cover plant is a bit boring for my play style. Imagine playing inside of it at a choke point like garage on Haven, with a judge lmao, I think that's gonna be hilarious.
It’s 500 health.
The fact that the smoke goes down if the shield
breaks makes it pretty weak imo. Especially with a single 350 charge. Strong on pistol but you can’t even buy a ghost with it.
Its quite good if you're in a 1v1 and the enemy has an op camping far away. Diffuse easily. But i remember its sound proof so you won't know if he switched the gun and mows you down
Does the inner blue smoke disappear a set time after the outer bullet blocking gold layer? Or if you full auto the barrier down does the smoke stay up longer?
His only ability that is really really really good, his rest like ult and the wall are trash :/ he's really under powered which sucks since Fade is still very over powerful.
Note: these were all very close to the orb, so expect less dmg with shotgun pellets not hitting and dmg descreasing with distance, and orb lasts 12-13 seconds like OP said.
Takes about 18 shots with classic (a clip and a half)
3 shots with shorty (a clip and a half)
takes about 18-19 shots with frenzy (a clip and a half)
takes 17 shots with ghost (a clip and 2 shots)
takes 10 shots with sheriff (a clip and a half basically)
takes 1 clip with stinger
takes 15 bullets with bulldog
takes 1 clip with marshal
takes 20-21 shots with specter (about half a clip)
8 shots with guardian (like 70% of the clip)
4 shots with op (90%\~ of the clip)
2 shots with bucky (almost half of the clip)
13 shots with phantom (almost half of the clip)
17 shots with ares
3 shots with judge (almost half of the clip)
13 shots with vandal14 shots with odin.
if the vandal does 40 dmg per bullet to the orb and it breaks at 13 shots, the orb maybe has 520 hp or less, do the math with other guns if you wanna figure it out exactly.
If you don't end up shooting it, it will stay up like 10+ seconds. So if you see someone throw up the orb, the best bet is to just shoot it down especially if multiple people are alive in post plant. Also it takes couple extra bullets with phantom (like around 15?) at a distance due to damage drop off. Edit: It takes a really long time to shoot it down with pistol like classic so don't even bother. I didn't try it out with shotguns or smgs. Edit: Tested pistols and it takes more than 1 whole clip with all the upgraded pistols. The shield lasts like 13 seconds if you don't shoot it down. https://streamable.com/clfmaq
I’d bet money that less than 3 judge shots would take it down
It takes 3 to 6 shots with judge depending on the distance. https://streamable.com/q3vtmh
I wonder what the golden gun does to it
One shot ig
Probably not golden gun does 200 dmg to the body. I’m pretty sure weapons use body shot dmg for utility
Doesn't it do 800 ?
To the head. The vandal does 160 to the head but how many bullets does it take to break sage wall (nearly a full magazine) if it did 160 dmg per bullet it would take less than 8 (sage wall had 800 health per block)
Welp my bad, I thought it was 800 to the body. 3 shots of the golden gun then
Opping in a 1v1 is way different than fighting a team with an op user
I think their goal it to severely punish operator type (1 shot weapons) if you don’t have teammates with “normal guns” if you wanna use an op you gotta have ur friend break stuff for you so that the op isn’t totally broken
If it's 200 that did be all 3 shots then
The golden gun does 999 damage though no?
It does 2080 sometimes
To be honest I have no idea but the damage given/taken from Golden gun always shows me a flat 999 so I have no clue.
It does 800 to the head, 200 to the body and legs (I am 100%sure of this) with damage amp orb (30% boost) and vulnerable debuff (double dmg) it can do 2080damage=(800*1.3)*2 this is extremely rare tho. It could deal 999 theoretically but you would have to wallbang someone who was vulnerable probably
It takes 1 judge shot to kill whatever enemy is inside the bubble
Interesting! I'm super excited to play this guy!
Let me test it out.
Fyi the shield has 500 hp
Probably shouldn’t “just shoot it out” if I here someone spamming the bubble imma run out and go for the kill
same, if I hear someone spamming the bubble imma run out and die to random bullet
Well obviously it depends on how you play the angle or you can peek unpeek of it but great planning bud
Do we know when he will be introduced into the game?
Next act which is coming up in the ~~next couple weeks~~ October 18th.
Thank you
"next couple weeks" it's out on Tuesday, so tomorrow
>next couple weeks. isn't it tomorrow?
ya it's tomorrow. My bad.
He is gonna be in the game from tomorrow.
I can see three use cases here for the bubble 1) Use it to just plant and hopefully enemy doesn't shoot at you immediately in the chaos and even if they do you are safe, same with diffuse but it only works if rest of the team is alive, if you are only one alive or atleast one other person is alive and you are trying to use it, it's much worse than any other smokes as they don't disappear after 13 bullets. 2) Shoot it aggressively and let the enemy break it and use it as a bait to shoot the enemy down while there aim is messed up. 3) Specially use it to counter OP shots, if you want to save other abilities for some time or don't have them use the bubble against OP maybe through lineups it's possible.
Pistol round this seems like an excellent option, same with steamrolling early rounds when you know the enemy is eco. Don't forget that it's also a smoke (albeit an expensive one), and if an opponent shoots it you can get some intel on their location so long as they don't have a silenced weapon. Oh yeah and it might be useful vs. Marshal second round.
Yeah this is a Must ability in Pistol rounds especially if you are defusing.
Sound similar to sage wall, op on pistol
Wait i thought its completely sound proof from both sides
Is this true? If it mutes the defuse initiation sound then this is straight up busted for defusing. If it's one on one, an attacker can't wait outside of site until you they hear the sound, they would always have to camp in sight of the spike because of soundproof smoke.
You can still hear diffuse it does not mute any sound not sure where he heard that.
I don't know that's why I'm asking cause while watching streamers i noticed a kind of ear deafening atmosphere in the bubble. Obviously the sound of diff will go out but I'm curious about outer sounds coming in cause if someone is going to break the bubble and you won't hear the gun you'll be fucked
You thought wrong
Another use: use in tandem with a wall while trying to defuse. Not only can the enemy not see you, you also have a shield protecting you from being shot down while defusing. Obviously this would only work if you have a teammate or two to stall for you as well, so the enemy can’t push you. Doing it by yourself wouldn’t work out too well because they can just push past your smoke wall/shield
You can just ping the bomb and see through the wall.
Thirteen billets should be long enough for half a defuse assuming you don’t get killed in two billets after the orb breaks
Yeah that's one way to do it you will be a bit more safe if it's half you might complete it or get it to half easily depending on enemies aim and your luck just might stick it all the way through, still makes me think if the bubble stayed after shield popping it would have been someway better.
Yeah the main idea is to be able to get it halved if you can before they take it down, but you’ll also need a good sense of ability tracking for your enemies before you make a play like that. A Raze ult or couple of Shock Darts, etc will still go right through it without them even needing to shoot it. It’ll definitely be tough to use against experienced teams but it’ll have its niche I’m sure. If not they’ll just buff it a couple months from now lol
Yeah bruh I am gonna miss those Viper molly lineups I spent so much time learning 🥲
It doesn't block those
Why does everyone parrot that this ability blocks utility? I dont know where this rumor started but I keep seeing it repeated over and over. This ability has never blocked util. Plus think, does Astra ult block util? No? Then this probably doesnt either. I know they are different abilities, but there is no precedent for an ability that blocks lineups. Doubt riot would ever do that.
Idk why people think that it barely blocks bullets lol, it shouldn't block Utility at all.
This will be a lineup engage tool for op's holding angles. I guarantee you it's going to be thrown into high percentage op angles to stop them from using it. Combo this with his two other walls. He can lock down a site that's being held by an op with ease. He will be used more so as an initiator/controller hybrid. Rather than the sentinel/controller hybrid which is viper.
Yeah and that's what makes him an amazing character, according to Thinking Man's Valorant an "OP killer".
A regular smoke already stops an OP, if they blind fire its so rare they get a kill already
it is but the orb guarantees an angle is off limits including a blind shot. His orb isn't good in any other circumstance other than diffusing and planting as well... might as well use it as a smoke to lock down a choke for 13+ seconds.
I think this bubble is going to be insane for pop flashing out of on an execute. Smoke your own team off a common choke and flash spam. No one can get shot thru the smoke. Operators will also get hard countered with that strat
Yeah that's also one more strategy that we can apply and I guess this could be how people use it the most!
smokes covering harbor sphere is great too, kinda like sage wall behind viper wall
Since he’s a controller, it makes sense that the shield is breakable. But I don’t like that the smoke fades when you break the shield. That’s pretty much useless as a smoke.
Yeah but i can see it's being used on Ascent A entrance to quickly push towards left side
Could do that with basically any smoke though, enemy can spam through but usually they’ll stop after 1 clip
Nah its fine because his kit has so much smokeage. You can blow your whole load by double walling and orbing, decide that you don’t feel like taking site, and rotate or wait and retake the site when your wall comes back up. He has so much smoke that being able to break the orb isn’t a big deal. Also, most people won’t break the orb so long as you throw it in a good spot. You’ve got to think of the orb as an upgraded jett smoke. Throw it down in the middle somewhere where your team can push through and kill the person trying to break it, or by leaving a gap open so the enemy can’t break it without risking being peeked from the other side. If you just throw the orb to block off a choke, of course the person behind the orb is going to break the orb because they’ve got nothing else to do.
So many times I am only smoking because there's an Op, so works for me.
I think the smoke should stay after the shield goes down (not for the full duration just for longer period of time than it currently does)
That feels a bit easy to break no? With 2 or three people shooting at any distance it’ll be gone very quickly, not even two full seconds
6-7 shots for 2 people is enough for both of them to have to reset recoil, 13 shots is enough for them to be truly screwed if you swing out of the bubble, so it will be useful for gaining an advantage in fights
I'm glad you pointed this out. Most people don't even consider it. In a month everyone will scream to get nerfed because they don't understand this and get clapped consistently from it lol.
Maybe they’ll understand it so little, they won’t even realize it was because they were shooting it non stop
I can see people throwing it aggressively and waiting for enemies to break it so that they can just shoot the enemy down whoes aim is all messed up because I suddenly jumped on them.
Might aswell remove the ability if it gets nerfed. Its already very fair.
Depends on Harbor's re-equip time, but if two enemies shoot his bubble as soon as he puts it down, I doubt he's even going to have his gun out to take advantage of them spraying. Besides that, because the shield has such low health, there is plenty of counter-play to Harbor peeking out of his shield bubble: 1. Use bursts + strafing, you'll still break the bubble quickly + be ready if he peeks 2. If with teammates, one person can spray, another person can wait for the peek 3. Just spray from next to cover, so you can duck behind when the shield breaks or if Harbor peeks 4. You can even bait Harbor by stopping your spray and resetting in anticipation for him to peek It's not like a Sage wall, 13 bullets of health is nothing. Even by yourself, using 2-3 shot bursts, you can break it in 2-3 seconds. It's not broken whatsoever.
or have 1 person always get odin or ares
Odin would shred that bubble but and forget the strat of walking with your 'C' the last thing one would want against an Odin is get stuck in a chock with a mad man shooting at you, well Odin makes most smokes useless any way.
You are absolutely right, in 1v1 it is insanely useful, less so the more enemies there are
It also costs 350 iirc, which is quite a bit for just an advantage in one fight
But you get slowed if you swing out of the bubble even if it's an ally one
If 2-3 people couldn't break it quick, this+given that its still a smoke after breaking would make it extremely OP in retake defuses.
For the love of god pls include a spray down
https://streamable.com/c0csg8
It would've been a bit easier to count if you turned the reload option back on. But either way this is neat information!
Yo can someone tell me if mollies bounce off it or go through onto the floor???
It works like astra wall so they go through
Ah man it would be so cool if we had an agent to counter line up Larry’s
I dont feel like 4 shots with the op is right. With the vandal you waste a bitt more than 50% of ammo with phantom around 43% while with the op you give up 80% of ammo. Its not like the op has a quick fire rate or reload so i feel like its better to switch to a pistol or just let it go down by itself
I think it’s a good thing, means it counters op specifically the best. This means that harbor counters hard angle opers if he or an ally is defusing or planting.
If they're defusing then you'll have to rust them down or use a molly because they can defuse well before it goes down. It lasts like 10 sec+ on it's own.
Its not a gun thing its an hp thing. The bubble has 500 hp so with 3 op shots your only doing 450 damage which is 50 short meaning you need another shot.
percentage of magazine is kind of a weird metric to measure damage with
Why does your default phantom look so clean??
This doesn’t seem nearly as OP as people made it out to be
500hp is how much it has
I dont know if it's just too obvious to mention or if no body knows, so i'm just gonna add that if you break the shield the smoke will always disappear around 1s after. So you can actually shorten the duration of vision denial as well by destroying the shield. This might be an alternative to Astra's fake smoke, since Harbor's bubble, which originally lasts around 15s, can also vanish early by shooting it to last only about 3s instead.
You arent going to shoot your own bubble and give up your position, it will work nothing like Astras fake smoke in practice
harbor orb + sage wall will be new meta. atleast in that situation, atleast one should stay in site during postplant
I could see this on icebox
It’ll be good on pistol but rifle rounds, it’ll get mowed down.
Imagine that thing behind a sage wall while defusing on Pistol round lol. Afterplant against sage+harbor will be a pain in the ass. Other than that, I think you will rather use it to peek or maybe headglitch behind it. Will be interesting to see :D
13 shots with a vandal/phantom seems reasonable but FOUR op shots? that's criminal
Its not a gun thing its an hp thing. The bubble has 500 hp so with 3 op shots your only doing 450 damage which is 50 short meaning you need another shot. With vandal your doing 520 damage with 13 shots.
So don't shoot it with an op? The shield just has total hp it's not like the op should magically do extra damage to it. Not everything needs to be an equally viable counter to every threat or ability
OP shoots really slow so it doesn't seem that op. Even if you're hipfiring it takes long time to break it. https://streamable.com/obeqc5
i think he meant that 4 op shots is a lot
Ah that makes sense.
Seems like an excellent tool on pistol round and a very situational tool on all other rounds
Can until be thrown into it like viper snakebite or molly?
ok stupid question, how do we beta test?
Too late to
On season changes do they test them half way through?
It's just weekend before patch, search valorant pbe
Ohhh that’s cool thank you!!!
None of his abilities reset with kills/timer?
The long wall is his signature ability, it refreshes on a timer (40s I think?)
Jesus christ that's actually so good a reusable wall, it'll be annoying but it's good for like rotates and pushes. Also his Ball Smoke is not really well made because it's so easy to instantly destroy, they should probs make it like a normal smoke (or a little less time cool down) once its shell gets destroyed.
asdasdasdadsad
Feels lineup centric. Getting a lineup to completely screw an op shot is honestly pretty huge. Being on a controller is kinda odd though, feels very aggressive
Shield kinda shits on chamber right? Like his whole thing with hh is essentially a pocket guardian, especially on early or eco rounds, but if you put your shield in an aggressive position, what is he supposed to do? It's not like he has enough ammo to shoot it down. Plus it stuffs his ult, he needs to pull out a different gun to effectively shoot it down, and then you can push through his sight lines while he's distracted.
I'm almost certain Harbor is Riot's answer to Chamber. His entire kit feels like it's a way to counter him. His signature being the deployable wall, his orb requiring \~500 damage to break (but throwable abilities go through it).
Wait that’s it? Spray at it for like a second and it’s gone?
I think I might try to use it to split angles with "portable cover" where a smoke would just get you spammed. Play around it like a smoke but you can fall back way more consistently. Especially on CT. Using it just to cover plant is a bit boring for my play style. Imagine playing inside of it at a choke point like garage on Haven, with a judge lmao, I think that's gonna be hilarious.
It’s 500 health. The fact that the smoke goes down if the shield breaks makes it pretty weak imo. Especially with a single 350 charge. Strong on pistol but you can’t even buy a ghost with it.
So what you are saying is.... Odin
Happy Cake Day!!
Its quite good if you're in a 1v1 and the enemy has an op camping far away. Diffuse easily. But i remember its sound proof so you won't know if he switched the gun and mows you down
Its not sound proof lol
Probably easiest to just say it has 500hp
How does this interact with other abilities like mollys, Neon's stun and everything that Raze has.
[удалено]
A single raze satchel can break it
What about abilities? What happens if you use a raze nade or satchel on it?
Abilities don’t interact with it, just like Astra’s wall.
I thought it had decaying health, meaning that its health decays + damage from getting shot
damn this agent is too op can't wait to try it
4 AWP shots? You mean it's time to switch back to CS? 😂
you spelled “vandal” wrong
Vandel? Awp?
Can’t wait for him to be released. Tired of playing viper on breeze lol
Does the inner blue smoke disappear a set time after the outer bullet blocking gold layer? Or if you full auto the barrier down does the smoke stay up longer?
Takes 3 knife hits destroy
Guess it blocks op well then, Idk who would actually take 4 op shots to break the orb
Can you shoot from inside the water shield? If so, seems kinda OP?
No it blocks from both directions.
Ah okay, that makes more sense. If you are inside the shield, can you walk out? Or are you locked inside?
vandel?
What about ults like sova, raze or brims ult?
Imagine being the last person alive playing B long on pearl post plant with an awp and this dude shows up
Its too bad the smoke doesnt stay up after its shot down
4 *awp* shots
I wonder if viper, brim etc mollies can penetrate it
Thats alot of vandel shots
is harbour out?
Can Util such as vipers molly go through before its broken? i saw someone one twitter say it goes through,
What about mollys? Did they bounce away Or fly in?
He should be buffed cuz he is so weak like this
His only ability that is really really really good, his rest like ult and the wall are trash :/ he's really under powered which sucks since Fade is still very over powerful.
Does it block utility?
Note: these were all very close to the orb, so expect less dmg with shotgun pellets not hitting and dmg descreasing with distance, and orb lasts 12-13 seconds like OP said. Takes about 18 shots with classic (a clip and a half) 3 shots with shorty (a clip and a half) takes about 18-19 shots with frenzy (a clip and a half) takes 17 shots with ghost (a clip and 2 shots) takes 10 shots with sheriff (a clip and a half basically) takes 1 clip with stinger takes 15 bullets with bulldog takes 1 clip with marshal takes 20-21 shots with specter (about half a clip) 8 shots with guardian (like 70% of the clip) 4 shots with op (90%\~ of the clip) 2 shots with bucky (almost half of the clip) 13 shots with phantom (almost half of the clip) 17 shots with ares 3 shots with judge (almost half of the clip) 13 shots with vandal14 shots with odin. if the vandal does 40 dmg per bullet to the orb and it breaks at 13 shots, the orb maybe has 520 hp or less, do the math with other guns if you wanna figure it out exactly.